Blackmagic Design DV/RES/BBPNLMIC DaVinci Resolve Micro Panel with Resolve Studio Software

User Manual - Page 1698

For DV/RES/BBPNLMIC.

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DV/RES/BBPNLMIC photo
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Scene Input: The orange scene input is connected to the 3D scene or 3D object you want to
triangulate.
CameraInput: This input expects the output of the Camera 3D node. It is only visible when the
Camera Map mode menu is set to Camera.
Basic Node Setup
The UV Map 3D node is placed after all the geometry and set to Camera Map. Connecting a camera to
the UV map allows you to line up the texture based on a centered camera position and 3D geometry.
UV Map 3D is placed after the Merge 3D, with a camera connected to line up the texture
Inspector
UV Map 3D controls
Controls Tab
The UV Map 3D Controls tab allows you to select Planar, Cylindrical, Spherical, XYZ, and Cubic
mapping modes, which can be applied to basic Fusion primitives as well as imported geometry. The
position, rotation, and scale of the texture coordinates can be adjusted to allow fine control over the
texture’s appearance. An option is also provided to lock the UV produced by this node to animated
geometry according to a reference frame. This can be used to ensure that textures applied to
animated geometry do not slide.
Chapter 893D Nodes 1698
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