Viper 42-0002 By GLD Products Showdown Electronic Dartboard 420002

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User Manual

This is the main product document for model 42-0002.

The file format is pdf, 39 pages, you can download this manual here .

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Showdown Dartboard
Item 42-0002
SHOWDOWN
ELECTRONIC DARTBOARD
Replacement Parts
Order direct at www.gldproducts.com
or call our Customer Service department at
(800) 225-7593
8 am to 4:30 pm Central Standard Time
Publication 42-0002 Rev A
October 2015 UPC Code 7-19265-54408-1
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GLD Products Showdown Dartboard
Item 42-0002
Staple your receipt here.
Important: A copy of your receipt will be needed to activate your warranty (see page 34).
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GLD Products Showdown Dartboard
Item 42-0002
Congratulations and THANK YOU for purchasing the
Showdown Dartboard. You have chosen a product
that should provide years of entertainment. To assist
you with customer service and warranty claims, staple
your receipt to the inside cover, then keep this manual
in a safe place for future reference.
GLD Products
S84 W19093 Enterprise Drive
Muskego, WI 53150 USA
1-800-225-7593
Fax: 1-800-841-6944
Email: gld@gldmfg.com
Web: www.gldproducts.com
3 1-800-225-7593
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This manual may have been updated. For the latest manual visit the GLD products website.
Place your package near the location where it will be used. Carefully unpack
all components and verify you have all the correct pieces.
If you notice missing or defective parts, please call us at:
1-800-225-7593
Please read and understand all instructions before beginning assembly.
This assembly will require 2 adults.
Choking Hazard
This game has small parts that may break free and present a choking
hazard. Children should be supervised by an adult when playing this game.
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IF YOU HAVE A WARRANTY CLAIM, CALL US FIRST:
Please refer to page 34.
GLD Products
Available 8 am to 4:30 pm Central Standard Time
S84 W19093 Enterprise Drive
Muskego, WI 53150 USA
1-800-225-7593
Fax: 1-800-841-6944
Email: gld@gldmfg.com
Web: www.gldproducts.com
For all claims, please have your receipt and item number when you call. The product
item number can be found on the front cover.
If you are instructed to return the product for service, you are responsible for
shipping the unit at your expense.
PRODUCT REGISTRATION
Important: The product registration form on page 35 and a copy of your receipt
must be completed and returned within 10 days of purchase to validate your
warranty.
Online registration is also available. Go to www.gldproducts.com/index.php/registration or
click on this link. Follow the online instructions.
WARNING: Parents - Please read instructions carefully. Not for
use by children without adult supervision.
Thank you for purchasing the Showdown Dartboard. The computerized scoring system
makes game playing easy and enjoyable. With 32 games and 595 options/variations to
choose from, beginners and more advanced players will ! nd challenging games to suit
them.
TOOLS REQUIRED
Tape measure
Nail or marker
Phillips screwdriver
Level
Mounting hardware (provided)
3 AA batteries (not provided)
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UNPACKING THE GAME
After unpacking the game, it is important to save the original box, all packing material, and
the receipt. These items will be needed if it ever proves necessary to return the game for
service.
MOUNTING (PHYSICAL INSTALLATION)
Two methods for mounting the dartboard are available.
1. Use the keyhole slots on the backside of the dartboard. Follow the illustration and mount
the dartboard. The two screws are screwed into the wall until the screw head is 3/8"
away from the wall. The dartboard is positioned so the two screw heads are inside the
keyhole. Slide the dartboard down to secure. The head of the screw that is used must
be larger than 1/4" and smaller than 3/8".
2. Four equally spaced holes are accessible from the front to drive in screws. With the
dartboard held in place, four screws are driven in from the front, through the existing
holes. Use 1/8" diameter screws. The head of the screw must ! t inside the pocket.
Wall Anchors
A wall with studs is the most common type of wall to mount the dartboard.
1. Locate a stud and use wood screws or sheet metal type screws to secure the dartboard.
2. If a stud cannot be located or is not in the proper location, use an anchor that is suitable
for the type of wall.
Some common anchors are:
Plastic - Drill a snug hole in drywall and push the anchor in up
to the head. When the screw is screwed into the anchor, the
plastic will expand, locking the anchor in place. Do not use on
thin panelling.
Toggle Bolt - Drill hole through wall. Hole must be large
enough for the wings to pass through. Insert screw through the
holes in the dartboard and thread the toggle wings just onto
the screw. Fold the wings back and push through the hole until
the wings spring open. Pull back on the screw to hold wings
against the inside of the wall and tighten screw.
Hollow wall anchor - Drill a snug hole through the wall. Tap
anchor into the hole until the prongs on the underside of the
head are seated securely into the wall. Turn screw in and
apply pressure to keep the anchor head from turning. Tighten
screw until resistance is felt. Do not over tighten. Turn screw
out to remove. Anchor will stay and screw can be replaced.
Other methods are available. Consult a hardware store if questions arise.
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Mounting Using the Keyhole Slots
Refer to the illustrations on the following pages.
1. Choose a location that has at least 10 feet of open ! oor space in front of the board.
Locate and use a wall stud for mounting whenever possible.
2. Locate studs and use wood screws or sheet metal screws to secure the dartboard if the
mark is on the stud. The head of the screw must be smaller than 3/8" and larger than 1/4".
3. Determine the location for the dartboard. Place a mark on the wall 68 inches (172.7 cm)
from the ! oor. This mark is the # nal position of the center of the dartboard (bullseye).
4. If the mark is not over a stud, use the mounting hardware that came with your
dartboard.
5. Measure 8-5/8" (21.9 cm) directly up from the bullseye mark and place a mark on the
wall. Then measure down 8-5/8" (21.9 cm) from the bullseye mark and place a mark on
the wall. Use a level to check that all marks are vertical.
