Blackmagic Design CINEURSAMWC6KG2 URSA Broadcast G2 Camera

User Manual - Page 118

For CINEURSAMWC6KG2.

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From the ‘export to’ options choose the card or drive you want save your LUT to. Tap ‘export’ to
confirm your choice. If a duplicate LUT is found on the card or drive you are exporting to, you
will be asked if you want to overwrite the LUT or keep both.
Deleting LUTs
Your URSA Broadcast G2 has space for thirty 17 point or 33 point 3D LUTs. To delete LUTs you
are no longer using, or make room for more, select the LUTs you want to delete and tap the
icon. Youwill be prompted to confirm your choice. Tap ‘delete’ to confirm.
Embedded 3D LUTs
When a 3D LUT is used whilst shooting Blackmagic RAW on URSA Broadcast G2, the selected
LUT will be embedded into the Blackmagic RAW file that you are recording. The 3D LUT is
actually saved with your recorded files in the header of the .braw file, and can easily be applied
to footage in post production without needing to handle a separate file.
So when Blackmagic RAW files are delivered to an editor or colorist, they will be able to easily
access the LUT that was used whilst filming, which greatly reduces the possibility that the
wrong 3D LUT could be applied to a clip. They can then choose whether to apply the 3D LUT
whilst editing or color grading the footage, and can disable the 3D LUT at any time.
When the ‘Apply LUT in file’ switch is set to ‘on’ in URSA Broadcast G2’s record menu, the
recorded clip will open in Blackmagic RAW Player and DaVinci Resolve with the chosen 3D LUT
already applied to it. The 3D LUT can then be easily toggled ‘on’ or ‘off’ but will always travel
with the Blackmagic RAW file as it is written into the clip itself.
DaVinci Resolve also has an ‘Apply LUT’ switch in the RAW settings palette for enabling or
disabling the 3D LUT in the Blackmagic RAW file. The ‘Apply LUT’ setting in DaVinci Resolve is
the same setting as in the camera. This means that when shooting you can direct the colorist to
use the LUT by setting it in the camera, but they can switch it off easily in DaVinci Resolve by
setting ‘Apply LUT’ to ‘off.
Entering Metadata
Metadata is information saved inside your clip, such as shot numbers, camera settings and
other identifying details. This is extremely useful when sorting and processing footage in
postproduction. For example, take and shot and scene numbers are essential organizational
tools, while lens information can be used to automatically remove distortion or better match
VFXassets to plates.
Your Blackmagic URSA Broadcast G2 automatically saves some metadata to each clip, such
as camera settings, timecode, date and time. You can use your camera’s slate to add many
additional details.
The Slate
Swiping left or right on your URSA Broadcast G2’s touchscreen will bring up the slate.
The slate is divided into ‘clips’, ‘project’ and ‘lens data’ tabs. The ‘clips’ tab contains information
that may vary clip by clip, while ‘project’ is where you enter details common between clips,
such as the project name, director, and camera and operator ID. The ‘lens data’ tab displays
information about the lens fitted to your camera. If the lens automatically sends information
back to your camera it will be displayed here. You can also enter lens data manually.
118Entering Metadata
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