Blackmagic Design DV/RES/BBPNLMIC DaVinci Resolve Micro Panel with Resolve Studio Software

User Manual - Page 270

For DV/RES/BBPNLMIC.

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DV/RES/BBPNLMIC photo
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For example, you may begin the process of building and refining a grade for a particular scene during
an unrecorded run-through. Then, once shooting starts, you may take snapshots of each shot’s slate,
and then of significant takes that follow, tweaking where necessary and in conjunction with the DP’s
feedback once things get going. New camera setups may require further tweaks, which you’ll save as
snapshots for those shots, and as you work in this way you’ll find yourself building up a timeline of
snapshots that correspond to that day’s shoot.
As you work, keep in mind that you must temporarily turn Resolve Live off in order to open a grade
from a previous snapshot in the Timeline, in order to use it as a starting point for another shot. You can
also save grades into the Gallery.
Using Resolve Live Grades Later
Since each Snapshot you capture during a Resolve Live session contains timecode that was captured
from the camera, grades from snapshots with timecode that overlaps recorded camera original media
can be synced using ColorTrace when the time comes to start making dailies.
Keep in mind that snapshot grades correspond to the monitored output of the camera during the
shoot. If you shot using a raw format, you’ll need to use whatever in-camera debayering settings were
used for monitoring during the shoot if you want the grades from your snapshots to produce the
same result.
For more information on using ColorTrace, see Chapter 145, “Copying and Importing Grades
Using ColorTrace.
Using LUTs in Resolve Live Workflows
Many on-set workflows use Lookup Tables (LUTs) to calibrate displays, normalize log-encoded media
for monitoring, and preview looks in the video village to test how the current lighting scheme will work
with the intended grade. You can apply LUTs using the Lookup Tables section of the Project Setting’s
Color Management panel, or within a grade as part of a node tree.
However, you can also export LUTs, if necessary for monitor previewing, that you can apply by loading
them into a compatible LUT box of some kind, connected in-between the camera’s video output and a
display, or using a display capable of loading LUTs internally.
If you’re exporting LUTs using the Generate 3D LUT command of the Thumbnail timeline’s contextual
menu, you should limit yourself to using only Primaries palette and Custom Curves palette controls
within a single node. These are the only grading controls that can be mathematically converted
into a LUT.
When exporting a LUT, any nodes that use Windows or OpenFX will be ignored along with all
corrections made within these nodes. All other nodes with Primaries palette and Custom Curves
palette adjustments that can be translated into a LUT will have their combined result translated
into a LUT. For any nodes that mix supported and unsupported adjustments for LUT export (such as
sharpening or blur filtering operations), the unsupported adjustments will simply be ignored.
For more information on exporting LUTs, see “Exporting Grades and LUTs” in Chapter 138,
“Grade Management.
NOTE: DaVinci Resolve exports LUTs in the .cube format, which is a DaVinci-developed
LUT format, with no relation to the Adobe SpeedGrade.cube format.
Chapter 14Resolve Live 270
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