6. Drill pilot holes at the two marks. These are for the mounting screws.
7. If using wall anchors, follow the instructions under Wall Anchors on page 5.
8. Insert screws into anchors until a 1/4" (6.5 mm) gap is left between the wall and the
screw head.
9. Hold the dartboard so the two screw heads # t into the lower part of the keyholes. The
dartboard should slide down 1/2 inch and the screw heads will hold it on the wall.
10. Screws can be tightened or loosened to provide a secure mounting.
Mounting Using the Four Holes From the Front
Refer to the illustrations on the following pages.
1. Choose a location that has at least 10 feet of open ! oor space in front of the board.
Locate and use a wall stud for mounting whenever possible.
2. Two people are needed for this step. Hold board on the wall. Position center of bullseye
68" from the ! oor. Level the board. Hold in place.
3. Locate the four mounting holes on the front of the board. Use a marker or nail to mark
the position of the board through the four mounting holes onto the wall. Remove the
board.
4. Drill four pilot holes on the marks created in Step 3.
5. If using plastic anchors: drill the holes so the anchors # t snugly. Push anchors into
place.
6. Line up dartboard over anchors. Screw board into place. The screws will expand the
anchors.
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Create the Toe Line
Place a toe line 96" from the face of the board for the throwing distance. Adhesive tape or
masking tape, 2' long by 2-1/2" wide, may be used. GLD products offers a Viper Throwing
Line and a Dart Mat for this purpose.
Center of Bullseye
Throwing or
Toe Line
12.5"
6.25" 6.25"
6.25"
6.25"
8.625"
8.625"
17.25"
68"
To Floor
Bullseye
Keyhole Slots
6.25"
6.25"
Screw head diameter
must be larger than 1/4"
and smaller than 3/8"
Mounting holes viewed from back
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POWER INSTALLATION
The dartboard is designed to be powered by 3 AA batteries (not provided).
Always install the correct size and grade of battery suitable for the intended use.
Replace all batteries of a set at the same time, taking care not to mix old and new
ones, or batteries of different types.
Clean the battery contacts and also those of the device prior to battery installation.
Ensure the batteries are installed correctly with regard to polarity (+ and -).
Remove batteries from equipment which is not to be used for an extended period
of time.
Remove used batteries promptly.
1. The board is not intended for children under the age of 9 years old.
2. The board must only be used with the recommended size batteries.
3. Remove batteries before cleaning.
PROTECTIVE FILM
This electronic dartboard has a clear protective ! lm over the entire display and button
area to prevent scratching during shipping. It is recommended that you remove this ! lm for
easier reading of the display. To remove, simply lift edge, peel off and discard.
WARNING: Not for use by children without adult supervision.
Darts are not toys and may cause injury if used
improperly. Everyone must stand behind the dart
thrower.
IMPORTANT NOTES
1. During shipping or in the course of normal play, it is possible for scoring segments of this
board to become temporarily jammed, resulting in a “frozen” board. If this occurs, the
score of stuck segment will be displayed when players change. Take the following steps
when this error appears:
a. Find the “frozen” segment according to the score display.
b. Press ! rmly down on the “frozen” segment until it breaks free and the loose ! t is
restored. Once the “frozen” segments are loosened, the error message should be
gone and the board will continue to operate normally.
2. This game is designed for use with 1" maximum length soft-tip darts only# Never use metal
tipped darts or longer soft-tip darts on this dartboard# Metal tipped darts will seriously
damage the circuitry, the e-BOARD computer, and electronic operation of the dartboard.
3. Electronic and mechanical reaction time is required between shots. If two shots occur
too close together, pull out second dart and rethrow to properly record your score.
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4. Do not use excessive force when throwing darts. Throwing a dart too hard will cause
frequent tip breakage and cause excessive wear on the board.
5. Do not spill liquids on the dartboard. Do not use spray cleaners that contain ammonia
or other harsh chemicals, as they may damage the dartboard. Instead, we suggest
regular dusting with a damp cloth. Make sure the batteries are removed and use a mild
detergent and a damp cloth for more vigorous cleaning.
6. This game is for indoor use only.
Helpful Tip: To prevent dart tips from loosening, twist the dart to the right (clockwise when
pulling it from the board. This motion will make dart removal easier and will prolong the life
of your dart tips.
1. Current Player
2. Cricket Display
3. Players 2/4/6/8 Score
4. Double In/Out Setting
5. Players 1/3/5/7 Score
6. On/Off Button
7. Page Up Button
8. Page Down Button
9. Enter Button
10. Miss/Reset Button
11. Next Player Button
12. Battery Compartment
13. Temp Score Display
20 19 18 1617 15 B
P1/3/5/7
C
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K
E
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P2/4/6/8
Temp. Score
Double Option
Enter
Next Player
Page Down MissOn/Off Page Up
Reset
1
12
11
10
9
8
7
6
2
3
4
5
Segment Scoring Scoring Rules
Single scoring segment score times 1
Double
Outer Single
Triple
Inner Single
Single Bullseye
Double Bullseye
Double scoring segment score times 2
Triple scoring segment score times 3
Outer bullseye 25 times 1
Center bullseye 25 times 2
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QUICK START - IF YOU JUST WANT TO START THROWING DARTS
1. Turn game on by pressing the ON/OFF button.
2. Press the ENTER button.
Note: The default game is G01 301 with 1 player, and single bull.
3. Press the ENTER button. This will select G01 with option L01.
4. Press the ENTER button again to get to number of players. 1P (single player) is
displayed.
5. Use the PAGE UP or PAGE DOWN buttons if you would like to change the number of
players.
