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En
32
8 EDIT
Tapping this displays the EDIT list.
BAR:
Sets the length (number of bars) of the sample. The value of BPM
varies depending on the value that is set here.
BPM:
Sets the BPM of the sample. The value of BAR varies depending on
the value that is set here.
9 SAVE CHANGES
Saves the selected range as a sample.
A pop-up window with a name and a consecutive number entered,
and a software keyboard appear to enable you to assign a name.
The save destination is under PIONEER DJ SAMPLER/Samples/
Saved/[Project name].
a
c
b
a CANCEL
Closes the pop-up window without saving anything.
b SAVE TO USB
Saves the sample to a USB device and closes the pop-up screen. If a
USB device is not connected to the unit, this is grayed out.
c REPLACE
Sets the sample save method.
! When set to ON: Replaces the sample assigned to the track.
Select this if you wish to use the saved sample immediately.
! When set to OFF: Keeps the sample assigned to the track. Select
this if you wish to cut multiple samples from the same sample
and then save them.
Setting the playback method of a sample (PLAYBACK)
The playback method of the sample assigned to a track can be set.
1 2 3 4 5 6
1 PITCH
Sets the sound pitch for sample playback.
The default is 0.
The setting range varies depending on the TIME STRETCH mode.
! OFF: -24 to 0 to +24
! RESMPL: [PITCH] is disabled, and depends on BPM.
! M.TMP: -12 to 0 to +12
2 START
Sets the start point of the sample playback range. This is set on the
level of the number of Sample.
3 LOOP START
When LOOP is ON, the loop start point can be set. This can be set
only between [START] and [END].
This is set on the level of the number of Sample.
4 LENGTH
Sets the length of the sample playback range.
This is set on the level of the number of Sample.
5 LOOP
Switches LOOP playback ON/OFF.
! ON: When the playback position reaches [END], playback starts
again from the position of [LOOP START] set in the same screen.
! OFF: When the playback position reaches [END], playback ends
at the same time.
6 TRIGGER MODE
Switches the method with which a sample is played in response to
a trigger.
! OneShot: When the performance pad is tapped, the sample is
played to the end.
! GATE: The sample is played only while the performance pad is
pressed.
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