Korg PA700 61 Key Professional Arranger with Touchscreen

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User Manual

This is the main product document for model PA700.

The file format is pdf, 1050 pages, you can download this manual here .

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ENGLISH | OS Version 1.5 | MAN0010124
10E
User Manual
Pa700
Pa700
ORIENTAL
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Important safety instructions
1.
Read these instructions.
2. Keep these instructions.
3. Heed all warnings.
4. Follow all instructions.
5. Do not use this apparatus near water.
6. Clean only with dry cloth.
7. Do not block any ventilation openings. Install
in accordance with the manufacturer’s in-
structions.
8. Do not install near any heat sources such as
radiators, heat registers, stoves, or other ap-
paratus (including amplifiers) that produce
heat.
9. Do not defeat the safety purpose of the po-
larized or grounding-type plug. A polarized
plug has two blades with one wider than the
other. A grounding type plug has two blades
and a third grounding prong. The wide blade
or the third prong are provided for your safe-
ty. If the provided plug does not fit into your
outlet, consult an electrician for replacement
of the obsolete outlet.
10. Protect the power cord from being walked on
or pinched particularly at plugs, convenience
receptacles, and the point where they exit
from the apparatus.
11. Only use attachments/accessories specified
by the manufacturer.
12. Use only with the cart, stand, tripod, bracket,
or table specified by the manufacturer, or
sold with the apparatus. When a cart is used,
use caution when moving the cart/apparatus
combination to avoid injury from tip-over.
13. Unplug this apparatus during lightning
storms or when unused for long periods of
time.
14. Refer all servicing to qualified service per-
sonnel. Servicing is required when the appa-
ratus has been damaged in any way, such as
power-supply cord or plug is damaged, liquid
has been spilled or objects have fallen into
the apparatus, the apparatus has been ex-
posed to rain or moisture, does not operate
normally, or has been dropped.
The ventilation should not be impeded by
covering the ventilation openings with items,
such as newspapers, table-cloths, curtains,
etc.
No naked flame sources, such as lighted can-
dles, should be placed on the apparatus.
Do not install this equipment in a confined
space such as a box for the conveyance or
similar unit.
WARNING – This apparatus shall be connect-
ed to a mains socket outlet with a protective
earthing connection.
Turning off the standby switch does not com-
pletely isolate this product from the power
line, so remove the plug from the socket if
not using it for extended periods of time,
or before cleaning. Please ensure that the
mains plug or appliance couple remains read-
ily accessible.
Mains powered apparatus shall not be ex-
posed to dripping or splashing and that no
objects filled with liquids, such as vases, shall
be placed on the apparatus.
Install this product near the wall socket and
keep the power plug easily accessible.
The marking plate is located at the bottom
of the instrument. The model number, serial
number, power requirements, etc., are locat-
ed on this plate.
Serial number
Please record the model number, serial num-
ber, and date of purchase below. Keep this
manual, as use these information as a record
of your purchase.
Model ________________________________
Serial No. _____________________________
Purchase Date ________________________
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WARNING – Do not ingest bat-
tery, chemical burn hazard. This
product contains a coin/button
cell battery.
If the coin/button cell battery is swallowed
it can cause severe internal burns in just 2
hours and can lead to death.
Keep new and used batteries away from chil-
dren. If the battery compartment does not
close securely, stop using the product and
keep it away from children.
If you think the battery may have been swal-
lowed or placed inside any part of the body
seek immediate medical attention.
WARNING – Date/time Lithium button cell
battery inside. Danger of explosion if the
battery is incorrectly replaced. Replace only
with the same or equivalent type. The inter-
nal date/time Lithium button cell battery is
user replaceable.
Do not expose batteries to excessive heat,
such as direct sunshine, fire or the like.
Dispose of used batteries according to the
battery manufacturer’s instructions.
The lightning flash with arrowhead symbol
within an equilateral triangle, is intended
to alert the user to the presence of uninsu-
lated “dangerous voltage” within the prod-
uct’s enclosure that may be of sufficient
magnitude to constitute a risk of electric
shock to persons.
The exclamation point within an equilateral
triangle is intended to alert the user to the
presence of important operating and main-
tenance (servicing) instructions in the lit-
erature accompanying the product.
This symbol is intended to identify Class II
equipment with functional earthing (ground-
ing).
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Other notices
Automatic power-off
To avoid wasting power, Pa700 will by default
automatically enter standby mode after two
hours of non-active use (playing, pressing but-
tons or using the touch-screen). Please save any
edited data (Keyboard Sets, Styles, Songs, and
so on) before taking a prolonged pause.
Data handling
Data in memory may sometimes be lost due to
incorrect user action. Be sure to save important
data to the internal drive or to an external USB
device. KORG will not be responsible for dam-
ages caused by data loss.
Display handling
Be very careful not to apply too much pressure
on the display while carrying the instrument, or
it might break.
Cleaning
If the exterior becomes dirty, wipe it with a
clean, dry cloth. Do not use liquid cleaners such
as benzene or thinner, or cleaning compounds
or flammable polishes.
Use a soft cotton cloth to clean the display.
Some materials, such as paper towels, could
cause scratches and damage it. Computer wipes
are also suggested, provided they are specifi-
cally designed for LCD screens.
Do not spray any liquid on the LCD screen direct-
ly. Always apply the solution to your cloth first,
then clean the screen.
Example screens
Some pages of the manuals show snapshots of
the screen along with an explanation of func-
tions and operations. All sound, style, song or
parameter names, as well as shown values, are
merely examples and may not always match the
actual display you are working on.
Trademarks
Acrobat and PDF are registered trademarks of
Adobe Systems Incorporated. Mac and iOS are
registered trademarks of Apple, Inc.
Android is a
trademark of Google Inc.
MS-DOS and Windows are
registered trademarks of Microsoft Corporation.
All other trademarks or registered trademarks
are the property of their respective holders.
Open source notice
Portions of this product’s software are copy-
right ©2007 “The FreeType Project” (
www.
freetype.org). All rights reserved.
Disclaimer
The information contained in this manual have
been carefully revised and checked through.
Due to our constant efforts to improve our prod-
ucts, the specifications might differ to those
in the manual. KORG is not responsible for any
differences found between the specifications
and the contents of the instruction manual – all
specifications being subject to change without
prior notice.
Liability
KORG products are manufactured under strict
specifications and voltages required by each
country. These products are warranted by the
KORG distributor only in each country. Any
KORG product not sold with a warranty card or
carrying a serial number disqualifies the prod-
uct sold from the manufacturer’s/distributor’s
warranty and liability. This requirement is for
your own protection and safety.
Service and user’s assistance
For service, please contact your nearest
Authorized KORG Service Center. For more in-
formation on KORG products, and to find soft-
ware and accessories for your keyboard, please
contact your local Authorized KORG distributor.
For up-to-date information, please point your
web browser to our
web site.
Keep your keyboard up-to-date
Your instrument can be constantly updated as
new versions of the operating system are re-
leased by KORG. You can download the operat-
ing system from our
web site. Please, read the
instructions supplied with the operating system.
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Contents
Part I 1 Let’s start!
3 Introduction
3 Welcome to Pa700!
7 Before starting to play…
9 Overview of the instrument
15
Setting up the pedals, audio connections, music stand
15 Connecting the pedals
16 Turning the integrated speakers on and off
16 Connecting the headphones
17 Connecting the audio outputs
18 Installing the music stand
19
Powering up
19 Turning the instrument on
20 Calibrating the touch screen
21 Adjusting the display brightness
22 Listening to the Demo Songs
23
Interface basics
23 The main page
24 The user interface in detail
31 Navigating through the pages
34 Selecting the musical resources
Part II 35 Playing and singing
37 Playing the Sounds
38 Choosing your preferred set of Sounds
39 Choosing the Keyboard Sets
45 Playing and controlling the Sounds
47
Tempo and Metronome
47 Tempo
49 Metronome
51
Playing the Styles
51 Choosing the Styles
56 Playing a manual accompaniment (Bass & Lower Backing)
57 Playing the automatic accompaniment
64 Adjusting the accompaniment volume
66 Manually playing the Bass line
67
Playing the Pads
67 Choosing the Pad sets
68 Playing the Pads
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69 Playing the Songs
69 Choosing the Songs
74 Playing a Song
76 Playing along with the Song
78 Adjusting the volume levels
79 Playing all the Songs in a folder
81 Playing a Jukebox list
84
Lyrics, chords, markers and score
84 Reading the lyrics and chords contained in a Song
87 Reading the lyrics and chords loaded as a text file
89 Reading the lyrics and chords loaded as a CDG file
90 Moving through a Song with the markers
93 Reading the music score
96
Searching for files and other items
96 Using the Search function
Part III 101 SongBook
103 Using the SongBook
103 Choosing the SongBook Entries
113 Using the Set Lists
117 Editing the SongBook
117 Creating and editing the SongBook Entries
127 Creating and editing the Set Lists
131 Deleting all the SongBook Entries and Set Lists
132 Using the SongBook with a personal computer
Part IV 133 Customizing and editing the Sound sets
135 Customizing the Keyboard Sets
135 Playing different Sounds with the left and right hand
139 Playing two or three Sounds at the same time
140 Choosing different Sounds
142 Mixing the Keyboard Sounds
145 Transposing the Upper Sounds to a different octave
146 Using the Ensemble to add harmony
149
Advanced editing of the Sound sets
149 The editing procedure
152 Mixing the Sounds
154 Adding effects
165 Equalizing the Sounds
168 Octave transpose and fine tuning
169 Programming the sound routing and polyphony
172 Quick editing of Drum Kits
175 Quick editing of Sounds
177 Programming the key and velocity range
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179 Editing the Digital Drawbars
183
Writing the Sound sets
183 Writing the Keyboard Sets to the library
185 Writing Keyboard Sets into a Style
187 Writing Keyboard Sets into a SongBook Entry
190 Writing Style Settings, Song Settings and MIDI Song Sounds
Part V 191 Customizing, recording and editing the Styles and Pads
193 Customizing the Styles
193 Setting the Chord Recognition
197 Automatically holding chords and Lower notes (Memory)
199 Recognizing the root note (Bass Inversion)
200 Setting how velocity controls the accompaniment
201 Mixing the grouped Accompaniment Sounds
203 Editing the Style Settings
203 Mixing the individual Accompaniment Sounds
207 Changing the Sounds of the accompaniment parts
210 Setting the Style controls
213 Choosing and mixing the Pads
216
Writing the Style Settings
216 Writing the Style Settings
218
The Chord Sequencer
218 Recording Chord Sequences
221 Playing back Chord Sequences
222 Managing the Chord Sequences
225
Recording the Styles and Pads
225 How are Styles and Pads made?
231 Programming the Style Settings, then recording the musical sequences
232 Accessing the Style/Pad Record mode
234 Listening to the recorded Style
235 Setting the recording parameters
240 Assigning Sounds to the Style Element and Pads
243 Choosing the original key/chord and the note transposition table
246 Recording a Style or Pad in Realtime Record mode
250 Recording a Style or Pad in Step Record
255 Recording a Guitar track
268
Editing the Styles and Pads
268 Editing the track parameters
274 Editing the Chord Table
275 Checking the available Chord Variations
276 Editing the track type, trigger, tension
278 Editing the Style/Pad sequences
290 Editing the MIDI events
294 Copying the Style track settings
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295 Importing and exporting the Styles and Pads
295 Importing a Standard MIDI File to a Chord Variation
298 Importing a Standard MIDI File to a Style
301 Importing a MIDI Groove to a Style or Pad
302 Exporting a Chord Variation
304
Converting a MIDI Song to a Style
304 The Style Creator Bot
306
Writing the new/edited Style or Pad
306 Writing the Styles
308 Writing the Pads
Part VI 309 Customizing, recording and editing the Songs
311 Customizing the Songs
311 How to play a Song – Song Play vs. Sequencer mode
312 Special tracks (Melody, Drum & Bass), Fast Play
314 Mixing the Song Sounds
318 Changing the Sounds of the MIDI Song tracks
319
Writing the Song Play Settings
319 Writing the default Player settings
320
Listening the MIDI Songs in Sequencer mode
320 Loading and listening a MIDI Song
323
Recording MIDI Songs
323 Multitrack Song Recording
330 Step Recording a Song
335 Quick Recording a Backing Sequence Song
343 Step Recording a Backing Sequence Song
348
Editing the MIDI Songs
348 Editing the Song tracks
360 Editing the MIDI events
364 Saving MIDI Songs
364 Saving the MIDI Song
366
Recording MP3 Songs
366 Recording and saving an MP3 Song
370
Creating text files (lyrics)
370 Creating text files on a personal computer
Part VII 375 Customizing and editing the Sounds
377 Listening and customizing the Sounds
377 Accessing the Sound mode
378 Listening to individual Sounds
379 Customizing the Sound
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382 Editing the Sounds
384 Setting the Sound’s basic parameters
390 Setting the oscillator’s basic parameters
397 Programming the Damper pedal
401 Equalizing the Sound
402 Setting the Drum Kit’s basic parameters
406 Equalizing the Drum Kit
408 Mixing the Drum Kit layers
409 Mixing and retriggering the drum samples
411 Modulating pitch
416 Programming the pitch envelope (Pitch EG)
420 Programming the filters
423 Modulating the filters
428 Programming the filter envelope (Filter EG)
432 Programming amplitude and pan
434 Modulating amplitude
437 Programming the amplitude envelope (Amp EG)
441 Programming the LFO
446 Adding effects to the Sound
449 Sound Edit utilities
451 AMS (Alternate Modulation Sources)
454
Writing the Sounds
454 Writing the edited Sound
456
Making new sounds with Sampling
458 Loading samples and multisamples
462 Editing the samples
466 Editing the loop
469 Getting information on the Sampling memory
471 Writing, exporting or deleting the samples
475 Creating multisamples
479 Writing, exporting or deleting the multisamples
482 Creating new Sounds from multisamples
483 Creating new Drum Kits from percussive samples
484 Assigning the new Sound or Drum Kit to a part/track
485 Creating Audio Groove Slices with Time Slicing
491 Writing the Audio Groove Slices
492 Using the Audio Groove Slices in a Style or Pad
494 Using the Audio Groove Slices in other Sounds
Part VIII 495 Audio and video connections
497 Connecting an external display
500 Connecting the audio outputs and setting the final effects
500 Connecting the audio outputs
501 Programming the master effects
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505 Connecting the audio inputs
505 Connecting a line audio device, a microphone, a guitar
507 Setting the routing and mixing the effects
511 Shaping the sound of the lead voice
514 Talking with your audience
516 Using the voice/guitar effects
516 Choosing a Voice/Guitar Preset
521 Using the effects
524 Controlling the Voice/Guitar Processor via MIDI
527
Editing the Voice/Guitar Presets
528 Choosing, enabling and mixing the effects
529 Creating new presets by assembling FX blocks
531 Editing the effects
532 Writing a Voice/Guitar Preset
Part IX 535 Effects for the Sounds, Voice, Guitar
537 The effects
537 Editing the effects
544 Adapting the reverb to the room size
545 Effects list
547
Effect parameters
547 REV (Reverbs)
558 DEL (Delay)
593 MOD (Modulation)
642 DYN (Dynamics)
654 AMP (Amplifier)
694 FILT (EQ and Filters)
722 FREQ (Frequency)
735 MISC (Miscellaneous)
Part X 781 KAOSS Effects
783 Using the KAOSS effects
783 The KAOSS page
785 Choosing the KAOSS Presets
787 KAOSS Preset list
790 Using the KAOSS effects
Part XI 793 Controllers
795 Hand controllers
795 Programming the joystick
797 Programming the keyboard’s velocity and aftertouch
798 Programming the assignable knobs
800 Programming the assignable switches
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803 Foot controllers
803 Programming the damper pedal
804 Programming the assignable pedal/footswitch
812 Calibrating the pedals and setting their polarity
Part XII 813 Global settings and preferences
815 Customizing the user interface
815 Display and control panel preferences
817 Program Change and activity indicators
819 Automatic selection and locking
819 Automatically choosing Styles and Keyboard Sets
821 Locking parameters to prevent changes
825 System preferences
825 Setting the date and time for file saving
826 Automatic power off
827
Master Transpose and Tuning
827 Master Tuning
828 Master Transpose
833
Scale
833 Main Scale
835 Sub-Scale
839 Quarter Tone Sub-Scale (Scale Presets)
844 Retuning the Style while playing
Part XIII 847 MIDI
849 Connecting MIDI devices
849 Introduction to MIDI
854 Connecting to another device: an overview
855 Connecting Pa700 to a personal computer or tablet
857 Installing the KORG USB-MIDI Driver
859 Connecting Pa700 to an external controller
862 Quick settings using MIDI Presets
869 Synchronizing Tempo with other instruments
871 MIDI data routing, processing and transposing
877 Programming the MIDI channels
881 Control Change messages
884 Controlling the Arranger and Player via MIDI
Part XIV 887 File management
889 Managing files in the internal memory
889 Copying, renaming and deleting
892 The Local data
893 The Direct data
897 Renaming the User/Direct banks
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898 Managing files on disk
898 Overview on file management
903 Loading musical resources and settings
910 Saving musical resources and settings
914 Copying files and folders
917 Deleting files and folders
918 Selecting more items at once
920 Exporting playlists
923
Managing media
923 Formatting storage devices
925 Backing up and restoring musical resources
929 Connecting the internal drive to a personal computer
931 Storage device organization
934 Changing the media display preferences
935 Protecting storage devices and files
937 Care of storage devices
938 If you can’t write, save or copy…
Part XV 939 Appendix
941 Musical Resources
942 Styles
948 Keyboard Set Library
953 Sounds
980 DNC Sounds and controls
983 Drum Kits
985 Multisamples
994 Drum Samples
1011 Pads
1016 Recognized chords
1018 Installing the options
1018 Replacing the clock backup battery
1022 Installing a microSD card
1025 Shortcuts
1028 Troubleshooting
1030 Specs
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PART I: LET’S
START!
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2| Lets start!
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Introduction |3
01 Introduction
Welcome to Pa700!
Many thanks and congratulations on purchasing the KORG Pa700 Professional
Arranger! We’re sure it’ll give you countless hours of great tones that will
feel as good as they sound.
Slim, powerful and easy to use
With its elegant cabinet, Pa700 provides a professional and stylish look, that
will be much appreciated on stage or at home. The main panels logical lay-
out ensures easy access to buttons, knobs and all controls.
Using your Pa700 is easy, thanks to the touch screen and the clean, clearly
laid-out, modern user interface, based on icons reproducing real objects in
the real world.
The real solo and band experience
Pa700 has been designed to assist you equally well during live performance
and songwriting. The detailed natural sounds and finely crafted styles have
been created by some of the finest musicians in the music industry. You will
feel you are playing in a real band – no matter what your musical tastes are.
The naturally responsive 61-note keyboard is designed for musicians of all
levels, from beginners to demanding keyboard players, and gives you a com-
pletely authentic feel and full control of expression.
More than just recorded sounds
The huge, realistic collection of classic and contemporary keyboard, band
and orchestral sounds, includes a multi-layer stereo grand piano (with damp-
er and body resonance) and electric pianos; wind instruments, basses and
stunning acoustic and electric guitars; plus a digital drawbars organ with
leakage and key on/off noises.
Sounds have been recorded with the most up-to-date technologies, and
KORG’s own proprietary EDS-X (Enhanced Definition Synthesis-eXpanded)
sound engine allows for fine detail to be accurately reproduced. The inte-
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grated sample and sound editor allow to fill the vast user memory with newly
created or imported sounds.
All these authentic sounds become alive with KORG’s DNC (Defined Nuance
Control) system, allowing the performer to accurately and expressively in-
troduce the most subtle nuances and sound articulation. For example, the
joystick and assignable switches can introduce the growl of a saxophone,
breath elements found in trumpet, clarinet and harmonica, and add authen-
ticity to the pizzicato and bowed sounds of a string section. You will even
hear keys opening when saxophone notes are going up, and closing when
going down!
Listen the natural way
Each Pa700 sound goes through separate EQs and studio-quality effect pro-
cessors, which further refine your sound before coming through high-qual-
ity stereo audio outputs. Effects run from the standard reverbs and delays
through to the more unusual effects (like a Vocoder), realistic amp simu-
lators and carefully recreated vintage effects. The final mastering effects
make the sound louder, clearer, fuller, and more polished.
The sound of the super high-fidelity integrated speakers is clear and detailed
even at the lowest volume level, for the pleasure of the late-night rehearsing
musician.
A band always ready to play with you
Ultra-realistic sounds in the Pa700 are always ready to play along with you,
in the style best fitting your music. The high number of included Styles will
satisfy any music genre, but can also be expanded by adding new Styles. You
may also create your Styles, customize the existing ones, or easily convert
MIDI Songs to Styles.
There are eight accompaniment parts which will follow your chords. The
Auto Fill function will automatically choose a Fill for you. You can play in the
simplest way or with the rich harmonization of a competent jazz player. We
have programmed them to sound natural, and give you the feeling of a real
band, ready to play with you at any time.
The convenient Chord Sequencer function records your chord progressions
on-the-fly allowing the users to immediately play along with their own chord
sequence, which is useful not only for practice, but for freeing up a hand
while performing live. Chord Sequences can also be saved in Styles and
SongBook Entries for easy recall.
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Introduction |5
Play and write songs
You can play Songs in MID and MP3 formats. With both Songs and Styles,
you can show lyrics for the singer and chords for your fellow guitarist. Any
MIDI Song track can be converted into a readable score. Markers allow for
jumping back to a passage you wish to repeat, for example in a piece you are
studying or rehearsing.
Use the video output to display lyrics or score on an external monitor, mak-
ing it perfect for karaoke or band leading.
You can record a MIDI Song using a full-featured Sequencer, or by using the
Styles to record your live performance. Even easier, just record what you
sing and play (including MP3 Songs) as an MP3 file, and listen to it anywhere
you like.
Your music book
What is a huge collection of Styles and Songs, without an effective form of
organization? Pa700 has the one best known to musicians: the SongBook,
a music database allowing for fast song retrieving based on name, artist,
genre or tempo. Styles and Songs are easily recalled by the SongBook.
Particularly useful for live use, the SongBook can assign songs from any cus-
tom Set List to dedicated buttons on the control panel. Your entire show will
be under your fingers, with immediate access to any Style, Song and Sounds
needed for your performance.
The SongBook can even be edited from a personal computer through our
free editor. It can also be synchronized with most modern tablets to become
your handy external digital music sheet reader (third-party software need-
ed).
Sing naturally
Connect a dynamic microphone, and adjust parameters such as the EQ,
Compressor, Gate, Reverb and Delay to make the vocals sound smooth and
studio-produced. The Vocal Remover will even let you remove the voice from
MP3 Songs, and let you sing along with them.
Refine your guitar’s pure sound
Guitar FXs let you add pedal and studio effects to a guitar connected to the
dedicated Guitar input on the back of the instrument. We selected some of
the best guitar effects from the KORG collection, to add the sound of all-
tube amplifiers, realistic distortion, chorus or delay pedals, and the highest-
quality studio reverbs.
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Creative control with the KAOSS effects
KAOSS effects give you creative control on your performance. From subtle
morphing between Variations and Drum Kit types, fine mixing between ac-
companiment Sounds, live reshaping of ongoing rhythms, to the most radi-
cal note-crunching effects of DJ heritage, to tape delay and arpeggios, you
can add ‘liquid mixing’ to any Style or MIDI Song with the aid of easy-to-use
computer-assisted composition features. Break the boundaries of preset
music!
Open to the world, ready to the future
The use of standard file formats, like MID or MP3 for songs, or WAV and AIFF
for samples, opens up a world of possibilities when exchanging files. The USB
ports allow for connecting Pa700 to any external storage device, personal
computer, smartphone, tablet or external controller without the need for a
dedicated MIDI interface. However, you can connect Pa700 to any existing
MIDI musical instrument, thanks to its complete set of programmable MIDI
ports.
Oriental edition
The Pa700 ORIENTAL version contains all the functionality of the standard
Pa700, and adds a mini-keyboard on the left side, which can be used to cus-
tomize quarter tone scales and quickly access scale presets. In addition to
the standard content, Pa700 ORIENTAL also contains Sounds and Styles that
are specific to Middle Eastern music genres. Ouds, bouzuks, kanouns, vari-
ous percussion instruments, and many more sounds are joined by dozens of
extra Styles that are suitable for traditional and modern music.
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Introduction |7
Before starting to play
What’s in the box
After you get your Pa700, please check that all the following items are in-
cluded in the package. If any of the following items is missing, please contact
your KORG dealer immediately.
Pa700
Music stand
AC power cable
Quick Guide
What you can download
Point your web browser to our web site (www.korg.com), to download video
manuals, a MIDI driver, up-to-date software and manuals.
What you can add
After having purchased Pa700, you might want to add one of the sturdy ped-
als and footswitches from the KORG catalogue.
Contacts
Your KORG dealers not only deliver this instrument, but also carry hardware
and software accessories, as well as useful information on how to use these
products. Ask them for any help you should eventually need.
Our international web site is
www.korg.com. A list of all KORG Distributors
can be found in our dedicated web page (www.korg.com/us/corporate/dis-
tributors/).
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8| Let’s start!
Making a safety copy of your data
In case you like to customize your musical resources, we suggest you use the
Media > Utility > Full Resource Backup command to make frequent backup
copies into compact and easy-to-store archives.
Also, you can use the
Media > Save All command to save individual files that
you can separately reload one by one.
Restoring a safety copy
To restore a backup, use the Media > Utility > Resource Restore command.
If you saved your data with the
Media > Save All command, use the Media >
Load operations to reload them.
Restoring the original factory data
In case you want to restore the original factory data, use the Media > Utility
> Factory Restore command.
Warning: This operation will overwrite all the Factory, Local and User data!
Loading the Operating System
Your Pa700 can be constantly updated as new versions of the operating sys-
tem are released by KORG. You can download the most up-to-date operating
system from our web site. Please, read the instructions supplied with the
operating system on the site.
You can see which version of the operating systems is installed in your
Pa700 by going to the
Media > Utility page.
Warning: Do not install an OS other than the official OS supplied by KORG for the
Pa700. Trying to install an OS created for different models or downloaded from unof-
ficial web sites may cause data loss and permanent damage to the instrument. KORG
is not responsible for any damage caused by improper installation of the OS.
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Introduction |9
Overview of the instrument
The following pages show the functional areas of the front and real panels.
Front panel
The front panel is where you can find the instrument’s controls and the loud-
speakers.
Keyboard
Headphones
Left speaker Right speaker
Scale keypad
(Pa700 ORIENTAL only)
Speakers
Control the output volume of the integrated speakers with the MASTER
VOLUME knob.
The speakers are automatically deactivated when connecting the head-
phones. You can also manually deactivate them by deselecting the
Speakers
checkbox in the Global > Audio & Video > MP3/Speakers page.
Headphones connector
Connect a pair of headphones to this output. You can use headphones with
an impedance of 16-200 Ohms (50 Ohms suggested).
Keyboard
Use the keyboard to play notes and chords. Depending on the status of the
SPLIT indicator, the keyboard may be joint or split between different sounds.
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Control panel
The control panel is the part of the front panel where you can find the instru-
ment’s controls.
DisplayKnobs
Styles area
Player area
Sounds/Set List area
Navigation area
Metronome and Tempo area
Display
Use this touchscreen display to interact with the instrument. There are con-
trols around the display, to help you select the various elements.
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Introduction |11
Navigation area
Use these controls to go through the menus, pages and parameters, and
search for the various musical resources (see page 23).
Sounds (and Set Lists) area
Sounds are what you can play on the keyboard (see page 3). Here you
can choose Sound sets saved as Keyboard Sets in a dedicated library. Or you
can choose Set Lists from the SongBook, that are collections of Sound sets
with an associated Style or Song.
Styles (and Pads) area
Styles supply the automatic accompaniment with a virtual band (see page
51). You can play Sounds (selected via the Keyboard Sets) and Pads along
with the automatic accompaniment.
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Player area
Songs can be played back by the onboard Player (see page 68). You can
play Sounds (selected via the Keyboard Sets) and Pads along with the Songs.
Metronome and Tempo area
Use these controls to practice with the metronome and control the Tempo of
the metronome, the Styles and the Songs (see page 47).
Scale keypad (Pa700 ORIENTAL only)
Use the mini-keyboard to modify the Quarter Tone Scale, and the four Scale
Preset buttons to select one of the preset scales.
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Introduction |13
Rear panel
The rear panel is where you can find the various connections (see page
15).
Holes for the music stand
Connectors Power connector
Music stand
A music stand is included with your Pa700. Insert its legs into the two dedi-
cated holes on the rear panel.
Power connector
Use this socket to plug in the supplied IEC power cable.
Audio
inputs
Audio
outputs
PedalsUSB
ports
HDMI
Video out
Battery and
microSD slot
MIDI
ports
RCA Video out
(models up to SN# 39999)
Battery and microSD slot
This opening contains the clock battery and the microSD card slot.
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HDMI/RCA Video out
Connect Pa700 to a TV or video monitor, to read lyrics and chords, or mir- ror
the internal display, on a bigger monitor. Models up to SN# 39999 include
an RCA Video connector, while models starting from SN# 40000 include an
HDMI connector.
USB ports
Use these connectors to connect your Pa700 to a personal computer or a
tablet (DEVICE) or to connect an USB memory device, like an USB pendrive,
or another musical instrument to be used as a controller (HOST).
Pedal connectors
Use the DAMPER connector to connect a damper pedal, and the ASSIGNABLE
connector to connect either a continuous pedal or footswitch.
MIDI ports
Use these ports to connect Pa700 to external controllers (master keyboard,
MIDI guitar, wind controller, MIDI accordion, MIDI pedalboard…), to a series of
expanders, or to a computer with a MIDI interface.
Audio outputs
Use these connectors to send the audio signal (sound) to a mixer, a PA sys-
tem, a set of powered monitors, or your hi-fi system.
Audio inputs
Use these connectors to connect a microphone, a guitar or another musi-
cal instrument. You can also connect the audio output of a media player, a
smartphone or a tablet.
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Setting up the pedals, audio connections, music stand |15
02 Setting up the pedals,
audio connections, music
stand
Connecting the pedals
Connecting the damper pedal
Use the PEDAL > DAMPER connector to connect a damper pedal, like the
(optional) KORG PS1, PS3 or DS1H. The DS1H pedal supports all the nuances
of half-pedaling on some acoustic piano sounds. You can experiment how it
works by gradually pressing it down, and gradually releasing it, while playing
the Concert Grand Sound.
If you need to change the pedal’s polarity and calibrate it, go to the
Global >
Controllers > Foot page.
Connecting a pedal or footswitch
Use the PEDAL > ASSIGNABLE connector to connect a footswitch pedal like
the (optional) KORG PS1, PS3 or DS1H, or a continuous pedal like the (op-
tional) KORG XVP-10 Volume pedal, EXP-2 Expression pedal, or a VOX V860
Volume pedal.
By default, this connector will work as an Expression pedal. If you want to
change the assigned function, or you need to change the pedal’s polarity
and calibrate it, go to the
Global > Controllers > Foot page.
What if the pedals do not behave correctly?
If needed, you might want to recalibrate the pedals. Or you might need to
reverse the pedals polarity. See how to do in Calibrating the pedal and set-
ting its polarity on page 799.
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Turning the integrated speakers on and off
The integrated speakers are automatically deactivated when inserting a jack
into the PHONES connector. They can also be deactivated from the display.
Turn the speakers off (or back on)
1 Go to the Global > Audio & Video > MP3/Speakers page.
2 Use the Speakers On/Off checkbox to turn the integrated speakers on or off.
3 Press the EXIT button to return to the previous page.
Connecting the headphones
Connect a pair of headphones to the PHONES connector. You can use head-
phones with an impedance of 16-200 Ohms (50 Ohms suggested). When con-
necting the headphones, the integrated speakers are automatically deacti-
vated.
Adjust the output level with the
MASTER VOLUME knob.
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Setting up the pedals, audio connections, music stand |17
Connecting the audio outputs
Use the AUDIO OUT connectors to send the audio output to a mixer, a set of
powered monitors, or an audio amplification system. These are unbalanced
(TS) 6.35 mm, or 1/4”, jack connectors. (Please note that unbalanced con-
nectors and cables are also called mono).
Pa700’s AUDIO OUT
(2 x 6.35 mm / 1/4” mono jacks)
Mixer’s/Amplifications LINE IN
(2 x 6.35 mm / 1/4” mono jacks)
When using a home audio amplifier, connect the other end of the cable to the
CD, LINE IN or TAPE/AUX input of your audio system. Don’t use the PHONO
inputs of your audio system! You will need a pair of jack-to-RCA cables to
connect to this type of amplifier.
Pa700’s AUDIO OUT
(2 x 6.35 mm / 1/4” mono jacks)
Home amplification systems’s LINE/AUX IN
(2 x RCA connectors)
Use either the
LEFT or RIGHT connector to output a mono signal.
Adjust the output level with the
MASTER VOLUME knob.
If they are not deactivated, the integrated speakers will work in parallel with
the main audio outputs.
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Installing the music stand
A music stand comes with your Pa700. Insert its legs into the two dedicated
holes on the rear panel, as shown in the following illustration. Please note
that the latest 0,5 cm (0.2”) require more strength to fit. Push harder, until
you feel a ‘click’ and the legs are completely inserted.
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Powering up |19
03 Powering up
Turning the instrument on
Connecting the power cable
Plug the supplied power cable into the AC IN socket on the back of the in-
strument, and the cable plug into a wall power socket.
When the cable is connected, the instrument is in standby.
Warning: When the instrument is in standby, it is still connected to the power line.
Accessing the inside of the instrument can be dangerous. To completely disconnect
the instrument from the power, unplug the power plug from the power socket on the
wall.
Turning the power on or off
Turn the instrument on
Press the POWER (
) button to turn the instrument on (that is, ‘exit from
standby’). After you turn the instrument on, wait for the welcome screen to
disappear, then the main page of the Style Play mode will be shown in the
display.
Turn the instrument off (standby)
Keep the POWER (
) button pressed for about one second, then release
it when the screen appears dimmed. The shutdown procedure will begin and
last for a few seconds. Please do not disconnect the power cable during this
procedure.
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Calibrating the touch screen
It may happen (for example, after loading a new operating system) that the
Color TouchView™ display has to be recalibrated, to make pointing more ac-
curate.
Warning: Do not use sharp objects, or you will damage your screen!
1
Keep the GLOBAL button pressed, until the Touch Panel Calibration page
appears.
2 First touch exactly inside the set of arrows in the upper left corner of the
display.
3 The arrows will subsequently move to the other corners of the display. Touch
exactly inside them.
4 Finally, touch Save to confirm the new calibration.
In case you want to exit and cancel the calibration, press the EXIT button
before completing the procedure.
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Powering up |21
Adjusting the display brightness
Brightness can be adjusted to match the ambients light.
Keep the MENU button pressed, and use the VALUE control to adjust the
display brightness.
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Listening to the Demo Songs
You can listen to some songs we prepared, to let you understand what this
instrument can do.
Access the Demo mode
Press the DEMO buttons together.
Listen to all the Demo Songs
After accessing the Demo mode, do not press any button. All the Demo
Songs will be played back.
Choose a single Demo Song
Touch one of the options on the display (Songs, Sounds, Styles), then choose
one of the Demo Songs.
Exit from the Demo mode
Press any of the MODE buttons.
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Interface basics |23
04 Interface basics
The main page
The Main page of the Style Play mode appears when turning the instrument
on. You can return to this page by pressing the EXIT button while in Style
Play mode, or the ST YLE PLAY button when in a different mode.
Title bar Page menu
Selected Style
Selected Song
Selected
Keyboard Set
Right-hand/
Upper Sounds
Left-hand/
Lower Sound
Keyboard Set pane
Tabs recalling
other panes
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The user interface in detail
Display and user interface elements
Color TouchView graphical user interface
Pa700 features our exclusive easy-to-use TouchView™ graphic interface,
based on a touch panel LCD screen. By touching items on the LCD screen,
you can select pages, tabs, and parameters, and set parameter values via
onscreen menus and buttons.
Operative modes
The pages of Pa700 are grouped in various operating modes. Each mode is
accessed by pressing the corresponding button in the MODE section on the
control panel.
Each operating mode is marked with a different color code, that helps you
understand where you are at first sight.
Two special modes (Global and Media) overlap the current operating mode,
that remains active in the background.
The Record mode can be accessed from the Style Play, Sequencer and Sound
modes, and allows for creating new Styles, Pads, Songs or Samples.
Edit menus and sections
Pages are grouped into sections, to be selected by touching the correspond-
ing buttons in the edit menu that opens up when you press the MENU button.
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Interface basics |25
Pages and tabs
Parameters are grouped into separate pages, to be selected by touching the
corresponding tabs on the lower area of the display.
Overlapping windows
Several windows, like the Style Select or Sound Select, the Global, the Media,
or the Lyrics, overlap the current window. After you select an item in the win-
dow, or press the EXIT button, the window closes, and the underlying page
is shown again. (The following example is the Keyboard Set Select window).
Dialogs
Similar to selecting windows, dialogs overlap the underlaying page. Touch
one of the button on the display to give Pa700 an answer, and the dialog will
close.
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Page menus
Touch the down-pointing arrow icon in the upper right corner of each page,
and a menu with commands relevant to the current page will appear.
Touch one of the available commands to select it. (Or, touch anywhere else
on the screen to make it disappear, with no command selected).
Pop-up menus
When a down-pointing arrow appears next to a parameter name, touch the
arrow to open the pop-up menu and choose an option from there (by touch-
ing the option, or scrolling the list with the VALUE control). As an alternative,
touch the parameter name and use the VALUE control to scroll the list of
options.
If you want to make the menu disappear without selecting anything, touch
anywhere else on the display.
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Interface basics |27
Lists and scrollbars
Files on storage media, as well as other kinds of data, are shown as lists. Use
the scrollbar to scroll the list content. Also, you can use the VALUE control
to scroll.
When the
Name label is selected on top of a list, keep the SHIFT button
pressed while touching one of the arrows on the scrollbar, to jump to the
next or previous alphabetic section.
Scrollbar
List
Selected
item
Selected
label
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Parameters
Checkboxes
This kind of parameters are on/off switches. Touch them to change their
status.
On Off
Editable names
When the Text Edit (
) button appears next to a name, touch it to open the
Text Edit window and edit the name.
The virtual keyboard works exactly as a personal computers keyboard.
Some of the symbols are context-sensitive, and only appear when they can
actually be used.
Numeric fields
When a numeric value can be edited, touch it a second time to open the
Numeric Keypad.
The virtual numeric keypad works exactly as the numeric keypad of a per-
sonal computer.
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Interface basics |29
As an alternative, touch a numeric field and keep it held. Then move your
fingers up (or right) to increase the value, or move it down (or left) to de-
crease it.
This also includes the Tempo numeric field in various pages.
Icons
Various icons help identifying the type of a file, a folder, a Song. For example:
Icon Meaning
Folder
File of Style bank
MID file
Selected, highlighted items
Any operation on parameters, data or list entries, is executed on highlighted
items. First touch the parameter or item to select it, then execute the opera-
tion. Most parameters can be edited with the VALUE control.
Non-available, dimmed parameters
When a parameter or command is not currently available, it is shown dimmed
on the display. This means it cannot be selected, but may become available
when a different option is selected.
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Virtual controllers
Virtual sliders
To change a virtual slider’s position, touch it and keep it held, then slide up or
down to change its position. As an alternative, touch it, then use the VALUE
control to change its position.
Virtual knobs
To change a virtual knob’s position, touch it and keep it held, then slide your
finger up (or right) to rotate it clockwise, or slide it down (or left) to rotate
the knob counter-clockwise. As an alternative, touch it, then use the VALUE
control to change its position.
Virtual drawbars
To change a virtual drawbars position, touch it and keep it held, then slide
it up or down to change its position. As an alternative, touch it, then use the
VALUE control to change its position.
Shortcuts
Some commands or pages can be recalled by keeping the SHIFT but-
ton pressed, and pressing other buttons or elements in the display. See
Shortcuts on page 1025 for a list of the available shortcuts.
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Interface basics |31
Navigating through the pages
Going to a page
Through this manual, page addresses are shown as in the following example:
Style Play > Mixer/Tuning > EQ Gain
Mode Edit section Page
Here is how the above works:
1 Press the STYLE PL AY button to go to the Style Play mode. When the in-
strument turns on, it is already in this mode (this the Main page of the Style
Play mode).
2 Press the MENU button on the control panel to see the edit menu of the
Style Play mode.
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3 Touch the Mixer/Tuning button in the edit menu to choose the Mixer/Tuning
section.
The selected edit section is always shown in the title bar:
Mode Edit section
4 If the page is not yet shown in the display, touch the EQ Gain tab to choose
the EQ Gain page.
5 Edit the parameters.
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Interface basics |33
6 Try a different page in the same edit section. Touch the Volume/Pan tab to
go to the Volume/Pan page, and edit the parameters.
7 Press the EXIT button to return to the main page of the Style Play mode.
If you were in Song Play mode, pressing EXIT would have returned to the
main page of the Song Play mode.
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Selecting the musical resources
Opening a Select window
When you press one of the KEYBOARD SET LIBRARY buttons, or touch the
name of a Keyboard Set, Style, Sound, Pad or Voice/Guitar Preset in the
display, the corresponding Select window appears. For example, this is the
Sound Select window:
Pages Previous/Next
Pages
Type
Groups
Groups
Sounds
You can always exit from this window by pressing the EXIT button.
In Pa700,
Select windows stay always open until you press the EXIT button.
If you prefer they automatically close after a few seconds, or after you select
something, turn the Display Hold parameter off (see Display Hold on page
44).
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PART II:
PLAYING AND
SINGING
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36| Playing and singing
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Playing the Sounds |37
05 Playing the Sounds
Sounds and Keyboard Sets
Sounds are the basic element of what you hear from your instrument.
Pa700 contains Sounds from any instrumental family (pianos, strings,
synthesizers). A set of Sounds playing together on the keyboard can be
memorized as a Keyboard Set.
To automatically recall Sounds and settings, you usually select a Keyboard
Set. A Keyboard Set is a single memory location that can remember the
Keyboard Sounds and all their transposition, effects, etc…
Keyboard Set
Upper 1 Sound
Upper 2 Sound
Upper 3 Sound
Lower Sound
Upper
Lower
Keyboard Sets are individually contained in the Keyboard Set Library
(KEYBOARD SET LIBRARY buttons). They are also associated to a Style
or SongBook Entry; a group of four Keyboard Sets is recalled each time
you select a Style or SongBook Entry (KEYBOARD SET buttons under the
display).
Keyboard Set
Style SongBook Entry Keyboard Set Library
4x
4x
1x
When choosing a Style, the Keyboard Set automatically recalled depends
on the status of the STYLE TO KBD SET button (see page 55). When
choosing a SongBook Entry, Keyboard Set #1 is always recalled.
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Choosing your preferred set of Sounds
Choosing the ‘My Setting’ Keyboard Set
Press the MY SETTING button to choose your preferred Sounds.
This is a special Keyboard Set, that is automatically selected when the instru-
ment is turned on.
The My Setting Keyboard Set
My Setting is a special Keyboard Set, where you can save your preferred
settings for things like Keyboard Sounds, Effects, Assignable Switches, a
Style to be selected on startup. This Keyboard Set is automatically chosen
when the instrument is turned on, and will automatically configure the in-
strument for you.
Writing the My Setting Keyboard Set
Keep the MY SETTING button pressed for about one second, until the Write
dialog appears, then touch the OK button to confirm saving to memory.
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Playing the Sounds |39
Choosing the Keyboard Sets
Choosing a Keyboard Set from the library
Keyboard Sets are contained in a dedicated library, that you can access from
the control panel or from the display.
Open the Keyboard Set Select window from the control panel
1 Be sure the SET LIST indicator is turned off.
2 Press one of the buttons of the KEYBOARD SET LIBRARY section. You will
notice that each of them has an
instrument family name printed over it.
Open the Keyboard Set Select window from the display
While in the Main page, touch the name of the selected Keyboard Set.
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40| Playing and singing
As soon as you press the button or touch the display, the Keyboard Set
Select window appears.
Select a Keyboard Set
1 To choose one of the available types of Keyboard Sets, touch the buttons
at the top of the window.
Type of Kbd Set Meaning
Factor y Keyboard Sets included at the factory, that cannot be modified.
Local Some models could include Local-type Keyboard Sets, that are Factory
data customized for a particular country.
User Locations where you can load new Keyboard Sets from an external de-
vice, or save new or edited Keyboard Sets.
Direct User Keyboard Sets accessed directly from a storage device, without
first having to load them.
The type of Keyboard Set will appear under its name.
Label Meaning
Keyboard Set’s container
Kbd Set Library Keyboard Set from the Library (Factory/Local/User/Direct)
Style Kbd14 Keyboard Set from the selected Style
SBook [song name] Kbd1…4 Keyboard Set from the selected SongBook Entry
Bank type
Fty Factor y
Usr Internal User
Dir Direct User
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Playing the Sounds |41
2 In case you want to choose a different group of Keyboard Sets, either press
a different button in the KEYBOARD SET LIBRARY section, or touch one of
the tabs on the sides of the Keyboard Set Library Select window.
3 To choose one of the available pages in the selected Keyboard Set group, ei-
ther touch one of the P1…P6 tabs at the bottom of the window, or repeatedly
press the button of the selected group of Keyboard Sets in the KEYBOARD
SET LIBRARY section of the control panel.
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4 Touch the name of the Keyboard Set you want to choose.
5 If you want to close the Keyboard Set Library Select window (and it does
not close by itself), press the EXIT button. (When a window does not close
by itself, it means the Display Hold is turned on. See Display Hold on page
44).
In the end, you will see the name of the selected Keyboard Set in the dedi-
cated area of the Main page. The Sounds assigned to the keyboard (shown in
the right half of the display) will change.
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Playing the Sounds |43
Choosing a Keyboard Set from a Style or a SongBook Entry
There are four matched Keyboard Sets in each Style or SongBook Entry,
fine-tuned for the containing Style or SongBook Entry. You can choose them
from the control panel or from the display.
Choose a Keyboard Set from the control panel
Press one of the buttons in the KEYBOARD SET section under the display.
Select a Keyboard Set from the display
1 While in the Main page, be sure the Kbd Set pane is selected. If it isn’t, touch
the Kbd Set tab to select it.
2 Touch one of the Keyboard Set names in the display to select it.
You will see the
name of the selected Keyboard Set highlighted in the dedi-
cated area of the Main page. The Sounds assigned to the keyboard (shown in
the right half of the display) will change.
Digital Drawbars
You will notice that some Keyboard Sets in the Organ group of the library
contain the ‘DWB’ abbreviation in their name. These Keyboard Sets con-
tain Digital Drawbars Sounds, that are simulations of electro-mechanical
organs of the past.
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Display Hold
You may prefer to leave a Select window open after you have chosen a
Sound, Keyboard Set or Style, to continue trying other elements in that
window. Or, you may prefer it automatically closes after you have com-
pleted your choice. This is determined by the Display Hold parameter.
Turn the Display Hold parameter on or off
1 Go to the Global > General Controls > Interface page.
2 Turn the Display Hold parameter on or off:
Select the Display Hold On checkbox to turn it on. Sound, Keyboard
Set, Style, Pad or Voice/Guitar Preset Select windows will remain open
on the display, until you press the EXIT button.
Deselect the Display Hold On checkbox to turn it off. Sound, Keyboard
Set, Style, Pad or Voice/Guitar Preset Select windows will automati-
cally close after you choose an element.
3 Press the EXIT button to return to the previous page.
Factory, User, Direct
Across the pages, you will find words like Factory, User, Direct. These
terms refer to the type of protection from writing, or how much you can
customize them.
Factory (and Local) (Keyboard Sets, Sounds, Styles, Pads, Voice
and Guitar Presets) are elements that you cannot normally over-
write or modify. They are meant to warrant that musical resources
(like SongBook Entries) will always find linked musical resources (like
Styles).
User (Keyboard Sets, Sounds, Styles, Pads, Voice and Guitar Presets)
are elements that you can write, modify or overwrite. User Style banks
(the side tabs) can be freely renamed to create your own categories.
Direct (Keyboard Sets, Styles, Pads, SongBook Entries, Voice and
Guitar Presets) are User elements that you can directly access from
a storage device.
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Playing the Sounds |45
Playing and controlling the Sounds
Playing the keyboard
The instrument’s keyboard is like a piano keyboard. Just play it!
Using the pedals
Pedals do different things depending on how they are programmed. The
Damper pedal is just that – a damper pedal, sustaining notes until you re-
lease the pedal. The Assignable pedal (or footswitch) may change depending
on how it is programmed in the Global > Controllers > Foot page.
Using the assignable knobs
The assignable knobs can control different things, like volume levels of the
different Sounds, the organ drawbars or some assignable functions. They
can be programmed in the Global > Controllers > Knobs page.
Using the assignable switches
Depending on the chosen Keyboard Set and the assigned DNC functions,
these controllers can do different things. The switches can either ‘book’
a function, that will be triggered while playing, or enable (or disable) it by
pressing the button to ‘toggle’ it.
Indicator status Meaning
Off No DNC function assigned.
Red steady Booking DNC function available.
Red blinking Booking DNC function waiting to be executed. Then, it will return
steady.
Green steady Toggle DNC function available.
Green blinking Toggle activated. Press it again to disable it.
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Using the joystick
Moving the joystick left of right usually changes the Sound’s pitch. Moving
it forward usually trigger modulation, but this depends on the selected
Sounds. With the electro-mechanical organs, pushing the joystick forward
changes the rotary speaker’s speed. What it does when pulled back depends
on the selected Sounds. Just experiment!
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Tempo and Metronome |47
06 Tempo and Metronome
Tempo
Setting the Tempo value
While an optimal Tempo value is saved with each Style or Song, you can
freely adjust it at your will. This will also set the Tempo for the Metronome.
Adjust the Tempo value from the control panel
Use the TEMPO controls to adjust the Tempo value (or the speed of the MP3
Song).
As an alternative, for bigger Tempo changes, keep the
SHIFT button pressed
and use the VALUE control.
Adjust the Tempo value from the display
1 If it is not highlighted, touch the Tempo value in the display.
2 Use the VALUE control to adjust the Tempo value.
As an alternative, touch the
Tempo field again to open the numeric keypad,
and enter the Tempo value as a number.
Reset the Tempo value
Press both TEMPO buttons at the same time.
The Tempo value memorized in the Style or the MIDI Song will be recalled.
With MP3 Songs, the original speed of the Song will be restored.
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Visual Tempo count while the Style is not playing
While the accompaniment is not playing, the current Tempo is still beaten by
the indicator of the START/STOP button.
Tapping the Tempo value
In Style Play mode, you can ‘tap’ (beat) the Tempo value.
While the accompaniment is not playing, beat the Tempo on the TAP TEMPO
button. Beat as many times as indicated by the Meter numerator (for ex-
ample, three times in 3/4).
At the end, the accompaniment will start playing with the ‘tapped’ Tempo.
Locking the Tempo value
You can prevent the Tempo value from automatically changing when choos-
ing a different Style or MIDI Song. MP3 Songs are not affected by this ‘lock’,
and will always play at the recorded Tempo.
You are free to continue setting the Tempo manually, including beating the
Style’s Tempo with the Tap Tempo function. Please note that there is a sepa-
rate Tempo for the Style Play and Song Play modes.
Prevent the Tempo value from changing
Press the TEMPO > LOCK ( ) button to light up its indicator. The Tempo
value will not change when choosing a different Style or Song. You can still
manually change the Tempo value (as seen above).
Let the Style or Song change the Tempo value
Press the TEMPO > LOCK (
) button again to turn its indicator off. When
choosing a different Style or Song, the memorized Tempo value will be re-
called.
Tempo Change events found in the Style pattern or the MIDI Song may still
change the Tempo.
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Tempo and Metronome |49
Metronome
Turning the metronome on and off
Turn the metronome on
Press the METRONOME (
) button to turn its indicator on. The Metronome
window will open, and the metronome will start playing, beating the current
Tempo.
Turn the metronome off
Press the METRONOME (
) button to turn its indicator off. The metronome
will stop.
Setting the meter, accent and volume
You can mark the beginning of the measure, by setting the meter and accent.
Open the Metronome window
Press the METRONOME (
) button.
Set the meter (time signature)
Choose the meter (time signature) by using the Meter parameter.
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50| Playing and singing
Turn the accent on or off
Choose the accent by using the Accent parameter.
Accent Meaning
Off No accent.
On The first beat of each measure is accented.
Bell A bell sound is heard at the first beat of each measure.
Adjust the metronome volume
Adjust the metronome volume by using the Volume parameter.
Exit the Metronome window
Press the METRONOME (
) button to exit the window and stop the metro-
nome.
Press the EXIT button to exit the window without stopping the metronome.
Then, press the
METRONOME (
) button to stop the metronome.
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07 Playing the Styles
Choosing the Styles
Choosing a Style
You can choose a Style from the control panel or from the display.
Go to the Style Play mode
When turning the instrument on, you are already in Style Play mode. If you
are not, press the STYLE PLAY button in the control panel.
If you are not in the Main page of the Style Play mode, press the EXIT button
to return there.
Open the Style Select window from the control panel
Press the STYLE SELECT button.
Open the Style Select window from the display
Touch the name of the Style in the display.
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Choose a Style
1 Browse through the Styles in the Style Select window.
To choose one of the available types of Styles, touch the buttons at the top
of the window.
Type of Styles Meaning
Factor y Styles included at the factory, that cannot be modified.
Local Some models could include Local-type Styles, that are Factory data
customized for a particular country.
User Locations where you can load new Styles from an external device, or
save new or edited Styles. The name of these banks can be edited in
order to create custom banks.
Direct Styles accessed directly from a storage device, without first having to
load them.
The type of Style will appear under its name.
Label Meaning
Fty Factor y
Usr Internal User
Dir Direct User
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Playing the Styles |53
To choose a different group of Styles, touch one of the tabs on the sides of
the window.
To choose one of the available pages in the selected Style group, touch one
of the P1…P6 tabs at the bottom of the window.
As an alternative, press again the same
STYLE button.
2 Touch the name of the Style you want to choose.
3 If you want to close the Style Select window (and it does not close by itself),
press the EXIT button. (When a window does not close by itself, it means the
Display Hold is turned on. See Display Hold on page 44).
In the end, you will see the name of the selected Style in the dedicated area
of the main screen.
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54| Playing and singing
What is a Style?
Styles are collections of musical patterns in a particular music genre – or
‘musical style’ – offering an eight-parts automatic accompaniment, sim-
ilar to an eight-member band playing with you. Chords you play on the
keyboard will be recognized and will adapt the patterns to suit the music.
Different sections can be selected to let you create a complete song in
realtime.
Accompaniment parts
Accompaniment parts are like the members of a band. With Pa700 you get
five pitched instrument players (for example: guitar, piano, strings, synthe-
sizers), a bass player, a percussion player, and a drum player.
Chords and patterns
Accompaniment patterns are repeating musical sequences (like a bass
groove, a guitar riff or a piano chord progression) that are dynamically
adapted to match the recognized chords. They may vary depending on the
type of chord (like C Major, C minor, or 7th).
Sections
Songs are made of different sections (Intro, Verse 1, Bridge, Chorus 1 and
so on). There are different patterns for each song section, and they are
collected under the Style Element buttons (INTRO, VARIATION, AUTO FILL,
BREAK, ENDING). While the name of the Intro, Fill, Break and Ending are
the same as the name of the corresponding song section, Variations can
be used either for Verse, Bridge, Chorus or Special sections. The arrange-
ment becomes denser the higher the element numbers go.
Intro
Verse Fill Chorus Break / Verse Fill Chorus Ending
Intro 1 Fill 1 Fill 2
Ending 3
Break
Variation 1 Variation 2 Variation 3 Variation 4
Auto Fill
Pa700 can automatically play a matching fill before each Variation. When
the AUTO FILL indicator is on, when going from a Variation to a different
one a Fill is automatically selected.
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Playing the Styles |55
Letting Styles choose the Keyboard Sounds
Choosing a Style might automatically choose Keyboard Sounds. This de-
pends on the STYLE TO KBD SET indicator (KBD SET = Keyboard Set).
STYLE TO KBD
SET indicator
Meaning
Off Styles do not select a Keyboard Set.
On When choosing a Style, Keyboard Set 1 is automatically selected.
Blinking Choosing a Variation automatically recalls the corresponding Keyboard
Set (1 – 4) inside the Style. For example, choose Variation 2, and Keyboard
Set 2 will be automatically recalled; choose Variation 3, and Keyboard
Set 3 will be automatically recalled.
Programming the Style to Keyboard Set function
You can program how the STYLE TO KBD SET button works.
1 Go to the Global > Mode Preferences > Style 1 page.
As an alternative, keep the
SHIFT button pressed and press the ST YLE PL AY
button to open the Style 1 page.
2 Use the Style to Kbd Set Mode menu to choose how the button works.
Style to Kbd Set
Mode
Meaning
Next Measure When you choose a Style, the new Keyboard Set will not be automati-
cally selected until the first beat of the next measure is reached.
Immediate When you choose a Style, the new Keyboard Set will be immediately
selected.
3 Press the EXIT button to return to the previous page.
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Playing a manual accompaniment (Bass &
Lower Backing)
You can play a simple manual accompaniment, where the chord you play
with your left hand is split between the Bass (chord root) and Lower (the
remaining notes) Sounds.
Playing the manual accompaniment
1
Be sure the Bass & Lower Backing function is active. When it is, the Backing
icon appears in the Lower Sound’s area.
If the icon does not appear, see below how to activate it.
2 Be sure the SPLIT indicator is turned on, and the automatic accompaniment
is not running.
3 Play a chord sequence with your left hand.
Notice how the chord root is played by the Bass Sound, while the remaining
chord notes are played by the Lower Sound (even if it is muted).
Turning the Bass & Lower Backing function on or off
1 Go to the Global > Mode Preferences > Style 2 page.
2 Select or deselect the Bass & Lower Backing checkbox to activate or deac-
tivate the function.
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Playing the Styles |57
Playing the automatic accompaniment
Starting and stopping the accompaniment
You can manually start and stop the accompaniment.
Start the accompaniment
1 Press the START/STOP button.
2 Play some chords with your left hand, while playing a melody with your right
hand.
On the
START/STOP button, a red indicator will mark the first beat, while a
green indicator will mark the other beats of the measure.
While the accompaniment is playing, please note the various indicators in
the display.
Recognized chord
Beat indicator
Tempo value
Pattern length in measures (‘L’)
or remaining measures (‘M’)
Stop the accompaniment
Press again the START/STOP button.
Automatic start and stop
You can let the accompaniment automatically start or stop by just playing on
the keyboard, without having to press the START/STOP button. This leaves
your hands free for playing.
Make the accompaniment start automatically (Synchro Start)
1 Press the SYNCHRO > START button to light up its indicator.
2 Play a chord, and see how the accompaniment will start automatically.
3 Stop the accompaniment by pressing the START/STOP button.
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Make the accompaniment start and stop automatically (Synchro Start and
Stop)
1 Be sure the SYNCHRO > START indicator is turned on.
2 Press the SYNCHRO > STOP button, to light up both the START and STOP
indicators.
3 Play a chord to start the accompaniment, and keep the keys pressed.
4 Lift your hands from the keyboard, and see how the accompaniment will
automatically stop.
Make the accompaniment stop automatically (Synchro Stop)
1 Press the SYNCHRO > START button again to turn it off, and leave only the
SYNCHRO > STOP indicator lightened.
2 Press the START/STOP button to start the accompaniment, then play a
chord and keep the keys pressed.
3 Lift your hands from the keyboard, and see how the accompaniment will
automatically stop.
Deactivate the Synchro Start/Stop functions
Press the SYNCHRO > START and/or SYNCHRO > STOP buttons to turn both
indicators off.
Choosing an Intro
An Intro is the introduction of the song. To choose the right Intro for your
song, please note that Intro 1 plays a short sequence with a prerecorded
chord sequence and melody, while Intro 2 plays on the chord recognized on
the keyboard. Intro 3 is usually a one-bar Count In.
Style Element Suggested use
Intro 1 Intro with prerecorded chord sequence and melody.
Intro 2 Intro with chord recognized on the keyboard.
Intro 3/Count In One-measure Count In.
1 Press one of the VARIATION buttons on the control panel to choose the
Variation you want to use for the first verse. The button’s indicator will be
on, meaning the Variation is waiting to start.
2 Press one of the INTRO buttons on the control panel to ‘book’ one of the
Intro sections. The button’s indicator will be on, meaning the Intro is waiting
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Playing the Styles |59
to start. The buttons indicator on the selected VARIATION button will be
flashing, meaning it is booked after the Intro.
3 Start the accompaniment.
Choosing a Variation to play a Verse or Chorus
Variations can be used for verses, choruses, bridges or specials. To choose
the right Variation for your verse, please note that Variations are of growing
‘density’ and ‘loudness’. This means that Variation 1 will be the ‘sparsest
and the ‘quietest’ of the arrangements, while Variation 4 will be the ‘dens-
est’ and ‘loudest’ of them. Usually, you will use Variation 1 for the first verse,
Variation 4 for the last chorus.
Style Element Suggested use
Variation 1 Verse, Bridge, Chorus or Special (lowest density)
Variation 2 Verse, Bridge, Chorus or Special (medium-low density)
Variation 3 Verse, Bridge, Chorus or Special (medium-high density)
Variation 4 Verse, Bridge, Chorus or Special (highest density)
Wait for the Intro to end playing, and then the selected Variation will start
playing. The selected VARIATION indicator will stay lit.
As an alternative, you can start the Variation before the end of the Intro.
While the Intro is playing, press one of the VARIATION buttons. The Variation
will start at the next measure.
Choosing a Fill
Fills are phrases that can be used for smoothly bridging between different
sections of a song. Their density is similar to that of the same numbered
Variations.
Style Element Suggested use
Fill 1 Fill (lowest density)
Fill 2 Fill (medium-low density)
Fill 3 Fill (medium-high density)
Fill 4 Fill (highest density)
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Automatically selecting a Fill
If you like, you can let Pa700 automatically select a Fill when you choose a
Variation.
Turn the Auto Fill function on
Press the AUTO FILL button to light up its indicator.
Automatically play a Fill, then a Variation
Press one of the VARIATION buttons. A Fill will be automatically selected.
Turn the Auto Fill function off
When you no longer need this function, press the AUTO FILL button again
to turn the indicator off.
Programming the Auto Fill
You can program how the Auto Fill works.
1 Go to the Global > Mode Preferences > Style 1 page.
As an alternative, keep the
SHIFT button pressed and press the ST YLE PL AY
button to open the Style 1 page.
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2 Use the Auto Fill menu to choose the Auto Fill mode.
Auto Fill Mode Meaning
Current Variation The Fill with the same number of the previous Variation will be auto-
matically selected. For example, if you are going from Variation 2 to
Variation 3, Fill 2 will be automatically selected.
Target Variation The Fill with the same number of the target Variation will be auto-
matically selected. For example, if you are going from Variation 2 to
Variation 3, Fill 3 will be automatically selected.
Smart Auto Fill tries to make the transition smoother. For example, if you
are going from Variation 1 to Variation 4, Fill 3 will be automatically
selected.
3 Press the EXIT button to return to the previous page.
Manually choosing a Fill
You can directly choose a Fill.
1 When you want to choose a Fill, press together the AUTO FILL button and
the VARIATION button whose number corresponds to the Fill you want to
select.
For example, if you want to choose Fill #3, press together the
AUTO FILL and
the VARIATION 3 buttons.
2 If you want, choose a different Variation before the end of the Fill.
Choosing a Break
A break introduces a short pause in your song, creating a suspension and a
sense of surprise.
Style Element Suggested use
Break One-measure break
When the Variation is nearing its end, press the BREAK button to play a
short musical break.
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Choosing an Ending
To choose the right Ending for your song, please note that Ending 1 plays a
sequence with a prerecorded chord sequence and melody, while Ending 2
plays on the chord recognized on the keyboard.
Style Element Suggested use
Ending 1 Ending with prerecorded chord sequence and melody. If selected near the
end of the measure, it will only start at its end.
Ending 2 Ending with the chord recognized on the keyboard. If selected near the
end of the measure, it will only start at its end.
Ending 3 Two-measure Ending, starting immediately, without waiting for the mea-
sure to end.
When it is time to end the song, press one of the ENDING buttons on the
control panel to ‘book’ one of the Ending sections.
After the Ending, the Style will automatically stop.
Looping sections
If you feel that an Intro, a Break or an Ending should last longer than the
recorded pattern, you can put it in a cycling loop.
Set a Style Element to loop
Press twice the button of the Intro, Break or Ending to put in loop.
The indicator on the button will start flashing, and the pattern will start re-
peating.
Exit from the loop
Do one of the following:
Press the same Style Element button again, or
Select a different Style Element.
Keep a Style Element looping while its button is pressed
Keep an Intro, Break or Ending button pressed to loop it. Release it when you
want the Style Element to exit from the loop.
If the Auto Fill function is turned on, keep a Variation button pressed to loop
the corresponding Fill. Release it when you want the Fill to exit from the loop,
and the Variation to start playing.
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Fade In/Out
You can start and/or stop your playing with a smooth fade-in or fade-out.
Fade in
While the accompaniment is not playing, press the FADE IN/OUT button to
light up its indicator and start the accompaniment with a smooth fade-in.
The accompaniment will start. When the maximum volume is reached, the
indicator will turn off.
Fade out
When the song is approaching its end, press the FADE IN/OUT button to stop
the accompaniment with a smooth fade-out.
Setting the Fade time
Go to Global > General Controls > Basic to set the Fade In and Fade Out time.
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Adjusting the accompaniment volume
Balancing the accompaniment against the keyboard
While playing, you may want to balance the Keyboard Sounds against the
Accompaniment Sounds, to make the soloist stand out of the background or
go back in the mix.
Balance the Accompaniment against the Keyboard Sounds
While the accompaniment is playing, use the BALANCE knob to balance be-
tween the Accompaniment (Style) and the Keyboard (Keyboard Set) Sounds.
Adjusting the volume level of the Accompaniment Sounds only
If you wish, you can change how the BALANCE knob works, and transform it
into a volume control for the Accompaniment Sounds only.
Program the BALANCE knob
1 Go to the Global > Controllers > Hand page.
2 In the Balance Control section, touch the Accompaniment/Song Volume
option to choose it. Now, the BALANCE knob will work as the Style (and
Song) volume only.
To go back to the default way of working, choose the
Accompaniment/Song
– Keyboard Balance option.
3 Press the EXIT button to close the Global page and return to the main screen.
Adjust the volume level of the Accompaniment Sounds
While the accompaniment is playing, use the BALANCE knob to adjust the
level of the Accompaniment Sounds.
The volume of the Keyboard Sounds will not change.
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Making the accompaniment sparser
You can easily turn off any of the accompaniment groups by using the Play/
Mute buttons in the Main > Volume pane. For example, you may want to mute
the ACCOMP (Accompaniment) group to play with the backing of the drums
and bass alone.
If you only want to listen to Drums and Percussions, press the ACCOMP. but-
ton on the control panel to turn its indicator off. Press it again to reactivate
all the accompaniment sounds.
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Manually playing the Bass line
You can play the Bass Sound with your left hand, freeing it from the auto-
matic accompaniment.
Turn the Manual Bass function on
Press the MANUAL BASS button to turn its indicator on.
The automatic accompaniment will stop playing (except for the Drum and
Percussion Sounds), and you can manually play the Bass line on the Lower
part of the keyboard.
When in Manual Bass mode, the volume level of the Bass Sound will be auto-
matically increased.
Turn the Manual Bass function off
Press the MANUAL BASS button to turn its indicator off.
When turning the Manual Bass mode off, the volume level of the Bass Sound
will be automatically set back to the original value.
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08 Playing the Pads
Choosing the Pad sets
Choose the Pads by selecting a Style
Choose a Style. The four Pads it contains will be selected.
Choose the Pads by selecting a SongBook Entry
Choose a SongBook Entry. The four Pads it contains will be selected.
What is a Pad?
Pads are single-track hits or sequences, that you can instantly play with
the dedicated PADS buttons. They can either play single sounds or short,
cycling sequences that play in time with the Style or the MIDI Song. In Style
Play mode, sequences are transposed according to the recognized chords.
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Playing the Pads
Starting and stopping the Pads
You can play up to four Pads at the same time, by using the dedicated PADS
buttons on the control panel.
Play the Pads
Press one or more PADS buttons to trigger the Pads.
Play some chords, and transpose any Pad of the Sequence type.
Stop a single Pad
Press a PADS button to stop the corresponding Pad.
Stop all Pads at the same time
Press the PADS > STOP button to stop all the Pads.
Stop all the Pads and the Style at the same time
Press the START/STOP button, or one of the ENDING buttons.
Stop all the Pads and start a Song
Press the PLAY/STOP button to start a Song. All the Pads will stop playing.
Pads of the One Shot type automatically stop at the end of the sequence.
Pads of the Loop type continue cycling until you don’t press the
PADS >
STOP button.
Changing Tempo
In Style Play mode, Pads are synchronized to the Style’s Tempo. Change the
Style’s Tempo, and the Pads’ Tempo will change accordingly.
In
Song Play mode, Pads are synchronized to the latest MIDI Song’s Tempo.
Since Pads cannot be synchronized with MP3 Songs, the Tempo of the latest
MIDI Song will be considered when playing MP3 Songs.
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09 Playing the Songs
Choosing the Songs
Choosing a Song
Switch to the Song Play mode
Press the SONG PLAY button.
Title bar Page menu
Selected Song
Selected Style
Selected
Keyboard Set
Right-hand/
Upper Sounds
Left-hand/
Lower Sound
Keyboard Set
pane
Tabs recalling
other panes
Open the Song Select window from the control panel
Press the SELECT button in the PLAYER section.
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70| Playing and singing
Open the Song Select window from the display
Touch the name of the Song on the display.
Browse through the Songs
While in the Song Select window, browse through the files to find the Song
you are looking for.
Device
Current path
Choose a storage device by using the Device menu.
If the Song is contained in an external USB device, connect the device to one
of the
USB HOST port.
Device Type
DISK Internal drive
SD Optional internal microSD
USB Optional device connected to the USB HOST port
The actual name (label) of the device will appear between square brackets.
Scroll the list by using the scrollbar. As an alternative, use the VALUE con-
trol (if the focus is on the Device selector, touch any item in the list before
using the dial).
Open the selected folder/directory by touching the Open button.
Go to the upper folder/directory by touching the Close button.
Jump to the folder/directory, containing the Song currently assigned to the
Player, by touching the Locate button.
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Playing the Songs |71
Jump to a different alphabetical section
1 If it is not selected, touch the Name label on top of the list.
2 Keep the SHIFT button pressed and touch one of the arrows of the scrollbar
to jump to the previous or next alphabetical section.
Change the list sorting
Reorder the items according to a different criterion (Type, Name, Size, Date)
by touching the corresponding label on top of the list.
By touching the label again, the order of the files will switch between as-
cending and descending.
Select the Song
1 Touch the name of the Song you want to choose to highlight it.
2 Touch the Select button. If a Song is already playing, it will stop, and the new
Song will be ready to play. You will return to the Main page of the Song Play
mode.
When a Song has been selected, it will appear in the
Song area.
MIDI Song selected:
Meter
(Time Signature)
Current measure
Tempo
MP3 Song selected:
Total time
Elapsed time
Tempo variation
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What is a MIDI Song
MIDI Songs’ jargon name is Standard MIDI File, often abbreviated as SMF.
The filename extension is .mid. The Standard MIDI File is the industry stan-
dard format for songs, and is used by Pa700 as the native file format when
playing and recording MIDI Songs.
The MIDI Karaoke File (.kar) is an extension of the SMF format, and is also
supported. It always contains lyrics.
MID file
on disk
KAR file
on disk
MIDI
Song
What is an MP3 Song
MP3 Songs’ real name is even funnier: MPEG Layer-3, usually abbreviated
as MP3. The filename extension is .mp3. This is a compressed audio file,
used to store recorded songs in the smallest amount of space, without
losing too much audio quality. At the highest quality, MP3 files are usu-
ally impossible to distinguish from a non-compressed audio file. Pa700 can
play and record MP3 files.
MP3
Choosing a Song by ID number
Each Song in a folder on a device has a progressive ID number assigned (up
to 9,999). When the ID numbers are shown in the Song Select window, you
can enter this number to select the corresponding Song.
To help you find a Song by ID number, you can export a song list using the
Export Song List command in the Song Select window, and print it.
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Playing the Songs |73
Showing the ID number
1 Open the Song Select window.
2 Touch the page menu icon to open the menu, then touch the Show Song
Number item to show (or hide) the ID numbers.
The Song’s
ID number will appear before each Song’s name in the Song
Select window.
Choosing a Song by number
1 Open the numeric keypad.
While in the Song Select window, press the SELECT button.
While in any page of the Song Play (or Style Play) mode, press the SELECT
button twice.
2 Enter the ID number (included in the 0001~9999 range) corresponding to
the Song to be selected, then touch the
OK button to confirm. The Song will
be selected.
If no Song corresponds to the number entered, a message will warn that the
Song is not available.
Viewing the Song’s filename extension
While you can recognize the type of files from the self-explanatory icons
next to their names, you may prefer to also see the filename extension.
Make the filename extension appear
1 Open the Song Select window.
2 Touch the page menu icon, then touch the Show Song Extension menu item
to make the checkmark appear next to it.
The filename extension will appear at the end of each file.
Make the filename extension disappear
Deselect the Show Song Extension menu item.
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Playing a Song
Starting, stopping and controlling the Player
Pa700 features a set of Player controls in the PLAYER section.
Start the Player
Press the PLAY/STOP (
) button.
While the Song is playing, the indicators in the display will show the current
position.
Fast Forward the Song
Press the FAST FORWARD ( ) button once to jump to the next measure
(MIDI Song) or to the next second (MP3 Song).
Keep the FAST FORWARD (
) button pressed to scroll the Song continu-
ously. Release it when you have reached the desired location.
Rewind the Song
Press the REWIND (
) button once to jump to the previous measure (MIDI
Song) or to the previous second (MP3 Song).
Keep the REWIND (
) button pressed to scroll the Song continuously.
Release it when you have reached the desired location.
Pause and resume playback
Press the PLAY/STOP (
) button to stop the Song at the current position.
The button’s indicator will turn off.
Press the PLAY/STOP (
) button again to resume playback. The indica-
tor will turn on again.
Stop the Player and return to the beginning of the Song
Press the HOME (
) button to stop the Player and move to the beginning of
the Song. The button’s indicator will turn off.
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Fade In/Out
You can start and/or stop a Song with a smooth fade-in or fade-out.
Fade in
While the Song is not playing, press the FADE IN/OUT button to light up its
indicator and start with a smooth fade-in.
The Song will start. When the maximum volume is reached, the indicator will
turn off.
Fade out
When the Song is approaching its end, press the FADE IN/OUT button to end
it with a smooth fade-out.
Setting the Fade time
Go to Global > General Controls > Basic to set the Fade In and Fade Out time.
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Playing along with the Song
Playing the keyboard
Play along with the Song
While the Song is playing, play on the keyboard.
Choose different Sounds from the Keyboard Set Library
Choose a different Keyboard Set from the KEYBOARD SET LIBRARY sec-
tion of the control panel, or by touching the KBD area in the Main page.
