Dji ROBOMASTER S1 Intelligent Educational Robot STEM Toy

User Manual - Page 35

For ROBOMASTER S1.

PDF File Manual, 50 pages, Read Online | Download pdf file

ROBOMASTER S1 photo
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©
2019 DJI All Rights Reserved.
35
ROBOMASTER S1
User Manual
Ready
FPV
Medium
Speed
3
Time(min)
1200
HP
Gel Bead
Free-For-All
Free-For-All
Free-For-All
80%
HOST
XX
XXX
XX
XX
XXX
XX
Free-For-All Mode
In Free-For-All, users launch gel beads or emit infrared beams at opponent S1s. If an S1 is hit,
the Hit Point Bar is reduced. If the Hit Point Bar of the S1 is reduced to zero, the S1 is defeated.
Defeated S1s can be revived by scanning
. Users receive points by hitting or defeating opponent
S1s. At the end of the time limit, the user with the most points is the winner.
All players are required to connect to the same game room through the same router.
To ensure fair play, all players are required to use the same rmware version.
1. Tap to read the game rules. Arrange vision markers as checkpoints according to the rules.
2. Set the Firing Mode, Time, HP, and Speed.
3. Tap to read the Mystery Bonus descriptions. Bonuses include Dizziness, Electromagnetic
Interference, Extreme Speed, and Invincibility.
4. Tap to start the game.
5. Tap to enter FPV.
6. All players in the game room.
7. The host of the game room.
All players are required to connect to the same game room through the same router.
To ensure fair play, all players are required to use the same rmware version.
Conquest Mode
Conquest mode is a game where users are divided into red and blue teams that compete to
occupy the most bases and score the most points. Users launch gel beads and emit laser beams at
opposition S1 to help defeat the other team and win the game.
If an S1 is hit, the Hit Point Bar is reduced. If the Hit Point Bar of the S1 is reduced to zero, the S1
is defeated. A defeated S1 can be revived by scanning an active revive point or base occupied by
their team. The blue team’s revive point is marked with [1]+[
] and the red team [2]+[ ].
Points are gained by hitting or defeating opponent S1 or occupying bases.
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