Dji ROBOMASTER S1 Intelligent Educational Robot STEM Toy

User Manual - Page 41

For ROBOMASTER S1.

PDF File Manual, 50 pages, Read Online | Download pdf file

ROBOMASTER S1 photo
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ROBOMASTER S1
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AI Modules
There are six AI modules that can be programmed by entering Lab then DIY Programming then
Scratch. Refer to the Smart section of the RoboMaster S1 Programming Guide for more programming
examples.
Note that the AI module will be affected in the following situations:
a. The object is partly or completely obstructed.
b. The environment is dark (less than 300 lux) or bright (greater than 10,000 lux).
c. The environment suddenly changes from light to dark, or vice versa.
d. The color or pattern of the object is similar to the environment.
Person Recognition
The S1 is able to identify and track any individual selected in the FOV of the S1.
Line Recognition
When in Target Race, the user can program the S1 to automatically follow a line on the ground. Line
Recognition supports red, green, and blue lines. The S1 cannot recognize lines of other colors.
Gesture Recognition
The user can program the S1 to perform unique responses when identifying physical gestures.
Clapping Recognition
The user can program the S1 to perform unique actions in response to clapping. Only claps within
an effective distance of 2 meters can be identified. Identified clapping sequences include two
consecutive claps and three consecutive claps.
S1 Robot Recognition
The user can program the S1 to perform unique responses when other S1s are recognized.
Vision Marker Recognition
The user can program the S1 to perform unique responses when identifying vision markers, which
include numbers, letters, and special characters. Vision markers must be within an effective
distance of three meters and only ofcial vision markers can be identied. Refer to the instructions
on the packaging of the vision markers for more information.
DO NOT block the red area. Otherwise, recognition will be affected.
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