Choose different Sounds from the Style or SongBook Entry
The latest Style or SongBook Entry you selected contain up to four Keyboard
Set. Choose a different Keyboard Set from the KEYBOARD SET section un-
der the display, or from the Kbd Set pane of the Main page.
Muting the melody
Mute the melody if you are going to play or sing live. This will avoid overlap-
ping between your playing or singing and the internal Sounds.
1 Go to the Song Play > Volume pane.
2 Use the TRACK SELECT button to see the Sound you want to mute.
3 Touch the Play (
) icon in the mixer channel corresponding to the Sound
you want to mute. The Mute ( ) icon will appear.
Saving the Play/Mute status
To make the Play/Mute status of the Song Sounds permanent for all the sub-
sequent MIDI Songs, write it to memory.
Go to the Global > Mode Preferences > Song & Sequencer page, and choose
the Write Song Play Track & FX command from the page menu.
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Muting a Songs Sound with an assignable switch or footswitch
You can mute the melody of a Song by assigning the Song Melody Mute
function to an assignable switch or footswitch. This function mutes a track
defined as the melody track. If the Song has the melody part assigned to the
same track number, you can mute or unmute it by using the assigned switch
or footswitch.
To choose a Song Melody track, go to Global > Mode Preferences > Song &
Sequencer page.
To program the assignable switch, go to the Style Play or Song Play > Pads/
Switches > Switches page.
To program the footswitch, go to the Global > Controllers > Foot page.
Please note that programming an assignable switch will tie the page scroll
command to a particular Keyboard Set or SongBook Entry. On the contrary,
programming the footswitch will offer a global option, that will not change
when choosing a different Keyboard Set or SongBook Entry.
Transpose the Songs to play in an easier key
You may want to play on the keyboard in an easier key, and transpose a Song
in the same key, without transposing the keyboard.
Activate transposition on the Players only
1 Go to the Global > Tuning > Transpose Control page.
2 Activate Transpose on the Player, and deactivate it on the Style and Keyboard
tracks.
Transpose the Songs
Use the TRANSPOSE buttons on the control panel.
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Adjusting the volume levels
Balancing the Songs against the keyboard
While playing, you may want to balance the Keyboard Sounds against the
Songs, to make the soloist stand out of the background or go back in the mix.
Balance the Songs against the keyboard
While the Songs are playing, use the BALANCE knob to balance between the
Songs and the Keyboard (Keyboard Set) Sounds.
Setting the general volume of the MP3 Songs
You can balance the volume of MP3 Songs against that of MIDI Songs and
Styles.
1 Go to the Global > Audio & Video > MP3/Speakers page.
2 Use the MP3 Player > Volume parameter to set the maximum volume of the
MP3 Player.
MP3 Volume Meaning
0 … 100 Max volume in percentage
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Playing all the Songs in a folder
You can play all the Songs in a folder with a single command.
Open the Song Select window from the control panel
Press the SELECT button.
Open the Song Select window from the display
Touch the name of the Song in the display.
Select the folder containing the Songs to play
1 Browse through the files, until you find the folder containing the Songs to
play, and open it.
2 Touch the Play All button to pre-select all the Songs in the folder.
A Jukebox file will be automatically generated and assigned to the Player.
The order in which the Songs will be played back will depend on how they
appear in the
Song Select window.
Play the list of Songs
3 Start and stop the Songs by pressing the PLAY/STOP (
) button.
4 Use the standard PLAYER controls to play, pause, stop, fast forward and
rewind the Songs.
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Move through the Songs
Jump to the next Song in the list by keeping the SHIFT button pressed and
pressing the FAST FORWARD (
) button.
Jump to the previous Song by keeping the SHIFT button pressed and press-
ing the REWIND (
) button.
Press the HOME (
) button to go back to the beginning of the current Song.
Save the list as a Jukebox file
If you want to save the list, go to the Song Play > Jukebox Editor edit page
and save it as a JBX file. (See below for more information).
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Playing the Songs |81
Playing a Jukebox list
Creating and editing a Jukebox list
Create a Jukebox list
1 Go to the Song Play > Jukebox Editor page.
2 If a list of Songs already exists (because you selected an existing Jukebox
file, or used the Song Select > Play All function), touch the Del All button to
delete all from the list.
3 Touch the Add or Insert button to open the Song Select window.
Add will append a Song at the end of the list.
Insert will insert a Song between the selected item and the previous one.
4 While in the Song Select window, browse the MID, KAR and MP3 files in the
folder, and select the Songs to be added.
If you like, you can choose another Jukebox (JBX) file, and add all its Songs
to the Jukebox list you are editing.
5 Confirm by touching the OK button.
6 Continue adding Songs to the list.
Please note that you can only add Songs from the same folder, and that a
Jukebox list can only include up to 127 Songs.
Edit the Jukebox list
Use the Move > Down (
) and Move > Up ( ) buttons on the display to
move the selected Song to a different position in the list.
Touch the Delete button to delete the selected Song from the list.
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Touch the Del All button to delete all Songs from the list.
Save the Jukebox list
1 Touch the Save button to open the Save Jukebox File dialog.
Please note that you can only save the JBX file in the same folder containing
the Song files included in the list. The Jukebox file and Songs will have to be
in the same folder.
2 While in the Save Jukebox File dialog, touch the Text Edit (
) button if
you want to assign the Jukebox file a new name.
If you are saving a new list, the NEWNAME.JBX name is automatically as-
signed, and you can edit it.
Otherwise, the existing name is proposed. If the existing name is not edited,
the old Jukebox file will be overwritten.
3 When done, touch the OK button to confirm.
Playing a Jukebox list
Instead of single Songs, you can assign a Jukebox file to the Player.
Open the Song Select window from the control panel
Press the SELECT button in the PLAYER section.
Open the Song Select window from the display
Touch the name of the Song in the display.
Select the Jukebox file
Browse through the files, until you find the Jukebox (.jbx) file, and open it.
You can quickly locate Jukebox files by their icon (
).
The selected Jukebox list contains pointers to Songs residing in the same
folder as the Jukebox file. Please do not move nor delete the Songs, nor dis-
connect any connected USB storage device containing the Songs.
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Playing the Songs |83
Play the Jukebox list
1 While in the Main page of the Song Play mode, touch the Jukebox tab to
show the Jukebox pane and see the list of Songs contained inside the se-
lected Jukebox list.
2 Touch the name of the Song you want to start from, then touch the Select
button to assign it to the Player.
3 Start and stop the Songs by pressing the PLAY/STOP (
) button.
All the Songs in the list will continue playing one after the other, until you
don’t stop them.
4 Use the standard PLAYER controls to play, pause, stop, fast forward and
rewind the Songs.
Move through the Songs
Touch a different Song in the list, then touch the Select button to jump to
that Song.
Jump to the next Song in the list by keeping the SHIFT button pressed and
pressing the FAST FORWARD (
) button.
Jump to the previous Song by keeping the SHIFT button pressed and press-
ing the REWIND (
) button.
Press the HOME (
) button to go back to the beginning of the current Song.
What if a Song in the list is missing?
If a Song in the list is missing, the Player will stop and a warning message
will appear in the display. Go to the Song Play > Jukebox pane, and select a
different Song.
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10 Lyrics, chords, markers
and score
Reading the lyrics and chords contained in
a Song
Where are lyrics and chords contained?
Inside the MIDI Songs. Lyrics and chords may be contained inside MIDI
Songs as MIDI events.
Inside the MP3 Songs. Lyrics may be contained into MP3 Songs as
ID3/Lyrics3 and ID3/Frames tags.
In TXT files associated to MIDI or MP3 Songs. Lyrics and chords may
be contained in a TXT file having the same name of a MIDI Song or an
MP3 Song, and residing in the same folder. You can even load a text file
while playing a Song or a Style.
In CDG files associated to MP3 Songs. Lyrics and chords may be con-
tained in a CDG file having the same name of an MP3 Song, and resid-
ing in the same folder.
In TXT files linked to a SongBook Entry. A TXT file can be linked to a
SongBook Entry.
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Lyrics, chords, markers and score |85
Reading lyrics and chords
Open the Lyrics page
Press the LYRI CS button on the control panel. The Lyrics page will appear,
and you will see the lyrics assigned to the selected Player.
Read the lyrics
While the Song is playing, lyrics contained in a MIDI or MP3 Song will auto-
matically scroll in the display, in time with the music. Lyrics at the current
position will be highlighted.
Exit from the Lyrics page
When done with the lyrics, press either the LYRI CS or the EXIT button.
Changing the text size
You can choose between two text sizes.
Use the
AA button in the Lyrics page to change the font size.
Showing chords
You can show or hide the chord symbols that might be included as Lyrics
events in the MIDI Songs.
Be sure the Chord button appears pressed in the Lyrics page to see the
chord symbols. Chord symbols (if any) will appear above the lyrics, in time
with the music.
Be sure the Chord button doesn’t appear pressed in the Lyrics page to hide
the chord symbols.
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Chord transposition
When transposing the Song, chord symbols will usually be automatically
transposed. However, be sure Transpose is activated on the Player.
Activate chord transposition on the Player
1 Go to the Global > Tuning > Transpose Control page.
2 Activate Transpose on the Player.
You might want to transpose the chords data in a MIDI Song, by using the
Transpose edit function in Sequencer mode.
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Reading the lyrics and chords loaded as a
textle
If the text has been linked or loaded as a text (TXT) file, it will not scroll au-
tomatically while the Song is playing back. You can manually scroll it in one
of the following ways.
Scroll the text on the display
Scroll the text by using the VALUE control or the vertical scrollbar.
Scroll the text with a footswitch
1 Go to the Global > Controllers > Foot page, and assign the Text Page Next
commands to the footswitch.
2 Return to the Lyrics page, and scroll the text by using the programmed foot-
switch.
Scroll the text with a switch
1 Go to the Style Play or Song Play > Pads/Switches > Switch page, and assign
the Text Page Next commands to one of the assignable switches.
2 Write the changes to a Keyboard Set.
3 Return to the Lyrics page, and scroll the text by using the programmed as-
signable switch.
Please note that programming an assignable switch will tie the page scroll
command to a particular Keyboard Set or SongBook Entry, dedicated to a
particular Song based on an external text file. On the contrary, programming
the footswitch will offer a global option, that will not change when choosing
a different Keyboard Set or SongBook Entry.
Loading a text file with the same name of the Song
Lyrics and chords may be contained in a TXT file having the same name of
a MIDI Song or an MP3 Song. For example, if a ‘MySong.txt’ file exists in the
same folder as the ‘MySong.mid’ file or ‘MySong.mp3’ file, loading this latter
will load the TXT Lyrics file as well.
See
Creating text files (lyrics) on page 359 for more information on how
to create correctly formatted text files.
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Linking text files to SongBook Entries
Lyrics and chords may be contained in a TXT file linked to a SongBook Entry.
The same formatting rules described above apply.
On-the-fly loading of Lyrics and chords from an external text file
When no lyrics or chords are contained or associated to the Style or Song,
you can load a text (TXT) file after having chosen a Style or Song.
Load a TXT file on-the-fly
An empty Lyrics page with a message will appear when you press the LYRIC S
button in one of the following cases:
You are in Style Play mode.
The Song does not contain lyrics and chords.
No external file is associated to the Style or the Song.
In this case, do the following:
Keep the SHIFT button pressed and touch the center of the display. The file
selector will appear, and will let you choose a TXT file to be loaded.
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Reading the lyrics and chords loaded as a
CDG file
CDGs are graphic files that change in time with the associated MP3 Song.
Read the lyrics and chords in the CDG file
Be sure the CDG button appears pressed in the Lyrics page.
Loading a CDG file with the same name of the Song
Lyrics and chords may be contained into MP3 Songs as a CDG graphic file
with the same name of an MP3 Song (MP3+G Song format). For example, if a
“MySong.cdg” file exists in the same folder as the “MySong.mp3” file, load-
ing this latter will load the CDG Lyrics file as well.
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Moving through a Song with the markers
Using the markers
Song Marker events that might be contained in a MID file (that is, a MIDI
Song) can be read by Pa700. They are immediately shown in the Markers
page.
Open the Markers page
While in Song Play mode, press the MARKER button.
Jump to a marker
1 If you like, start the Player by pressing the PLAY/STOP (
) button.
You can jump to a marker even if the Player is not running.
2 When you want to jump to a marker, touch it in the markers list. At the begin-
ning of the next measure, the Song will jump to the saved position.
Make the markers list scroll automatically
Select the Auto Scroll parameter, to let the markers list scroll automatically,
and always let the current marker be shown in the display.
Loop the current section
You can use the markers to repeat a passage you need practicing.
1 Start the Player.
2 When you reach the beginning of the point you need practicing, touch the
Add button to create a first marker.
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Lyrics, chords, markers and score |91
Usually, you will create the marker one or two measures before the actual
starting point.
3 When you reach the end of the point you need practicing, touch the Add but-
ton to create a second marker.
4 Select the first marker, then select the Loop checkbox to repeat (loop) be-
tween the first and second marker.
5 If you no longer need them, delete the markers. In any case, they will be
automatically removed when choosing a different Song or turning off the
instrument.
Creating and editing markers
You can add your own marker points to a MIDI Song, then save them into the
MID file.
Open the Markers page
While in Song Play mode, press the MARKER buttons.
Add markers
1 Start the Player by pressing the PLAY/STOP (
) button.
Markers can be added even while the Player is not running, but adding them
while the Song is running is easier.
2 When you reach the position you want to save as a marker, touch the Add
button.
If you touch Add within the early beats of the measure, the beginning of the
current measure is saved as a marker.
If you touch Add within the last beat of the measure, the beginning of the
following measure is saved as a marker.
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3 Do the same for any following marker.
4 Stop the Player by pressing the PLAY/STOP (
) button.
Delete markers
1 Touch the marker to be deleted in the markers list.
2 Touch the Delete button to delete the selected marker.
3 Save the markers (as described below).
Edit the name and position of a marker
1 Touch the marker to be edited in the markers list.
2 Touch the Edit button to start editing the marker. The Edit Marker window
will appear.
3 While in the Edit Marker window, edit the position and name of the selected
marker.
4 Save the markers (as described below).
Save the markers
Touch the Save Mk button to save all the markers into the MID file.
If you are not in the Markers page, choose the Save Song Marker command
from the page menu.
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Reading the music score
Creating and reading the music score
Create the music score
1 Choose a MIDI Song to play with the selected Player.
2 Press the SCORE button to open the Score page. A score of the selected
track will be generated.
Depending on the content of the track, either notes or chords are shown in
the staff.
Song name Tempo
Selected Player
Chord symbols
Current staff
Lyrics
Current
position
Selected trackView options Clef
Choose a different track
Choose a different track to be seen as music score by using the Trk menu.
Usually, the melody is track #4.
Choose the clef
Choose a different clef by using the Clef menu.
Usually, the correct clef is automatically assigned by the score generator.
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94| Playing and singing
Clef Meaning
Treble Standard Treble clef.
Treble+8 Treble clef with transposition one octave upper.
Treble-8 Treble clef with transposition one octave lower.
Bass Standard Bass clef.
Bass-8 Bass clef with transposition one octave lower.
Exit from the Score page
When done with the score, press either the SCORE or the EXIT button.
Intelligent display of the score
Score generation is smart enough to ‘clean-up’ a track with automatic
quantization, syncopation, key and clef generation. Even non-quantized
tracks will be shown in a very readable way.
If a Key Signature event is found at the beginning of the Song (position
‘001.01.000’ of the Song’s Master track), the correct key signature is also
shown.
Following the Song
You can always see where you are in the score by watching at these indica-
tors:
A red vertical line, showing indicating the current staff in play.
A red triangle, showing the current position.
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Showing lyrics, chords, note names
Read the Lyrics
Touch the Lyrics button to make the lyrics (if available) appear or disappear.
Read the chords
Touch the Chord button to make the chord symbols (if available) appear or
disappear.
Read the note names
Touch the Note button to make the note name appear or disappear next to
each note.
Choosing the chords and note names language
Chords and note names are shown either according to the English (A, B, C…)
or Italian (Do, Re, Mi…) system, depending on the selected language.
Go to the Global > General Controls > Interface page, and use the Language
parameter to change the language.
Muting the selected track
Mute the track if you are going to play or sing it live. This will avoid overlap-
ping between your playing or singing and the internal Sounds.
Touch the Play/Mute (
/ ) button to listen or mute the selected
track.
Saving the Play/Mute status
To make the Play/Mute status of the Song tracks permanent for all the sub-
sequent MIDI Songs, write it to memory.
Go to the Global > Mode Preferences > Song & Sequencer page, and choose
the Write Song Play Track & FX command from the page menu.
Music score and transposition
The Score page shows the actual MIDI notes. Using the TRANSPOSE buttons
or transposing the selected track does not affect the music score.
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11 Searching for files and
other items
Using the Search function
Searching
Depending on the page, you can search for different types of data. For ex-
ample, while in the Media pages you can only search for files, while in Style
Play or Song Play mode you can search for several different types of data
(Styles, Songs, Lyrics…).
The Search function is also available while the Keyboard Set, Sound, Style,
Pad, Voice/Guitar Preset, Sample, Multisample, Drum Sample or File Selector
is open. It is not available in all pages, since sometimes there are no relevant
data to search for a particular page (for example, the Global pages).
Access the Search window
Press the SEARCH (
) button to open the Search window.
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Searching for files and other items |97
Choose the type of data to look for
If needed, use the Type menu to choose the type of item you are looking for.
Choose a storage device and folder
When searching for Files, Songs or Lyrics, you can choose a storage device
and folder where to focus your search. When one of the above types are
chosen, the Browse button will be activated.
1 Touch the Browse button to open the File Selector.
2 Use the Device menu to choose the storage device containing the file you
are looking for. Use the Open and Close buttons to open and close the se-
lected folders. Use the Root button to return to the top level of the device.
3 When you see the folder containing the file you are looking for, touch it, then
touch the Select button to select it and close the File Selector. The name of
the selected folder will be shown in the title bar of the Search window.
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Type the name and start searching
1 Type the name of the item you are looking for. There is no difference be-
tween upper and lower cases (“LOVE” is the same as “Love” or “love”).
2 When finished entering the name, touch the Search button. After a while, the
list of items found will start showing on the display.
The time needed to complete a search depends on the type and size of the
device(s) and the number of items.
Only one search at a time can be carried on. Please wait for the current
search to be completed, or touch the
Stop button to stop the current search
and do a new one.
Stop the Search operation
After you touch the Search button, its name changes to Stop. Touch this
button to stop the ongoing search before all results are found. The name of
the button will revert to Search. Any item found will remain on the display,
until you do a new search.
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Searching for files and other items |99
Exit from the Search window without stopping the Search operation
Touch the Cancel button in the display, or press the EXIT or SEARCH (
)
button on the control panel, to exit from the Search window and carry on
other operations. The search will continue in the background.
Ask info for an item
Touch one of the items found to select it, then touch the Info button to see
relevant information.
Touch OK to close the Info dialog.
Restart the Search operation
Touch the Search (
) icon to return to the main Search page and start
searching again.
Select the item found
1 If you have found what you were looking for, touch its name and then touch
the Select command.
2 If you want to close the Search window without selecting anything, press the
EXIT button. (When a window does not close by itself, it means the Display
Hold is turned on. See Display Hold on page 44).
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A note about searching: the wildcards
While searching, the string entered will be searched as a whole word or
as part of a word. For example, if you entered “love”, the function will find
“Love” and “LoveSong”, or any other word containing the string “love”.
You can use the wildcards “?” (any single character) and “*” (any sequence
of characters) to search exactly for that string. For example, “*love” will find
“MyLove”, but not “LoveSong”. “??love” will find “Mylove” but not “AllLove”.
Also, if you are looking for words that can be spelled in a slightly different
way, you can use the “?” wildcard to find all occurrences; “gr?y” will find out
both “gray” and “grey”.
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|101
PART III:
SONGBOOK
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102| SongBook
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Using the SongBook |103
12 Using the SongBook
Choosing the SongBook Entries
What is the SongBook?
The basic idea behind the SongBook is that you always start from a song.
By choosing an Entry from the SongBook, you choose a template for that
song. Everything you need (style, song, sounds, voice or guitar effects, lyr-
ics, key, tempo value) is there at the touch of a single button.
In other words, the SongBook is the onboard music database, allowing
you to organize the Styles and Songs for easy retrieving. Each Entry of
this database (a ‘song’) may include information like the artist, title, genre,
number, key, tempo, and meter (time signature) of a specified song. When
choosing one of the Entries, the associated Style, MIDI or MP3 Song – as
well as the Style Play or Song Play mode – is automatically recalled. The
Master Transpose value is automatically set. A Voice or Guitar Preset
might also be recalled.
In addition to helping you organize your shows, the SongBook allows you
to assign up to four Pads, and up to four Keyboard Sets to each Entry. Also,
you can link a TXT file to any Entry, to be used as the Lyrics of a song, even
if there are no Lyrics inside the associated MID or MP3 file, or if you prefer
to play the song live with the backing of the Styles.
You can add your own Entries to the SongBook, as well as edit the ex-
isting ones. KORG already supplies some hundred Entries as standard.
Furthermore, the SongBook allows you to create various Set Lists, that
are collections of Entries that will suit your different types of show, and
you can choose with the dedicated buttons on the control panel.
Internal and Direct SongBook
In addition to the internal SongBook, residing in your Pa700, you can also
choose Entries and Set Lists from an external, Direct SongBook, that will
extend your internal database on the fly. How to select it is explained in
The Direct data on page 893.
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104| SongBook
Choosing the SongBook Entries from the Book list
A large database is already included with the instrument. You may browse
through this database and choose a SongBook Entry.
Choose a SongBook Entry
1 While you are in Style Play or Song Play mode, press the SONGBOOK but-
ton to open the Book page.
2 Browse through the Entries.
Use the
scrollbar or the VALUE control to scroll.
Keep the
SHIFT button pressed and touch one of the arrows of the scrollbar
to jump to the previous or next alphabetical section.
3 When the Entry you are looking for appears in the display, touch it to assign
it to the Arranger or the Player.
After choosing the Entry, its name will appear just under the title bar (
N:),
next to the name of the associated Style or Song. The name of the Entry in
the list will appear highlighted.
Name of
the selected
Entry
Selected
Entry
Associated
Style or Song
The associated Style or Song will be recalled.
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Using the SongBook |105
Pads and Keyboard Sets will also be recalled. Keyboard Set #1 will be select-
ed. Any TXT file associated with the Entry will be shown in the Lyrics page. A
Voice/Guitar Preset will also be recalled.
4 Use the START/STOP or PLAY/STOP (
) button to start and stop play-
back of the selected Style or Song.
Identifying the type of Entry
The icons in the Type column will help you identify the Entry.
Type Meaning
Style-based Entry. When chosen, it will select a Style and switch to the Style Play
mode.
MIDI Song-based Entry. When chosen, it will select a Song and switch to the Song
Play mode.
MP3 Song-based Entry. When chosen, it will select a Song and switch to the Song
Play mode.
Direct Entries are surrounded by a bright frame.
Type Meaning
Direct Entry.
Sorting by label/column
On top of the list you can find some labels, each one corresponding to a col-
umn of data (Type, Name, Genre, Key, Bpm, Meter…). You can choose one of
the labels to sort the list according to that type of data.
Change the order of the list
Reorder the items according to a different criterion (Type, Name, Genre,
Key, Bpm, Meter…) by touching the corresponding label on top of the list.
By touching the label again, the order of the items will switch between as-
cending
and descending.
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106| SongBook
Choosing the columns seen in the page
Due to space constraints, not all labels can be seen on top of the lists. You
can decide what to show in the SongBook lists.
Please note that the
Artist and Keyelds of all the supplied Entries have
been intentionally left empty.
Choose one of the label combinations
1 Choose the Preferences command from the page menu to open the
Preferences dialog.
2 Use the Columns menu to choose the set of columns to be shown.
3 When done, touch the OK button to close the dialog.
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Using the SongBook |107
Filtering the Entries
When you are looking for a particular artist, genre or other categories, you
may ‘filter’ the list to only see the type of Entries you are looking for. Please
note that you can also find items inside the SongBook database by pressing
the SEARCH button on the control panel, but while the Search function only
searches for names, the Filter function allows for a more refined search on
multiple parameters at the same time.
Open the Filter dialog
While in the SongBook > Book page, touch the Filter button to open the
Filter dialog.
Edit the filter criteria and activate the filters
1 Touch the Text Edit (
) icon next to the field you want to edit, to open the
virtual keyboard and type the text string you are looking for.
For example, you may want to find all songs containing the word ‘love’ in the
title (in any position in the string). If so, select the Name criterion, and enter
the word ‘love’. Capitals are not relevant for the search.
When done editing the name, confirm by touching the OK button under the
virtual keyboard.
2 Repeat the above step for all the fields you want to include in your filter.
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108| SongBook
3 If you like, select a Meter and/or a range of Tempo values to be included in
your filter criteria.
Delete the filter criteria you don’t need
Touch the Clear button to delete the text string or reset the parameter to a
default value.
Touch the Clear All button to reset all filter criteria.
Confirm the filters
When done editing the filter parameters, touch the OK button to close the
Filter dialog and return to the Book page.
The
Filtered checkbox will be automatically selected, and the filter will be
activated. Only the Entries matching the entered criteria will be seen in the
Book list.
Remove the filters and see all the Entries again
Touch the Filtered checkbox to deselect it.
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Using the SongBook |109
Getting information on the SongBook Entries
You can see some statistical information on the selected SongBook Entry,
to see the name of the Entry, the associated Style or Song, the total number
of Entries in the SongBook database, the number of filtered Entries in the
Book page, the number of available Set Lists, and the number of Entries in
the selected list.
1 While in the SongBook, choose an Entry.
2 Go to the SongBook > Info page.
If you selected a
Style-based Entry:
Name of the
selected Entry
Associated Style
If you selected a Song-based Entry:
Name of the
selected Entry
Song assigned
to the Player
If the Selected Entry (N:) area is blank (---), the selected Entry has been
modified, or no Entry has been selected.
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110| SongBook
Choosing the SongBook Entries by Song Number
You can select a SongBook Entry by entering its unique Song ID Number.
Numbers associated with each Entry can be programmed in any of the
SongBook Entry edit pages. (See Editing the Song Selection Number on
page 123 for more information).
To help you find a SongBook Entry by ID number, you can export a song list
using the
Export as Text File command from the page menu, and print it.
1 To see the numbers while in the Book page, be sure the Num column is
shown.
If it is not shown, choose the
Preferences command from the page menu,
then use the Columns menu to choose one of the options including the Num
column.
2 To select a SongBook Entry by entering its ID number, press the SONGBOOK
button again while you are in any page of the SongBook. The numeric key-
pad will appear, allowing you to enter the ID number corresponding to the
desired Entry.
3 If a Direct SongBook has been selected, and the same number exists in both
lists, you are asked to choose between the Internal and Direct SongBook.
Choose an option and touch OK to confirm.
Choosing the SongBook Entries via MIDI
SongBook Entries can be remotely selected via MIDI. In addition, MIDI mes-
sages can be sent via MIDI when choosing a SongBook Entry. This is useful
to synchronize Pa700 to an external editor or digital music sheet reader (for
example, a dedicate app running on a tablet).
Choosing the Tablet MIDI Preset
The Tablet MIDI Preset programs MIDI channel #16, so that it is used to send
MIDI messages when selecting the SongBook Entries, or to receive MIDI
messages to selecting them from an external device.
Go to the Global > MIDI > General Controls page and choose the Tablet MIDI
Preset.
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Using the SongBook |111
Editing an existing MIDI Preset
You can program or edit your own MIDI Preset for selecting SongBook
Entries. A special MIDI channel used as the Control channel is needed to send
MIDI messages to select the SongBook Entries, or to receive MIDI messages
when selecting them.
Configure the Control channel
1 Go to the Global > MIDI > General Controls page and choose a MIDI Preset to
be used as a starting point.
2 Go to the Global > MIDI > Midi In Channel page, and assign the Control op-
tion to one of the sixteen available MIDI channels (usually one of the higher-
numbered ones, for example #16).
3 Go to the Global > MIDI > Midi Out Channel page, and assign the Control op-
tion to one of the sixteen available MIDI channels (the same as on the MIDI
IN will work fine).
4 When done, save these settings to a new or existing MIDI Preset, by choosing
the Write Midi Preset command from the page menu.
Selecting SongBook Entries via MIDI
When you are ready to remotely select SongBook Entries, switch to the Style
Play or Song Play mode.
At this point, Pa700 must receive on the special Control channel the NRPN
Control Change messages #99 (MSB, with value 2) and #98 (LSB, with value
64) in fast succession, as an initialization string. This string must be sent
only once, unless another NRPN control is sent on the same MIDI channel
before selecting a different SongBook Entry.
After the initialization string has been sent, you must send the selection
string, made of two Control Change messages: CC#06 (Data Entry MSB) for
the thousands and hundreds, and CC#38 (Data Entry LSB) for the tens and
units. The range of the Data Entry controls, in this case, is 0~99 (instead of
the typical 0~127).
The following examples show some typical situations.
Send the following string to select SongBook Entry #77:
Initialization string (CC#99, 98)
Thousands and hundreds (00xx)
Tens and units (xx77)
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112| SongBook
Send the following string to select SongBook Entry #100:
Initialization string (CC#99, 98)
Thousands and hundreds (01xx)
Tens and units (xx00)
Send the following string to select SongBook Entry #2563:
Initialization string (CC#99, 98)
Thousands and hundreds (25xx)
Tens and units (xx63)
Sending MIDI messages when selecting SongBook Entries
When the special Control channel is assigned to one of the MIDI OUT chan-
nels, MIDI messages are sent on this channel when choosing a SongBook
Entry. The messages sent when selecting a SongBook Entry are the follow-
ing:
An initialization string, made of the NRPN Control Change messages #99
(MSB, with value 2) and #98 (LSB, with value 64) in fast succession.
A selection string, made of the two Control Change messages CC#06 (Data
Entry MSB) for the thousands and hundreds, and CC#38 (Data Entry LSB)
for the tens and units. The range of the Data Entry controls, in this case, is
0~99 (instead of the typical 0~127).
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Using the SongBook |113
Using the Set Lists
What are the Set Lists?
Set Lists are selections from the full Book list. They allow for smaller, cus-
tomized lists, suitable for a single gig or your own music preferences. We
already included some example lists, that you can use for your own shows.
Choosing either the Tile View or List View
Set Lists can be used in Tile View or in List View. In Tile View, songs are
shown as pages of tiles, and assigned to the SET LIST buttons on the control
panel. In List View, all songs are shown in a plain list.
Switch between Tile View and List View
1 While in any SongBook page, choose the Preferences command from the
page menu to open the Preferences dialog.
2 Use the Set List Views menu to switch between the Tile View and List View.
3 When done, touch the OK button to close the dialog.
Playing a Set List from the Tile View
The Tile View shows the selected Set List as a set of songs assigned to the
SET LIST buttons on the control panel. Each tile in the display corresponds
to the same numbered button.
Select the Set List
1 Go to the SongBook > Set List page. You can press the SET LIST button to
open this page.
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114| SongBook
2 Be sure you are in Tile View, otherwise choose the Preferences command
from the page menu to open the Preferences dialog, and select it.
3 Use the List pop-up menu to select one of the available Set Lists.
The songs in the selected set are assigned to the
SET LIST buttons on the
control panel.
Choose a page
The songs in the selected Set List are organized in ‘pages’ of nine (each page
matches the SET LIST buttons).
Use the page indicator in the top right corner of the page to go to a different
page inside the selected Set List.
Page indicator
Choose the Set List from the control panel
1 Be sure the SET LIST indicator is turned on.
2 Use the SET LIST buttons to choose the corresponding song from the se-
lected Set List page.
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Using the SongBook |115
Songs are assigned to the buttons whose indicator is turned on. Each row of
tiles corresponds to a group of three buttons. The indicator on the selected
song blinks.
Indicator status Meaning
Off No song assigned.
On Song assigned.
Blinking Song selected.
Choose the Set List from the display
1 Be sure you are in the SongBook > Set List page.
2 Touch one of the tiles in the display, to choose the corresponding song.
Play the Set List
1 Use the START/STOP or PLAY/STOP (
) button to start and stop play-
back of the selected Style or Song.
2 Use the standard Arranger or Player controls to start, pause or stop the
Styles or Songs, or to fast forward and rewind the Songs.
3 Move to the previous or next song by touching the Prev(ious) or Next but-
ton. Move to any other song by pressing a different SET LIST button, or by
touching a different tile.
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116| SongBook
Playing a Set List from the List View
The List View shows the selected Set List as a plain list of songs.
Select the Set List
1 Press the SET LIST button to open the SongBook > Set List page.
2 Be sure you are in List View, otherwise choose the Preferences command
from the page menu to open the Preferences dialog, and select it.
3 Use the List pop-up menu to select one of the available Set Lists.
The list of songs in the selected Set List will appear. (Contrary to the
Tile
View, the songs are NOT assigned to the SET LIST buttons on the control
panel.)
Play the Set List
1 Browse through the Entries in the list.
2 Touch the name of the Entry you want to start from to assign it to the
Arranger or the Player.
3 Use the START/STOP or PLAY/STOP (
) button to start and stop play-
back of the selected Style or Song.
4 Use the standard Arranger or Player controls to start, pause, stop, fast for-
ward and rewind the Styles or Songs.
Move to the previous or next song by touching the
Prev(ious) or Next but-
ton. Move to any other song by touching a different Entry in the list.
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Editing the SongBook |117
13 Editing the SongBook
Creating and editing the SongBook Entries
Creating a new SongBook Entry
You can add your own Entries to the SongBook database.
Choose the Style or Song
1 Go to the Style Play or Song Play mode, depending on the type of Entry you
want to add to the SongBook database.
2 Select the Style or Song to be added to the SongBook.
Assign the Song to Player 1 (only Songs assigned to Player 1 will be saved to
the SongBook Entry).
Choose the Sounds, the Effects and the Pads
Choose the Keyboard Sounds, the Effects, the Pads, and adjust any relevant
parameter the way you prefer for your performance.
A snapshot of the current situation will be saved into the Entry. Keyboard
and Accompaniment Sounds and Effects, Volume levels, Play/Mute status,
the Split status and position, the Octave and Master Transpose, the selected
Style Element, the selected Keyboard Sets and Pads, the Voice or Guitar
Preset (and its Global status) will be saved in the Entry.
The current Keyboard Sounds and their settings will become Keyboard Set
#1.
Please note that changes to a MIDI Song’s Sounds will not be saved in the
SongBook Entry. Only the data included in the MID file will be used. To edit
the Song, edit the MID file in
Sequencer mode.
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118| SongBook
Create a new SongBook Entry
1 Keep the SONGBOOK button pressed for about one second to create a new
SongBook Entry. The Write Song dialog will appear.
As an alternative, go to one of the SongBook Entry edit pages, and touch the
New Song button, then the Write button.
2 While in the Write Song dialog, touch the Text Edit ( ) icon if you want to
edit the name of the Entry, then touch OK to save the Entry to the SongBook
database.
Editing an existing SongBook Entry
Choose an existing SongBook Entry
1 Choose a SongBook Entry from the SongBook > Book or SongBook > Set
List page.
Change the Sounds, the Effects and the Pads
Press the EXIT button to exit the SongBook, and choose different Keyboard
Sounds, Effects and Pads. Adjust any relevant parameter the way you prefer
for your performance. Choose a different Voice or Guitar Preset if you like,
and select the Global checkbox if you want to use the Global preset.
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Editing the SongBook |119
Save over the existing SongBook Entry
1 Go to one of the SongBook Entry edit pages, and touch the Write button to
save the settings into the selected SongBook Entry.
Touch to Write the
SongBook Entry
2 Choose the Rename/Overwrite option to write over the selected Entry.
If you prefer to create a new Entry, choose the
New Song option instead.
3 If you want to change the Entry’s name, while in the Write Song dialog touch
the Text Edit ( ) icon, then touch OK to save the Entry to the SongBook
database.
Saving different Styles or Songs
With each SongBook Entry, a reference to a Style or Song is saved. When
editing an Entry, you can change it with a different Style or Song.
1 Choose the SongBook Entry to be edited.
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120| SongBook
2 Go to the SongBook > Write page, and touch the Style/Song > Select button
to open the Style Select or Song Select window.
Touch to choose a
different Style or
Song
3 Choose a different Style or Song.
The
Style/Song area will show the Style or Song you just selected.
Replaced Style or
Song
4 Be sure the Style/Song > Write checkbox is selected, to save the new Style
or Song and replace the older one.
5 If you don’t want to replace the Keyboard Sets or Voice/Guitar Preset, be
sure the other Write checkboxes are not selected.
6 Touch the Write button to save over the existing SongBook Entry.
Saving different Keyboard Sets
With each SongBook Entry, up to four Keyboard Sets are saved. When edit-
ing an Entry, you can replace the older Keyboard Sets with new ones.
1 Choose the SongBook Entry to be edited, and press the EXIT button to exit
the SongBook.
2 Edit the Keyboard Sounds.
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Editing the SongBook |121
3 Go to the SongBook > Write page.
4 Select the Keyboard Set > Write checkbox to save the new Keyboard Sets
instead of the older ones.
5 Choose a single Keyboard Set location to save the Keyboard Sounds to the
selected Keyboard Set inside the SongBook Entry. After choosing the target
location you can give the Keyboard Set a new name.
6 If you don’t want to replace the Style or Song, or the Voice/Guitar Preset, be
sure the other Write checkboxes are not selected.
7 Touch the Write button to save over the existing SongBook Entry.
8 If you want to save more Keyboard Sets, repeat the above procedure for the
other Keyboard Set locations inside the SongBook Entry.
Saving a different Voice or Guitar Preset
With each SongBook Entry, a reference to a Voice or Guitar Preset is saved
(depending on the audio input that was selected when creating the SongBook
Entry). When editing an Entry, you can replace it.
1 Choose the SongBook Entry to be edited, and press the EXIT button to exit
the SongBook.
2 Go to the Style Play/Song Play > Mic or Guitar pane and choose a Voice
or Guitar Preset. Select the Global checkbox if you want to use the Global
preset.
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122| SongBook
3 Go to the SongBook > Write page. You will see the Voice or Guitar Preset has
been replaced.
4 Select the Voice/Guitar Preset > Write checkbox to save the new Keyboard
Sets instead of the older ones.
5 If you don’t want to replace the Style or Song, or the Keyboard Sets, be sure
the other Write checkboxes are not selected.
6 Touch the Write button to save over the existing SongBook Entry.
Saving different Pads
With each SongBook Entry, a reference to four Pads is saved. When editing
an Entry, you can save or replace the selected Pads.
1 Choose the SongBook Entry to be edited, and press the EXIT button to exit
the SongBook.
2 Go to the Style Play/Song Play > Pads pane to choose up to four Pads.
3 Go to the SongBook > Write page.
4 If you don’t want to replace the Style or Song, the Keyboard Sets, or the
Voice/Guitar Preset, be sure the Write checkboxes are not selected.
5 Touch the Write button to save over the existing SongBook Entry.
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Editing the SongBook |123
Editing the Song Selection Number
Each SongBook Entry can have a unique ID number (up to 9,999). You can
type them to quickly recall an Entry (see Choosing the SongBook Entries by
Song Number on page 110 for more information).
To help you find a SongBook Entry by ID number, you can export a song list
using the
Export as Text File command from the page menu, and print it.
Edit the Song Selection Number
Go to the SongBook > Write page (or any other SongBook Entry edit page),
and edit the Number field.
Assigning a number is not mandatory, but may help in organizing the Entries.
For example, you may use the different 100s to create a different way of cat-
egorizing your entries by genre or age.
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124| SongBook
Editing the database tags
The SongBook is a database. You can add to each SongBook Entry special
archival data, or tags, that will later help in retrieving specific types of songs
by using the SongBook > Book > Filter function.
1 Choose the SongBook Entry to be edited.
2 Go to the SongBook > Tags page.
3 Edit the SongBook Entry’s database tags.
Tag Style-based Entry MID-based Entry MP3-based Entry
Genre Music genre associated with the Entry.
Artist Name of the artist of the song associated with the Entry.
Key Info Original key of the Entry. The first field is the Root, the second one is the
Major/minor mode.
Tempo/BPM Song’s Tempo. This may change, if a Tempo Change event is included within
the associated resource.
You can manually change this value by using the TEMPO buttons on the
control panel. Any change will only be shown after saving the Entry.
Original Tempo of the
Style.
Original starting Tempo
of the MID file.
Always zero (original
Tempo of the MP3
Song).
Meter Info Song’s Meter (or ‘Time Signature’). This may change, if a Meter Change event
is included within the associated resource.
M.Transp.
(Master
Transpose)
Song’s Master Transpose value. When the Entry is selected, the Master
Transpose of the whole instrument is automatically changed. The Master
Transpose value saved in the SongBook Entry overrides any Master
Transpose setting contained in the associated resource.
You can manually change this value by using the TRANSPOSE buttons on the
control panel. Any change will only be shown after saving the Entry.
4 Touch the Write button to save over the existing SongBook Entry.
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Editing the SongBook |125
Editing the Style controls (Synchro/Memory)
With Style-based Entries, you can memorize the status of the Style’s Synchro
and Memory function status.
1 Choose the SongBook Entry to be edited.
2 Go to the SongBook > Controls/Lyrics page.
3 Edit the SongBook Entry’s Style controls.
Syncro Start /
Synchro Stop /
Memory status
Meaning
Unchanged When choosing this SongBook Entry, the status of the corresponding
function will be left unchanged.
Off When choosing this SongBook Entry, the status of the corresponding
function will be turned off.
On When choosing this SongBook Entry, the status of the corresponding
function will turned on.
4 Touch the Write button to save over the existing SongBook Entry.
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126| SongBook
Linking a text file to the SongBook Entry
You can add Lyrics to any Entry as a linked TXT file. Since there is no auto-
matic synchronization between this type of Lyrics and the associated Style
or Song, you must scroll them manually (as explained in Reading the lyrics
and chords loaded as a text file on page 86).
Link Lyrics as a TXT file
1 Choose the SongBook Entry to be edited.
2 Go to the SongBook > Controls/Lyrics page.
3 Touch the Browse button to open the file selector, and choose a TXT file to
be linked to the current SongBook Entry.
After selection, the name of the linked text file will appear in the
Linked
*.TXT area.
Unlink the TXT file
While in the same page, touch the Reset button.
Deleting a SongBook Entry
1 While in the SongBook > Book page, select the song to be deleted.
2 Go to any of the SongBook Entry edit pages, and touch the Del Song button
to delete the selected song.
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Editing the SongBook |127
Creating and editing the Set Lists
Enabling Set List editing
Editing the Set Lists is not usually available, to protect Set Lists from ac-
cidental changes.
Enable Set List editing
While in the SongBook, select the Enable Set List Edit command from the
page menu.
If you will prefer to protect the Set Lists again after editing, deselect the
Enable Set List Edit command from the menu.
When the list can be edited, a new set of buttons will appear at the bottom
of the page.
Creating or editing a Set List
Create a new, blank Set List
1 Go to the SongBook > Set List page, then touch the New List button.
2 If a Direct SongBook has been selected, you are asked to choose between
the Internal and Direct SongBook. Choose an option and touch OK to con-
firm.
The Internal Set Lists will use Internal Entries, while the Direct Set Lists
will only use Direct Entries. This way, the list will always find the associated
Entries.
The new list will be automatically selected.
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128| SongBook
Select a Set List for editing
1 Go to the SongBook > Set List page. Choose either the List View or Tile View.
2 Use the List pop-up menu to select the Set List to edit.
Add Songs to the selected Set List
1 Go to the SongBook > Book page.
2 Browse through the songs in your SongBook database.
3 When you see the song you are looking for, touch it, then touch the Add to
list button to add it to the selected Set List.
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Editing the SongBook |129
Move or delete songs from the selected Set List
1 Go to the SongBook > Set List page, and touch the song you want to move
or remove from the list.
2 Edit the list.
Use the Move > Down (
) and Move > Up ( ) buttons on the display to
move the selected Song to a different position in the list.
Touch the Del Song button to delete the selected song from the Set List (the
song will not, however, be deleted from the Book list).
Save the Set List
1 While in the SongBook > Set List page, touch the Write button to open the
Write List dialog.
2 While in the Write List dialog, touch the Text Edit ( ) icon if you want to
assign the Set List a new name. When done editing the name, confirm by
touching the OK button under the virtual keyboard.
3 Choose the Rename/Overwrite option to write over the selected Set List. If
you prefer to create a new Set List, choose the New List option instead.
4 Touch the OK button to confirm saving.
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130| SongBook
Deleting a Set List
1
While in the SongBook > Set List page, use the List pop-up menu to select
the Set List to delete.
2 Touch the Del List button to delete the selected Set List (the songs it con-
tains will not be deleted from the Book list).
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Editing the SongBook |131
Deleting all the SongBook Entries and Set
Lists
You may want to create you own Book list, removing all the default Entries
and Set Lists.
1 Go to any of the SongBook pages.
2 Choose the Initialize SongBook command from the page menu, and confirm.
Please note that this operation will permanently delete all the Entries and
the Set Lists. To restore the original factory data, use the
Factory Restore
command in the Media > Utility page, and only select the SongBook.
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132| SongBook
Using the SongBook with a personal
computer
Additional software has been created to work together with the SongBook.
Editing the SongBook with SongBook Editor
You can use KORG’s own SongBook Editor to edit single Entries, the SongBook
database and the Set Lists on a Windows PC. With SongBook Editor you can
comfortably view and edit a SongBook file on your PC.
Using a tablet as a SongBook extension
You can synchronize Pa700 to an external editor or digital music sheet reader
(like BauM Software’s SongBook+ for the iPad or Zubersoft’s MobileSheets
for Windows and MobileSheetsPro for Android). Please refer to the devel-
oper’s documentation for further information about these software applica-
tions.
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|133
PART IV:
CUSTOMIZING
AND EDITING
THE SOUND
SETS
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134| Customizing and editing the Sound sets
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Customizing the Keyboard Sets |135
14 Customizing the
Keyboard Sets
Playing different Sounds with the left and
right hand
Splitting the keyboard
Split the keyboard into a Lower (left hand) and Upper (right hand) part
Press the SPLIT button on the control panel to light up its indicator. The
keyboard will be divided into a Lower (left hand) and Upper (right hand) part.
Upper
Lower
Remove the split and play the Upper Sounds over the full keyboard range
Press the SPLIT button again to turn its indicator off. The Upper Sounds will
play on the full keyboard range, as in an acoustic piano.
Upper
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136| Customizing and editing the Sound sets
Split, Keyboard modes, Sounds
When changing the SPLIT status, the number of Sounds you hear may
change.
SPLIT
indicator
Keyboard
mode
Left hand (Lower) Sounds Right hand (Upper) Sounds
Off Full No Lower Sound Up to three Upper Sounds as-
signed to the full extension of
the keyboard
On Split A single Lower Sound assigned
to the left hand
Up to three Upper Sounds as-
signed to the right side of the
keyboard.
Changing the local (or temporary) split point
You can choose a different point where the keyboard is split into an Upper
and a Lower part. This is called the split point.
Change the local (or temporary) split point from the control panel
1 Keep the SPLIT button pressed to open the Split Point dialog.
2 Play the lowest note of the Upper (right hand) part on the keyboard.
Change the local (or temporary) split point from the display
1 While in the Main page, touch the Split tab to see the Split pane.
2 Touch the keyboard diagram in the display, then play the lowest note of the
Upper (right) part on the keyboard.
As an alternative, touch the
Split Point parameter to select it, and use the
VALUE control to select the new split point.
When you change the split point, the Global parameter is automatically de-
selected (see ‘Global’ and ‘local’ (or temporary) split point on page 138).
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Customizing the Keyboard Sets |137
Memorize the local split point
The local split point can be memorized into a Keyboard Set. Each Keyboard
Set associated to a Style or SongBook Entry can have a different split point.
Write the changes to a Keyboard Set.
Changing the global split point
The global split point is both the general setting you use when there is no
‘local’ split, and a ‘template’ from which to start setting the various local split
points saved into the Keyboard Sets. You can change it and use it as the main
split point of the instrument. Some Keyboard Sets might override the global
split point with their memorized local split points.
Change the global split point
1 Go to the Global > Mode Preferences > Style page.
As an alternative, keep the
SHIFT button pressed and press the ST YLE PL AY
button to open the Style page.
2 Touch the keyboard diagram in the display, then play the lowest note of the
Upper (right hand) part on the keyboard.
As an alternative, touch the
Split Point parameter to select it, and use the
VALUE control to select the new split point.
3 Press the EXIT button to return to the previous page.
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138| Customizing and editing the Sound sets
‘Global’ and ‘local’ (or temporary) split point
You can choose a ‘global’ split point that is not changed when choosing a
different Keyboard Set. Or you can choose a ‘local’ split point that is better
suited to the individual Keyboard Set, and can change when selecting it.
The ‘local’ split point is just temporary, and only becomes permanent when
you write a Keyboard Set.
To change the type of split point, select or deselect the
Global parameter in the Split Point dialog.
Global Split Split type Meaning
On (Selected) Global Leave this box checked to use the global split point. This
is the general setting from which you can start program-
ming the local settings.
Off (Deselected) Local
This box is automatically deselected when you start pro-
gramming a local split point in the Main page. The local
split point can be written into a Keyboard Set. Use it when
you need a particular split point for a particular Sound set.
Parts, tracks, channels
On the keyboard, Sounds are assigned to one of the keyboard parts
(Upper, Lower). In Styles and MIDI Songs, Sounds are directly assigned
to the Arranger or Sequencer tracks, where cycling patterns or recorded
sequences play them. Tracks are the equivalent of recorder tracks, with
the associated mixer channels. In fact, Pa700 does include a recorder and
a digital mixer!
Sounds/Tracks
Upper
Lower
Recorded Tracks
Mixer Channels
Upper
Lower
1,2,3
1,2,3
Pads
1,2,3,4
Style
Bs,Dr,Acc1…5
Song
1,2,3…16
Pads
1,2,3,4
Style
Bs,Dr,Acc1…5
Song(s)
1,2,3…16
MIDI Song
1,2,3…16
MP3 Song
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Customizing the Keyboard Sets |139
Playing two or three Sounds at the same
time
You can play up to three layered Sounds on the keyboard. This is useful to
add, for example, a layer of Strings or Synth Pads to the Grand Piano sound.
The Sounds will be assigned to the Upper part of the keyboard.
When the
SPLIT button indicator is turned off (Full Keyboard mode), the
Upper parts will play on the full range of the keyboard, as it happens on an
acoustic piano. Otherwise (Split Keyboard mode), you will play the Upper
Sounds with the right hand.
Upper
Upper
Lower
Turn the selected Sound on or off from the display
If the Sound you want to mute is in Play, touch the Play/Mute icon to set it
to Mute.
If the Sound you want to hear is in Mute, touch the Play/Mute icon to set it
to Play.
Memorize the Sound status
Write the changes to a Keyboard Set.
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140| Customizing and editing the Sound sets
Choosing different Sounds
You can assign different Sounds to the keyboard. The new combination of
Sounds can then be written into a Keyboard Set.
Follow the same procedure when choosing Sounds for the other Sound sets
(Accompaniment and MIDI Song tracks, that can be written into the Style
Settings or a MIDI Song).
Open the Sound Select window from the display
1 Be sure to be in the main page of the Style Play or Song Play mode. If you
are not there, press either the ST YLE PL AY or the SONG PLAY buttons in
the control panel.
2 Touch the name of the Sound you want to change to select it.
3 Touch a second time the name of the Sound you want to change.
Choose a Sound
1 Browse through the Sounds in the Sound Select window.
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Customizing the Keyboard Sets |141
To choose one of the available types of Sound, touch the buttons at the top
of the window.
Type of Sound Meaning
Factor y Standard Pa700 Sounds, that cannot normally be modified. These are
the richest, most modern Sounds of the whole collection.
Legacy Legacy Sounds allowing for greater compatibility with older Pa-Series
instruments.
Local Some models could include Local-type Sounds, that are Factory Sounds
customized for a particular country.
GM/XG Sounds allowing for full compatibility with MIDI Songs based on General
MIDI and XG Sounds and Drum Kits.
User Locations where you can load new Sounds and Drum Kits from an
external device, or save new or edited Sounds and Drum Kits.
To choose a different group of Sounds, touch one of the tabs on the sides
of the window.
To choose one of the available pages in the selected Sound group, touch one
of the P1…Px tabs at the bottom of the window.
2 Touch the name of the Sound you want to choose.
3 If you want to close the Sound Select window (and it does not close by itself),
press the EXIT button. (When a window does not close by itself, it means the
Display Hold is turned on. See Display Hold on page 44).
Memorize the assigned Sounds
Write the changes to a Keyboard Set.
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142| Customizing and editing the Sound sets
Mixing the Keyboard Sounds
Adjusting the Sound’s volume
At its core, Pa700 is a mixer. As with any mixer, you can adjust the volume
level of each Sound, therefore changing the balance between the different
Sounds on the keyboard.
Adjust a Sounds volume from the display
1 While in the Main page, touch the Volume tab to select the Volume pane.
Accompaniment
Groups
Keyboard Sounds
2 Touch the mixer channel whose volume level you want to change.
3 Keep the virtual volume slider held on the screen, and drag it to the desired
level.
As an alternative, use the
VALUE control to change the volume level of the
selected channel.
4 Keep the SHIFT button pressed, and use the TEMPO +/- buttons to propor-
tionally change the volume of all the similar parts.
For example, changing the volume of any of the
UPPER sliders proportion-
ally changes the volume of all the Upper Sounds.
Memorize the Sound’s mix
Write the changes to a Keyboard Set.
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Customizing the Keyboard Sets |143
Turning the Sounds on or off from the Volume pane
Sounds can be muted, in case you don’t want to hear them in the mix.
Select the mixer channel
Select the mixer channel to turn on or off.
Turn a channel off (Mute)
Touch the Play icon (
) in the mixer channel corresponding to the Sound
to mute ( ).
Turn a channel on (Play)
Touch the Mute icon (
) in the mixer channel corresponding to the Sound
to play ( ).
Memorize the Sound status
Write the changes to a Keyboard Set.
Soloing a Sound
You can listen to a single Sound in solo, to understand how it sounds out of
the mix.
Solo a Sound
While the Volume pane is shown, keep the SHIFT button pressed, and touch
the mixer channel that you want to listen in solo.
In
any page where it appears, you can touch the mixer channel correspond-
ing to the Sound to isolate.
When this function is activated, the ‘Solo’ warning will flash on the page
header.
Solo a Sound via menu command
As an alternative, you can solo a Sound using a menu command.
1 While in any page where the name of the Sound or the mixer channel cor-
responding to the Sound to listen in solo appears, touch it to select it.
2 Choose the Solo Track command from the page menu.
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Deactivate Solo
Do one of the following:
While in any page where the mixer channels appear, keep the SHIFT button
pressed, and touch the mixer channel that is currently in solo.
Choose the Solo Track command from the page menu to deselect it.
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Transposing the Upper Sounds to a
different octave
All Upper Sounds can be transposed to an upper or lower octave at the press
of a single button. The current octave transposition is shown next to the
Sound name.
Octave
Transpose the Upper Sounds one octave up
Press the UPPER OCTAVE + button on the control panel.
Transpose the Upper Sounds one octave down
Press the UPPER OCTAVE - button on the control panel.
Reset the octave transposition
Press both UPPER OCTAVE buttons together.
Memorize the Sound transposition
Write the changes to a Keyboard Set.
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Using the Ensemble to add harmony
There are several types of Ensemble, but with most of them what you play
with your right hand will be harmonized with the chords you play with your
left hand.
Turning the Ensemble on or off
Turn the Ensemble function on
1 Be sure the SPLIT indicator is turned on.
2 Press the ENSEMBLE button to light up its indicator.
Play chords with your left hand, and a melody with your right hand. You will
hear the chord notes added to the melody.
Turn the Ensemble function off
Press the ENSEMBLE button again to turn its indicator off.
Choosing an Ensemble type
Select a different harmonization style
1 Go to the Style Play > Keyboard/Ensemble > Ensemble page.
As an alternative, keep the
SHIFT button pressed, and press the ENSEMBLE
button to open the Ensemble page.
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2 Use the Type parameter to choose an Ensemble type.
Ensemble type Meaning
Duet Adds a single note to the melody.
Close Adds a closed-position chord to the melody.
Open 1 Adds an open-position chord to the melody.
Open 2 As the above, but with a different chord shape.
Block Block harmonization – very typical of jazz music.
Power Ensemble Adds a fifth and an octave to the melody, as heard in hard rock.
Third Up This option adds a third over the melody note (depending on the recog-
nized chord).
Fourths LO Typical of jazz, this option adds two perfect fourths under the melody.
Fourths UP As the above, but with notes added over the melody.
Fifths This adds two fifths below the original note.
Octave Adds an octave to the melody.
Dual This option adds to the melody line a second note, at a fixed interval set
with the “Note” parameter. When selecting this option, a transposition
value appears (-24...+24 semitones to the original note).
Brass Typical Brass section harmonization.
Reed Typical Reed section harmonization.
Trill When two notes are played on the keyboard, this option trills them. If
three or more notes are played, only the last two are trilled. You can set
the trill speed by using the Tempo parameter (see below).
Repeat The played note is repeated in sync with the Tempo parameter (see be-
low). When playing a chord, only the last note is repeated.
Echo As the Repeat option, but with the repeated notes fading away after the
time set with the Feedback parameter (see below).
AutoSplit1 If more than a single Upper Sound is in play, the Upper 1 Sound plays the
melody in mono, while the other Upper Sounds play the chord notes.
If only the Upper 1 Sound is in play, it plays polyphonically all the chord
notes.
AutoSplit2 Similar to AutoSplit1, but the Upper 1 Sound always plays the uppermost
note.
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3 When they appear, adjust the additional parameters.
Additional
parameters
How it works Value
Note Velocity Velocity (dynamics) difference between the melody played
with your right-hand and the added harmonization notes.
-10…0
Tempo Note duration for the Trill, Repeat or Echo Ensemble options.
This is in sync with the Tempo value.
1/23…4/4
Feedback Repetitions of the original note/chord when the Echo option
is selected.
1…8
4 Use the Ensemble Track Assign parameter to set the Ensemble function for
each of the Upper Sounds.
Ensemble Track
Assign
Meaning
Off No harmonization
Normal This Sound is included in the harmonization
Mute This Sound only plays the Ensemble notes, but not the original note.
Exit the Ensemble settings page
Press the EXIT button to return to the previous page.
Memorize the Ensemble settings
Write the changes to a Keyboard Set.
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15 Advanced editing of the
Sound sets
The editing procedure
A – Choose a Sound set
Sound sets are groups of Sounds that are selected all at the same time.
Sound set Type
Keyboard Sets
(from the library)
Sounds assigned to the keyboard, saved in the KEYBOARD SET
LIBRARY.
Keyboard Sets
(from a Style)
Sounds assigned to the keyboard, saved in the KEYBOARD SET sec-
tion and selected with the Styles.
Keyboard Sets (from a
SongBook Entry)
Sounds assigned to the keyboard, saved in the KEYBOARD SET sec-
tion and selected with the SongBook Entry.
Style Settings Sounds for the Accompaniment tracks, selected with the Style.
MIDI Song (in Song
Play mode)
Sounds manually assigned to the tracks of any MIDI Song selected
in Song Play mode. You can select these Sounds, but not save them.
MIDI Song (in
Sequencer mode)
Sounds selected by the Program Change messages contained inside
a MIDI Song. You can edit and save these messages in Sequencer
mode.
Choose from the library a Keyboard Set whose Sounds and settings to edit
Press either the STYLE PLAY or SONG PLAY button, then choose from the
KEYBOARD SET LIBRARY section the Keyboard Set whose Sounds you
want to edit.
Choose from a Style the Keyboard Set whose Sounds and settings to edit
Press the STYLE PLAY button, then choose a Style, then the Keyboard Set
(from the KEYBOARD SET section) whose Sounds you want to edit.
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150| Customizing and editing the Sound sets
Choose from a SongBook Entry the Keyboard Set whose Sounds and set-
tings to edit
Press the SONGBOOK button and choose a SongBook Entry; or press one
of the SET LIST buttons to choose the corresponding SongBook Entry. Then
choose the Keyboard Set (from the KEYBOARD SET section) whose Sounds
you want to edit.
Choose a Style whose Sounds and settings to edit
Press the STYLE PLAY button, then choose the Style whose Sounds you
want to edit.
Choose Sounds for the Song Play mode
Press the SONG PLAY button, then choose any MIDI Song from disk. These
changes will not be saved to the Song, and will only serve for on-the-fly cus-
tomization.
Choose a MIDI Song whose Sounds and settings to edit
Press the SEQUENCER button to go to the Sequencer mode, then choose
from disk (or create by recording it) the MIDI Song whose Sounds you want
to edit.
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B – Access editing
1 Press the MENU button to access editing and see the edit menu.
2 Choose an edit section and edit page to access the parameters.
C – Choose a Sound to edit
Most editing is to be done on the selected Sounds.
Switch between the Keyboard and Style or Song Sounds
Repeatedly press the TRACK SELECT button. The display will cycle between
the Keyboard and the Style or Song Sounds.
Select the track/channel to edit
Touch the individual track/channel to select it.
Selected
mixer
channel
D – Save the changes
When finished editing, write the changes to a Sound set. This will be ex-
plained at the end of the relevant chapters.
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Mixing the Sounds
The Volume/Pan page is the internal digital mixer of the instrument.
Setting the Volume and Play/Mute status
Access the Volume/Pan page
Go to the Mixer/Tuning > Volume/Pan page, and find the Volume and Play/
Mute controls.
Set the individual Sound’s Volume
Keep a virtual volume slider held on the screen, and drag it to the desired
level.
As an alternative, use the
VALUE control to change the volume level of the
selected mixer channel.
Volume Meaning
0…127 Volume level in MIDI values
Change the play/mute status of the individual Sound
Repeatedly touch the Play (
) or Mute ( ) icon in the mixer channel cor-
responding to the Sound whose status to change.
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Linking the Upper Sound volume sliders
The Upper Sound volume sliders can be linked together, to proportionally
change all Upper Sounds with a single slider.
1 Go to the Mixer/Tuning > Volume/Pan page.
2 Select or deselect the Upper Volume Link checkbox.
Upper Volume Link Meaning
On When you change the volume of one of the Upper Sounds, the vol-
ume of the other Upper Sounds is changed proportionally.
Off You only move a single volume slider.
Setting the Pan
The Pan (panorama) is the Sound’s position in the stereo field.
1 Go to the Mixer/Tuning > Volume/Pan page, and find the Pan controls.
2 Keep the Pan knob held on the screen, and move it to the desired level.
As an alternative, use the
VALUE control to change the value of the selected
knob.
Pan Meaning
L- 6 4 L- 1 Left
C 00 Center
R+1 … R+63 Right
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Adding effects
The FX processors
Pa700 includes both insert and master effects (‘effect’ is often abbreviated
as FX).
Insert effects (IFX) are assigned to a single Sound, and process the whole
signal passing through. The most common insert effects are amp simula-
tors, chorus or flanger, overdrive and distortion pedals, compressors, etc.
Insert effects are pre-fader, so the volume level of the mixer channel will not
change the level of the signal entering the effect.
Master effects (MFX) are effects shared by several different Sounds, that
can be mixed in at different levels. The most common master effects are
delays and reverbs. Master effects are post-fader, so the volume level of the
mixer channel will change the level of the signal entering the effect.
Each group of Sounds/channels can go to a different group and number of
effects.
Sound/Channel FX
Group
Insert FX Master FX
Keyboard FX B One (1), assigned to a single
Sound.
Two (2), shared between all
Sounds.
Accompaniment FX A Up to two (2), freely assignable
to any Sound. Up to two (2) ef-
fects can be assigned to a single
Sound.
Two (2), shared between all
Sounds.
Drum Families
(DF)
FX A Up to two (2), freely assignable
to any Drum Family. Up to two
(2) effects can be assigned to a
single Drum Family.
Drum Families can be processed
by their own Insert FXs. The
Drum Kit can then be further
processed by its channel’s Insert
FXs.
The total number of Insert FXs
available for Drum Families,
the Drum Kit and the other
Accompaniment Sounds is two
(2).
Two (2), shared between all
Sounds.
Drum Families can set their own
send level to the Master FXs.
Then, the Drum Kit has its own
send levels.
Pad FX A Two (2), shared between all
Sounds.
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Sound/Channel FX
Group
Insert FX Master FX
MIDI Song FX A Up to two (2), freely assignable
to any Sound. Up to two (2) ef-
fects can be assigned to a single
Sound.
Two (2), shared between all
Sounds.
MIDI Song made
with a Pa700
or a KORG Pa-
Series instru-
ment
FX
A,B
Up to two (2), freely assignable
to any Sound. Up to two (2) ef-
fects can be assigned to a single
Sound.
Two (2), shared between all
Sounds.
You can assign to the master effect processors any type of available effects,
but we found it convenient to arrange them, most of the times, in the follow-
ing way:
Master FX Type of effect
A1 Reverb processor for the Accompaniment and MIDI Song Sounds
A2 Modulating FX processor for the Accompaniment and MIDI Song Sounds
B1 Reverb processor for the Keyboard Sounds
B2 Modulating FX processor for the Keyboard Sounds
All the effects in Pa700
Pa700 includes a powerful multi-effect processor for the internal Sounds.
These effects contribute to make the final sound of the instrument, adding
vibe and a sense of the space. There are up to three insert and four master
effects, to which the Sounds can be sent from their internal mixer channel.
At the end of the audio path there are a Limiter and Master EQ, used to
process both Sounds and MP3 Songs, and give more punch and refinement
to the final, produced sound going to the audience.
In addition to the above, Pa700 also includes a multi-effect processor for
the microphone, called the Voice Processor, or as an alternative one for
the guitar called the Guitar Processor. These incredible effects can be
accessed directly from the controls of this instrument, without having to
patch-in any external effect processor.
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Choosing (and viewing) the FX group
In Style Play and Song Play mode, the FX group is fixed and cannot be
changed (you can only see it). In Sequencer mode you can freely choose it
for each Song track.
1 Go to the Mixer/Tuning > Insert FX or FX Send page.
FX group
FX group
2 See, or choose the FX group (this latter is only possible in Sequencer mode).
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Activating and choosing the insert effects
Each Sound can go to one or more insert effect processors.
Activate the insert effects
1 Go to the Mixer/Tuning > Insert FX page.
FX group
FX on/off
Selected FX
type
2 Turn on or off the insert effect(s) assigned to a Sound.
Choose the insert effects
1 While in the Insert FX page, touch the name of the selected effect type, or
the ‘x symbol under the On/Off button, to open the FX Edit page.
Selected FX
FX edit parameters
FX mix and modulation
2 Use the pop-up menu on top of the page to choose an effect.
3 If needed, edit the effect parameters, as described in the part of the manual
dedicated to the Effects.
You can adjust the Wet/Dry mix of the insert effects, but we suggest not to
touch it, unless you are editing the effects.
4 When finished editing, press the EXIT button to return to the previous page.
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158| Customizing and editing the Sound sets
Activating and choosing the insert effects for the Drum Families
On Drum tracks, you can access a separate Drum mixer, and add insert ef-
fects to each Drum Family. The Drum channel is then sent to the main mixer,
and can use the channel’s insert effects.
1 Go to the Mixer/Tuning > Insert FX page.
2 Press the TRACK SELECT button to cycle between the tracks, and find the
Drum track.
DF (Drum Family)
button in the
Drum track
3 Touch the DF button to access editing the Drum Families of the correspond-
ing Drum track.
Name of the Drum Families
Selected track
4 On each Drum Family strip, use the various controls to activate/deactivate
and select the insert effects.
5 When finished editing, touch the DF button again to exit the editing page.
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Activating and choosing the master effects
Each Sound can send its audio signal to one or more master effects.
Activate the master effects
1 Go to the Master Effects pages, and choose either the FX group A
(Accompaniment, Pads, Song) or B (Keyboard).
FX on/off
Selected FX
2 Turn on or off the master effect(s). Please keep in mind that master effects
are assigned to all the Sounds of the same group.
Choose the master effects
1 While in the FX A or FX B page, touch the name of the assigned effects to
open the FX Edit page.
Selected FX
FX edit parameters
FX mix and modulation
2 Use the pop-up menu on top of the page to choose an effect.
3 If needed, edit the effect parameters, as described in the part of the manual
dedicated to the Effects.
You can adjust the Wet/Dry mix of the master effects, but we suggest not to
touch it, unless you are editing the effects. To set the amount of effect, use
the individual channels’ send level instead (as explained below).
4 When finished editing, press the EXIT button to return to the previous page.
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Adjusting the send level to the master effects
You can adjust the level of the direct (dry) signal sent from each Sound/
channel to the master effects.
1 Go to the Mixer/Tuning > FX Send page.
2 On each mixer channel, use the Master knobs to control the level of the di-
rect (dry) signal sent to the corresponding FX processor (inside the selected
FX group).
Master 1, 2, 3 Meaning
0…127 FX Send level in MIDI values
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Adjusting the send to the master effects for the Drum Families
On Drum/Percussion tracks, you can access a separate Drum/Percussion
mixer, and adjust the level of the direct (dry) signal sent from each Drum
Family to separate master effects. The Drum/Percussion channel is then
sent to the main mixer, and can use the channel’s master effects.
Since the Drum Families will be processed by two sets of master processors,
we suggest to lower to zero the Drum/Percussion send level in the main mixer.
1 Go to the Mixer/Tuning > FX Send page.
2 Press the TRACK SELECT button to cycle between the tracks, and find the
Drum and Percussion tracks.
DF (Drum
Family) buttons
in the Drum
and Percussion
tracks
3 Touch the DF button to access editing the Drum Families of the correspond-
ing Drum or Percussion track.
Name of the Drum Families
Selected track
4 On each Drum Family strip, use the Master knobs to control the level of the
direct (dry) signal sent to the corresponding FX processor (inside the se-
lected FX group).
Master Meaning
0…127 FX Send level in MIDI values
5 When finished editing, touch the DF button again to exit the editing page.
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Including the dry (direct) signal in the master effects
The dry (or ‘direct’) signal is the raw sound, without the effects. It should be
normally included in the signal coming out from the master effects, to give a
sense of presence of the sound’s source.
This parameter is not needed for the insert effects, since they always include
the dry signal.
1 Go to the Mixer/Tuning > Volume/Pan page.
2 Select or deselect the Dry checkbox corresponding to the Sound you want
to include or exclude.
Dry Meaning
On The direct signal is sent to the outputs, mixed with the master ef-
fects.
Sound
L/R Out
Master FX
Off The direct signal is removed from the audio outputs, that will only
contain the effected signal. With stereo effects, the effected signal
will still be positioned according to the Pan value.
This will work in a way similar to an insert effect, where all the dry
signal is always processed.
Sound L/R Out
Master FX
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Copying the effects
To speed up programming, you can copy a single insert or master effect, or
all the effects of an FX group (FXA or FXB). You can copy them between dif-
ferent elements (for example, between Styles and Song, or Keyboard Sets
and Sounds).
The Copy/Paste operation only copies the parameters of the
FX Edit page.
Parameters contained in other pages, like Dry or FX Send, are not copied.
Copying a single effect
Copy the effect
1 Select the source element (Keyboard Set, Style, Song or Sound).
2 Go to the Mixer/Tuning > Insert FX page to copy an insert effect, or to the
Master Effects > FX A/B page to copy a master effect.
3 Touch the name of the effect to be copied, to open the relevant FX Edit
page.
4 Choose the Copy Effect command from the page menu.
5 Press the EXIT button to exit.
Paste the effect
1 Select the target element (Keyboard Set, Style, Song or Sound).
2 Go to the Mixer/Tuning > Insert FX page to paste an insert effect, or to the
Master Effects > FX A/B page to paste a master effect.
3 Touch the name of the effect to be pasted, to open the relevant FX Edit
page.
4 Choose the Paste Effect command from the page menu.
5 Press the EXIT button to exit.
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Copying all the master effects in an FX group
Copy the effects
1 Select the source element (Keyboard Set, Style, Song or Sound).
2 Go to the Master Effects > FXA/B page showing the group to be copied.
3 Choose the Copy All Effects command from the page menu.
Paste the effects
1 Select the target element (Keyboard Set, Style, Song or Sound).
2 Go to the Master Effects > FXA/B page showing the group to be pasted.
3 Choose the Paste All Effects command from the page menu.
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Equalizing the Sounds
The Channel Equalizer
Pa700 includes three-band equalization (EQ) on each individual mixer chan-
nel. Each Sound can be individually equalized.
Setting the EQ gain
1
Go to the Mixer/Tuning > EQ Gain page.
2 Keep the Gain knob held on the screen, and move it to the desired level.
As an alternative, use the
VALUE control to change the value of the selected
knob.
EQ Gain Meaning
Hi (High) Gain
-18 … +18dB High frequencies equalization. This is a shelving curve filter.
Mid (Middle) Gain
-18 … +18dB Middle frequencies equalization. This is a bell curve filter.
Low Gain
-18 … +18dB Low frequencies equalization. This is a shelving curve filter.
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Adjusting the EQ input sensitivity
Extreme equalization gains can overload the audio circuits and lead to dis-
tortion. You can however trim the input to avoid overloading.
1 Go to the Mixer/Tuning > EQ Control page.
2 Use the Input Trim knobs to attenuate the level of the signal passing through
the equalizer.
Input Trim Meaning
0 … 99 Attenuation value.
Bypassing the EQ
Each EQ can be momentarily bypassed, to check its effect while programing.
1 Go to the Mixer/Tuning > EQ Control page.
2 Select the Bypass checkbox on the mixer channel you want to exclude from
equalization. Deselect it to activate the EQ again.
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Resetting the EQ
You can reset the EQ to the default (that is, ‘flat’) status.
1 Go to the Mixer/Tuning > EQ Control page.
Track Reset
2 Reset all the EQs, or a single EQ.
Reset the EQ on a single track/channel
Touch the Track Reset button corresponding to the channel whose EQ you
want to reset.
Reset the EQ on all tracks/channels
Touch the Reset All Tracks button.
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Octave transpose and fine tuning
You can set the octave transpose and fine tuning of each Sound.
Access the Tuning page
Go to the Style Play/Song Play > Mixer/Tuning > Tuning page.
As an alternative, keep the
SHIFT button pressed and press one of the
UPPER OCTAVE buttons to open the Tuning page.
Set the octave transpose
Use the Oct. Transpose knobs to set the octave transpose for each Sound.
Octave Transpose Meaning
0 Standard tuning.
-3 … +3 Octave Transpose value (in octaves).
Set the fine tuning
Use the Detune knobs to set the fine tuning for each Sound.
Detune Meaning
0 Standard tuning.
-64 … +63 Sound pitch (in cents of a semitone).
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Programming the sound routing and
polyphony
Using the internal or external Sounds
Usually, the Keyboard, Arranger and Player play the internal Sounds.
However, you can choose to let them play an external sound generator.
1 Go to the Track Control > Mode page.
2 Use the Internal/External parameter to connect the corresponding part/
track to the internal and/or external sound generation.
Int/Ext Meaning
Both The part/track plays both the internal sounds and an external instru-
ment connected to the MIDI OUT or USB DEVICE port.
