Loading ...
Loading ...
Loading ...
En
9
Project structure
Project structure
The figure below shows the data structure of this unit.
PROJECT
SCENE
TRACK1
TRACK2
TRACK3
TRACK4
TRACK5
TRACK6
TRACK7
TRACK8
TRACK9
TRACK10
TRACK11
TRACK12
TRACK13
TRACK14
TRACK15
TRACK16
TRACK1 Sequence
TRACK2Sequence
TRACK3Sequence
TRACK4Sequence
TRACK5Sequence
TRACK6Sequence
TRACK7Sequence
TRACK8Sequence
TRACK9Sequence
TRACK10Sequence
TRACK11Sequence
TRACK12Sequence
TRACK13Sequence
TRACK14Sequence
TRACK15Sequence
TRACK16Sequence
PATTERN
PROJECT
A project represents one work unit for the user. 16 scenes can be stored in one project.
SCENE
16 patterns and sample assignment information for tracks are stored in scenes.
Since the samples to assign to tracks can be changed for each scene, the tune can be greatly changed by changing the scene.
PATTERN
A pattern combines the sequences to create in the 16 tracks and is one finished section of a performance. A pattern length can be set on a step level
from a minimum of 1 step to a maximum of 64 steps (4 bars).
TRACK
Tracks consist of modules such as sample players, amplifier envelopes, insert effects, LFO, sequences, MIDI NOTE, and MIDI CC.
There are the following three track types.
! Sample track: Used when setting a sample in internal memory as the sound source.
! Through track: Used when setting an external input as the sound source.
! MIDI track: Used when performing using an external MIDI sound source.
Sound sources can be assigned as follows: a bass drum to track 1, a snare drum to track 2, and a synthesizer connected to an external input to track 3.
Loading ...
Loading ...
Loading ...