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![](https://files.manualsfile.com/91922860-dv-res-bbpnlmic/bg48b.png)
To toggle the grid on and off:
– Right-click anywhere within the 3D Viewer and choose 3D Options > Grid from the
contextual menu.
The default grid of the 3D Viewer grid with its origin at x = 0, y = 0 and z = 0
Vertex Normals
Normals indicate what direction each vertex of 3D geometry is facing, and they are used when
calculating lighting and texturing on an object. When viewing any kind of 3D geometry, including an
image plane or a full FBX mesh, you can display the normals for each object in a scene.
To view the normals in a scene:
– Right-click anywhere within the viewer and choose 3D Options > Vertex Normals from the
contextual menu.
The normals viewed in a 3D scene
Chapter 67Using Viewers 1163
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