Internal The part/track only plays the sounds generated by the internal
sound generator.
External The part/track only plays an external instrument connected to the
MIDI OUT or USB DEVICE port. The connected device must receive
data on the MIDI channel associated with this part/track on Pa700.
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External Sounds and Program Change messages
A part/track set to the External status cannot play the internal sounds.
Instead of the assigned Sound name, the <E: aaa.bbb.ccc> indicator is shown
on a track’s area in the Main page:
Control Change/
Program Change area
This indicator begins with a remark saying the track is in External (‘E’) mode,
and continues with a strings of transmitted Control Change and Program
Change data. This will let you know what the track is transmitting. In the fol-
lowing example, CC#0 is the Control Change 0 (Bank Select MSB), CC#32 is
the Control Change 32 (Bank Select LSB), PC is the Program Change:
CC#32
value
PC value
CC#0 value
When touching the Sound area, the numeric keypad appears, instead of the
Sound Select window. You can enter the Control Change/Program Change
bundle shown above, separating the three parts with a dot (.).
Choosing the polyphony type (Mono, Poly, Drum)
Sounds can play polyphonically or monophonically, or behave as Drum Kits.
1 Go to the Track Control > Mode page.
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2 Use the Type parameter to choose the polyphony mode.
Type Meaning
Drum Drum/Percussion track. This is typically assigned to the Drum and
Percussion tracks of the Accompaniment and MIDI Songs.
Set a Keyboard Sound to Drum mode, if you don’t want it to be trans-
posed (it will behave as a Drum Kit, even if it is an ordinary Sound). Also,
set it to Drum mode if you wish to separately adjust the volume and set a
different output for each percussive family of a Drum Kit.
Drum Kits are never transposed, whichever the type of track they are
assigned to.
This parameter cannot be edited, it the track has already been set to
Drum or Percussion mode in Style Record mode.
Poly Tracks/parts of this kind are polyphonic, meaning they can play more
than one note at the same time.
Mono Tracks/parts of this kind are monophonic, meaning each new note stops
the previous note.
Mono Right A Mono track/part, with priority assigned to the rightmost (highest) note.
Mono Left A Mono track/part, with priority assigned to the leftmost (lowest) note.
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Quick editing of Drum Kits
You can adjust the volume and edit the main parameters for each family of
Drum and Percussion instrument for the selected track. A list of families is
shown below.
These parameters can be accessed only on tracks set to the Drum mode
in the
Track Controls > Mode page. Use them on tracks with a Drum Kit as-
signed, or you will not be able to hear any change.
Edit the Drum Kits
1 Go to the Track Controls > Drum Edit page.
2 If you like, start the Style or Song to listen to the changes during playback.
3 If you like, solo the track you are editing, to isolate it from the other tracks.
4 Use the Select buttons to select a track set to Drum mode (usually, the Drum
and Percussion tracks).
After selecting a track set in Drum mode, the parameters in the page can be
selected (otherwise, they remain dimmed).
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5 Select one of the Drum families, by using the Drum Family icons on top of
the page.
Drum family icon Drum family
Kick drums
Snare drums
Toms
Hi-Hat cymbals
Ride, Crash and other cymbals
Low-pitched percussions
High-pitched percussions
Special effects
6 Check the value of the selected parameter for all the Drum families. An over-
view of the current parameter can be seen under the icons of the Drum fami-
lies. This will let you compare the value of the selected family with all the
others. The values appear dimmed (non editable).
7 Select and edit the parameters. All values are offsets referred to the value
of the original Drum Kit.
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1 74 | Customizing and editing the Sound sets
Sound parameter Meaning Value
Volume Instrument’s family volume. 0 … 127
Attack Attack time. This is the time during which the sound
goes from zero (at the moment when you strike a key)
to it’s maximum level.
-64 … +63
(offset)
Decay Decay time. Time to go from the final Attack level to
the minimum level.
Cutoff Filter cutoff. This sets the sound brightness.
Resonance Use the Filter Resonance to boost the cutoff fre-
quency.
Fine Tune Fine instrument tuning.
Coarse Tune Coarse instrument tuning.
EQ Hi Equalization, High band.
EQ Mid Equalization, Middle band.
EQ Low Equalization, Low band.
Ambience Vol Volume of the Ambience effects (environment and
mechanical noise).
Ambience Time Length of the Ambience effects (environment and
mechanical noise).
Resetting a Drum family
Touch the Reset Family button to reset all edited values.
Resetting a track
Touch the Reset Track button to reset all changes to the selected track.
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Quick editing of Sounds
You can edit the main Sounds parameters. These changes will be saved in
a Sound set, and not be part of the internal parameters of the Sounds (that
you can edit in Sound Edit mode).
Edit the Sounds
1 Go to the Track Controls > Sound Edit page.
2 If you like, start the Style or Song to listen to the changes during playback.
3 If you like, solo the Sound you are editing, to isolate it from the other tracks.
4 Use the Select buttons to select the Sound to edit.
5 Use the knobs to edit the corresponding parameters. All values are offsets
referred to the value of the original Sound.
Sound parameter Meaning Value
Attack Attack time. This is the time during which the sound
goes from zero (at the moment when you strike a key)
to it’s maximum level.
-64 … +63
(offset)
Decay Decay time. Time to go from the final Attack level to
the minimum level.
Release Release time. This is the time during which the sound
goes from the sustaining phase, to zero. The Release is
triggered by releasing a key.
Cutoff Filter cutoff. This sets the sound brightness.
Resonance Use the Filter Resonance to boost the cutoff frequency.
LFO Depth Intensity of the Vibrato (LFO).
LFO Speed Speed of the Vibrato (LFO).
LFO Delay Delay time before the Vibrato (LFO) begins, after the
sound starts.
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Setting Portamento
Portamento is a smooth sliding transition from a note to the following one.
Select the Portamento checkbox to turn portamento on, or uncheck it to
turn it off.
Use the Portamento > Time knob to adjust the speed of portamento.
Resetting a track
Touch the Reset Track button to reset all changes to the selected track.
Resetting all tracks
Touch the Reset Family button to reset all edited values.
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Programming the key and velocity range
You can program a key and velocity zone for each of the Keyboard Sounds.
Key range is useful to create a set of Keyboard Sounds playing in differ-
ent zones of the keyboard. For example, you may have French Horns
and Woodwinds playing in the center range of the keyboard, while only
Woodwinds play on the higher range.
Velocity range is useful to create a sound made of up to three dynamic lay-
ers, assigning each of the Upper Sounds to a different velocity zone. As an
example, you may choose El.Piano 1 as the Upper 1 Sound, and El.Piano 2 as
the Upper 2 Sound. Then, set Upper 1 to Bottom=0, Top=80, and Upper 2 to
Bottom=81, Top=127. The El.Piano 1 will play when playing softer, the El.Piano
2 when playing louder.
Access the Range Velocity page
Go to the Keyboard/Ensemble > Range/Velocity page.
Set the Key Range
Use the Top Key and Bottom Key parameters to set the Top and Bottom
limits of the Sound’s Key zone.
Key Meaning
C-1 … G9 Selected key. The Top value is always higher than the Bottom value.
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Set the Velocity Range
Use the Top Vel. and Bottom Vel. parameters to set the Top and Bottom
limits of the Sound’s Velocity zone.
Velocity Meaning
0 … 127 Velocity value. The Top value is always higher than the Bottom value.
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Editing the Digital Drawbars
Digital Drawbars are special Sounds emulating the classic tonewheel organs.
Settings for the Digital Drawbars are memorized in a Keyboard Set, the Style
Settings or in a MIDI Song, and may be considered the equivalent of an or-
gan’s preset.
A single Digital Drawbars Sound can be assigned to the keyboard, and only
one to the accompaniment. A single Digital Drawbars Sound can be assigned
to tracks 1-8, and a single one to tracks 9-16 or a MIDI Song.
You can assign the same Sound to different tracks in the same block (for
example, two different Acc tracks in a Style). Also, you can use the different
blocks to record the different manuals of a classic organ (for example, record
the Upper manual in one of the tracks 1-8, and the Lower manual in one of
the tracks 9-16).
Choosing a Digital Drawbars Sound
Open the Sound Select window from the control panel
Press one of the KEYBOARD SOUNDS > SELECT buttons.
Open the Sound Select window from the display
While in the Main page, touch one of the Sound names to open the Sound
Select window.
Choose the Digital Drawbars Sound
1 Use the side tabs to select the Organ group.
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180| Customizing and editing the Sound sets
2 Choose the DRAWBARS Sound. The Drawbars Setting page will appear.
3 If you want to close this window, press the EXIT button.
Editing the Digital Drawbars
Access Digital Drawbars editing
1 While in the Main page, touch the DRAWBARS Sound to open the Sound
Select window.
2 Touch the selected DRAWBARS Sound to open the Drawbars Setting page.
Changing the footage
Drag the virtual sliders to change the corresponding drawbars.
Changing the Percussive/Rotary settings
Go to the Percussive/Rotary page
In case it is not selected, touch the Percussive/Rotary tab to show the
Percussive/Rotary page.
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Program the Percussion parameters
Percussion adds a percussive sound to the attack segment of the organ
sound.
Percussion
parameters
Meaning Value
On/Off Turns percussion on or off.
Foot Selects a percussion register.
Mode
If
All, the percussive attack is played on all notes of a chord. If
1st, the percussive attack is played only on the first note of a
chord or a group of held notes. Release all notes to trigger the
percussion again.
All, 1st
Volume Volume level of the percussive sound.
Length Decay speed of the percussive sound.
Program the Rotary parameters
Rotary adds the effect of a rotating speaker. The rotation speed can be con-
trolled by pushing forward the joystick.
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Rotary
parameters
Meaning
Rotor On/Brake Touch this button to start or stop the rotating speaker.
Speed Slow/Fast Touch this button to switch the rotating speaker’s speed (from slow to
fast, or vice-versa).
Changing the Tone/Noise settings
Go to the Tone/Noise page
Touch the Tone/Noise tab to show the Tone/Noise page.
Program the Tone parameter
Tone is the waveshape of the drawbars, producing the raw timbre.
Tone option Meaning
Mellow A mellow-sounding wave.
Hard A harder-sounding wave.
Program the Leakage parameter
Increase Leakage from adjacent tonewheels, to make the sound richer.
Program the Key On and Key Off parameters
Use the Key On and Key Off parameters, to add the noise of keypress or key
release.
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Writing the Sound sets |183
16 Writing the Sound sets
Writing the Keyboard Sets to the library
Keyboard Sets can store the Keyboard Sounds and settings. The library is
where you organize them by type and family. You can recall these Keyboard
Sets by using the KEYBOARD SET LIBRARY buttons.
Note: All changes will be lost when choosing a different Keyboard Set, unless you
write them. Changes can normally only be saved onto User or Direct Keyboard Sets.
Writing a Keyboard Set
Open the Write Keyboard Set to Library dialog from the control panel
While in Style Play or Song Play mode, keep any of the KEYBOARD SET
LIBRARY buttons pressed for about one second.
Open the Write Keyboard Set to Library dialog from the display
While in Style Play or Song Play mode, choose the Write Kbd Set to Library
command from the page menu.
Keyboard Set name
Keyboard Set
bank
Keyboard Set
location
Touch to open
the Keyboard Set
Select window
Write over the same User Keyboard Set
If you want to overwrite the current User Keyboard Set, just touch the OK
button.
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Write to a different Keyboard Set location
1 If you want to save onto a different location, touch the Select button and
open the Keyboard Set Library Select window. Choose a location as if you
were choosing a Keyboard Set. Blank locations are shown as a series of dash-
es (–––’).
2 When back at the Write Keyboard Set dialog, you may change the name of
the Keyboard Set. Touch the Text Edit (
) icon to open the virtual key-
board and edit the name.
When done editing the name, confirm by touching the
OK button under the
virtual keyboard.
3 When back at the Write Keyboard Set dialog, confirm the Write operation by
touching the OK button.
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Writing Keyboard Sets into a Style
Keyboard Sets can store Keyboard Sounds and settings inside a Style.
When choosing a Style, four Keyboard Sets matching the selected Style are
automatically selected. You can recall these Keyboard Sets by using the
KEYBOARD SET buttons under the display.
Note: Changes can normally only be saved onto User and Direct Styles.
Writing the Keyboard Set to the current Style
Open the Write Keyboard Set to Style dialog from the control panel
While in Style Play or Song Play mode, keep any of the KEYBOARD SET but-
tons under the display pressed for about one second.
Open the Write Keyboard Set to Style dialog from the display
1 While in Style Play or Song Play mode, choose the Write Kbd Set to Style
command from the page menu.
Keyboard Set name
Style containing the
Keyboard Set
Keyboard Set location
inside the Style
Write the Keyboard Set
If you want to overwrite the current Keyboard Set, just touch the OK button.
If you want to write the Keyboard Set to a different location inside the same
Style, touch the arrow next to the Kbd Set parameter to open a pop-up menu
and choose a different location.
2 You may change the name of the Keyboard Set. Touch the Text Edit (
)
icon to open the virtual keyboard and edit the name.
When done editing the name, confirm by touching the
OK button under the
virtual keyboard.
3 When back at the Write Kbd Set to Style dialog, confirm the Write operation
by touching the OK button.
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Writing the Keyboard Set to a different Style
1 Choose the Style containing the original Keyboard Set.
2 Edit the Keyboard Set.
3 Be sure the STYLE TO KBD SET indicator is turned off.
If this indicator was turned on, choosing a Style would also select a different
Keyboard Set.
4 Choose the Style where you want to copy the modified Keyboard Set.
5 Write the Keyboard Set into the preferred location, by following the proce-
dure seen above.
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Writing Keyboard Sets into a SongBook
Entry
You can write the changes to the Keyboard Sounds and settings into one of
the Keyboard Sets. When choosing a SongBook Entry, four Keyboard Sets
matching the selected Entry are automatically selected. You can recall these
Keyboard Sets by using the
KEYBOARD SET buttons under the display.
Saving Keyboard Sets to a new SongBook Entry
You can create a new SongBook Entry, and at the same time save the current
Keyboard Sets with it.
1 While you are in Style Play or Song Play mode, choose the Style or Song the
SongBook Entry will be based on. The Style includes up to four Keyboard
Sets.
2 If you want, edit the Keyboard Sounds and their settings (split point, octave
transposition, volume…). This will be Keyboard Set #1.
3 When finished editing, keep the SONGBOOK button pressed for one second
to open the Write Song page.
If a Direct SongBook has been selected, choose between the Internal and
Direct SongBook.
4 Touch the New Song Name parameter and assign the Entry a name.
5 Touch the OK button to save the new SongBook Entry.
Together with the Keyboard Sets, all the current settings are saved into the
new SongBook Entry (including the selected Style or the selected Song).
If you edited the Keyboard Sounds, they will be saved as the Keyboard Set
#1.
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Saving a Keyboard Set to the selected SongBook Entry
You can save the Keyboard Sounds as a Keyboard Set inside the selected
SongBook Entry.
1 Before editing the Keyboard Sounds, go to the SongBook > Book or Set List
page, and choose the SongBook Entry where to save them.
2 Press the EXIT button to exit the SongBook.
3 Edit the Keyboard Sounds.
4 Go to the SongBook > Write page.
5 Select the Keyboard Set > Write checkbox, and select the name of the single
Keyboard Set.
6 Choose a single Keyboard Set location to save the Keyboard Sounds to the
selected Keyboard Set inside the SongBook Entry. After choosing the target
location you can give the Keyboard Set a new name.
7 Touch the Write button to make the Write Song dialog appear.
If a Direct SongBook has been selected, choose between the Internal and
Direct SongBook.
Choose whether to overwrite an existing Entry, or create a new one:
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To overwrite the current SongBook Entry, choose Rename/Overwrite.
To create a new SongBook Entry, choose New Song.
8 Touch the New Song Name line if you want to edit the SongBook Entry’s
name.
9 Touch OK to save the SongBook Entry.
10 If you want to save more Keyboard Sets, repeat the above procedure for the
other four Keyboard Set locations inside the SongBook Entry.
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Writing Style Settings, Song Settings and
MIDI Song Sounds
The Sounds’ configuration can also be written into other elements.
To edit additional Style parameters, and save the Style Settings, see the
pages starting from Customizing the Styles on page 191.
To edit additional parameters of the Song Play mode, and save the Song Play
Settings, see the pages starting from Customizing the Songs on page 301.
Please remember that changes made in Song Play mode are temporary, and
will be discarded when playing a Song.
To edit additional MIDI Song parameters and save them into a Standard MIDI
File, see the pages starting from Editing the MIDI Songs on page 337.
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|191
PART V:
CUSTOMIZING,
RECORDING
AND EDITING
THE STYLES
AND PADS
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Customizing the Styles |193
17 Customizing the Styles
Setting the Chord Recognition
Choosing where to play chords (Chord Scan area)
You can play chords with your left hand, or with both hands. You can choose
the recognition area, depending on the song you are playing and your pre-
ferred playing style.
The area where chords are recognized depends on the status of the
SPLIT
indicator.
SPLIT/
CHORD SCAN
Where to play chords (Chord Scan area) Notes to play
On Left hand (Lower area of the keyboard) Depends on the Chord
Recognition mode
Off Both hands (full keyboard) Three or more
Make chords be recognized when played with your left hand
Press the SPLIT button to turn its indicator on.
The number of notes to be played, for a chord to be recognized, depends on
the Chord Recognition mode (see below).
Make chords be recognized when played with both hands
Press the SPLIT button to turn its indicator off.
Always play three or more notes to let the arranger recognize a chord.
Deactivate chord recognition
Press the ACCOMP. button to turn its indicator off.
Only the Drum and Percussion tracks will continue to play.
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Memorize the Chord Scan area
The status of the SPLIT indicator can be memorized into a Keyboard Set.
Write a Keyboard Set.
Choosing how to play chords (Chord Recognition mode)
You can play chords in the simplest (even simplified), or the most sophisti-
cate way. It’s at you how chords have to be played to be recognized.
1 Go to the Global > Mode Preferences > Style 1 page.
As an alternative, keep the
SHIFT button pressed and press the ST YLE PL AY
button to open the Style 1 page.
2 Choose how to play chords by using the Chord Recognition menu.
Chord Recognition How to play chords
One Finger This mode is only available when the SPLIT indicator is turned on.
If you turn it off, the mode will automatically switch to Fingered (3
Notes).
With this mode, you can compose a chord using a simplified chord
playing technique:
• Play a single note for a Major chord to be recognized.
• Play the root note, plus a white key on the left, for a 7th. For
example, play C3 + B2 for a C7.
• Play the root note, plus a black key on the left, for a Minor chord.
For example, play C3 + Bb2 for a C minor.
• Play the root note, plus a white and a black key on the left, for a
Minor 7th. For example, play C3 + B2 + Bb2 for a C min 7.
One Finger Plus This mode works like One Finger. However, if you play complete
chords, it will recognize them as if you were in Fingered (3 Notes).
This way, you can play chords that One Finger cannot recognize.
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Chord Recognition How to play chords
Fingered (1 Note) When the SPLIT indicator is turned on, play one or more notes to
compose a chord. A full Major chord will be recognized even if only
a single note is played.
When the SPLIT indicator is turned off, play at least three notes to
compose a chord.
Fingered (3 Notes) Always play three or more notes for a chord to be recognized.
Advanced When the SPLIT indicator is turned on, play one or more notes for a
chord to be recognized. If you play a single note, a ‘root+8ve’ will be
played. If you play a fifth, a ‘root+5th’ chord will be played.
When the SPLIT indicator is turned off, play at least three notes to
compose a chord.
With this mode, you can play rootless and slashed chords, often
used in jazz, fusion or modern pop. You don’t always need to play
the root note, that would otherwise double the note already played
by the bassist.
3 Press the EXIT button to return to the previous page.
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Keeping a chord in memory by pressing the Damper pedal
You can choose to keep the recognized chord in memory while the Damper
pedal is kept pressed. In this case, you can freely play any chord on the key-
board, and the arranger will still play the ‘latched’ chord. This is especially
useful when the SPLIT indicator is turned off, and all the notes you play on
the keyboard could be recognized as a new chord.
1 Go to the Global > Mode Preferences > Style 1 page.
As an alternative, keep the
SHIFT button pressed and press the ST YLE PL AY
button to open the Style 1 page.
2 Select the Damper&Latch checkbox, to make the recognized chord be held
for as long as the Damper pedal is kept pressed.
At this point, play a chord for the arranger. Press the Damper pedal and keep
it pressed to keep the recognized chord in memory. Release the Damper
pedal when you want to play another chord to be recognized by the arranger.
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Automatically holding chords and Lower
notes (Memory)
Using the Memory function
You can keep the chords and/or Lower notes in memory even after raising
your hand from the keyboard. How this function works depends on the set-
tings of the Memory Mode parameter (see below).
Press the MEMORY button to turn its indicator on, and keep the chords and/
or Lower notes in memory.
Press the MEMORY button to turn its indicator off. The chords and/or Lower
notes are released as soon as you raise your hand from the keyboard.
Choosing the Memory Mode
Set how the MEMORY button works according to your preferences.
1 Go to the Global > Mode Preferences > Style 1 page.
As an alternative, keep the
SHIFT button pressed and press the ST YLE PL AY
button to open the Style 1 page.
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2 Use the Memory Mode parameter to choose the way the MEMORY button
works.
Memory Mode Meaning
Chord When the MEMORY indicator is on, recognized chords are held even
when raising your hand from the keyboard. When the indicator is off,
chords are reset when raising your hand.
Chord + Lower When the MEMORY indicator is on, recognized chords and the Lower
Sound are held until the next note or chord is played. When the in-
dicator is off, both the chord (therefore the accompaniment) and
Lower Sound are cut when raising the hand from the keyboard.
Fixed Arr. + Lower When the MEMORY indicator is on, recognized chords and the Lower
Sound are held until the next note or chord is played. When the indi-
cator is off, the Lower Sound is cut when raising the hand from the
keyboard, while the chord is held (the accompaniment will continue
to play).
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Recognizing the root note (Bass Inversion)
The instrument’s internal arranger recognizes chords by analyzing all the
notes you play in the chord recognition area, and considering their func-
tion in a chord. You can however always force the lowest (leftmost) note of
the chord to be considered, for example the chords root of a slashed chord
(such as ‘C/E’ or ‘F/C’).
You can activate/deactivate this function in the
Split pane.
Turn Bass Inversion on
1 While in the Main page of the Style Play mode, touch the Split tab to see the
Split pane.
2 Select the Bass Inversion checkbox to turn it on.
The lowest note of a chord will always be detected as the root note of a
slashed chord.
Turn Bass Inversion off
1 While in the Main page of the Style Play mode, touch the Split tab to see the
Split pane.
2 Deselect the Bass Inversion checkbox to turn it off.
The lowest note will be scanned together with the other chord notes, and will
not always be considered as the root note.
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Setting how velocity controls the
accompaniment
You can play stronger than a set velocity value to trigger an accompaniment
control.
1 Go to the Global > Mode Preferences > Style 2 page.
2 Use the Velocity Control parameter to choose the function to be controlled
when playing strongly.
Velocity Control Meaning
Off The function is turned off.
Break When playing with a velocity higher than the trigger value on the
Lower track, the Break is automatically triggered.
Start/Stop You can start or stop the automatic accompaniment by playing hard-
er on the keyboard.
Bass Inversion When playing with a velocity higher than the trigger value, the Bass
Inversion function will be activated or deactivated.
Memory When playing with a velocity higher than the trigger value, the
Memory function will be activated or deactivated.
3 Use the Value parameter to set the velocity trigger value.
4 Before using this function, be sure the SPLIT indicator is turned on.
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Mixing the grouped Accompaniment
Sounds
Grouped Accompaniment Sounds
As in a mixer, the Accompaniment Sounds can be grouped together. For
example, instead of separately muting the guitar and the strings parts in
the Accompaniment, you can mute the Accompaniment (ACCOMP) group
by touching a single button.
Grouped Accompaniment Sounds can be accessed directly from the
Main
page > Volume pane:
Muting grouped Accompaniment parts
Turn a group of Accompaniment Sounds off (Mute)
If the group you want to mute is in Play, touch the Play/Mute icon to set it
to Mute.
Turn a group of Accompaniment Sounds on (Play)
If the group you want to hear is in Mute, touch the Play/Mute icon to set it
to Play.
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Adjusting the (global) Accompaniment groups volume
Groups volume is a global setting, that is not meant to change when you
select a different Style. To avoid abrupt changes in the volume level of the
Accompaniment Sounds during a show, we moved the volume settings to a
safer area than the Main page.
1 Go to the Global > Mode Preferences > Style 2 page.
2 In the Style Volume section, touch the mixer group channel whose volume
level you want to change.
Grouped part name Meaning
DR/PERC Grouped Drum and Percussion parts (volume offset)
ACCOMP Grouped Accompaniment parts (Acc1-5) (volume offset)
BASS Bass part (volume offset)
3
Keep the virtual volume slider held on the screen, and drag it to the desired level.
As an alternative, use the VALUE control to change the volume level of the
selected channel.
As it happens with the groups of a mixer, these levels are not the actual chan-
nel level, but a global offset added to the separate channels. Therefore, the
resulting level will depend on the individual level of each channel, summed
to this group’s offset.
If you like, you can finely mix the various groups. For example, if you prefer
Drums and Bass to be more prominent to let them have more ‘punch’, you
can lower the grouped Accompaniment Sounds to leave more room to the
rhythm section.
If you whish to permanently mute a group, just move its volume to zero.
The (relative) volume level of grouped tracks will remain the same for all the
subsequent Styles you will choose during your performance.
4 Press the EXIT button to return to the previous page.
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18 Editing the Style
Settings
Mixing the individual Accompaniment
Sounds
Adjusting the volume of the individual Accompaniment Sounds
As you can do with the Keyboard Sounds, you can adjust the volume of the
individual Accompaniment Sounds. This will allow for finer balancing be-
tween Accompaniment Sounds.
Please note that in the
Global > Mode Preferences > Style page you can
adjust the volume of the grouped Style tracks as a general setting, as if you
were adjusting the levels of the mixer groups.
Note: Changes can normally only be saved onto User or Direct Styles. They cannot
be saved onto Factory Styles.
Adjust an Accompaniment Sounds volume level from the display
1 See the Accompaniment parts mixer.
While in the
Main page, touch the Volume tab to select the Volume pane, then
press the TRACK SELECT button to switch to the Accompaniment Sounds.
Accompaniment
parts
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As an alternative, you can adjust the levels in the Style Play or Style Record
> Mixer/Tuning > Volume/Pan page.
2 Touch the mixer channel whose volume level you want to change.
3 Keep the virtual slider held on the screen, and drag it to the desired level.
As an alternative, use the
VALUE control to change the volume level of the
selected channel.
4 Keep the SHIFT button pressed, and use the TEMPO +/- buttons to propor-
tionally change the volume of all the similar parts.
Moving one of the sliders corresponding to a Style track, proportionally
changes the volume of all the Style tracks.
Style tracks Meaning
DRUM Drum part
PERC Percussion part
BASS Bass part
ACC1-5 Five separate instrumental accompaniment parts (Acc1-5). These
may freely be melodic or chordal parts
5 Return to the Main page
When done, press the
TRACK SELECT button again to switch back to the
Main page and see the grouped parts.
Memorize the volume level
Write the Style Settings.
Turning the individual Accompaniment Sounds on or off
Sounds can be muted, in case you don’t want to hear them in the mix. As an
example, the accompaniment might contain a piano part, and you want to
play it live on the keyboard.
Note: Changes can normally only be saved onto User or Direct Styles. They cannot
be saved onto Factory Styles.
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See the Accompaniment parts mixer
While in the Main page, touch the Volume tab to select the Volume pane, then
press the TRACK SELECT button to switch to the Accompaniment Sounds.
Accompaniment parts
As an alternative, you can access these parameters in the Style Play or Style
Record > Mixer/Tuning > Volume/Pan page.
Turn a channel on (Play) or off (Mute)
Select the mixer channel, then touch the Play (
) or Mute ( ) icon to
turn the corresponding Sounds on or off.
Return to the Main page
When done, press the TRACK SELECT button again to switch back to the
Main page and see the grouped parts.
Memorize the play/mute status
Write the Style Settings.
Soloing an Accompaniment Sound
You can solo an Accompaniment Sound exactly as you would do with the
Keyboard Sounds.
Solo a Sound
While the Volume pane is shown, keep the SHIFT button pressed, and touch
the mixer channel that you want to listen in solo.
In
any page where it appears, you can touch the mixer channel correspond-
ing to the Sound to isolate.
When this function is activated, the ‘Solo’ warning will flash on the page
header.
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Solo a Sound via menu command
As an alternative, you can solo a Sound using a menu command.
1 While in any page where the name of the Sound or the mixer channel cor-
responding to the Sound to listen in solo appears, touch it to select it.
2 Choose the Solo Track command from the page menu.
Deactivate Solo
Do one of the following:
While in any page where the mixer channels appear, keep the SHIFT button
pressed, and touch the mixer channel that is currently in solo.
Choose the Solo Track command from the page menu to deselect it.
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Changing the Sounds of the
accompaniment parts
Style vs. Style Element Sounds
You can assign Accompaniment Sounds to the whole Style (saved in the
Style Settings), that will not change when changing Style Element (for exam-
ple, going from Variation 1 to Variation 2). Or you can assign Accompaniment
Sounds to each Style Element, to let them change when choosing a different
Style Element.
Choosing Sounds for the whole Style
You may prefer to assign Sounds to the accompaniment tracks that will not
change when choosing a different Style Element (Intro, Variation…). The new
combination of Sounds can be written into the current Style Settings.
This is like having a band playing the same instruments for the whole song,
as it usually happens. It is also much quicker to program.
Choose Sounds for the Accompaniment parts
1 While in the Main page, touch the Volume tab to select the Volume pane.
2 Press the TRACK SELECT button to switch to the Accompaniment Sounds
(Style Tracks View).
Sounds of the
Accompaniment parts
3 Be sure the Original Sound Set checkbox is not selected. In any case, it will
be automatically deselected when choosing a Sound.
This will make the Style choose the Sounds assigned to the Style Settings,
instead of the Sounds assigned to the Style Elements (the ‘original’ Sounds).
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4 Choose Sounds by touching the Sound icon on each track.
These Sounds will become part of the Style Settings. They will remain the
same for the whole Style, and will not change when choosing different Style
Elements.
Memorize the assigned Sounds
Write the Style Settings.
Changing Sounds for each Style Element
You can assign Sounds to each accompaniment part of each Style Element
(Intro, Variation…). This option requires editing the Style in Style Record
mode, since the events are recorded into the Style sequence. Please see the
relevant chapter.
To use these Sounds, be sure the
Original Sound Set checkbox is selected in
the Main > Volume page.
Drum Kits
Drum Kits (including Percussion Kits) are special Sounds, where each note
of the keyboard is a different percussive instrument. To preserve the kits
mapping, Drum Kits are not affected by transposition.
Choose the Drum and Percussion accompaniment parts
Usually, you will assign Drum Kits to the DRUM part, and Percussion Kits to
the PERC part.
Choose Drum Kits
Choose Drum Kits as any other Sound. Drum Kits are contained in the banks
whose name includes Drums.
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Accompaniment Sounds and the Style Settings
The Style Settings contain all the Sounds used by the accompaniment
parts. A set of Sounds playing together in a Style can be memorized as the
Style Settings.
Style Settings are contained in the Style, and are recalled when choosing
a Style.
Style Settings
Bass Sound
Drums Sound
Percussions Sound
Acc 1 Sound
Acc 2 Sound
Acc 3 Sound
Acc 4 Sound
Acc 5 Sound
Digital Drawbars and the accompaniment parts
Digital Drawbars are special Sounds emulating the classic tonewheel or-
gans. Settings for the Digital Drawbars assigned to the accompaniment
tracks are memorized in the Style Settings, and may be considered the
equivalent of an organ’s preset. You can have a single Digital Drawbars
Sound for all the accompaniment parts.
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210| Customizing, recording and editing the Styles and Pads
Setting the Style controls
Remapping Drum Kit instruments
You can remap Drum Kit instruments to add variety to the percussive part.
Select different Maps and Designations while listening to the Style, and see
how they affect the final result.
1 Go to the Style Play or Style Record > Style Controls > Drum Map page.
As an alternative, you can access these parameters in the Style Record >
Style Track Controls > Drum Map page.
2 Use the Drum Mapping > Var pop-up menus to choose an alternative ar-
rangement of percussive instruments for the selected Drum Kit, without any
additional programming. Just select a Drum Map for each Variation, and
some percussive instruments will be replaced with different instruments.
Drum Mapping Meaning
Off Standard mapping
Drum Mapping 1…7 Drum Mapping number. Mapping 1 is ‘soft-sounding, while mapping
7 is ‘loud-sounding’.
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3 Use the Kick and Snare Designation > Kick pop-up menu to replace the origi-
nal Kick (Bass Drum) sound with a different Kick of the same Drum Kit.
4 Use the Kick and Snare Designation > Snare pop-up menu to replace the
original Snare Drum sound with a different Snare of the same Drum Kit.
Designation Meaning
Off Original Kick or Snare
Type 13 Kick or Snare replacing the original one
Memorize the Drum Kit mapping
Write the Style Settings.
Turning the key range on/off and setting the wrap-around point
Accompaniment Sounds, like the acoustic instruments they imitate, sound
better in their natural range. When the accompaniment pattern exceeds this
range, or goes over the wrap-around point, it can be transposed to fall in the
best range.
1 Go to the Style Play > Style Controls > Range/Wrap page.
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212| Customizing, recording and editing the Styles and Pads
As an alternative, you can access these parameters in the Style Record >
Style Track Controls > Range/Wrap page.
2 Use the Sound Range On/Off checkbox to turn the Key Range on/off for
each Sound.
A preferred range is set in the
Style Record > Element Track Controls >
Range page for each track of each Style Element. You can turn it on/off for
the whole Style.
Kbd Range Meaning
On The Sound’s Key Range is considered. When a track goes over the
lower or higher Key Range point, it is automatically transposed, to
remain inside the programmed range.
Off No Sound’s Key Range considered. The track plays the real note.
3 Use the Wrap Around knob to set a wrap-around point.
The wrap-around point is the highest key for the accompaniment track. When
the detected chord’s pitch is too high, the Style pattern might be transposed
to a range that is too high, therefore sound unnatural. So, when the pattern
reaches the wrap-around point, it will jump to a lower octave.
It is advisable to set different wrap-around points for each track, to avoid
that all tracks ‘jump’ to a different octave at the same time. For more real-
istic results, we suggest to consider the actual range of the real instrument.
Wrap Around Meaning
1 … 12 Maximum transposition (in semitones) of the track, referred to the
original Key/Chord of the Style pattern.
Memorize the key range and wrap-around
Write the Style Settings.
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Choosing and mixing the Pads
You can assign four Pads to each Style. The new combination of Pads can
then be written into the Style Settings.
Choosing the Pads
Open the Pad Select window
1 Be sure to be in the main page of the Style Play or Song Play mode. If you
are not there, press either the ST YLE PL AY or the SONG PLAY buttons in
the control panel.
2 Select the Pad pane by touching the corresponding tab.
3 Touch the name of the Pad you want to change to open the Pad Select
window.
Choose a Pad
1 Browse through the Pads in the Pad Select window.
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To choose one of the available types of Pads, touch the buttons at the top
of the window.
Pad type Meaning
Hit While they are mostly used as non-transposing events, they can also
be transposing notes or chords. Basically, they are single-note or
single-chord Sequences (see below).
Sequence Single-track patterns, that can be transposed by playing different
chords on the keyboard – exactly as a Style track.
User Freely available locations to save your own Pads (created or edited
in Pad Record).
Direct Pads accessed directly from a storage device, without first having
to load them.
To choose a different group of Pads, touch one of the tabs on the sides of
the window.
To choose one of the available pages in the selected Pad group, touch one of
the P1…P6 tabs at the bottom of the window.
2 Touch the name of the Pad you want to choose.
3 If you want to close the Pad Select window (and it does not close by itself),
press the EXIT button. (When a window does not close by itself, it means the
Display Hold is turned on. See Display Hold on page 44).
4 Repeat the above procedure for the other Pads.
Memorize the assigned Pads
Write the Style Settings.
Pads can also be memorized into a SongBook Entry. See the instructions
dedicated to the SongBook.
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Mixing the Pads
Access the Pad page
Go to the Style Play or Song Play > Pad/Switch > Pad page.
Choose the Pads
While in this page, you can choose different Pads by touching the Pad name,
and following the procedure seen above.
Adjust the volume and pan
Use the Volume parameter to set the level of each Pad.
Use the Pan parameter to set the position of each Pad in the stereo pan-
orama.
Adjust the send level to the master effects
Use the Master parameters to adjust the amount of the signal sent to the FX
A Master effects.
Equalize the sound
Use the EQ Gain controls to set the three-band equalizer for each Pad.
Memorize the Pad settings
Write the Style Settings.
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19 Writing the Style
Settings
Writing the Style Settings
Style Settings can save Accompaniment Sounds and settings into a Style.
Note: Changes can normally only be saved onto User or Direct Styles, and onto
SongBook Entries. They cannot be saved onto Factory Styles.
Writing the Style Settings while in Style Play mode
Open the Write Current Style Settings dialog from the control panel
While in Style Play mode, keep the STYLE SELECT button pressed for about
one second.
Open the Write Current Style Settings dialog from the display
While in Style Play mode, choose the Write Current Style Settings com-
mand from the page menu to open the Write Current Style Settings dialog.
Write the Style Settings
To write the current settings into the selected Style, touch the OK button.
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Writing the Style Settings while in Style Record mode
In Style Record mode, you can write the Style Settings together with the
Style.
While in Style Record mode, choose the Write Style command from the page
menu. Its Styles Settings are automatically saved. See Writing the Styles on
page 306.
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20 The Chord Sequencer
Recording Chord Sequences
You can record a Chord Sequence, that will play the chords for you. This
will be useful, for example, when you have to play a repeated sequence, and
prefer to use your left hand to play a solo on the keyboard, or to select the
DNC controllers.
Please note that the indicator on the
CHORD SEQUENCER button will show
if a Chord Sequence is ready to play, or in record.
CHORD SEQUENCER Meaning
Off Empty
Green steady Chord Sequence in memory
Green flashing Chord Sequence playing or ready to play
Red steady Ready to record a Chord Sequence
Red flashing Recording a Chord Sequence
Recording a Chord Sequence while the Accompaniment is playing
You can start recording while the Arranger is playing.
1 Press the START/STOP button to start the automatic accompaniment.
2 Keep the CHORD SEQUENCER button pressed for about one second to en-
ter record-pending mode. Its indicator will become steady red.
3 Press the CHORD SEQUENCER button again to start recording. At the be-
ginning of the next measure, the CHORD SEQUENCER indicator will start
flashing in red. Start recording your Chord Sequence.
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The Chord Sequencer |219
4 When the Chord Sequence is done, press the CHORD SEQUENCER button
again to stop recording. Its indicator will turn steady green, to show there is
a sequence in memory.
The Chord Sequence will remain in memory until you record a new Chord
Sequence, choose a different Style or SongBook Entry, or you turn the in-
strument off. If the sequence is locked, it will not change when choosing a
different Style or SongBook Entry.
Recording a Chord Sequence while the Accompaniment is not playing
1 Keep the CHORD SEQUENCER button pressed for about one second to en-
ter record-pending mode. Its indicator will become steady red.
2 Play a chord, then start the automatic accompaniment in one of these ways:
Press the START/STOP button.
Press one of the INTRO buttons. With INTRO 1, recording will start at the end
of the Intro.
If the SYNCHRO START indicator is turned on, the accompaniment will start
as soon as you play a chord.
The
CHORD SEQUENCER indicator will start flashing in red.
3 Record your Chord Sequence.
4 When the Chord Sequence is done, press the CHORD SEQUENCER button
again to stop recording. Its indicator will turn green (and steady).
The Chord Sequence will remain in memory until you record a new Chord
Sequence, choose a different Style or SongBook Entry, or you turn the in-
strument off. If the sequence is locked, it will not change when choosing a
different Style or SongBook Entry.
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Starting recording with a switch
You can program an assignable switch to be the Chord Sequence Record
button. This will let you start recording immediately, without having to enter
record-pending.
1 Go to the Pads/Switches > Switch page, and assign the Chord Sequence
Record command to one of the assignable switches (#3 recommended).
2 Write the changes to the a Keyboard Set. If you want this to be the default
behaviour of the switch, write the changes to the MY SETTING Keyboard Set
(automatically selected on startup).
3 Use the programmed assignable switch to record the sequences.
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Playing back Chord Sequences
You can play back the Chord Sequence in memory. The chords driving the
automatic accompaniment will be performed by the recorded sequence.
Starting the Chord Sequence while the Accompaniment is playing
1 While the accompaniment is playing, press the CHORD SEQUENCER button
to start the Chord Sequence.
The indicator will start flashing in green. The Chord Sequence will be played
back in loop starting from the next measure.
2 Play your solo part, while the Chord Sequence plays the chords for you.
During Chord Sequence looping, you can freely select any Variation, as if you
where playing chords with your hands.
3 Press the CHORD SEQUENCER button again to stop the Chord Sequence (or
stop the accompaniment). The buttons indicator will become steady green.
Starting the Chord Sequence with the Accompaniment
1 While the accompaniment is not playing, press the CHORD SEQUENCER but-
ton to book the Chord Sequence. The button’s indicator will start flashing in
green.
2 Start the accompaniment. The Chord Sequence will immediately start play-
ing.
3 Play your solo part, while the Chord Sequence plays the chords for you.
During Chord Sequence looping, you can freely select any Variation, as if you
where playing chords with your hands.
4 Press the CHORD SEQUENCER button again to stop the Chord Sequence (or
stop the accompaniment). The buttons indicator will become steady green.
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Managing the Chord Sequences
Writing a Chord Sequence
The Chord Sequence can be memorized to the Style Settings or a SongBook
Entry.
Write the Style Settings or a SongBook Entry, and the Chord Sequence in
memory will be automatically saved.
For information on how to write the Style Settings, see
Writing the Style
Settings on page 216. For information on how to write a SongBook Entry,
see the Editing the SongBook on page 116.
Recalling a Chord Sequence
Each Style or SongBook Entry may contain a Chord Sequence.
Choose a different Style or SongBook Entry to recall the memorized Chord
Sequence.
If there is no Chord Sequence memorized, the one already in memory will
be deleted.
Locking the Chord Sequence
If you prefer to keep the current Chord Sequence in memory, without let-
ting a Style or SongBook Entry recall the memorized one, select the Chord
Sequence lock.
Go to the Global > General Controls > Lock > Style page, and select the
Chord Sequence checkbox.
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Deleting a Chord Sequence
To start anew, you can delete the Chord Sequence from memory.
1 Open the Chord Sequence dialog by choosing the Chord Sequence Edit
command from the page menu.
2 Choose the Delete Sequence option, and touch the OK button to confirm
deletion.
At this point, you can save the Style Settings or SongBook Entry again, and
the Chord Sequence will be gone from them.
Copying a Chord Sequence
You can copy a Chord Sequence from a different Style or SongBook Entry.
1 Open the Chord Sequence dialog by choosing the Chord Sequence Edit
command from the page menu.
2 Choose the Copy from option, and use the pop-up menu to choose either a
Style or SongBook Entry as the source.
3 Touch the Select button to choose the source Style or SongBook Entry.
4 When back to the Chord Sequence dialog, touch the OK button to confirm
copying.
At this point, you can save the Style Settings or SongBook Entry again, and
the copied Chord Sequence will be saved.
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Importing a Chord Sequence from a Standard MIDI Files
You can import a Chord Sequence from a Standard MIDI File (MIDI Song, that
is a MID file).
1 Open the Chord Sequence dialog by choosing the Chord Sequence Edit
command from the page menu.
2 Choose the SMF option, and use the pop-up menu to choose the Import op-
tion.
3 Use the Use pop-up menu to choose between importing Chords (Chord
events you might have recorded with a Backing Sequence Song, or included
in a Standard MIDI Files as Lyrics events) or Notes (ordinary notes, recog-
nized as chords).
4 Touch the Select button to choose the source Standard MIDI Files (MID file).
5 When back to the Chord Sequence dialog, use the From measure and To
measure parameters to set a measure range from which to import from.
For example, you may want to only import the verse or chorus chords.
6 Touch the OK button to confirm importing.
At this point, you can save the Style Settings or SongBook Entry again, and
the imported Chord Sequence will be saved.
Exporting the Chord Sequence
You can export a Chord Sequence to a Standard MIDI File (MID file), to be
used in a MIDI Song.
1 Open the Chord Sequence dialog by choosing the Chord Sequence Edit
command from the page menu.
2 Choose the SMF option, and use the pop-up menu to choose the Export op-
tion.
3 Touch the OK button to confirm exporting.
4 When the file selector appears, choose a folder where to save the exported
file.
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21 Recording the Styles and
Pads
How are Styles and Pads made?
KORG supplies a huge amount of professionally crafted Styles and Pads with
Pa700. However, you are free to customize them, or create totally new Styles
and Pads on your own.
Styles and Pads share most of the same structure and recording/editing op-
erations. Here is how they are made.
How Styles are made
Style Elements
Styles are music sequences automatically played by the Pa700’s arranger
when you play a chord, to give a you a realtime backing. A Style is made of
a series of Style Elements (Intro, Variation, Fill, Ending…), each one corre-
sponding to a section of a song. The Style Elements can be directly selected
by using the corresponding buttons on the control panel, or selected by the
Auto Fill function.
Chord Variations
Each Style Element is made of smaller units, called the Chord Variations.
When you play in the chord recognition area, the arranger scans the key-
board and detects which chord you are playing. Then, depending on the se-
lected Style Element, it chooses the right Chord Variation to be played for
the recognized chord.
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Which Chord Variation corresponds to each scanned chord is decided by the
Chord Variation Table. Each Style Element contains a Chord Variation Table,
whose general structure is the following:
Recognized Chord Chord Variations (CV)
Variation 1-4 Intro 1-2, Count-In, Fill 1-4,
Break, Ending 1-3
Major
CV1 – CV6 CV1 – CV2
6
M7, M7
(b5)
sus, sus2, M7sus
m
m6
m7, m7
(b5),
m
(M7)
7, 7
(b5),
7sus4
dim, dim
(M7)
#5
7
(#5),
M7
(#5)
1+5, 1+8
b5
dim7
Key/Chord
After deciding what CV to play, the arranger triggers the right sequence
for each track. Since each sequence is written in a particular key (for ex-
ample, CMajor, GMajor or Emin), the arranger transposes it according to the
scanned chord. Notes in the sequence are carefully transposed, to make
them work fine with all the recognized chords.
Tracks and Patterns/Sequences
Each Chord Variation is made of eight different tracks. DRUM and PERC are
used for drum and percussion sequences, BASS for bass and ACC1-5 are for
instrumental accompaniment sequences (string, guitar, piano or other ac-
companiment instruments).
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What happens when you play a chord
To summarize, when you play a chord in the chord recognition area, the ar-
ranger determines which Style Element is in use, then determines which
Chord Variation should be used for the recognized chord, then Style sequenc-
es for every track of that Chord Variation are transposed from the original
chord to the recognized chord, and so on every time you play a chord.
Ordinary, Guitar and Drum tracks
There are different types of tracks, and each of them is treated in a different
way by the arranger:
Track type Meaning
Acc (Accompaniment) When a chord is recognized, the programmed chord notes
are transposed to a suitable scale, according to the Note
Transposition Tables (NTT) The NTT table allows you to re-
cord just some Chord Variations, and have all the notes play
in the right place, avoiding dissonances and transposing the
pattern notes to the notes of the recognized chord.
Bass It behaves like the Acc tracks, but playing the chord’s root.
Drum No transposition is applied. The original pattern plays al-
ways.
Perc (Percussion)
Gtr (Guitar) When a chord is recognized, the arranger triggers single
strings, strumming and arpeggios on a ‘virtual guitar, keep-
ing care of how notes are played on the guitar fretboard.
Please note that inside a Guitar track you can also find some
sequence typical of an Acc track – a useful addition for short
free-form’ passages, like a short lead solo.
What to record in a Style
Recording a Style means recording tracks, inside a series of Chord Variations,
inside a series of Style Elements, inside the Style itself.
You don’t have to record all Chord Variations for all Style Elements. Often
you only need to record a single Chord Variation for each Style Element.
Exceptions are the Intro 1 and Ending 1, where we suggest to record both a
Major and minor Chord Variations.
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The Style structure
To explain the Style structure, we can use a tree structure, as shown in the
following diagram:
Pop Ballad
Va riation 1
CV1
Drum
Perc
Bass
Acc1
Acc2
Acc3
Acc4
Acc5
CV2
CV3
CV4
CV5
CV6
Va riation 2
Va riation 3
Va riation 4
Intro1
CV1
CV2
Intro 2
Intro
3/C.In
Fill 1
Fill 2
Break
Fill 3
Fill 4
Ending 1
Ending 2
Ending 3
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How Pads are made
The Pads
A Pad is basically a single-track, single Style Element Style. Most of what ap-
plies to Style recording also applies to Pad recording. There are two different
categories of Pads: Hit and Sequence.
Pad type Meaning
Hit While they are mostly used as non-transposing events, they can also
be transposing notes or chords. Basically, they are single-note or
single-chord Sequences (see below).
Sequence Single-track patterns, that can be transposed by playing different
chords on the keyboard – exactly as a Style track.
Each Pad is made up of up to six smaller units, called Chord Variations (CV).
Each Chord Variation is made of a single track (the Pad track).
Exactly as with the Styles, when playing a chord in the chord recognition
area, the corresponding Chord Variation is recalled. Recognized chords are
associated to a Chord Variation by means of the Chord Variation Table. Each
Pad contains a Chord Variation Table.
The Pad structure
The Pad structure is the same of a single-track Style Element, as shown in
the following diagram:
Pad
CV1
Pad Track
CV2
CV3
CV4
CV5
CV6
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What to record in a Pad
Recording a Pad means recording a single track, inside a series of Chord
Variations, inside the Pad itself.
You don’t need to record all Chord Variations. It is often only needed to re-
cord just a single Chord Variation.
Recorded MIDI data
When recording Styles and Pads, non-supported events are filtered out.
Here are the allowed events.
Recorded MIDI data CC#
Note On
RX Noise On
Pitch Bend
Channel After Touch
Modulation 01
Breath 02
Pan 10
Expression 11
CC#12 12
CC#13 13
Ribbon 16
Damper (Hold 1) 64
Filter Resonance (Harmonic Content) 71
Low Pass Filter Cutoff (Brightness) 74
CC#80 (Sound Controller 1) 80
CC#81 (Sound Controller 2) 81
CC#82 (General Purpose #7) 82
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Programming the Style Settings, then
recording the musical sequences
The accompaniment track parameters are to be programmed separately
from the actual recording of the musical sequences.
1 While in Style Play or Style Record mode, program the Style Settings as
described in the previous pages and the pages dedicated to the more gen-
eral Sound sets. You will program the containing track’s parameters (like
Volume, Pan, Octave Transpose, FX settings…). You will also choose and mix
the Pads.
After having edited the track parameters in Style Play mode, save them to
the Style Settings by choosing the
Write Current Style Settings command
from the page menu of the Style Play mode.
Editing done in Style Record mode can be saved by choosing the
Write Style
command from the page menu of the Style Record mode; the Style Settings
will be automatically saved with the Style.
2 Go to the Style Record or Pad Record mode to create or edit the music
sequences.
After having created or edited music sequences in Style/Pad Record mode,
save them by choosing the
Write Style or Write Pad command from the page
menu of the Style/Pad Record mode.
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Accessing the Style/Pad Record mode
Accessing Style Record
1
Press the STYLE PLAY button to go to the Style Play mode.
2 If you want to edit an existing Style, choose a Style to edit.
You can normally only edit User or Direct Styles. To edit Factory Styles, you
must first unprotect them, or copy them to a User location.
3 Press the RECORD button. The Select Record Mode dialog will appear.
Select Record/Edit Current Style to edit the current Style.
Select Record New Style to start from a new, empty Style. Default Style
Settings will be recalled.
4 The main page of the Style Record mode will appear.
Accessing Pad Record
1
Press the STYLE PLAY button to go to the Style Play mode.
2 Press the RECORD button. The Select Record Mode dialog will appear.
Select Record/Edit Pad to edit and existing Pad.
Select Record New Pad to start from a new, empty Pad. Default Pad Settings
will be recalled.
3 The main page of the Pad Record mode will appear.
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The main Style Record page
Record
parameters
Sound
Key/Chord and
transposition table
Mixer
Measure counter Beat counter
The main Pad Record page
Record
parameters
Sound
Pad Volume
(not saved)
Key/Chord
Transposition
table
Measure counter Beat counter
Exiting Style/Pad Record
While in the Style/Pad Record mode, choose the Exit from Record com-
mand from the page menu, or press the RECORD button again.
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Listening to the recorded Style
Testing chords
While in Style/Pad Record, the keyboard can play chords to drive the record-
ed musical patterns, and a piano sound to help you test the patterns. How
chords are recognized depends on the status of the SPLIT indicator.
SPLIT indicator Lower Upper
On Lower chord scan Piano sound
Off Full chord scan, piano sound
Blinking Full chord scan, no sound
Listening to the results
1
Press the START/STOP button to check how the musical pattern works.
2 Play a chord, and test the patterns.
3 Press START/STOP again to stop playback.
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Setting the recording parameters
Choosing what to record
Choosing the Style Element and Chord Variation
With Styles, you record a Chord Variation, inside a Style Element, inside a
Style. This is the musical sequence you listen when playing a chord.
Pads are made of a
single Style Element, so you only have to choose the
Chord Variation.
Go to the Style/Pad Record > Main page to choose the Chord Variation to be
recorded, and set the recording parameters.
The parameters are in the
Record Parameters box.
With Styles:
With Pads:
Use the Element pop-up menu to choose a Style Element.
Each Style Element corresponds to a button on the control panel carrying
the same name. After selecting a Style Element, select a Chord Variation for
actual editing (see below).
Style Element Meaning
Var1 … End3 Selected Style Element
Use the Chord Var pop-up menu to choose a Chord Variation inside the se-
lected Style Element (or Pad).
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When an asterisk (*) appears next to the abbreviation (CV1* … CV6*), the
Chord Variation is empty.
Style Element Chord Variation
Var1, Var2, Var 3, Var4 CV1 … CV6
Intro1, Intro2, Intro3 (CountIn), Fill1, Fill2,
Fill3, Fill4, Break, Ending1, Ending2, Ending3
CV1 … CV2
Adjusting the total Chord Variation length
Use the CV Length (Chord Variation Length) parameter to set the length of
the Chord Variation (in measures).
The overall length of the selected Chord Variation can be 32 measures. When
playing a Style or Pad, this will be the overall length of the musical sequence,
when the corresponding chord is recognized on the keyboard.
Be careful not to decrease the Chord Variation length after recording, or any
measure after the selected length will be deleted.
Adjusting the track’s recording length
Use the Rec Length (Recording Length) parameter to set the length (in mea-
sures) of the selected track (the one with the Record icon (
).
The value of this parameter is always equal to, or a divider of, the Chord
Variation Length.
This is not the total length of the Chord Variation, just that of the current
track. For example, you may want to record a Chord Variation eight mea-
sures long, with a drum pattern repeating every two measures. If so, set
the CV Length parameter to 8, and the Rec Length parameter to 2 before
starting to record the Drum track. When playing back the Style, saving it or
executing any edit operation on the Style, the 2-measures pattern will be
extended to the full 8-measures length of the Chord Variation.
If you assign to
CV Length a value lower than Rec Length, the value of Rec
Length is not immediately updated in the display. Therefore, you are still
free of changing the value of CV Length, before the measures exceeding its
value are deleted.
However, when you start recording the real
Rec Length value is changed to
the new one, even if the display still shows the old value.
For example, you may have CV Length = 4 and Rec Length = 4. If you set CV
Length to 2, and press START/STOP to begin recording, Rec Length is still
shown as 4, but it is in reality set to 2, and recording will cycle for just 2 mea-
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sures. After you press START/STOP to stop recording, Rec Length is updated
to 2, and all measures after the second measure are deleted.
Tempo, Meter, Resolution
Setting the recording Tempo
While recording, you might want to use a different Tempo than the one saved
in the Style Settings. This alternative value will allow you, for example, to re-
cord at a slower speed, or to experiment with different values while listening
what you recorded.
When playing Pads, the Tempo is always the one of the most recently se-
lected Style or MIDI Song.
Use the Tempo parameter to set the recording Tempo value.
As an alternative, use the
TEMPO buttons to change the recording Tempo.
This value will not be saved in the Style or Pad.
Hint: In case you want to create Tempo variations in a Style, insert Tempo Change
events in the Master Track (Style Record > Event Edit page). Pads always take Tempo
values from the Style or Song.
Choosing the Meter of the Style Element or Pad
Use the Meter parameter to set the meter (time signature) of the Style
Element or Pad.
You can only edit this parameter if the Style Element or Pad is still empty.
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Choosing the Resolution
Use the Resolution parameter to set quantization during recording.
Quantization is a way of correcting timing errors; notes played too soon or
too late are moved to the nearest axis of a rhythm grid, set with this param-
eter, thus playing perfectly in time.
To quantize after recording, use the Style/Pad Record > Style/Pad Edit >
Quantize function.
Resolution Meaning
High No quantization applied
(1/32) … (1/8)
Grid resolution, in musical values. For example, when you select 1/16,
all notes are moved to the nearest 1/16 division. When you select 1/8,
all notes are moved to the nearest 1/8 division. A ‘3’ after the quanti-
zation value means triplet.
No quantization
1/16
1/8
Synchronizing
Cue mode for the Style Element
You can decide how a Variation or Fill Style Element will enter after having
been selected.
Go to the Style Record > Main page, and use the Cue mode pop-up menu to
choose the way the Style Element will enter.
Cue mode Meaning
Immediate, first
measure
The Style Element enters immediately, and begins from the first
measure. Only available on Fills.
Immediate, current
measure
The Style Element enters immediately, and begins from the current
measure. Only available on Fills.
Next measure, first
measure
The Style Element enters at the beginning of the next measure, and
begins from the first measure of the new pattern. Available on both
Fills and Variations.
Next measure, current
measure
The Style Element enters at the beginning of the next measure, and
begins from the current measure. Only available on Variations.
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Pad Sync
You can decide how the Pad will synchronize to the current Tempo.
Go to the Pad Record > Main page, and use the Pad Sync pop-up menu to
choose the way the Pad will synchronize.
Pad Sync Meaning
Off No synchronization. The sequence will start as soon as you press the
PAD button.
Continued Like a Fill, the pattern will start immediately, in sync with the
Arranger’s or active Player’s Tempo. Depending on the current posi-
tion of the beat counter, it might not start from its very beginning;
instead, it will continue from the current position.
For example, if the Arranger’s or Player’s beat counter shows the
third beat, and is playing tick 91, the Pad will start from its third beat,
at tick 91.
Beat counter
Beat The sequence will start at the next beat, in sync with the Arranger’s
or Player’s Tempo. It will start from its very beginning (that is, tick 1
or measure 1).
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Assigning Sounds to the Style Element
and Pads
While in Style Record, you can assign different Sounds to each Style Element.
These Sounds are used when the Original Sound Set parameter (that you
can access in the
Style Play > Main > Volume pane, when the accompani-
ment tracks are shown) is checked. Sounds assigned to the Style Settings
are ignored.
Assigning different Sounds to each Style Element can be useful when you
want, for example, to play a song’s section or a a single part with a different
set of instruments.
Pads only have a single Style Element and track, so there is a single Sound
for the whole Pad.
Assigning a Sound to a track of the Style Element
Choosing a Sound from the main record page
1 Go to the Style Record > Main page.
2 Choose a Style Element.
3 Touch the track to select in the mixer area.
The selected track will show the Record icon (
). Information about the
assigned Sound will appear in the dedicated area.
Selected track
Assigned
Sound
Sound bank
Program Change
bundle
4 Touch the name of the Sound to open the Sound Select window, and choose
a Sound.
Choosing a Sound from other edit pages
1 Go to the Style Record > Main page.
2 Choose a Style Element.
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3 Go to any page of the Element Track Controls edit section, for example the
Style Record > Element Track Controls > Expression page.
Original Sounds
4 Touch the icon of the Sound to be replaced, to open the Sound Select win-
dow, and choose a Sound.
Testing the Sounds
Press the START/STOP button to check how the changes work. Press START/
STOP again to stop playback.
Assigning a Sound to the Pad track
1
Go to the Pad Record > Main page.
2 Touch the name of the Sound to open the Sound Select window, and choose
a Sound.
Assigned
Sound
Sound bank
Program Change
bundle
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Transposing the Sounds while recording
While recording, you can transpose the accompaniment tracks, to make re-
cording of low or high keyboard ranges easier. You can set a separate trans-
pose value for each track.
1 Go to the main page of the Style/Pad Record mode.
Mixer channels
Octave
2 Touch the corresponding mixer channel to choose a Style track.
3 Use the UPPER OCTAVE buttons on the control panel to transpose the se-
lected track. The current value will appear in the Oct indicator.
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Choosing the original key/chord and the
note transposition table
You will record the musical sequences in a particular key (say, C), matching a
chord shape (say, Major). You will then choose a transposition table accord-
ing to which they will be transposed and transformed when a different key
and a slightly different chord will be recognized.
Accessing the key/chord and note transposition table
Go to the Style/Pad Record > Main page to choose the chord and transposi-
tion table.
The parameters are in the
Record Parameters box.
With Styles:
With Pads:
Choosing the Original Key/Chord for the selected track
Use the Key and Chord pop-up menus to define the original key/chord root
and chord type for the selected Style track (or the Pad track) in the current
Chord Variation.
When playing this exact chord, the recorded patterns will play without any
transformation. No transposition, no processing will be applied.
When you select a track, the original key/chord assigned to the selected
track will be shown. All recorded tracks will play back on that same key/
chord. For example, if the original key/chord for the Acc1 track is A7th, when
selecting the Acc1 track all the other tracks will play on the A7th key/chord.
In the example above, you will record the Acc1 track in the AMajor key, with
notes pertaining to the A7th scale. This exact pattern will be recalled when
an A7th chord will be recognized.
These Key/Chord parameters don’t apply to Guitar tracks, controlled by dif-
ferent transformation rules.
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Hint: To conform to KORG specifications, it is advisable to record both the Major and
minor Chord Variations for the Intro 1 and Ending 1 Style Elements.
Choosing an NTT table for the selected track
Use the NTT Type and NTT Table parameters to choose an NTT table (Note
Transposition Table) for the selected Style track (or the Pad track) of the
current Chord Variation.
An NTT table is a set of sophisticated algorithms that allows KORG arrangers
to convert recognized chords into musical patterns. The NTT table deter-
mines how the arranger will transpose pattern notes, when a chord is rec-
ognized that does not exactly match the original chord of a Chord Variation.
For example, if you only recorded a Chord Variation for the CMaj chord, when
a CMaj7 is recognized on the keyboard the arranger must transpose some
notes to create the missing 7th.
NTT parameters are not used by Drum and Percussion tracks, and are there-
fore dimmed when selecting these tracks.
There are two general types of NTTs:
NTT Type Description
Parallel Notes are transposed inside the area set by the Wrap Around parameter.
These tables are ideally suited to melody parts.
as written as played back
Fixed The arranger moves as few notes as possible, making legato lines and chord
changes more natural. They are ideally suited to chord tracks (strings, piano
etc...).
as written as played back
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These are the NTT Type/Table combinations:
NTT Type/Table Description
Parallel/Root The root note (in CMaj = C) is transposed to the missing notes.
Parallel/Fifth The 5th note (in CMaj = G) is transposed to the missing notes.
As recorded with
NTT = Root or 5th
(Key/Chord = C)
When you play a C7
with NTT = Root
When you play a C7
with NTT = 5th
Parallel/i-Series All original patterns must be programmed on the “Maj7” or “min7”
chords. When loading old KORG i-Series Styles, this option is auto-
matically selected.
As recorded with
NTT = i-Series
(Key/Chord = CM7 )
When you play a C
with NTT = i-Series
When you play a C7
with NTT
= i-Series
Parallel/No Transpose The chord shape is not modified, and is moved to the new key un-
changed. The pattern plays exactly the recorded notes, and is moved
to the new key as it is. This is the standard setting of Intro 1 and
Ending 1 in KORG’s original Styles (where a chord progression is usu-
ally recorded).
Fixed/Chord This table moves as few notes as possible, making legato lines and
chord changes more natural. It is ideally suited to chord tracks
(strings, piano etc...). Contrary to the Parallel mode, the programmed
chord is not transposed according to the Wrap Around parameter,
but always stays around its original position, looking for common
notes between the chords.
Fixed/No Transpose The programmed notes can only be transposed by the Master
Transpose. They are never transposed when chords are changed.
To conform to KORG specifications, it is advisable to set the NTT table to ‘No
Transpose’ on the Intro 1 and Ending 1.
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Recording a Style or Pad in Realtime
Record mode
After having chosen the Style Element and Chord Variation, go on recording.
Be sure to be in the Main page or the Style Record or Pad Record mode.
Using the metronome
Press the METRONOME ( ) button to turn the metronome on or off while
recording.
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Realtime recording
Select the Style track to record
While in the Style Record > Main page, touch a track to enable it for record-
ing. The Record icon (
) will appear.
Track Description
Drum Drum track
Perc Percussion track
Bass Bass track
Acc 1…5 One of the five instrumental Accompaniment tracks
Select the Pad track to record
Be sure the Pad track is enabled for recording. The Record icon (
) should
appear.
Practice before recording
1 Mute the track to record, by repeatedly touching its status icon in the mixer
channel. The Mute icon (
) will appear. Be sure any track already recorded
is showing the Play ( ) icon.
2 Press the START/STOP button to let any previously recorded track play
back, and practice on the keyboard.
3 When you have finished practicing, press START/STOP to stop the arranger.
4 Set the track to record again, by repeatedly touching its status icon. The
Record icon (
) will appear again.
Record
1 Press the START/STOP button to begin recording.
A
1-measure precount will play before the recording actually begins. When
it begins, record freely.
While recording, the tracks Keyboard Range is ignored, and notes can be
recorded and played back over the full keyboard range. The Local Control
parameter is also automatically set to On, to allow playing on the keyboard.
2 Recording will happen in cycle. The sequence will last for some measures,
according to the Rec Length value, then start again from the beginning.
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At any subsequent cycle, you can add notes and overdub the previous re-
cording. This is very useful, for example, to record different percussive in-
struments at any cycle on a Drum or Percussion track.
3 When finished recording, press START/STOP to stop recording.
Record other tracks of the Chord Variation
While the arranger is not running, select a different Style track and go on
recording all the tracks of the current Chord Variation.
Record other Chord Variations of the Style Element or Pad
When finished recording the Chord Variation, select a different Chord
Variation to complete the Style Element or Pad.
Record other Style Elements of the Style
When finished recording the Style Element, record the other Style Elements
to complete the Style.
Deleting notes
Use the Delete Note button to delete a single note or a single percussive
instrument from a track. For example, to delete a snare, keep the D2 note
(corresponding to the snare) pressed.
1 Select a Style track.
2 Touch the Delete Note button, and keep it pressed.
3 Press START/STOP to start the sequence.
4 When you reach the passage containing the note to be deleted, play the note
on the keyboard. Keep it pressed, up to the last note to be deleted.
If the note is at the beginning of the sequence, press the note before start-
ing it.
5 When finished, release the Delete Note button and the note to be deleted,
and press START/STOP again to stop the sequence.
Listening to the results
Press the START/STOP button to check how it works. Press START/STOP
again to stop playback.
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Saving the Style or Pad
When finished recording the new Style or Pad, choose the Write Style or
Write Pad command from the page menu to save it.
Exiting the Style/Pad Record mode without saving
To exit the Style/Pad Record mode without saving any change, choose the
Exit from Record command from the page menu, or press the RECORD but-
ton.
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Recording a Style or Pad in Step Record
Step Recording allows you to create a new Style or Pad by entering single
notes or chords in each track one step at a time. This is very useful when
transcribing an existing score, or in need of a higher degree of detail, and is
particularly suitable to create drum and percussion tracks.
Step recording
Access Step Recording
While in the Style/Pad Record > Main page, choose the Overdub Step
Recording command from the page menu, to access step recording on the
selected Style track (or the Pad track).
Style Element /
Chord Variation
Current position
Event list
Chord Variation
Current position
Event list
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Position the input pointer
The Pos parameter shows the current position. This is where you will insert
the next event.
If you do not want to insert a note or chord at the current position, insert a
rest instead, as shown below.
To jump to the next measure, filling the remaining beats with rests, touch the
Next M. button.
Choose a step value
Use the Step Time values to choose the step value.
Choose the relative note duration
Use the Duration parameter to set the relative note duration. The percent-
age is always referred to the step value.
Duration Meaning
50% Staccato
85% Ordinary articulation
100% Legato
Choose the note velocity
Use the Velocity parameter to set the velocity or playing strength of the
event to be inserted.
Velocity Meaning
Kbd Keyboard. Select this parameter by turning the VALUE control com-
pletely counter-clockwise. When this option is selected, the playing
strength of the played note is recognized and recorded.
1 … 127 Velocity value. The event will be inserted with this velocity value,
and the actual playing strength of the note played on the keyboard
will be ignored.
Insert a note or rest at the current position
To insert a single note, play it on the keyboard. The inserted note length will
match the step length. You may change the velocity and relative duration of
the note, by editing the Duration and Velocity parameters.
To insert a rest, touch the Rest button. Its length will match the step value.
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To tie the note to be inserted to the previous one, touch the Tie button. A
note will be inserted, tied to the previous one.
Insert a chord
Play a chord instead of a single note. The event name will be the first note of
the chord you pressed, followed by the ‘…’ indicator.
Insert a chord made of notes with different velocity values
You can make the upper or lower note of a chord, for example, louder than
the remaining ones, to let the most important note stand out from the chord.
1 Edit the first note’s Velocity value.
2 Press the first note and keep it pressed.
3 Edit the second note’s Velocity value.
4 Press the second note and keep it pressed.
5 Edit the third note’s Velocity value.
6 Press the third note, then release all notes.
Insert a second voice
You can insert passages where one note is kept pressed, while another voice
moves freely.
A few examples:
Step Time =
Step Time =
On
Press E and C
On
Press G
Off
Off
Release G and C
Release E (continue holding C)
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Step Time = Step Time = Step Time =
Press F and C
Press G
(continue holding C)
OffOn On
Release F
(continue holding C)
Step Time = Step Time =
Press E
(continue holding C)
OffOn
Release E and C
Step Time = Step Time =
Press D
(continue holding C)
OffOn
Release G
(continue holding C)
Step Time =
Off
Release D
(continue holding C)
Step Time = Step Time =
On
Press C
On
Press G (continue holding C)
Off
Release G and C
Tie
Go back
If you want to go back, touch the Back button. This will delete the previously
inserted event, and set the step in edit again.
Overdub recording
When the end of the pattern is reached, the ‘End of Loop’ event is shown, and
the recording restarts from the ‘001.01.000’ position. Any note exceeding
the pattern length, inserted at its end, will be reduced to fit the total length
of the pattern.
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At this point, you may go on, inserting new events in overdub mode (the
previously inserted events will not be deleted). This is very useful when pro-
gramming a drum or percussion track, where you may want to program the
bass drum on a first phase, the snare drum on a second phase, and the hi-hat
and cymbals during the following phases.
Exit from record
1 When finished recording, touch the Done button to exit the Step Record
mode.
2 A dialog box will appear, asking you to either cancel, discard or save the
changes. Touch Cancel to continue editing, No to exit from the Step Record
without saving, or Yes to save and exit Step Record.
Listen to your Style or Pad
When back to the main page of the Style/Pad Record mode, you may turn
all tracks to the play status, then press START/STOP to listen to the Style or
Pad. Press START/STOP again to stop the playback.
Saving the Style or Pad
When finished recording the new Style or Pad, choose the Write Style or
Write Pad command from the page menu to save it.
Exiting the Style/Pad Record mode without saving
To exit the Style/Pad Record mode without saving any change, choose the
Exit from Record command from the page menu, or press the RECORD but-
ton.
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Recording a Guitar track
Simulating a real guitar
Guitar Mode allows for easy creation of realistic rhythm guitar parts, without
the artificial, unmusical playing typical of MIDI programming of guitar parts.
In Guitar Mode, each chord is played according to its real position on the gui-
tar neck, and not generated by simply transposing a written pattern.
Recording a Guitar track is unlike recording the other tracks, where you play
exactly all the notes of a melody line or all the chords of an accompaniment
part. With Guitar tracks you simulate how a guitar player uses his or her left
and right hand, by doing the following:
Play the keys corresponding to the strumming modes.
Play an arpeggio using the six keys corresponding to the six guitar strings
(and the special keys corresponding to the root and fifth notes).
Play RX Noises to add realism to the pattern.
Add regular patterns, for melodic or chordal passages.
Fine edit the MIDI data in the Event Edit page, to select the chord types,
chord shapes, and recreate any nuance of a real guitar performance.
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The Guitar track recording procedure
Here is the general procedure to follow for recording a Guitar track in Guitar
Mode.
1 If there is no Guitar track, go to the Style Record > Style Track Controls >
Type/Trigger/Tension page (or to the Pad Record > Pad Track Controls >
Settings page) and set one of the Acc tracks as the Guitar track.
2 While in the Style Record > Main page, select a track set to the Guitar type.
The Guitar Mode page becomes available.
3 Go to the Guitar Mode page, and set the parameters.
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In particular, edit the Key/Chord parameters, being sure it matches the oth-
er tracks (for example, if you are recording the other tracks in C7, choose C7
for the Guitar track).
4 Return to the Style/Pad Record > Main page, and set the recording prefer-
ences. Choose the Style Element and Chord Variation. Choose the Recording
Length, to set the length of the pattern to be recorded.
5 Touch the Guitar track (in a Style, corresponding to one of the Acc tracks),
until the red Record icon appears on it.
6 Press the START/STOP button to start recording. After the 1-measure pre-
count, start recording.
7 Record guitar strumming, by pressing the keys in the range from C1 to B1.
Record single strings, arpeggios or power chords, by pressing the keys from
C2 to B2. Record simple melodies or chords in the range from C3 to B6.
Record RX Noises in the range from C7 to the end of the MIDI scale.
RX NoisesStrumming
Single strings,
arpeggios,
power chords
Free melodies
or chords
8 Press the START/STOP button to stop recording.
9 Touch the Guitar track, to make the green Play icon appear.
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10 Press the START/STOP button to listen to what you just recorded.
At this point, you can either keep it, or delete it. You can use the
Delete
Note button to delete the notes corresponding to the strumming or strings
just recorded. For more information, see the instructions for the Realtime
Record mode.
11 Go on, and record other Chord Variations of the same Style/Pad Element,
then record other Style Elements of the Style.
Listening to the recorded pattern
You can listen to the recorded pattern in two ways:
To listen to the selected Chord Variation at the original Key/Chord set in the
Guitar Mode page, go to the Main page of the Style/Pad Record mode.
To listen to the whole Style/Pad (testing various chords, and even selecting
different Style Elements), go to any of the other pages in the Record or Play
mode.
The Guitar Mode page in detail
Reading the fingerboard diagram
You can see how a chord is composed on the fingerboard diagram.
