Blackmagic Design DV/RES/BBPNLMIC DaVinci Resolve Micro Panel with Resolve Studio Software

User Manual - Page 1982

For DV/RES/BBPNLMIC.

PDF File Manual, 3625 pages, Read Online | Download pdf file

DV/RES/BBPNLMIC photo
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Shading Tab
The Shading tab provides controls to adjust the shading, texture, and softness of the text.
Transformations can be controlled from this tab as well, applying additional transformations to as many
as eight separate text shading elements independently.
Shading Element
The eight number values in the menu are used to select the element affected by adjustments
in this tab.
Enabled
Select this checkbox to enable or disable each layer of shading elements. Element 1, which is the fill
color, is enabled by default. The controls for a shading element will not be displayed unless this
checkbox is selected.
Sort By
This menu allows you to sort the shading elements by number priority, with 1 being the topmost
element and 8 being the bottommost element, or Z depth, based on the Z Position parameter.
Name
This text label can be used to assign a more descriptive name to each shading element you create.
Appearance
The four Appearance buttons determine how the shading element is applied to the text. Different
controls will appear below depending on the appearance type selected.
Text Fill: The shading element is applied to the entire text. This is the default mode.
Text Outline: The shading element is drawn as an outline around the edges of the text.
Border Fill: The shading element fills a border surrounding the text. Five additional controls are
provided with this shading mode.
Border Outline: The Border Outline mode draws an outline around the border that surrounds the
text. It offers several additional controls.
Opacity
The Opacity slider controls the overall transparency of the shading element. It is usually better to
assign opacity to a shading element than to adjust the Alpha of the color applied to that element.
Blending
This menu is used to select how the renderer deals with an overlap between two characters in
the text.
Composite: Merges the shading over the top of itself.
Solid: Sets the pixels in the overlap region to opaque.
Transparent: Sets the pixels in the overlap region to transparent.
Thickness
(Outline only) Thickness adjusts the thickness of the outline. Higher values equal thicker outlines.
Adapt Thickness to Perspective
(Outline only) Selecting this checkbox will cause your outline to become thinner where the text is
farther away from the camera, and thicker where it is closer. This will create a more realistic outline for
text transformed in 3D but takes significantly longer to render.
Chapter 103Generator Nodes 1982
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