Nvidia Turing GPU Architecture

User Manual - Page 45

For Turing GPU Architecture.

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NVIDIA Turing GPU Architecture WP-09183-001_v01 | 39
TURING ADVANCED SHADING
TECHNOLOGIES
MESH SHADING
The real world is a visually rich, geometrically complex place. Outdoor scenes in particular can be
composed of hundreds of thousands of elements (rocks, trees etc.). CAD models present similar
challenges. Today’s graphics pipeline with vertex, tessellation, and geometry shaders is very
effective at rendering the details of a single object, but still has limitations. Each object requires
its own unique draw call from the CPU and the shader model is a per-thread model which limits
the types of algorithms that can be used. Mesh Shading introduces a new, more flexible model
that enables developers to eliminate CPU draw call bottlenecks and use more efficient algorithms
for producing triangles.
Visually rich images, like those shown in Figure 27, have too many unique complex objects to
render in real time with today’s graphics pipeline.
Figure 27. Mesh Shading, Visually Rich Images
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