Fingered string
Non-playing/muted string
Barré
Capo
Here is the meaning of the various symbols:
Symbol Meaning
Red dot Fingered string (i.e., played note).
White dot Fifth, playing on the D#2 key.
X Non played or muted note.
Light grey bar Barré (a finger crossing all the strings, like a mobile capo).
Dark grey bar Capo.
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Choosing a Key/Chord
With Guitar tracks, the Key/Chord parameter usually sets the chord used for
prelistening while programming the pattern.
Intro 1 and Ending 1 behave in a different way, since they contain programmed
chord sequences. In this case, this is the reference key that will allow the cor-
rect transposition during playback.
Chord progressions for Intro 1 and Ending 1 have to be entered in the
Event
Edit page. The root notes are entered in the lowest MIDI octave (from C-1 to
B-1), under the normal range of a piano keyboard. Chord types are inserted
by using velocity values, as shown in the following table:
Out of the 88-note piano range
Root Notes; Velocity = Chord Type
Vel. Chord Type Vel. Chord Type
1 Major 2 Major 6th
3 Major 7th 4 Major 7th flatted 5th
5 Suspended 4th 6 Suspended 2nd
7 Major 7th suspended 4th 8 Minor
9 Minor 6th 10 Minor 7th
11 Minor 7th flatted 5th 12 Minor major 7th
13 Dominant 7th 14 7th flatted 5th
15 7th suspended 4th 16 Dimished
17 Diminished major 7th 18 Augmented
19 Augmented 7th 20 Augmented major 7th
21 Major w/o 3rd 22 Major w/o 3rd and 5th
23 Flatted 5th 24 Diminished 7th
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As an example, a typical C Major progression will be entered as follows:
Chord Root Note Velocity
C Major C-1 1
A Minor A-1 8
D Minor D-1 8
G Dominant 7th G-1 13
C Major C-1 1
Selecting a Capo
A capo (from the Italian ‘capotasto’, ‘head of fingerboard’) is a movable bar
attached to the fingerboard of the guitar, to uniformly raise the pitch of all
the strings. Its use makes the strings shorter, therefore changing the timbre
and position of the chords (but not their shape).
This might prevent some strings from sounding, depending on the chord po-
sition. The following example shows a C Major chord fingered with no capo,
and the same chord with a capo on the fifth position.
Fret = 0
Fret = V
Use the Capo > Fret pop-up menu to choose a Capo (‘capotasto’).
Capo Meaning
0 Open string – no capo.
I … XII Position of the capo over the fingerboard (i.e., “I” corresponds to the first
fret, “II” to the second one, and so on).
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Selecting the lowest and highest strings
You can choose a range of strings over which the pattern will play. For ex-
ample, you might want to limit strumming to the highest notes, like in the
typical funky rhythm guitar.
The following example shows the same C Major chord played on all six
strings, on the highest four strings, then on the highest four strings, but with
a capo added on the fifth fret.
Strings 1-6, fret 0
Strings 1-4, fret 0
Strings 1-4, fret V
Use the Strings > High/Low parameter pair to choose the highest and lowest
strings to play.
String Meaning
1 … 6 Selected string. The pattern will be played between these strings.
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Recording the guitar pattern
After having set the various parameters in the Guitar Mode page, you can
return to the Style/Pad Record > Main page and start recording.
Recording strumming
While recording, you can select a type of strumming.
Press one of the keys in the octave from C1 to B1.
By pressing these keys, you play the corresponding type of strumming.
Note Strum
C1 Full Down
C#1 Full Down Mute
D1 Full Up
D#1 Full Up Mute
E1 Full Down Mute Body
F1 Full Down Slow
F#1 Full Down Slow Mute
G1 Full Up Slow
G#1 Up Mute 4-Strings
A1 Down 4-Strings
A#1 Down Mute 4-Strings
B1 Up 4-Strings
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Recording single strings, arpeggios or power chords
While recording, you can select single strings, power chords or fast arpeg-
gios.
Use the keys in the octave from C2 to B2 to select single strings or power
chords.
By pressing these keys, you can play arpeggios or power chords. You can ei-
ther play a free arpeggio with the six guitar chords assigned to the keys from
C to A, or play one of the faster arpeggios on the higher keys.
The root note is always available on the C# key, while the fifth note is always
assigned to the D# key; with them, you can always play the lowest notes of
an arpeggio.
This octave also includes a ‘mute all strings’ key (F#).
Note String(s)
C2 VI String (E)
C#2 Recognized Chord Root
D2 V String (A)
D#2 Recognized Chord Fifth
E2 IV String (D)
F2 III String (G)
F#2 Mute All Strings
G2 II String (B)
G#2 Power Chord
A2 I String (e)
A#2 Full Down/Up
B2 Down/Up 4-Strings
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Recording free melodies or chords
Together with strums and arpeggios, you can record regular patterns made
of free melodies or chords, exactly as if the track was of the Acc type. This is
useful when you need some short melodic or chordal passages (for example,
the closing of a strumming pattern, or a lead solo during an Intro or Ending).
You can record the pattern by playing in the range
from C3 to B6, as shown
by the diagram.
Recording RX Noises
RX Noises are noises generated on the guitar during a performance. Some
are already included in the strumming patterns. Here you can add more to
taste, for increased realism.
Press one of the keys from C7 and up to trigger RX Noises.
Note RX Noise
C7 and up RX Noises (depending on the Sound)
Choosing a Chord Shape
You can choose Chord Shapes in the Event Edit page, by entering a C0 note
with different velocity values. The following table shows how a certain veloc-
ity value corresponds to how a chord is played in a particular position and on
a certain number of strings.
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Playing the same chord with different positions in the same pattern will sim-
ulate the typical behavior of a guitar player.
Out of the 88-note piano range
Velocity = Chord Shape
Vel. Range from Str. to Str. Position
0 6 Strings I VI 0
1 6 Strings I VI 0
2 6 Strings I VI 1
3 6 Strings I VI 2
4 6 Strings I VI 3
5 6 Strings I VI 4
6 6 Strings I VI 5
7 5 Strings Bass II VI 0
8 5 Strings Bass II VI 1
9 5 Strings Bass II VI 2
10 5 Strings Bass II VI 3
11 5 Strings Bass II VI 4
12 5 Strings Bass II VI 5
13 5 Strings Treble I V 0
14 5 Strings Treble I V 1
15 5 Strings Treble I V 2
16 5 Strings Treble I V 3
17 5 Strings Treble I V 4
18 5 Strings Treble I V 5
19 4 Strings Bass III VI 0
20 4 Strings Bass III VI 1
21 4 Strings Bass III VI 2
22 4 Strings Bass III VI 3
23 4 Strings Bass III VI 4
24 4 Strings Bass III VI 5
25 4 Strings Middle II V 0
26 4 Strings Middle II V 1
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Vel. Range from Str. to Str. Position
27 4 Strings Middle II V 2
28 4 Strings Middle II V 3
29 4 Strings Middle II V 4
30 4 Strings Middle II V 5
31 4 Strings Treble I IV 0
32 4 Strings Treble I IV 1
33 4 Strings Treble I IV 2
34 4 Strings Treble I IV 3
35 4 Strings Treble I IV 4
36 4 Strings Treble I IV 5
37 3 Strings Bass IV VI 0
38 3 Strings Bass IV VI 1
39 3 Strings Bass IV VI 2
40 3 Strings Bass IV VI 3
41 3 Strings Bass IV VI 4
42 3 Strings Bass IV VI 5
43 3 Strings MiddleBas III V 0
44 3 Strings MiddleBas III V 1
45 3 Strings MiddleBas III V 2
46 3 Strings MiddleBas III V 3
47 3 Strings MiddleBas III V 4
48 3 Strings MiddleBas III V 5
49 3 Strings MiddleTreble II IV 0
50 3 Strings MiddleTreble II IV 1
51 3 Strings MiddleTreble II IV 2
52 3 Strings MiddleTreble II IV 3
53 3 Strings MiddleTreble II IV 4
54 3 Strings MiddleTreble II IV 5
55 3 Strings Treble I III 0
56 3 Strings Treble I III 1
57 3 Strings Treble I III 2
58 3 Strings Treble I III 3
59 3 Strings Treble I III 4
60 3 Strings Treble I III 5
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Vel. Range from Str. to Str. Position
61 2 Strings Bass V VI 0
62 2 Strings Bass V VI 1
63 2 Strings Bass V VI 2
64 2 Strings Bass V VI 3
65 2 Strings Bass V VI 4
66 2 Strings Bass V VI 5
67 2 Strings MiddleBas IV V 0
68 2 Strings MiddleBas IV V 1
69 2 Strings MiddleBas IV V 2
70 2 Strings MiddleBas IV V 3
71 2 Strings MiddleBas IV V 4
72 2 Strings MiddleBas IV V 5
73 2 Strings Middle III IV 0
74 2 Strings Middle III IV 1
75 2 Strings Middle III IV 2
76 2 Strings Middle III IV 3
77 2 Strings Middle III IV 4
78 2 Strings Middle III IV 5
79 2 Strings MiddleTreble II III 0
80 2 Strings MiddleTreble II III 1
81 2 Strings MiddleTreble II III 2
82 2 Strings MiddleTreble II III 3
83 2 Strings MiddleTreble II III 4
84 2 Strings MiddleTreble II III 5
85 2 Strings Treble I II 0
86 2 Strings Treble I II 1
87 2 Strings Treble I II 2
88 2 Strings Treble I II 3
89 2 Strings Treble I II 4
90 2 Strings Treble I II 5
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22 Editing the Styles and
Pads
Editing the track parameters
For each Style Element, and the Pad, you can edit various track parameters.
Hint: In the edit pages where the Style Element abbreviation appears, you can
choose a Style Element by pressing the corresponding button on the control panel
(VARIATION1 … ENDING3). To select a Fill, turn the AUTO FILL on, then press the cor-
responding VARIATION. To loop the Fill, keep the VARIATION button pressed.
Selected Style Element
Style Element/Pad relative volume (Expression)
You can set different Expression (CC#11) values for each of the Style Element
tracks. Since Expression is a relative volume control, you can use it to lower
the level compared to the overall volume of the Style. This is especially use-
ful when different Sounds are assigned to the same track in different Style
Elements, and the level of these Sounds is different.
With Pads, Expression can help balancing the Pads between them.
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1 Go to the Style Record > Element Track Controls > Expression page.
Selected Style Element
Expression
You set the Expression value for the Pad in the Pad Record > Pad Track
Controls > Settings page.
2 Press the corresponding button on the control panel to select one of the
Style Elements (VARIATION1 … ENDING3).
3 Use the Expression Monitor indicators to check if Expression (CC#11) mes-
sages are contained in the tracks.
Press the
START/STOP button to start playback, and look at the indicators.
When one of them lights up, you can enter Event Edit on the corresponding
track, and edit or remove the Expression messages.
4 Use the Expression knobs to set the Expression (CC#11) value for the corre-
sponding track. This value can be seen at the beginning of the Event Edit list.
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Adjusting Expression
You can quickly and easily adjust the Expression level of all tracks in a Style
Element. This allows for a more precise control over the volume level of all
Style Element.
1 While in this page, select one of the Style Elements by pressing its button in
the control panel.
2 Keep the SHIFT button pressed, and press the TEMPO + button to increase
the Expression value of all the Style Element’s tracks, TEMPO - to decrease
it.
3 Release the SHIFT button.
4 Repeat the above operation with all the desired Style Elements.
A track’s volume may be changed by an Expression event contained in a
track. To check if any of these events exist in a track, let the Style Element
play and look at the Expression Monitor in this same page. If one or more
Expression events are found, go to the Event Edit page and delete or edit
them.
5 Press the START/STOP button and play some chords to check how it works.
Select any Style Element using the control panel button. Press START/STOP
again to stop playback.
Keyboard Range
Setting the Keyboard Range automatically transposes any sequence note
that would otherwise play too high or too low in pitch, compared to the origi-
nal acoustic instrument’s natural range, when transposed by the arranger.
This will result in more natural sounding instruments.
For example, the standard lower limit for a concert flute is C4. If you play
a chord under the C4, the transposed pattern could exceed this limit, and
sound unnatural. A Bottom limit set to C4 for the flute track will solve the
problem.
Different Keyboard Range values can be set for each Style Element. This will
help forcing a preferred range in a particular section of the song, to simulate
a particular piano comping style, or to avoid overlapping of instruments over
different tracks.
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1 Go to the Style Record > Element Track Controls > Range page.
Selected Style Element
Keyboard
Range
You set the Keyboard Range for the Pad in the Pad Record > Pad Track
Controls > Settings page.
2 Press the corresponding button on the control panel to select one of the
Style Elements (VARIATION1 … ENDING3).
3 Use the Top and Bottom parameters to set the bottom and top limit of the
keyboard range for the corresponding track of the selected Style Element.
While recording, the Keyboard Range is ignored. It will be used when playing
back the Style.
4 Press the START/STOP button and play some chords to check how it works.
Select any Style Element using the control panel button. Press START/STOP
again to stop playback.
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RX Noise/Guitar
In the Noise/Guitar page you can set the RX Noise level and the ‘human feel’
of the Guitar tracks.
1 Go to the Style Record > Element Track Controls > Guitar/Noise page.
Selected Style Element
RX Noise
level
Guitar track
‘humanization
You set the RX Noise and Humanize parameters for the Pad in the Pad
Record > Pad Track Controls > Settings page.
2 Press the corresponding button on the control panel to select one of the
Style Elements (VARIATION1 … ENDING3).
3 Use the RX Noise knobs to adjust the volume of RX Noises in the corre-
sponding tracks. This control applies to all types of tracks (provided the
Sound contains RX Noises).
4 Use the Humanize Guitar knobs to apply a random value to the position,
velocity and length of notes of Guitar tracks. This only works on tracks set
to the Gtr type in the Style Record > Style Track Controls > Type/Trigger/
Tension page, or the Pad Record > Pad Track Controls > Settings page.
5 Press the START/STOP button and play some chords to check how it works.
Select any Style Element using the control panel button. Press START/STOP
again to stop playback.
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Pad type
When triggered, Pads can play once or loop until you stop them.
1 Go the Pad Record > Pad Track Controls > Settings page.
2 Use the Pad Type pop-up menu to choose the type of Pad.
Pad Type Meaning
One Shot When you press one of the PAD buttons, the corresponding Pad is only
played once. This is useful for playing Hits or Sequences that must only
play once.
Loop When you press one of the PAD buttons, the corresponding Pad plays
up to the end, then continues playing from the start. Press STOP in the
PAD section to stop it playing. This is useful for playing cyclic sequences.
Please note that, while in Pad Record, the pattern is always played back in
loop, even if this parameter is set to One Shot.
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Editing the Chord Table
You can assign a Chord Variation to each of the main recognized chord.
When a chord is recognized, the assigned Chord Variation will be automati-
cally selected by the arranger to play the accompaniment.
1 Go to the Style Record > Chord Table & Variation > Chord Table page.
Selected Style Element
With a Pad, go to the Pad Record > Pad Chord Table > Chord Table page.
2 Press the corresponding button on the control panel to select one of the
Style Elements (VARIATION1 … ENDING3). Pads have no Style Elements.
3 Use the Chord / Chord Variation parameters to assign a Chord Variation to
each of the chords.
4 Press the START/STOP button and play some chords to check how it works.
Select any Style Element using the control panel button. Press
START/STOP
again to stop playback.
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Checking the available Chord Variations
You can see which Chord Variations have been recorded (or imported) in the
current Style.
Go to the Style Record > Chord Table & Variation > Chord Variation page.
Dimmed Chord Variations are empty.
While in the
Chord Table page you can see which Chord Variations have
been used in the current Style Element, this page lets you see which Chord
Variations are contained in the whole Style. If there are unused Chord
Variations, you may choose to delete them to make the Style file lighter, or
to assign them to a chord.
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Editing the track type, trigger, tension
You can edit the track type, its response to retriggering, and add harmonic
tension.
1 Go to the Style Record > Style Track Controls > Type/Trigger/Tension page.
You can access these parameters for the Pad in the Pad Record > Pad Track
Controls > Settings page.
2 Press the corresponding button on the control panel to select one of the
Style Elements (VARIATION1 … ENDING3).
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3 Use the Track Type parameter to set the type of the corresponding track.
Track Type Meaning
Drum Drum track. This type of track is not transposed by the arranger, and
is used for Drum Kits made of Drum Sounds. It can be affected by
Drum Mapping. With Pads, this is used for both Drum and Percussion
sounds.
Perc Percussion track. This type of track cannot be transposed, and is
used for Drum Kit made of Percussion sounds. It is NOT affected by
the Drum Mapping. (Not available with Pads.)
Bass Bass track. This type of track always plays the root when changing
chord.
Acc Accompaniment track. This type of track can be used freely, for me-
lodic or harmonic accompaniment patterns.
Gtr Guitar track. This type of track uses Guitar Mode to create guitar
strumming or arpeggios.
4 Use the Trigger Mode parameter to define how Bass and Acc-type tracks are
retriggered when the chord is changed.
Trigger Mode Meaning
Off Each time you play a new chord, current notes will be stopped. The
track will remain silent until a new note will be encountered in the
pattern.
Rt (Retrigger) The sound will be stopped, and new notes matching the recognized
chord will be played back.
Rp (Repitch) New notes matching the recognized chord will be played back, by
repitching notes already playing. There will be no break in the sound.
This is very useful on Guitar, Bass, Strings and Brass tracks.
5 Use the Tension checkbox to make the accompaniment’s harmony richer
and more interesting, by adding tension.
Tension adds notes (a 9th, 11th and/or 13th) that have actually been played to
the accompaniment, but haven’t been written in the Style pattern.
6 Press the START/STOP button and play some chords to check how it works.
Select any Style Element using the control panel button. Press START/STOP
again to stop playback.
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Editing the Style/Pad sequences
You can edit the Style/Pad sequence data in the Style/Pad Record > Style/
Pad Edit section. With Pads, you cannot select a track or Style Element to
edit.
Quantizing
The quantize function may be used to correct any timing mistake after re-
cording, or to give the pattern a ‘groovy’ feeling.
1 Go to the Style/Pad Record > Style/Pad Edit > Quantize page.
2 Select the Track, Style Element (E) and Chord Variation (CV) to edit.
Track Meaning
All All tracks selected
Drum … Acc5 Selected track
3 Use the Resolution pop-up menu to choose the quantize resolution.
Resolution Meaning
(1/32) … (1/4)
Grid resolution after recording, in musical values. For example, when
you select 1/16, all notes are moved to the nearest 1/16 division. When
you select 1/8, all notes are moved to the nearest 1/8 division. A ‘b…f
character added after the value means swing-quantization. A ‘3’ af-
ter the quantization value means triplet.
No quantization
1/16
1/8
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4 Use the Start Tick and End Tick parameters to set the beginning and ending
of the passage to be quantized.
If a Chord Variation is four measures long, and you want to select it all, the
Start will be positioned at 1.01.000, and the End at 5.01.000.
5 Use the Bottom Note and Top Note parameters to set key range to edit.
These parameters are only available when a Drum or Percussion track is
selected. If you select the same note as the Bottom and Top parameters, you
can select a single percussive instrument in a Drum Kit.
6 After having set the various parameters, touch Execute.
7 Press the START/STOP button to check how it works. Press START/STOP
again to stop playback.
Transposing
The transpose function may be used to transpose the selected track(s).
After transposing, please don’t forget to readjust the
Key/Chord parameter
in the main page of the Style/Pad Record mode.
1 Go to the Style/Pad Record > Style/Pad Edit > Transpose page.
2 Select the Track, Style Element (E) and Chord Variation (CV) to edit.
Track Meaning
All All tracks selected, apart for the tracks set in Drum mode (like the
Drum and Percussion tracks). The whole selected Chord Variation
will be transposed.
Drum … Acc5 Selected track.
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3 Use the Value parameter to choose the transpose value.
Value Meaning
-127 … 127 Transpose value (in semitones)
4 Use the Start Tick and End Tick parameters to set the beginning and ending
of the passage to be transposed.
If a Chord Variation is four measures long, and you want to select it all, the
Start will be positioned at 1.01.000, and the End at 5.01.000.
5 Use the Bottom Note and Top Note parameters to set key range to edit.
If you select the same note as the Bottom and Top parameters, you can se-
lect a single percussive instrument in a Drum Kit. Since in a Drum Kit each
instrument is assigned to a different note of the scale, transposing a percus-
sive instrument means assigning the part to a different instrument.
Selective transpose can also be used to avoid transposing RX Noises (trans-
posing only notes under C7).
6 After having set the various parameters, touch Execute.
7 Press the START/STOP button to check how it works. Press START/STOP
again to stop playback.
Editing Velocity data
You can change the velocity (dynamics) value of notes in the selected track.
When an RX Sound is assigned to the track being edited, the resulting sound
may change, since this kind of Sounds is made of several different layers
triggered by different velocity values.
Also, a fade-out may result in the level ‘jumping’ up next to the zero, since a
higher-level layer may be selected by low velocity values.
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1 Go to the Style/Pad Record > Style/Pad Edit > Velocity page.
2 Select the Track, Style Element (E) and Chord Variation (CV) to edit.
Track Meaning
All All tracks selected. The velocity for all notes of the whole selected
Chord Variation will be changed.
Drum … Acc5 Selected track.
3 Use the Velocity Value parameter to choose the transpose value.
Value Meaning
-127 … 127 Velocity change value (in MIDI value)
4 If you want to use the advanced parameters, allowing you to select a velocity
curve and create fade-ins or fade-outs, select the Advanced checkbox.
When this parameter is selected, the
Intensity, Curve, Start Velocity Value
and End Velocity Value parameters become accessible.
Use the Intensity parameter to specify the degree to which the velocity data
will be adjusted toward the curve you specify with Curve.
Intensity Meaning
0 … 100% Intensity value. With a setting of 0%, the velocity will not change.
With a setting of 100%, the velocity will be changed the most.
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Use the Curve parameter to select one of the six curves, and specify how the
velocity will change over time.
Start
Value
Curve 1
Velocity
Start Value = 0%, End Value = 100%
127
1
End
Value
Start
Value
Curve 2
Velocity
127
1
End
Value
Start
Value
Curve 3
Velocity
127
1
End
Value
Start
Value
Curve 4
Velocity
127
1
End
Value
Start
Value
Curve 5
Velocity
127
1
End
Value
Start
Value
Curve 6
Velocity
RANDOM
127
1
End
Value
Use the Start Vel. Value and End Vel. Value to change the velocity value at
the starting and ending of the selected curve.
Intensity Meaning
0 … 100% Velocity change in percentage
5 Use the Start Tick and End Tick parameters to set the beginning and ending
of the passage to be edited.
If a Chord Variation is four measures long, and you want to select it all, the
Start will be positioned at 1.01.000, and the End at 5.01.000.
6 Use the Bottom Note and Top Note parameters to set key range to edit.
If you select the same note as the Bottom and Top parameters, you can se-
lect a single percussive instrument in a Drum Kit. Selecting a range can also
be used to only edit RX Noises (from C7) or ordinary notes (under C7).
7 After having set the various parameters, touch Execute.
8 Press the START/STOP button to check how it works. Press START/STOP
again to stop playback.
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Cutting out measures
You can delete a selected measure (or a series of measures) from the se-
lected Chord Variation. All following events will be moved back, to replace
the cut measure(s).
1 Go to the Style/Pad Record > Style/Pad Edit > Cut page.
2 Select the Track, Style Element (E) and Chord Variation (CV) to edit.
Track Meaning
All All tracks selected
Drum … Acc5 Selected track
3 Use the Start parameter to select the first measure to be cut.
4 Use the Length parameter to choose the number of measures to be cut.
5 After having set the various parameters, touch Execute.
6 Press the START/STOP button to check how it works. Press START/STOP
again to stop playback.
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Deleting data from measures
The Delete page is where you delete MIDI events out of the Style. This func-
tion does not remove measures from the pattern. To remove whole mea-
sures, use the Cut function instead.
1 Go to the Style/Pad Record > Style/Pad Edit > Delete page.
2 Select the Track, Style Element (E) and Chord Variation (CV) to edit.
Track Meaning
All All tracks selected. After deletion, the selected Chord Variation will
remain empty.
Drum … Acc5 Selected track.
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3 Use the Event pop-up menu to choose the type of event to delete.
Event Meaning
All All events. The measures are not removed from the Chord Variation.
Note All notes in the selected range.
Dup.Note All duplicate notes. When two notes with the same pitch are encoun-
tered on the same tick, the one with the lowest velocity is deleted.
After Touch After Touch events.
Pitch Bend Pitch Bend events.
Prog.Change Program Change events, excluding the bundled Control Change #00
(Bank Select MSB) and #32 (Bank Select LSB).
This kind of data is automatically removed during recording.
Ctl.Change All Control Change events, for example Bank Select, Modulation,
Damper, Soft Pedal…
CC00/32 … CC127 Single Control Change events. Double Control Change numbers (like
00/32) are MSB/LSB bundles.
Some CC data are automatically removed during recording.
4 Use the Start Tick and End Tick parameters to set the beginning and ending
of the passage to be deleted.
If a Chord Variation is four measures long, and you want to select it all, the
Start will be positioned at 1.01.000, and the End at 5.01.000.
5 Use the Bottom Note and Top Note parameters to set key range to edit.
These parameters are available only when the
All or Note option is selected.
If you select the same note as the Bottom and Top parameters, you can se-
lect a single percussive instrument in a Drum Kit. Selecting a range can also
be used to only edit RX Noises (from C7) or ordinary notes (under C7).
6 After having set the various parameters, touch Execute.
7 Press the START/STOP button to check how it works. Press START/STOP
again to stop playback.
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Deleting Style Elements, Chords Variations or a whole Style
You can delete a selected Style Element or Chord Variation, or the whole
Style.
1 Go to the Style/Pad Record > Style/Pad Edit > Delete All page.
2 Select the Track to delete.
Track Meaning
All All tracks of the selected Style, Style Element or Chord Variation.
Drum … Acc5 Single track of the selected Style, Style Element or Chord Variation.
3 Select the Style Element (E) and Chord Variation (CV) to delete.
E/CV Meaning
All All Style Elements, i.e. the whole Style. When E/Track=All and CV=All,
the whole Style is deleted.
Var1 … CountIn Single Style Element.
V1-CV1 … CI-CV2 Single Chord Variation.
4 After having set the various parameters, touch Execute.
5 Press the START/STOP button and play some chords to check how it works.
Select any Style Element using the control panel button. Press START/STOP
again to stop playback.
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Copying from a Style
You can copy a track, Chord Variation or Style Element from the same or a
different Style. Be warned that copying will overwrite all data at the target
location.
1 Go to the Style/Pad Record > Style/Pad Edit > Copy from Style page.
2 Use the From Style parameter to choose the source Style. Touch the Select
button to open the Style Select window and select the source Style from
there. Touch the Current button to select the current Style as the copy
source.
3 Use the From E/CV pop-up menu to choose the source Style Element (E) and
Chord Variation (CV), and the To E/CV pop-up menu to choose the target.
E/CV Meaning
All All Style Elements, i.e. the whole Style. You can’t change the target,
that is automatically set to All.
Var1 … End2 Single Style Element.
V1-CV1 … CI-CV2 Single Chord Variation.
Due to the different structure, you can only copy over similar Style Elements,
for example from a Variation to another Variation.
4 Use the From Track pop-up menu to choose the source track, and the To
Track pop-up menu to choose the target.
Track Meaning
All All tracks of the selected Style, Style Element or Chord Variation.
Drum … Acc5 Single track of the selected Style, Style Element or Chord Variation.
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5 After having set the various parameters, touch Execute.
When you copy over an existing Chord Variation, Program Change data is
not copied, to leave the original Sounds unchanged for that Chord Variation.
If you copy a complete Style Element (Var1, End1… etc.), Program Changes
are also copied.
Copying from a Pad
You can copy a Chord Variation or all of a Pad’s Chord Variations. Be warned
that copying will overwrite all data at the target location.
1 Go to the Style/Pad Record > Style/Pad Edit > Copy from Pad page.
2 Use the From Pad parameter to choose the source Pad. Touch the Select
button to open the Pad Select window and select the source Pad from there.
3 Use the From CV pop-up menu to choose the source Chord Variation (CV),
and the To E/CV pop-up menu to choose the target.
E/CV Meaning
Var1 … End2 Single Style Element.
V1-CV1 … CI-CV2 Single Chord Variation.
4 Use the To Track pop-up menu to choose the target in the Style where to
copy the Pad track.
Track Meaning
All All tracks of the selected Style, Style Element or Chord Variation.
Drum … Acc5 Single track of the selected Style, Style Element or Chord Variation.
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5 After having set the various parameters, touch Execute.
When you copy over an existing Chord Variation, Program Change data is
not copied, to leave the original Sounds unchanged for that Chord Variation.
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Editing the MIDI events
The Event Edit is the page where you can edit each single MIDI event of the
selected Chord Variation. You can, for example, replace a note with a differ-
ent one, or change its playing strength (that is, velocity value).
The Event Edit page
Go to the Style/Pad Record > Event Edit > Event Edit page.
a. Touch here
to choose the
track to edit
b. Edit the
events
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The Event Edit procedure
Here is the general procedure to follow for the event editing.
Choose the Style or Pad and access editing
1 While in Style Play mode, access recording by pressing the RECORD button
and choosing one of the options (create or edit a Style or Pad).
2 While in the Style/Pad Record > Main page, select the Style Element (Style
only) and Chord Variation to edit.
3 Go to the Style/Pad Record > Event Edit > Event Edit page.
Listen to the patterns
Press the START/STOP button to listen to the selected Chord Variation.
Press START/STOP again to stop it.
Filter the events shown
Go to the Style/Pad Record > Event Edit > Filter page to select the events
to hide.
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Filter Meaning
Note/RX Noise Notes and RX Noises
Program Program Change
Control Control Change events. Only the following Control Change numbers
are allowed with Styles.
Control function CC#
Modulation 1 1
Modulation 2 2
Pan 10
Expression
(a)
11
CC#12 12
CC#13 13
Ribbon 16
Damper 64
Filter Resonance 71
Low Pass Filter Cutoff 74
Sound Controller 1 (CC#80) 80
Sound Controller 2 (CC#81) 81
CC#82 82
(a). Expression events cannot be inserted at the starting Position
(001.01.000). An Expression value is already among the default
‘header’ parameters of the Style Element or Pad.
Tempo/Meter Tempo and Meter (time signature) changes (Master Track only).
Pitch Bend Pitch Bend events.
Pa Controls Messages exclusive to the Pa-Series instruments.
Edit the events
1 Go back to the Style/Pad Record > Event Edit > Event Edit page.
2 Use the Track pop-up menu to select the track to edit in a Style. The Pad
track is already selected.
The list of events contained in the selected track (inside the selected Chord
Variation) will appear in the display. Some events on the beginning of the
Chord Variations, as well as the ‘EndOfTrk’ event (marking its ending point)
cannot be edited, and appear dimmed.
3 Scroll though the various events by using the scrollbar.
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4 Touch the event to be edited, and edit it.
Measure/Position
Type
Value 1 Value 2 Duration/Length
Select the M (Measure), and use the VALUE control to change events posi-
tion.
Select the Type parameter, and use the VALUE to change the event type.
Select the Value 1 and Value 2 parameters, and use the VALUE control to
edit them. In case of numeric values, you can also touch them twice to open
the numeric keypad.
If a Note event is selected, select the D (Duration/Length) parameter, and
use VALUE control to change the event’s length.
Jump to a different measure
1 Touch the Go Meas. button to go to a different measure. The Go To Measure
dialog will appear.
2 Enter a target measure and touch OK to confirm The first event available in
the target measure will be selected.
Insert events
Touch the Insert button to insert an event at the current Position (M). A
Note event with default values will be inserted.
Delete events
Select an event, then touch the Delete button to delete it.
Edit other tracks
When editing is complete, select a different track to edit.
Exit Event Edit
When finished editing the selected Chord Variation, press the EXIT button to
go back to one of the Style Record > Record pages, then select a different
Chord Variation to edit.
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Copying the Style track settings
Once you have edited a Style track, you can copy and paste its settings to
another track, Chord Variation or Style Elements.
1 Choose the Copy command from the page menu to open the Copy Track
Settings dialog.
2 Check all the track settings you want to copy.
3 Use the From pop-up menu to choose the source Style Element.
Style Element Meaning
Current Style Element Settings will be copied from all the tracks of the current Style
Element to all the tracks of the target Style Element(s).
Current Track Settings will be copied from the selected track of the current Style
Element to the same track of the target Style Element(s).
4 Use the To pop-up menu to choose the target Style Element.
Style Element Meaning
All Settings will be copied to all the Style Elements (whole Style).
All Var Settings will be copied to all the Variation Style Elements.
All Fill/Break Settings will be copied to all the Fill/Break Style Elements.
All Intro/Ending Settings will be copied to all the Intro/Ending Style Elements.
Var1 … End3 Settings will be copied to the selected Style Element.
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23 Importing and exporting
the Styles and Pads
Importing a Standard MIDI File to a Chord
Variation
You can import Standard MIDI Files created on your preferred external se-
quencer, and transform them to a Chord Variation.
Preparing the MID file
The Standard MIDI File to be imported must be programmed as if it was one
of Pa700s Chord Variations. Here are the rules.
Importing Style Element / Chord Variation parameters
When importing an SMF, parameters like CV Length, Meter, Tempo Changes,
Program Changes and Expression are recognized.
The Chord Variation length is the same as the imported SMF. You can change
length by changing the value of the CV Length parameter in the Style/Pad
Record > Main page.
Key/Chord, Chord Table, Expression, and any other Style Element param-
eter, must be manually programmed in the relevant Style/Pad Record pages.
The starting Tempo, and each tracks Volume, must be programmed as Style
Settings data, and then saved in the Style Settings.
Meter (Time Signature) Change is not allowed, therefore not recognized.
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MIDI events
When importing, only the events allowed for recording are imported (as
shown in the table on page 230). Some controllers are reset at the end of
the pattern.
Sounds
Sounds assigned to each track are imported, provided the Program Change,
Bank Select MSB and LSB events are on the first ‘tick’ of the SMF. These will
be the ‘original’ Sounds of the Style Element, that you can access from the
Style Record > Main page, or the Style Record > Element Track Controls >
Expression page. These data are also the Sound of the Pad track.
These Sounds can be overridden by Sounds assigned to the Style Settings,
when the
Original Sound Set parameter in the Style Play > Main > Volume
pane (accompaniment tracks shown) is not checked.
Note length
If a note extends beyond the last measure of the Chord Variation, an addi-
tional measure is appended (for example, if a note extends after the end of
the fourth measure in a 4-measure pattern, a 5-measure Chord Variation will
be generated). If so, change the CV Length value to reset the Chord Variation
length. The exceeding note will be cut, to fit the new sequence length.
MIDI channels
When programming a Chord Variation on an external sequencer, please as-
sign each Style track to the correct MIDI channel (In and Out), according to
the following table.
Style Track MIDI Channel
Bass 09
Drum 10
Percussion 11
Accompaniment 1 12
Accompaniment 2 13
Accompaniment 3 14
Accompaniment 4 15
Accompaniment 5 16
The Pad track is to be assigned to MIDI channel #10.
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Importing a Standard MIDI File into a Chord Variation
1
Go to the Style/Pad Record > Import/Export > Import SMF page.
2 Use the From Song parameter to choose a MID file to import. Touch the
Select button to open the file selector.
Only Standard MIDI Files in format 0 can be loaded.
3 Select the Initialize checkbox if you want all settings of the target Style
Element or Pad (like Key/Chord, Chord Table, Sounds…) to be reset when
loading the SMF.
It is a good idea to select the
Initialize parameter when importing the first
Chord Variation of a Style Element or Pad, and deselect it when importing
the subsequent Chord Variations. This way, the initial parameter will be reset
only once.
4 Use the To E/CV pop-up menu to choose a target Chord Variation (CV) inside
a Style Element (E) or Pad.
5 After having set all the parameters in this page, touch the Execute button to
import the Standard MIDI File into the target Chord Variation.
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Importing a Standard MIDI File to a Style
Preparing a Standard MIDI File ‘separated by markers
As an alternative to importing individual Chord Variations, you can convert
a Standard MIDI File ‘separated by markers’ into a Style. This is a single
Standard MIDI File containing all the Chord Variations and Style Elements
(Variation 1, Variation 2, etc.) each one separated by a marker (the same
events used in Song Play mode).
All the rules described in the section devoted to importing an individual
Chord Variation apply. Style Tracks and MIDI Channels must be matched as
in the previous table, as per KORG’s standard Style format definition. Tracks/
MIDI Channels other than the above mentioned are ignored during the im-
port procedure.
Importing a Standard MIDI File into a Style
1
Go to the Style/Pad Record > Import/Export > Import SMF page.
2 Use the From Song parameter to choose a MID file to import. Touch the
Select button to open the file selector.
Only Standard MIDI Files in format 0 can be loaded.
3 Select the Initialize checkbox if you want all settings of the target Style
Element or Pad (like Key/Chord, Chord Table, Sounds…) to be reset when
loading the SMF.
When creating a new Style, we suggest to check the
Initialize checkbox. Do
not check it if the SMF you are loading was previously exported from a Style
to be edited; in this case, it is very important to keep all the previous settings.
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4 After having set all the parameters in this page, keep the SHIFT button
pressed and touch the Execute button to import the Standard MIDI File.
Imported MIDI events
When importing, only the events allowed for recording are imported (as
shown in the table on page 230). Some controllers are reset at the end of
the pattern.
The following events are stripped off the sequence, and automatically trans-
ferred to the Style Element or Pad header during the import procedure:
Time signature (this event is mandatory)
Control Change bundle #00-32 (Bank Select MSB/LSB)
Program Change
Control Change #11 (Expression), Control Change 00, Control Change 32 and
Program Change messages must be placed at the very beginning of each
Chord Variation (tick 0).
Whenever they are not saved in the SMF, Program Change, Control Change
00, 11 and 32, can be still programmed in Style Record mode, by using the
edit features available.
Naming conventions
The naming structure for the markers inside the SMF is ‘EnCVn’, whose sin-
gle components are shown in the following table:
Component Meaning
E Style Element (‘v’ = Variation, ‘i’ = Intro, ‘f’ = Fill, ‘e’ = Ending)
n Style Element number (‘1’~’4’ for Variations, ‘1~’2’ for all other Style
Elements)
CV Chord Variation (‘cv’ = Chord Variation – no other choices allowed)
n Chord Variation number 1~6 for Variations, 1~2 for all others]
It is mandatory not to use capital letters in marker names. Some examples
of valid names:
‘i1cv2’ = Intro1 – Chord Variation 2
‘v4cv3’ = Variation 4 – Chord Variation 3
Examples of non accepted names:
‘V1cv2’, ‘v1CV2’, ‘intro i1cv2’, ‘v1cv1 chorus’
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The order of the Chord Variations inside the SMF is not relevant. They can be
freely placed inside the SMF.
Pads always use names of this type: ‘v1cvn’ (they always start with ‘v1’).
Below, you can find a screenshot of a test file created in Steinberg Cubase,
just as an example of how a SMF separated by markers can look like.
Considering analogies between actual workstations, it will not look much
different in other applications like Digital Performer, Logic Pro, Pro Tools or
Sonar.
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Importing a MIDI Groove to a Style or Pad
You can import a MIDI Groove created with the Time Slicing operation (in
the Sampling). Importing a MIDI Groove is a step in the general procedure of
creating an Audio Groove from an audio sample. You can find the procedure
described on page 475. The Import Groove operation is described on page
482.
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Exporting a Chord Variation
You can export a Chord Variation as a Standard MIDI File (MID file), then edit
it on your preferred external sequencer.
Exporting a Chord Variation to a Standard MIDI File
1
Go to the Style/Pad Record > Import/Export > Export SMF page.
The (non editable) To Song parameter shows the name of the Standard MIDI
File that will be generated. This (automatically assigned) name will be the
same of the exported Chord Variation.
2 Use the To E/CV pop-up menu to choose the source Chord Variation (CV)
from a Style Element (E) or the Pad.
3 After having set all the parameters in this page, touch the Execute button to
export it as a Standard MIDI File. A standard file selector will appear. Select
the target device and directory, then touch Save. A dialog box will appear,
letting you assign a name to the file.
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Exporting a Style to a Standard MIDI File ‘separated by markers’
As an alternative to exporting single Chord Variations to individual Standard
MIDI Files, you can export a whole Style as an SMF separated by markers,
that is, a single SMF containing all the Chord Variations and Style Elements
(Variation 1, Variation 2, etc.) each one separated by a marker (the same
events used in Song Play mode).
1 Go to the Style/Pad Record > Import/Export > Export SMF page.
The (non editable) To Song parameter shows the name of the Standard MIDI
File that will be generated.
2 Keep the SHIFT button pressed and touch the Execute button to export it as
a Standard MIDI File. A standard file selector will appear. Select the target
device and directory, then touch Save. A dialog box will appear, letting you
assign a name to the file.
This operation will create, in the selected device, an SMF format 0 (Zero),
containing all the MIDI data included in the selected Style or Pad, with each
Chord Variation starting from a different marker (named as per the naming
convention explained in the Import section above).
Each Chord Variation will include, at the very beginning (tick 0), the following
informations:
Time Signature
Control Change bundle #00-32 (Bank Select MSB/LSB)
Program Change
Control Change #11 (Expression)
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24 Converting a MIDI Song
to a Style
The Style Creator Bot
You can convert any commercially or freely available MIDI Song (in Standard
MIDI File format) into a complete Pa700 Style. While Pa700 includes a state-
of-the-art converter of this type, and will most of the times result in a careful
recreation of the original song, the quality of results may vary depending on
the source song.
1 Press the STYLE PL AY button to switch to the Style Play mode.
2 Press the RECORD button to open the Style Record Mode Select dialog.
3 Choose the Style Creator Bot option and touch OK to open the file selector.
4 Select the source MIDI Song (.mid file), and confirm by touching Select.
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5 When the conversion is complete, you are asked to write the new Style into a
Style location. See the procedure in the next page.
6 After writing, the new Style is automatically selected. Fine-tune it with the
functions seen in this part of the manual.
In the end, you will get a Style including all the Style Elements, the four Pads,
the four Keyboard Sets and a Chord Sequence containing the chords recog-
nized in the source MIDI Song.
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25 Writing the new/edited
Style or Pad
Writing the Styles
Styles can be saved into a Style memory location (usually, User or Direct).
When saving a Style, its Style Settings are automatically saved.
1 While in Style Record mode, choose the Write Style command from the page
menu to open the Write Style dialog.
Style name
Style bank
Style location
Touch to open the
Style Select window
2 You may change the name of the Style. Touch the Text Edit ( ) icon to open
the virtual keyboard and edit the name.
When done editing the name, confirm by touching the
OK button under the
virtual keyboard.
3 When back to the Write Style dialog, if you want to save onto a different
location touch the Select button and open the Style Select window. Choose
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a location as if you were choosing a Style. Blank locations are shown as a
series of dashes (‘–––’).
4 When back at the Write Style dialog, confirm the Write operation by touch-
ing the OK button.
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Writing the Pads
Pads can be saved into a Pad memory location. After saving the Pads, assign
up to four of them to a Style or SongBook Entry, that will recall them.
1 While in Pad Record mode, choose the Write Pad command from the page
menu to open the Write Pad dialog.
Pad name
Pad bank
Pad location
Touch to open the
Pad Select window
2 You may change the name of the Pad. Touch the Text Edit ( ) icon to open
the virtual keyboard and edit the name.
When done editing the name, confirm by touching the
OK button under the
virtual keyboard.
3 When back to the Write Pad dialog, if you want to save onto a different loca-
tion touch the Select button and open the Pad Select window. Choose a loca-
tion as if you were choosing a Style. Blank locations are shown as a series of
dashes (‘–––’).
4 When back at the Write Pad dialog, confirm the Write operation by touching
the OK button.
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|309
PART VI:
CUSTOMIZING,
RECORDING
AND EDITING
THE SONGS
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26 Customizing the Songs
How to play a Song – Song Play vs.
Sequencer mode
The Player is just that – a player. So, to prevent undesired changes to the
file, no changes made in Song Play mode can be saved. To save changes to
a MIDI Song, load and edit it in Sequencer mode.
However, you can do on-the-fly edits to the MIDI Song Sounds exactly as
you would with the Keyboard Sounds. See the
Customizing and editing the
Sound sets section for more information.
In the following pages, you will find quick information on how to set the
Sound volume and the play/mute status of the Song tracks.
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Special tracks (Melody, Drum & Bass), Fast
Play
Choosing the Melody track
You might want to define a Player’s track as the Melody track. You will then
be able to mute it by using the Song Melody - Mute function, that you can
assign to a switch or footswitch. See the Controllers part for information on
how to program the controllers.
1 Go to the Global > Mode Preferences > Song & Seq page.
2 Use the SMF Melody Track pop-up menu to choose one of the Song tracks to
be used as the Melody track.
Choosing the Drum & Bass tracks
You can define two MIDI Song’s tracks as the Drum and Bass tracks. These
tracks will play when selecting the Drum&Bass function, that you can assign
to a switch or footswitch. See the Controllers part for information on how to
program the controllers.
1 Go to the Global > Mode Preferences > Song & Seq page.
2 Use the SMF Drum & Bass Mode - Drum Trk pop-up menu to choose one of
the Song tracks to be used as the Drum track.
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3 Use the SMF Drum & Bass Mode - Bass Trk pop-up menu to choose one of
the Song tracks to be used as the Bass track.
Letting a MIDI Song start immediately
MIDI Songs (MID and KAR files) may contain a silent setup measure at the
beginning. You can skip this measure and let the Song start immediately.
1 Go to the Global > Mode Preferences > Song & Seq page.
2 Select the Fast Play checkbox to let the MIDI Songs ignore the silent setup
measure at the beginning.
While the beats are skipped, setup data they may contain are read and con-
sidered.
Please note that MP3 Songs, being audio data, are not affected by this op-
tion.
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Mixing the Song Sounds
Adjusting the volume of the individual MIDI Song Sounds
As you can do with the Keyboard Sounds, you can adjust the volume of the
individual MIDI Song Sounds. However, since MIDI Songs are already dynami-
cally mixed by the original creators, their volume may automatically change
during playback.
The volume of the MIDI Song tracks will be reset when choosing a different
Song.
Adjust the Sound volume levels from the display
1 While in the main page of the Song Play mode, touch the Volume tab to se-
lect the Volume pane.
Here, you can adjust the volume of the Keyboard Sounds.
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2 Press the TRACK SELECT button to switch to Song tracks 1-8. Press it again
to see Song track 9-16.
Song tracks
3 Touch the mixer channel whose volume level you want to change.
4 Keep the virtual volume slider held on the screen, and drag it to the desired
level.
As an alternative, use the
VALUE control to change the volume level of the
selected channel.
5 When done, press the TRACK SELECT button again to switch back to the
main page.
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Muting the individual MIDI Song Sounds
As you can do with the Keyboard Sounds, you can mute/unmute the indi-
vidual MIDI Song Sounds. Mute the Song track that you will want to play or
sing live (the melody track in a MIDI Song is usually #04).
See the Song tracks
While in the Main page, touch the Volume tab to select the Volume pane,
then press the TRACK SELECT button a first time to switch to Song tracks
1-8, a second time for Song tracks 9-16.
Song tracks
Mute/unmute the Song tracks
Touch the Play (
) or Mute ( ) icon in the mixer channel to turn the
Sounds on or off.
Return to the Main page
When done, press the TRACK SELECT button again to switch back to the
Main page and see the Keyboard Sounds.
Memorize the track status
Write the Song Play Settings.
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Soloing a MIDI Song Sound
You can solo a MIDI Song Sound exactly as you would do with a Keyboard
Sound.
While the Volume pane is shown, or while in any page where the digital mixer
appears, keep the SHIFT button pressed, and touch the mixer channel that
you want to listen in solo.
As an alternative, while in any page where the name of the Sound or the
mixer channel appears, select it and choose the Solo Track command from
the page menu.
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Changing the Sounds of the MIDI Song
tracks
Changing the MIDI Song Sounds
You can assign different Sounds to the current MIDI Song. These Sounds will
be reset when choosing a different Song.
Choose a different Sound for a Song track
1 While in the main page of the Song Play mode, touch the Volume tab to se-
lect the Volume pane.
2 Press the TRACK SELECT button to switch to Song tracks 1-8. Press it again
to see Song track 9-16.
3 Touch the name of the Song track whose Sound you want to change.
Sounds
4 Touch a Sound icon to select the corresponding track.
5 Touch it again, to open the Sound Select window, then choose a Sound.
Transposing the MIDI Song Sounds
If needed, set the Octave Transpose for each track.
1 Go to the Mixer/Tuning > Tuning page.
You can go to this page by keeping the
SHIFT button pressed, and pressing
one of the UPPER OCTAVE buttons.
2 Use the Oct. Transpose knobs to set the octave.
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27 Writing the Song Play
Settings
Writing the default Player settings
When you choose a different Song, switch to a different mode or turn the
instrument off, all changes to the Song will be reset. If you want to pre-
serve the current configuration for all the subsequent MIDI Songs, write it
to memory.
Write the Song Play Settings
Go to the Global > Mode Preferences > Song & Seq. page, and choose the
Write Song Play Track & FX command from the page menu.
The following parameters will be saved:
Play/Mute status of the Song tracks
Internal/External status of the Song tracks
Default FX A Group effect settings
EQ settings for the Song tracks
When loading MIDI Songs created on a KORG Pa-Series instrument (or the
HAVIAN 30 digital ensemble piano), these settings might be changed by the
special data they contain.
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28 Listening the MIDI Songs
in Sequencer mode
Loading and listening a MIDI Song
Listening MIDI Songs in the Sequencer mode is especially useful when you
want to check the results of any editing carried on on the Song tracks, with-
out having to switch to the Song Play mode.
Loading a MIDI Song
1
Press the SEQUENCER button to go to the main page of the Sequencer
mode.
Song name and
parameters
Track info
Sounds and Octave
transposition
Mixer
Beat counter and Tempo
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2 Touch the name of the Song to open the Song Selection window.
Device
Current path
3 Browse through the files and folders. When you see the MIDI Song (.mid, .kar)
you want to load, touch it, then touch the Load button to load it.
Importing a MIDI Song without initializing the current settings
While in the Sequencer mode, you can import a MIDI Song without initializing
the current Sequencer settings. This is useful when you are, for example,
programming a Song on an external sequencer, and at the same time editing
the Sounds, Effects, EQ, Volume Levels, Pan values, Drum Family param-
eters, etc., right on the Pa700. Importing the MID file will not reset these
settings.
1 Press the SEQUENCER button to go to the main page of the Sequencer
mode.
2 Choose the Import command from the page menu, and open the Song
Selection window.
3 Browse through the files and folders. When you see the MIDI Song (.mid, .kar)
you want to import, touch it, then touch the Select button to import it.
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Playing the MIDI Song
The main page of the Sequencer mode shows the Song playback controls.
Name of the MIDI Song Beat counter and Tempo
Tempo ModeAlternative starting point
Transport controls
While in the main page of the Sequencer mode, use the PLAYER 1 sections
PLAY/STOP (
), HOME ( ), FAST FORWARD ( ) and REWIND ( )
controls.
Alternative starting position
1 Set the Start from measure number to choose the alternative starting posi-
tion from where to start playback.
2 Select the Start from measure checkbox to activate the alternative starting
position.
When pressing the
HOME (
) button, or using the REWIND ( ) button to
go back to the beginning, the Song will return to this point.
Choosing the Tempo mode
Use the Tempo pop-up menu to choose a Tempo mode.
Tempo Mode Meaning
Manual In this mode, you can change the Tempo value by using the TEMPO
buttons, or by touching it and using the VALUE control or the nu-
meric keypad. The Song will be played back using the manually se-
lected Tempo.
Auto The Tempo recorded in the Song will be used.
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29 Recording MIDI Songs
Multitrack Song Recording
In Multitrack Sequencer mode, you will record a MIDI Song by playing live
over up to 16 MIDI tracks.
Accessing Multitrack Sequencer Recording
1
Press the SEQUENCER button to switch to the Sequencer mode.
The
main page of the Sequencer mode will appear.
2 Press the RECORD button to open the Song Record Mode Select dialog.
3 Choose the Multitrack Sequencer option and touch OK to access the
Multitrack Sequencer Record page.
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Record
parameters
Track info
Sounds and Octave
transposition
Mixer
Measure and Beat counter
Setting the recording parameters
When you enter the Multitrack Sequencer mode, you could simply start re-
cording. However, there are some additional settings that you might want
to do.
Select the recording mode
Use the Rec Mode pop-up menu to choose the Overdub or Overwrite record-
ing mode.
Recording Mode Meaning
Overdub The newly recorded events will be mixed to any existing events.
Overwrite The newly recorded events will replace any existing events.
Auto Punch Recording will automatically begin at the Start position, and stop at
the End position.
The Auto Punch function will not work on an empty Song. At least
one track must already be recorded.
Pedal Punch Recording will begin when pressing a pedal set to the Punch In/Out
function, and will finish when pressing the same pedal again.
The Pedal Punch function will not work on an empty Song. At least
one track must already be recorded.
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Set a starting point (left locator)
Set the Start from measure number to choose the alternative starting posi-
tion from where to start playback.
Select the
Start from measure checkbox to activate the alternative starting
position.
When pressing the
HOME (
) button, or using the REWIND ( ) button to
go back to the beginning, the Song will return to this point.
Choose a quantize resolution for recording
Set the recording Resolution.
Resolution Meaning
High No quantization applied
(1/32) … (1/8)
Grid resolution, in musical values. For example, when you select 1/16,
all notes are moved to the nearest 1/16 division. When you select 1/8,
all notes are moved to the nearest 1/8 division. A ‘3’ after the quanti-
zation value means triplet.
No quantization
1/16
1/8
Set the Tempo and Meter
Change the Tempo value. Use the Tempo pop-up menu to choose the way
Tempo events will be recorded.
Tempo Mode Meaning
Manual Manual reading. The latest manual Tempo setting (made using the
TEMPO buttons) is considered the current Tempo value. No Tempo
change events will be recorded. This is very useful when you want
to record the Song at a much slower speed than the actual Tempo.
Auto Auto reading. The Sequencer plays back all the recorded Tempo
events. No Tempo change events are recorded.
Record All Tempo changes made during recording will be recorded to the
Master Track. Tempo is always recorded in overwrite mode (old data
is replaced by the new data).
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Use the Meter parameter to set the basic meter (or time signature) of the
Song. You can edit this parameter only when the Song is empty, that is, be-
fore you begin recording anything. To insert a meter change in the middle of
the Song, use the Sequencer > Song Edit > Insert Measure function.
Choosing the Sounds and transpose
You choose the Sounds in the dedicated Sound area of the Record page.
Octave Transpose
Sound icon
Choose a Sound
1 Touch a Sound icon to select the corresponding track.
2 Touch it again, to open the Sound Select window and choose the Sound for
the corresponding Song track.
Set the octave transposition
1 Go to the Mixer/Tuning > Tuning page.
You can go to this page by keeping the
SHIFT button pressed, and pressing
one of the UPPER OCTAVE buttons.
2 Use the Oct. Transpose knobs to set the octave.
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Recording
Turn on the metronome
Press the METRONOME (
) button to turn the metronome on or off while
recording.
Select the track to record
1 Use the TRACK SELECT button to switch between Song Tracks 1-8 and Song
Tracks 9-16.
2 Touch the track to record to select it. The Record icon ( ) will appear.
Record
1 Press the PLAY/STOP (
) button to begin recording.
A
1-measure precount will play before the recording actually begins. When
it begins, record freely.
2 When finished recording, press the PLAY/STOP (
) button to stop the
sequencer.
3 Select a different track, and go on recording the whole Song.
While recording, you can see the current measure and current beat in the
header. You can also check the free memory available for recording.
BeatMeasureFree memory
Exit from Record
1 When finished recording, choose the Exit from Record command from the
page menu, or press the RECORD button to return to the main page of the
Sequencer mode.
2 While in the main page of the Sequencer mode, press the PLAY/STOP (
)
button to listen to the recorded Song.
3 Save the Song to a storage device, to avoid losing it when the instrument
enters standby. This is explained later in this section.
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Second-take recording
You may want to record additional events, or replace a previously recorded
track. If so, repeat recording.
Prepare to record
1 Press the RECORD button to enter Record mode again. When the Song
Record Mode Select dialog box appears, select Multitrack Sequencer again.
2 Select the track to record.
3 Choose the Overwrite Rec Mode if you want to replace recorded data,
Overdub if you want to add events to the same track.
Overdub is useful, for example, when recording different percussive instru-
ments in subsequent cycles.
Record
1 Set the Start from measure number to choose the alternative starting posi-
tion from where to start playback.
Select the
Start from checkbox to activate the alternative starting position.
2 Press the PLAY/STOP (
) button to start recording the selected track.
3 After recording, press the PLAY/STOP (
) button to stop recording.
4 Repeat the same procedure for any additional track or event to record.
Exit from Record
When finished recording, choose the Exit from Record command from the
page menu, or press the RECORD button to return to the main page of the
Sequencer mode.
Punch-Recording
Punch recording allows for automatic or on-the-fly start and stop of record-
ing. The Punch function will not work on an empty Song. At least one track
must already having been recorded.
Auto Punch Recording
You can let the sequencer start and stop recording for you.
1 While in the Multitrack Sequencer page, use the Rec Mode parameter to
choose the Auto Punch recording mode.
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2 Use the Start and End locators to choose the start and end points for re-
cording.
3 Touch a track to record to select it. The Record icon (
) will appear.
4 Press the PLAY/STOP (
) button to start playing back the selected track.
Recording will automatically begin and end at the
Start and End points.
5 Press the PLAY/STOP (
) button to stop recording.
PedalPunch Recording
You can use a footswitch to start and stop recording.
Program the footswitch for Pedal Punch
Go to the Global > Controllers > Foot Controllers page, and assign the Punch
In/Out function to the footswitch.
Record
1 While back to the Multitrack Sequencer page, use the Rec Mode parameter
to choose the Pedal Punch recording mode.
2 Touch the track to be recorded to select it. The Record icon (
) will appear.
3 Press the PLAY/STOP (
) button to start playing back the selected track.
4 When you want to start recording, press the footswitch.
5 When you want to end recording, press the footswitch again.
6 Press the PLAY/STOP (
) button to stop recording.
Saving the Song
When finished recording the new Song, go to the main page of the Sequencer
mode and choose the Save Song command from the page menu to save the
Song.
More details are later in this section.
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Step Recording a Song
Step Recording allows you to create a new Song by entering single notes
or chords into each track. This is very useful when transcribing an existing
score, or in need for a higher grade of detail, and is particularly suitable to
create drum and percussion tracks.
In
Overdub Step Recording mode you will add to existing events, while in
Overwrite Step Recording mode you will overwrite all existing events.
Accessing Step Recording
1
While in the Multitrack Sequencer pages, touch a mixer channel to select
the track to edit.
2 Choose either the Overdub Step Recording or Overwrite Step Recording
command from the page menu, to access the Step Record mode.
Current position
Event list
Recording
Position the input pointer
The Pos parameter shows the current position. This is where you will insert
the next event.
If you do not want to insert a note or chord at the current position, insert a
rest instead, as shown below.
To jump to the next measure, filling the remaining beats with rests, touch the
Next M. button.
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Choose a step value
Use the Step Time values to choose the step value.
Choose the relative note duration
Use the Duration parameter to set the relative note duration. The percent-
age is always referred to the step value.
Duration Meaning
50% Staccato
85% Ordinary articulation
100% Legato
Choose the note velocity
Use the Velocity parameter to set the velocity or playing strength of the
event to be inserted.
Velocity Meaning
Kbd Keyboard. Select this parameter by turning the VALUE control com-
pletely counter-clockwise. When this option is selected, the playing
strength of the played note is recognized and recorded.
1 … 127 Velocity value. The event will be inserted with this velocity value,
and the actual playing strength of the note played on the keyboard
will be ignored.
Insert a note or rest at the current position
To insert a single note, play it on the keyboard. The inserted note length will
match the step length. You may change the velocity and relative duration of
the note, by editing the Duration and Velocity parameters.
To insert a rest, touch the Rest button. Its length will match the step value.
To tie the note to be inserted to the previous one, touch the Tie button. A
note will be inserted, tied to the previous one.
Insert a chord
Play a chord instead of a single note. The event name will be the first note of
the chord you pressed, followed by the “…” indicator.
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Insert a chord made of notes with different velocity values
You can make the upper or lower note of a chord, for example, louder than
the remaining ones, to let the most important note stand out from the chord.
1 Edit the first note’s Velocity value.
2 Press the first note and keep it pressed.
3 Edit the second note’s Velocity value.
4 Press the second note and keep it pressed.
5 Edit the third note’s Velocity value.
6 Press the third note, then release all notes.
Insert a second voice
You can insert phrases where one note is kept pressed, while another voice
moves freely.
A few examples:
Step Time =
Step Time =
On
Press E and C
On
Press G
Off
Off
Release G and C
Release E (continue holding C)
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Step Time = Step Time = Step Time =
Press F and C
Press G
(continue holding C)
OffOn On
Release F
(continue holding C)
Step Time = Step Time =
Press E
(continue holding C)
OffOn
Release E and C
Step Time = Step Time =
Press D
(continue holding C)
OffOn
Release G
(continue holding C)
Step Time =
Off
Release D
(continue holding C)
Step Time = Step Time =
On
Press C
On
Press G (continue holding C)
Off
Release G and C
Tie
Go back
If you want to go back, touch the Back button. This will delete the previously
inserted event, and set the step in edit again.
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Exit from Record
1 When finished recording, touch the Done button to exit the Step Record
mode. A dialog box will appear, asking you to either cancel, discard or save
the changes.
2 Touch Cancel to continue editing, No to exit from the Step Record without
saving, or Yes to save and exit Step Record.
Saving the Song
When finished recording the new Song, go to the main page of the Sequencer
mode and choose the Save Song command from the page menu to save the
Song.
More details are later in this section.
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Quick Recording a Backing Sequence Song
What is a Backing Sequence Song?
MIDI Songs are made of up to sixteen ‘tracks’ – that is, separate parts, each
one with a different Sound. Usually, MIDI Songs are recorded one track at a
time: the drums first, then the bass, then the accompaniment guitar, then
the strings
Backing Sequence (Quick Record) makes this much easier and faster: you
just record your live performance on the keyboard accompanied by the
Styles. After saving, this ‘quick song’ will be converted into an ordinary
sixteen-tracks MIDI Song, that you can play with the Player.
Choosing the Style and Sounds
Before accessing the Record mode, prepare the Style and Sounds with which
to record your Song.
1 Go to the Style Play mode.
2 Choose a Style.
3 Choose a Keyboard Set.
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Accessing the Backing Sequence (Quick Record) mode
1
Press the SEQUENCER button to switch to the Sequencer mode.
The
main page of the Sequencer mode will appear.
2 Press the RECORD button to open the Song Record Mode Select dialog.
3 Choose the Backing Sequence (Quick Record) option and touch OK to ac-
cess the Backing Sequence Record page.
Record
parameters
Track info
Tracks
Mixer
Measure and Beat counter
Setting the recording parameters
When you enter the Backing Sequence Record mode, the latest selected
Style and Sounds are already selected, and all recorder’s tracks are armed
and ready to record. You could simply start recording as if you were playing
with the Styles. However, there are some additional settings that you might
want to do.
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Choose the Style
Touch the Style parameter (or press the STYLE SELECT button on the con-
trol panel) to open the Style Select window, and choose a different Style.
Choose the Sounds
Touch the Kbd parameter (or use the KEYBOARD SET LIBRARY buttons) to
open the Keyboard Set Select window, and choose a different set of Sounds
for the keyboard. You can also use the KEYBOARD SET buttons under the
display.
Choose a quantize resolution for recording
Set the recording Resolution.
Resolution Meaning
High No quantization applied
(1/32) … (1/8)
Grid resolution, in musical values. For example, when you select 1/16,
all notes are moved to the nearest 1/16 division. When you select 1/8,
all notes are moved to the nearest 1/8 division. A ‘3’ after the quanti-
zation value means triplet.
No quantization
1/16
1/8
You cannot change the
Meter (or Time Signature), because it has to match
the Style’s Meter.
Set the Tempo
Change the Tempo. The Tempo value memorized in the Style is already se-
lected, but you are free to change it.
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Recording
Turn on the metronome
Press the METRO (
) button to turn the metronome on or off while record-
ing. The metronome click will not be recorded with the Song.
Select the tracks to record
Select or deselect the Backing Sequence grouped tracks (Chord/Acc and
Kbd/Pad). This status is reflected by the big status indicator above the track
sliders.
Track status Meaning
Rec The Backing Sequence grouped track is in record. All previously
recorded data will be deleted. After pressing the PLAY/STOP
(
) button to start recording, the track will receive notes from
the keyboard.
Play The Backing Sequence track is set to play. If there are recorded
data, they will be heard while recording the other Backing Sequence
grouped track.
Mute The Backing Sequence grouped track is muted. If this track has
already been recorded, it will not be heard during recording of the
other Backing Sequence track.
The
Chord/Acc Backing Sequence track groups all the Style tracks, together
with recognized chords and Style controls and Style Elements selection.
The
Kbd/Pad Backing Sequence track contains the four Keyboard Sounds
and the Pads.
Record
1 Select the Style Element you want to use before starting to play. Select any
of the Variations before starting to record. Select one of the Intros to start
with an introduction.
2 Start recording.
Press the START/STOP button to start recording with the automatic accom-
paniment.
Press the PLAY/STOP (
) button to start recording without the auto-
matic accompaniment. You will later be able to start the accompaniment by
pressing the START/STOP button.
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A 1-measure precount will play before the recording actually begins. When
it begins, record freely.
3 Play as if you were performing live with the Styles.
During recording, select any Style Element (Intro, Variation, Fill, Break,
Ending…) you like. While recording in Backing Sequence Record mode, you
cannot use the Synchro, Tap Tempo, Manual Bass, Balance controls.
If you want to stop the accompaniment, press the START/STOP or one of the
ENDING buttons; restart by pressing the START/STOP button again.
4 When finished recording your Song, press the PL AY/STOP (
) button to
exit recording, and return to the main page of the Sequencer mode.
If you are recording the accompaniment, and you want to stop it, press the
START/STOP or one of the ENDING buttons; restart by pressing the START/
STOP
button again. When finished recording, press the PLAY/STOP (
)
button to exit recording, and return to the main page of the Sequencer mode.
5 While in the main page of the Sequencer mode, press the PLAY/STOP (
)
button to listen to the recorded Song.
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Backing Sequence and MIDI Songs
After finishing recording, the Backing Sequence Song will be converted to an
ordinary MIDI Song. Grouped tracks will be converted to Song tracks 9-16, as
shown in the following table:
Grouped BS Track Keyboard/Style Track Song Track/Channel
Kbd/Pad Upper 1 1
Upper 2 2
Upper 3 3
Lower 4
Pad 1 5
Pad 2 6
Pad 3 7
Pad 4 8
Chord/Acc Bass 9
Drum 10
Percussion 11
Accompaniment 1 12
Accompaniment 2 13
Accompaniment 3 14
Accompaniment 4 15
Accompaniment 5 16
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Second-take recording (Overdubbing)
You may want to record an additional ‘grouped’ track, or replace a previously
recorded track. A good idea may be to record all chords and Style Element
changes during the first take, then record Keyboard track during the second
take.
1 Press the RECORD button to enter Record mode again. When the Song
Record Mode Select dialog box appears, select Backing Sequence (Quick
Record) again.
2 If you are recording just one of the “grouped” tracks, set to Play the track
to be preserved. For example, if you only want to record the Keyboard track
again, set the Kbd/Pad track to Rec, and the Chord/Acc track to Play.
3 Press the START/STOP or PLAY/STOP (
) button to start recording the
selected track. With the above example, chords will play as recorded; you can
record what you play on the keyboard.
If you are recording the accompaniment, and you want to stop it, press the
START/STOP or one of the ENDING buttons; restart by pressing the START/
STOP button again.
4 When finished recording, press the PLAY/STOP (
) button to exit record-
ing, and return to the main page of the Sequencer mode.
5 While in the main page of the Sequencer mode, press the PLAY/STOP (
)
button to listen to the recorded Song.
6 Save the Song to a storage device, to avoid losing it when the instrument
enters standby.
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Using the KAOSS effects while recording
While recording, you can use the KAOSS effects as if you were using them
live.
1 While in the Backing Sequence Record page, touch the KAOSS button to
access the KAOSS page.
2 Choose one of the KAOSS Preset by using the Preset menu or the Favorite
buttons.
3 Start recording.
4 If you want to return to the Backing Sequence Record page, while continu-
ing to record, press the EXIT button.
5 End recording.
Saving the Song
When finished recording the new Song, go to the main page of the Sequencer
mode and choose the Save Song command from the page menu to save the
Song.
More details are later in this section.
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Step Recording a Backing Sequence Song
The Step Backing Sequence mode allows you to enter single chords, to cre-
ate or edit the Style (Ch/Acc) part of a Song. This mode lets you enter chords
even if you are not a keyboard player, or fix any error made playing chords or
selecting Style controls, during a Backing Sequence (Quick Record) record-
ing.
In this mode, you can only edit Songs created using the Backing Sequence
(Quick Record) recording mode. When saving a Song created using the
Backing Sequence (Quick Record) recording mode, all Ch/Acc data is pre-
served, and can be loaded later, to be edited again by using the Step Backing
Sequence mode.
Accessing the Step Backing Sequence mode
1
Press the SEQUENCER button to switch to the Sequencer mode.
The
main page of the Sequencer mode will appear.
2 Press the RECORD button to open the Song Record Mode Select dialog.
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3 Choose the Step Backing Sequence option and touch OK to access the Step
Backing Sequence page.
Event list
Step controls
Position indicator
Recording
While in edit, the events at the current position are shown by the right-point-
ing arrowheads ( ) on the left of the event.
1 Use the Measure parameter to go to the desired position in the Song, by us-
ing the VALUE control.
As an alternatively, you can move the locator by using the
step controls in
the lower area of the display.
Step control Meaning
Event Use these buttons to move to the previous or next recorded event.
Step Use these buttons to go to the previous or next step (1/8, or 192
ticks). If an event is located before the previous or next step, the
locator stops on that event. For example, if you are positioned on
M001.01.000, and no event exists before M001.01.192, the > button
moves to the M001.01.192 location. If an event exists on M001.01.010,
the > button stops to the M001.01.010 location.
Measure Use these buttons to move to the previous or following measure.
2 Select a parameter type (Style, Keyboard Set, Tempo…) to insert, edit or
delete at the current position.
3 Use the VALUE control to modify the selected event. Delete it by touching
the Del button next to the event. When editing a parameter without the ar-
rowhead (
) next to it, a new event is inserted at the current position.
4 When finished editing, touch the Done button to exit from the Step Backing
Sequence recording mode.
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5 While in the main page of the Sequencer mode, press the PLAY/STOP ( )
button to listen to the recorded Song.
Event types
These are the events you can enter or edit.
Event type Meaning
Style Latest selected Style. To insert a Style change at the current posi-
tion, touch the Style name to open the Style Select window.
Any Style Change inserted after the beginning of the measure (i.e.,
to a position other than Mxxx.01.000) will be effective at the follow-
ing measure. For example, if a Style Change event has been inserted
at M004.03.000, the selected Style will be effectively selected at
M005.01.000. (This works exactly as in Style Play mode).
When inserting a Style Change, you may also insert a Tempo Change
at the same position. A Style Change will not automatically insert
the Style’s Tempo.
Keyboard Set Latest selected Keyboard Set. To insert a Keyboard Set change at the
current position, touch the Keyboard Set name to open the Keyboard
Set Select window, or follow the standard selecting procedure using
the KEYBOARD SET LIBRARY section.
Tempo This is the Tempo Change parameter. To insert a Tempo Change
event at the current position, select this parameter and use the
VALUE control to change its value.
Chord The chord parameter is divided in three separate parts:
Name Type
Extension
Select one of the parts, then use the VALUE control to modify it. As
an alternative, you can play a chord, and it will be automatically rec-
ognized. While recognizing a chord, the status of the Bass Inversion
parameter will be considered.
The lack of a chord (--) means that the accompaniment will not play
at the current position (apart for the Drum and Percussion tracks).
To select the “--” option, select the Name part of the Chord param-
eter, then use VALUE control to select the very last value (C…B, Off).
If you replace a chord with a different one, please remember that the
Keyboard track (if recorded) will not be automatically changed, and
may cause a dissonance against the accompaniment.
Style Element This is the Style Element (i.e., a Variation, Fill, Intro, or Ending). The
length of the selected Style Element is always shown by the “Length”
parameter (see below).
‘Off’ means that the accompaniment will not play at the selected po-
sition – only Keyboard and Pad tracks will play.
Hint: Insert a Style Element Off event exactly where the automatic
accompaniment must stop (at the end of the Song).
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Event type Meaning
Length This parameter will let you know where to place the following Style
Element Change. For example, if you inserted an Intro event lasting
for 4 measures, you can insert 4 empty measure after this event,
and a Variation event at the end of the Intro, beginning at the 4th
empty measure.
Inserting measures
Choose the Insert Measures command from the page menu, to insert an
empty measure starting from the current measure.
All Ch/Acc events contained in the current measure will be moved to the fol-
lowing measure. The event at the Mxxx.01.000 position (i.e., exactly at the
beginning of the measure, like a Time Signature or Style change) will not be
moved.
Cutting out measures
Choose the Cut Measure command from the page menu, to delete the cur-
rent measure.
All Ch/Acc event contained in the following measures will be moved one
measure back.
Deleting everything from the current position
Choose the Delete All from Selected command from the page menu, to de-
lete events of all types, starting from the current position.
The events on the very first tick (M001.01.000), like Style, Tempo, Chord,
Style Element selection, will not be deleted, since they are the setting pa-
rameters of the Song.
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Deleting selected types of events
To delete all events of a specified type starting at the current position,
choose from the page menu the Delete All … from Selected command cor-
responding to the type of event to delete (Styles, Style Elements, Chords,
Tempos).
To delete all the events of the same type from the whole Song, go back to the
M001.01.000 position, and select one of these commands.
The events on the very first tick (M001.01.000), like Style, Tempo, Chord,
Style Element selection, will not be deleted, since they are the setting pa-
rameters of the Song.
Deleting single events
Delete a single event by touching the Del (Delete) button next to it.
Exiting from record
1 When finished recording, touch the Done button to exit the Step Record
mode. A dialog box will appear, asking you to either cancel, discard or save
the changes.
2 Touch Cancel to continue editing, No to exit from the Step Record without
saving, or Yes to save and exit Step Record.
Saving the Song
When finished recording the new Song, go to the main page of the Sequencer
mode and choose the Save Song command from the page menu to save the
Song.
More details are later in this section.
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30 Editing the MIDI Songs
Editing the Song tracks
You can edit the Song data in the Sequencer > Song Edit section.
After modifying something, press the
PLAY/STOP (
) button to listen to
the edited Song. Use the transport controls to move through the Song.
Quantizing
The quantize function may be used to correct any timing mistake after re-
cording, or to give the pattern a ‘groovy’ feeling.
1 Go to the Sequencer > Song Edit > Quantize page.
2 Select the Track to edit.
Track Meaning
All All tracks selected
Track 1 … 16 Selected track
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3 Use the Resolution pop-up menu to choose the quantize resolution.
