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19
POWER
When the A.C. power cord is connected to the Stepper, the console will automatically power up. In
stand-by mode the console display will turn off. To turn the console on press any key. When initially
powered on the console will perform an internal self-test. During this time all the lights will turn on.
When the lights go off, the Message Center will show the software version (i.e.: VER 1.0). The window
shows the distance total and total hours of use. The odometer will remain displayed for only a few
seconds then the console will go to the start up display. The dot matrix display will be scrolling through
the different proles of the programs and the Message Center will be scrolling the start up message.
You may now begin to use the console.
Quick Start
This is the quickest way to start a workout. After the console powers up you just press the Start key
to begin. This will initiate the Quick Start mode. In Quick Start the Time will count up from zero, all
workout data will start to accrue and the workload may be adjusted manually by pressing the Up and
Down buttons. The dot matrix display will show a ¼ mile (0.4km) track display or just the bottom row
lit at rst, depending on how the display button has been set (see Basic information below). As you
increase the workload more rows will light indicating a harder workout. The Stepper will get harder
to pedal as the rows increase. The dot matrix has 24 columns of lights and each column represents 1
minute. At the end of the 24th column (or 24 minutes of work) the display will wrap around and start
at the rst column again.
There are 20 levels of resistance – displayed as 10 rows of lights - available for plenty of variety. The
rst 5 levels are very easy workloads, and the changes between levels are set to a good progression
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