6. Press the ENTER button and single bull will be displayed.
7. Press the ENTER button to start the game.
8. Take turns throwing darts. When a players score reaches exactly 0 they are the winner.
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DARTBOARD GAME MENU
Game Name Options Players
G01 301 6/12 1-8
G02 501 6/12 1-8
G03 601 6/12 1-8
G04 701 6/12 1-8
G05 801 6/12 1-8
G06 901 6/12 1-8
G07 301 League 6/48 1-8
G08 501 League 6/48 1-8
G09 601 League 6/48 1-8
G10 701 League 6/48 1-8
G11 801 League 6/48 1-8
G12 901 League 6/48 1-8
G13 Count Up 9/18 1-8
G14 Round-The-Clock 12 1-8
G15 Shanghai 4 1-8
G16 Hi Score 12/24 1-8
G17 Shoot Out 19 1-8
G18 Cricket 3/6 1-8
G19 No Score Cricket 3/6 1-8
G20 Cut Throat Cricket 3/6 1-8
G21 Killer Cricket 3/6 2-8
G22 Low Pitch Cricket 3/6 1-8
G23 Color 5 1-8
G24 Bonus Color 5 1-8
G25 Correctional Color 5 1-8
G26 No Score Color 5 2-8
G27 Free Dart Color 4 1-8
G28 Overs 19/38 2-8
G29 Unders 19/38 2-8
G30 Halve-It 1/2 1-8
G31 Big-6 19 2-8
G32 21 Points 7 1-8
Total 595
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READ FIRST - OPERATION
The dartboard is powered by batteries. The battery compartment is opened from the front.
Insert 3 AA batteries following the polarity shown inside the battery compartment.
20 19 18 1617 15 B
P1/3/5/7
C
R
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C
K
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T
P2/4/6/8
Temp. Score
Double Option
Enter
Next Player
Page Down MissOn/Off Page Up
Reset
Step 1
Step 2, 3, 4, 5
Step 1
1. Press the ON/OFF button to turn on the game. When the power is turned ON, the
displays will light up. The Temp. Score display will show “G01”.
2. Press the PAGE UP or PAGE DOWN buttons to scroll through the games. The
selection is shown on the Temp. Score display. Then press ENTER to con! rm the game
selection. The choices are printed on the dartboard.
3. Press the PAGE UP or PAGE DOWN buttons to select an option (if you are playing
games G01 thru G12 see step 4) and press ENTER to con! rm the selection.
4. If selecting G01 to G06 games or G07 to G12 leagues, press the PAGE UP or PAGE
DOWN buttons to further select the Double/Single/Master Options. Press ENTER to
con! rm the selection.
IF SELECTING OPTION THEN
L01 No icons are lit up Single In/Single Out
L02 DI icon lit up Double In/Single Out
L03 DO icon lit up Single In/Double Out
L04 DI and DO icons lit up Double In/Double Out
L05 MO icon lit up Single In/Master Out (double or triple)
L06 DI and MO icons lit up Double In/Master Out (double or triple)
5. Press the PAGE UP or PAGE DOWN buttons to select number of players. There are
9 selections of players from 1 player mode to 8 players mode plus a computer player
mode. Press ENTER to con! rm the selection and start the game. For more than 2
players, some players will share the player score display.
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20 19 18 1617 15 B
P1/3/5/7
C
R
I
C
K
E
T
P2/4/6/8
Temp. Score
Double Option
Enter
Next Player
Page Down MissOn/Off Page Up
Reset
Step 8, 14
Step 6, 7, 11
Step 9, 10
Step 13
6. If the option you selected and con! rmed is the computer player mode, you will play
against the computer. Three scores are shown as if darts were thrown and the score is
updated. Press PAGE UP or PAGE DOWN to select the levels of the computer player
and press ENTER to start the game. The ! ve levels of computer player are as follows:
C1: Beginner
C2: Intermediate
C3: Advanced
C4: Expert
C5: Professional
7. If the game has the 25/50 Bull and Double 50/50 Bull options, you can press the PAGE
UP or PAGE DOWN buttons to select and press ENTER to con! rm the selection.
8. During the game, when the computer announces “next”, any pressure on the segments
will not activate the dartboard. The player is required to remove all the darts and press
NEXT PLAYER for the next player’s round. The dartboard will automatically switch to
the next player if the board has not been played for roughly 10 seconds after the “next”
announcement.
9. Press the MISS/RESET button to score 0 and count the dart when a dart misses the
scoring segments or the board completely.
10. If you want to reset the game, push the MISS/RESET button and hold for 2 seconds.
11. During the course of playing, you can press ENTER to check the scores of other players.
12. Several games, for example G17 Shoot Out, will designate a segment as single, double
or triple. An example for segment 5 is as follows:
Triple Double Single
05 05
05
13. Press and hold the ON/OFF button for 3 seconds to turn off the game. For energy
saving purposes, the board is equipped with an auto power off feature. If the game has
not been played for 30 minutes, the game will turn off automatically.
14. For playing 301-901 games, this board is equipped with a feature for players to check
average points per dart (PPD) and rank. These are shown automatically when the game
is ! nished. If there are more than 2 players, the NEXT PLAYER button can be pressed
to display the other players.
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SHOWDOWN GAME DESCRIPTIONS & RULES
G01 - G06 301, 501, 601, 701, 801, 901
Game Options:
Single In/Single Out
Double In/Single Out
Double In/Double Out
Single In/Double Out
Single In/Master Out
Double In/Master Out
Double Bull
Single Bull
Refer to the section “Read First - Operation”.
Playing the Game
To win: The ! rst player who reaches exactly zero wins.
The starting score for each player is 301 or the score option selected.
The score will be deducted for each dart that scores.
