Loading ...
Loading ...
Loading ...
En
19
Part names and functions
Performance screen
41 532
1 HOT CUE/BEAT JUMP
Use this to switch between [HOT CUE] and [BEAT JUMP] modes.
2 HOT CUE DELETE (CALL)
= Deleting hot cues (p. 25 )
= Calling out hot cues (p. 25 )
3 HOT CUE BANK
Use this to switch between [HOT CUE] (A, B, C, D) and [HOT CUE]
(E, F, G, H).
4 HOT CUE (A to H)/BEAT JUMP
! In [HOT CUE] mode
= Playing hot cues (p. 24 )
! In [BEAT JUMP] mode
= Using beat jump (p. 26 )
Loop move function can be used in loop status.
= Using loop move (p. 26 )
5 BEAT LOOP
= Setting the loop automatically based on the track’s tempo (Auto
Beat Loop) (p. 24 )
Jog dial display section
1
2
3
4
5
1 Operation display
This displays a playback position with 1 loop of 1.8 seconds. It turns
during playback and stops in the pause mode.
2 Cue point display/slip play display
3 Audio memory status display
This flashes when the audio memory is being written. It stops flash-
ing, remaining lit, when writing is completed.
It may not be possible to perform the real time cue operation while
the audio memory is being written.
The display also flashes when there is not enough memory due to
scratch play.
4 Jog touch detection display
When the jog mode is set to VINYL, the top of the jog dial lights when
pressed.
5 VINYL
This lights when the jog mode is set to VINYL.
= Switching the jog dial mode (p. 22 )
Loading ...
Loading ...
Loading ...