Blackmagic Design DV/RES/BBPNLMIC DaVinci Resolve Micro Panel with Resolve Studio Software

User Manual - Page 1699

For DV/RES/BBPNLMIC.

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Map Mode
The Map mode menu is used to define how the texture coordinates are created. You can think of this
menu as a way to select the virtual geometry that projects the UV space on the object.
Planar: Creates the UV coordinates using a plane.
Cylindrical: Creates the UV coordinates using a cylindrical-shaped object.
Spherical: The UVs are created using a sphere.
XYZ to UVW: The position coordinates of the vertices are converted to UVW coordinates directly.
This is used for working with procedural textures.
CubeMap: The UVs are created using a cube.
Camera: Enables the Camera input on the node. After connecting a camera to the node, the
texture coordinates are created based on camera projection.
Orientation X/Y/Z
Defines the reference axis for aligning the Map mode.
Fit
Clicking this button fits the Map mode to the bounding box of the input scene.
Center
Clicking this button moves the center of the Map mode to the bounding box center of the input scene.
Lock UVs on Animated Objects
If the object is animated, the UVs can be locked to it by enabling this option. The option also reveals
the Ref Time slider, where it is possible to choose a reference frame for the UV mapping. Using this
feature, it is not required to animate the UV map parameters. It is enough to set up the UV map at the
reference time.
Size X/Y/Z
Defines the size of the projection object.
Center X/Y/Z
Defines the position of the projection object.
Rotation/Rotation Order
Use these buttons to select which order is used to apply the rotation along each axis of the object. For
example, XYZ would apply the rotation to the X-axis first, followed by the Y-axis, and then the Z-axis.
Rotation X/Y/Z
Sets the orientation of the projection object for each axis, independent from the rotation order.
Tile U/V/W
Defines how often a texture fits into the projected UV space on the applicable axis. Note that the UVW
coordinates are transformed, not a texture. This works best when used in conjunction with the Create
Texture node.
Flip U/V/W
Mirrors the texture coordinates around the applicable axis.
Flip Faces (Cube Map Mode Only)
Mirrors the texture coordinates on the individual faces of the cube.
Chapter 893D Nodes 1699
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