You must go out with the exact number. If you go over zero the dartboard will
announce “BUST, NEXT PLAYER”.
For Single In or Single Out options, the game can be started or ended by
throwing at any segment, regardless if single, double or triple.
If you selected Double In, you must hit a double segment or the double bullseye to
start the game. If you selected Double Out you must hit a double segment or the
double bullseye to end the game.
For Master Out, the game is ended by hitting a double or triple or the double
bullseye.
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G07 - G12 301 League, 501, 601, 701, 801, 901
Game Options:
Single In/Single Out
Double In/Single Out
Double In/Double Out
Single In/Double Out
Single In/Master Out
Double In/Master Out
Double Bull
Single Bull
Refer to the section “Read First - Operation”.
Playing the Game
To win: A team will win when a player on the team reaches exactly zero and his teammates
score is lower than or equal to the sum of the opposing teams score.
This game is played by 2 teams who compete with each other. It allows selection
of the following 4 different team members.
Option Description
2C 2 players in each team
3C 3 players in each team
4C 4 players in each team
Cyb 1 player VS computer player
Each team for option 2C (default) has 2 members. Team 1 is made up of player
1 and Player 3. Team 2 is made up of Player 2 and Player 4. If more players are
added using options 3C and 4C, Team 1 is made up of players 1, 3, 5 and 7. Team
2 is made up of players 2, 4, 6 and 8.
The starting score for each team is 301 or the score option selected.
If the score of the current player goes below zero it will return to the score from the
beginning of the turn. That team cannot win at that time.
For Single In or Single Out options, the game can be started or ended by
throwing at any segment, regardless if single, double or triple.
If you selected Double In, you must hit a double segment or the double bullseye to
start the game. If you selected Double Out you must hit a double segment or the
double bullseye to end the game.
For Master Out, the game is ended by hitting a double or triple or the double
bullseye.
The team will win when one players score reaches exactly zero and his
teammates score is lower than or equal to the sum of the opposing teams score.
Otherwise the score of the current player returns to the score at the beginning of
the turn. That team cannot win at that time.
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G13 Count Up (with scoring options of 100, 200, 300, 400, 500, 600, 700, 800, 900)
Game Options:
Double Bull
Single Bull
The scoring options are the set points which are the points needed to win, see the chart
below.
Scoring Option 100 200 300 400 500 600 700 800 900
Set Points 100 200 300 400 500 600 700 800 900
Refer to the section “Read First - Operation”.
Playing the Game
To win: The ! rst player to reach or go over the set points will be the winner.
Your score will be accumulated for each dart.
G14 Round-The-Clock (with scoring options of 105, 110, 115, 120, 205, 210, 215, 220,
305, 310, 315, 320)
The scoring options are the last number that will be thrown and the segment that must be
hit, see the chart below.
Scoring Option 105 110 115 120
Last Number Thrown 5 10 15 20
Scoring Option 205 210 215 220 305 310 315 320
Last Number Thrown 5 10 15 20 5 10 15 20
Must hit only Double segments Must hit only Triple segments
Refer to the section “Read First - Operation”.
Playing the Game
To win: The ! rst player to hit all the designated numbers in order, wins.
Players must hit numbers 1 through 5 (or 10, 15, 20) in order.
The number can be hit in any segment (single, double or triple).
A player has to hit the designated number to move on to the next number.
The scoreboard for each player will display the number of the segment that must
be hit.
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G15 Shanghai (with scoring options of L01, L05, L10, L15)
The scoring options are described in the chart below.
Scoring Option L01 L05 L10 L15
Game starts on number 1 5 10 15
Can hit any segment
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player who gets the most points at the end of the game wins.
Each player must hit the numbers and the bullseye in order. Games have changing
start numbers.
The target number for each turn will change by one, ending with the bullseye.
The dartboard will display the target number you are supposed to hit.
Throw 3 darts for each number and the player who gets the most points at the end
of the game wins.
Your score is the number of the segment you are on.
Hitting a double segment in the number you are on will double your points, likewise
a triple will triple your points. For example if you are on number 4 and you hit a
single in segment 4 you get 4 points. If you are on number 4 and you hit a double
segment 4 you get 8 points.
G16 Hi Score (with scoring options of H03, H04, H05, H06, H07, H08, H09, H10, H11,
H12, H13, H14)
Game Options:
Double Bull
Single Bull
The scoring options are the number of rounds, see the chart below.
Scoring
Option
H03 H04 H05 H06 H07 H08 H09 H10 H11 H12 H13 H14
No. of
Rounds
3 4 5 6 7 8 9 10 11 12 13 14
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player with the highest score at the end of all the rounds wins.
The rules are simple. A player must rack up the most points in 3, 4, 5...or 14
rounds (each round is 3 darts) to win.
Doubles and triples count as 2 times and 3 times that number’s score respectively.
The cricket display will count the rounds.
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G17 Shoot Out (with scoring options of -03, -04, -05, -06, -07, -08, -09, -10, -11, -12,
-13, -14, -15, -16, -17, -18, -19, -20, -21)
The scoring options are the number of targets you must hit, see the chart below.
Scoring Option -03 -04 -05 -06 -07 -08 -09 -10 -11 -12
No. of Targets 3 4 5 6 7 8 9 10 11 12
Scoring Option -13 -14 -15 -16 -17 -18 -19 -20 -21
Starting Score 13 14 15 16 17 18 19 20 21
Refer to the section “Read First - Operation”.
Playing the Game
To win: The ! rst player who hits the number of correct targets, depending on the option
selected, is the winner.
The e-BOARD Computer will randomly select a number (target) for the player to
hit.
One correct hit on a segment of the displayed number subtracts one from the
score.
Single, double and triple segments all count as one hit.
