Nvidia Turing GPU Architecture

User Manual - Page 59

For Turing GPU Architecture.

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Turing Advanced Shading Technologies
NVIDIA Turing GPU Architecture WP-09183-001_v01 | 53
Figure 39. MVR Single Pass Cascaded Shadow Map Rendering
RESOURCE MANAGEMENT AND BINDING MODEL
DX12 introduced the ability to allow resource views to be directly accessed by shader programs
without requiring an explicit resource binding step. Turing extends our resource support to
include bindless Constant Buffer Views and Unordered Access Views, as defined in Tier 3 of
DX12’s Resource Binding Specification.
Turing’s more flexible memory model also allows for multiple different resource types (such as
textures and vertex buffers) to be co-located within the same heap, simplifying aspects of
memory management for the app. Turing supports Tier 2 of resource heaps.
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