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39
Preset memory numbers for each input signal
Digital signal
* Some digital signals input from computers may be displayed as the preset memory number of Component or Video GBR signal.
The items in the menus available to adjust differ depending on the input signal. The following tables indicate them. The
items that cannot be adjusted/set are not displayed in the menu.
Picture menu
95 3840 × 2160/30p 3840 × 2160/30p (3840 × 2160) 67.433 29.970
96 4096 × 2160/24p 4096 × 2160/24p (4096 × 2160) 54.000 24.000
Signal Preset memory number
Component signal 5 to 8, 10 to 14, 18 to 20, 71, 72, 74 to 79, 93 to 96
Video GBR signal 5 to 8, 10 to 14, 18 to 20, 71, 72, 74 to 79, 93 to 96
Computer signal 10*, 12*, 26, 32, 37, 45, 47, 50, 55
Input Signals and Adjustment/Setting Items
Item
Input signal
Component signal Video GBR signal Computer signal
Reality Creation
zz
Laser Light Setting
zzz
Contrast Enhancer
zz
Motionflow
zz
Contrast
zzz
Brightness
zzz
Color
zz
Hue
zz
Color Temp.
zzz
Sharpness
zz
NR
z (excluding preset memory
numbers 18 to 20, 71, and 72)
z (excluding preset memory
numbers 18 to 20, 71, and 72)
MPEG NR
z (excluding preset memory
numbers 18 to 20, 71, and 72)
z (excluding preset memory
numbers 18 to 20, 71, and 72)
Smooth Gradation
zz
Film Mode
z (excluding preset memory
numbers 5, 6, 10 to 14, 18 to 20,
74 to 79, and 93 to 96)
z (excluding preset memory
numbers 5, 6, 10 to 14, 18 to 20,
74 to 79, and 93 to 96)
Gamma Correction
zzz
Color Correction
zzz
Clear White
zzz
x.v.Color
z
––
HDR
z (preset memory numbers 74 to
79 and 93 to 96 only)
z (preset memory numbers 74 to
79 and 93 to 96 only)
Preset
memory
no.
Preset signal (resolution) fH (kHz) fV (Hz) Sync
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