If a player does not hit the selected number within 10 seconds, the dart is regarded
as a miss and the e-BOARD Computer will automatically select another random
number for the player to hit for the next dart.
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G18 Cricket (with scoring options of C00, C20, C25)
Game Options:
Double Bull
Single Bull
The scoring options are described in the chart below.
Scoring
Options
Description
C00 Hit and open numbers 15-20 and bullseye in any order.
C20 Hit and open the number 20 ! rst, then in order, open numbers 19, 18, 17, 16,
15 and bullseye.
C25 Hit and open bullseye ! rst, then in order, open numbers 15, 16, 17, 18, 19 and 20.
Refer to the section “Read First - Operation”.
Playing the Game
To win: A player wins the game when he ! rst opens all the numbers and has an equal or
greater score than the other players. However, if players are tied on points, or have no
points, the ! rst player to open all numbers wins.
Note: A single segment counts as one hit, a double segment counts as two hits and a triple
segment counts as three hits.
Cricket Status One Time Two Times Open Close
Sign
In Cricket only the numbers 15-20 and bullseye are used.
All valid hits will be con! rmed and displayed by the Cricket Display.
When a number has been hit 3 times by a player, it is then open to that player and
any further hits by that player will score points.
Once a number has been hit 3 times by all the players, that number is then closed
and can no longer be scored upon by any player. At that time the indicator will
change to closed for that number.
A player who has opened a number can continue to score on that number until it
becomes closed.
If a player has opened all numbers ! rst, but is behind on points, scoring continues on
open numbers. If that player has not accumulated the highest point total by the time
another player opens all their numbers, the player with the most points will be the winner.
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GLD Products Showdown Dartboard
Item 42-0002
201-800-225-7593
www.gldproducts.com
G19 No Score Cricket (with scoring options of 000, 020, 025)
Game Options:
Double Bull
Single Bull
The scoring options are described in the chart below.
Scoring
Options
Description
000 Hit and open numbers 15-20 and bullseye in any order.
020 Hit and open the number 20 ! rst, then in order, open numbers 19, 18, 17, 16,
15 and bullseye.
025 Hit and open bullseye ! rst, then in order, open numbers 15, 16, 17, 18, 19 and 20.
Refer to the section “Read First - Operation”.
Playing the Game
To win: The ! rst player to hit each number 3 times and open them all is the winner.
Note: A single segment counts as one hit, a double segment counts as two hits and a triple
segment counts as three hits.
Cricket Status One Time Two Times Open Close
Sign
In No Score Cricket only the numbers 15-20 and bullseye are used. The ! rst player
to hit each number 3 times and open them all is the winner.
If every player has opened a number, that number will then close.
All valid hits will be con! rmed and displayed by the Cricket Display.
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GLD Products Showdown Dartboard
Item 42-0002
21 1-800-225-7593
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G20 Cut Throat Cricket (with scoring options of 00C, 20C, 25C)
Game Options:
Double Bull
Single Bull
The scoring options are described in the chart below.
Scoring
Options
Description
00C Hit and open numbers 15-20 and bullseye in any order.
20C Hit and open the number 20 ! rst, then in order, open numbers 19, 18, 17, 16,
15 and bullseye.
25C Hit and open bullseye ! rst, then in order, open numbers 15, 16, 17, 18, 19 and 20.
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player who ! rst opens all numbers and has the lower score wins.
Note: A single segment counts as one hit, a double segment counts as two hits and a triple
segment counts as three hits.
Cricket Status One Time Two Times Open Close
Sign
In Cut Throat Cricket only the numbers 15-20 and bullseye are used.
If every player has opened a number, that number will then close.
All valid hits will be con! rmed and displayed by the Cricket Display.
Once the scoring begins, points are added to your opponents scores who haven’t
closed that number.
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GLD Products Showdown Dartboard
Item 42-0002
221-800-225-7593
www.gldproducts.com
G21 Killer Cricket (with scoring options of H00, H20, H25)
Game Options:
Double Bull
Single Bull
The scoring options are described in the chart below.
Scoring
Options
Description
H00 Hit and open numbers 15-20 and bullseye in any order.
H20 Hit and open the number 20 ! rst, then in order, open numbers 19, 18, 17, 16,
15 and bullseye.
H25 Hit and open bullseye ! rst, then in order, open numbers 15, 16, 17, 18, 19 and 20.
Refer to the section “Read First - Operation”.
Playing the Game
To win: The ! rst player to hit each number 3 times and open them all is the winner.
Note: A single segment counts as one hit, a double segment counts as two hits and a triple
segment counts as three hits.
Cricket Status One Time Two Times Open Close
Sign
In Killer Cricket only the numbers 15-20 and bullseye are used. The ! rst player to
hit each number 3 times and open them all is the winner.
If every player has opened a number, that number will then close.
All valid hits will be con! rmed and displayed by the Cricket Display.
When you open a point, and your opponents have not, you can eliminate your
opponent’s marks by hitting the same number again.
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GLD Products Showdown Dartboard
Item 42-0002
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G22 Low Pitch Cricket (with scoring options of E00, E20, E25)
Game Options:
Double Bull
Single Bull
The scoring options are described in the chart below.
Scoring
Options
Description
E00 Hit and open numbers 1-6 and bullseye in any order.
E20 Hit and open the number 6 ! rst, then in order, open numbers 5, 4, 3, 2, 1 and
bullseye.
E25 Hit and open bullseye ! rst, then in order, open numbers 1, 2, 3, 4, 5 and 6.
Refer to the section “Read First - Operation”.
Playing the Game
To win: A player wins the game when he ! rst opens all the numbers and has an equal or
greater score than the other players. However, if players are tied on points, or have no
points, the ! rst player to open all numbers wins.
