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7.2.4. Reverb
A reverb places the sound in a simulated reverberant space to give it a sense of presence,
whether in a realistic room or the inside of a gigantic cathedral. The sound of a reverb is
affected by many different properties, giving the ear hints of how large the space is and
even how absorbent the walls are.
Decay: Sets the overall size and shape of the space.
Damping controls how quickly high frequencies fade away, to give the
impression of a less reflective space.
Dry/Wet or Send Level: depends on whether the Reverb Routing is Insert or Send.
In Insert it sets the Dry/Wet mix, while in Send, controls the Send Level.
Subtypes: Default, Long, Hall, Echoes, Room, and Dark Room
7.2.5. Delay
A delay is an audio processing effect which records an input signal into a memory and
plays it back after a period of time. The delayed signal is mixed with the dry audio creating
an echo like effect.
Time: sets the timing between repeats, either in milliseconds or in subdivisions of
a bar, depending on the Subtype.
Feedback: adds more repeats to the signal by feeding the output back into the
input. Setting Feedback to 100 produces repeats that take several minutes to
die away; turning it down to 0 produces a single echo, which at shorter delays
evokes the
slapback
used on many records by early recording artists like Elvis
Presley.
Dry/Wet or Send Level: depends on whether the Reverb Routing is Insert or Send.
In Insert it sets the Dry/Wet mix, while in Send, controls the Send Level.
Subtypes: Digital, Stereo, Ping-Pong, Mono, Filtered, and Filtered Ping-Pong
each one also available in a Sync version.
Arturia - User Manual MiniFreak - Digital Effects 48
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