Resolution Meaning
(1/32) … (1/8)
Grid resolution after recording, in musical values. For example, when
you select 1/16, all notes are moved to the nearest 1/16 division. When
you select 1/8, all notes are moved to the nearest 1/8 division. A “b…f
” character added after the value means swing-quantization. A ‘3’
after the quantization value means triplet.
No quantization
1/16
1/8
4 Use the Start Tick and End Tick parameters to set the beginning and ending
of the phrase to be quantized.
If a phrase is four measures long, and you want to select it all, the Start will
be positioned at 1.01.000, and the End at 5.01.000.
5 Use the Bottom Note and Top Note parameters to set key range to quantize.
These parameters are only available when a Drum or Percussion track is
selected. If you select the same note as the Bottom and Top parameters, you
can select a single percussive instrument in a Drum Kit.
6 After having set the various parameters, touch Execute.
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Transposing
The transpose function may be used to transpose the selected track(s).
1 Go to the Sequencer > Song Edit > Transpose page.
2 Select the Track to edit.
Track Meaning
All All tracks selected, apart for the tracks set in Drum mode (like the
Drum and Percussion tracks).
Track 1 … 16 Selected track.
3 Use the Value parameter to choose the transpose value.
Value Meaning
-127 … 127 Transpose value (in semitones)
4 Use the Start Tick and End Tick parameters to set the beginning and ending
of the phrase to be transposed.
If a phrase is four measures long, and you want to select it all, the Start will
be positioned at 1.01.000, and the End at 5.01.000.
5 Use the Bottom Note and Top Note parameters to set key range to trans-
pose.
If you select the same note as the Bottom and Top parameters, you can se-
lect a single percussive instrument in a Drum Kit. Since in a Drum Kit each
instrument is assigned to a different note of the scale, transposing a percus-
sive instrument means assigning the part to a different instrument.
Selective transpose can also be used to avoid transposing RX Noises (trans-
posing only notes under C7).
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6 Select the Include chords checkbox if you want to also transpose the Chord
events, for example those recorded with a Backing Song.
The Chord events will be shown in the
Lyrics and Score pages, so we suggest
to transpose them to match the notes and the chord abbreviations shown.
However, be very careful if you want to read the resulting Standard MIDI File
with a dedicated player, because saving the Chord events would change their
format, and make them no longer compatible with some devices.
7 After having set the various parameters, touch Execute.
Editing Velocity data
You can change the velocity (dynamics) value of notes in the selected track(s).
When an RX Sound is assigned to the track being edited, the resulting sound
may change, since this kind of Sounds is made of several different layers
triggered by different velocity values.
Also, a fade-out may result in the level ‘jumping’ up next to the zero, since a
higher-level layer may be selected by low velocity values.
1 Go to the Sequencer > Song Edit > Velocity page.
2 Select the Track to edit.
Track Meaning
All All tracks selected. The velocity for all notes will be changed.
Track 1 … 16 Selected track.
3 Use the Velocity Value parameter to choose the velocity change value.
Value Meaning
-127 … 127 Velocity change value (in MIDI value)
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4 If you want to use the advanced parameters, allowing you to select a velocity
curve and create fade-ins or fade-outs, select the Advanced checkbox.
When this parameter is selected, the
Intensity, Curve, Start Velocity Value
and End Velocity Value parameters become accessible.
Use the Intensity parameter to specify the degree to which the velocity data
will be adjusted toward the curve you specify with Curve.
Intensity Meaning
0 … 100% Intensity value. With a setting of 0%, the velocity will not change.
With a setting of 100%, the velocity will be changed the most.
Use the Curve parameter to select one of the six curves, and specify how the
velocity will change over time.
Start
Value
Curve 1
Velocity
Start Value = 0%, End Value = 100%
127
1
End
Value
Start
Value
Curve 2
Velocity
127
1
End
Value
Start
Value
Curve 3
Velocity
127
1
End
Value
Start
Value
Curve 4
Velocity
127
1
End
Value
Start
Value
Curve 5
Velocity
127
1
End
Value
Start
Value
Curve 6
Velocity
RANDOM
127
1
End
Value
Use the Start Vel. Value and End Vel. Value to change the velocity value at
the starting and ending of the selected curve.
Intensity Meaning
0 … 100% Velocity change in percentage
5 Use the Start Tick and End Tick parameters to set the beginning and ending
of the phrase to be edited.
If a phrase is four measures long, and you want to select it all, the Start will
be positioned at 1.01.000, and the End at 5.01.000.
6 Use the Bottom Note and Top Note parameters to set key range to change.
If you select the same note as the Bottom and Top parameters, you can se-
lect a single percussive instrument in a Drum Kit. Selecting a range can also
be used to only edit RX Noises (from C7) or ordinary notes (under C7).
7 After having set the various parameters, touch Execute.
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Cutting or inserting measures
You can delete a selected measure (or a series of measures), or insert new
ones in the middle of the Song.
1 Go to the Sequencer > Song Edit > Cut/Insert page.
2 Use the Start parameter to select the first measure to be cut or inserted.
3 Use the Length parameter to choose the number of measures to be cut or
inserted.
4 Use the Meter parameter to set the meter (time signature) of the measure
to be inserted.
5 After having set the various parameters, touch Execute.
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Deleting data from measures
The Delete page is where you delete MIDI events out of the Song. This func-
tion does not remove measures from the Song. To remove whole measures,
use the Cut function instead.
1 Go to the Sequencer > Song Edit > Delete page.
2 Select the Track to edit.
Track Meaning
All All tracks selected
Track 1 … 16 Selected track
Master Master track. This is where the Tempo, Scale and Effect events are
recorded.
3 Use the Event pop-up menu to choose the type of event to delete.
Event Meaning
All All events. The measures are not removed from the Song.
Note All notes in the selected range.
Dup.Note All duplicate notes. When two notes with the same pitch are encoun-
tered on the same tick, the one with the lowest velocity is deleted.
After Touch After Touch events.
Pitch Bend Pitch Bend events.
Prog.Change Program Change events, excluding the bundled Control Change #00
(Bank Select MSB) and #32 (Bank Select LSB).
Ctl.Change All Control Change events, for example Bank Select, Modulation,
Damper, Soft Pedal…
CC00/32 … CC127 Single Control Change events. Double Control Change numbers (like
00/32) are MSB/LSB bundles.
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4 Use the Start Tick and End Tick parameters to set the beginning and ending
of the phrase to be deleted.
If a phrase is four measures long, and you want to select it all, the Start will
be positioned at 1.01.000, and the End at 5.01.000.
5 Use the Bottom Note and Top Note parameters to set key range to delete.
These parameters are available only when the
All or Note option is selected.
If you select the same note as the Bottom and Top parameters, you can se-
lect a single percussive instrument in a Drum Kit. Selecting a range can also
be used to only edit RX Noises (from C7) or ordinary notes (under C7).
6 After having set the various parameters, touch Execute.
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Copying data
You can copy tracks or phrases.
1 Go to the Sequencer > Song Edit > Copy page.
2 Use the Mode parameter to choose a Copy mode.
Copy Mode Meaning
Merge Copied data are merged with the data at the target position.
Overwrite Copied data replace all data at the target position.
3 Use the From Track parameter to choose the source track, and the To Track
parameter to choose the target.
Track Meaning
All All tracks will be copied. The target track cannot be selected.
Track 1 … 16 Selected track.
4 Use the Start Measure and End Measure parameters to set the beginning
and ending of the phrase to be copied.
5 Use the To Measure parameter to choose the first of the target measures.
6 Use the Repeat Times parameter to choose the number of times the copy
must be repeated consecutively.
7 After having set the various parameters, touch Execute.
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Moving data
You can shift a track forward or backward by just a few ticks or whole mea-
sures.
1 Go to the Sequencer > Song Edit > Move page.
2 Use the Track parameter to choose the track to edit.
Track Meaning
All All tracks will be moved.
Track 1 … 16 Selected track.
3 Use the Start Tick and End Tick parameters to set the beginning and ending
of the phrase to be moved.
If a phrase is four measures long, and you want to select it all, the Start will
be positioned at 1.01.000, and the End at 5.01.000.
Use the
To Tick parameter to choose the point where the data will be moved.
4 After having set the various parameters, touch Execute.
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Converting notes to RX Noises
You can go to the Utility page to convert notes of a Standard MIDI File into
RX Noises, and vice-versa. This will help programming Songs on an external
sequencer.
1 Go to the Sequencer > Song Edit > Utility page.
2 Edit the parameters, and choose the commands.
Use the Track parameter to choose a track, then use the Velocity parameter
to set the volume level of the RX Noises in the selected track(s). When done,
touch the Execute button.
Track Meaning
All All tracks.
Track 1 … 16 Selected track.
Touch the Execute button next to the Add to Guitar Tracks parameter to
automatically analyze the Standard MIDI File, and add RX Noises to Guitar
tracks.
This command scans the whole Standard MIDI File, looking for guitar strum-
ming played by nylon, steel or electric guitars. After scanning, a suitable
Guitar sound will be automatically assigned to the relevant tracks, and RX
Noises automatically added where needed.
Touch the Execute button next to the Convert to MIDI Notes parameter to
convert the RX Noises to ordinary MIDI Notes.
Touch the Execute button next to the Convert from MIDI Notes parameter
to convert all the relevant MIDI Notes to RX Noises.
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Converting MIDI Song’s notes to chords
The Detect Chord function scans the MIDI Songs tracks to detect chords,
and then saves them as Chords events, to be seen in the Lyrics or Score
page.
1 Go to the Sequencer > Song Edit > Utility page.
2 Touch the Execute button next to the Detect Chords parameter to automati-
cally analyze the Standard MIDI File, and find chords.
This command scans the whole Standard MIDI File, looking for chords. After
scanning, chords will be automatically saved in the file as Chords events.
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Editing the MIDI events
The Event Edit is the page where you can edit each single MIDI event of the
selected track. You can, for example, replace a note with a different one, or
change its playing strength (that is, velocity value).
The Event Edit page
Go to the Sequencer > Event Edit > Event Edit page.
a. Touch here
to choose the
track to edit
b. Edit the
events
The Event Edit procedure
Here is the general procedure to follow for the event editing.
Load the Song and access editing
1 Press the SEQUENCER button to go to the Sequencer mode.
2 Either record a new Song, or load an existing MIDI Song by choosing the
Load Song command from the page menu.
3 Go to the Sequencer > Event Edit > Event Edit page.
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Filtering the events shown
Go to the Sequencer > Event Edit > Filter page to select the events to hide.
Filter Meaning
Note/RX Noise Notes and RX Noise events
Program Change Program Change events
Control Change Control Change events
Tempo/Meter Tempo and Meter (time signature) changes (Master Track only)
Aftertouch Mono (Channel) Aftertouch events
Poly Aftertouch Polyphonic Aftertouch events
Pitch Bend Pitch Bend events
Pa Controls Messages exclusive to KORG Pa-Series instruments (and the HAVIAN
30 digital ensemble piano).
Edit the events
1 Go back to the Sequencer > Event Edit > Event Edit page.
2 Use the Track pop-up menu to select the track to edit.
The list of events contained in the selected track will appear in the display.
Some events on the beginning of the track, as well as the ‘EndOfTrk’ event
(marking its ending point) cannot be edited, and appear dimmed.
3 Scroll though the various events by using the scrollbar.
4 Touch the event to be edited, and edit it.
Measure/Position
Type
Value 1 Value 2 Duration/Length
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Select the M (Measure), and use the VALUE control to change events posi-
tion.
Select the Type parameter, and use the VALUE to change the event type.
Select the Value 1 and Value 2 parameters, and use the VALUE control to
edit them. In case of numeric values, you can also touch them twice to open
the numeric keypad.
Event Type Value 1 Value 2
Ordinary tracks (1-16)
Note Note name Velocity
RX Noise Note name Velocity
Prog Program Change number
Ctrl Control Change number Control Change value
Bend Bending value
Aftt Mono (Channel) Aftertouch value
PAft Note to which the Aftertouch is
applied
Poly Aftertouch value
Master track
Tempo Tempo change
Volume Master Volume value
Meter Meter (time signature) change
(a)
KeySign Key Signature
(b)
Scale One of the available preset
Scales
Root note for the selected Scale
UScale (User Scale) Altered note Note alteration
(c)
QT (Quarter Tone) Altered note Note alteration (0, 50)
(c)
QT Clear (Quarter
Tone Clearing)
Reset of all Quarter Tone (QT)
changes
(a). Meter changes can’t be edited or inserted separately from a measure. To insert a Meter
change, use the Insert function in the Edit section and insert a series of measures with the
new meter. Existing data can then be copied or entered to these measures
(b). This is the key signature shown in the Score. If this event is missing, the Score will be
shown as if it was in the key of C Major.
(c). To edit User Scale and Quarter Tone settings, select the first value, then select the scale’s
degree to edit. Edit the second value to change the tuning of the selected note of the scale.
If a Note event is selected, select the D (Duration/Length) parameter, and
use the VALUE control to change the event’s length.
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Jump to a different measure
1 Touch the Go/Catch button to go to a different measure. The Go To Measure
dialog will appear:
2 Enter a target measure and touch OK to confirm The first event available in
the target measure will be selected.
Insert events
Touch the Insert button to insert an event at the current Position (M). A
Note event with default values will be inserted.
Delete events
Select an event, then touch the Delete button to delete it.
Edit other tracks
When editing is complete, select a different track to edit.
Exit Event Edit
When finished editing the Song, press the EXIT button to go back to the main
page of the Sequencer mode, and listen to the Song.
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31 Saving MIDI Songs
Saving the MIDI Song
The Song will be lost when the instrument is turned off, or you switch to a
different mode. Save it after recording.
1 While in the main page of the Sequencer mode, choose the Save Song com-
mand from the page menu. The Save Song window will appear.
Storage device
Current path
This window is very similar to the Media > Save page. Files are filtered, so
that can only see MIDI Song files (.mid, .kar).
2 Use the Device pop-up menu to select a storage device, then choose a folder
where to save your Song.
Use the
Open and Close buttons to browse through the folders.
Use the
scrollbar to see all Songs in the list. Keep the SHIFT button pressed
and touch the Up/Down arrows to scroll to the next/previous alphabetic sec-
tion. As an alternative, use the VALUE control to scroll the list.
3 Choose an existing file, or create a new file.
To overwrite an existing Song, select it. In any case, you can change the
name of the Song while saving, and the original file will not be overwritten.
If you select a .kar file, a file with the same name, but the .mid extension, will
be created. The older file will not be overwritten.
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If no Song is selected, a new Song file will be created on the target device. To
deselect a selected Song, touch anywhere else in the Song list, or select the
same storage device again.
At this point, press the
EXIT button if you prefer to exit without saving the
Song.
4 Touch the Save button to save the Song into the current folder. The Save
Song dialog box will appear.
5 You may change the name of the Song. Touch the Text Edit ( ) icon to
open the virtual keyboard and edit the name. When done editing the name,
confirm by touching the OK button under the virtual keyboard.
If you started from an existing file, changing the name will create a new file
and will not overwrite the existing file.
6 When back to the Save Song dialog, touch the OK button to save the Song.
A Standard MIDI File format 0 (Zero) will be created in the target storage
device. The file will have a .mid extension.
A setup measure, containing various Song initialization parameters, will be
inserted at the beginning of the Song.
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32 Recording MP3 Songs
Recording and saving an MP3 Song
Recording an MP3 Song
Prepare for recording
Either choose a Style or Song, if you want to record them in the new Song.
You can choose either MIDI or MP3 Songs.
Choose a Keyboard Set to assign Sounds to the keyboard.
Choose a Voice/Guitar Preset to add effects to your voice/guitar.
Enter MP3 Record mode
While in Style Play or Song Play mode, keep the RECORD button pressed for
about one second to let the MP3 Record dialog appear.
Set the recording parameters
Use the Quality pop-up menu to choose the preferred MP3 audio quality.
The higher the sound quality, the larger the MP3 file that will be generated.
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Recording MP3 Songs |367
Please note that MP3 files recorded with lower sampling rates might not
sound very good. With MP3 files there is always a trade-off between higher
quality and smaller file size.
Quality Meaning
Highest 256 kbps
High 192 kbps
Medium 128 kbps
Use the Device pop-up menu to choose a location where to temporary store
the recorded MP3 file.
This is not the final destination of your file, since you will be able to choose
a different location after recording. However, be sure there is enough space
for the temporary file, by checking the
Free space parameter. The current
file size is always shown by the File length parameter.
Record the MP3 Song
1 Touch the Rec button in the display to start recording.
The
Rec button will change to Stop, and the Recording label will appear.
2 Start playing your song.
During recording, use the
MP3 Record dialog to check the Recording time,
File length and the Free space on the storage device.
Exit the MP3 Record dialog without stopping recording
If you like, press the EXIT button to exit the MP3 Record dialog and navigate
through the Style Play and Song Play pages, without stopping to record.
To access the MP3 Record dialog again, and see the file length or stop re-
cording, keep the RECORD button pressed for about one second again.
If you exit from the MP3 Record dialog while recording, the RECORD but-
ton’s indicator will continue flashing.
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368| Customizing, recording and editing the Songs
Stop recording
Touch the Stop button in the display to stop recording.
As an alternative, press the
RECORD button.
What can you record into an MP3 Song?
Everything you sing or play on the keyboard or a guitar, the Styles and the
MIDI or MP3 Songs performed by the Player, the events generated by the
KAOSS effects, will be recorded.
Saving the MP3 Song
Save the MP3 Song
After having stopped recording, the MP3 Record dialog will allow you to
choose a location for saving the MP3 file.
1 Touch the Text Edit ( ) icon to give the MP3 file a name.
2 Touch the Browse button to select a storage device and folder where to
save the file.
3 Touch the Save button to save the MP3 file.
After saving, you can listen to the MP3 Song in Song Play mode. The MP3 file
can also be moved to a personal computer for listening or further editing.
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Recording MP3 Songs |369
Overdubbing MP3 Songs
MP3 Songs are compressed audio. Compression replaces the original au-
dio stream with encoded audio, taking less space while preserving high
sound quality. Overdubbing is the process of recording audio over existing
audio.
When overdubbing an MP3 Song in MP3 Record mode, you recompress a
compressed file, and artifacts will be amplified. If you transpose the MP3
Song, pitch-shifting artifacts will be added and further degrade the result-
ing audio.
It is suggested to compose using the internal Sounds and MIDI Songs. You
can transpose and overdub MIDI Songs without any audio degradation.
When done with your song, you can record it as an MP3 file.
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33 Creating text files
(lyrics)
Creating text files on a personal computer
Choosing the right language
Pa700 supports lyrics text in various languages. This however requires that
you choose the right language in Pa700, and save the TXT file with the cor-
rect text encoding from a personal computer.
To save a TXT file with the correct encoding, you can use a Windows PC or
Mac with an advanced text editor. The two free applications we suggest you
use are Don Ho’s
Notepad++ for Windows and Bare Bone’s BBEdit for Mac.
Language Text Encoding
Please find in the following table the text encodings corresponding to the
various languages supported by Pa700.
Language Encoding (Notepad++) Encoding (TextWrangler)
Dutch Western European > Windows-1252 Western (Windows Latin 1)
English Western European > Windows-1252 Western (Windows Latin 1)
Estonian Baltic > Windows-1257 Baltic (Windows)
French Western European > Windows-1252 Western (Windows Latin 1)
German Western European > Windows-1252 Western (Windows Latin 1)
Greek Greek > Windows-1253 Greek (Windows)
Italian Western European > Windows-1252 Western (Windows Latin 1)
Polish Central European > Windows-1250 Central European (Windows Latin 2)
Russian Cyrillic > Windows-1251 Cyrillic (Windows)
Spanish Western European > Windows-1252 Western (Windows Latin 1)
Turkish Turkish > Windows-1254 Turkish (Windows Latin 5)
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Setting the language on the Pa
To correctly read text on your Pa, be sure to set the Language parameter to
your language. This can be done in the Global > General Controls > Interface
page.
1 Since the instrument must be restarted at the end of this procedure, be sure
to first save any unsaved data.
2 While in the Interface page, select a language from the popup menu.
3 The Change command will start flashing. Touch it.
4 A message will ask you to reboot the instrument. Touch OK to close the mes-
sage window.
5 Turn the instrument off, then on again.
Editing the TXT file on a Windows PC
1
Launch Notepad++.
2 Open the original TXT file.
3 Choose File > New to open a new tabbed window containing the new TXT file.
4 Choose Encoding > Character sets > [Your Language] > [Encoding].
5 Click on the tab containing the original TXT file.
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372| Customizing, recording and editing the Songs
6 Select all and copy the selected text.
7 Click on the tab containing the new TXT file.
8 Paste the copied text.
9 Save and assign a name to the new TXT file.
10 Load the file into your instrument, and check it.
Editing the TXT file on a Mac
1
Launch BBEdit.
2 Open the original TXT file.
3 In the status bar (in the lower part of the window) find the Text Encoding
parameter (it usually defaults to Unicode or Western ISO). Click it to open the
popup menu, and choose Other….
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Creating text files (lyrics) |373
4 While in the dialog, choose your language encoding.
5 Next to it in the status bar, find the Line Break Type parameter, usually de-
faulting to Unix (LF). Click it to open the popup menu, and choose Windows
(CRLF).
6 Save a copy of the file by choosing File > Save As. Give the new file a name,
and be sure that the Save As dialog box shows the correct Line breaks and
Encoding.
7 Load the file into your instrument, and check it.
Formatting text for the Pa-Series instruments
While in a text editor, text files must be formatted with non-proportional
fonts (like Courier, Courier New, Letter Gothic, Lucida Sans, Menlo, Monaco,
Vera Sans, or any other monospaced font). Up to 41 characters can fit a
single line of text when using the smaller font size in the Pa, 24 when using
the bigger font size.
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Small font in a text editor and the Pa:
Big font in a text editor and the Pa:
Using imported text as a memo
Importing text files may be useful not only to load Lyrics, but also to load
notes on the show. Please find below an example of playlist and gig outline.
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|375
PART VII:
CUSTOMIZING
AND EDITING
THE SOUNDS
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376| Customizing and editing the Sounds
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Listening and customizing the Sounds |377
34 Listening and
customizing the Sounds
Accessing the Sound mode
Press the SOUND button in the MODE section of the control panel. The main
page of the Sound mode will appear.
Sound name, bank,
Octave Transpose,
Program Change
Quick edit data
Voice
Mode
Effects
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378| Customizing and editing the Sounds
Listening to individual Sounds
While in the Sound mode, the selected Sound can always play across the full
keyboard range. The split point will be ignored.
Choosing a Sound
1
While in the main page of the Sound mode, touch the name of the Sound to
open the Sound Selection window.
2 Browse through the Sounds, and touch the Sound to select.
Choosing a Sound while in other modes
While in a different mode, you can easily ‘send’ a Sound to the Sound mode.
Select the track/channel the Sound to be edited is assigned to, then keep the
SHIFT button pressed and press the SOUND button.
Playing via MIDI
In Sound mode, Pa700 receives and transmits on the same channel as the
Upper 1 part. If the Global channel is assigned to a MIDI channel, notes can
also be received on this channel.
MIDI channels can be programmed in the
Global > MIDI > MIDI IN Channels
page.
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Customizing the Sound
While in the main page of the Sound mode, you can edit some Sound pa-
rameters in realtime. This is useful both for on-the-fly adjustments, and for
realtime sound manipulation.
Using the Realtime Controls
Use the Realtime Controls to edit the main parameters of the Sound.
All values are offset of the original values memorized in the Sound (they are
added to or subtracted from the original values). The position of these con-
trols is reset after you write the Sound, or choose a different Sound.
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380| Customizing and editing the Sounds
Realtime Control Meaning
Attack Attack time. This is the time during which the sound goes from the
Start level (at the moment when you press a key) to the Attack level.
Decay Decay time. Time to go from the final Attack level to the beginning
of the Sustain.
Release Release time. This is the time during which the sound goes from the
sustaining phase, to zero. The Release is triggered by releasing a key.
Note-on
Note-off
Attack
Time
Decay
Time
Release Time
Attack Level
Sustain
Level
Tim
e
Break Point
Start
Level
Slope
Time
Amplifier EG
V
olume
Cutoff Filter cutoff. This sets the sound brightness.
Frequency
Level
Low Pass
12dB/oct
24dB/oct
Resonance Use the Filter Resonance to boost the part of the sound spectrum
around the cutoff frequency.
LFO Depth Intensity of the Vibrato (LFO).
LFO Speed Speed of the Vibrato (LFO).
LFO Delay Delay time before the Vibrato (LFO) begins, after the sound starts.
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Setting the Voice mode
Use the Poly and Mono radio buttons to choose whether the Sound will play
polyphonically (playing chords) or monophonically (one voice at a time).
Use the Legato checkbox to activate legato to a mono voice.
Legato will make the second note’s attack smoother. Envelope and LFO will
not be retriggered. This is particularly effective with wind instrument and
analog synth-type sounds.
Turn on the Hold parameter to keep the notes sustained even after releasing
the keys.
Mixing the effects
Sounds are sent to two Master FX processors (MFX 1 and MFX 2). The first
one is usually a reverb, the second a modulating effect.
Use the On/Off switch to turn on or off the corresponding effect.
Use the Send knob to adjust the level of the dry sound sent to the corre-
sponding effect.
Use the Amount knob to mix between the dry and effected signal.
Writing the Sound
When finished editing the Sound parameters in the main page of the Sound
mode, choose the Write Sound command from the page menu to save the
Sound. More details on writing Sounds at the end of this section.
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35 Editing the Sounds
You can edit each single parameter of a Sound. Pa700 is, at its core, a pow-
erful sample-based synthesizer, with advanced analogue-like sound shaping
features.
Sound generation
At the base of each Sound there are Samples, that are recordings of real
sounds.
Each Sample is assigned to a separate zone of the keyboard together with
other Samples to create a Multisample. One or two Multisamples are as-
signed to each Oscillator.
Up to twenty-four Oscillators can be put together to make a Sound. In a
Sound, Oscillators are balanced, layered, and processed by the Effects.
Sounds are the basic unit of the Pa700’s timbre, and can be combined in
Sound sets called Keyboard Sets. They can also be assigned to Style and
Song tracks.
Accessing Sound editing
1
Press the SOUND button in the MODE section of the control panel to go to
the corresponding mode.
2 Press the MENU button and touch any of the buttons in the edit menu to
choose the Sound Edit section.
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Choosing the oscillators (OSC)
While in an edit page requiring an oscillator to be selected for editing, use the
vertical row of buttons on the right (1…24 max) to select one of the available
oscillators. The number of available oscillators depends on the Oscillators
Count parameter (in the Sound > Basic > Sound page).
Oscillators
If you cannot see the desired oscillator, touch the scroll arrow, until the hid-
den oscillator is shown in the display.
When oscillators cannot be select, since the parameter contained in the
current page are global and valid for the whole Sound, these buttons are
dimmed, and cannot be selected.
Sounds, Drum Kits, Digital Drawbars
Pa700 features different types of Sounds:
Ordinary Sounds. These are normal instrument Sounds, like pianos,
strings, basses.
Drum Kits. These are drum and percussion kits, where each note (key)
of the keyboard is a different percussive instrument. You can find
Drum Kits in the Drum & SFX and User DK banks.
Digital Drawbars. These are Sounds simulating electromechanical or-
gans. Their complex structure, and the special usage, require their set-
tings to be saved into a Keyboard Set.
Before pressing the
MENU button to access the edit pages, you should
select a Sound of the type you wish to edit or create.
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Setting the Sound’s basic parameters
Before editing the oscillators, choose the number of oscillators in the Sound,
the Sound’s mono/poly mode, and the transpose and legato ranges.
Go to the Sound > Basic > Sound page.
Setting the oscillators
The Oscillator Count section is where you choose how many voices will be
used by a single Sound.
Choosing the number of oscillators
Use the Oscillators Count parameter to choose the number of oscillators (up
to 24) the Sound is based on.
The total polyphony varies depending on the number of oscillators used by
the Sound (a maximum of 128 with only 1 oscillator per voice).
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Limiting the number of oscillators when polyphony is low
Use the Low priority parameter to allow the highest-numbered oscillators to
be turned off when the instrument is short on voices. Keep in mind that, with
a dense polyphony, missing oscillators might not even be heard.
Low Priority Meaning
0 No oscillator will be turned off in any case.
1 The highest-numbered oscillator will be turned off, if needed.
2 The two highest-numbered oscillators can be turned off, one after
the other, if needed.
[n]24 The n-numbered oscillators (up to 24) can be turned off, one after
the other, if needed.
Limiting transpose to a defined key range
Some parts of the Sound, in a keyboard range containing special effects, can
fall out of the Transpose Range.
Use the Transpose Range (Top Key and Bottom Key) parameters to limit
transposition to a defined key range. Notes will only be transposed if falling
inside this range.
This is useful to avoid RX Sounds to be transposed (therefore reassigned do
different sounds) when transposing a Sound. Set these values so that all RX
Noises assigned to any oscillator will fall out of the Transpose Range. For
example, if you assigned an RX Noise to a G7 on OSC1, and an RX Noise to an
A7 on OSC2, set the Top Key value no higher than F#7 (just below the lowest
RX Noise).
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386| Customizing and editing the Sounds
Polyphony, triggering, legato
The Voice Assign Mode section is where you choose polyphony, triggering
and legato.
Choosing the mono/poly mode
Use the Poly and Mono radio buttons to choose whether the Sound will play
polyphonically (playing chords) or monophonically (one voice at a time).
Choosing triggering mode
When the selected mode is Poly, use the Single Trigger checkbox to choose
the triggering mode.
Single Trigger Meaning
On When the same note is played repeatedly, the previous note will be
silenced before the next note is sounded, so that the notes do not
overlap.
Off When the same note is played repeatedly, the previous note will not
be silenced before the next note is sounded.
Activating Legato
When the selected mode is Mono, use the Legato checkbox to activate
Legato.
Legato will make the second note’s attack smoother. Envelope and LFO will
not be retriggered. This is particularly effective with wind instrument and
analog synth-type sounds.
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Choosing the Mono note priority
When the selected mode is Mono, use the Priority pop-up menu to specify
which note will be given priority when two or more notes are played simul-
taneously.
Priority Meaning
Low The lowest note will take priority.
High The highest note will take priority.
Last The last note will take priority.
Holding notes
Select the Hold checkbox to let the notes play even after releasing the keys.
This is especially useful for percussive sounds, that you will trigger and let
alone sounding.
Setting the Sound Controllers Mode
You can use the assignable switches, footswitch and the joystick as DNC
Sound Controllers. Depending on the Sound, these controllers can ‘book’ or
toggle’ a DNC function.
You can program four controllers:
Sound Controller Meaning
SC1/2 Two functions that can be assigned to an assignable switch or foot-
switch.
Y- Backward joystick movement (pull).
Y+ Forward joystick movement (push).
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The controller can work in two ways:
Sound Controller
Mode
Meaning
Booking Activate the controller to ‘book’ its function, then play. The control-
ler will be automatically deactivated.
Toggle Use the controller to ‘toggle’ its function between activated and de-
activated.
The assigned controller type and status is shown by the indicators on the
assignable switches.
Indicator status Meaning
Off No DNC function assigned.
Red steady Booking DNC function available.
Red blinking Booking DNC function waiting to be executed. Then, it will return
steady.
Green steady Toggle DNC function available.
Green blinking Toggle activated. Press it again to disable it.
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Detecting Legato
Two notes can be considered legato when there is very little or no time be-
tween them (and they can even be overlapping). You can adjust the instru-
ment’s sensitivity to detect legato.
Legato can be used as an oscillator trigger, when you assign one of the
Legato triggers to the OSC Trigger Mode parameter (in the Sound Edit >
Basic > OSC Basic page).
Adjusting the time gap
Use the Max Time parameter to set the delay between notes (1…999 ms), to
consider them legato, even if there is a very small gap before them.
This is useful to avoid some notes in a chord are played legato, and some oth-
ers staccato. Notes played with a small gap are still considered legato notes.
A value of approx. 15 ms is usually considered effective when playing chords.
Adjusting the key note gap
Use the Max Range parameter to set the range (1…127 semitones) within
which notes can be considered legato. If you play a wider interval, the notes
are always considered staccato.
This is typical of some acoustic instruments, where legato is only possible
within a small interval, but not on wider ones.
As an example, please try the ‘Jazz Sax DN2’ sound, where the Max Range
is 9 semitones. Play legato with intervals smaller than 9 semitones, and you
will hear how smoother legato notes will become. Play legato with wider in-
tervals, and legato smoothing will be lost.
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390| Customizing and editing the Sounds
Setting the oscillator’s basic parameters
Each of the oscillators can play one or two different multisamples (High and
Low layers), separated by a velocity switch.
Go to the Sound > Basic > OSC page.
The multisamples
The OSC Multisample section contains the basic parameters of the assigned
multisamples.
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Choosing and setting the multisamples
Use the High and Low pop-up menus to choose the multisample’s bank (ROM
or RAM).
Use the numeric field next to the multisample name to choose the multi-
sample inside the selected bank.
Bank Meaning
ROM Factory multisamples, supplied by KORG as standard.
RAM User multisamples, loaded when loading some User Sounds.
The High multisample will be triggered by velocities equal or higher than the
Velocity SW L–>H value. If you do not want to use velocity switching, set the
switch to a value of 001, and only assign the High multisample.
If you create a new Sound based on RAM samples, the RAM samples must be
loaded from the internal drive or from a device connected to the
USB HOST
ports. In case samples are not loaded, no sound will be heard, even if the
Sound or multisample can be selected and its name appears in the display.
Use the Offset parameters to specify the point where the multisample(s) will
start to play. With some multisamples this parameter is not available.
Offset Meaning
Off The sound will start from the beginning of the multisample wave-
form.
1st…6th The sound will begin from the offset location predetermined for each
sample.
No Attack The initial portion of the multisample is ignored.
AMS Activates the Alternate Modulation Source (see below).
PseudoRandom (Only works when more than a single Offset point is available in the
multisample). Randomly selects one of the available Offset points.
Select the Reverse checkbox to reverse the samples in the multisample
(reading starts from the end). This can only be activated on some multi-
samples.
Use the Level parameters to specify the volume level of each multisample.
Depending on the multisample, high settings of this parameter may cause
the sound to distort when a chord is played. If this occurs, lower the level.
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Setting octave and fine tuning
Use the Oct(ave) parameter to adjust the pitch of the selected oscillator in
octave units (-2…+1). The normal octave is 0 (Zero).
Use the Transpose parameter to adjust the pitch of the selected oscillator
over a range of ±1 octave (-12+12 semitones).
Use the Tune parameter to adjust the pitch of the sample over a range of ±1
octave (-1200…+1200 cents of a semitone) .
Setting the velocity switch between the Low and High layers
Use the Vel SW L>H parameter to set the velocity value dividing the High
and Low multisamples for the selected oscillator. Notes struck at this value
or harder will be played by the High multisample.
Choosing an AMS (Alternate Modulation Source)
When the AMS option is assigned to the Offset parameter, the Offset
Intensity by AMS and AMS parameters become available. A list of AMS
sources can be found in the Appendix.
When the
Offset Intensity by AMS parameter has a positive value, the se-
lected Offset point will depend by the AMS value. For example, with the
Velocity AMS, playing softly will select the Off or 1st Offset, while playing
loudly will select the 6th or No Attack Offset.
When the
Offset Intensity by AMS parameter has a negative value, the se-
lection will happen in reverse (higher-numbered Offsets will be selected be-
fore the lowest-numbered ones).
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Oscillator triggering
Triggering Mode is how the oscillator will start after pressing a key or a
controller.
Choosing the oscillator triggering mode
Use the first OSC Trigger Mode > Mode pop-up menu to choose the event
triggering the selected oscillator.
Trigger Mode (What) Meaning
Note On The oscillator starts playing when a note is played.
Note Off (VOn) The oscillator starts playing when a note is released. Note On
Velocity is considered.
This is useful to create sounds such as the ‘click’ that is heard when a
harpsichord note is released. In this case, set the Sustain parameter
to 0 (see the Amp > Amp EG page).
Note Off (VOff) As the above, but Note Off Velocity is not considered.
Last Note Off (VOn) The oscillator starts playing only when the last note of a chord or
legato sequence is released. Note On Velocity is considered.
Last Note Off (VOff) As the above, but Note Off Velocity is not considered.
Natural Release The oscillator starts playing when a note is released. Its amplitude
starts from the current amplitude level. If the sound’s volume is al-
ready at zero, this oscillator is not retriggered.
After Touch The oscillator starts playing when an After Touch message with a
value of at least 90 is received. The Velocity value is the same as
the latest Note On message. The oscillator will stop playing when the
After Touch value falls back to zero.
Hint: This (like the following Triggers) is especially useful to trigger
harmonics or growls when a note is already playing.
Note: After Touch is received/transmitted via MIDI or contained in
Standard MIDI Files.
Joystick Y+ As the above, but with the joystick, assigned as the Sound Controller,
pushed at least half-way forward (value 64). This control is equiva-
lent to a CC#01 (Modulation) Control Change message.
Joystick Y- As the above, but with the joystick, assigned as the Sound Controller,
pulled at least half-way back (value 64). This control is equivalent to
a CC#02 (Breath Controller) Control Change message.
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Use the second OSC Trigger Mode > Mode pop-up menu to choose an ad-
ditional condition before triggering the selected oscillator. For example, a
Normal-triggered oscillator will always play, while a Legato-triggered oscilla-
tor will only play when a note is played legato.
Trigger Mode (How) Meaning
Normal The oscillator always plays when a key, or another triggering control
chosen in the first menu, is pressed.
Legato The oscillator only plays when the note is played ‘legato’. The delay
and pitch interval from the previous note are also to be considered,
as set in the Sound > Basic > Sound page (Legato as OSC Trigger
parameter).
Legato Up Like Legato, but this is only activated when the second note is out of
the Max Range value (as set in the Sound > Basic > Sound page) and it
is higher than the first one.
Legato Down Like Legato, but this is only activated when the second note is out of
the “Max Range” value (as set in the Sound > Basic > Sound page) and
it is lower than the first one.
Not Legato The oscillator only plays when the note is NOT played legato (it is the
opposite of the above choice). This only works if at least an oscillator
is set to Legato; if there isn’t, this behaves as a Normal trigger.
Sound Controller 1 The oscillator only plays when a CC#80 (Sound Controller 1) mes-
sage is received. Press and release the corresponding physical con-
troller, and the next note will also trigger the selected oscillator. If
you keep it pressed, the oscillator will continue to be triggered until
you release the controller.
Note: In Sequencer and Sound mode, the Assignable Switch 1 is auto-
matically assigned to Sound Controller 1.
Hint: This (like the following Sound Controllers) is especially useful to
enable a different nuance to the following note(s).
Sound Controller 2 As the above, but with the CC#81 (Sound Controller 2) message.
Note: In Sequencer and Sound mode, the Assignable Switch 2 is au-
tomatically assigned to Sound Controller 2.
Sound Controller Y+ As the above, but with the joystick, assigned as the Sound Controller,
pushed at least half-way forward (value 64). The controller is turned
off when the joystick is released. This control is equivalent to a
CC#01 (Modulation) Control Change message.
Sound Controller Y- As the above, but with the joystick, assigned as the Sound Controller,
pulled at least half-way back (value 64). The controller is turned off
when the joystick is released. This control is equivalent to a CC#02
(Breath Controller) Control Change message.
Cycle 1 All oscillators with this same trigger mode assigned will play in cycle.
For example, if Oscillators 1, 2 and 4 are assigned the Cycle 1 trigger
mode, the following note will trigger Oscillator 1, then 2, then 4, then
1 again.
Hint: This is especially useful to trigger different sound nuances or
create vector-like sound sequences.
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Trigger Mode (How) Meaning
Cycle 2 As the above, for use with a different (and parallel) group of oscilla-
tors. Having two Cycle Trigger Modes allows for cycling stereo mul-
tisamples.
Random As the above, but with a random selection of oscillators within the
assigned group.
Choosing a delay before note start
Use the Delay parameter to set a lapse (0…5000ms) between pressing a
key (or in general triggering the oscillator) and hearing the beginning of the
sound.
Reversing the controllers
Select the OSC Off when Sound Controllers are On checkbox to reverse
the way Sound Controllers work. With this parameter checked, the current
oscillator will not play when one of the Sound Controllers (Sound Controller
1, Sound Controller 2, Sound Controller Y+, Sound Controller Y-) is activated.
It should be applied to oscillators with the After Touch, Joystick Y+, Joystick
Y-, Normal, Legato, Legato Up, Legato Down, Not Legato, Cycle 1, Cycle 2,
and Random trigger modes, that can be turned off by using a switch, foot-
switch or the joystick programmed as a Sound Controller.
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Setting the velocity and key zone
You can limit the selected oscillator to play inside a defined velocity zone
and key range. This will allow for creating different key and velocity layers.
Go to the Sound > Basic > Velocity/Range page.
Setting a velocity zone
Use the Velocity Zone (Top and Bottom) parameters (0…127) to specify the
velocity zone for the selected oscillator.
Setting a key range
Use the Keyboard Range (Top Key and Bottom Key) parameters (C-1…G9) to
specify the note range for the selected oscillator.
Scaling the received velocity values
Use the Scaled Velocity (Top and Bottom) parameters (0…127) to scale the
velocity values received by the oscillator. By using the Velocity Zone, an os-
cillator may be limited to a restricted range (say, 10 to 20), that may result in
weak dynamics when the associated sample is triggered.
By assigning a different value to these parameters, the restricted range will
be expanded to a wider range (for example, the lowest range value of 10 may
be converted to a Scaled Velocity value of 0, and the highest range value of
20 may be converted to a Scaled Velocity value of 127). All values included
between the minimum and maximum value are scaled accordingly.
As a consequence, you can create an RX Sound of guitar, by assigning
the guitar fret noise to the 10~20 velocity range. When a dynamics value
between 10~20 is received, the real velocity value is scaled to the Scaled
Velocity values, and will play louder.
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Programming the Damper pedal
Programming the pedal
Pa700 carefully recreates the way an acoustic piano Damper pedal works.
Go to the Sound > Basic > Damper Mode page.
Choosing a Damper pedal mode
Use the Damper Mode pop-up menu to choose how the Damper pedal will
work on the selected oscillator.
Damper Mode Meaning
Normal The Damper pedal works as usual: by keeping it pressed, the note
decay is lengthened, to simulate the longer note decay of an acoustic
piano.
Damper Off The Damper pedal is deactivated for the selected oscillator.
Choose Damper Off, if you plan to use the selected oscillator in the
Basic > Damper Trigger page to trigger sounds.
Resonance/Halo The Damper pedal enables a multisample, normally used for the
Piano Resonance/Halo effect. If the pedal is pressed when the note
is already playing, the speed at which the multisample appears and
disappears, and the volume it can reach, depend on the Resonance/
Halo parameters programmed below.
Hint: This Damper mode is much more realistic than the Normal
mode, but also ‘steals’ more notes from the overall polyphony, and is
especially suggested for solo piano playing.
Note: Half-pedaling, as well as Damper messages received via MIDI
(as Control Change #64), control the level of the Resonance/Halo
effect.
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Damper Mode Meaning
Repedaling This mode acts as the Normal mode, but also enables the Damper
pedal effect when the pedal is pressed after the note has been re-
leased (Note Off). In this case, the Damper effect starts from the
current Release level, and decays slowly.
Do not use Repedaling in Sounds used by Style tracks.
Programming the Resonance/Halo
You can program the Resonance/Halo effect that is enabled by the
Resonance/Halo Damper Mode (see above). These parameters only affect
the Resonance/Halo that is enabled when pressing the Damper pedal down
when a note is already playing.
Use the Attack Time parameter to set the time needed to the Resonance/
Halo to reach the maximum level after the Damper pedal has been pressed.
Values (0…99) are relative to the current Amp Env Attack value.
Use the Release Time parameter to set the time needed to the Resonance/
Halo to fade out after the Damper pedal has been released. Values (0…99)
are relative to the current Amp Env Release value.
Use the Volume Scaling parameter to set the volume of the Resonance/Halo
effect. Values (0…100%) are relative to the current level of the sound, as de-
termined by the sum of the Multisample Volume, Velocity value and current
Amp Env value. 0% is no volume at all.
Setting a key range without dampers
In an acoustic piano, the felt dampers can only dampen strings up to a cer-
tain note. Starting from that note (usually G6), it is as if the Damper pedal
was always pressed down, and the dampers removed from the strings.
When the Damper is in Normal mode (see above), use the No Note Off Range
> From Note parameter to choose the note (C#-1…G9) starting from which
notes are never dampened.
This parameter has no effect on the
Resonance/Halo mode.
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Triggering notes when pressing or releasing the Damper pedal
Special effects can be achieved by triggering notes with the Damper pedal.
Go to the Sound > Basic > Damper Trigger page.
The parameters in this page apply to the Sound as a whole, and not to a
single oscillator.
As warned by the message on the lower area of the display, triggered notes
must fall out of the
Transpose Range programmed in the Sound > Basic
> Sound page. Please either choose a note out of that range, or edit the
Transpose Range, so that the note is either higher or lower than that range.
Damper Trigger Sample
Transpose Range
Playing a note when pressing the Damper pedal
The Damper On Trigger parameters allow to play a note when pressing the
Damper pedal (Damper On).
This is useful when a special sample is assigned to a particular note (for ex-
ample, pedal down squeaking in the Sound ‘Grand Piano Demo’, breathing in
the ‘Harmonica 1 DNC’ Sound …).
Choose a Note, and set its Velocity.
Select the Note Off on Damper Off checkbox to make the sound stop when
the Damper pedal is released.
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Playing a note when releasing the Damper pedal
The Damper Off Trigger parameters allow to play a note when releasing the
Damper pedal (Damper Off).
Releasing the Damper pedal can play a special sample assigned to a particu-
lar note (for example, Damper pedal release noise in the ‘Grand Piano Demo’
Sound).
Choose a Note, and set its Velocity.
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Equalizing the Sound
You can use a three-band, semi-parametric equalizer on each oscillator.
Go to the Sound > Basic > EQ page.
Activating the EQ
Select the Enable checkbox to activate the equalizer on the selected oscil-
lator.
Trimming and programming the EQ
Use the Trim knob to limit the level of the signal passing through the equal-
izer (0…99). Extreme equalization values can overload the audio circuits and
lead to distortion. This control lets you set equalization as desired, and at the
same time avoid overloading.
Use the EQ controls to create the equalization curve.
EQ Control Meaning Value
Low Gain Low frequencies equalization. This is a shelving
curve filter.
-18…+18dB
Mid (Middle) Gain Middle frequencies equalization. This is a bell
curve filter.
-18…+18dB
Mid (Middle) Freq Centre frequency of the middle frequencies
equalization.
0.100…10kHz
Hi (High) Gain High frequencies equalization. This is a shelving
curve filter.
-18…+18dB
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Setting the Drum Kit’s basic parameters
When editing a Drum Kit, you first choose and set the percussive samples
assigned to each key and velocity layer.
Go to the Sound > DrumKit > DrumKit page.
Selecting and setting a key
The key can be selected and programmed in the KEY section.
Choosing the key to edit
Use the KEY parameter to select a key. As an alternative, select it by press-
ing a key on the keyboard.
Choosing the number of layers per key
Each key can have a variable number of velocity zones (layers). This allows
for assigning different samples to different playing velocity strengths.
Use the Layers pop-up menu to choose the number of layers assigned to
the selected key. Depending on the number of selected layers, a different
number of velocity switches will become available.
Turning the key on or off
Use the Assign checkbox to turn the selected key on/off. When a key is not
assigned, the next assigned key on the right will extend over it.
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Selecting the dry or ambient portion of the sound
You can separately listen to the dry or ambient portion of the percussive
samples while editing.
Use the Dry+Amb menu to choose the dry and/or ambient portion of the
sound.
Layer and velocity switch
After having selected a key to edit, choose the velocity layer.
Choosing the layer to edit
Use the radio buttons in the Layer Selector & Velocity Sample Switch area
to select the layer to edit. The available number of layers depend on the
Layers pop-up menu above.
Editing the velocity switches
Each of the velocity switch values in the Layer Selector & Velocity Sample
Switch area separates two adjacent layers of the selected key. Notes strick-
en harder than a velocity switch will be played by the layer on the right, while
notes stricken softer are played by the layer on the left.
The first and last values are not editable, and are always 001 and 127 (re-
spectively).
Choosing and setting the drum samples
Use the Drum Sample section to assign a percussive sample to the selected
velocity layer inside the selected key.
The available parameters depend on the selected sample.
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Choosing a drum sample
Use the Drum Sample parameters to assign a different drum sample to each
layer. You can use velocity to switch between the available samples. Offset
and Level can be adjusted independently for the various drum samples.
Use the
pop-up menus to choose the bank (ROM or RAM).
Use the
numeric field next to the sample name to choose the sample inside
the selected bank.
Bank Meaning
ROM Factory samples, supplied by KORG as standard.
RAM User samples, loaded when loading some User Drum Kits.
The sample you select for the current layer will be triggered by velocities
higher than the value of the velocity switches. If you do not wish to use veloc-
ity switching, assign just one layer to the selected key, and assign a sample
only to layer 1.
If you create a new Drum Kit based on RAM samples, the RAM samples must
be loaded from the internal drive or from a device connected to the
USB
HOST ports. In case samples are not loaded, no sound will be heard, even if
the Drum Kit can be selected and its name appears in the display.
Select the Rev (Reverse) checkbox to play the sample in reverse (if this is al-
lowed by the sample). In the case of samples that were originally specified to
loop, the sample will be played back in one-shot reverse mode. If the sample
was originally set to reverse, it will playback without change.
Setting a sample start offset
Use the Ofs (Offset) parameter to specify the point where the sample will
start to play.
Offset Meaning
Off The sound will start from the beginning of the sample.
1st…6th The sound will begin from the offset location pre-determined for
each sample.
NoAtk The initial portion of the multisample is ignored.
AMS Activates the Alternate Modulation Source (see below).
PseudoRandom (Only works when more than one Offset point is available in the mul-
tisample). Randomly selects one of the available Offset points.
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Use the AMS and Int(ensity) parameters to choose the AMS modulation
source and its intensity.
When the Intensity parameter has a positive value, the selected Offset point
will depend on the AMS value. For example, with the Velocity AMS, playing
softly will select the Off or 1st Offset, while playing loudly will select the 6th
or No Attack Offset.
When the Intensity parameter has a negative value, the selection will hap-
pen in reverse (higher-numbered Offsets will be selected before the lowest-
numbered ones).
Setting the sample level
Use the Level parameter to specify the level of the sample.
Programming the sample envelope
Use the Attack and Decay parameters to offset the selected sample’s EG
Attack and Decay segments.
Programming the filter
Use the Cutoff and Resonance parameters to set the cutoff frequency and
resonance for the filter applied to the selected sample.
Setting transpose and fine tuning
Use the Transpose parameter (-64…+63 semitones) to transpose the select-
ed sample. Use it to change the pitch of the selected key.
Use the Tune parameter (-99+99 cents of a semitone) to fine-tune the as-
signed sample.
Adjusting the ambient level and time
Use the Amb Level / Time parameters to adjust the ambient level and pan.
These parameters are only available if the selected Drum sample is of the
Ambient type. When these parameters are available,
Level controls the vol-
ume of the direct (dry) sounds, while Amb. Level and Time control the vol-
ume and length of the ambience respectively.
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Equalizing the Drum Kit
Each of the drum samples can be processed with a three-band, semi-para-
metric equalizer.
Go to the Sound > DrumKit > EQ page.
Choosing the key to edit
Use the Key parameter to select a key. As an alternative, select it by pressing
a key on the keyboard.
The
Layers and Assign parameters are the same of the Sample Setup page.
Trimming and programming the EQ
Select the Enable checkbox to activate the equalizer on the selected layer.
Use the Trim knob to limit the level of the signal passing through the equal-
izer (0…99). Extreme equalization values can overload the audio circuits and
lead to distortion. This control lets you set equalization as desired, and at the
same time avoid overloading.
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Use the EQ controls to create the equalization curve.
EQ Control Meaning Value
Low Gain Low frequencies equalization. This is a shelving
curve filter.
-18…+18dB
Mid (Middle) Gain Middle frequencies equalization. This is a bell
curve filter.
-18…+18dB
Mid (Middle) Freq Centre frequency of the middle frequencies
equalization.
0.100…10kHz
Hi (High) Gain High frequencies equalization. This is a shelving
curve filter.
-18…+18dB
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Mixing the Drum Kit layers
You can see all the drum samples, dry/ambient levels, and velocity switches
of the available layers in a single page. While in this page, you can see which
layer is playing.
Go to the Sound > DrumKit > Velocity Switch Levels page.
View which layer is playing
Play a note on the keyboard. Depending on the velocity, an indicator will turn
on on the extreme right of the page, next to the layer that is playing.
Choose the drum sample
Use the ROM/RAM parameter to choose the bank (ROM or RAM).
Use the drum sample name parameter to assign a different drum sample to
each layer.
Adjust the dry/ambient level
Use the Dry Level and Amb Level parameters to adjust the level of the dry
and ambient portion of the sound.
Adjust the velocity switch
Use the Vel parameter to adjust the velocity switch between the layers.
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Mixing and retriggering the drum samples
You can choose a triggering mode, and mix the key (usually a percussive
sound with its different velocity layers) with the other keys. All layers of the
selected key will get the same settings.
Go to the Sound > DrumKit > Voice/Mixer page.
Choosing the key to edit
Use the Key parameter to select a key. As an alternative, select it by pressing
a key on the keyboard.
The
Layers and Assign parameters are the same of the Sample Setup page.
Choosing polyphony, retriggering and legato
Use the Single Trigger checkbox to choose the triggering mode.
Single Trigger Meaning
On When the same key (note) is played repeatedly, the previous note
will be stopped before the new note is triggered, so that they will
not overlap.
Off When the same key (note) is played repeatedly, the previous note will
not be stopped before the new note is triggered.
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Creating exclusive groups
Exclusive Groups are sets of mutually exclusive keys, stopping each other.
For example, if the Open Hi-Hat and Closed Hi-Hat are assigned the same
Exclusive Group, playing an Open Hi-Hat will stop the Closed Hi-Hat playing.
Exclusive Group Meaning
None No Exclusive Group assigned. The selected key will not be stopped
by any other key.
1…127 Exclusive Groups assigned to the selected key. When you play this
key, all other keys assigned to the same Exclusive Group will be
stopped, and this key will be stopped by other keys assigned to the
same Exclusive Group.
Enabling Note On and Note Off
Select the Enable Note On Receive checkbox to enable reception of the
Note On (Key On) message.
If this parameter is not selected, the key will not play.
Select the Enable Note Off Receive checkbox to enable reception of the
Note Off (Key Off) message.
If this parameter is not selected, the sample will continue to play to the end
of the sample.
Setting the Level, Pan and FX Send mixing parameters
Use the Level parameter to set the level of the selected key.
Use the Pan parameter to set the position of the selected key in the stereo
panorama.
Use the Send to MFX1 and Send to MFX2 parameters to set the MFX1 or
MFX2 send level for the selected key.
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Modulating pitch
Pitch can change depending on the note and the activated controllers. Pa700
also includes LFO generators that can modulate the pitch.
Go to the Sound > Pitch > Pitch Mod page.
Controlling pitch
The oscillator’s pitch can follow the natural scale, or a different pitch ‘slope’.
Setting the Pitch Slope
Use the Pitch Slope parameter (-1.0…+2.0) to change pitch depending on the
note position on the keyboard.
Normally you will leave this parameter at +1.0. Positive (+) values will cause
the pitch to raise as you play higher notes, and negative () values will cause
the pitch to fall as you play higher notes.
With a value of 0, there will be no change in pitch, and the C4 pitch will sound
regardless of the keyboard location you play.
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The diagram shows how the Pitch Slope and pitch are related:
Pitch
Key
2oct
1oct
1oct
C4 C5
+2
+1
0
–1
Controlling the pitch with physical controllers
Use the Pitch Mode pop-up menu to set the Pitch Bend direction.
Pitch Mode Meaning
Normal Linear bending.
Fixed Scale When this parameter is turned on on an oscillator, Pitch Bend and
Sub Scale have no effect on its tuning. The relevant parameters are
greyed out and non-selectable.
Highest Pitch Bend
only
On this oscillator, Pitch Bend is only activated on the highest note
currently playing on the keyboard.
Lowest Pitch Bend
only
On this oscillator, Pitch Bend is only activated on the lowest note cur-
rently playing on the keyboard.
Use the Ribbon to Pitch parameter to set the Pitch Bend range (-12…0+12
semitones) controlled by the Ribbon Controller message (CC#16). The Ribbon
Controller message can be received from MIDI or contained in a Standard
MIDI File.
Use the JS (+X) parameter to specify how the pitch will change when the
joystick is moved all the way to the right (-60…+12 semitones). A setting of 12
produces 1 octave of change.
For example if you set this to +12 and move the joystick all the way to the
right, the pitch will rise one octave above the original pitch.
Use the JS (-X) parameter to specify how the pitch will change when the
joystick is moved all the way to the left (-60…+12 semitones). A setting of 12
produces 1 octave of change.
For example, if you set this to -60 and move the joystick all the way to the
left, the pitch will fall five octaves below the original pitch. This can be used
to simulate the downward swoops that a guitarist produces using the trem-
olo arm.
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Choosing a pitch modulation source
Use the Pitch > AMS (Alternate Modulation Source) pop-up menu to select a
modulation source for the pitch of the selected oscillator. A list of the avail-
able AMS sources is in the Appendix.
The
Intensity parameter (-12.00…+12.00) specifies the depth and direction
of the effect produced by the AMS. With a setting of 0, no modulation will be
applied. With a setting of 12.00, the pitch will change up to one octave.
For example, if you choose the JS (-Y) AMS and move the joystick down-
wards, the pitch will rise if this parameter is set to a positive (+) value, or fall
if this parameter is set to a negative () value. The range is a maximum of
one octave.
Controlling the Pitch EG (Envelope Generator)
Use the Pitch EG parameters to controls the Pitch EG unique to all oscilla-
tors.
Linking pitch to the envelope
The Velocity Intensity parameter (-12.00…+12.00) specifies the depth and
direction of the Pitch EG modulation. With a setting of 12.00, the pitch will
change a maximum of ±1 octave.
Linking pitch to an AMS modulation
Use the Pitch EG > AMS parameter to select a modulation source for the
pitch EG of the selected oscillator. A list of the available AMS sources is in
the Appendix.
Use the Pitch EG > Intensity parameter to specify the depth and direction of
the AMS. For example, if you choose the Velocity AMS and set this value to
+12.00, the velocity will control the range of pitch change produced by the
pitch EG in a range of ±1 octave. As you play more softly, the pitch change will
draw closer to the pitch EG levels.
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414| Customizing and editing the Sounds
The Pitch EG > AMS and Pitch EG > Intensity will be summed to determine
the depth and direction of the pitch modulation applied by the pitch EG.
Pitch change (level)
Softly played
(Intensity (Pitch EG) setting)
Strongly played with a
negative (–) value
Strongly played with
a positive (+) value
Note-on
Note-off
Note-on
Note-off
Note-on
Note-off
Programming Portamento
Portamento adds a slide between notes (a smooth change in pitch from one
note to the next).
Select the Enable checkbox to activate the portamento effect.
Portamento will also be switched on or off when the CC#65 (Portamento
SW) message is received.
Select the Fingered checkbox to make portamento restart when playing a
note.
When Fingered is enabled, playing legato will turn Portamento on, while
playing detached will turn it off again.
Use the Time parameter to set the portamento time (000…127). Increasing
the value will produce a slower change in pitch.
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Controlling the LFO
Use the LFO 1/2 parameters to controls the LFO (Low Frequency Oscillation)
on the selected oscillators. LFO generators are programmed in the Sound
Edit > LFO > LFO 1 and LFO 2 pages.
Use the LFO 1/2 Int parameter to set the intensity (-12…0…+12) of the cor-
responding LFO. Negative values will invert the LFO shape.
Use the JS+Y parameter to set the intensity (-12…0…+12) of the correspond-
ing LFO when the joystick is pushed forward. Negative values will invert the
LFO shape.
Use the AMS and Intensity parameters to choose an AMS to modulate the
corresponding LFO, and the intensity of the modulation.
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416| Customizing and editing the Sounds
Programming the pitch envelope (Pitch EG)
Pa700 includes a pitch envelope generator (Pitch EG) that can vary the pitch
over time.
Go to the Sound > Pitch > EG page.
You can see the shape of the envelope in the diagram on top of the page.
Setting the Pitch EG levels and times
Pitch EG can be programmed by setting the Level and Time parameters of
the envelope segments.
Note-on
Note-off
Attack
Time
Decay
Time
Start Level
Release Level
Release Time
Attack Level
+99 = approximately 1 octave
–99 = approximately 1 octave
0 = pitch when
key is held
(sustained)
Time
Time-varying pitch settings (when Pitch EG Intensity = +12.00)
Use the Level parameters (-99…+99) to specify the amount of pitch change.
EG Level Meaning
Start Amount of pitch change at note start.
Attack Amount of pitch change when the attack time has elapsed.
Release Amount of pitch change when the release time has elapsed.
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The actual amount of pitch change will depend on the Pitch EG > Intensity
parameters (see the Sound > Pitch > Pitch Mod page). For example, with an
Intensity setting of +12.00, a Level setting of +99 would raise the pitch one
octave, and a Level setting of –99 would lower the pitch one octave.
Use the Time parameters (0…99) to specify the time over which the pitch
change will occur.
EG Time Meaning
Attack Time over which the pitch will change from note-on until it reaches
the pitch specified as the attack level.
Decay Time over which the pitch will change after reaching the attack level
until it reaches the normal pitch.
Release Time over which the pitch will change from note-off until it reaches
the pitch specified as the release level.
Modulating the Pitch EG
Modulating the Pitch EG levels
Use the Level Modulation > AMS 1/2 parameters to select a modulation
source for the Pitch EG > Level parameters.
Use the Level Modulation > Intensity parameters (-99+99) to specify the
depth and direction of the modulation generated by AMS1 or AMS2. With a
setting of 0, the levels specified by the Level parameter will be used.
For example, if you choose the Joystick Y+ the AMS, moving the Joystick
in the upper direction to turn it on will change the Level parameters of the
Pitch EG. As the absolute value of Intensity is increased, the Pitch EG levels
will change more when the Joystick is released. The direction of the change
is specified by St (Start Level Swing) and At (Attack Level Swing). When the
Joystick is released, the Pitch EG levels will return to their own settings.
If you choose the Velocity AMS, increasing the absolute value of Intensity
will produce increasingly wider change in Pitch EG levels for strongly-played
notes. The direction of the change is specified by St (Start Level Swing) and
At (Attack Level Swing). As you play more softly, the pitch change will draw
closer to the Pitch EG levels.
Use the St (Start Level Swing) and the At (Attack Level Swing) parameters
to specify the direction of change in Level > Start and Level > Attack caused
by the AMS.
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418| Customizing and editing the Sounds
If the Intensity is a positive (+) value, a setting of + will increase the EG level,
and a setting of – will decrease it. With a setting of 0 there will be no change.
Pitch EG change (level) (AMS=JS-Y/Velocity, Intensity= positive (+) value
Note-on
Note-off
Note-on
Note-off
Note-on
Note-off
A note played softly with
Start Level Swing set at 0,
Attack Level Swing set to +,
the Joystick pulled on
A note played strongly with
Start Level Swing set to 0,
Attack Level Swing set to +,
the Joystick pulled on
A note played strongly with
Start Level Swing set to 0,
Attack Level Swing set to –,
the Joystick pulled on
Modulating the Pitch EG times
Use the Time Modulation > AMS parameter to select a modulation source for
the Pitch EG > Time parameters.
Use the Time Modulation > Intensity parameters (-99…+99) to specify the
depth and direction of the effect that AMS will have on the Time parameters.
With a setting of 0, the pitch EG times will be just as specified by the Time
settings.
The alternate modulation value at the moment that the EG reaches each
point will determine the actual value of the EG time that comes next.
For example, the decay time will be determined by the alternate modulation
value at the moment that the attack level is reached.
When this parameter is set to values of 16, 33, 49, 66, 82, or 99, the specified
EG times will speed up as much as 2, 4, 8, 16, 32, or 64 times respectively (or
slowed down to 1/2, 1/4, 1/8, 1/16, 1/32, or 1/64 of the original time).
For example, with the Velocity AMS, increasing the absolute value of Intensity
will allow strongly-played notes to increase the changes in pitch EG Time val-
ues. The direction of the change is specified by At (Attack Time Swing) and
Dc (Decay Time Swing). As you play more softly, the pitch EG times will more
closely approach the actual settings of the pitch EG.
Use the At (Attack Time Swing) and the Dc (Decay Time Swing) parameters
to specify the direction in which AMS will affect the Time > Attack and Decay
parameter. With positive (+) values of Intensity, a setting of + will cause the
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time to be lengthened, and a setting of – will cause the time to be shortened.
With a setting of 0 there will be no change.
Pitch EG changes (Time) (AMS = Velocity, Intensity = positive (+) value)
Note-on
Note-off
Note-on
Note-off
Note-on
Note-off
A note played softly with
Attack Time Swing set to + and
Decay Time Swing set to +
A note played strongly with
Attack Time Swing set to +
and Decay Time Swing set to +
A note played strongly with
Attack Time Swing set to – and
Decay Time Swing set to –
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420| Customizing and editing the Sounds
Programming the filters
As in a subtractive analogue synthesizer, filters are the main agents of the
sound’s timbre quality. Envelope and modulation allow for timbral shift over
time, making the sound alive.
Choosing the filters
You can choose one of two filters for the selected oscillator.
Go to the Sound > Filter > Filter Type page.
Choosing the filter type
Use the Filter Type radio buttons to choose the type of filter for the selected
oscillator.
Filter Type Meaning
Low Pass Resonance This is a 24db/oct filter. When the Low Pass filter type is selected,
only filter A will be activated.
Low Pass & High Pass These are two 12dB/oct filters in series. When the Low Pass & High
Pass filter type is selected, the filter B will be activated.
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Trimming the filter input
Use the Trim parameter (0099) to adjust the level at which the audio signal
generated by the selected oscillator is input to filter A.
If this value is too high, the sound may distort when Resonance is set to a
high value, or when you play a chord.
Programming the filters
Programming filter A
Use the Filter A > Frequency parameter to set the cutoff frequency of filter
A (00…99).
Frequency
Level
Low Pass
12dB/oct
24dB/oct
This is a filter that cuts the high-frequency
region above the cutoff frequency.
This is the most common type of filter, and is
used to cut part of the overtone components,
making an originally bright timbre sound more
mellow (darker).
When the “Filter Type” is Low Pass Resonance,
the cutoff will have a steeper slope.
Use the Filter A > Resonance parameter to set the resonance of filter A
(00…99).
The resonance emphasizes the overtone components that lie in the region
of the cutoff frequency specified by Frequency, producing a more distinctive
sound. Increasing this value will produce a stronger effect.
Use the Res. Mod. by AMS parameter to choose a modulation source for the
Resonance parameter.
The effect of resonance
Low Pass
Level
Low resonance value High resonance value
Use the Intensity parameter (-99+99) to specify the depth and direction of
the effect that Res. Mod. by AMS will have on the resonance level specified
by Resonance.
For example if Velocity has been selected, changes in keyboard velocity will
affect the resonance.
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422| Customizing and editing the Sounds
With positive (+) values, the resonance will increase as you play more strong-
ly, and as you play more softly the resonance will approach the level speci-
fied by the Resonance setting.
With negative () values, the resonance will decrease as you play more
strongly, and as you play more softly the resonance will approach the level
specified by the Resonance setting.
The resonance level is determined by summing the Resonance and Intensity
values.
Programming filter B
When both filters are activated, you can also program filter B.
Use the Filter B > Frequency parameter to set the cutoff frequency of filter
B (00…99).
This parameter is only available when the selected filter type is Low Pass &
High Pass.
Level
Frequency
High Pass
This filter cuts the low-frequency range that
lies below the cutoff frequency. By cutting the
lower overtones, it lightens the tone.
12dB/oct
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Modulating the filters
You can modulate the filter cutoff frequency of the selected oscillator.
Modulation will add dynamic timbre variation.
Programming realtime filter modulation
Go to the Sound > Filter > Modulation page.
When the filter type is Low Pass Resonance, the parameters for filter B will
not be editable (dimmed).
Tracking the cutoff frequency across the keyboard
Keyboard Tracking changes the timbre quality across the keyboard.
Use the Key Low/High parameters (C–1…G9) to change the filter cutoff fre-
quency across the keyboard for the selected oscillator.
Keyboard Tracking varies the cutoff frequency according to the position of
the key on the keyboard. How the cutoff frequency is affected by the key-
board location can be specified by the Key Low, Key High, Ramp Low, Ramp
High, and the Intensity to A/B parameters.
Keyboard tracking will apply to the range below the specified Low note num-
ber, and above the specified High note number.
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424| Customizing and editing the Sounds
Use the Ramp Low/High parameters to specify the slope of the keyboard
tracking (-99+99).
Cutoff frequency
Key
Low Ramp=+99
Low Ramp=+43
Low Ramp=0
Low Ramp=–62
Low Ramp=–99
High Ramp=+99
High Ramp=+62
High Ramp=0
High Ramp=–43
High Ramp=–99
Low Key
High Key
Set the Intensity to A and Intensity to B parameters (-99…+99) to specify
the depth and direction of the changes applied to filters A and B.
For the range of notes between Key Low and Key High, the cutoff frequency
will change according to the keyboard location (pitch).
Modulating the Filter EG (Envelope Generator)
The filter envelope can be controlled while playing.
Use the Velocity to A/B parameter (99…+99) to specify the depth and direc-
tion of the effect that velocity will have on the time-varying changes created
by the filter EG (as set on Filter > Filter EG) to control the filter A/B cutoff
frequency.
With positive (+) values, playing more strongly will cause the filter EG to pro-
duce greater changes in cutoff frequency. With negative () values, playing
more strongly will also cause the filter EG to produce greater changes in
cutoff frequency, but with the polarity of the EG inverted.
Use the Int to A/B parameters (-99…+99) to specify the depth and direction
of the effect that the time-varying changes created by the filter EG will have
on the filter A/B cutoff frequency.
With positive (+) settings, the sound will become brighter when the EG levels
set by Filter EG Level and Time parameters are in the ‘+’ area, and darker
when they are in the ‘–’ area.
With negative () settings, the sound will become darker when the EG levels
set by Filter EG Level and Time parameters are in the ‘+’ area, and brighter
when they are in the ‘–’ area.
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Use the AMS pop-up menu to select a modulation source for the filter EG
applied to the cutoff frequency of filters A and B.
Use the Int to A/B parameters (-99…+99) to specify the depth and direction
of the effect that the AMS will have on filter A/B.
The sum of the settings for Velocity to A/B, Intensity to A/B, and (AMS)
Intensity to A/B will determine the depth and direction of the effect pro-
duced by the filter EG.
Changes in cutoff frequency
Softly played
Strongly played
Setting to –
Strongly played
Setting to +
Note-on
Note-off
Note-on
Note-off
Note-on
Note-off
Modulating the filters cutoff frequency
You can control the filters with a modulation source.
Use the AMS 1/2 parameters to select a modulation source for the filter A/B
cutoff frequency.
Use the Intensity (AMS 1/2) parameters to specify the depth and direction
of the AMS 1/2.
When AMS1 is JS X, a positive (+) value for this parameter will cause the
cutoff frequency to rise when the joystick is moved toward the right, and fall
when the joystick is moved toward the left. With a negative () value for this
parameter, the opposite will occur.
This value is summed to the setting of the Filter A/B Frequency.
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426| Customizing and editing the Sounds
Applying LFO to the filters
You can use LFO to apply cyclic modulation to the cutoff frequency of the
filters. This will create cyclical changes in tone on the selected oscillator.
Go to the Sound > Filter > LFO Mod page.
Modulating the filters with the LFOs
Use the LFO 1/2 > Intensity to A/B parameters (-99…+99) to specify the
depth and direction of the modulation that LFO 1/2 (set on Sound Edit > LFO
> LFO 1 or LFO 2) will have on the cutoff frequency of filter A/B. Negative ()
settings will invert the phase.
Change in cutoff
Low setting High setting
Use the JS (Joystick) –Y Intensity to A/B parameters (-99+99) to modu-
late LFO with the joystick pulled back.
By moving the joystick in the Y direction (toward yourself), you can control
the depth at which LFO 1/2 modulates the cutoff frequency of filter A/B. This
parameter specifies the depth and direction of the control.
Higher settings of this parameter will produce greater increases in the effect
of LFO 1/2 on the filter when the joystick is moved toward yourself.
Use the LFO 1/2 > AMS pop-up menus to select a modulation source for the
cutoff frequency of both filters A and B.
The Intensity to A/B parameters (-99…+99) set the depth and direction of
the effect that the AMS will have on filter A/B.
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For example if the AMS is Joystick Y+, higher settings of this parameter will
allow greater change to be applied to LFO 1/2 when you move the Joystick
up in the Y axis.
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428| Customizing and editing the Sounds
Programming the filter envelope (Filter EG)
You can create an envelope to vary over time the cutoff frequency of the
filters on the selected oscillator.
Go to the Sound > Filter > EG page.
You can see the shape of the envelope in the diagram on top of the page.
Setting the Filter EG levels and times
Filter EG can be programmed by setting the Level and Time parameters of
the envelope segments.
The result will depend on the filter type. For example, with the Low Pass
Resonance filter, positive (+) values of EG Intensity will cause the tone to be
brightened by positive (+) levels, and darkened by negative () levels.
Also, the effect of these settings on the filter cutoff frequency depends by
the Velocity and Intensity parameters of the Filter > Modulation page.
Note-on
Note-off
Attack
Time
Start
Level
Decay
Time
Release
Time
Release
Level
Attack Level
The specified
cuto
ff
frequency
Sustain Level
Tim
e
Break
Point
Level
Slope
Time
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Use the Level parameters (-99…+99) to specify the amount of cutoff fre-
quency change.
EG Level Meaning
Start Change in cutoff frequency at the time of note-on.
Attack Change in cutoff frequency after the attack time has elapsed.
Break (Break Point) Change in cutoff frequency after the decay time has elapsed.
Sustain Change in cutoff frequency that will be maintained from after the
slope time has elapsed until note-off occur.
Release Change in cutoff frequency that will occur when the release time has
elapsed.
Use the Time parameters (0…99) to specify the time over which the cutoff
frequency change will occur.
EG Time Meaning
Attack Time over which the level will change from note-on until the attack
level is reached.
Decay Time over which the level will change from the attack level to the
break point level.
Slope Time over which the level will change after the decay time has
elapsed until the sustain level is reached.
Release Time over which the level will change after note-on occurs until the
release level is reached.
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430| Customizing and editing the Sounds
Modulating the Filter EG
Modulating the Filter EG levels
Use the Level Modulation > AMS parameter to select the source that will
control the Level parameters of the filter EG.
Use the Level Modulation > Intensity parameters (-99+99) to specify the
depth and direction of the AMS. With a setting of 0, the levels specified by
the Frequency parameter will be used.