Note: A single segment counts as one hit, a double segment counts as two hits and a triple
segment counts as three hits.
Cricket Status One Time Two Times Open Close
Sign
In Low Pitch Cricket only the numbers 1-6 and bullseye are used.
All valid hits will be con! rmed and displayed by the Cricket Display.
When a number has been hit 3 times by a player, it is then open to that player and
any further hits by that player will score points.
Once a number has been hit 3 times by all the players, that number is then closed
and can no longer be scored upon by any player. At that time the indicator will
change to closed for that number.
A player who has opened a number can continue to score on that number until it
becomes closed.
If a player has opened all numbers ! rst, but is behind on points, scoring continues
on open numbers. If that player has not accumulated the highest point total by the
time another player opens all their numbers, the player with the most points will be
the winner.
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GLD Products Showdown Dartboard
Item 42-0002
241-800-225-7593
www.gldproducts.com
G23 Color (with scoring options of 100, 200, 300, 400, and 500)
The scoring options are the ! nal score, see the chart below.
Scoring Option 100 200 300 400 500
Final Score 100 200 300 400 500
Refer to the section “Read First - Operation”.
Playing the Game
To win: The ! rst player to reach the pre-set ! nal score wins.
Note: The double and triple segments are considered to have the same color as the single
segment.
When the number of players is two or more the color for each player is determined
by the ! rst throw of Player 1. If Player 1 hits a white number then Player 2 will have
black numbers and the remaining players will alternate white and black. When
each players turn starts, the display will indicate which color is theirs.
is white
and is black.
To begin the game, the ! rst player must throw one dart to determine which color
(black or white) they will be shooting at. If the player hits a bullseye with this dart
they must throw again to select the color.
Each player then tries to hit their color to score points up to the total score.
If a player throws a dart in an opponents color, the throw doesn’t count for points.
The bullseye does count towards your total score.
The game will end when all but the last player have reached the ! nal score.
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GLD Products Showdown Dartboard
Item 42-0002
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G24 Bonus Color (with scoring options of 100, 200, 300, 400, and 500)
The scoring options are the ! nal score, see the chart below.
Scoring Option 100 200 300 400 500
Final Score 100 200 300 400 500
Refer to the section “Read First - Operation”.
Playing the Game
To win: The ! rst player to reach the pre-set ! nal score wins.
Note: The double and triple segments are considered to have the same color as the single
segment.
When the number of players is two or more the color for each player is determined
by the ! rst throw of Player 1. If Player 1 hits a white number then Player 2 will have
black numbers and the remaining players will alternate white and black. When
each players turn starts, the display will indicate which color is theirs.
is white
and is black.
To begin the game, the ! rst player must throw one dart to determine which color
(black or white) they will be shooting at. If the player hits a bullseye with this dart
they must throw again to select the color.
Each player then tries to hit their color to score points up to the total score.
If a player throws a dart in an opponents color, that opponent gets the points
added towards their score.
The bullseye does count towards your total score.
The game will end when all but the last player have reached the ! nal score.
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GLD Products Showdown Dartboard
Item 42-0002
261-800-225-7593
www.gldproducts.com
G25 Correctional Color (with scoring options of 100, 200, 300, 400, and 500)
The scoring options are the ! nal score, see the chart below.
Scoring Option 100 200 300 400 500
Final Score 100 200 300 400 500
Refer to the section “Read First - Operation”.
Playing the Game
To win: The ! rst player to reach the pre-set ! nal score wins.
Note: The double and triple segments are considered to have the same color as the single
segment.
When the number of players is two or more the color for each player is determined
by the ! rst throw of Player 1. If Player 1 hits a white number then Player 2 will have
black numbers and the remaining players will alternate white and black. When
each players turn starts, the display will indicate which color is theirs.
is white
and is black.
To begin the game, the ! rst player must throw one dart to determine which color
(black or white) they will be shooting at. If the player hits a bullseye with this dart
they must throw again to select the color.
Each player then tries to hit their color to score points up to the total score.
If a player throws a dart in an opponents color, those points are deducted from
their own player's score.
The bullseye does count towards your total score.
The game will end when all but the last player have reached the ! nal score.
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GLD Products Showdown Dartboard
Item 42-0002
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www.gldproducts.com
G26 No score Color (with scoring options of 003, 004, 005, 006, and 007)
The scoring options are the number of marks to start, see the chart below.
Scoring Option 003 004 005 006 007
No. of Marks to Start 3 4 5 6 7
Refer to the section “Read First - Operation”.
Playing the Game
To win: The winner will be the only player with marks remaining.
Note: The double and triple segments are considered to have the same color as the single
segment.
When the number of players is two or more the color for each player is determined
by the ! rst throw of Player 1. If Player 1 hits a white number then Player 2 will have
black numbers and the remaining players will alternate white and black. When
each players turn starts, the display will indicate which color is theirs.
is white
and is black.
To begin the game, the ! rst player must throw one dart to determine which color
(black or white) they will be shooting at. If the player hits a bullseye with this dart
they must throw again to select the color.
Each player tries to hit their color to score one mark.
If a player throws a dart in an opponent’s color, one mark is removed from the
active player’s total marks and the player loses their turn.
The bullseye does count towards your total marks.
When a player loses all of their marks they are out of the game.
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GLD Products Showdown Dartboard
Item 42-0002
281-800-225-7593
www.gldproducts.com
G27 Free-Dart Color (with scoring options of 005, 010, 015 and 020)
The scoring options are the number of throws, see the chart below.
Scoring Option 005 010 015 020
No. of Throws 5 10 15 20
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player with the highest total of points after all the darts are thrown is the
winner.
Note: The double and triple segments are considered to have the same color as the single
segment.
