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![](https://files.manualsfile.com/10591946-geometry/bg5.png)
20060601
1-3
Geometry Mode Overview
I (Construct)
To construct this: Select this menu item:
A perpendicular bisector 1:Perp Bisector
A perpendicular 2:Perpendicular
A midpoint 3:Midpoint
An intersection 4:Intersection
An angle bisector 5:Angle Bisector
A parallel 6:Parallel
A tangent 7:Tangent
I (Transform)
To do this: Select this menu item:
Reflect an object 1:Reflection
Translate an object by specified values 2:Translation
Translate an object using an existing vector 3:Trans(Sel Vec)
Rotate an object 4:Rotation
Dilate an object 5:Dilation
I (Animate)
To do this: Select this menu item:
Add animation to two selected objects 1:Add Animation
Replace the current animation assigned to two selected
objects
2:Replace Anima
Turn on trace for a point and trace the movement of the point
while animation is being executed
3:Trace
Display the animation editing screen 4:Edit Animation
Perform an animation sequence once 5:Go (once)
Perform an animation sequence repeatedly 6:Go (repeat)
Add one or more values to the animation table (page 6-7) 7:Add Table
Display the animation table 8:Display Table
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