For example, if AMS is Velocity, and you set St (Start Level Swing), At (Attack
Level Swing) and Br (Break Level Swing) to + and set Intensity to a positive
(+) value, the EG levels will rise as you play more strongly. If Intensity is set to
a negative (–) value, the EG levels will fall as you play harder.
Use the St (Start Level Swing), At (Attack Level Swing) and Br (Break Level
Swing) parameters to specify the direction in which AMS will affect the Start,
Attack and Break Point.
When Intensity has a positive (+) value, a setting of + for this parameter will
allow the AMS to raise the EG level, and a setting of – will allow AMS to lower
the EG level. With a setting of 0 there will be no change.
Filter 1 EG changes (level) (AMS = Velocity, Intensity = a positive (+) value)
Note-on
Note-off
Note-on
Note-off
Note-on
Note-off
Softly played note with Start
Level Swing, Attack Level Swing,
and Break Level Swing set to +
Strongly played note with Start
Level Swing, Attack Level Swing,
and Break Level Swing set to +
Strongly played note with Start
Level Swing, Attack Level Swing,
and Break Level Swing set to –
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Modulating the Filter EG times
Use the Time Modulation > AMS 1/2 parameters to select a modulation
source for the Time parameters of the filter EG.
Use the Time Modulation > Intensity parameters (-99…+99) to specify the
depth and direction of the effect that the AMS will have on the Time param-
eters. With a setting of 0, the filter EG times will be just as specified by the
Time settings.
For example, if the AMS is set to FltKTr +/+, the EG Time parameters will be
controlled by the Keyboard Tracking settings. With positive (+) values of this
parameter, positive (+) values of Ramp Low/High will lengthen the EG times,
and negative () values of Ramp Low/High will shorten the EG times. The
direction of change is specified by At (Attack Time Swing), Dc (Decay Time
Swing), Sl (Slope Time Swing), and Rl (Release Time Swing).
With a setting of 0, the times specified by the Frequency parameter will be
used.
If the AMS is set to Velocity, positive (+) values of this parameter will cause
EG times to lengthen as you play more strongly, and negative () values will
cause EG times to shorten as you play more strongly.
Use the At (Attack Time Swing), Dc (Decay Time Swing), Sl (Slope Time
Swing) and Rl (Release Time Swing) parameters to specify the direction
in which the AMS will affect the Time > Attack, Decay, Slope and Release
parameters.
With positive (+) values of Intensity, a setting of + will cause the time to be
lengthened, and a setting of – will cause the time to be shortened. With a set-
ting of 0 there will be no change.
Filter 1 EG changes (Time) (AMS = Velocity, Intensity = a positive (+) value)
Note-on
Note-off
Note-on
Note-off
Note-on
Note-off
Softly played note with Attack,
Decay, Slope and Release
Level Swings set to +
Strongly played note with
Attack, Decay, Slope and
Release Level Swings set to +
Strongly played note with
Attack, Decay, Slope and
Release Level Swings set to –
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Programming amplitude and pan
You can program the amplitude and pan of each oscillator. Amplitude is the
volume of the oscillators. Pan is the position of the oscillators in the stereo
panorama. With amplitude envelope you can make the sound volume vary
over time.
Setting the basic amplitude and pan values
You can set the basic volume and pan values of the selected oscillator.
Go to the Sound > Amp > Level/Pan page.
Setting the amplitude’s basic level
Use the Amp Level parameter (0…127) to set the volume of the selected
oscillator.
The volume of a Sound can be controlled by CC#7 (Volume) and #11
(Expression). The resulting level is determined by multiplying the values of
CC#7 and #11. The Global MIDI channel is used for control.
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Setting the pan’s basic position
Use the Pan parameter to set the stereo position (panorama) of the selected
oscillator.
This parameter is not available when editing a Drum Kit. Use the individual
Pan control for each key instead.
Pan Meaning
Rand(om) The sound will be heard from a different location at each note-on.
L-63…C00…R+63 Sound placed from Left (L) to Right (R). A value of C00 is Center (C).
The pan of a Sound can be controlled by CC#10 (Pan). A CC#10 value of 0 or
1 will place the sound at the far left, a value of 64 will place the sound at the
location specified by the Pan setting for each oscillator, and a value of 127
will place the sound at the far right.
Modulating the pan position
Modulating the pan position makes the sound live between the stereo chan-
nels.
Use the AMS pop-up menu to choose the modulation source that will modify
the pan. This change will be relative to the Pan setting.
The
Intensity parameter (-99…+99) specifies the depth of the effect pro-
duced by AMS. For example, if Pan is set to C064 and AMS is Note Number,
positive (+) values of this parameter will cause the sound to move toward
the right as the note numbers increase beyond the C4 note (i.e., as you play
higher), and toward the left as the note numbers decrease (i.e., as you play
lower). Negative () values of this parameter will have the opposite effect.
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Modulating amplitude
Modulating the amplitude level of each oscillator makes the sound alive and
ever-changing.
Go to the Sound > Amp > Modulation page.
Tracking the amplitude across the keyboard
Use the Keyboard Track parameters to adjust the volume of the selected
oscillator across the keyboard.
Use the Key Low/High parameters (C–1…G9) to specify keyboard tracking for
the note number at which keyboard tracking will begin to apply. The volume
will not change between Key Low and Key High.
Keyboard tracking will apply to the range below the specified Low note num-
ber, and above the specified High note number.
Use the Ramp Low/High parameters to specify the slope of the keyboard
tracking (-99+99).
With positive (+) values of the Ramp Low parameter, the volume will increase
as you play notes below the Key Low note number. With negative () values,
the volume will decrease.
With positive (+) values of the Ramp High parameter, the volume will increase
as you play notes above the Key High note number. With negative () values,
the volume will decrease.
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Here is an example of volume changes produced by keyboard location and
Ramp settings:
Volume
Key
Ramp Low=+99
Ramp Low=0
Ramp Low=–99
Ramp High=+99
Ramp High=0
Ramp High=–99
Key Low
Key High
Modulating amplitude
Use the Amp Modulation parameters to specify how the volume of the se-
lected oscillator will be affected by velocity.
Use the Velocity Intensity parameter (-99…+99) to link velocity and volume.
With positive (+) values, the volume will increase as you play more strongly.
With negative () values, the volume will decrease as you play more strongly.
Volume change (with positive (+) values of this parameter)
Softly played
Strongly played
Note-on
Note-off
Note-on
Note-off
Use the AMS pop-up to select a modulation source for the volume of the amp
for the selected oscillator. Velocity cannot be selected as a source.
The
Intensity parameter (-99…+99) specifies the depth and direction of the
AMS. The actual volume will be determined by multiplying the value of the
changes produced by the amp EG with the values of Alternate Modulation
etc., and if the levels of the amp EG are low, the modulation applied by
Alternate Modulation will also be less.
For example, if AMS is set to Joystick Y+, positive (+) values of this parameter
will cause the volume to increase when you move the Joystick up in the Y
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436| Customizing and editing the Sounds
axis. However if the EG settings etc. have already raised the volume to its
maximum level, the volume cannot be increased further.
With negative () values of this parameter, the volume will decrease when
pressure is applied to the keyboard.
Modulating amplitude with the LFOs
LFO is a cyclic modulation. Applied to the amplitude it produces an effect
usually called ‘tremolo’.
Go to the Sound > Amp > LFO page.
Use the LFO 1/2 > Intensity parameters (-99…+99) to adjusts the effect of
the cyclic modulation that LFO 1/2 (set in the LFO > LFO 1 and LFO 2 pages)
will apply on the amp EG. Negative () settings will invert the phase.
Change in cutoff
Low setting High setting
Use the AMS pop-up to select a modulation source for the LFO Intensity vol-
ume of the amp for the selected oscillator.
The
Intensity parameter (-99…+99) specifies the depth and direction of the
AMS.
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Programming the amplitude envelope (Amp EG)
You can create time-varying changes in the volume of the selected oscillator.
Go to the Sound > Amp > EG page.
The diagram on top of the page shows the Amplitude envelope line.
Setting the Amp EG levels and times
Amp EG can be programmed by setting the Level and Time parameters of
the envelope segments.
Note-on
Note-off
Attack
Time
Decay
Time
Release Time
Attack Level
Sustain
Level
Tim
e
Break Point
Start
Level
Slope
Time
Amplifier EG
V
olume
Use the Level parameters (-99…+99) to specify the volume level that will be
reached at the end of the segment.
EG Level Meaning
Start Volume level at note-on. If you want the note to begin at a loud level,
set this to a high value.
Attack Volume level that will be reached after the attack time has elapsed.
Break (Break Point) Volume level that will be reached after the decay time has elapsed.
Sustain Volume level that will be maintained from after the slope time has
elapsed until note-off occur.
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438| Customizing and editing the Sounds
Use the Time parameters (0…99) to specify the time over which the volume
level is reached.
EG Time Meaning
Attack Time over which the volume will change after note-on until it reaches
the attack level. If the start level is 0, this will be the rise time of the
sound.
Decay Time over which the volume will change from when it reaches the
attack level until it reaches the break point level.
Slope Time over which the volume will change from when it reaches the
break point level until it reaches the sustain level.
Release Time over which the volume will change after note-off until it reach-
es 0.
Modulating the Amp EG
Modulating the Amp EG levels
Use the Level Modulation > AMS parameter to select a modulation source
for the Level parameters of the Amp EG.
Use the Level Modulation > Intensity parameters (-99+99) to specify the
depth and direction of the AMS.
For example, if the AMS is Velocity, setting St (Start Level Swing), At (Attack
Level Swing) and Br (Break Point Level Swing) parameters to + and setting
Intensity to a positive (+) value, will cause the amp EG volume levels to in-
crease as you play more strongly. Setting Intensity to a negative () values
will cause the amp EG volume levels to decrease as you play more strongly.
With a setting of 0, the levels will be as specified on
Amp > Amp EG.
Use the St (Start Level Swing), At (Attack Level Swing) and Br (Break Level
Swing) parameters to specify the direction in which AMS will affect the Level
> Start, Attack and Break Point levels.
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Editing the Sounds |439
When Intensity has a positive (+) value, a setting of + for this parameter will
allow the AMS to raise the EG level, and a setting of – will allow AMS to lower
the EG level. With a setting of 0 there will be no change.
Amp 1 EG changes (Level) (AMS=Velocity, Intensity = a positive (+) value)
Note-on
Note-off
Note-on
Note-off
Note-on
Note-off
Softly played note when Start Level
Swing=0 and Attack Level Swing
and Break Level Swing are set to +
Strongly played note when Start Level
Swing=0 and Attack Level Swing and
Break Level Swing are set to +
Strongly played note when Start Level
Swing=0 and Attack Level Swing and
Break Level Swing are set to +
Modulating the Amp EG times
Use the Time Modulation > AMS 1/2 parameters to select a modulation
source for the Time parameters of the Amp EG.
Use the Time Modulation > Intensity parameters (-99…+99) to specify the
depth and direction of the effect that the AMS will have on the Time param-
eters. With a setting of 0, the Amp EG times will be just as specified by the
Time settings.
For example, if the AMS is Amp KTrk +/+, the (Amp) Keyboard Track settings
(in the
Edit Sound > Amp > Amp Mod page) will control the EG Time param-
eters. With positive (+) values of this parameter, positive (+) values of Ramp
(Ramp Setting) will cause EG times to be lengthened, and negative () values
of Ramp (Ramp Setting) will cause EG times to be shortened. The direction
of the change is specified by the At (Attack Time Swing), Dc (Decay Time
Swing), Sl (Slope Time Swing), and Rl (Release Time) parameters.
If the AMS is set to Velocity, positive (+) values of this parameter will cause
EG times to lengthen as you play more strongly, and negative () values will
cause EG times to shorten as you play more strongly. With a setting of 0, the
EG times will be as specified by the Level parameters.
Use the At (Attack Time Swing), Dc (Decay Time Swing), Sl (Slope Time
Swing) and Rl (Release Time Swing) parameters to specify the direction
in which the AMS will affect the Time > Attack, Decay, Slope and Release
parameters.
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440| Customizing and editing the Sounds
With positive (+) values of Intensity, a setting of + will cause the time to be
lengthened, and a setting of – will cause the time to be shortened. With a set-
ting of 0 there will be no change.
Amp 1 EG changes ( Time) (AMS= Velocity, Intensity= a positive (+) value)
Amp 1 EG changes ( Time)
(AMS=Amp KTrk +/+, Intensity = a positive (+) value)
(When Amp Keyboard Track “Low Ramp”= a positive (+) value, and
“High Ramp” = a positive (+) value)
Note-on
Note-off
Note-on
Note-off
Note-on
Note-off
Note-on
Note-off
Note-on
Note-off
Note-on
Note-off
Low-pitched note played with
Attack, Decay, Slope, and
Release Time Swing at +
Softly played note with
Attack, Deca
y, Slope and
Release Time Swing at +
High -pitched note played with
Attack, Decay, Slope, and
Release Time Swing at
Strongly played note with
Attack, Decay, Slope and
Release Time Swing at +
Strongly played note with
Attack, Decay, Slope and
Release Time Swing at –
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Programming the LFO
LFO (Low Frequency Oscillation) can be used to cyclically modulate the Pitch,
Filter, and Amp of each oscillator. There are two LFO units for each oscillator
(LFO 1 and LFO 2).
Go to the Sound > LFO > LFO 1 or LFO 2 page, depending on the LFO to pro-
gram.
Choosing the LFO waveform and settings
You can choose the LFO waveform, program it and synchronize it.
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442| Customizing and editing the Sounds
Choosing the LFO waveform and frequency
Use the Waveform parameter to choose the LFO waveform. The numbers
appearing on the right of some of the LFO waveforms indicate the phase at
which the waveform will begin.
Triangle wave
Phase will change
randomly at each key-in
Sawtooth down Ø
Square wave
Sine wave
Guitar vibrato
Triangle 0
Triangle
90
Triangle
Random
Saw 0
Saw 180
Square
Sine
Guitar
Exponential
Triangle
Exponential
Saw Down
Exponential
Saw Up
Step Triangle – 4
Step Triangle – 6
Step Saw – 4
Step Saw – 6
Random1 (S/H):
Conventional sample & hold (S/H) in which
the level changes randomly at fixed intervals
of time
Random2 (S/H):
Both the levels and the time intervals will
change randomly.
Random3 (S/H):
The maximum level and minimum level will
alternate at random intervals of time (i.e., a
square wave with random period).
Random4 (Vector)
Random5 (Vector)
Random6 (Vector)
These types cause Random 1–3 to change
smoothly. They can be used to simulate the
instability of acoustic instruments etc.
Use the Frequency parameter to set the LFO frequency (00…99). This pa-
rameters adjusts the speed of the vibrato.
Use the Offset parameter to specify the central value of the LFO waveform.
For example, with a setting of 0 as shown in the following diagram, the vi-
brato that is applied will be centered on the note-on pitch. With a setting of
+99, the vibrato will only raise the pitch above the note-on pitch, in the way
in which vibrato is applied on a guitar.
When the Waveform is Guitar, the modulation will occur only in the positive
(+) direction even if you set the Offset to 0.
Here are offset settings and pitch change produced by vibrato:
offset = –99 offset = 0 offset = +99Pitch
Pitch at note-on
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Synchronizing the LFO with the key strokes
Select the Key Sync checkbox to synchronize the LFO to the key strokes.
Key Sync Meaning
On The LFO will restart each time you play a note, and an independent
LFO will operate for each note.
Off The LFO effect that was started by the first-played note will continue
to be applied to each newly-played note. (In this case, Delay and Fade
will be applied only to the LFO when it is first started).
Fading the LFO
Use the Fade parameter (0099) to specify the time elapsed from the LFO
start to its maximum amplitude. When Key Sync is Off, the fade will apply
only when the LFO is first started.
Here is how Fade affects the LFO (when Key Sync is On):
Note-on Note-off
Fade
Delay
Delaying the LFO
Use the Delay parameter (0…99) to specify the time elapsed from note-on
to the LFO starting to apply. When Key Sync is Off, the delay will apply only
when the LFO is first started.
Fading vibrato is typical of wind instruments, where vibrato enters gradually.
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444| Customizing and editing the Sounds
Modulating LFO frequency
Use the Frequency Modulation parameters to set the two alternate modula-
tion sources to adjust the speed of the LFO for the selected oscillator.
Use the AMS 1/2 pop-up to choose the modulation sources that will adjust
the frequency of the selected oscillators LFO. LFO 1 can be modulated by
LFO 2.
Use the Intensity parameters (-99+99) to set the modulation depth and
direction.
This parameter specifies the depth and direction of the effect that the AMS
will have. When this parameter is set to a value of 16, 33, 49, 66, 82, or 99,
the LFO frequency being can be increased by a maximum of 2, 4, 8, 16, 32,
or 64 times respectively (or decreased by 1/2, 1/4, 1/8, 1/16, 1/32, or 1/64
respectively).
For example, if the AMS is Note Number, positive (+) values of this parameter
will cause the oscillator LFO to speed up as you play higher notes. Negative
(–) values will cause the oscillator LFO to slow down as you play higher notes.
This change will be centered on the C4 note.
If the AMS is set to JS +Y, raising the value of this parameter will cause the
oscillator LFO 1 speed to increase as the joystick is moved away from your-
self. With a setting of +99, moving the joystick all the way away from yourself
will increase the LFO speed by approximately 64 times.
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Editing the Sounds |445
Synchronizing the LFOs
Use the Frequency MIDI/Tempo Sync parameters to synchronize the LFO to
the Player’s Tempo.
Select the MIDI/Tempo Sync checkbox to synchronize the LFO to the Player’s
Tempo. The values specified in Frequency and Frequency Modulation will be
ignored.
Use the Base Note pop-up menu to choose a note length, and the Times pa-
rameter to choose a multiple of it. This will be the LFO frequency.
For example if Base Note is
(quarter note) and Times is 04, the LFO will
perform one cycle every four beats.
These parameters are not available when editing a Drum Kit.
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446| Customizing and editing the Sounds
Adding effects to the Sound
You can send the Sound to the effects of the FX B Group (usually reserved
to the Keyboard Sounds).
Go to the Sound > Effects > FX B page.
Activating and choosing the insert effects
Each Sound can go into an insert effect processor.
Activate the insert effects
Use the Insert FX > On/Off button to turn on or off the insert effect.
Choose the insert effect
1 Touch the name of the selected effect type, or the ‘x’ symbol under the On/
Off button, to open the FX Edit page.
Selected FX
FX edit parameters
FX mix and modulation
2 Use the pop-up menu on top of the page to choose an effect.
3 If needed, edit the effect parameters, as described in the part of the manual
dedicated to the Effects.
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Editing the Sounds |447
You can adjust the Wet/Dry mix of the insert effects, but we suggest not to
touch it, unless you are editing the effects.
4 When finished editing, press the EXIT button to return to the previous page.
Activating and choosing the master effects
Each Sound can send its audio signal to two master effects.
Activate the master effects
Use the Master Effects > On/Off buttons to turn on or off the master effects.
Choose the master effects
1 Touch the name of the assigned effects to open the FX Edit page.
Selected FX
FX edit parameters
FX mix and modulation
2 Use the pop-up menu on top of the page to choose an effect.
3 If needed, edit the effect parameters, as described in the part of the manual
dedicated to the Effects.
You can adjust the Wet/Dry mix of the master effects, but we suggest not to
touch it, unless you are editing the effects. To set the amount of effect, use
the individual channels’ send level instead (as explained below).
4 When finished editing, press the EXIT button to return to the previous page.
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448| Customizing and editing the Sounds
Setting the effect parameters
All the parameters in this page are the same seen for the Sound sets. Please
check the Customizing and editing the Sound sets section.
Use the Send controls (0…127) to set the level of the Sound signal going to
the Master FXs.
Select the Dry > On checkbox to add the dry signal to the effected signal. If
this is not selected, only the effected signal will be heard.
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Sound Edit utilities
Listening to a single oscillator
Choose the Solo Oscillator command from the page menu to solo the se-
lected oscillator, and mute the other oscillators.
Choose it again to unmute all oscillators.
When this function is activated, the
Solo OSC [n] indicator (n = oscillator
number) blinks on the page header. While in this situation, you can select a
different oscillator to be soloed.
Swapping the LFOs
Choose the Swap LFO command from the page menu to replace LFO 1 with
LFO 2, and vice-versa.
Copying the oscillators
You can copy all the settings of an oscillator onto the other oscillators.
1 Choose the Copy Oscillator command from the page menu. The Copy
Oscillator dialog will appear.
2 Touch the From Sound button to open the Sound Select window, and choose
the source Sound.
3 Use the From Oscillator parameter to choose the source oscillator to copy
from.
4 Use the To Oscillator parameter to choose the target oscillator where to
copy the source settings onto.
5 Touch the OK button to confirm.
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450| Customizing and editing the Sounds
Copying Drum Kits
You can copy the Drum Kit from a different Drum Kit.
1 Choose the Copy Drum Kit command from the page menu. The Copy Drum
Kit dialog will appear.
2 Touch the From Drum Kit button to open the Sound Select window, and
choose the source Drum Kit.
3 Use the From Key parameters to choose the range of keys to copy from.
4 Use the To Key parameter to choose the key from which to start copying.
5 Touch the OK button to confirm.
Copying the effects
To speed up programming, you can copy a single effect, or both effects, to
a different Sound. The procedure is the same explained for the Sound sets.
Initializing a Sound
Choose the Initialize Sound command from the page menu to delete all pa-
rameters, and reset them to a default value.
Comparing with the original Sound
You can compare the Sound you are editing with the original Sound.
Check the Compare item in the page menu to listen to the original Sound.
Uncheck this item to recall the Sound in edit.
While this function is on, the Compare indicator blinks on the page header.
You cannot edit the Sound while you are in Compare mode.
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AMS (Alternate Modulation Sources)
When the AMS abbreviation is encountered, an Alternate Modulation can
be applied to the corresponding parameter. Alternate Modulation allows for
realtime control of the effect. The following table shows the available modu-
lation sources.
AMS Description Note
Off Do not use Alternate Modulation
Pitch EG Pitch EG
Filter EG Filter EG within the same oscillator
Amp EG Amp EG within the same oscillator
LFO1 LFO1 within the same oscillator
LFO2 LFO2 within the same oscillator
Flt KTrk +/+ (Filter
Keyboard Track +/+)
Filter keyboard tracking
within the same oscillator
+/+ The direction of the effect will
be determined by the sign (positive or
negative) of the Ramp Low or Ramp
High setting.
+/ The direction of the effect will be
determined by the sign of the Ramp
Low setting, and by the opposite sign
of the Ramp High setting (50 for a set-
ting of +50, and +50 for a setting of
50).
0/+ Ramp Low will have no AMS ef-
fect. The sign of the Ramp High set-
ting will determine the direction of its
effect.
+/0 The sign of the Ramp Low setting
will determine the direction of its ef-
fect. Ramp High will have no AMS ef-
fect.
Flt KTrk +/– (Filter
Keyboard Track +/)
Flt KTrk 0/+ (Filter
Keyboard Track 0/+)
Flt KTrk +/0 (Filter
Keyboard Track +/0)
Amp KTrk +/+ (Amp
Keyboard Track +/+)
Amp keyboard tracking
within the same oscillator
Amp KTrk +/– (Amp
Keyboard Track +/–)
Amp KTrk 0/+ (Amp
Keyboard Track 0/+)
Amp KTrk +/0 (Amp
Keyboard Track +/0)
Note Number Note number
Velocity Velocity
Poly AT
(Poly After Touch)
Polyphonic After Touch (received/transmitted via MIDI or contained
in Standard MIDI Files)
Channel AT
(Channel After Touch)
After Touch (Channel After Touch) (received/transmitted via MIDI or
contained in Standard MIDI Files)
Joystick X Joystick X (horizontal) axis
Joystick +Y Joystick +Y (vertical upward) direction (CC#01)
Joystick –Y Joystick –Y (vertical downward) direction (CC#02)
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452| Customizing and editing the Sounds
AMS Description Note
JS+Y & AT/2 (Joy Stick
+Y & After Touch/2)
Joystick +Y (vertical up-
ward) direction and After
Touch (received/transmit-
ted via MIDI or contained in
Standard MIDI Files)
The effect will be controlled by the
joystick +Y (vertically upward) and
by after touch. In this case, the effect
of after touch will be only half of the
specified intensity.
JS–Y & AT/2 (Joy Stick
Y & After Touch/2)
Joystick Y (vertical down-
ward) direction and After
Touch (received/transmit-
ted via MIDI or contained in
Standard MIDI Files)
The effect will be controlled by the
joystick Y (vertically downward) and
by after touch. In this case, the effect
of after touch will be only half of the
specified intensity.
Assign. Pedal Assignable foot pedal (CC#04)
Ribbon Ctl. Ribbon controller (CC#16)
CC#18 CC#18
CC#17 CC#17
CC#19 CC#19
CC#20 CC#20
CC#21 CC#21
CC#17 [+] CC#17 positive values only
CC#19 [+] CC#19 positive values only
CC#20 [+] CC#20 positive values only
CC#21 [+] CC#21 positive values only
Damper Damper pedal (CC#64)
CC#65 Portamento switch (CC#65)
Sostenuto Sostenuto pedal (CC#66)
CC#80 Sound Controller 1 (CC#80)
CC#81 Sound Controller 2 (CC#81)
CC#82 General Purpose #7 (CC#82)
CC#83 General Purpose #8 (CC#83)
Tempo Tempo value from the Player or external MIDI clock
Velocity Plus Key On and Key Off Velocity are used
Velocity Exp Velocity with Exponential curve (higher velocity notes are even
louder)
Velocity Log Velocity with Logarithmic curve (higher velocity notes are weaker
than with the linear Velocity)
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Editing the Sounds |453
Diagrams of the AmpKTrk sources follow.
Note Number
Amp
Key Low
Key High
AMS = Amp K Trk +/+
AMS Intensity = positive (+) value
Ramp Low
= +50
Ramp High
= +50
Depth and direction of modulation
zero
+ max
- max
example of Amp
Keyboard Track settings
AMS = Amp K Trk +/
AMS Intensity = positive (+) value
Depth and direction of modulation
zero
+ max
- max
AMS = Amp K Trk 0/+
AMS Intensity = positive (+) value
Depth and direction of modulation
zero
+ max
- max
AMS = Amp K Trk +/0
AMS Intensity = positive (+) value
Depth and direction of modulation
zero
+ max
- max
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454| Customizing and editing the Sounds
36 Writing the Sounds
Writing the edited Sound
After editing, you can save all the edited parameters into a User Sound loca-
tion in memory.
Note: Changes can only be saved onto User Sounds.
1 While in Sound Edit mode, choose the Write Sound command from the page
menu to open the Write Sound dialog.
Sound name
Sound bank
Sound location
Touch to open
the Sound Select
window
2 You may change the name of the Sound. Touch the Text Edit ( ) icon to
open the virtual keyboard and edit the name.
When done editing the name, confirm by touching the
OK button under the
virtual keyboard.
3 When back to the Write Sound dialog, if you want to save onto a different lo-
cation touch the Select button and open the Sound Select window. Choose
a location as if you were choosing a Sound. Blank locations are shown as a
series of dashes (‘–––’).
4 When back at the Write Sound dialog, confirm the Write operation by touch-
ing the OK button.
Some notes about writing the Sounds
If you write over an existing Sound, the existing Sound will be deleted. Please
save on a storage device any User Sound you don’t want to lose.
Ordinary Sounds cannot be written over Drum Kit locations. Drum Kits can-
not be written over standard Sound locations.
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To save over a Factory Sound location, deselect the Protect > Factory check-
box in the Global > Mode Preferences > Media page.
When replacing a Factory Sound, please be warned that all Keyboard Sets,
Styles and Songs making use of it will be modified as well. Use this feature
with great care!
To restore the original data, please use the Factory Restore command in the
Media > Utility page.
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456| Customizing and editing the Sounds
37 Making new sounds with
Sampling
Creating new Sounds or Audio Grooves
Pa700 includes a full-featured sampler, that allows you to create new
Samples, new Multisamples and new synced Audio Grooves. You can load
Samples, Multisamples, Sounds and banks of Sounds from various formats.
Creating new ordinary or percussive Sounds
Sampling allows you to create new sounds, by loading files from a storage
device.
To be used, Samples must then be assigned to a Multisample or a Drum Kit.
A Multisample allows you to arrange samples into separate zones of the key-
board. Drum Kits allows you to assign a different sample to each note of the
keyboard, with up to six dynamic layers per note.
Multisamples can then be assigned to Sounds. Sounds created with this func-
tion can be used as any ordinary Sound, and assigned to any part/track.
Creating Audio Grooves
Another powerful feature of the Sampling mode is the Time Slice, that lets
you add realism to MIDI tracks by creating Audio Grooves. Cycling rhythm
samples, usually named ‘audio grooves’, can be ‘sliced’ into separate per-
cussive instruments. Combined with MIDI tracks, the ‘sliced’ audio groove
can be kept in sync with the Tempo, and can play slower or faster than the
original groove.
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Accessing and exiting the Sampling mode
While in Sound mode, press the RECORD button to enter Sampling mode.
Please note that no sound will be heard when you first enter Sampling mode.
While in Sampling mode, choose the Exit from Record command from the
page menu, or press the RECORD button to exit Sampling mode.
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458| Customizing and editing the Sounds
Loading samples and multisamples
Loading samples
You can load samples (up to 15,048) in the following formats.
Sample format Meaning
KSF KORG’s native sample format, used by the Trinity and Triton series of
workstations, as well as the Pa-Series arrangers. File names must have
the .ksf extension.
AIFF Apple Mac’s preferred format for audio. File names must have the .aif
extension.
WAVE Microsoft Windows preferred format for audio. File names must have the
.wav extension.
You can load samples (mono or stereo) in a 8 or 16-bit resolution, and a
sampling frequency rate from 11,025 to 48,000Hz. Loaded samples always
preserve their original resolution.
If the sample exceeds the maximum size allowed (1,048,576 samples, cor-
responding to 1 Megasample, either mono or stereo), it will be truncated. A
warning will appear in the display.
Please be aware that, by loading new samples, the sample currently in edit
will be lost if not saved. Before loading, use the
Write command to save the
sample in edit, if not yet saved.
As an alternative to loading individual samples, you can import sounds or
multisamples and their assigned samples, as described later in this chapter.
1 While in the Sample > Edit page, choose the Load Sample command from
the page menu, to open the Load Sample window.
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While in this window, you can press the SEARCH button, and use the Search
function to find samples in the various media.
2 Browse through the files, then select the sample to load, and touch the Load
button.
3 After loading a sample, you can edit it in the other pages of the Sample sec-
tion, then add it to a multisample. If it is an Audio Groove, continue editing it
with the Time Slice function.
Loading compressed User Samples
Pa700 can read and play compressed User Samples (in Pa700, Pa1000,
Pa4X, or Pa3X format). Load compressed User Samples exactly as you load
the other samples.
Loading other samples
To create an ordinary Sound, you must load more samples to make a multi-
sample.
Importing samples, multisamples and Sounds
You can import Sounds and multisamples (including the contained samples)
in formats other than the native Pa-Series format.
You can import the following file formats.
File format Meaning
PCG KORG’s native Program format, used by the Triton series of workstations.
The file name has the .pcg extension. Note that Drum Kits cannot be im-
ported.
KMP KORG’s native multisample format, used by the Trinity and Triton series
of workstations. The file name has the .kmp extension.
SF2 Sound bank format by Creative Labs. The file name has the .sf2 exten-
sion. Multisample data are imported. Due to the deep differences with
KORG’s own format, some Instruments from the SF2 file could not be
imported (for example, Instruments with overlapping zones).
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460| Customizing and editing the Sounds
1 While in any of the Sample or Multisample pages, choose the Import com-
mand from the page menu, to open the Load Sample window.
While in this window, you can press the SEARCH button, and use the Search
function to find files in the various media.
2 Browse through the files, then select the one to load, and touch the Load
button.
Imported Sounds, multisamples and sample are automatically stored in the
internal memory, and will not be lost when turning the instrument off.
When importing a multisample, take note of its name; you will need it in
Sound mode, when assigning the multisample to a new Sound.
Importing PCG files
When importing a PCG file, you can choose between a single Program or a
whole bank:
Choose Program to choose a single Program (corresponding to a Pa-Series
Sound); touch the Program number and dial in the corresponding number.
Choose a target Sound location where to load the imported Program.
Choose Bank to import all the Programs from the selected bank. Touch
the Sound Bank name to choose a target bank where to load the imported
Programs.
Due to the differences between Pa700 and the older KORG instruments,
some differences may arise during conversion. When reading a PCG file,
Pa700 tries to use exactly the same multisamples as in Triton. If this is not
possible, it looks for a similar multisample. If this is also not possible, an
<empty> multisample will be selected. Go to the Sound mode, and select a
multisample suitable for the imported Program.
Not all Triton’s PCG data are imported. Insert FX, EQ, Arpeggio, Combi,
Global and Drum Kit data are not loaded.
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Importing SF2 files
When importing an SF2 file, you can choose between a single multisample
or the whole bank:
Choose MultiSample to choose a single Multisample (that is, SF2 Instruments);
touch the multisample number and dial in the corresponding number.
Choose Complete bank to import all the multisamples from the selected
bank.
Check
Override Sample Names if you want to assign the sample names a
progressive number. In this case, when importing a multisample whose name
is, for example, ‘Piano’, you will have all samples renamed as ‘Piano_001,
‘Piano_002, and so on.
Freeing memory
If you get a messages warning there isn’t enough memory to load all samples
or resources, return to the main Sampling page and choose the Delete com-
mand from the page menu to clean the sample memory, then retry. Please
note that importing single multisamples is the safest way to avoid filling the
memory with unnecessary data.
As an alternative, you can compress some or all the samples in memory, as
described later in this chapter.
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462| Customizing and editing the Sounds
Editing the samples
After loading or importing, you can edit the samples.
Go to the Sampling > Edit page.
This page allows you to cut, trim or normalize a sample, as well as edit the
loop points. The sample can be played over the full keyboard.
Choosing the sample to edit
1
Touch the name of the sample on top of the page to open the Sample Select
window.
2 Touch the name of a sample to select it.
Reading the sample waveform diagram
The diagram shows the sample’s waveform evolving during time (x-axis), and
its changing amplitude (y-axis). It also shows the Start, End and Loop points.
The area included between the Start and End points appears highlighted.
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Use the Zoom controls to change the size of the waveform shown in the
diagram. When a button is greyed-out, it means the maximum or minimum
value has been reached.
Increase the
horizontal size
Increase the
vertical size
Decrease the
vertical size
Full zoom inFull zoom out
Decrease the
horizontal size
Changing the sample length
When recording, you may have included exceeding materials at the begin-
ning and/or ending of the sample. You can cut them out of the sample.
Use the Start parameter to edit the sample’s start point (in samples). Match
the start point with the actual attack of the sound you can see in the dia-
gram.
If the Start point reaches the Loop Start point, this latter is also moved for-
ward.
Use the End parameter to edit the sample and loop end point (in samples).
Match this point to the actual end of the sound you can see in the diagram.
When writing the edited sample, the segments exceeding the Start and End
points will be permanently removed.
Changing the loop start
The loop is the cycling segment at the end of a sample, allowing for playing
long notes while still using short recordings.
Be sure the Loop On checkbox is selected in the Sampling > Loop page.
Otherwise, moving the loop start point will have no effect.
When back to the Sampling > Edit page, use the Loop Start parameter to
adjust the Loop Start point. When you adjust this parameter, an audible click
may appear, due to a pitch and/or level mismatch between the starting and
ending points of the loop. Move the Loop Start and Loop/Sample End point,
so that the click can no longer be heard.
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464| Customizing and editing the Sounds
When editing audio grooves, the Loop Start should match the Sample Start
point. This parameter usually differs from the Sample Start in ordinary
sounds (that is, a guitar, a piano, a voice…).
Forcing the use of ‘zero’ points
When the Use Zero checkbox is selected, the Start, Loop Start and End
points always fall on the nearest zero-crossing point (that is, a point where
the waveform crosses the x-axis, and goes from negative to positive, or from
positive to negative values). This will make loops more accurate, and will
reduce the risk of clicks.
Choosing the original note
Use the OrigNote (Original Note) parameter to choose the sample’s original
pitch.
While this parameter has no immediate effect on the sound, it will be useful
to identify the original pitch of the sample and when assigning a sample to
the multisample.
For example, if you sample a C4, set this parameter to ‘C4’. When the sample
will be assigned to a keyboard zone of the multisample, it will be transposed
(if needed) according to this parameter, to avoid a change of the original
pitch.
Normalizing the sample
Normalization automatically rescales the level of the selected sample. Peaks
will be raised to -0dB (that is, maximum volume before clipping), while the
remaining parts of the sample will be proportionally raised.
This helps optimizing the sample’s level relative to other samples, making all
samples sound more uniformly. It also helps optimizing signal/noise ratio,
by preventing further stages of amplification from increasing any residual
noise.
While in any Sample editing page, choose the Normalize command from the
page menu.
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Cutting away part of the sample
You can cut away the selected part of the sample.
1 While in the Edit page, use the Start and End points to choose the segment
to cut away.
2 Choose the Cut command from the page menu.
Cutting away the unused parts of the sample (trimming/
cropping)
You can cut away the non-selected parts of the sample.
1 While in the Edit page, use the Start and End points to choose the segment
to preserve.
2 Choose the Trim/Crop command from the page menu.
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466| Customizing and editing the Sounds
Editing the loop
After editing the sample, you can fine-tune the loop.
Go to the Sampling > Loop page.
The loop is a cycling portion of a sampled sound. Looping is a technique used
to reduce the sampling time, cycling a portion of the sound to create the
sustaining phase of the sound. After the attack stage, most sounds repeat
the same waveform during their sustain stage.
Reading the loop diagram
The diagram lets you fine tune the loop points, by watching at the Loop End
(left half of the diagram) and Loop Start (right half of the diagram) points
matching at the center of the diagram. A good-sounding loop is shown as a
continuous, nonbreaking line.
Use the
Zoom controls to change the size of the looping ends shown in the
diagram. When a button is greyed-out, it means the maximum or minimum
value has been reached.
Zoom out
Zoom in
Changing the loop points
Be sure the Loop On checkbox is selected.
Use the Loop Start parameter to adjust the Loop Start point.
Use the End parameter to adjust the Loop End point (always matching the
Sample End point).
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Protecting the loop length
Use the Loop Lock to fix the length of the loop being edited. When it is
closed, moving the Loop Start automatically moves the Loop/Sample End
point, or vice versa.
This is convenient when you are creating a rhythm loop to match a specific
tempo.
Using crossfade looping
When looping the pitched sample of a complex sound such as strings or
woodwinds to make the sound sustain, it is necessary to create a long loop
to preserve the rich character of the sound. Crossfade Loop can be used to
minimize the difference in pitch and level between the beginning and ending
of the loop region, to create a natural-sounding loop. In order to solve such
problems, Crossfade Loop causes the sound to change gradually from the
end to the beginning of the loop.
In practice, here is how it works. A specific length (the Crossfade Length
value) of the waveform immediately before the beginning of the loop is taken
and mixed with the end portion. At this time, the waveform level of the por-
tion immediately before the end (the length specified by Crossfade Length)
will gradually decrease, and the waveform level immediately before the be-
ginning of the loop will gradually increase as the two are mixed.
When the Loop On checkbox is selected, and the Start and Loop S(tart)
parameters have different values, the Crossfade button becomes available.
1 Touch the Crossfade button to open the Crossfade Loop dialog:
2 Use the Crossfade Length parameter to specify the length of the sample
that you wish to crossfade. You can enter it either as the number of samples,
or a percentage (%). If you set this as a percentage, the number of samples
will be calculated automatically.
If you set this to 50%, crossfade will be performed on the second half of the
region between loop start and loop end.
The Crossfade Length cannot be greater than the smaller length between
the Sample Start – Loop Start points, or the Loop Start – Sample End points.
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468| Customizing and editing the Sounds
3 Use the Curve radio buttons to specify how the volume will change in the
crossfaded region.
Curve Meaning
Linear The volume will change linearly.
Power The volume will change non-linearly. Sometimes a setting of Linear
will produce the impression that the volume has dropped in the mid-
dle of the crossfade curve. In such cases, use Power.
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Getting information on the Sampling
memory
In case you receive a message warning about not enough Sampling memory
available, you can check what is filling it up. You will then be able to delete
some data or compress the samples.
Go to the Sampling > Info page.
Use the Sampling area to get information on the number of samples, drum
samples and multisamples in the Sampling memory.
Parameter Meaning
Samples Number of samples in memory.
Drum Samples Number of drum samples in memory.
MultiSamples Number of multisamples in memory.
The maximum number of samples you can load is 15,048.
Use the Available Memory area to get information on the Sampling mem-
ory (RAM) itself. Pa700 comes with 128 MB of RAM. This is the maximum
amount of non-compressed samples that can be loaded. In case you need
more Sampling memory, you can compress the samples and then load up to
256 MB of samples.
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470| Customizing and editing the Sounds
Parameter Meaning
Mono Time Remaining memory in seconds. This value is given for mono samples.
With stereo samples, this time has to be halved.
Bytes Remaining memory in Bytes. This value is given for mono samples.
With stereo samples, this time has to be halved.
Largest block Largest contiguous block of memory. This is the maximum size of a
sample you can write to memory. Each time you turn the instrument
on, this block is extended to match the Bytes parameter. In case you
cannot save a sample, please export it, then import it after having
restarted the instrument.
Use the Sample area to get information on the selected sample and all the
samples in memory.
Parameter Meaning
Selected samples Size of the selected sample (in samples).
Samples Total size of the samples in memory (in samples).
Sampling frequency Sampling frequency of the selected sample (in Hertz).
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Writing, exporting or deleting the samples
Writing the sample
If you are creating an ordinary Sound or Drum Kit, write the sample to the
internal memory.
1 While in any page of Sample editing section, choose the Write command
from the page menu to open the Write Sample dialog.
2 You may change the name of the sample. Touch the Text Edit ( ) icon to
open the virtual keyboard and edit the name.
When done editing the name, confirm by touching the
OK button under the
virtual keyboard.
3 If you are saving a percussive sample, use the Drum Sample family pop-up
menu to choose a Drum Sample family.
4 Select an option to choose a location where to save the sample:
Choose Save as a new Sample to save to a new location.
Select Save to to overwrite an existing location. In this case, the existing
sample will be deleted.
5 If you want to compress the sample, select the Compression checkbox.
(Compression is explained later in this chapter).
6 Confirm the Write operation by touching the OK button.
Pa700 comes with 128 MB of RAM. This is the maximum amount of non-com-
pressed samples that can be loaded. In case you need more Sampling mem-
ory, you can compress the samples and then load up to 256 MB of samples.
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472| Customizing and editing the Sounds
Exporting samples
You can export the sample in edit in one of two popular computer audio file
formats (WAVE and AIFF).
1 While in any page of the Sample section, choose the Export command from
the page menu, to open the Export Sample window.
2 Choose a target location, then touch the Save button to make the Export
Sample dialog appear:
3 You may change the name of the sample. Touch the Text Edit ( ) icon to
open the virtual keyboard and edit the name.
When done editing the name, confirm by touching the
OK button under the
virtual keyboard.
4 When back to the Export Sample dialog, use the File Type pop-up menu to
choose the export format.
5 Confirm saving by touching the OK button.
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Deleting samples
You can delete a sample, all the unused samples, or all the samples.
Accessing the Delete Sample dialog
While in any page of Sample editing section, choose the Delete command
from the page menu to open the Delete Sample dialog.
Deleting a sample
Select the Selected option, choose the sample to be deleted, and touch OK
to confirm.
Deleting all the unassigned samples
Select the Not assigned to any Multisample/Drumkit option, and touch OK
to confirm.
This command deletes only samples not yet assigned to any Multisample or
Drum Kit. Use this option with care, since you may delete samples you would
like to preserve, but have not yet been assigned.
Deleting all the samples, multisamples and drum samples
Select the All Samples, Multisamples, Drum Samples option, and touch OK
to confirm.
Select this command to delete all samples, multisamples and drum samples
from the RAM memory. This operation completely resets the RAM, and may
be used to clean-up any trouble with memory management.
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474 | Customizing and editing the Sounds
Compressing the User Samples
Pa700 can read and play compressed User Samples. It can compress User
Samples when saving them, or in batch. Sample compression allows for dou-
bling the available Sampling memory.
Compressed samples can no longer be decompressed. If you want to keep
the original samples, please save a copy before compressing them.
Compressing User Samples when writing them
You can compress a User Sample while writing it to the internal memory.
1 While in any page of Sample editing section, choose the Write command
from the page menu to open the Write Sample dialog.
2 While in this dialog, select the Compression checkbox, to reduce the size of
the sample up to a half of its original size. Please note that compression may
require a long time.
Compressed samples will have an asterisk (*) added to their name.
Compressing all User Samples in memory
You can compress all the User Samples contained in the Sampling memory.
1 While in any page of Sample editing section, choose the Compress all sam-
ples command from the page menu to run compression.
2 A message appears, warning about the long times needed to compress all
the samples. Touch OK to confirm.
Please do not turn the instrument off while compression is going on.
When finished, compressed samples will appear with an asterisk (*) added
to their name.
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Creating multisamples
After having loaded or imported all the needed samples, you can create a
multisample. The multisample is a way of organizing several samples on the
keyboard. Each sample is assigned to a Keyboard Zone (or Index), with a
higher and a lower limit. Later, the multisample will be assigned to an oscil-
lator in an ordinary Sound.
Go to the Sampling > Multisample > Edit page.
Sample
Zone index
Multisample diagram
In this page you will assign the sample(s) to a multisample. Assign each sam-
ple to a different keyboard zone.
Choosing the multisample to edit
1
Touch the name of the multisample on top of the page to open the
Multisample Select window.
2 Touch the name of a multisample to select it.
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476| Customizing and editing the Sounds
Reading the multisample diagram
The keyboard diagram shows the selected Index/Zone (highlighted), and its
Original Note (in red). Use the big ‘–’ and ‘+’ buttons on its side to scroll the
diagram one octave lower or upper.
Assigning samples to the keyboard
Creating a new zone
By default, a new multisample contains a single zone.
Touch the Insert button to split the current zone in half, and create a new
zone (Index) on the left of the selected one.
Touch the Add button to add a new zone (Index) after the last one.
Deleting a zone
You can delete zones, when no longer needed.
Touch the Delete button to delete the selected zone (Index). The zone on the
right of the deleted one is automatically extended to fill the gap.
Selecting a zone
Play a note on the keyboard to select the corresponding zone (Index).
As an alternative, use the
Index parameter to choose the corresponding
zone.
The total number of zones in the multisample is shown by the second num-
ber of the
Index parameter.
Adjusting the zone range
Use the From … To pair of parameters to adjust the range of the selected
zone (Index).
The minimum size is one key. When reducing the range of a zone, the adja-
cent one is automatically increased to fill the gap.
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Assigning a sample to the selected zone
A zone always corresponds to a single sample.
Use the Sample parameter to choose a sample.
To create a silent zone, create it and assign no sample to it.
Editing the selected sample
Touch the Edit Sample button to go to the Sampling > Sample > Edit page
with the selected sample.
Setting the zone parameters
Use the Original Note parameter to automatically transpose the assigned
sample on the keyboard. When you play this note, the sample will sound
exactly as it was recorded.
By default, this parameter will match the
OrigNote (Original Note) value as-
signed when editing the sample in the Sampling > Sample > Edit page.
The note set with this parameter appears highlighted in the keyboard dia-
gram.
Use the Level parameter to adjust the relative level of the selected zone. This
value can only be a negative offset to the overall volume of the multisample.
Use the Pitch parameter to fine tune the selected sample in cents (1 cent =
1/100 of a semitone).
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478| Customizing and editing the Sounds
Overview of the assigned samples and zones
You can see the overall map of the samples assigned to the zones, and edit
their range on the keyboard.
Go to the Sampling > Multisample > Key Assign page.
Samples
Multisample
diagram
Zones
Scroll the zones by using the list of samples on the left of the page. Use the
big button with an arrow on top and to the bottom of the list to scroll the list
up or down.
Edit the zone range, when needed, by using the low and high zone limits
appearing on the left and the right of the keyboard diagrams. The Original
Note is shown in red.
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Writing, exporting or deleting the
multisamples
Writing the multisample
Before creating a Sound, save the multisample organizing the samples on
the keyboard to the internal memory.
1 While in any page of Multisample editing section, choose the Write com-
mand from the page menu to open the Write Multisample dialog.
2 You may change the name of the multisample. Touch the Text Edit ( )
icon to open the virtual keyboard and edit the name.
When done editing the name, confirm by touching the
OK button under the
virtual keyboard.
3 Select an option to choose a location where to save the multisample:
Choose Save as a new Multisample to save to a new location.
Select Save to to overwrite an existing location. In this case, the existing
multisample will be deleted.
4 Confirm the Write operation by touching the OK button.
Exporting multisamples
You can export the multisample in edit, together with all the linked samples.
The Export operation generates a KMP file (KORG’s proprietary file format
for multisamples), and a folder containing a series of KSF files (KORG’s pro-
prietary file format for samples) inside the same directory.
When exporting a stereo multisample, assign a different name to the Left
and Right channel files, to avoid overwriting them. A ‘-L’ and ‘-R’ suffix is usu-
ally added after the name of this kind of files.
1 While in any page of the Multisample section, choose the Export command
from the page menu, to open the Export Multisample window.
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480| Customizing and editing the Sounds
2 Choose a target location, then touch the Save button to make the Export
MultiSample dialog appear:
3 You may change the name of the multisample. Touch the Text Edit ( )
icon to open the virtual keyboard and edit the name.
When done editing the name, confirm by touching the
OK button under the
virtual keyboard.
4 When back to the Export Multisample dialog, confirm saving by touching the
OK button.
Deleting multisamples
You can delete a multisample, the samples left unused after deleting the
multisample, all the multisamples, or all the samples and multisamples.
Accessing the Delete Multisample dialog
While in any page of Multisample editing section, choose the Delete com-
mand from the page menu to open the Delete Multisample dialog.
Deleting a multisample
Select the Selected option, choose the multisample to be deleted, and
touch OK to confirm.
Select the Delete Unassigned Samples checkbox to also delete all the sam-
ples left free after deleting the multisample, and not used by other multi-
samples.
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Use this option with care, since you may delete samples you would like to
preserve, to be later used in new multisamples still to be created.
Deleting all the multisamples
Select the All Multisamples option, and touch OK to confirm.
Deleting all the samples, multisamples and drum samples
Select the All Samples, Multisamples, Drum Samples option, and touch OK
to confirm.
Select this command to delete all samples, multisamples and drum samples
from the RAM memory. This operation completely resets the RAM, and may
be used to clean-up any trouble with memory management.
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Creating new Sounds from multisamples
You can create a new Sound while in Sound mode.
1 Go to the Sound mode.
2 Choose a Sound similar to the one you are going to create.
If you prefer to start from a blank, default situation, choose the
Initialize
Sound command from the page menu.
3 Go to the Sound > Basic > OSC page.
4 Select one of the available oscillators from the radio buttons on the right
side of the page.
5 Use the parameters in the OSC Multisample section to assign the multisam-
ple to the High or Low layer of the selected oscillator. Your new multisample
can be found in the RAM bank of multisamples.
6 Go on editing the Sound, as shown in the pages dedicated to Sound editing.
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Creating new Drum Kits from percussive
samples
You can create a new Drum Kit while in Sound mode.
1 Go to the Sound mode.
2 Choose a Drum Kit similar to the one you are going to create.
If you prefer to start from a blank, default situation, choose the
Initialize
Sound command from the page menu.
3 Go to the Sound > DrumKit > DrumKit page.
4 Use the KEY parameter to select a key. As an alternative, select it by press-
ing a key on the keyboard.
5 Select one of the available layers from the radio buttons under the keyboard
diagram.
6 Use the parameters in the Drum Sample section to assign a sample to the
current layer or the selected oscillator. Your new sample can be found in the
RAM bank of samples.
7 Go on editing the Drum Kit, as shown in the pages dedicated to Sound edit-
ing.
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Assigning the new Sound or Drum Kit to a
part/track
The new Sounds or Drum Kits are contained in the User banks. Assign them
to the Keyboard, Accompaniment or Song tracks, as you would do with
any other Sound or Drum Kit. Drum Kits are better suited for the Drum or
Percussion track.
When done, save the Sound set (Keyboard Set, SongBook Entry, Style
Settings, MIDI Song) to preserve your editing.
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Creating Audio Groove Slices with Time
Slicing
Creating separate samples from a sliced audio groove
After loading an audio groove, you must ‘slice’ it to create a series of separate
percussive samples, a multisample to organize them on the keyboard, and a
MIDI Groove containing the original sequence converted to MIDI events. In
the end, you will save it as a new Sound.
How it works
Time Slicing detects the attacks (that is, kick and snare shots) inside a rhythm
audio groove, and automatically divides the audio groove into individual
percussive samples. The sliced percussive samples will be automatically as-
signed to different keys in a multisample, and the multisample to a Sound.
Within the generated multisample, a separate sample is assigned to a dif-
ferent note on the keyboard, starting from C#3. By playing an ascending
chromatic scale with this multisample, you could recreate the original audio
groove.
A MIDI Groove will also be created, containing a sequence of notes trigger-
ing the sliced percussive samples in the same order as in the original audio
groove. When you will import this MIDI Groove to a Style or Pad track, this
sequence will let you adjust the groove’s tempo without affecting the pitch
of the percussive samples.
In addition to changing the groove’s tempo without affecting its pitch, this
will let you change the order in which the samples are played, change the
timing, and edit the pattern to freely recreate a new rhythm loop.
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486| Customizing and editing the Sounds
Slicing
1 Go to the Sampling > Time Slice page.
2 Use the Meter parameter to specify the Meter of the original sample.
3 Use the Measure parameter to specify the number of measures of the origi-
nal sample. Usually, you will load a groove 1- or 2-measures long.
4 The BPM (Beats Per Minute) parameter specifies the tempo (in Beats Per
Minute) of the original sample. This value is automatically calculated, based
on the Start, End, Meter and Measures parameters.
If you know these data, manually enter the
Meter, Measures and BPM pa-
rameters, to make the slicing more accurate. The BPM value can be only
adjusted to values lower than the one automatically calculated. This can
be useful, for example, when the actual sample is shorter than the entered
Meter and Measures values.
Meas.1 Meas.2
In the example above, the actual groove lasts only up to the first half of
Measure 2. The recognized tempo is 130, while the real tempo is 100. Set the
BPM value to 100, and a rest will be added to the end of the groove, to allow
it to loop seamlessly.
5 Touch the Slice button to slice the original audio groove.
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The generated multisample
Each individual sample generated from slicing the audio groove will be as-
signed to a different key.
Key Assigned sample/pattern Speed %
C2 Full pattern cycling at half the speed 50%
C#2 Full pattern cycling at various speeds 53%
D2 56%
D#2 60%
E2 63%
F2 67%
F#2 71%
G2 75%
G#2 80%
A2 84%
A#2 89%
B2 94%
C3 Full pattern cycling at the original speed 100%
C#3 and above Separate sliced samples
The generated MIDI Groove
After slicing, a MIDI Groove with the original pattern will also be generated.
The diagram will show the individual sliced samples separated by vertical
lines:
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Testing the generated Drum Kit
To test the full pattern at different speed, play a note from C2 (half speed) to
C3 (original speed). See table above.
To test the single sliced samples, play notes from C#3 and above. If you play
a full chromatic scale, you can play the original pattern.
If too many samples have been generated, and the keyboard can’t fit them
all, use the
UPPER OCTAVE buttons to transpose the keyboard, and also
listen to the samples exceeding the upper limit.
Adjusting the slicing parameters
If the Slice procedure didn’t produce satisfactory results, adjust the Release
parameter, and touch the Slice button again.
Adjust the
Release value changes the number of recognized attacks, by
varying the speed needed to the Slice engine to start working again. For ex-
ample, in the following example, if the Release value is too high (that is, too
long), the second attack may be lost:
If this, again, does not produces good results, try to also adjust the Threshold
parameter, and touch the Slice button again.
Since a Tempo value rounding happens during the Slice operation, and the
loop may not be accurate, you may need to adjust both the Start and End
parameters of the Sample > Edit page, to make the groove loop flawlessly.
After editing these parameters, touch the Slice button again.
Go on experimenting different settings. Editing an audio groove is a pure
matter of experimentation.
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Extending the sample tails
When using the sliced grooves with a Tempo slower than the original, an
annoying gap may be heard between a sample and the following one. The
Extend function allows you to fix this problem by adding a ‘tail’ to all sam-
ples, making their decay smoother and more musical.
1 After slicing and testing the groove, use the Extend function if needed.
2 Go to the Sampling > Time Slice page.
3 Adjust the Extend > By parameter to set the length of the ‘tail’ added to the
samples (in percentage). A setting of 20-30% is usually suitable to most
grooves.
Depending on the Tempo of the Style that will include this groove, use high
or low values. If you will slow down the groove very much, assign higher val-
ues to this parameter, otherwise you may assign lower values.
Be careful with the higher By values, because the Extend function may add
audible artifacts.
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4 Use the Extend Mode pop-up menu to specify if the added ‘tail’ must decay
in a linear way, or sustain for a longer time and then fall suddenly. Choose
the Extend method suitable for the processed materials.
Extend Mode Meaning Shape
Normal Most suitable for percussive sound with a short (but not
immediate) decay. The ‘tail’ envelope is linear, and the
level decays fast.
Long Most suitable for cymbals, whose sound should be sus-
tained up until the next note. The ‘tail’ envelope is sus-
tained and falls slowly, then falls suddenly next to the end.
5 Touch the Extend button.
6 After the Extend operation is complete, test the pattern.
To test the full pattern at different speed, play a note from C2 (half speed) to
C3 (original speed). See table above.
To test the single sliced samples, play notes from C#3 and above. If you play
a full chromatic scale, you can play the original pattern.
7 If the Extend operation didn’t produce satisfactory results, change the set-
tings and repeat it.
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Writing the Audio Groove Slices
When the Time Slicing procedure is completed, you can save the data as a
new Sound, together with a series of separate percussive samples, a multi-
sample arranging them on the keyboard. A MIDI Groove containing the origi-
nal sequence converted to MIDI events will also be created.
1 While in the Sampling > Time Slice page, choose the Write command from
the page menu.
Sound name
Sound bank
Sound location
Touch to open
the Sound Select
window
2 You may change the name of the Sound. Touch the Text Edit ( ) icon to
open the virtual keyboard and edit the name.
When done editing the name, confirm by touching the
OK button under the
virtual keyboard.
3 When back to the Write Slice dialog, if you want to save onto a different lo-
cation touch the Select button and open the Sound Select window. Choose
a location as if you were choosing a Sound. Blank locations are shown as a
series of dashes (‘–––’).
4 When back at the Write Slice dialog, confirm the Write operation by touching
the OK button.
Together with the Sound and the associated samples and multisample, a
MIDI Groove with the same name will also be saved to the RAM memory.
This memory will be deleted when turning the instrument off. Therefore, im-
mediately convert the MIDI Groove to a Style or Pad pattern, as explained in
the following pages.
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492| Customizing and editing the Sounds
Using the Audio Groove Slices in a Style or
Pad
After generating the Audio Groove Slices, you can use them in a Style or Pad,
by importing the MIDI Groove to a track, and assigning the corresponding
Sound to the same track.
Imported grooves can play at different Tempo values. However, please re-
member that they will not be transposed when playing different chords,
since they are still audio data, that cannot be transposed by the Arranger.
Importing the MIDI Groove to a Style or Pad track
1
Go to the Style Play mode, and choose the User Style to which to assign the
groove.
2 Press the RECORD button to access Style/Pad Record mode, and choose
one of the Style or Pad recording options.
3 Go to the Style/Pad Record > Import/Export > Groove page.
4 Use the From pop-up menu to choose the MIDI Groove. (This menu only ap-
pears if a MIDI Groove has been generated).
5 Use the To E/CV pop-up menu to choose a target Style Element and Chord
Variation.
6 Use the To Track pop-up menu to choose a target track. We suggest the
Percussion track, since the Drum track is still suitable for standard Drum Kit
sounds (for count-ins, breaks, etc.).
7 Touch the Execute button to confirm.
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Making new sounds with Sampling |493
Assigning the Sound to the Style or Pad track
After having imported the MIDI Groove, assign the Sound generated by the
Time Slicing procedure to the track playing the MIDI Groove.
Assigning the Sound to a Style
1 Go to the Style Play mode, and choose the User Style to which to assign the
Sound.
2 Go to the Style Play > Main page, and choose the Volume pane.
3 Use the TRACK SELECT button to see the accompaniment tracks (Style
Tracks View).
4 Touch the icon of the track to which to assign the Sound (we suggest the
Percussion track).
5 While the Sound Select window is open, choose the Sound (in the User bank).
6 Write the Style Settings.
Assigning the Sound to a Style Element track
1 Go to the Main page of the Style Record mode.
2 Select the track to which to assign the Sound (we suggest the Percussion
track).
3 Touch the name of the Sound next to the Trk parameter.
4 While the Sound Select window is open, choose the Sound (in the User bank).
5 Write the Style.
Assigning the Sound to a Pad
1 Go to the Main page of the Pad Record mode.
2 Touch the name of the Sound next to the Pad Track parameter.
3 While the Sound Select window is open, choose the Sound (in the User bank).
4 Write the Pad.
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494| Customizing and editing the Sounds
Using the Audio Groove Slices in other
Sounds
You can use the multisample and samples generated by a Time Slicing op-
eration in other Sounds.
1 Go to the Sound mode, and choose a Sound similar to the one you want to
assign the multisample to.
If you prefer to start from blank programming, choose the
Initialize Sound
command from the page menu.
2 Go to the Sound > Basic > OSC page, and select one of the oscillators.
3 Choose the new multisample from the RAM area, and assign it to one of the
two layers (High or Low).
4 Choose the Write Sound command from the page menu, and save the Sound
to an empty User location.
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|495
PART VIII:
AUDIO
AND VIDEO
CONNECTIONS
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496| Audio and video connections
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Connecting an external display |497
38 Connecting an external
display
You can connect Pa700 to a TV or video monitor, to read lyrics and chords
with your fellow musicians or audience, or to mirror the display.
Connect the external video monitor
Use the HDMI or VIDEO OUT connector to connect Pa700 to a TV set or
video monitor. Please use a certified HDMI cable.
Depending on the version of your Pa700, and the type of video monitor to be
connected, you will have to choose a different cable. You can buy the needed
cables at a store that sells television equipment.
Pa700 Type Video Out Type Monitor Connector Cable
Type A
(up to SN# 39999)
RCA RCA (Composite) RCA-to-RCA
SCART RCA-to-SCART
Type B
(from SN# 40000)
HDMI HDMI HDMI-to-HDMI
DVI HDMI-to-DVI
VGA HDMI-to-VGA
Go to the Video Out page
1 If it is off, turn the instrument on.
2 Go to the Global > Audio & Video > Video Out page.
With Pa700 Type A:
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498| Audio and video connections
With Pa700 Type B:
Turn the external monitor on
Turn the video monitor on, and tune it on the correct AV/Source input.
Select the video standard (only Pa700 Type A)
Use the System menu to select the video standard.
System Meaning
PAL Used in most European, South American, Asian and African countries. This
setting can be also used with SECAM TV sets (used in France, Russia, and
some African countries); in this latter case, however, the picture is shown in
black & white.
NTSC Used in North America, Central America and part of South America. It is also
used in Japan, Korea, Taiwan, Philippines and Myanmar.
Check if the monitor is recognized (only Pa700 Type B)
When the monitor is recognized, its name appears in the Monitor line. If it
doesn’t appear, check the connections.
Please note that the supported resolution is 640x480 pixels. In case the
picture is not showing correctly, please check the settings in the monitor (for
example, the zoom or aspect ratio controls).
Choose the synchronization option (only Pa700 Type B)
In case the instrument and the external video monitor can’t automatically
choose the correct synchronization option, you can do it manually.
Use the Sync options parameter to choose one of the synchronization op-
tions. Choose the one that works the best with your monitor.
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Connecting an external display |499
The chosen option will remain memorized. If you connect a different moni-
tor, you may need to repeat the synchronization procedure described above.
Set the colors
In the same page, use the Colors menu to choose the preferred set of colors
for the lyrics and the background.
Colors Meaning
1...5 Color set. Try them to find the one you feel most comfortable with.
Choose what to display
In the same page, use the Mode menu to choose what to show in the video
monitor.
Mode Meaning
Lyrics Only Lyrics and Chords (if any) are shown in the external display. (This is
the default option at startup.)
Display Mirror The internal display is duplicated (‘mirrored’) to the external display.
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500| Audio and video connections
39 Connecting the audio
outputs and setting the
final effects
Connecting the audio outputs
Connect the audio outputs as described in Connecting the audio outputs on
page 17. The internal speakers will work in parallel with the main audio
outputs.
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Connecting the audio outputs and setting the final effects |501
Programming the master effects
The mastering suite helps making the sound louder, clearer, fuller, and more
polished. These effects apply to the final stage of the audio path, just before
the audio outputs.
Choosing a Limiter or Master EQ Preset
You can quickly program the Limiter or Master EQ parameters by choosing
a Preset.
1 Go to the Global > Limiter/Master EQ > Limiter or Master EQ page.
2 Use the Preset pop-up menu on top of the page to choose a preset.
Editing the Limiter
The Limiter allows for an increased loudness of the MIDI tracks (Styles and
Songs), by compressing the signal exceeding a defined threshold. MP3 files
are not affected by the Limiter, since they are usually already ‘produced’,
and do not need to pass through the Limiter again.
Accessing the Limiter
1 Go to the Global > Limiter/Master EQ > Limiter page.
Turning the Limiter on/off
Use the On/Off button to turn the Limiter on/off.
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502| Audio and video connections
Programming the Limiter
Use the In/Out indicators to check the level of the audio entering and coming
out of the Limiter. Be sure the indicators never go to the red area (since this
means distortion).
If the input level is too high, decrease the level of the Sounds, Styles, Songs
that are playing. If the output level is too high, decrease the level of the
Gain
Adjust control.
Use the Ratio parameter to adjust the signal compression ratio. Compression
is applied only when the signal level exceeds the Threshold value. 1.0:1 means
no compression.
Use the Threshold parameter to set the level above which compression is
applied. 0dB means no signal processed.
Use the Attack parameter to adjust the attack time. A higher attack time will
cause the compression to be applied more slowly, and not react fast enough
for notes with faster transients.
Use the Release parameter to adjust the release time. A higher release time
will cause the compression to be released more slowly; this may help sustain-
ing longer notes.
Use the Gain Adjust parameter to adjust the output gain. Use it to compen-
sate for the gain loss caused by compression.
Editing the Master EQ
Master EQ is a full spectrum frequency equalization, positioned at the end
of the signal chain, just before the audio outputs. It gives you the power to
design EQ curves and shape your sound. Master EQ features four fully pro-
grammable bands with fully adjustable gain, frequency, and Q parameters.
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Connecting the audio outputs and setting the final effects |503
Accessing the Master EQ
1 Go to the Global > Limiter/Master EQ > Master EQ page.
Turning the Master EQ on/off
Use the On/Off button to turn the EQ on/off.
Programming the EQ
Look at the results of any edit in the diagram. The diagram shows the EQ
curve. Its shape changes depending on the various parameter values.
Use the Input Trim parameter to adjust the level of the signal entering the
EQ. Excessive amount of signal may cause distortion when boosting the EQ
bands.
Use the Gain parameter to change the emphasis or attenuation of the cor-
responding band. Use it to make the frequencies stronger or weaker.
Band Value
All Bands -18...0...+18dB
Use the Freq parameter to change the center frequency of the correspond-
ing band. Center it on the problematic frequency, or the harmonics you want
to emphasize or attenuate.
Band Type of EQ curve Value
Low Shelving 20Hz...1kHz
Mid-Low Peaking 50Hz...10kHz
Mid-High Peaking 300Hz...10kHz
High Shelving 500Hz...20kHz
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504| Audio and video connections
Use the Q parameter to adjust the ‘quality’ of the EQ filter; higher values
correspond to narrower, more accurate filters. Use higher values for near-
surgical correction on isolated frequencies, lower values for more musical,
softer equalization.
Band Value
All Bands 0.5...10
Writing a Limiter or Master EQ Preset
Open the Write Limiter or Master EQ Preset dialog
1 Go to the Global > Limiter/Master EQ > Limiter or Master EQ page.
2 Choose the Write Limiter Preset or Write Master EQ Preset command from
the page menu to open the Write Limiter Preset or Write Master EQ Preset
dialog.
Write over the current Preset
If you want to overwrite the current Preset, just touch the OK button.
Write to a different Preset location
1 If you want to choose a different location, use the Preset pop-up menu.
2 If you want to change the name of the Preset, touch the Text Edit (
) icon
to open the virtual keyboard and edit the name.
3 When done editing the name, confirm by touching the OK button under the
virtual keyboard.
4 When back at the Write Preset dialog, confirm the Write operation by touch-
ing the OK button.
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Connecting the audio inputs |505
40 Connecting the audio
inputs
Connecting a line audio device, a
microphone, a guitar
Choose the audio input depending on the audio device to be connected.
After connecting an audio device, choose the correct impedance and rout-
ing to the audio outputs.
Please note that, for safety reasons, the input level is always set to zero
when turning the instrument on.
Connecting a line audio device
You can connect to the audio inputs another keyboard, the outputs of a voice
or guitar effect processor, a media player, the line outs of a stage mixer, or
any other line audio device.
Warning: Connecting a power amplifier to these inputs will damage the instrument!
Use the AUDIO IN > LEFT and RIGHT connectors to connect the line outputs
of an external audio device. Connect either of them to receive a mono signal.
These are unbalanced (TS) 6.35 mm, or 1/4”, jack connectors.
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506| Audio and video connections
Connecting a microphone
Use the AUDIO IN > LEFT connector to connect a microphone. This is an
unbalanced (TS) 6.35 mm, or 1/4”, jack connector. You will need an adapter
to connect a microphone with an XLR connector.
Microphone types
There are two main types of microphones that you can connect to your
Pa700: dynamic and condenser.
Dynamic microphones do not require powering. They are usually con-
ceived for live use, and have a narrow cardioid or hypercardioid pattern
for better rejection of stage noise.
Condenser microphones require phantom powering, that can be supplied
by a dedicated power supply. As an alternative, you can use a small mixer
including phantom powering, to be connected via its insert or line outs
to Pa700’s line inputs; in this case, however, you will not be able to use
Pa700’s dedicated effects.
Usually found in studio, condenser microphones usually come with a wid-
er cardioid pattern, capturing more ambience and deeper basses. Wide-
capsule condenser microphones are the preferred for studio voice applica-
tions.
Connecting a guitar (or bass guitar)
Use the AUDIO IN > LEFT connector to connect a guitar (or bass guitar). This
is an unbalanced (TS) 6.35 mm, or 1/4, jack connector.
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Connecting the audio inputs |507
Setting the routing and mixing the effects
Selecting the impedance and routing
By default, the audio inputs are enabled for a microphone. You can use the
following procedure to select a different input impedance and signal routing,
or re-enable the microphone input.
1 Go to the Global > Audio & Video > Audio In page.
2 Use the Audio In pop-up menu to choose the correct routing and impedance.
Audio In Meaning
Line The LEFT and RIGHT audio inputs will go to the final mix, together with the
sounds generated by Pa700. No Voice or Guitar Processor effect will be ap-
plied. The audio inputs will also go to the internal MP3 recorder.
Mic The LEFT audio input will go to the Voice Processor, then to the final mix,
together with the sounds generated by Pa700. The RIGHT audio signal will be
replicated on both audio outputs. Both inputs will be recorded when record-
ing an MP3 Song.
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508| Audio and video connections
Audio In Meaning
Guitar The LEFT audio input will go to the Guitar Processor (included in the FX
block), then to the final mix, together with the sounds generated by Pa700.
The RIGHT audio signal will be replicated on both audio outputs. Both inputs
will be recorded when recording an MP3 Song.
Adjusting the audio input gain
After connecting an audio device, you can adjust the input gain.
1 Be sure the MIC/IN indicator is turned on in the Main page > Volume pane of
the Style Play or Song Play mode. If not, touch it to turn it on.
2 If you connected a microphone or guitar, use the MIC/GTR GAIN knob next
to the LEFT audio input to adjust the input gain (the level goes from 0 to
40 dB). If you connected a line audio device, adjust the audio level from the
external device.
Check the input level by watching at the
MIC/IN label in the Main page >
Volume pane while you sing or play.
MIC/IN color Meaning
Off No signal entering.
Green Low- to mid-level signal entering.
Orange Slight overload in the signal path.
Red Clipping is occurring in the signal path.
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Connecting the audio inputs |509
For more accurate control of the microphone or guitar input, you can check
the input level in the Global > Mic Setup > EQ/Dynamics page, or the Global
> Guitar Setup > Setup page.
With a microphone or line audio device, keep the level so that this indica-
tor remains green most of the time, with orange appearing at signal peaks.
Never go to red.
With a guitar, keep the level so that this indicator remains green most of the
time (even at signal peaks). For best results, keep the input level low (not
exceeding -20 dB, as shown in the input meter).
Turning the audio input on and adjusting the volume
The audio input can be quickly turned on or off, and its volume in the mix
adjusted, right from the main page. Please note that, for safety reasons, the
input level is always set to zero when turning the instrument on.
1 Go to the Main page > Volume pane of the Style Play or Song Play mode.
2 Use the Play/Mute button of the MIC/IN channel to turn the audio input on
or off.
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510| Audio and video connections
3 Adjust the audio input volume by using the slider of the same channel.
As an alternative, with default settings, use the ASSIGNABLE KNOB 1 to
adjust the volume.
Start the automatic accompaniment or a Song, to balance the audio input
against the internal Sounds.
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Shaping the sound of the lead voice |511
41 Shaping the sound of the
lead voice
The lead voice is your voice, or the one of your singer, entering the micro-
phone input. You can apply effects, before sending it to the Voice Processor.
Adding EQ, compression and gate to the lead voice
While in the Global > Mic Setup > EQ/Dynamic page, you can program equal-
ization, compression and gate for the lead voice.
Programming the EQ
This is an extremely flexible 3-band EQ with frequency and gain-adjustable
high and low shelving bands, as well as a fully parametric band with Q con-
trol.
Use the On/Off button to turn the EQ on or off.
Use the Gain (upper) and Frequency (lower) controls to create the EQ curve.
The Low and High Gain controls boost or cut all frequencies below or above
the frequencies set by the Frequency controls. These are most like the com-
mon Bass and Treble controls on a stereo system.
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512| Audio and video connections
The Mid Gain control boosts or cuts the frequencies within a selected band
that is defined by a center frequency (Frequency control) and a width con-
trol (Q parameter). For vocals, the gain of a narrow parametric band is typi-
cally reduced to overcome room or voice resonances and smooth the sound
although experienced users may boost a band felt to be missing in a particu-
lar voice as well.
EQ Band Frequency Gain Q
Low 20 Hz … 1.00 kHz ±18 dB
Mid 50 Hz … 10.00 kHz ±18 dB 0.5 … 10.0
High 500 Hz … 20.00 kHz ±18 dB
Programming the compressor
This is a compressor optimized for vocals. Be sure to reduce the level of
your amplification when adjusting the compressor, because high settings
can cause more gain and thus feedback.