When the number of players is two or more the color for each player is determined
by the ! rst throw of Player 1. If Player 1 hits a white number then Player 2 will have
black numbers and the remaining players will alternate white and black. When
each players turn starts, the display will indicate which color is theirs.
is white
and is black.
To begin the game, the ! rst player must throw one dart to determine which color
(black or white) they will be shooting at. If the player hits a bullseye with this dart
they must throw again to select the color.
Each player uses all of the throws based on the scoring option selected and tries to
hit their color to gain the highest possible score.
If a player throws a dart in an opponent’s color, they will not score for that dart.
Each player will throw all of their darts before the "NEXT" is announced.
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GLD Products Showdown Dartboard
Item 42-0002
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G28 Overs (with scoring options of 003, 004, 005, 006, 007, 008, 009, 010, 011, 012,
013, 014, 015, 016, 017, 018, 019, 020, 021)
Game Options:
Double Bull
Single Bull
The scoring options are the number of lives you start with, see the chart below.
Scoring Option 003 004 005 006 007 008 009 010 011 012
No. of Lives 3 4 5 6 7 8 9 10 11 12
Scoring Option 013 014 015 016 017 018 019 020 021
No. of Lives 13 14 15 16 17 18 19 20 21
Refer to the section “Read First - Operation”.
Playing the Game
To win: If a player loses all their lives they are out of the game. The remaining players
continue the game until one player is left with lives. That player is the winner.
The game starts with a random score. Player 1 must beat that score to save his life.
The Cricket Display will show how many “Lives” each player has.
The current target score is displayed on the scoreboard.
After a player has completed their turn, their score becomes the new score to beat.
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GLD Products Showdown Dartboard
Item 42-0002
301-800-225-7593
www.gldproducts.com
G29 Unders (with scoring options of U03, U04, U05, U06, U07, U08, U09, U10, U11,
U12, U13, U14, U15, U16, U17, U18, U19, U20, U21)
Game Options:
Double Bull
Single Bull
The scoring options are the number of lives you start with, see the chart below.
Scoring Option U03 U04 U05 U06 U07 U08 U09 U10 U11 U12
No. of Lives 3 4 5 6 7 8 9 10 11 12
Scoring Option U13 U14 U15 U16 U17 U18 U19 U20 U21
No. of Lives 13 14 15 16 17 18 19 20 21
Refer to the section “Read First - Operation”.
Playing the Game
To win: If a player loses all their lives they are out of the game. The remaining players
continue the game until one player is left with lives. That player is the winner.
A missed dart will be counted as 60.
The game starts with a random score. Player 1 must score lower than the previous
score to save his life.
The Cricket Display will show how many “Lives” each player has.
The current target score is displayed on the scoreboard.
After a player has completed their turn, their score becomes the new score to beat.
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GLD Products Showdown Dartboard
Item 42-0002
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www.gldproducts.com
G30 Halve-It
Game Options:
Double Bull
Single Bull
There are twelve rounds of three darts each in this game. Each round has a target number
you must hit to score points. The dartboard will display the number you need to hit for that
round. The target numbers for each round are:
Round 1 2 3 4 5 6
Target Number 12 13 14 Any Double 15 16
Round 7 8 9 10 11 12
Target Number 17 Any Triple 18 19 20 Bullseye
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player with the highest score after all twelve rounds wins.
Players take turns throwing darts and attempting to score points.
If you hit the target number for that round, you will get that number in points.
Double segments will double your points and triple segments will triple your points.
For example, in Round 1 you have to hit the number 12. If you hit it in a single
segment you will get 12 points. If you hit the double 12 you will get 24 points and
the triple 12 will give you 36 points.
For Round 4 you can only score off any double segment.
For round 8 you can only score off any triple segment and for Round 12 you can
only score by hitting the bullseye.
If a player misses the designated number on all three darts in a round, their total
score is cut in half.
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GLD Products Showdown Dartboard
Item 42-0002
321-800-225-7593
www.gldproducts.com
G31 Big-6 (with scoring options of b03, b04, b05, b06, b07, b08, b09, b10, b11, b12,
b13, b14, b15, b16, b17, b18, b19, b20, b21)
The scoring options are the number of lives you start with, see the chart below.
Scoring Option b03 b04 b05 b06 b07 b08 b09 b10 b11 b12
No. of Lives 3 4 5 6 7 8 9 10 11 12
Scoring Option b13 b14 b15 b16 b17 b18 b19 b20 b21
No. of Lives 13 14 15 16 17 18 19 20 21
Refer to the section “Read First - Operation”.
Playing the Game
To win: If a player loses all their lives they are out of the game. The remaining players
continue the game until one player is left with lives. That player is the winner.
This game allows a player to challenge opponents to hit the targets of the players
choice. The dartboard will display the single 6 segment as the ! rst target. Players
must earn the chance to pick the next target for their opponent by making a hit
on the single 6 target. If they hit the single 6, the dartboard will display - - -. They
can then throw a dart to select the next target. That number and segment (single,
double or triple) then becomes the target. The scoreboard will display the target. In
any turn if the player does not hit the designated target they lose one life.
If a player hits the target with the ! rst or second dart, the next dart then determines
the next target and that players turn is over.
If a player hits the target with the third dart their turn is over and the board will
create a new target for the next player. A life is not lost.
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GLD Products Showdown Dartboard
Item 42-0002
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G32 21 Points (with scoring options of 005, 006, 007, 008, 009, 010, 011)
The scoring options are the number of rounds, see the chart below.
Scoring Option 005 006 007 008 009 010 011
No. of Rounds 5 6 7 8 9 10 11
Refer to the section “Read First - Operation”.
Playing the Game
To win: After the game is over, the player with the most marks wins the game.
