Universal APLS-HE Audio Apollo Solo Heritage Edition Desktop 2x4 Thunderbolt 3 Audio Interface with SOLO Core Real-Time UAD Processing

User Manual - Page 67

For APLS-HE.

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Apollo Solo Manual Console Overview 67
When To Use Console
Console can be used without a DAW, simultaneously in conjunction with a DAW, or not at
all. These scenarios are covered in greater detail in Working With Apollo Solo.
Note: Console processing is always active, even after the application is quit.
Console can be launched or quit at any time, whether or not a DAW is already
running.
Console without DAW. Console can be used by itself without the use of a DAW or any
other audio software. Using Console without a DAW provides access to all Apollo Solo
functionality and simplifies the use of Apollo Solo’s digital mixing, monitoring, and
Realtime UAD Processing features when a DAW’s recording and playback features are not
needed.
Console with DAW. Console is used at the same time as a DAW when low-latency
monitoring and/or recording of Apollo Solo’s inputs with (or without) Realtime UAD
Processing is desired. In this scenario, Console is used as a front end to control input
monitoring when recording, and the DAW’s software input monitoring feature is disabled.
This workflow completely eliminates the I/O buffering latencies associated with using
software monitoring via the DAW.
Important: To eliminate doubled signals, software monitoring in the DAW must be
disabled when Console is used for input monitoring. Conversely, Console inputs
must be muted if the DAW’s software monitoring feature is enabled.
UAD plug-ins can be used within Console and a DAW at the same time. In this scenario,
Apollo Solo’s DSP resources are shared between the two host applications. Realtime
UAD Processing is available via Console, and buffered (non-realtime) UAD processing
is available via VST, AAX 64, or Audio Units plug-ins in the DAW. See UAD Plug-Ins:
Console versus DAW for more details about this workflow.
Interactions Between Console and Apollo Solo
Console’s settings mirror the Apollo Solo hardware. Changes made to one are also made
on the other, and vice versa. If changes are made to Console when Apollo Solo is not
connected, and then Apollo Solo is subsequently connected, the Console settings are
sent to the hardware.
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