Compression can be quite subtle until you educate your ears. We typically
sing dynamically, like this (capitals are used to show louder dynamics):
I
LOVE to watch you WALK down the STREET
At acoustic singing levels with no, or very quiet instrumentation, this would
sound fine. When amplified however, the loud words become strident and
even worse, quiet words can be lost in the instrument sounds. The louder the
amplification system and band the more pronounced the loud parts become.
Compression seeks to do the following to your dynamics:
I LOVE to watch you WALK down the STREET
Applied appropriately, the difference between loud and soft is reduced with-
out killing the interesting dynamics in your performance.
Use the On/Off button to turn the compressor on or off.
Use the Threshold control to set the singing level at and above which the
amount of gain reduction (compression) specified by the Ratio control will
occur. The range is 0 dB to -40 dB: 0 dB being the loudest input signal that
can be accepted without distortion and -40 dB being a very quiet signal. If
you sing consistently more quietly than the Threshold, you will not hear any
compression. A good setting for experimentation is -10 dB.
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Shaping the sound of the lead voice |513
Use the Ratio control to set how much gain reduction you prefer when your
voice level goes above the threshold. The range is from 1:1 (no gain reduc-
tion) to Inf:1 (maximum vocal gain reduction ). A typical setting for Ratio is
4:1.
The number on the left side of the : (colon) symbol is how loud the peaks
in your singing have to be in order to achieve a 1 dB gain increase. A brief
example of how adjusting the ratio of compressor works is this: say a word
you sang went 4 dB over the threshold when the Ratio was set to 4:1. The
compressor would only allow it to go 1 dB louder.
Note that the Ratio control has to be set above 1.0 (1.0:1) to apply any com-
pression regardless of the setting of the Threshold.
Programming the gate
The Gate control helps in minimizing feedback, and reducing the amount of
audible effects processing on sounds entering the mic other than your voice.
A typical, fixed gate works by shutting off, or reducing the level of any signal
below a threshold that you set. When you sing louder than that threshold,
the gate will open and your vocal will come through the amplification sys-
tem. When you aren’t singing, the gate will close and block sounds around
you.
Use the On/Off button to turn the gate on or off.
Use the Threshold knob to define the minimum singing level you need to
reach in order for the Gate to open and let your voice sound. The range is 0
to 100. A typical setting of 40 is very sensitive to allow a wide range of sing-
ing levels but it may also allow more nearby instrumental sounds through
when you are not singing. In this case, further adjustment from 39 and up-
ward may be needed.
You can also turn the gate to
Off with good results if you are in a quiet, low
volume musical environment.
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514| Audio and video connections
42 Talking with your
audience
Soloing your voice (TalkOver)
Go to the Main page > Mic pane, and touch the TalkOver button to talk to
your audience.
The background music will be softened, and the voice effects switched off.
Touch the same button again to turn the TalkOver function off.
Setting the Talk mode and level
1
Go to the Global > Mic Setup > Setup page.
Choose between automatic and manual TalkOver
While in this page, use the Mode > Auto checkbox to choose between Manual
and Auto TalkOver.
When in Auto mode, TalkOver will be automatically engaged when the
Arranger or Players are stopped. This way, you can talk to the audience be-
tween two songs, without the need to touch the TalkOver On/Off button.
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Talking with your audience |515
Use the Background Music Level control to set the level to which the volume
of all Sounds (Keyboard, Style, Player, Pad…) will be reduced when TalkOver
is engaged. 100% corresponds to no level reduction.
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516| Audio and video connections
43 Using the voice/guitar
effects
Choosing a Voice/Guitar Preset
When the LEFT audio input is set as a microphone input, you can choose
voice effect presets. When it is set as a guitar input, you can choose guitar
effect presets.
Choosing a Voice/Guitar Preset from the library
Voice Presets contain settings for the voice effects. Guitar Presets contain
settings for the guitar effects.
Open the Voice/Guitar Preset window
1 While in the Main page, touch the Mic/Guitar tab to see the Mic/Guitar pane.
2 Touch the name of the selected Voice/Guitar Preset.
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Using the voice/guitar effects |517
Select a Voice/Guitar Preset
As soon as you touch the display, the Voice/Guitar Preset Select window
appears.
1 In case you want to choose a different group of Voice/Guitar Presets, touch
one of the tabs on the sides of the Voice/Guitar Preset Select window.
2 Touch the name of the Voice/Guitar Preset you want to choose.
3 If you want to close the Voice/Guitar Preset Select window (and it does not
close by itself), press the EXIT button.
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518| Audio and video connections
In the end, you will see the name of the selected Voice/Guitar Preset in the
dedicated area of the Mic pane. The voice/guitar effects will change.
When changing the Voice/Guitar Preset, the Global parameter is automati-
cally deselected.
‘Global’ and ‘local’ (or temporary) Voice/Guitar Preset
You can choose a ‘global’ Voice/Guitar Preset that is good for all your
show, and does not change when choosing a different SongBook Entry.
Or you can choose a ‘local’ Voice/Guitar Preset that is better suited to the
individual SongBook Entry.
You can choose a Voice/Guitar Preset from the library (
Main page > Mic/
Guitar pane). This ‘local’ Voice/Guitar Preset can be saved into a SongBook
Entry.
To change the type of Voice/Guitar Preset, select or dese-
lect the
Global parameter in the Main page > Mic/Guitar
pane. This parameter is saved with each SongBook Entry.
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Using the voice/guitar effects |519
Voice Presets
Hall
Hall
Small Hall
Large Hall
Plate
Plate
Small Plate
Large Plate
Room
Room
Small Room
Large Room
Delay
Slap Echo 1
Mod. Delay 1/4
Mod. Delay 1/8
St. Mod. Delay
Slap Echo 2
Delay 1/4
Delay 1/8
Stereo BPM Delay
Mod
Megaphone Voice
Flanging Voice
Phasing Voice
FX
Double
Auto Pan Delay
Octave Down
Octave Up
Overdrive Voice
Dirty Vinyl
Modulator
Auto Reverse
Guitar Presets
Clean
Clean AC30 SC
Black Combo SC
Funky SC
VOX AC15
Clean AC30 HB
Black Combo HB
Funky HB
Acoustic
Overdrive
Overd AC30 SC
VOX AC15TB SC
UK Blues SC
Stone Combo
Overd AC30 HB
Distortion
Dist AC30TB SC
High Voltage
UK 80’s HB
UK 90’s HB
Dist AC30TB HB
Modded OD HB
Boutique HB
Big Lead
Delay
You2 Delay
Streets Name
Wall Delay
Clean BPM Delay
Ambient Tape Dly
Modulation
Combo Trem SC
Rotary
Stereo Chorus
Floyd Vibe
Orange Phaser
Classic Flanger
Classic Chorus
Pitch Shift Mod.
FX
VOX Wah
Guitar Octaver
5th Below
Auto Reverse
Swell Delay
Pad Guitar
Bank 7
(empty)
Bass
Finger Bass
Slap Bass
Freetless Bass
Deep Bass
Modern Bass
Note:
SC = Single Coil
HB = Humbucker
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520| Audio and video connections
Choosing a Voice/Guitar Preset with a SongBook Entry
When choosing a SongBook Entry, the Voice/Guitar Preset might change.
This will happen if the Global checkbox in the Main page > Mic/Guitar tab is
not selected.
Changing the global Voice/Guitar Preset
The global Voice/Guitar Preset is the general setting you use when there is
no ‘local’ Voice/Guitar Preset in a SongBook Entry. Some SongBook Entries
might override the global Voice/Guitar Preset with their memorized local
Voice/Guitar Presets.
Change the global Voice/Guitar Preset
1 Go to the Global > Mic/Guitar Setup > Setup page.
2 Touch the Select button in the Global Voice/Guitar Preset area to open the
Voice/Guitar Preset window and choose the global Voice/Guitar Preset.
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Using the voice/guitar effects |521
Using the effects
Effects can add ambience, improve or transform your lead voice or guitar
sound, add a pedal or rack effect, add a guitar amplifier and cabinet model.
They are always included in any Voice/Guitar Preset as separate FX blocks,
that you can turn on/off or edit.
Accessing the effect controls
Go to the Main page > Mic/Guitar pane.
Turning the effects on or off
Use the FX1, FX2 or FX3 effect block buttons to turn each effect on or off.
The abbreviations next to each FX on/off button will show the corresponding
type of effect.
FX Type Meaning FX Type Meaning
REV Reverb AMP Amplifier
DEL Delay FILT Filter
MOD Modulation FREQ Frequency
DYN Dynamics MISC Miscellaneous
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Choosing different effects
Next to each FX on/off button, you can see an abbreviation indicating the
corresponding type of effect.
1 Touch the type of effect to open the corresponding FX Edit page.
2 Touch the name of the effect to choose a different effect for the block in
edit.
3 Press the EXIT button to return to the main page.
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Using the voice/guitar effects |523
Adjusting the effects level
Adjust the voice effects level from the control panel
With default settings, use the ASSIGNABLE KNOB 2 to adjust the effects
level for the voice. (For safety reasons, this does not work with a guitar).
Adjust the voice effects level from the display
Go to the Style Play/Song Play > Voice Preset > FX page, and use the FXs
Level knob to adjust the FX send level for the voice.
Adjust the guitar effects level from the display
Go to the Style Play/Song Play > Guitar Preset > FX page, and use the Preset
Level knob to adjust the overall preset level for the guitar.
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Controlling the Voice/Guitar Processor via MIDI
You can control the Voice/Guitar Processor via MIDI, for example by con-
necting a MIDI pedalboard to the MIDI IN port of Pa700.
Choosing a MIDI channel
The controlling device must transmit on the MIDI channel selected as the
Voice/Guitar Processors MIDI channel.
1 Go to the Global > Midi > Midi In Control page.
2 Use the Voice/Guitar Processor > Channel parameters to select one of the
MIDI channels.
Choosing a Voice/Guitar Preset
Voice/Guitar Presets can be selected by sending a series of messages on the
MIDI channel assigned to the Guitar Processor.
Control Change #00 (Bank Select MSB) message with value ‘0.
Control Change #32 (Bank Select LSB) message to choose the type of pre-
set.
Type of Preset CC32 Value
Factor y 0
User 1
Local 2
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Using the voice/guitar effects |525
Program Change message to choose the preset.
Preset PC Number
Preset 1…64 0…63
If your controlling device can only send Program Change messages, manu-
ally select the type of preset (Factory, User, Local).
Controlling the guitar input volume
You can control the level of the signal entering the Guitar Processor by us-
ing the Control Change #07 (Volume) message. (This does not work with the
Voice Processor).
Turning the guitar effects on/off
Each of the effects in a Guitar Preset can be turned on or off, by sending a
Control Change message on the Guitar Processor MIDI channel. (This does
not work with the Voice Processor).
FX On/Off CC Number
FX1 80
FX2 81
FX3 82
Live control of the guitar effect parameters
You can control a guitar FX parameter via MIDI, by using one of the MIDI
pedalboard pedals.
Please note that when a pedalboard has two pedals or more, its leftmost
pedal usually sends the Volume control (CC#07).
1 Be sure your pedalboard is sending data on the same MIDI channel of the
Pa700’s Guitar Processor.
2 Program one of the pedals to transmit the MIDI Control Change message
you prefer.
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526| Audio and video connections
3 Access editing of the Guitar Processor effect you want to use. Assign to the
Src parameter the same MIDI CC number as the programmed pedal.
4 Try the effect with your pedalboard, and adjust the Amt parameter depend-
ing on the results.
5 Press the EXIT button to return to the FX page, then choose the Write Guitar
Preset command from the page menu to save the preset.
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Editing the Voice/Guitar Presets |527
44 Editing the Voice/Guitar
Presets
You can create your custom voice/guitar effect chain, to be saved into a
Voice/Guitar Preset and assigned to a SongBook Entry.
Accessing Voice/Guitar Preset editing
1
Press the STYLE PLAY or SONG PLAY button in the MODE section of the
control panel to go to the corresponding mode.
2 Press the MENU button and touch the Voice/Guitar Preset button in the edit
menu to choose the Voice/Guitar Preset section.
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528| Audio and video connections
Choosing, enabling and mixing the effects
While in the Style Play/Song Play > Voice/Guitar Preset > FX page, you can
choose a Voice/Guitar Preset, turn on/off the various effect blocks, choose
the effects for each block, and mix them in the Voice/Guitar Preset.
Choosing the Voice/Guitar Presets
Use the Select button to choose a different Voice/Guitar Preset.
Choosing the effects
1
Touch the name of an effect to access editing.
2 While you are in edit, choose a different effect for the selected block.
3 Press the EXIT button to return to the previous page.
Turning the FX blocks on/off
Use the On/Off button to turn the corresponding effect on/off. These switch-
es are also found in all the effect editing pages.
Mixing the effects
Use the W/D control to adjust the mix. W (Wet) is the effected signal, D (Dry)
the direct one (the lead voice or guitar sound).
Use the FXs Level (Mic) or Preset Level (Guitar) parameter to adjust the
general level of the effects.
With default settings, use the ASSIGNABLE KNOB 2 to adjust the effects
level for the voice.
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Editing the Voice/Guitar Presets |529
Creating new presets by assembling FX
blocks
You can quickly create a new Voice/Guitar Preset by assembling various ef-
fect blocks from other presets. Start from a preset similar to the one you
want to create, and edit it.
Creating a new User Preset
1 While in the Main > Mic/Guitar pane, or the Style Play/Song Play > Voice/
Guitar Preset > FX page, touch the name of the Voice/Guitar Preset to open
the Voice/Guitar Preset Select window.
2 Browse through the items in the Select window, and choose a preset that
you would like to use as a template for your new preset.
3 While still in the Select window, choose the Copy and Paste command from
the page menu to copy the selected item.
4 Find an empty User location, and select it as the target location.
5 When done, press the EXIT button to return to the previous page.
Copying the FX blocks
Copy from the source FX block
1 Open the Voice/Guitar Preset Select window, and select the source preset
from which you want to copy an FX block.
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530| Audio and video connections
2 Go to the Main page > Voice/Guitar pane, or the Style Play/Song Play >
Voice/Guitar Preset > FX page, and touch the abbreviation or the name of
the effect you want to copy.
This will open the FX Edit page.
3 While in the FX Edit page, choose the Copy FX command from the page
menu to copy the selected effect, then press the EXIT button to return to
the previous page.
Paste to the target FX block
1 Open the Voice/Guitar Preset Select window, and select the User Preset
you created.
2 Go to the Main page > Voice/Guitar pane, or the Style Play/Song Play >
Voice/Guitar Preset > FX page, and touch the abbreviation or the name of
the effect over which you want to paste the effect in memory. This will open
the FX Edit page.
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Editing the Voice/Guitar Presets |531
3 While in the FX Edit page, choose the Paste FX command from the page
menu to paste the effect, then press the EXIT button to return to the previ-
ous page.
Copy more FX blocks
Repeat the above procedure for all the FX blocks you wish to copy.
Writing the edited preset
While in the Style Play/Song Play > Voice/Guitar Preset > FX page, choose
the Write Voice/Guitar Preset command from the page menu to save the
preset. For more details, see the next page.
Editing the effects
You can edit each effect in a preset. The edited parameters will be saved
when writing the preset.
1 While in the Main page > Voice/Guitar pane, or the Voice/Guitar Preset > FX
page, touch the name or abbreviation of an effect to access editing.
2 Edit the effect parameters.
Please find information on the effects and their parameters in
Effects for
the Sounds, Voice, Guitar on page 535
3 When done, press the EXIT button to close the editing page.
While in the Style Play/Song Play > Voice/Guitar Preset > FX page, choose
the Write Voice/Guitar Preset command to save the changes.
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532| Audio and video connections
Writing a Voice/Guitar Preset
Voice/Guitar Presets can store the Voice/Guitar effects settings for instant
recall. The library is where you organize them by type.
Note: Changes can normally only be saved onto User Voice/Guitar Presets. They can-
not be saved onto Factory Voice/Guitar Presets.
Writing a Voice/Guitar Preset
Open the Write Voice/Guitar Preset dialog
While in the Voice/Guitar Preset > FX page, choose the Write Voice/Guitar
Preset command from the page menu.
Voice/Guitar Preset name
Voice/Guitar
Preset location
Touch to open the
Voice/Guitar Preset
Select window
Write over the same Voice/Guitar Preset
If you want to overwrite the current Voice/Guitar Preset, just touch the OK
button.
Write to a different Voice/Guitar Preset location
1 If you want to save onto a different location, touch the Select button and
open the Voice/Guitar Preset Select window. Choose a location as if you
were choosing a Voice/Guitar Preset. Blank locations are shown as a series
of dashes (‘–––’).
2 When back at the Write Voice/Guitar Preset dialog, you may change the
name of the preset. Touch the Text Edit (
) icon to open the virtual key-
board
and edit the name.
When done editing the name, confirm by touching the OK button under the
virtual keyboard.
3 When back at the Write Voice/Guitar Preset dialog, confirm the Write opera-
tion by touching the OK button.
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Editing the Voice/Guitar Presets |533
Saving a Voice/Guitar Preset with a Keyboard Set, Style or Song
If you want to save the selected Voice/Guitar Preset together with the
Keyboard Sets, Styles or Songs, you can create a new SongBook Entry
based on them. Choose the Voice/Guitar Preset, together with the desired
Keyboard Sets, Style or Song, then keep the SONGBOOK button pressed for
about one second to create a new SongBook Entry.
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534| Video Out and Audio IN
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|535
PART IX:
EFFECTS FOR
THE SOUNDS,
VOICE, GUITAR
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536| Effects for the Sounds, Voice, Guitar
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The effects |537
45 The effects
Editing the effects
Editing the insert effects (IFX)
1
Go to the Style Play or Song Play > Mixer/Tuning > Insert FX page.
FX group
FX on/off
Selected FX
type
2 While in the Insert FX page, touch the name of the selected effect type, or
the ‘x symbol under the On/Off button, to open the FX Edit page.
Selected FX
FX edit parameters
FX mix and modulation
3 If you want, use the pop-up menu on top of the page to choose a different
effect.
4 Edit the effect parameters, as described in the following pages.
5 When finished editing, press the EXIT button to return to the previous page.
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538| Effects for the Sounds, Voice, Guitar
Editing the master effects (MFX)
1
Go to the Master Effects > FX A/B page containing the master effect you
want to edit.
2 While in the FX A or FX B page, touch the name of the assigned effects to
open the FX Edit page.
Selected FX
FX edit parameters
FX mix and modulation
3 If you want, use the pop-up menu on top of the page to choose a different
effect.
4 Edit the effect parameters, as described in the following pages.
5 When finished editing, press the EXIT button to return to the previous page.
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The effects |539
Feeding the master effects back to the MFX1 input
Master effects are set in parallel, but you can set them in a serial chain by
sending the output of the MFX2 processor back to the input of the MFX1
processor. This is useful, for example, to send a delay into a reverb.
While in the Master Effects > FX A/B page, use the FX2 to FX1 parameter
to set the amount of the MFX2 signal to be sent back to the MFX1 processor.
Mixing the dry (direct) signal and the effects
While in the FX Edit page, use the Wet/Dry parameter to set the balance
between the Wet (effected) and Dry (direct) signal inside the corresponding
FX processor.
With master effects, you can set this value directly from the W/D parameters
in the Master Effects > FX page.
We suggest not to change the insert effects’ internal mix, unless you are try-
ing to achieve a particular effect. Setting the direct signal of a modulating
effect too low could, for example, cause phasing.
We also suggest not to change the master effects’ internal mix, unless you
are fine-tuning it, because this is a general setting for the effect. To set the
amount of effect applied to each Sound/channel, use the individual chan-
nels’ send level instead.
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540| Effects for the Sounds, Voice, Guitar
Editing the voice/guitar effects (FX1, 2, 3)
1
Go to the Style Play or Song Play > Mic/Guitar pane.
FX on/off and type
2 Touch the abbreviation of the effect type (REV, DEL…) next to the FX on/off
button to open the FX Edit page.
Selected FX
FX edit parameters
FX mix and modulation
3 If you want, use the pop-up menu on top of the page to choose a different
effect.
4 Edit the effect parameters, as described in the following pages.
5 When finished editing, press the EXIT button to return to the previous page.
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The effects |541
Choosing a Dynamic Modulation Source (DMS)
You can modulate one of the effect parameters by using MIDI messages gen-
erated by the internal physical controllers or by MIDI data recorded in one of
the Style or Song tracks.
Choose the modulation track
With insert effects, the modulation is always received from the Sound/part/
track they are assigned to. For example, if the insert effect is assigned to the
Upper 1 part, it will be modulated by the Upper 1 part.
With master effects, you must choose a modulating track. Go to the Master
Effects > FX A/B page containing the master effect you want to edit, and
use the M.T. (Modulating Track) parameter to choose the modulating Sound/
part/track.
Choose the modulation source
While in the FX Edit page (for both the insert or master effects), use the Src
(Source) parameter to choose the physical controller or the type of MIDI
data that will modulate the effect.
Pa700 uses the Dynamic Modulation Source (DMS) system, a highly flexible
and powerful matrix of modulation. See below the list of available sources.
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542| Effects for the Sounds, Voice, Guitar
DMS Note
Off No modulation
Gate1
Gate1+Dmpr Gate 1 + Damper
Gate2
Gate2+Dmpr Gate 2 + Damper
Note Nr Note Number
Velocity Note Velocity
Expo Velocity Exponential Note
Velocity
AfterTouch After Touch
JS X Joystick Left/Right
JS+Y: CC#01 Joystick Forward
JS-Y: CC#02 Joystick Backward
MIDI(CC#04)
MIDI(CC#12) FX MIDI Controller 1
MIDI(CC#13) FX MIDI Controller 2
Ribb.(CC#16) Ribbon Controller
MIDI(CC#18)
MIDI(CC#17)
MIDI(CC#19)
DMS Note
MIDI(CC#20)
MIDI(CC#21)
MIDI(CC#17+)
MIDI(CC#19+)
MIDI(CC#20+)
MIDI(CC#21+)
Damper: #64
Prta.SW: #65 Portamento Switch
Sostenu: #66 Sostenuto Pedal
MIDI(CC#67)
MIDI(CC#80)
MIDI(CC#81)
MIDI(CC#82)
MIDI(CC#83)
MIDI(CC#85)
MIDI(CC#86)
MIDI(CC#87)
MIDI(CC#88)
Tempo
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The effects |543
Notes about the Gate sources
Gate 1+Dmpr is at maximum during note-on, and will stop when all keys are
released. The effect will remain at maximum even after the keys are re-
leased, as long as the damper (sustain) pedal is pressed.
Gate1,Gate1+Dmpr
Gate1
Note
Dmpr
1
2
3
1
2
3
Damper Pedal
Gate1+Dmpr
Time
On
Off
Gate2, Gate2+Dmpr (Gate2+Damper) is essentially the same as for Gate 1 or
Gate 1 + Dmpr. However when Gate 2 or Gate 2 + Dmpr are used as a dynamic
modulation source for the EG, a trigger will occur at each note-on. (In the
case of Gate 1 and Gate 1 + Dmpr, the trigger occurs only for the first note-
on.)
Gate2,Gate2+Dmpr
Gate2
Note
Dmpr
1
2
3
1
2
3
Damper Pedal
Gate2+Dmpr
Time
On
Off
Set the modulation intensity
While in the FX Edit page (for both the insert or master effects), use the Amt
(Amount) parameter to set the intensity of modulation. This is an offset to
the normal value received from the source.
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544| Effects for the Sounds, Voice, Guitar
Adapting the reverb to the room size
Pa700 includes a master offset for all the reverbs. Use it to adjust reverb
tails to the room where you are playing. Use negative values when you are in
a very reverberant room, positive values if the room is too dry.
1 Go to the Global > General Controls > Basic page.
2 Use the Reverb Offset parameter to change the reverb master.
Reverb Offset Meaning
-50 … +50 Value subtracted or added to the reverb length.
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The effects |545
Effects list
The following list contains all the Factory Effects. Detailed information on each
effect’s parameter are contained in the following pages.
REV (Reverb)
O–verb
1
Reverb Hall
Reverb SmoothHall
Reverb Wet Plate
Reverb Dry Plate
Reverb Room
ReverbBrightRoom
Early Reflections
Early Reflections Hi Dens
2
Reverb Spring
Reverb - Gate
DEL (Delay)
L/C/R Delay
Stereo/CrossDelay
St. Multitap Delay
St. Mod Delay
St. Dynamic Delay
St. AutoPanningDly
Tape Echo
Sequence BPM Dly
L/C/R BPM Delay
Stereo BPM Delay
St.BPM Mtap Delay
St.BPM Mod. Delay
St.BPMAutoPanDly
Tape Echo BPM
Classic Tape Echo
Hold Delay
2
L/C/R Long Delay
2
St/Cross Long Dly
2
LCR BPM Long Dly
2
St. BPM Long Dly
2
MOD (Modulation)
Stereo Chorus
Black Chorus/Flanger
St.HarmonicChorus
Classic Chorus
Multitap Cho/Delay
Stereo Flanger
St. Random Flanger
St. Env. Flanger
Classic Flanger
Stereo Phaser
St. Random Phaser
St. Env. Phaser
Orange Phaser
Small Phaser
Phaser - Cho/Flng
St. Phaser + Trml
Stereo Tremolo
St. Env. Tremolo
Classic Tremolo
Ensemble
Polysix Ensemble
Stereo Vibrato
U-Vibe
St. Auto Fade Mod
St. Biphase Mod
Stereo Auto Pan
St. Ring Modulator
Organ Vib/Chorus
Rotary Speaker
Rotary SpeakerOD
DYN (Dynamics)
Stereo Compressor
Dyn. Compressor
Stereo Limiter
Multiband Limiter
St.Mltband Limiter
St.MasteringLimtr
Stereo Gate
AMP (Amplifier)
GuitarAmp + P4EQ
GuitarAmp + Cabinet
Amp Clean Combo
Amp Clean Combo + Cab
Amp California
Amp California + Cab
Amp Tweed
Amp Tweed + Cab
Amp Modded OD
Amp Modded OD + Cab
St. Guitar Cabinet
Gtr. Cabinet + NR
OD/HG - Amp Sim
OD/Hi.Gain Wah
OD/HyperGain Wah
Comp - Amp Sim
Comp - OD/HiGain
Wah - Amp Sim
Decimator - Amp
AmpSim - Tremolo
BassTubeAmp+Cab
Bass Amp Model
Bass Amp+Cabinet
St. Bass Cabinet
Tube PreAmp Model
St. Tube PreAmp
MicModel+PreAmp
St. Mic + PreAmp
FILT (Filter)
St.Parametric4EQ
St. Graphic 7EQ
P4EQ - Exciter
P4EQ - Wah
St. Wah/Auto Wah
St. Vintage Wah
VOX Wah
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546| Effects for the Sounds, Voice, Guitar
St.Exciter/Enhncr
Stereo Isolator
St. Random Filter
St. MultiModeFilter
Talking Modulator
2Voice Resonator
Vox Treble Booster
Vocoder
3
FREQ (Frequency)
St. Sub Oscillator
Grain Shifter
Detune
Pitch Shifter
Pitch Shifter BPM
Pitch Shift Mod
St. Pitch Shifter
St. PitchShift BPM
MISC (Miscellaneous)
Stereo Decimator
St. Analog Record
Doppler
Scratch
Auto Reverse
P4EQ - Cho/Flng
P4EQ - Phaser
P4EQ - Mt. Delay
Comp - Wah
Comp - P4EQ
Comp - Cho/Flng
Comp - Phaser
Comp - Mt. Delay
Limiter - P4EQ
Limiter-Cho/Flng
Limiter - Phaser
Limiter - Mt.Delay
Exciter - Comp
Exciter - Limiter
Exciter-Cho/Flng
Exciter - Phaser
Exciter - Mt.Delay
OD/HG - Cho/Flng
OD/HG - Phaser
OD/HG - Mt.Delay
Decimator - Comp
Cho/Flng - Mt.Dly
Multitap Cho/Delay
PianoBody/Damper
Note:
1: MFX A/B1 only
2: MFX A2, B2 only
3: MFX A2, B2, IFX only
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Effect parameters |547
46 Effect parameters
REV (Reverbs)
O–verb
The O-verb features a high-quality, diffusion-based reverb core. In addition
to setting the size of the room, you can model its shape and materials by
adjusting the diffusion characteristics of both the initial reflections and the
main reverberant wash, and via separate controls for the high, mid, and low
decay times. The O-verb also includes randomization, for richer and smooth-
er reverb timbres.
Left
Right
Wet / Dry
Wet / Dry
Wet: Mono In - Stereo Out / Dry: Stereo In - Stereo Out
EQ Trim
+
EQ Trim
Pre Delay Input Diffuser
Pre EQ
Reverb
LFO: Sine
a Trim 0…100 Sets the EQ input level.
b Band1 Enable On, Off There are two fully parametric bands of peaking
EQ, for adjusting the reverb timbre. These af-
fect only the reverb, and not the dry signal. Both
bands have identical parameters.
Band1 Fc [Hz] 200…20.00k
Band1 Q 0.5…10.0
Band1 Gain [dB] -18.0…+18.0
c Band2 Enable On, Off
Band2 Fc [Hz] 200…20.00k
Band2 Q 0.5…10.0
Band2 Gain [dB] -18.0…+18.0
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548| Effects for the Sounds, Voice, Guitar
d Rolloff 0…100 This controls a lowpass filter on the output of the
effect.
e Pre Delay [msec] 0…1360 Sets the delay time from the dry sound
Diffusion 1 0…100 Diffusion 1 and 2 soften the sound before it en-
ters the reverb core, shaping the timbre of the
initial reflections. Setting both diffusers to
around 50 generally produces sufficient diffu-
sion for smooth reverbs; extremely high levels
may cause ringing.
Some source material, such as vocals, may also
benefit from lower settings of diffusion, allowing
for more discrete echoes.
Diffusion1 and Diffusion2 differ in how the reflec-
tions are spaced, and the balance between these
two parameters will vary the character of the
reverb.
Diffusion 2 0…100
f Size 5…100 Sets the size of the space.
Diffusion 0…100 This sets the density of reflections within the
main reverb. Low settings will produce more
discrete echoes, and high settings will produce
a smoother reverb. Extremely high settings may
cause ringing.
Reverb Decay 0…100 This sets the main reverberation time. The
Damping and Bass Gain parameters, below, let
you adjust the decay times separately for the
high and low frequencies, respectively.
g Damping 0…100 This sets the cutoff of the high-frequency damp-
ing filter. If Damping is set to 100, the high fre-
quencies will decay at the same rate as the low
frequencies; at 0, the high frequencies will decay
almost instantly.
In real acoustic spaces, high frequencies gener-
ally delay somewhat faster than low frequencies,
so moderate amounts of damping will create a
more realistic sound.
Bass Crossover [Hz] 20…24.00k Sets the crossover frequency for the Bass Gain.
Bass Gain [dB] -12.0…+6.0 This lets you tailor the decay time of the reverb’s
low frequencies, using the frequency set by the
Bass Xover. Negative settings make the low fre-
quencies decay faster than the main reverb; posi-
tive settings make them decay more slowly.
h Modulation Rate [Hz] 0.10…5.00 Speed of modulation.
Modulation Depth 0…100 Depth of modulation.
j Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources)
at the beginning of this part
Amt –100+100 Amount of modulation source
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Effect parameters |549
e: Diffusion
Reverb Size, Time, and Diffusion:
Size: smal
ll
arge
Diffusion: smal
ll
arge
Size / Reverb Time / Diffusion
Reverb Time: smal
ll
arge
Reverb Hall
This hall-type reverb simulates the reverberation of mid-size concert halls
or ensemble halls.
Reverb SmoothHall
This hall-type reverb simulates the reverberation of larger halls and stadi-
ums, and creates a smooth release.
Reverb Wet Plate
This plate reverb simulates warm (dense) reverberation.
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550| Effects for the Sounds, Voice, Guitar
Reverb Dry Plate
This plate reverb simulates dry (light) reverberation.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
EQ Trim
+
EQ Trim
LEQ HEQ
Pre Delay
Reverb
Pre Delay Thru
a Reverb Time [sec] 0.1…10.0 Sets the reverberation time
High Damp [%] 0…100 Sets the damping amount in the high range
b Pre Delay [msec] 0…200 Sets the delay time from the dry sound
Pre Delay Thru [%] 0…100 Sets the mix ratio of non-delay sound
c EQ Trim 0…100 Sets the EQ input level
d Pre LEQ Fc Low,
Mid-Low
Selects the cutoff frequency (low or mid-low) of
the low-range equalizer
Pre HEQ Fc High,
Mid-High
Selects the cutoff frequency (high or mid-high) of
the high-range equalizer
e Pre LEQ Gain [dB] –15.0…+15.0 Sets the gain of Low EQ
Pre HEQ Gain [dB] –15.0…+15.0 Sets the gain of High EQ
f Wet/Dry Dry,
1:9999:1, Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources)
at the beginning of this part
Amt –100+100 Amount of modulation source
b: Pre Delay [msec]
b: Pre Delay Thru [%]
The “Pre Delay” sets the delay time to the reverb input, allowing you to con-
trol spaciousness.
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Effect parameters |551
Using the “Pre Delay Thru” parameter, you can mix the dry sound without
delay, emphasizing the attack of the sound.
Time
Reverb - Hall / Plate Type
Level
Louder
Dry
Reverb
Pre Delay Thru
Pre Delay
Reverb Time
Reverb Room
This room-type reverb emphasizes the early reflections that make the sound
tighter. Changing the balance between the early reflections and reverb
sound allows you to simulate nuances, such as the type of walls of a room.
Reverb BrightRoom
This room-type reverb emphasizes the early reflections that make the sound
brighter.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
EQ Trim
+
EQ Trim
LEQ HEQ
Pre Delay
Reverb
Reverb Level
ER Level
ER Level
Pre Delay Thru
ERs
ERs
a Reverb Time [sec] 0.1…3.0 Sets the reverberation time
High Damp [%] 0…100 Sets the damping amount in the high range
b Pre Delay [msec] 0…200 Sets the delay time from the dry sound
Pre Delay Thru [%] 0…100 Sets the mix ratio of non-delay sound
c ER Level 0…100 Sets the level of early reflections
d Reverb Level 0…100 Sets the reverberation level
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552| Effects for the Sounds, Voice, Guitar
e EQ Trim 0…100 Sets the EQ input level
f Pre LEQ Fc Low,
Mid-Low
Selects the cutoff frequency (low or mid-low) of
the low-range equalizer
Pre HEQ Fc High,
Mid-High
Selects the cutoff frequency (high or mid-high)
of the high-range equalizer
g Pre LEQ Gain [dB] –15.0…+15.0 Sets the gain of Low EQ
Pre HEQ Gain [dB] –15.0…+15.0 Sets the gain of High EQ
h Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources)
at the beginning of this part
Amt –100+100 Amount of modulation source
c: ER Level
d: Reverb Level
These parameters set the early reflection level and reverb level.
Changing these parameter values allows you to simulate the type of walls
in the room. That is, a larger “ER Level” simulates a hard wall, and a larger
“Reverb Level” simulates a soft wall.
Reverb - Room Type
Time
Level
Louder
ER
(Early Reflections)
Dry
Reverb
Pre Delay Thru
Pre Delay
Reverb Time
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Effect parameters |553
Early Reflections
This effect is only the early reflection part of a reverberation sound, and
adds presence to the sound. You can select one of the four decay curves.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
EQ Trim
+
EQ Trim
Pre Delay
Early Reflections
LEQ HEQ
a Type Sharp, Loose,
Modulated,
Reverse
Selects the decay curve for the early reflection
b ER Time [msec] 10…800 Sets the time length of early reflection
c Pre Delay [msec] 0…200 Sets the time taken from the original sound to
the first early reflection
d EQ Trim 0…100 Sets the input level of EQ applied to the effect
sound
e Pre LEQ Fc Low,
Mid-Low
Selects the cutoff frequency (low or mid-low)
of the low-range equalizer
Pre HEQ Fc High,
Mid-High
Selects the cutoff frequency (high or mid-
high) of the high-range equalizer
f Pre LEQ Gain [dB] –15.0…+15.0 Gain of the Low EQ
Pre HEQ Gain [dB] –15.0…+15.0 Gain of the High EQ
g Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
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554| Effects for the Sounds, Voice, Guitar
a: Type
This parameter selects the decay curve for the early reflection.
Sharp
Loose
Modulated
Early Reflections - Type
Reverse
Dry
Pre Delay
ER Time
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Effect parameters |555
Early Reflections Hi Dens
This early reflection effect has more precise early reflections with twice the
maximum length of a normal-size effect (Early Reflections). You can create a
very smooth and dense sound.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
EQ Trim
+
EQ Trim
Pre Delay
Early Reflections
LEQ HEQ
a Type Sharp, Loose,
Modulated,
Reverse
Selects the decay curve for the early reflection
b ER Time [msec] 10…1600 Sets the time length of early reflection
c Pre Delay [msec] 0…200 Sets the time taken from the original sound to
the first early reflection
d EQ Trim 0…100 Sets the input level of EQ applied to the effect
sound
e Pre LEQ Fc Low,
Mid-Low
Selects the cutoff frequency (low or mid-low)
of the low-range equalizer
Pre HEQ Fc High,
Mid-High
Selects the cutoff frequency (high or mid-high)
of the high-range equalizer
f Pre LEQ Gain [dB] –15.0…+15.0 Sets the gain of Low EQ
Pre HEQ Gain [dB] –15.0+15.0 Sets the gain of High EQ
g Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
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556| Effects for the Sounds, Voice, Guitar
Reverb Spring
The spring-type reverbs have a different sonic character than hall or room-
type reverbs. They model the spring reverb systems built into some amps.
Reverb – Gate
This effect combines a mono reverb and a gate.
Left
Right
FX Amt
FX Amt
Reverb
Balance
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
+
LEQ
HEQ
EQ Trim
Reverb
Pre Delay
Envelope - Control
D-mod
Input
Envelope Select
Gate
Input Reverb Mix
Reverb
Gate
Gate+Dmpr
REVERB
a [R]Reverb Time [sec] 0.1…10.0 Sets the reverberation time
High Damp [%] 0…100 Sets the damping amount in the high range
b [R]Pre Delay [msec] 0…200 Sets the delay time of the reverb sound and
gate control signal
c [R]EQ Trim 0…100 Sets the EQ input level
Reverb Balance 0…100 Sets the reverb effect balance
d [R]PreLEQ Fc Low,
Mid-Low
Selects the cutoff frequency (low or mid-low)
of the low-range equalizer
Pre HEQ Fc High,
Mid-High
Selects the cutoff frequency (high or mid-high)
of the high-range equalizer
e [R]PreLEQ Gain [dB] –15.0…+15.0 Sets the gain of Low EQ
Pre HEQ Gain [dB] –15.0…+15.0 Sets the gain of High EQ
GATE
f [G]Envelope Select D-mod, Input Switches between modulation source control
and input signal control
Src Off…Tempo Selects the modulation source that controls
the gate when Envelope Select is set to D-mod
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Effect parameters |557
g [G]Input Reverb Mix 0…100 Sets the balance between the dry and reverb
sounds of the gate control signal
Threshold 0…100 Sets the gate threshold level
h [G]Polarity +, Switches between non-invert and invert of the
gate on/off state
i [G]Attack 1…100 Sets the attack time
Release 1…100 Sets the release time
j Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
f: [G]Envelope Select
f: Src
g: [G]Input Reverb Mix
g: Threshold
The “[G]Envelope Select” parameter enables you to select whether turning
the gate on and off is triggered by the input signal level or controlled directly
by the modulation source. You can select from Off to Tempo for the Src pa-
rameter to specify the modulation source.
When “[G]Envelope Select” is set to Input, the gate is controlled by the level
of signals that are the combination of the dry sound and the reverb sound.
When the signal level exceeds the threshold, the gate opens and the reverb
sound is output.
Normally, set “[G]Input Reverb Mix” to Dry (the gate is controlled only by the
dry sound). If you wish to extend the gate time, set the “[G]Input Reverb Mix”
value higher and adjust the “Threshold” value.
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558| Effects for the Sounds, Voice, Guitar
DEL (Delay)
L/C/R Delay
This multitap delay outputs three Tap signals to the left, right, and center
respectively. You can also adjust the left and right spread of the delay sound.
C Delay
R Delay
Left
Right
Feedback
Spread
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In -Stereo Out
Input Level D-mod
High Damp
Low Damp
L Delay
Input Level D-mod
+
Level
Level
Level
a L Delay Time
[msec]
0…2730 Sets the delay time of TapL
Level 0…50 Sets the output level of TapL
b C Delay Time
[msec]
0…2730 Sets the delay time of TapC
Level 0…50 Sets the output level of TapC
c R Delay Time
[msec]
0…2730 Sets the delay time of TapR
Level 0…50 Sets the output level of TapR
d Feedback
(C Delay)
–100+100 Sets the feedback amount of TapC
Src Off…Tempo Selects the modulation source of the TapC feedback
amount
Amt –100+100 Sets the modulation amount of the TapC feedback
amount
e High Damp [%] 0…100 Sets the damping amount in the high range
Low Damp [%] 0…100 Sets the damping amount in the low range
f Input Level
Dmod [%]
–100+100 Sets the modulation amount of the input level
Src Off…Tempo Selects the modulation source for the input level
g Spread 0…50 Sets the width of the stereo image of the effect sound
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Effect parameters |559
h Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources) at
the beginning of this part
Amt –100+100 Amount of modulation source
e: High Damp [%]
e: Low Damp [%]
These parameters set the damping amount of high range and low range. The
tone of the delayed sound becomes darker and lighter as it feeds back.
g: Spread
This parameter sets the pan width of the effect sound. The stereo image is
widest with a value of 50, and the effect sound of both channels is output
from the center with a value of 0.
Stereo/CrossDelay
This is a stereo delay, and can by used as a cross-feedback delay effect in
which the delay sounds cross over between the left and right by changing
the feedback routing.
Delay
Delay
Stereo/Cross
Left
Right
Feedback
FX Amt
FX Amt
Stereo In - Stereo Out
Input Level D-mod
Input Level D-mod
High Damp Low Damp
High Damp
Low Damp
Spread
Stereo/Cross
a Stereo/Cross Stereo, Cross Switches between stereo delay and cross-
feedback delay
b L Delay Time [msec] 0.0…1360.0 Sets the delay time for the left channel
c R Delay Time [msec] 0.0…1360.0 Sets the delay time for the right channel
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560| Effects for the Sounds, Voice, Guitar
d L Feedback –100+100 Sets the feedback amount for the left chan-
nel
Src Off…Tempo Selects the modulation source of feedback
amount
Amt L –100…+100 Sets the modulation amount of the left chan-
nel feedback
e R Feedback –100+100 Sets the feedback amount for the right chan-
nel
Amt R 100…+100 Sets the modulation amount of the right
channel feedback
f High Damp [%] 0…100 Sets the damping amount in the high range
g Low Damp [%] 0…100 Sets the damping amount in the low range
h Input Level Dmod [%] –100…+100 Sets the modulation amount of the input
level
Src Off…Tempo Selects the modulation source for the input
level
i Spread –50…+50 Sets the width of the stereo image of the
effect sound
j Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
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Effect parameters |561
St. Multitap Delay (Stereo Multitap Delay)
The left and right Multitap Delays have two taps respectively. Changing the
routing of feedback and tap output allows you to create various patterns of
complex effect sounds.
Left
Right
Feedback
Spread
FX Amt
FX Amt
Stereo In - Stereo Out
Input Level D-mod
Input Level D-mod
High Damp
Low Damp
High Damp
Low Damp
Delay
Delay
Feedback
Tap1 Level
Mode
Mode
(1)
(2)
(1)
(2)
Tap1=(1)
Tap2=(2)
a Mode Normal, Cross
Feedback, Cross
Pan1, Cross
Pan2
Switches the left and right delay routing
b Tap1 Time [msec] 0.0…1360.0 Sets the Tap1 delay time
c Tap2 Time [msec] 0.0…1360.0 Sets the Tap2 delay time
d Tap1 Level 0…100 Sets the Tap1 output level
e Feedback (Tap2) –100…+100 Sets the Tap2 feedback amount
Src Off…Tempo Selects the modulation source of the Tap2 feed-
back amount
Amt –100…+100 Sets the modulation amount of the Tap2 feed-
back amount
f High Damp [%] 0…100 Sets the damping amount in the high range
g Low Damp [%] 0…100 Sets the damping amount in the low range
h Input Level Dmod
[%]
–100+100 Sets the modulation amount of the input level
Src Off…Tempo Selects the modulation source for the input level
i Spread 100…+100 Sets the width of the stereo image of the effect
sound
Src Off…Tempo Selects the modulation source of the effect
sound’s stereo image width
Amt –100…+100 Sets the modulation amount of the effect
sound’s stereo image width
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562| Effects for the Sounds, Voice, Guitar
j Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
Mode: Normal Mode: Cross Feedback Mode: Cross Pan1 Mode: Cross Pan2
a: Mode
You can change how the left and right delay signals are panned by modify-
ing the routing of the left and right delay as shown in the figure above. You
need to input different sounds to each channel in order for this parameter
to be effective.
d: Tap1 Level
This parameter sets the output level of Tap1. Setting a different level from
Tap2 will add a unique touch to a monotonous delay and feedback.
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Effect parameters |563
St. Mod Delay (Stereo Modulation Delay)
This stereo delay uses an LFO to sweep the delay time. The pitch also varies,
creating a delay sound which swells and shimmers. You can also control the
delay time using a modulation source.
Left
Right
Feedback
LFO Phase
FX Amt
FX Amt
Stereo In - Stereo Out
LFO: Tri / Sine
Modulation Mode
D-mod
LFO
D
-mod
Delay
Delay
L/R: +/+ +/–
LFO Shape
Response
LFO Sync
a Modulation Mode LFO, D-mod Switches between LFO modulation control and
modulation source control
b D-mod Modulation L/R:+/+,
L/R:+/–
Reversed L/R control by modulation source
Src Off…Tempo Selects the modulation source that controls delay
time
Response 0…30 Sets the rate of response to the modulation
source
c LFO Waveform Triangle, Sine Selects the LFO Waveform
LFO Shape –100+100 Changes the curvature of the LFO Waveform
d LFO Sync Off, On Switches LFO reset off/on
Src Off…Tempo Selects the modulation source that resets the
LFO
e LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
f MIDI Sync Off, On When this is on, the LFO speed is set by BPM, Base
Note, and Times, instead of Frequency
BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets the
tempo manually for this individual effect
Base Note
Selects the type of notes that specify the LFO
speed
Times x1…x32 Sets the number of notes that specify the LFO
speed
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564| Effects for the Sounds, Voice, Guitar
g L LFO Phase [deg] –180…+180 Sets the phase obtained when the left LFO is reset
L Depth 0…200 Sets the depth of the left LFO modulation
h R LFO Phase [deg] 180…+180 Sets the phase obtained when the right LFO is
reset
R Depth 0…200 Sets the depth of the right LFO modulation
i L Delay Time [msec] 0.0…1000.0 Sets the delay time for the left channel
L Feedback –100…+100 Sets the feedback amount of left delay
j R Delay Time [msec] 0.0…1000.0 Sets the delay time for the right channel
R Feedback –100…+100 Sets the feedback amount of right delay
k Wet/Dry -Wet, -1:99…
Dry…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources)
at the beginning of this part
Amt –100…+100 Amount of modulation source
b: D-mod Modulation
When the modulation source is used for control, this parameter reverses the
left and right modulation direction.
d: LFO Sync
d: Src
g: L LFO Phase [deg]
h: R LFO Phase [deg]
If “LFO Sync” is On, the LFO will be reset by the modulation source that is
received.
The “Src” parameter sets the modulation source that resets the LFO. For ex-
ample, you can assign Gate as a modulation source so that the sweep always
starts from the specified point.
“L LFO Phase” and “R LFO Phase” set the phase obtained when the left and
right LFOs are reset. In this way, you can create changes in pitch sweep for
the left and right channels individually.
The effect is off when a value of the modulation source specified in the
“Src” parameter is 63 or smaller, and the effect is on when the value is 64
or higher. The LFO is triggered and reset to the “L LFO Phase” and “R LFO
Phase” settings when the value changes from 63 or smaller to 64 or higher.
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Effect parameters |565
St. Dynamic Delay (Stereo Dynamic Delay)
This stereo delay controls the level of delay according to the input signal
level. You can use this as a ducking delay that applies delay to the sound only
when you play keys at a high velocity or only when the volume level is low.
Delay
Left
Right
Feedback
Spread
FX Amt
FX Amt
Stereo In - Stereo Out
High Damp Low Damp
High Damp
Low Damp
Threshold
Delay
FB
Out
Control Target
Attack, Release
Envelope
+
a Control Target None, Out, FB Selects from no control, output, and feedback
Polarity +, – Reverses level control
b Threshold 0…100 Sets the level to which the effect is applied
Offset 0…100 Sets the offset of level control
c Attack 1…100 Sets the attack time of level control
d Release 1…100 Sets the release time of level control
e L Delay Time [msec] 0.0…1360.0 Sets the delay time for the left channel
f R Delay Time [msec] 0.0…1360.0 Sets the delay time for the right channel
g Feedback 100…+100 Sets the feedback amount
h High Damp [%] 0…100 Sets the damping amount in the high range
Low Damp [%] 0…100 Sets the damping amount in the low range
i Spread –100+100 Sets the width of the stereo image of the effect
sound
j Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src OffTempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
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566| Effects for the Sounds, Voice, Guitar
a: Control Target
This parameter selects no level control, delay output control (effect bal-
ance), or feedback amount control.
a: Polarity
b: Threshold
b: Offset
c: Attack
d: Release
The “Offset” parameter specifies the value for the “Control Target” pa-
rameter (that is set to None), expressed as the ratio relative to the param-
eter value (the “Wet/Dry” value with “Control Target”=Output level, or the
“Feedback” value with “Control Target”=Feedback).
When “Polarity” is positive, the “Control Target” value is obtained by multi-
plying the parameter value by the “Offset” value (if the input level is below
the threshold), or equals the parameter value if the input level exceeds the
threshold.
When “Polarity” is negative, Control Target value equals the parameter val-
ue if the input level is below the threshold, or is obtained by multiplying the
parameter value by the “Offset” value if the level exceeds the threshold.
The “Attack” and “Release” parameters specify attack time and release time
of delay level control.
Dynamic Delay
Threshold
Dry
Envelope
Wet
Target=Output Level
Polarity= (–)
Wet
Target=Output Level
Polarity= (+)
Delay Time
Time
(Ducking Delay)
Release
Attack
Level
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Effect parameters |567
St. AutoPanningDly (Stereo Auto Panning Delay)
This stereo delay effect pans the delay sound left and right using the LFO.
Left
Right
FX Amt
FX Amt
Stereo In - Stereo Out
LFO Phase
LFO Shape
Pan
Pan
LFO: Tri / Sin
Depth
Delay
Delay
High Damp Low Damp
High Damp
Low Damp
Feedback
a L Delay Time [msec] 0.0…1360.0 Sets the delay time for the left channel
L Feedback –100…+100 Sets the feedback amount for the left channel
b R Delay Time [msec] 0.0…1360.0 Sets the delay time for the right channel
R Feedback –100+100 Sets the feedback amount for the right channel
c High Damp [%] 0…100 Sets the damping amount in the high range
Low Damp [%] 0…100 Sets the damping amount in the low range
d LFO Waveform Triangle, Sine Selects the LFO Waveform
LFO Shape –100+100 Changes the curvature of the LFO Waveform
e Phase [degree] –180…+180 Sets the LFO phase difference between the left
and right
f Panning Freq [Hz] 0.02…20.00 Sets the panning speed
g MIDI Sync Off, On Switches between using the frequency of the
panning speed and using the tempo and notes
BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets
the tempo manually for this individual effect
Base Note
Selects the type of notes to specify the delay
time for the panning speed
Times x1…x32 Sets the number of notes to specify the delay
time for the panning speed
h Panning Depth 0…100 Sets the panning width
Src Off…Tempo Selects the modulation source for the panning
width
Amt –100…+100 Set the modulation amount of the panning width
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568| Effects for the Sounds, Voice, Guitar
i Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
Tape Echo
This effect simulates a tape echo unit with three playback heads. The distor-
tion and tonal change typical of magnetic tape are also reproduced.
Wah Flatter
D
-mod
Tap2/3
Position
+
Tape
Saturation
Left
Right
FX Amt
Trim
PanLevel
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
Feedback
Feedback Amt
High / Low DampPre Tone
Delay
(1)
(2)
(3)
Delay Time
a Delay (Tap1) [msec] 0…2700 Sets the delay time (tap1)
Src Off…Tempo Selects the modulation source of the delay time
Amt –2700
+2700
Sets the modulation amount of delay time
b Tap2 Position [%] 0…100 Sets the position of Tap 2 relative to the Tap 1 de-
lay time the depth of pitch variation
c Tap3 Position [%] 0…100 Sets the position of Tap 3 relative to the Tap 1 de-
lay time the depth of pitch variation
d Tap1 Level 0…100 Sets the Tap1 output level
Pan L, 1…99, R Sets the stereo image of tap1
FB Amt –100+100 Sets the Tap1 feedback amount
e Tap2 Level 0…100 Sets the Tap2 output level
Pan L, 1…99, R Sets the stereo image of tap2
FB Amt –100+100 Sets the Tap2 feedback amount
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Effect parameters |569
f Tap3 Level 0…100 Sets the Tap3 output level
Pan L, 1…99, R Sets the stereo image of tap3
FB Amt –100+100 Sets the Tap3 feedback amount
g Feedback 0…100 Sets the amount of feedback for Taps 1, 2, and 3
Src Off…Tempo Selects the modulation source of feedback
amount
Amt –100…+100 Sets the feedback amount
h High Damp [%] 0…100 Sets the damping amount in the high range
Low Damp [%] 0…100 Sets the damping amount in the low range
i Saturation 0…100 Sets the distortion amount
j Input Trim 0…100 Sets the input gain
Pre Tone 0…100 Sets the tone of the input
k Wow Flutter [Hz] 0.02…1.00 Sets the frequency at which pitch variation will
occur
Wow Flutter depth 0…100 Sets the depth of pitch variation
l Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources)
at the beginning of this part
Amt –100…+100 Amount of modulation source
a: Delay (Tap1) [msec]
a: Src
a: Amt
b: Tap2 Position [%]
b: Tap3 Position [%]
The delay time for Tap 2 and 3 is specified as a proportion (%) relative to
“Delay (Tap1).” Even if you use dynamic modulation to control “Delay (Tap1),”
Tap 2 and 3 will change at the same proportion.
d: FB Amt
e: FB Amt
f: FB Amt
g: Feedback
The feedback output from Tap 1, 2, and 3 is mixed according to the “FB Amt,
and then the final amount of feedback is specified by “Feedback.
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570| Effects for the Sounds, Voice, Guitar
Sequence BPM Dly (Sequence BPM Delay)
This four-tap delay enables you to select a tempo and rhythm pattern to set
up each tap.
Delay
Left
Right
Feedback
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In -Stereo Out
Input Level D-mod
High DampLow Damp
Input Level D-mod
+
Tempo
BPM
BPM
Rythm Pattern
Pan
a BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets the
tempo manually for this individual effect
b Rhythm Pattern
x eee3
Selects a rhythm pattern
c Tap1 Pan L, 1…99, R Sets the panning of Tap1
Tap2 Pan L, 1…99, R Sets the panning of Tap2
Tap3 Pan L, 1…99, R Sets the panning of Tap3
Tap4 Pan L, 1…99, R Sets the panning of Tap4
d Feedback –100…+100 Sets the feedback amount
Src Off…Tempo Selects the modulation source of feedback amount
Amt –100+100 Sets the feedback amount
e High Damp [%] 0…100 Sets the damping amount in the high range
Low Damp [%] 0…100 Sets the damping amount in the low range
f Input Level
Dmod [%]
–100+100 Sets the modulation amount of the input level
Src Off…Tempo Selects the modulation source for the input level
g Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources) at
the beginning of this part
Amt –100+100 Amount of modulation source
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Effect parameters |571
a: BPM
b: Rhythm Pattern
With the tempo specified by the “BPM” parameter (or the MIDI Clock tempo
if “BPM” is set to MIDI), the length of one beat equals the feedback delay
time, and the interval between taps becomes equal. Selecting a rhythm pat-
tern will automatically turn the tap outputs on and off. When “BPM” is set to
MIDI, the lower limit of the “BPM” is 44.
L/C/R BPM Delay
The L/C/R delay enables you to match the delay time with the song tempo.
You can also synchronize the delay time with the arpeggiator or sequencer.
If you program the tempo before performance, you can achieve a delay ef-
fect that synchronizes with the song in real-time. Delay time is set by notes.
C Delay
Left
Right
Feedback
Spread
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In -Stereo Out
Input Level D-mod
High Damp
Low Damp
L Delay
Input Level D-mod
+
Level
Level
Level
Tempo
BPM
BPM
Base Note x Times
Base Note x Times
Base Note x Times
R Delay
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572| Effects for the Sounds, Voice, Guitar
a BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets the tempo
manually for this individual effect
Time Over? ---, OVER! Displays an error message when the delay time exceeds
the upper limit
b L Delay Base
Note
Selects the type of notes to specify the delay time for
TapL
Times x1…x32 Sets the number of notes to specify the delay time for
TapL
Level 0…50 Sets the output level of TapL
c C Delay Base
Note
elects the type of notes to specify the delay time for
TapC
Times x1…x32 Sets the number of notes to specify the delay time for
TapC
Level 0…50 Sets the output level of TapC
d R Delay Base
Note
Selects the type of notes to specify the delay time for
TapR
Times x1…x32 Sets the number of notes to specify the delay time for
TapR
Level 0…50 Sets the output level of TapR
e Feedback
(C Delay)
–100+100 Sets the feedback amount of TapC
Src Off…Tempo Selects the modulation source for the TapC feedback
Amt –100…+100 Sets the modulation amount of the TapC feedback
f High Damp [%] 0…100 Sets the damping amount in the high range
Low Damp [%] 0…100 Sets the damping amount in the low range
g Input Level
Dmod [%]
–100+100 Sets the modulation amount of the input level
Src Off…Tempo Selects the modulation source for the input level
h Spread 0…50 Sets the width of the stereo image of the effect sound
i Wet/Dry Dry,
1:9999:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources) at the
beginning of this part
Amt –100…+100 Amount of modulation source
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Effect parameters |573
a: Time Over?
You can set the delay time up to 5,460msec. If the delay time exceeds this
limit, the error message “OVER!” appears in the display. Set the delay time
parameters so that this message will not appear. “Time Over?” is only a
display parameter.
Stereo BPM Delay
This stereo delay enables you to set the delay time to match the song tempo.
Left
Right
Feedback
FX Amt
FX Amt
Stereo In - Stereo Out
Input Level D-mod
Input Level D-mod
High Damp Low Damp
High Damp
Low Damp
Tempo
BPM
BPM
Base Note x Times
Base Note x Times
Adjust [%]
Adjust [%]
Delay
Delay
a BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets the tempo
manually for this individual effect
Time Over? L ---, OVER! Display the error message if the left channel delay time
exceeds the upper limit
R ---, OVER! Display the error message if the right channel delay time
exceeds the upper limit
b L Delay Base
Note
Selects the type of notes to specify the left channel delay
time
Times x1…x32 Sets the number of notes to specify the left channel delay
time
Adjust [%] 2.50…
+2.50
Fine-adjust the left channel delay time
c R Delay Base
Note
Selects the type of notes to specify the right channel delay
time
Times x1…x32 Sets the number of notes to specify the right channel de-
lay time
Adjust [%] 2.50…
+2.50
Fine-adjust the right channel delay time
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574 | Effects for the Sounds, Voice, Guitar
d L Feedback –100…+100 Sets the feedback amount for the left channel
Src Off…Tempo Selects the modulation source of feedback amount
Amt L –100…+100 Sets the modulation amount of the left channel feedback
e R Feedback 100…+100 Sets the feedback amount for the right channel
Amt R 100…+100 Sets the modulation amount of the right channel feedback
f High Damp [%] 0…100 Sets the damping amount in the high range
g Low Damp [%] 0…100 Sets the damping amount in the low range
h Input Level
Dmod [%]
–100+100 Sets the modulation amount of the input level
Src Off…Tempo Selects the modulation source for the input level
i Wet/Dry Dry,
1:9999:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources) at the
beginning of this part
Amt –100…+100 Amount of modulation source
a: Time Over? L, R
You can set the delay time up to 2,730msec. If the delay time exceeds this
limit, the error message “OVER!” appears in the display. Set the delay time
parameters so that this message will not appear. “Time Over?” is only a
display parameter.
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Effect parameters |575
St.BPM Mtap Delay (Stereo BPM Multi tap Delay)
This four-tap delay enables you to select a tempo and rhythm pattern to set
up each tap.
Tempo
BPM
BPM
Base Note x Times
Base Note x Times
Left
Right
Feedback
Spread
FX Amt
FX Amt
Stereo In - Stereo Out
Input Level D-mod
Input Level D-mod
High Damp
Low Damp
High Damp
Low Damp
Delay
Delay
Feedback
Tap1 Level
Mode
Mode
(1)
(2)
(1)
(2)
Tap1=(1)
Tap2=(2)
a Mode Normal, Cross
Feedback, Cross
Pan1, Cross
Pan2
Switches the left and right delay routing
b BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets the
tempo manually for this individual effect
Time Over? 1 ---, OVER! Displays an error message when the delay time
for Tap1 exceeds the upper limit
2 ---, OVER! Displays an error message when the delay time
for Tap2 exceeds the upper limit
c Tap 1 Base Note
Selects the type of notes to specify the delay time
for Tap1
Times x1…x32 Sets the number of notes to specify the delay
time for Tap1
d Tap 2 Base Note
Selects the type of notes to specify the delay time
for Tap2
Times x1…x32 Sets the number of notes to specify the delay
time for Tap2
e Tap1 Level 0…100 Sets the Tap1 output level
f Feedback (Tap2) 100…+100 Sets the Tap2 feedback amount
Src Off…Tempo Selects the modulation source of the Tap2 feed-
back amount
Amt 100…+100 Sets the modulation amount of the Tap2 feedback
amount
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576| Effects for the Sounds, Voice, Guitar
g High Damp [%] 0…100 Sets the damping amount in the high range
Low Damp [%] 0…100 Sets the damping amount in the low range
h Input Level Dmod
[%]
–100+100 Sets the modulation amount of the input level
Src Off…Tempo Selects the modulation source for the input level
i Spread –100…+100 Sets the width of the stereo image of the effect
sound
Src Off…Tempo Selects the modulation source of the effect
sound’s stereo image width
Amt 100…+100 Sets the modulation amount of the effect sound’s
stereo image width
j Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources)
at the beginning of this part
Amt 100…+100 Amount of modulation source
St.BPM Mod. Delay (Stereo BPM Modulation Delay)
This is a stereo modulation delay that lets you synchronize the delay time to
the tempo of the song.
Tempo
BPM
BPM
Base Note x Times
Base Note x Times
Left
Right
Feedback
LFO Phase
FX Amt
FX Amt
Stereo In - Stereo Out
LFO: Tri / Sine
Modulation Mode
D-mod
LFO
D
-mod
Delay
Delay
L/R: +/+ +/–
LFO Shape
Response
LFO Sync
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Effect parameters |577
a Modulation Mode LFO, D-mod Switches between LFO modulation control and
modulation source control
b D-mod Modulation L/R:+/+,
L/R:+/–
Reversed L/R control by modulation source
Src Off…Tempo Selects the modulation source that controls delay
time
Response 0…30 Sets the rate of response to the modulation
source
c LFO Waveform Triangle, Sine Selects the LFO Waveform
LFO Shape –100…+100 Changes the curvature of the LFO Waveform
d LFO Sync Off, On Switches LFO reset off/on
Src Off…Tempo Selects the modulation source that resets the
LFO
e LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
f MIDI Sync Off, On When this is on, the LFO speed is set by BPM, Base
Note, and Times, instead of Frequency
BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets the
tempo manually for this individual effect
Base Note
Selects the type of notes that specify the LFO
speed
Times x1…x32 Sets the number of notes that specify the LFO
speed
g L LFO Phase [deg] –180…+180 Sets the phase obtained when the left LFO is reset
Depth 0…200 Sets the depth of the left LFO modulation
h R LFO Phase [deg] –180+180 Sets the phase obtained when the right LFO is
reset
Depth 0…200 Sets the depth of the right LFO modulation
i BPM(Delay) MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets the
tempo manually for this individual effect
Time Over? L ---, OVER! Display the error message if the left channel de-
lay time exceeds the upper limit
R ---, OVER! Display the error message if the right channel de-
lay time exceeds the upper limit
j L Delay Base Note
Selects the type of notes to specify the left chan-
nel delay time
Times x1…x32 Sets the number of notes to specify the left chan-
nel delay time
Feedback –100…+100 Sets the feedback amount of left delay
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578| Effects for the Sounds, Voice, Guitar
k R Delay Base Note
Selects the type of notes to specify the right
channel delay time
Times x1…x32 Sets the number of notes to specify the right
channel delay time
Feedback –100…+100 Sets the feedback amount of right delay
l Wet/Dry -Wet, -1:99…
Dry…99:1, Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources)
at the beginning of this part
Amt –100+100 Amount of modulation source
i: Time Over? L, R
You can set the delay time up to 2,550msec. If the delay time exceeds this
limit, the error message “OVER!” appears in the display. Set the delay time
parameters so that this message will not appear. “Time Over?” is only a
display parameter.
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Effect parameters |579
St.BPMAutoPanDly (Stereo BPM Auto Panning Delay)
This stereo auto panning delay enables you to set the delay time to match
the song tempo.
Tempo
BPM
BPM
Base Note x Times
Base Note x Times
Left
Right
FX Amt
FX Amt
Stereo In - Stereo Out
LFO Phase
LFO Shape
Pan
Pan
LFO: Tri / Sin
Depth
Delay
Delay
High Damp Low Damp
High Damp
Low Damp
Feedback
a BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets the
tempo manually for this individual effect
Time Over? L ---, OVER! Display the error message if the left channel de-
lay time exceeds the upper limit
R ---, OVER! Display the error message if the right channel de-
lay time exceeds the upper limit
b L Delay Base Note
Selects the type of notes to specify the left chan-
nel delay time
Times x1…x32 Sets the number of notes to specify the left chan-
nel delay time
Feedback –100…+100 Sets the feedback amount for the left channel
c R Delay Base Note
Selects the type of notes to specify the right
channel delay time
Times x1…x32 Sets the number of notes to specify the right
channel delay time
Feedback –100…+100 Sets the feedback amount for the right channel
d High Damp [%] 0…100 Sets the damping amount in the high range
Low Damp [%] 0…100 Sets the damping amount in the low range
e LFO Waveform Triangle, Sine Selects the LFO Waveform
Shape –100…+100 Changes the curvature of the LFO Waveform
LFO Phase –180…+180 Sets the LFO phase difference between the left
and right
f Panning Freq [Hz] 0.02…20.00 Sets the panning speed
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580| Effects for the Sounds, Voice, Guitar
g MIDI Sync Off, On When this is on, the pan LFO speed is set by BPM,
Base Note, and Times, instead of Frequency
BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets the
tempo manually for this individual effect
Base Note
Selects the type of notes to specify the delay time
for the panning speed
Times x1…x32 Sets the number of notes to specify the delay
time for the panning speed
h Panning Depth 0…100 Sets the panning width
Src Off…Tempo Selects the modulation source for the panning
width
Amt –100…+100 Set the modulation amount of the panning width
i Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources)
at the beginning of this part
Amt –100…+100 Amount of modulation source
Tape Echo BPM
This is a tape echo that lets you synchronize the delay time to the tempo of
the song.
Wah Flatter
D
-mod
Tap2/3 Position
+
Tape
Saturation
Left
Right
FX Amt
Trim
PanLevel
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
Feedback
Feedback Amt
High / Low DampPre Tone
Delay
(1)
(2)
(3)
Delay Time
PM
PM
ase ote  Times
Tempo
a BPM (Delay) MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets the
tempo manually for this individual effect
Tap1 Dmod Src Off…Tempo Selects the modulation source of the delay time
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Effect parameters |581
b Tap1 Delay Note
Selects the type of notes to specify the delay time
(tap1)
Times x1…x32 Sets the number of notes to specify the delay time
(tap1)
Time Over? ---, OVER! Displays an error message when the delay time ex-
ceeds the upper limit
c Tap1 Dmod Note
Selects the note value used to specify the delay time
when the modulation is at maximum
Times x1…x32 Specifies the number of notes used to specify the de-
lay time when the modulation is at maximum
d Tap2 Position [%] 0…100 Sets the position of Tap 2 relative to the Tap 1 delay
time the depth of pitch variation
e Tap3 Position [%] 0…100 Sets the position of Tap 3 relative to the Tap 1 delay
time the depth of pitch variation
f Tap1 Level 0…100 Sets the Tap1 output level
Pan L, 1…99, R Sets the stereo image of tap1
FB Amt –100+100 Sets the Tap1 feedback amount
g Tap2 Level 0…100 Sets the Tap2 output level
Pan L, 1…99, R Sets the stereo image of tap2
FB Amt –100+100 Sets the Tap2 feedback amount
h Tap3 Level 0…100 Sets the Tap3 output level
Pan L, 1…99, R Sets the stereo image of tap3
FB Amt –100+100 Sets the Tap3 feedback amount
i Feedback 0…100 Sets the amount of feedback for Taps 1, 2, and 3
Src Off…Tempo Selects the modulation source of feedback amount
Amt –100…+100 Sets the depth by which feedback amount will be
modulated
j High Damp [%] 0…100 Sets the damping amount in the high range
Low Damp [%] 0…100 Sets the damping amount in the low range
k Saturation 0…100 Sets the distortion amount
l Input Trim 0…100 Sets the input gain
Pre Tone 0…100 Sets the tone of the input
m Wow Flutter [Hz] 0.02…1.00 Sets the frequency at which pitch variation will occur
Wow Flutter
depth
0…100 Sets the depth of pitch variation
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582| Effects for the Sounds, Voice, Guitar
n Wet/Dry Dry,
1:9999:1, Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources) at
the beginning of this part
Amt –100…+100 Amount of modulation source
a: Tap1 Dmod Src
b: Tap1 Delay Note
b: Times
c: Tap1 Dmod Note
c: Times
If “Tap1 Dmod Src” is Off or the selected modulation is at 0, the delay time
will be the length specified by “Tap1 Delay Note” and “Times.”
If “Tap1 Dmod Src” is other than Off, the delay time will change so that it
will be as specified by “Tap1 Dmod Note” and “Times” when the maximum
modulation is reached.
b: Time Over?
You can set the delay time up to 5,400msec. If the delay time exceeds
this limit, the error message “OVER!” appears in the display. Set the de
-
lay time parameters so that this message will not appear. “Time Over?”
is only a display parameter.
Classic Tape Echo
This models a famous analog tape echo unit. On the original device,
“echo” was created by a playback head, and the “delay time” was speci-
fied by adjusting the speed of the motor. The warmth and subtlety of
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Effect parameters |583
the echoes it generated made this “lo-fi” unit a favorite with many pro
musicians.
Left
Right
Wet / Dry
Wet / Dry
Wet: Mono In - Mono Out / Dry: Stereo In - Stereo Out
+
Delay
Feedback
Low Damp
Tone
Input Level
D-mod
a Time 02700 This parameter sets the delay time.
Src Off…Tempo Selects the modulation source of Time
Amt –100…+100 Sets the depth by which Time will be modulated
b Feedback 0…100 Sets the amount of feedback
Src Off…Tempo Selects the modulation source of feedback amount
Amt –100…+100 Sets the depth by which feedback amount will be
modulated
c Tone 0…99 Sets the tone of the input.
This models the reduced high frequencies of an
analog tape delay, before the saturation stage.
Lower settings create a darker tone.
This cuts the high frequencies in both the main
output and the feedback. Higher settings create a
brighter tone.
d Low Damp [%] 0…100 Sets the damping amount in the low range
e Input Level Dmod 100…+100 Amount of input level modulation
Src Off…Tempo Selects the modulation source of Input Level
Dmod. See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
f Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources)
at the beginning of this part
Amt –100…+100 Amount of modulation source
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584| Effects for the Sounds, Voice, Guitar
Hold Delay
This effect records the input signal and plays it back repeatedly. You can
control the start of recording and reset via a modulation source. Easy to use
for real-time performances.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
Pan
Delay
D
-mod
D
-mod
Loop Time: Auto/ ...5400ms
+
Tempo
BPM
BPM
Base Note x Times
REC Control
RST Control
a Loop Time [msec] Auto, 1…10800 Sets Automatic loop time setup mode or
specifies loop time
b Loop BPM Sync Off, On Specifies whether delay time is set in millisec-
onds, or as a note value relative to tempo
c BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets
the tempo manually for this individual effect
Time Over? ---, OVER! An error indication that appears if delay time
exceeds the upper limit when MIDI/Tempo
Sync=On
d Loop Base Note
Selects the type of notes to specify the delay
time
Times x1…x32 Sets the number of notes to specify the delay
time
e REC Control Src OffTempo Selects control source for recording
f RST Control Src Off…Tempo Selects control source for reset
g Manual REC Control REC Off,
REC On
Sets the recording switch
h Manual RST Control Off, RESET Sets the reset switch
i Pan L100L1, C, R1
R100
Sets the stereo image of the effect
Src Off…Tempo Selects the modulation source of stereo im-
age of the effect
Amt –100…+100 Sets the modulation amount of stereo image
of the effect
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Effect parameters |585
j Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
a: Loop Time [msec]
With Auto, the loop time is automatically set. Otherwise, you can specify the
loop time.
When Auto is selected, the Loop Time is automatically set to the time it takes
for a performance recorded while the Modulation Source or “Manual REC
Control” is on. However, if the time length exceeds 10,800msec, the loop
time will be automatically set to 10,800msec.
c: Time Over?
You can set the delay time up to 10,800msec. If the delay time exceeds this
limit, the error message “OVER!” appears in the display. Set the delay time
parameters so that this message will not appear. “Time Over?” is only a
display parameter.
b: Loop BPM Sync
c: BPM
d: Loop Base Note
d: Times
If “Loop BPM Sync” is on, the “Times” setting is ignored; the loop time is
determined by “BPM,” “Loop Base Note,” and “Times.” Even in this case, the
delay time cannot exceed 10,800 msec.
“Hold” procedure (when Loop Time = Auto)
1 Select the following options for each parameter:
“Loop Time [msec]” = Auto
REC Control Src” = JS +Y: #01
RST Control Src” = JS –Y: #02
“Manual REC Control” = REC Off
Manual RST Control” = RESET
“Loop BPM Sync” = Off
It should be noted that all recordings will be deleted while Reset is On.
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586| Effects for the Sounds, Voice, Guitar
2 Set “Manual RST Control” = Off
Reset is cancelled and the unit enters Rec ready mode.
3 Push the joystick in the +Y direction (forward) and play a phrase you wish to
hold. When you pull the joystick to its original position, the recording will be
finished and the phrase you just played will be held.
Loop Time is automatically set only for the first recording after resetting.
If the time length exceeds 10,800msec, Loop Time will be automatically
set to 10,800msec. (If you have set “Times” to 1–10,800msec, the specified
loop time will be used regardless of the time taken from pushing the joystick
forward until it is pulled back. However, the recording method remains the
same. The phrase being played while the joystick is pushed forward will be
held.)