The object of this game is to get the most marks. A player can get one mark in two
ways:
1. Gets 21 points exactly with 1, 2 or 3 darts, or
2. Has the highest points up to 21 points (if no one gets 21 points in this round)
The player will ‘bust’ when a score is over 21 points and the player cannot get a
mark.
The cricket display keeps track of the rounds that are remaining.
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GLD Products Showdown Dartboard
Item 42-0002
341-800-225-7593
www.gldproducts.com
ONE YEAR LIMITED WARRANTY
The Manufacturer warrants to the original retail purchaser that this product is free from
defects in material and workmanship under normal use and conditions for a period of one
year from the date of original purchase. The Manufacturer’s liability is limited to the repair
or replacement, at its option, of any defective product and shall not include any liability for
indirect, incidental or consequential damages of any kind.
Should this product become defective due to material or workmanship within the warranty
period, contact our Customer Service Department. This warranty is not transferable and
does not cover normal wear and tear or damage caused by improper usage, negligence,
misuse, abuse, transportation damage, acts of nature, or accident (including failure to
follow the instructions in this manual). It does not cover expendable items such as batteries,
light bulbs, fuses, accessories, cosmetic parts and other items that wear out due to normal
usage, including felt covered areas of the playing surface. This warranty is also void if the
product is disassembled and reassembled, damaged, modi! ed from its original state, or
used for other than indoor personal residential use (no commercial or rental applications).
This warranty gives you speci! c legal rights, and you may have other rights which vary from
state to state.
IF YOU HAVE A WARRANTY CLAIM, CALL US FIRST (8 - 4:30 CST):
Please have your receipt and item number (found on the front cover) when you call.
GLD Products
S84 W19093 Enterprise Drive
Muskego, WI 53150 USA
1-800-225-7593
Fax: 1-800-841-6944
Email: gld@gldmfg.com
Web: www.gldproducts.com
If you are instructed to return the product for service, you are responsible for
shipping the unit at your expense to the above address in packaging that will
protect against further damage. All warranty or repair requests require a Return
Authorization Number prior to returning the item.
PRODUCT REGISTRATION
Important: The product registration form on page 35 must be completed and returned along
with a copy of your receipt within 10 days of purchase to validate your warranty.
On-line registration is also available.
Go to
http://www.gldproducts.com/index.php/registration or click on this link. Follow the
on-line instructions.
Cross Refrence
warranty
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REGISTER YOUR PRODUCT
Complete this form, include a copy of your receipt, fold, tape
(do not staple) and return within 10 days of purchase. This
protects your warranty and will help us develop new products!
GLD Products
Warranty Department
S84 W19093 Enterprise Drive
Muskego, WI 53150 USA
Place postage here
Name Date of Purchase
Address Phone-Day
City Phone-Evening
State Zip Email
Purchase Price: Item: 42-0002 Showdown Electronic
Dartboard
Store Name:
Remember to attach a copy of your receipt.
Cut here.
Fold here second.
Fold here • rst.
Cross Refrence Product
Reg
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S84 W19093 Enterprise Drive Muskego, WI 53150 USA
262.679.8730 or 1.800.225.7593 tele
262.679.8738 or 1.800.841.6944 fax
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PROUD MANUFACTURER OF
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Quick Reference For Showdown Dartboard Item 42-0002
Game Name Options Players
In/Out
Single/DBL/Master
Bullseye
Single/DBL
G01 301 6/12 1-8 Yes Yes
G02 501 6/12 1-8 Yes Yes
G03 601 6/12 1-8 Yes Yes
G04 701 6/12 1-8 Yes Yes
G05 801 6/12 1-8 Yes Yes
G06 901 6/12 1-8 Yes Yes
G07 301 League 6/48 1-8 Yes Yes
G08 501 League 6/48 1-8 Yes Yes
G09 601 League 6/48 1-8 Yes Yes
G10 701 League 6/48 1-8 Yes Yes
G11 801 League 6/48 1-8 Yes Yes
G12 901 League 6/48 1-8 Yes Yes
G13 Count Up 9/18 1-8 N/A Yes
G14 Round-The-Clock 12 1-8 N/A N/A
G15 Shanghai 4 1-8 N/A N/A
G16 Hi Score 12/24 1-8 N/A Yes
G17 Shoot Out 19 1-8 N/A N/A
G18 Cricket 3/6 1-8 N/A Yes
G19 No Score Cricket 3/6 1-8 N/A Yes
G20 Cut Throat Cricket 3/6 1-8 N/A Yes
G21 Killer Cricket 3/6 2-8 N/A Yes
G22 Low Pitch Cricket 3/6 1-8 N/A Yes
G23 Color 5 1-8 N/A N/A
G24 Bonus Color 5 1-8 N/A N/A
G25 Correctional Color 5 1-8 N/A N/A
G26 No Score Color 5 2-8 N/A N/A
G27 Free Dart Color 4 1-8 N/A N/A
G28 Overs 19/38 2-8 N/A Yes
G29 Unders 19/38 2-8 N/A Yes
G30 Halve-It 1/2 1-8 N/A Yes
G31 Big-6 19 2-8 N/A N/A
G32 21 Points 7 1-8 N/A N/A
Cyber Player Options
Display Option
C1 Beginner
C2 Intermediate
C3 Advanced
C4 Expert
C5 Professional
In/Out Single/Double/Master Options
If Selecting Option Then
L01 No icons are lit up Single In/Single Out
L02 DI icon lit up Double In/Single Out
L03 DO icon lit up Single In/Double Out
L04 DI and DO icons lit up Double In/Double Out
L05 MO icon lit up Single In/Master Out (double or triple)
L06 DI and MO icons lit up Double In/Master Out (double or triple)

Specifications

Viper 42-0002 Questions and Answers