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912| Editing the Sounds
> Use the Level parameters (-99…+99) to specify the amount of pitch change.
EG Level Meaning
Start Amount of pitch change at note start.
Attack Amount of pitch change when the attack time has elapsed.
Release Amount of pitch change when the release time has elapsed.
The actual amount of pitch change will depend on the
Envelope Generator > Pitch
Mode > Intensity parameters. For example, with an Intensity setting of +12.00, a
Level setting of +99 would raise the pitch one octave, and a Level setting of –99
would lower the pitch one octave.
> Use the Time parameters (0…99) to specify the time over which the pitch
change will occur.
EG Time Meaning
Attack Time over which the pitch will change from note-on until it reaches the
pitch specied as the attack level.
Decay Time over which the pitch will change after reaching the attack level
until it reaches the normal pitch.
Release Time over which the pitch will change from note-off until it reaches the
pitch specied as the release level.
Modulating the Pitch EG
▪ Modulating the Pitch EG levels
Use the Level Modulation > AMS 1/2 parameters to select a modulation source
for the Pitch EG > Level parameters.
> Use the Level Modulation > Intensity parameters (-99…+99) to specify the
depth and direction of the modulation generated by AMS1 or AMS2. With a value
of 0, the levels specied by the Level parameters will be used.
For example, if you choose the Joystick Y+ AMS, moving the Joystick up will
change the Level parameters. The direction of the change is specied by St (Start
Level Swing) and At (Attack Level Swing). When the Joystick is released, the Pitch
EG levels will return to their own settings.
If you choose the Velocity AMS, higher absolute values of Intensity will produce
increasingly wider changes in Pitch EG levels when playing harder. The direction
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