4 If you made a mistake during recording, pull the joystick in the –Y direction
(back) to reset. In this way, the recording will be erased. Repeat step 4. again.
5 The recorded phrase will be repeated again and again. You can use this to
create an accompaniment.
6 By pushing the joystick in the +Y direction (forward), you can also overdub
performances over the phrase that is being held.
e: REC Control Src
g: Manual REC Control
“REC Control Src” selects the modulation source that controls recording.
If this modulation is on, or if “Manual REC Control” is set to On, you can re-
cord the input signal. If a recording has already been carried out, additional
signals will be overdubbed.
The effect is off when a value for the modulation source specified for
the “REC Control Src” parameter is 63 or smaller, and the effect is on when
the value is 64 or higher.
f: RST Control Src
h: Manual RST Control
The “RST Control Src” parameter specifies the modulation source that con-
trols the reset operation.
When you set this modulation source to On, or “Manual RST Control” to RE-
SET, you can erase what you recorded. If the Loop Time parameter has been
set to Auto, the loop time is also reset.
The effect is off when a value for the modulation source specified for
the “RST Control Src” parameter is 63 or smaller, and the effect is on when
the value is 64 or higher.
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Effect parameters |587
L/C/R Long Delay
This multitap delay outputs three Tap signals to left, right and center respec-
tively. You can set a maximum of 5,460msec for the delay time.
C Delay
R Delay
Left
Right
Feedback
Spread
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In -Stereo Out
Input Level D-mod
High Damp Low Damp
L Delay
Input Level D-mod
+
Level
Level
Level
a L Delay Time [msec] 0…5460 Sets the delay time of TapL
Level 0…50 Sets the output level of TapL
b C Delay Time [msec] 0…5460 Sets the delay time of TapC
Level 0…50 Sets the output level of TapC
c R Delay Time [msec] 0…5460 Sets the delay time of TapR
Level 0…50 Sets the output level of TapR
d Feedback (C Delay) –100+100 Sets the feedback amount of TapC
Src Off…Tempo Selects the modulation source for the TapC
feedback
Amt –100…+100 Sets the modulation amount of the TapC feed-
back
e High Damp [%] 0…100 Sets the damping amount in the high range
Low Damp [%] 0…100 Sets the damping amount in the low range
f Input Level Dmod [%] –100…+100 Sets the modulation amount of the input level
Src Off…Tempo Selects the modulation source for the input
level
g Spread 0…50 Sets the width of the stereo image of the ef-
fect sound
h Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
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588| Effects for the Sounds, Voice, Guitar
St/Cross Long Delay (Stereo/Cross Long Delay)
This is a stereo delay, and can by used as a cross-feedback delay effect in
which the delay sounds cross over between left and right by changing the
feedback routing. You can set a maximum of 2,730msec for the delay time.
Delay
Delay
Stereo/Cross
Left
Right
Feedback
FX Amt
FX Amt
Stereo In - Stereo Out
Input Level D-mod
Input Level D-mod
High Damp Low Damp
High Damp
Low Damp
Spread
Stereo/Cross
a Stereo/Cross Stereo, Cross Switches between stereo delay and cross-feed-
back delay
b L Delay Time [msec] 0.0…2730.0 Sets the delay time for the left channel
c R Delay Time [msec] 0.0…2730.0 Sets the delay time for the right channel
d L Feedback –100…+100 Sets the feedback amount for the left channel
Src Off…Tempo Selects the modulation source of feedback
amount
Amt –100+100 Sets the modulation amount of the left channel
feedback
e R Feedback –100…+100 Sets the feedback amount for the right channel
Amt –100+100 Sets the modulation amount of the right chan-
nel feedback
f High Damp [%] 0…100 Sets the damping amount in the high range
g Low Damp [%] 0…100 Sets the damping amount in the low range
h Input Level Dmod [%] –100+100 Sets the modulation amount of the input level
Src Off…Tempo Selects the modulation source for the input
level
i Spread –50…+50 Sets the width of the stereo image of the ef-
fect sound
j Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100+100 Amount of modulation source
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Effect parameters |589
LCR BPM Long Dly
The L/C/R delay enables you to match the delay time with the song tempo.
C Delay
R Delay
Left
Right
Feedback
Spread
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In -Stereo Out
Input Level D-mod
High Damp
Low Damp
L Delay
Input Level D-mod
+
Level
Level
Level
Tempo
BPM
BPM
Base Note x Times
Base Note x Times
Base Note x Times
a BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets
the tempo manually for this individual effect
Time Over? ---, OVER! Displays an error message when the delay time
exceeds the upper limit
b L Delay Base Note
Selects the type of notes to specify the delay
time for TapL
Times x1…x32 Sets the number of notes to specify the delay
time for TapL
Level 0…50 Sets the output level of TapL
c C Delay Base Note
elects the type of notes to specify the delay
time for TapC
Times x1…x32 Sets the number of notes to specify the delay
time for TapC
Level 0…50 Sets the output level of TapC
d R Delay Base Note
Selects the type of notes to specify the delay
time for TapR
Times x1…x32 Sets the number of notes to specify the delay
time for TapR
Level 0…50 Sets the output level of TapR
e Feedback
(C Delay)
–100+100 Sets the feedback amount of TapC
Src Off…Tempo Selects the modulation source for the TapC
feedback
Amt –100+100 Sets the modulation amount of the TapC feed-
back
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590| Effects for the Sounds, Voice, Guitar
f High Damp [%] 0…100 Sets the damping amount in the high range
Low Damp [%] 0…100 Sets the damping amount in the low range
g Input Level Dmod [%] –100…+100 Sets the modulation amount of the input level
Src Off…Tempo Selects the modulation source for the input
level
h Spread 0…50 Sets the width of the stereo image of the ef-
fect sound
i Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100+100 Amount of modulation source
a: Time Over?
You can set the delay time up to 10,920msec. If the delay time exceeds this
limit, the error message “OVER!” appears in the display. Set the delay time
parameters so that this message will not appear. “Time Over?” is only a
display parameter.
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Effect parameters |591
St. BPM Long Dly (Stereo BPM Long Delay)
The stereo delay enables you to match the delay time with the song tempo.
Left
Right
Feedback
FX Amt
FX Amt
Stereo In - Stereo Out
Input Level D-mod
Input Level D-mod
High Damp Low Damp
High Damp
Low Damp
Tempo
BPM
BPM
Base Note x Times
Adjust [%]
Base Note x Times
Adjust [%]
Delay
Delay
a BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets
the tempo manually for this individual effect
Time Over? L ---, OVER! Display the error message if the left channel
delay time exceeds the upper limit
R ---, OVER! Display the error message if the right channel
delay time exceeds the upper limit
b L Delay Base Note
Selects the type of notes to specify the left
channel delay time
Times x1…x32 Sets the number of notes to specify the left
channel delay time
Adjust [%] 2.50…+2.50 Fine-adjust the left channel delay time
c R Delay Base Note
Selects the type of notes to specify the right
channel delay time
Times x1…x32 Sets the number of notes to specify the right
channel delay time
Adjust [%] 2.50…+2.50 Fine-adjust the right channel delay time
d L Feedback –100+100 Sets the feedback amount for the left chan-
nel
Src Off…Tempo Selects the modulation source of feedback
amount
L Amt –100…+100 Sets the modulation amount of the left chan-
nel feedback
e R Feedback –100+100 Sets the feedback amount for the right chan-
nel
R Amt –100+100 Sets the modulation amount of the right
channel feedback
f High Damp [%] 0…100 Sets the damping amount in the high range
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592| Effects for the Sounds, Voice, Guitar
g Low Damp [%] 0…100 Sets the damping amount in the low range
h Input Level Dmod [%] –100…+100 Sets the modulation amount of the input level
Src Off…Tempo Selects the modulation source for the input
level
i Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
a: Time Over? L, R
You can set the delay time up to 5,460msec. If the delay time exceeds this
limit, the error message “OVER!” appears in the display. Set the delay time
parameters so that this message will not appear. “Time Over?” is only a
display parameter.
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Effect parameters |593
MOD (Modulation)
Stereo Chorus
This effect adds thickness and warmth to the sound by modulating the delay
time of the input signal. You can add spread to the sound by offsetting the
phase of the left and right LFOs from each other.
Chorus
Chorus
Left
Right
LFO Phase
FX Amt
FX Amt
Stereo In - Stereo Out
EQ Trim
EQ Trim
LEQ
HEQ
LEQ
HEQ
LFO: Tri / Sine
a LFO Waveform Triangle, Sine Selects the LFO Waveform
LFO Phase [degree] –180…+180 Sets the LFO phase difference between the left
and right
b LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
Src OffTempo Selects a modulation source for LFO speed
Amt 20.00…
+20.00
Sets the modulation amount of LFO speed
c MIDI Sync Off, On When this is on, the LFO speed is set by BPM,
Base Note, and Times, instead of Frequency
BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets
the tempo manually for this individual effect
Base Note
Selects the type of notes that specify the LFO
speed
Times x1…x32 Sets the number of notes that specify the LFO
speed
d L Pre Delay [msec] 0.0…50.0 Sets the delay time for the left channel
R Pre Delay [msec] 0.0…50.0 Sets the delay time for the right channel
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594| Effects for the Sounds, Voice, Guitar
e Depth 0…100 Sets the depth of LFO modulation
Src OffTempo Selects the modulation source for the LFO
modulation depth
Amt 100…+100 Sets the modulation amount of the LFO modu-
lation depth
f EQ Trim 0…100 Sets the EQ input level
g Pre LEQ Fc Low,
Mid-Low
Selects the cutoff frequency (low or mid-low)
of the low-range equalizer
Pre HEQ Fc High,
Mid-High
Selects the cutoff frequency (high or mid-high)
of the high-range equalizer
h Pre LEQ Gain [dB] –15.0…+15.0 Gain of the Low EQ
Pre HEQ Gain [dB] –15.0…+15.0 Gain of the High EQ
i Wet/Dry -Wet, -1:99…
Dry…99:1, Wet
Balance between the wet and dry signal
Src OffTempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
d: L Pre Delay [msec]
d: R Pre Delay [msec]
Setting the left and right delay time individually allows you to control the
stereo image.
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Effect parameters |595
Black Chorus/Flanger
This models a Danish-made stereo chorus + pitch modulator & flanger.
Although this effect was originally intended for guitar, it was also used by
numerous keyboard players. Used with electric piano, it produces a distinc-
tive tone.
Left
Right
Wet / Dry
Wet / Dry
Wet: Mono In - Stereo Out / Dry: Stereo In - Stereo Out
+
Chorus
LFO
Input Gain
Mode & Intensity
Mono
Stereo
Output Mode
-
+
+
+
a Speed [Hz] 0.10…10.0 Sets the LFO speed
Src Off…Tempo Modulation for the LFO speed. See the list of
DMS (Dynamic Modulation Sources) at the begin-
ning of this part
Amt –10.00…
+10.00
Sets the modulation amount of the LFO speed
Intensity 1…100 Sets the intensity of LFO modulation
b Mode 0, 1, 2 Select a mode
0: Chorus
1: Pitch Modulation
2: Flanger
c Width 0…2 Sets the LFO modulation depth
d Input Gain 1…100 Sets the input gain
e Output Mode 0, 1 Select a output mode
0: Mono
1: Stereo
f Wet/Dry Dry, 1:99 … 99:1, Wet Balance between the wet and dry signal
Source Off…Tempo Selects a modulation source for Wet/Dry
Amount –100 … +100 Sets the modulation amount for Wet/Dry
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596| Effects for the Sounds, Voice, Guitar
a: Intensity
b: Mode
Increasing the “Intensity” value will strengthen the modulation effect. This
controls the effect, direct, and feedback values. The values that are con-
trolled will depend on the “Mode” setting.
St.HarmonicChorus (Stereo Harmonic Chorus)
This effect applies chorus only to higher frequencies. This can be used to
apply a chorus effect to a bass sound without making the sound thinner. You
can also use this chorus block with feedback as a flanger.
Left
Right
Feedback
LFO Phase
LFO: Tri / Sine
FX Amt
FX Amt
High Damp
Stereo In - Stereo Out
Low Level
Low Level
High Level
High Level
High/Low Split Point
High Damp
Chorus/Flanger
Chorus/Flanger
a LFO Waveform Triangle, Sine Selects the LFO Waveform
LFO Phase [de-
gree]
–180…+180 Sets the LFO phase difference between the left
and right
b LFO Frequency
[Hz]
0.02…20.00 Sets the speed of the LFO
Src Off…Tempo Selects a modulation source for LFO speed
Amt –20.00…+20.00 Sets the modulation amount of LFO speed
c MIDI Sync Off, On When this is on, the LFO speed is set by BPM, Base
Note, and Times, instead of Frequency
BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets the
tempo manually for this individual effect
Base Note
Selects the type of notes that specify the LFO
speed
Times x1…x32 Sets the number of notes that specify the LFO
speed
d Pre Delay [msec] 0.0…50.0 Sets the delay time from the original sound
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Effect parameters |597
e Depth 0…100 Sets the depth of LFO modulation
Src Off…Tempo Selects the modulation source of the LFO modula-
tion depth
Amt –100…+100 Sets the modulation amount of the LFO modula-
tion depth
f High/Low Split
Point
1…100 Sets the frequency split point between the low and
high range
g Feedback 100…+100 Sets the feed back amount of the chorus block
High Damp [%] 0…100 Sets the high range damping amount of the chorus
block
h Low Level 0…100 Sets the low range output level
High Level 0…100 Sets the high range (chorus) output level
i Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources)
at the beginning of this part
Amt –100…+100 Amount of modulation source
f: High/Low Split Point
This parameter sets the frequency that splits the high and low range. Only
the high range will be sent to the chorus block.
g: Feedback
Sets the feedback amount of the chorus block. Increasing the feedback will
allow you to use the effect as a flanger.
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598| Effects for the Sounds, Voice, Guitar
Classic Chorus
This models a famous chorus unit that was built into a guitar amp. Although
it does not provide a chorus and vibrato select switch, you can use the “Wet/
Dry” and “Bus” settings to produce their effect. The “Speed,” “Depth,” and
“Manual” parameters allow an even wider range of sounds than the original
unit.
Left
Right
Wet / Dry
Wet / Dry
Wet: Mono In - Stereo Out / Dry: Stereo In - Stereo Out
+
Chorus
LFO
Output Mode
Mono
Stereo
(L-D&R-W)
a Speed [Hz] 0.10…10.0 Sets the LFO speed
Src Off…Tempo Modulation for the chorus speed. See the list of
DMS (Dynamic Modulation Sources) at the begin-
ning of this part
Amt –10.00…
+10.00
Sets the modulation amount of the chorus speed
b Depth 1…100 Sets the depth of LFO modulation
Src Off…Tempo Modulation for the chorus depth. See the list of
DMS (Dynamic Modulation Sources) at the begin-
ning of this part
Amt –100 … +100 Sets the modulation amount of the chorus depth
c Manual 0…99 Sets the delay time for chorus. If Depth is set to
100, Manual will not function.
d Output Mode Mono, Stereo
( L- D r y & R - W e t )
The output mode switches between vibrato and
chorus. Mono is a vibrato, Stereo is a chorus.
e Wet/Dry Dry, 1:99 … 99:1, Wet Balance between the wet and dry signal
Src Off…Tempo Selects a modulation source for Wet/Dry
Amount –100 … +100 Sets the modulation amount for Wet/Dry
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Effect parameters |599
Multitap Cho/Delay (Multitap Chorus/Delay)
This effect has four chorus blocks with a different LFO phase. You can cre-
ate a complex stereo image by setting each block’s delay time, depth, output
level, and pan individually. You can also fix some of the chorus blocks to
combine the chorus and delay effects.
Left
Right
Feedback
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In -Stereo Out
+
Level
Level
Level
Level
Pan
Pan
Pan
Pan
LFO: Triangle
Tap1 Delay
Tap2 Delay
Tap3 Delay
Tap4 Delay
0 [degree]
180 [degree]
90 [degree]
270 [degree]
a LFO Frequency [Hz] 0.02…13.00 Sets the speed of the LFO
b Tap1 (000) [msec] 0…1000 Sets the Tap1 (LFO phase=0 degrees) delay time
Depth 0…30 Sets the Tap1 chorus depth
Level 0…30 Sets the Tap1 output level
Pan L6L1, C, R1…
R6
Sets the Tap1 stereo image
c Tap2 (180) [msec] 0…1000 Sets the Tap2 (LFO phase=180 degrees) delay
time
Depth 0…30 Sets the Tap2 chorus depth
Level 0…30 Sets the Tap2 output level
Pan L6L1, C, R1…
R6
Sets the Tap2 stereo image
d Tap3 (090) [msec] 0…1000 Sets the Tap3 (LFO phase=90 degrees) delay time
Depth 0…30 Sets the Tap3 chorus depth
Level 0…30 Sets the Tap3 output level
Pan L6L1, C, R1…
R6
Sets the Tap3 stereo image
e Tap4 (270) [msec] 0…1000 Sets the Tap4 (LFO phase=270 degrees) delay
time
Depth 0…30 Sets the Tap4 chorus depth
Level 0…30 Sets the Tap4 output level
Pan L6L1, C, R1…
R6
Sets the Tap4 stereo image
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600| Effects for the Sounds, Voice, Guitar
f Tap1 Feedback –100…+100 Sets the Tap1 feedback amount
Src Off…Tempo Selects the modulation source of Tap1 feedback
amount and effect balance
Amt 100…+100 Sets the Tap1 feedback amount and modulation
amount
g Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources)
at the beginning of this part
Amt 100…+100 Amount of modulation source
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Effect parameters |601
Stereo Flanger
This effect gives a significant swell and movement of pitch to the sound. It
is more effective when applied to a sound with a lot of harmonics. This is a
stereo flanger. You can add spread to the sound by offsetting the phase of
the left and right LFOs from each other.
Flanger
Flanger
Left
Right
Feedback
LFO Shape
LFO Phase
LFO: Tri / Sine
FX Amt
FX Amt
High Damp
Stereo In - Stereo Out
a Delay Time [msec] 0.0…50.0 Sets the delay time from the original sound
b LFO Waveform Triangle, Sine Selects the LFO Waveform
LFO Shape 100…+100 Changes the curvature of the LFO Waveform
c LFO Phase [degree] –180…+180 Sets the LFO phase difference between the left
and right
d LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
Src Off…Tempo Selects a modulation source for LFO speed
Amt –20.00…
+20.00
Sets the modulation amount of LFO speed
e MIDI Sync Off, On When this is on, the LFO speed is set by BPM,
Base Note, and Times, instead of Frequency
BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets
the tempo manually for this individual effect
Base Note
Selects the type of notes that specify the LFO
speed
Times x1…x32 Sets the number of notes that specify the LFO
speed
f Depth 0…100 Sets the depth of LFO modulation
g Feedback –100+100 Sets the feedback amount
High Damp [%] 0…100 Sets the feedback damping amount in the high
range
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602| Effects for the Sounds, Voice, Guitar
h Wet/Dry -Wet, -1:99…
Dry…99:1, Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
g: Feedback
h: Wet/Dry
The peak shape of the positive and negative “Feedback” value is different.
The harmonics will be emphasized when the effect sound is mixed with the
dry sound if you set a positive value for both “Feedback” and “Wet/Dry”, and
if you set a negative value for both “Feedback” and “Wet/Dry”.
g: High Damp [%]
This parameter sets the amount of damping of the feedback in the high
range. Increasing the value will cut high-range harmonics.
St. Random Flanger (Stereo Random Flanger)
The stereo effect uses a step-shape waveform and random LFO for modula-
tion, creating a unique flanging effect.
LFO: Step-Tri/Random
Left
Right
Feedback
LFO Phase
FX Amt
FX Amt
High Damp
Stereo In - Stereo Out
Flanger
Flanger
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Effect parameters |603
a Delay Time [msec] 0.0…50.0 Sets the delay time from the original sound
b LFO Waveform Step-Tri,
Random
Selects the LFO Waveform
LFO Phase [degree] –180…+180 Sets the LFO phase difference between the left
and right
c LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
Src Off…Tempo Selects the modulation source used for both
LFO speed and step speed
Amt 20.00…
+20.00
Sets the modulation amount of LFO speed
d LFO Step Freq [Hz] 0.05…50.00 Sets the LFO step speed (speed that changes in
steps)
Step Amt –50.00…
+50.00
Sets the modulation amount of LFO step speed
e MIDI Sync Off, On When this is on, the LFO speed is set by BPM,
Base Note, and Times, instead of Frequency
BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets
the tempo manually for this individual effect
Base Note
Selects the type of notes that specify the LFO
speed
Times x1…x32 Sets the number of notes that specify the LFO
speed
f Step Base Note
Selects the type of notes to specify the LFO step
speed
Times x1…x32 Sets the number of notes to specify the LFO step
speed
g Depth 0…100 Sets the depth of LFO
modulation
h Feedback 100…+100 Sets the feedback amount
High Damp [%] 0…100 Sets the feedback damping amount in the high
range
i Wet/Dry -Wet, -1:99…
Dry…99:1, Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100+100 Amount of modulation source
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604| Effects for the Sounds, Voice, Guitar
St. Env. Flanger (Stereo Envelope Flanger)
This Flanger uses an envelope generator for modulation. You will obtain
the same pattern of flanging each time you play. You can also control the
Flanger directly using the modulation source.
EG Attack/Decay
EG
D-mod
Sweep Mode
D
-mod
Flanger
Flanger
Left
Right
Feedback
FX Amt
FX Amt
High Damp
Stereo In - Stereo Out
a L Dly Bottom [msec] 0.0…50.0 Sets the lower limit of the left-channel delay
time
L Dly Top [msec] 0.0…50.0 Sets the upper limit of the left-channel delay
time
b R Dly Bottom [msec] 0.0…50.0 Sets the lower limit of the right-channel delay
time
R Dly Top [msec] 0.0…50.0 Sets the upper limit of the right-channel delay
time
c Sweep Mode EG, D-mod Determines whether the flanger is controlled
by the envelope generator or by the modula-
tion source
Src OffTempo Selects the modulation source that triggers
the EG (when Sweep Mode = EG), or the modu-
lation source that causes the flanger to sweep
(when Sweep Mode = D-mod)
d EG Attack 1…100 Sets the EG attack speed
EG Decay 1…100 Sets the EG decay speed
e Feedback –100…+100 Sets the feedback amount
f High Damp [%] 0…100 Sets the feedback damping amount in the high
range
g Wet/Dry -Wet, -1:99…
Dry…99:1, Wet
Balance between the wet and dry signal
Src OffTempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100+100 Amount of modulation source
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Effect parameters |605
c: Sweep Mode
c: Src
This parameter switches the flanger control mode. With “Sweep Mode” = EG,
the flanger will sweep using the envelope generator. This envelope genera-
tor is included in the envelope flanger, and not related to the Pitch EG, Filter
EG, or Amp EG.
The “Src” parameter selects the source that starts the envelope generator.
If you select, for example, Gate, the envelope generator will start when the
note-on message is received.
When “Sweep Mode” = D-mod, the modulation source can control the flang-
er directly. Select the modulation source using the “Src” parameter.
The effect is off when a value for the modulation source specified for
the “Src” parameter is smaller than 64, and the effect is on when the value
is 64 or higher. The Envelope Generator is triggered when the value changes
from 63 or smaller to 64 or higher.
d: EG Attack
d: EG Decay
Attack and Decay speed are the only adjustable parameters on this EG.
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606| Effects for the Sounds, Voice, Guitar
Classic Flanger
This models a classic analog flanger. It is highly effective for chording on
clavi-type keyboards or electric piano.
Left
Right
Wet / Dry
Wet / Dry
Wet: Mono In - Mono Out / Dry: Stereo In - Stereo Out
+
Flanger
LFO
Feedback
LFO Sync
Reset Offset
a Speed [Hz] 0.10...10.0 Sets the speed of LFO
Src Off…Tempo Selects a modulation source for LFO speed
Amt –10.00…
+10.00
Sets the modulation amount of flanger speed
b Depth 0…100 Sets the depth of flanger modulation
Src Off…Tempo Selects the modulation source of the flanger
modulation depth
Amt –100…+100 Sets the modulation amount of the LFO modu-
lation depth
c Resonance 0…100 Sets the resonance amount
d Manual 0…100 Sets the sweep frequency. If Depth is set to
100, Manual will not function.
e LFO Reset Src Off...Tempo Selects a modulation source for LFO reset
Reset Offset 0…100 Sets the offset
f Wet/Dry -Wet, -1:99…
Dry…99:1, Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
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Effect parameters |607
Stereo Phaser
This effect creates a swell by shifting the phase. It is very effective on elec-
tric piano sounds. You can add spread to the sound by offsetting the phase
of the left and right LFOs from each other.
Left
Right
Resonance
LFO Shape
LFO Phase
LFO: Tri / Sine
FX Amt
FX Amt
High Damp
Stereo In - Stereo Out
Phaser
Phaser
a LFO Waveform Triangle, Sine Selects the LFO Waveform
LFO Shape –100+100 Changes the curvature of the LFO Waveform
b LFO Phase [degree] 180…+180 Sets the LFO phase difference between the left
and right
c LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
Src Off…Tempo Selects a modulation source for LFO speed
Amt 20.00…
+20.00
Sets the modulation amount of LFO speed
d MIDI Sync Off, On When this is on, the LFO speed is set by BPM, Base
Note, and Times, instead of Frequency
BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets the
tempo manually for this individual effect
Base Note
Selects the type of notes that specify the LFO
speed
Times x1…x32 Sets the number of notes that specify the LFO
speed
e Manual 0…100 Sets the frequency to which the effect is applied
Src Off…Tempo Selects the modulation source for the LFO modula-
tion
Amt 100…+100 Sets the modulation amount of the LFO modula-
tion
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608| Effects for the Sounds, Voice, Guitar
f Depth 0…100 Sets the depth of LFO modulation
Src Off…Tempo Selects the modulation source for the LFO modula-
tion depth
Amt 100…+100 Sets the modulation amount of the LFO modula-
tion depth
h Resonance –100…+100 Sets the resonance amount
High Damp [%] 0…100 Sets the resonance damping amount in the high
range
j Wet/Dry -Wet, -1:99…
Dry…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources)
at the beginning of this part
Amt 100…+100 Amount of modulation source
h: Resonance
i: Wet/Dry
The peak shape of the positive and negative Feedback value is different. The
harmonics will be emphasized when the effect sound is mixed with the dry
sound, if you set a positive value for both “Resonance” and “Wet/Dry”, and
if you set a negative value for both “Resonance” and “Wet/Dry”.
h: High Damp [%]
This parameter sets the amount of damping of the resonance in the high
range. Increasing the value will cut high-range harmonics.
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Effect parameters |609
St. Random Phaser (Stereo Random Phaser)
This is a stereo phaser. The effect uses a step-shape waveform and random
LFO for modulation, creating a unique phasing effect.
LFO: Step-Tri/Random
Left
Right
Resonance
LFO Phase
FX Amt
FX Amt
High Damp
Stereo In - Stereo Out
Phaser
Phaser
a LFO Waveform Step-Tri, Step-
Sin, Random
Selects the LFO Waveform
LFO Phase [de-
gree]
–180…+180 Sets the LFO phase difference between the left and
right
b LFO Frequency
[Hz]
0.02…20.00 Sets the speed of the LFO
Src Off…Tempo Selects the modulation source commonly used for
LFO speed and step speed
Amt 20.00…
+20.00
Sets the modulation amount of LFO speed
c LFO Step Freq
[Hz]
0.05…50.00 Sets the LFO step speed
Amt –50.00…
+50.00
Sets the modulation amount of LFO step speed
d MIDI Sync Off, On When this is on, the LFO speed is set by BPM, Base
Note, and Times, instead of Frequency
BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets the
tempo manually for this individual effect
Base Note
Selects the type of notes that specify the LFO speed
Times x1…x32 Sets the number of notes that specify the LFO speed
e Step Base Note
Selects the type of notes to specify the LFO step
speed
Times x1…x32 Sets the number of notes to specify the LFO step
speed
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610| Effects for the Sounds, Voice, Guitar
f Manual 0…100 Sets the frequency to which the effect is applied
Src Off…Tempo Selects the modulation source for the LFO modula-
tion
Amt –100+100 Sets the modulation amount of the LFO modulation
g Depth 0…100 Sets the depth of LFO modulation
h Resonance –100…+100 Sets the resonance amount
High Damp [%] 0…100 Sets the resonance damping amount in the high
range
i Wet/Dry -Wet, -1:99…
Dry…99:1, Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources) at
the beginning of this part
Amt –100+100 Amount of modulation source
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Effect parameters |611
St. Env. Phaser (Stereo Envelope Phaser)
This stereo phaser uses an envelope generator for modulation. You will ob-
tain the same pattern of phasing each time you play. You can also control the
Phaser directly using the modulation source.
EG Attack/Decay
EG
D-mod
Sweep Mode
D
-mod
Phaser
Phaser
Left
Right
Resonance
FX Amt
FX Amt
High Damp
Stereo In - Stereo Out
a L Manu Bottom 0…100 Sets the lower limit of the frequency range for the ef-
fect on the left channel
L Manu Top 0…100 Sets the upper limit of the frequency range for the ef-
fect on the left channel
b R Manu Bottom 0…100 Sets the lower limit of the frequency range for the ef-
fect on the right channel
R Manu Top 0…100 Sets the upper limit of the frequency range for the ef-
fect on the right channel
c Sweep Mode EG, D-mod Determines whether the flanger is controlled by the
envelope generator or by the modulation source
Src Off…Tempo Selects the modulation source that triggers the EG
(when EG is selected for Sweep Mode), or modula-
tion source that causes the flanger to sweep (when
D-mod is selected for Sweep Mode). See the list of DMS
(Dynamic Modulation Sources) at the beginning of this
part
d EG Attack 1…100 Sets the EG attack speed
EG Decay 1…100 Sets the EG decay speed
e Resonance –100…+100 Sets the resonance amount
f High Damp [%] 0…100 Sets the resonance damping amount in the high range
g Wet/Dry -Wet, -1:99…
Dry…99:1, Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources) at
the beginning of this part
Amt –100…+100 Amount of modulation source
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612| Effects for the Sounds, Voice, Guitar
Orange Phaser
This phaser pedal is a favorite on many recordings. It’s useful for adding
sparkle, animating chord passages, and widening and fattening the sound.
The original had only a speed control; this version adds depth, control of the
center frequency, and more.
Left
Right
Wet / Dry
Wet / Dry
Wet: Mono In - Mono Out / Dry: Stereo In - Stereo Out
+
Phaser
LFO
Resonance
a Speed 0.10…10.00 This controls the speed of the phaser’s LFO.
Src Off…Tempo Selects a modulation source for LFO speed
Amt 20.00…
+20.00
Sets the modulation amount of LFO speed
b Depth 0…100 Sets the depth of LFO modulation
Src Off…Tempo Selects the modulation source for the LFO modula-
tion depth
Amt 100…+100 Sets the modulation amount of the LFO modula-
tion depth
c Resonance –100+100 This controls the intensity of the phaser effect.
The default is 26. Mixing the processed and dry
signals via Wet/Dry will enhance the effect.
d Manual 0…100 Sets the frequency to which the effect is applied
e Wet/Dry -Wet, -1:99…
Dry…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources)
at the beginning of this part
Amt 100…+100 Amount of modulation source
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Effect parameters |613
Small Phaser
This classic phaser, made in New York City during the 70s, has a notably
warm and rich tone with liquid transparency.
Left
Right
Wet / Dry
Wet / Dry
Wet: Mono In - Mono Out / Dry: Stereo In - Stereo Out
+
Phaser
LFO
Color
a Speed 0.10…10.00 This controls the speed of the phaser’s LFO. The
default is 1.00 Hz.
Src Off…Tempo Selects a modulation source for LFO speed
Amt 20.00…
+20.00
Sets the modulation amount of LFO speed
c Color Off, On This changes the sound of the phaser between a
full and round phase shift when set to Off, and a
more pronounced effect when set to On.
e Wet/Dry -Wet, -1:99…
Dry…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources)
at the beginning of this part
Amt 100…+100 Amount of modulation source
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614| Effects for the Sounds, Voice, Guitar
Phaser - Cho/Flng (Phaser - Chorus/Flanger)
This effect combines a mono phaser and a chorus/flanger.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
+
Chorus/Flanger
Cho/Flng
FX Amt
LEQ
HEQ
EQ
Trim
Chorus/Flanger
Feedback
Phaser
Phaser
FX Amt
Phaser
Resonance
LFO: Tri / Sine
LFO: Tri / Sine
Normal
Wet Invert
Output Mode
+
PHASER
a [P]LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
LFO Waveform Triangle, Sine Selects the LFO Waveform
b [P]Manual 0…100 Sets the frequency to which the effect is
applied
Depth 0…100 Sets the depth of LFO modulation
Resonance –100+100 Sets the resonance amount
c [P]Phaser Wet/Dry -Wet, -1:99…
Dry…99:1, Wet
Sets the phaser effect balance
CHORUS/FLANGER
d [F]LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
LFO Waveform Triangle, Sine Selects the LFO Waveform
e [F]Delay Time [msec] 0.0…1350.0 Sets the delay time
Depth 0…100 Sets the depth of LFO modulation
Feedback –100+100 Sets the feedback amount
f [F]EQ Trim 0…100 Sets the EQ input level
g [F]PreLEQ Gain [dB] –15…+15 Sets the gain of Low EQ
PreHEQ Gain [dB] 15…+15 Sets the gain of High EQ
h [F]Cho/Flng Wet/Dry -Wet, -1:99…
Dry…99:1, Wet
Sets the effect balance of the chorus/
flanger
Src Off…Tempo Selects the Wet/Dry modulation source
for the chorus/flanger
Amt 100…+100 Sets the Wet/Dry modulation amount for
the chorus/flanger
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Effect parameters |615
i [F]Output Mode Normal,
Wet Invert
Selects the output mode for the chorus/
flanger
j Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
St. Phaser + Trml (Stereo Phaser + Tremolo)
This effect combines a stereo phaser and tremolo, with linked LFOs. Swelling
phaser modulation and tremolo effects synchronize with each other, creat-
ing a soothing modulation effect particularly suitable for electric piano.
Phaser
Phaser
Left
Right
Resonance
LFO Type
FX Amt
FX Amt
Stereo In - Stereo Out
Phaser FX Amt
Phaser FX Amt
LFO
LFO Phase
LFO Shape
Tremolo
Tremolo
a Type Phs - Trml,
Phs LR - Trml LR
Selects the type of the tremolo and phaser
LFOs
Phaser - Tremolo,
Phaser - Tremolo Spin,
Phaser - Tremolo LR,
Phaser LR - Tremolo,
Phaser LR - Tremolo Spin, Phaser LR -
Tremolo LR
LFO Phase [degree] –180…+180 Sets the phase difference between the trem-
olo and phaser LFOs
b LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
Src OffTempo Selects a modulation source for LFO speed
Amt 20.00…
+20.00
Sets the LFO speed modulation amount
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616| Effects for the Sounds, Voice, Guitar
c MIDI Sync Off, On When this is on, the LFO speed is set by BPM,
Base Note, and Times, instead of Frequency
BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets
the tempo manually for this individual effect
Base Note
Selects the type of notes that specify the
LFO speed
Times x1…x32 Sets the number of notes that specify the
LFO speed
d Phaser Manual 0…100 Sets the phaser frequency range
Resonance –100…+100 Sets the phaser resonance amount
e Phaser Depth 0…100 Sets the phaser modulation depth
Src OffTempo Selects the modulation source for the phaser
modulation depth
Amt 100…+100 Sets the modulation amount for the phaser
modulation depth
f Phaser Wet/Dry –Wet, –2 : 98
Dry… 2 : 98, Wet
Sets the balance between the phaser effect
and dry sounds
g Tremolo Shape 100…+100 Sets the degree of the tremolo LFO shaping
h Tremolo Depth 0…100 Sets the tremolo modulation depth
Src OffTempo Selects the modulation source for the tremo-
lo modulation depth
Amt 100…+100 Sets the modulation amount of the tremolo
modulation depth
i Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src OffTempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
a: Type
a: LFO Phase [degree]
Select the type of phaser LFO and tremolo LFO for the “Type” parameter.
How the effect sound moves or rotates depends on the type of LFO. Select-
ing “LFO Phase” enables you to offset the timing of the phaser peak and
control a subtle movement and rotation of the sound.
f: Phaser Wet/Dry
i: Wet/Dry
PHASER Wet/Dry sets the balance between the phaser output and the dry
sound. OUTPUT Wet/Dry sets the balance between the final phaser and
tremolo output level and the dry sound.
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Effect parameters |617
Stereo Tremolo
This effect modulates the volume level of the input signal. The effect is ste-
reo, and offsetting the LFO of the left and right phases from each other
produces a tremolo effect between left and right.
Left
Right
FX Amt
FX Amt
Stereo In - Stereo Out
LFO Phase
LFO: Tri/Sin/Vintage/Up/Down
LFO Shape
Tremolo
Tremolo
a LFO Waveform Triangle, Sine,
Vintage, Up,
Down
Selects the LFO Waveform
LFO Shape –100+100 Changes the curvature of the LFO Waveform
b LFO Phase [degree] 180…+180 Sets the LFO phase difference between the left
and right
c LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
Src Off…Tempo Selects a modulation source for LFO speed
Amt 20.00…
+20.00
Sets the modulation amount of LFO speed
d MIDI Sync Off, On When this is on, the LFO speed is set by BPM,
Base Note, and Times, instead of Frequency
BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets
the tempo manually for this individual effect
Base Note
Selects the type of notes that specify the LFO
speed
Times x1…x32 Sets the number of notes that specify the LFO
speed
e Depth 0…100 Sets the depth of LFO modulation
Src Off…Tempo Selects the modulation source of the depth of
modulation
Amt 100…+100 Sets the modulation amount of the depth of
modulation
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618| Effects for the Sounds, Voice, Guitar
f Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
a: LFO Waveform
This parameter sets the basic shape of the LFO. The Vintage waveform mod-
els classic guitar-amp tremolo.
Tremolo - LFO Waveform
TriangleSineVintage Up Down
b: LFO Phase [degree]
This parameter determines the difference between the left and right LFO
phases. A higher value will simulate the auto-pan effect in which the sound
is panned between left and right.
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Effect parameters |619
St. Env. Tremolo (Stereo Envelope Tremolo)
This effect uses the input signal level to modulate a stereo tremolo (LFO
volume modulation). For instance, you can create a tremolo effect that be-
comes deeper and faster as the input gets more quiet.
Left
Right
FX Amt
FX Amt
Stereo In - Stereo Out
LFO Phase
LFO Shape
Envelope Sens
+
Envelope
LFO: Tri/Sin/Vintage
Envelope Shape
Tremolo
Tremolo
a Envelope Sens 0…100 Sets the envelope’s sensitivity to the input signal
Envelope Shape –100…+100 Sets the envelope’s curvature
b LFO Waveform Triangle, Sine,
Vintage
Selects the LFO Waveform
LFO Shape –100…+100 Changes the curvature of the LFO Waveform
c LFO Phase [de-
gree]
–180…+180 Sets the LFO phase difference between the left
and right
d LFO Frequency
[Hz]
0.02…20.00 Sets the speed of the LFO
Envelope Amount
[Hz]
20.00…
+20.00
Sets the amount added to or subtracted from the
Frequency when the envelope is at maximum
e Depth 0…100 Sets the initial amount of tremolo
Envelope Amount –100…+100 Sets the amount added to or subtracted from the
Depth when the envelope is at maximum
f Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources)
at the beginning of this part
Amt –100+100 Amount of modulation source
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620| Effects for the Sounds, Voice, Guitar
d: LFO Frequency [Hz]
d: Envelope Amount [Hz]
e: Depth
e: Envelope Amount
The graphic below shows an example of tremolo modulation with negative
modulation of both Depth and Frequency. At the start of the note, the input
is at maximum volume. This slows down the LFO Frequency to 1.0Hz, but
also modulates the Depth to 0so the tremolo doesn’t have any effect.
As the input volume dies down, the
Frequency speeds up; the Depth also in-
creases, making the tremolo effect increasingly audible. When the input vol-
ume approaches silence, the Depth is at its maximum (100) and Frequency
is at 8Hz.
Level
Louder
Time
Shimmer
LFO Frequency[Hz]=8.0
Envelope Amount[Hz]= –7.0Hz
Depth=100
Envelope Amount= –100
Dry Envelope
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Effect parameters |621
Classic Tremolo
Vintage Tremolo effect.
Left
Right
FX Amt
FX Amt
Stereo In - Stereo Out
LFO Phase
LFO: Tri/Sin/Vintage/Up/Down
LFO Shape
Tremolo
Tremolo
a Speed 0.10…10.00 Sets the speed of the LFO
Src OffTempo Modulation for the tremolo speed. See the list of DMS
(Dynamic Modulation Sources) at the beginning of this
part
Amt –10.00…
+10.00
Sets the modulation amount of the tremolo speed
b Depth 0…100 Sets the initial amount of tremolo
Src OffTempo Modulation for the tremolo depth. See the list of DMS
(Dynamic Modulation Sources) at the beginning of this
part
Amt –10.00…
+10.00
Sets the modulation amount of the tremolo depth
c Spread 0…100 Sets the width of the stereo image of the effect sound
d Level Adjust 0…99 Level of the effect
e Wet/Dry Dry,
1:9999:1,
Wet
Balance between the wet and dry signal
Src OffTempo See the list of DMS (Dynamic Modulation Sources) at the
beginning of this part
Amt 100…+100 Amount of modulation source
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622| Effects for the Sounds, Voice, Guitar
Ensemble
This Ensemble effect has three chorus blocks that use LFO to create subtle
shimmering, and gives three dimensional depth and spread to the sound,
because the signal is output from the left, right, and center.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
LFO
Shimmer
+
Ensemble
a Speed [Hz] 1…100 Sets the speed of the LFO
Src Off…Tempo Selects a modulation source for LFO speed
Amt –100…+100 Sets the modulation amount of LFO speed
b Depth 0…100 Sets the depth of LFO modulation
Src Off…Tempo Selects the modulation source of the LFO modulation
depth
Amt –100…+100 Sets the modulation amount of the LFO modulation depth
c Shimmer 0…100 Sets the amount of shimmering of the LFO waveform
d Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources) at the
beginning of this part
Amt –100…+100 Amount of modulation source
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Effect parameters |623
c: Shimmer
This parameter sets the amount of shimmering of the LFO waveform.
Increasing this value adds more shimmering, making the chorus effect more
complex and richer.
Time
Level
Ensemble LFO
Shimmer
Polysix Ensemble
This models the ensemble effect built into the classic KORG
PolySix programmable polyphonic synthesizer.
+
Polysix
Ensemble
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
a Depth 0…100 Sets the depth of the effect
Src Off…Tempo Selects the modulation source that will control the ef-
fect depth
Amt –100…+100 Sets the amount by which the effect depth will be modu-
lated
b Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources) at the
beginning of this part
Amt –100…+100 Amount of modulation source
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624| Effects for the Sounds, Voice, Guitar
Stereo Vibrato
This effect causes the pitch of the input signal to shimmer. Using the
AutoFade allows you to increase or decrease the shimmering speed.
Vibrato
Vibrato
Left
Right
FX Amt
FX Amt
Stereo In - Stereo Out
LFO: Tri / Sine LFO Shape
Fade-In Delay LFO Frequency
AutoFade
a Autofade Src Off…Tempo Selects the modulation source that starts AutoFade
b Fade-In Delay
[msec]
00…2000 Sets the fade-in delay time
Fade-In Rate 1…100 Sets the rate of fade-in
c LFO Waveform Triangle, Sine Selects the LFO Waveform
LFO Shape –100…+100 Changes the curvature of the LFO Waveform
d LFO Frequency
Mod
D-mod,
AUTOFADE
Switches between D-mod and AUTOFADE for the LFO
frequency modulation
e LFO Frequency
[Hz]
0.02…20.00 Sets the speed of the LFO
Src Off…Tempo Selects a modulation source for LFO speed
Amt –20.00…
+20.00
Sets the modulation amount of LFO speed
f MIDI Sync Off, On When this is on, the LFO speed is set by BPM, Base
Note, and Times, instead of Frequency
BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets the
tempo manually for this individual effect
Base Note
Selects the type of notes that specify the LFO speed
Times x1…x32 Sets the number of notes that specify the LFO speed
background
Effect parameters |625
g Depth 0…100 Sets the depth of LFO modulation
Src Off…Tempo Selects the modulation source of the LFO modulation
depth
Amt –100…+100 Sets the modulation amount of the LFO modulation
depth
h Wet/Dry Dry,
1:9999:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources) at
the beginning of this part
Amt –100…+100 Amount of modulation source
a: Autofade Src
b: Fade-In Delay [msec]
b: Fade-In Rate
d: LFO Frequency Mod
When “LFO Frequency Mod” is set to AUTOFADE, you can use the modula-
tion source selected in “AUTOFADE Src” as a trigger to automatically fade in
the modulation amount. When “MIDI Sync” is set to On, you cannot use this.
The “Fade-In Rate” parameter specifies the rate of fade-in. The “Fade-In De-
lay” parameter determines the time from AutoFade modulation source On
until the fade-in starts.
The following is an example of fade-in where the LFO speed is increased
from “1.0Hz” to “4.0Hz” when a note-on message is received.
AUTOFADE Src=Gate1, LFO Frequency Mod=AUTOFADE, LFO Frequency
[Hz]=1.0, Amt=3.0
The effect is off when a value for the dynamic modulation source speci-
fied for the “AUTOFADE Src” parameter is smaller than 64, and the effect is
on when the value is 64 or higher. The AutoFade function is triggered when
the value changes from 63 or smaller to 64 or higher.
AUTOFADE
AutoFade
Note On
All Note Off
Fade-In Rate
Source=Gate1
LFO Freq. Mod=AUTOFADE
LFO Frequency[Hz]=1.0
Amount=+3.0
LFO Frequency
=1.0+3.0=4.0Hz
LFO Frequency
=1.0Hz
Gate1 Signal
AUTOFADE
Fade-In Dealy
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626| Effects for the Sounds, Voice, Guitar
U-Vibe
Modeled on the most famous chorus/vibrato pedal effect unit. This effect
simulates a rotating speaker and produces a wonderfully seductive and
‘watery’ tone. Interestingly enough, the guy responsible for this great ped-
al is also responsible for the birth of the KORG Nuvibe and Valve Reactor
Technology.
a Speed [Hz] 1…100 Sets the speed of the U-Vibe effect
Src Off…Tempo Selects a modulation source for the U-Vibe effect
Amt –10.00…
+10.00
Sets the modulation amount of the U-Vibe effect
b Depth 0…100 Sets the depth of the U-Vibe effect
Src Off…Tempo Selects the modulation source of the LFO modulation
depth
Amt –100…+100 Sets the modulation amount of the LFO modulation
depth
c Mix 0…100 Sets the effect mix level
Src Off…Tempo Selects the modulation source of the effect mix level
Amt –100…+100 Sets the modulation amount of the effect mix level
d Wet/Dry Dry,
1:9999:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources) at
the beginning of this part
Amt –100…+100 Amount of modulation source
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Effect parameters |627
St. Auto Fade Mod. (Stereo Auto Fade Modulatiom)
This stereo chorus/flanger effect enables you to control the LFO speed and
effect balance using auto fade, and you can spread the sound by offsetting
the phase of the left and right LFOs from each other.
AutoFade
LFO Frequency
FX Amt
Delay
Delay
Left
Right
Feedback
LFO Shape
LFO Phase
LFO: Tri / Sine
FX Amt
FX Amt
High Damp
Stereo In - Stereo Out
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628| Effects for the Sounds, Voice, Guitar
a Autofade Src OffTempo Selects the modulation source that starts
AutoFade
Fade-In Delay [msec] 00…2000 Sets the fade-in delay time
Rate 1…100 Sets the rate of fade-in
b LFO Frequency Mod D-mod,
AUTOFADE
Switches between D-mod and AUTOFADE for
the LFO frequency modulation
Wet/Dry Mod D-mod,
AUTOFADE
Switches between D-mod and AUTOFADE for
the effect balance modulation
c LFO Waveform Triangle, Sine Selects the LFO Waveform
LFO Shape 100…+100 Changes the curvature of the LFO Waveform
d LFO Phase [degree] –180…+180 Sets the LFO phase difference between the left
and right
e LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
Src Off…Tempo Selects a modulation source for LFO speed
Amt –20.00…
+20.00
Sets the modulation amount of LFO speed
f L Delay Time [msec] 0.0…500.0 Sets the left channel delay time
R Delay Time [msec] 0.0…500.0 Sets the right channel delay time
g Depth 0…200 Sets the depth of LFO modulation
h Feedback 100…+100 Sets the feedback amount
High Damp [%] 0…100 Sets the feedback damping amount in the high
range
i Wet/Dry -Wet, -1:99…
Dry…99:1, Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
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Effect parameters |629
St. Biphase Mod. (Stereo Biphase Modulation)
This stereo chorus effect adds two different LFOs together. You can set the
Frequency and Depth parameters for each LFO individually. Depending on
the setting of these LFOs, very complex waveforms will create an analog-
type, unstable modulated sound.
Chorus/Flanger
Left
Right
Feedback
180 [degree]
FX Amt
FX Amt
High Damp
Stereo In - Stereo Out
LFO1: Tri / Sine
LFO2: Tri / Sine
Chorus/Flanger
High Damp
a LFO1 Waveform Triangle, Sine Selects LFO1 waveform
LFO2 Triangle, Sine Selects LFO2 waveform
Phase Sw 0 deg,
180 deg
Switches the LFO phase difference between
left and right
b LFO1 Frequency [Hz] 0.02…30.00 Sets the LFO1 speed
Src Off…Tempo Selects the modulation source of LFO1&2
speed
LFO1 Amt –30.00…
+30.00
Sets the modulation amount of LFO1 speed
c LFO2 Frequency [Hz] 0.02…30.00 Sets the LFO2 speed
Amt 30.00…
+30.00
Sets the modulation amount of LFO2 speed
d Depth1 0…100 Sets the depth of LFO1
modulation
Src Off…Tempo Selects the modulation source of LFO1&2
modulation depth
Amt 100…+100 Sets the modulation amount of LFO1 modu-
lation depth
e Depth2 0…100 Sets the depth of LFO2
modulation
Amt 100…+100 Sets the modulation amount of LFO2 modu-
lation depth
f L Pre Delay [msec] 0.0…50.0 Sets the delay time for the left channel
R Pre Delay [msec] 0.0…50.0 Sets the delay time for the right channel
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630| Effects for the Sounds, Voice, Guitar
g Feedback –100…+100 Sets the feedback amount
High Damp [%] 0…100 Sets the damping amount in the high range
h Wet/Dry -Wet, -1:99…
Dry…99:1, Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
LFO1
LFO2
Bi-Phase Modulation LFO
Depth1
Depth2
+
Stereo Auto Pan
This is a stereo-in, stereo-out auto-panner. The Phase and Shape param-
eters lets you create various panning effects, such as making the left and
right inputs seem to chase each other around the stereo field.
Left
Right
FX Amt
FX Amt
Stereo In - Stereo Out
LFO Phase
LFO Shape
Pan
Pan
LFO: Tri / Sin
Depth
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Effect parameters |631
a LFO Waveform Triangle, Sine Selects the LFO Waveform
LFO Shape 100…+100 Changes the curvature of the LFO Waveform
b LFO Phase [de-
gree]
–180…+180 Sets the LFO phase difference between the left and
right
c LFO Frequency
[Hz]
0.02…20.00 Sets the speed of the LFO
Src Off…Tempo Selects a modulation source for LFO speed
Amt –20.00…
+20.00
Sets the modulation amount of LFO speed
d MIDI Sync Off, On When this is on, the LFO speed is set by BPM, Base
Note, and Times, instead of Frequency
BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets the
tempo manually for this individual effect
Base Note
Selects the type of notes that specify the LFO speed
Times x1…x32 Sets the number of notes that specify the LFO speed
e Depth 0…100 Sets the depth of LFO modulation
Src Off…Tempo Selects the modulation source of the depth of modu-
lation
Amt –100…+100 Sets the modulation amount of the depth of modula-
tion
f Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources) at
the beginning of this part
Amt –100…+100 Amount of modulation source
a: LFO Shape
You can change the panning curve by modifying the LFO’s Shape.
b: LFO Phase [degree]
This determines the phase difference between the left and right LFOs. When
you gradually change the value away from 0, the sounds from the left and
right channels will seem to chase each other around. If you set the parame-
ter to +180 or –180, the sounds from each channel will cross over each other.
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632| Effects for the Sounds, Voice, Guitar
You’ll only hear the effect of this parameter if the input is true stereo, with
different signals in the left and right channels.
L-In
Left
Center
Right
Output Stereo Image
R-In
L-In
R-In
L-In
R-In
L-In
R-In
L-In
R-In
L-In
R-In
L-In
R-In
L-In
R-In
L-In
R-In
L-In
R-In
L-In
R-In
L-In
R-In
L-In
R-In
L-In
R-In
L-In
R-In
LFO Phase = 0 degrees LFO Phase = 90 degrees LFO Phase = 180 degrees
Stereo Auto Pan - LFO Phase
St. Ring Modulator (Stereo Ring Modulator)
This effect creates a metallic sound by applying the oscillators to the input
signal. Use the LFO or Dynamic Modulation to modulate the oscillator to cre-
ate a radical modulation. Matching the oscillator frequency with a note num-
ber will produce a ring modulation effect in specific key ranges.
Left
Right
FX Amt
FX Amt
Stereo In - Stereo Out
Pre LPF
Ring Modulator
Pre LPF
Ring Modulator
Note No.
OSC Mode
Fixed
Note (Key Follow)
Fixed Frequency
Pitch
Note Offset, Fine
Sine Oscillator
LFO
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Effect parameters |633
a OSC Mode Fixed, Note (Key
Follow)
Switching between specifying the oscillator fre-
quency and using a note number
Pre LPF 0…100 Sets the damping amount of the high range input to
the ring modulator
b Fixed Frequency
[Hz]
0…12.00k Sets the oscillator frequency when OSC Mode is set
to Fixed
Src Off…Tempo Selects the modulation source for the oscillator
frequency when OSC Mode is set to Fixed
Amt –12.00k
+12.00k
Sets the modulation amount of the oscillator fre-
quency when OSC Mode is set to Fixed
c Note Offset –48…+48 Sets the pitch difference from the original note
when OSC Mode is set to Note (Key Follow)
Note Fine –100…+100 Fine-adjusts the oscillator frequency
d LFO Frequency
[Hz]
0.02…20.00 Sets the speed of the LFO
Src Off…Tempo Selects a modulation source for LFO speed
Amt –20.00…
+20.00
Sets the modulation amount of LFO speed
e MIDI Sync Off, On When this is on, the LFO speed is set by BPM, Base
Note, and Times, instead of Frequency
BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets the
tempo manually for this individual effect
Base Note
Selects the type of notes that specify the LFO
speed
Times x1…x32 Sets the number of notes that specify the LFO
speed
f LFO Depth 0…100 Sets the depth of LFO modulation for the oscillator
frequency
Src Off…Tempo Selects the modulation source of the depth of mod-
ulation
Amt –100…+100 Sets the modulation amount of the depth of modu-
lation
g Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources)
at the beginning of this part
Amt –100…+100 Amount of modulation source
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634| Effects for the Sounds, Voice, Guitar
a: OSC Mode
This parameter determines whether or not the oscillator frequency follows
the note number.
a: Pre LPF
This parameter enables you to set the damping amount of the high range
sound input to the ring modulator. If the input sound contains lots of har-
monics, the effect may sound dirty. In this case, cut a certain amount of high
range.
b: Fixed Frequency [Hz]
This parameter sets the oscillator frequency when “OSC Mode” is set to
Fixed.
c: Note Offset
c: Note Fine
These parameters for the oscillator are used when “OSC Mode” is set to Note
(Key Follow). The “Note Offset” sets the pitch difference from the original
note in semitone steps. The “Note Fine” parameter fine-adjusts the pitch
in cent steps. Matching the oscillator frequency with the note number pro-
duces a ring modulation effect in the correct key.
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Effect parameters |635
Organ Vib/Chorus (Organ Vibrato/Chorus)
This effect simulates the chorus and vibrato circuitry of a vintage organ. The
modulation speed and depth can be customized.
+
Vibrato/Chorus
Mode
Preset Setting
Custom Parameters
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
a Input Trim 0…100 Sets the input level
b Control Mode Preset,
Custom
Selects either preset or custom settings
c Preset Type V1, C1, V2, C2,
V3, C3
Selects the effect type when Mode=Preset
V1/V2/V3 are variations of vibrato, and C1/C2/C3 are
variations of chorus
Src Off…Tempo Selects the modulation source that will change the ef-
fect type
Amt 5…+5 Sets the modulation amount for changing the effect
type
d Custom Mix Vibrato,
1:9999:1,
Chorus
Sets the mix level of the direct sound when
Mode=Preset
Src Off…Tempo Selects the modulation source that will control the mix
level of the direct sound
Amt –100…+100 Sets the modulation amount for controlling the mix
level of the direct sound
e Custom Depth 0…100 Sets the vibrato depth
Src Off…Tempo Selects the modulation source that will control vibrato
depth
Amt –100…+100 Sets the modulation amount for controlling the vibrato
depth
f Custom Speed
[Hz]
0.02…20.00 Sets the vibrato speed
Src Off…Tempo Selects the modulation source for controlling the vi-
brato speed
Amt –20.00…
+20.00
Sets the modulation amount for controlling the vibrato
speed
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636| Effects for the Sounds, Voice, Guitar
g Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources) at
the beginning of this part
Amt –100…+100 Amount of modulation source
b: Control Mode
c: Preset Type
d: Custom Mix
e: Custom Depth
f: Custom Speed [Hz]
If Control Mode=Preset, you can use c: Preset Type to select the effect.
In this case, the Custom Mix/Depth/Speed settings are ignored. If Control
Mode=Custom, the Custom Mix/Depth/Speed settings are valid, and the c:
Preset Type setting is ignored.
c: Amt
If Preset Type=V1 and Src=JS+Y, you can set this to +5 and move JS +Y to
control the effect in the order of V1›C1›V2›C2›V3›C3.
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Effect parameters |637
Rotary Speaker
This effect simulates a rotary speaker, and obtains a more realistic sound by
simulating the rotor in the low range and the horn in the high range sepa-
rately. The effect also simulates the stereo microphone settings.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
D
-mod
D
-mod
D
-mod
Mode Switch: Rotate/Stop
Speed Switch: Slow/Fast
Manual Speed Control
Speaker Simulation
Mic Distance
Mic Spread
Horn/Rotor
Balance
Horn
Rotary Speaker
Rotor
+
a Mode Switch Rotate, Stop Switches between speaker rotation and stop
Src Off…Tempo Selects a modulation source for Rotate/Stop
Mode Toggle,
Moment
Sets the switch mode for Rotate/Stop modulation
b Speed Switch Slow, Fast Switches the speaker rotation speed between slow
and fast
Src Off…Tempo Selects a modulation source for Slow/Fast
Mode Toggle,
Moment
Sets the switch mode for Slow/Fast modulation
c Manual Speed
Ctrl
Off…Tempo Sets a modulation source for direct control of rota-
tion speed
d Horn
Acceleration
0…100 How quickly the horn rotation speed in the high range
is switched
Horn Ratio Stop,
0.50…2.00
Adjusts the (high-range side) horn rotation speed.
Standard value is 1.00. Selecting “Stop” will stop the
rotation
e Rotor
Acceleration
0…100 Determines how quickly the rotor rotation speed in
the low range is switched
Rotor Ratio Stop,
0.50…2.00
Adjusts the (low-frequency) rotor speed. Standard
value is 1.00. Selecting “Stop” will stop the rotation
f Horn/Rotor
Balance
Rotor, 1…99,
Horn
Sets the level balance between the high-frequency
horn and low-frequency rotor
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638| Effects for the Sounds, Voice, Guitar
g Mic Distance 0…100 Sets the distance between the microphone and rotary
speaker
Mic Spread 0…100 Sets the angle of left and right microphones
h Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources) at
the beginning of this part
Amt –100…+100 Amount of modulation source
a: Mode
This parameter sets how the modulation source switches between rotation
and stop.
When
Mode = Toggle, the speaker rotates or stops alternately each time you
press the pedal or move the joystick. Via MIDI, rotation will switch between
start and stop each time the modulation amount exceeds 64.
When
Mode = Moment, the speaker rotates by default, and stops only when
you press the pedal or move the joystick. Via MIDI, modulation values above
64 make the speaker rotate, and values below 64 make it stop.
b: Speed Switch
This parameter controls how the rotation speed (slow and fast) is switched
via the modulation source.
When
Mode = Toggle, the speed will switch between slow and fast each time
you press the pedal or move the joystick. Via MIDI, the speed will switch each
time the modulation amount exceeds 64.
When
Mode = Moment, the speed is usually slow. It becomes fast only when
you press the pedal or move the joystick. Via MIDI, modulation values above
64 set the speed to Fast, and values below 64 set it to Slow.
c: Manual Speed Ctrl
If you wish to control the rotation speed manually, instead of switching be-
tween Slow and Fast, select a modulation source in the Manual Speed Ctrl
parameter. If you don’t want to use manual control, set this to Off.
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Effect parameters |639
d: Horn Acceleration
e: Rotor Acceleration
On a real rotary speaker, the rotation speed accelerates or decelerates grad-
ually after you switch the speed. The Horn and Rotor Acceleration param-
eters set the transition times between fast and slow speeds.
g: Mic Distance
g: Mic Spread
This is a simulation of stereo microphone settings.
Mic Spread
Microphone
Microphone
Mic Distance
Mic Distance
Rotary Speaker (Top View)
Rotary Speaker - Mic Placement
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640| Effects for the Sounds, Voice, Guitar
Rotary SpeakerOD (Rotary Speaker Overdrive)
This is a stereo rotary speaker effect. It has an internal speaker simulator
that simulates overdrive (recreating the amp distortion) and characteristics
of the rotary speaker, producing a very realistic rotary speaker sound.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
Mic Distance
Mic Spread
Horn/Rotor
Balance
D
-mod
D
-mod
D
-mod
D
-mod
Mode Switch: Rotate/Stop
Speed Switch: Slow/Fast
Manual Speed Control
On/Off
Speaker Simulation
Overdrive
Horn
Rotary Speaker
Rotor
+
a Overdrive Off, On Switches overdrive on/off
Src OffTempo Selects a modulation source to switch over-
drive on/off
Sw Toggle, Moment Sets the switch mode for overdrive on/off
modulation
b Overdrive Gain 0…100 Determines the degree of distortion
Overdrive Level 0…100 Sets the overdrive output level
C Overdrive Tone 0…15 Sets the tonal quality of the overdrive
Speaker Simulator Off, On Switches the speaker simulation on/off
d Mode Switch Rotate, Stop Switches between speaker rotation and stop
Src OffTempo Selects a modulation source for Rotate/Stop
Sw Toggle, Moment Sets the switch mode for Rotate/Stop modu-
lation
e Speed Switch Slow, Fast Switches the speaker rotation speed be-
tween slow and fast
Src OffTempo Selects a modulation source for Slow/Fast
Sw Toggle, Moment Sets the switch mode for Slow/Fast modula-
tion
f Horn/Rotor Balance Rotor, 1…99, Horn Sets the volume balance between the high-
range horn and low-range rotor
Manual SpeedCtrl Off…Tempo Sets a modulation source for direct control of
rotation speed
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Effect parameters |641
g Horn
Acceleration
0…100 Sets how quickly the horn rotation speed
changes
Horn Ratio Stop, 0.50…2.00 Adjusts the (high-frequency) horn rotation
speed. Standard value is 1.00. “Stop” stops
the rotation
h Rotor
Acceleration
0…100 Sets how quickly the rotor speed changes
Rotor Ratio Stop, 0.50…2.00 Adjusts the (low-frequency) rotor rotation
speed. Standard value is 1.0. “Stop” stops the
rotation
i Mic Distance 0…100 Distance between the microphone and rotary
speaker
Mic Spread 0…100 Angle of left and right microphones
j Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry signal
Src OffTempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
a: Sw
This parameter determines how to switch on/off the overdrive via a modula-
tion source.
When “Sw” = Toggle, overdrive is turned on/off each time the pedal or joy-
stick is operated.
Overdrive will be switched on/off each time the value of the modulation
source exceeds 64.
When “Sw” = Moment, overdrive is applied only when you press the pedal or
operate the joystick.
Only when the value for the modulation source is 64 or higher, the over-
drive effect is applied.
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642| Effects for the Sounds, Voice, Guitar
DYN (Dynamics)
Stereo Compressor
This effect compresses the input signal to regulate the level and give a
“punchy” effect. It is useful for guitar, piano, and drum sounds. This is a
stereo compressor. You can link left and right channels, or use each channel
separately.
Left
Right
FX Amt
FX Amt
Stereo In - Stereo Out
EQ Trim
EQ Trim
LEQ HEQ
LEQ
HEQ
Compressor
Compressor
Envelope Select
Output Level
Output Level
Envelope - Control
Envelope - Control
a Envelope Select L/R Mix,
L/R
Individually
Determines whether the left and right channels
are linked or used separately
b Sensitivity 1…100 Sets the sensitivity
c Attack 1…100 Sets the attack level
d EQ Trim 0…100 Sets the EQ input level
e Pre LEQ Fc Low,
Mid-Low
Selects the cutoff frequency (low or mid-low) of
the low-range equalizer
Pre HEQ Fc High,
Mid-High
Selects the cutoff frequency (high or mid-high)
of the high-range equalizer
f Pre LEQ Gain [dB] –15.0…+15.0 Sets the gain of the Low EQ
Pre HEQ Gain [dB] –15.0…+15.0 Sets the gain of the High EQ
g Output Level 0…100 Sets the output level of the compressor
Src Off…Tempo Selects the modulation source for the compres-
sor output level
Amt 100…+100 Sets the modulation amount for the compressor
output level
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Effect parameters |643
h Wet/Dry Dry, 1:99…99:1,
Wet
Sets the Balance between the wet and dry sig-
nal
Src Off…Tempo Selects a modulation source for Wet/Dry
Amt 100…+100 Sets the modulation amount for Wet/Dry
a: Envelope Select
This parameter selects whether the left and right channels are linked to
control both signals simultaneously, or whether each channel is controlled
independently.
b: Sensitivity
g: Output Level
The “Sensitivity” parameter sets the sensitivity of the compressor. If this
parameter is set to a higher value, lower level sounds will be boosted. With
a higher Sensitivity, the overall volume level is higher. To adjust the final
volume level, use the “Output Level” parameter.
Sensitivity=100
Sensitivity=40
Dry
Wet
Time
Level
Compressor - Sensitivity
Louder
c: Attack
This parameter controls the attack level.
Dry
Wet
Time
Level
Attack=80
Attack=20
Compressor - Attack
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644| Effects for the Sounds, Voice, Guitar
Dyn. Compressor (Dynamic Compressor)
This effect reduces the dynamic range of the input signal, to regulate the lev-
el and give a ‘punchy’ effect. It is useful for guitar, piano, and drum sounds.
This is a true stereo effect; you can link the left and right channels, or use
each channel separately.
Left
Right
FX Amt
FX Amt
Stereo In - Stereo Out
EQ Trim
EQ Trim
LEQ HEQ
LEQ
HEQ
Compressor
Compressor
Envelope Select
Output Level
Output Level
Envelope - Control
Envelope - Control
a Sensitivity 1…100 This controls the amount of compression.
Increasing the value boosts lower level sounds,
and raises the overall volume.
To adjust the final volume, use the Level param-
eter.
b Attack 1…100 Sets the attack level
c Level 0…100 Sets the output level of the compressor
Src Off…Tempo Selects the modulation source for the compres-
sor output level
Amt 100…+100 Sets the modulation amount for the compressor
output level
d Wet/Dry Dry, 1:99…99:1,
Wet
Sets the Balance between the wet and dry sig-
nal
Src Off…Tempo Selects a modulation source for Wet/Dry
Amt 100…+100 Sets the modulation amount for Wet/Dry
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Effect parameters |645
Stereo Limiter
The Limiter regulates the input signal level. It is similar to the Compressor,
except that the Limiter compresses only signals that exceed the specified
level to lower unnecessary peak signals. The Limiter applies a peaking-type
EQ to the trigger signal (which controls the degree of the Limiter effect), al-
lowing you to set any band width to be covered. This effect is a stereo limiter.
You can link left and right channels, or use each channel individually.
Left
Right
FX Control BUS 1
FX Control BUS 2
FX Amt
FX Amt
Stereo In - Stereo Out
Limiter
Limiter
Envelope Source
Gain Adjust
Gain Adjust
Side PEQ
Envelope - Control
Envelope - Control
Trigger Monitor
+
Envelope Select
a Envelope Select L/R Mix,
L Only, R Only,
L/R Individually
Selects from linking both channels, control-
ling only from left channel, only from the
right channel, or controlling each channel
individually
b Ratio 1.0 : 1
50.0 : 1,
Inf : 1
Sets the signal compression ratio
c Threshold [dB] –40…0 Sets the level above which the compressor
is applied
v Attack 1…100 Sets the attack time
Release 1…100 Sets the release time
e Gain Adjust [dB] Inf, –38…+24 Sets the output gain
Src Off…Tempo Selects the modulation source for the out-
put gain
Amt –63…+63 Sets the modulation amount of the output
gain
f Side PEQ Insert Off, On Toggles between on/off of the trigger sig-
nal’s EQ
Trigger Monitor Off, On Switches between effect output monitor and
trigger signal monitor
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646| Effects for the Sounds, Voice, Guitar
g Side PEQ Cutoff [Hz] 20…12.00k Sets the EQ center frequency for the trigger
signal
Q 0.5…10.0 Sets the EQ bandwidth for the trigger signal
Gain [dB] –18.0…+18.0 Sets the EQ gain for the trigger signal
h Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo Dynamic Modulation sources
Amt 100…+100 Amount of modulation source
a: Envelope Select
When L/R Mix is selected for this parameter, the left and right channels are
linked to control the Limiter using the mixed signal. If L Only (or R Only) is
selected, the left and right channels are linked, and the Limiter is controlled
via only the left (or right) channel.
With L/R individually, the left and right channels control the Limiter individu-
ally.
b: Ratio
c: Threshold [dB]
e: Gain Adjust [dB]
This parameter sets the signal compression “Ratio”. Compression is applied
only when the signal level exceeds the “Threshold” value.
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Effect parameters |647
Adjust the output level using the “Gain Adjust” parameter, since compres-
sion causes the entire level to be reduced.
Input Level
Output Level
Threshold
Ratio=1.0 : 1
Ratio=2.0 : 1
Ratio=4.0 : 1
Ration=Inf : 1
Louder
Louder
Time
Level
Threshold
Ratio=Inf : 1
Ratio=2.0 : 1
Ratio=4.0 : 1
Dry
Ratio=1.0 : 1
Limiter - Threshold / Ratio
d: Attack
d: Release
These parameters set the attack time and release time. A higher attack time
will cause the compression to be applied more slowly.
Threshold
Ratio=Inf : 1
Attack=1
Release=1
Ratio=Inf : 1
Attack=100
Release=100
Dry
Wet
Wet
Release
Attack
Limiter - Attack / Release
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648| Effects for the Sounds, Voice, Guitar
f: Trigger Monitor
Setting this parameter On will cause the trigger signal to be output, instead
of the effect sound. Use this parameter to check the trigger signal with EQ
applied.
Usually, set this to Off.
f: Side PEQ Insert
g: Side PEQ Cutoff [Hz]
g: Q
g: Gain [dB]
These parameters are used to set the EQ applied to the trigger signal.
The Limiter determines whether the compression is applied or not, based on
the post-EQ trigger signal. Setting the equalizer allows you to set the Limiter
to respond to any frequency band.
Multiband Limiter
This effect applies the Limiter to the low range, mid range, and high range
of the input signal. You can control dynamics for each range to adjust the
sound pressure of the low range, mid range, and high range in a different
way from the EQ.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
Gain Adjust
Mid Offset
Low Offset
High Offset
Envelope - Control
Envelope - Control
Envelope - Control
Low
Mid
High
Band-Pass Filters
+
Limiter
Limiter
Limiter
a Ratio 1.0 : 150.0 : 1,
Inf : 1
Sets the signal compression ratio
b Threshold [dB] –40…0 Sets the level above which the compressor is
applied
c Attack 1…100 Sets the attack time
d Release 1…100 Sets the release time
e Low Offset [dB] –40…0 Gain of the low-range trigger signal
f Mid Offset [dB] –40…0 Gain of the mid-range trigger signal
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Effect parameters |649
g High Offset [dB] –40…0 Gain of the high-range trigger signal
h Gain Adjust [dB] Inf,
–38…+24
Sets the output gain
Src Off…Tempo Selects the modulation source for the output
gain
Amt –63…+63 Sets the modulation amount of the output
gain
i Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
e: Low Offset [dB]
f: Mid Offset [dB]
g: High Offset [dB]
These parameters set the gain of the trigger signal.
For example, if you do not want to apply compression to the high range, re-
duce the “High Offset” value down below the “Threshold” level. In this way,
the high range limiter will not respond, and compression will not be applied.
St. Mltband Limiter (Stereo Multiband Limiter)
This is a stereo multiband limiter.
Left
Right
FX Amt
FX Amt
Stereo In - Stereo Out
Gain Adjust
Limiter
Limiter
Limiter
Envelope - Control
Envelope - Control
Envelope - Control
Gain Adjust
Limiter
Limiter
Low
Mid
High
Envelope - Control
Envelope - Control
Envelope - Control
Low
Mid
High
Offset
and-ass Filters
Limiter
a Ratio 1.0 : 1
50.0 : 1, Inf : 1
Sets the signal compression ratio
b Threshold [dB] 40…0 Sets the level above which the compressor is ap-
plied
c Attack 1…100 Sets the attack time
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650| Effects for the Sounds, Voice, Guitar
d Release 1…100 Sets the release time
e Low Offset [dB] –40…0 Sets the low range gain of trigger signal
f Mid Offset [dB] –40…0 Sets the mid range gain of trigger signal
g High Offset [dB] –40…0 Sets the high range gain of trigger signal
h Gain Adjust [dB] Inf,
–38…+24
Sets the output gain
Src Off…Tempo Selects the modulation source for the output
gain
Amt –63…+63 Sets the modulation amount of the output gain
i Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100+100 Amount of modulation source
St.Mastering Limitr (Stereo Mastering Limiter)
This is a stereo limiter that is optimized for mastering songs.
Left
Right
FX Amt
FX Amt
Stereo In - Stereo Out
Limiter
Limiter
Out Ceiling
Out Ceiling
Envelope - Control
+
a Threshold [dB] –30.0…0.0 Sets the level above which the compressor is
applied
b Out Ceiling [dB] 30.0…0.0 Sets the output gain
c Release [msec] 0.50…1000.0 Sets the release time
d Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
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Effect parameters |651
Stereo Gate
This effect mutes the input signal when it falls below a specified level. You
can also invert the on/off status of the gate, or use note-on/off messages to
turn the gate on/off directly.
Left
Right
FX Control BUS 1
FX Control BUS 2
FX Amt
FX Amt
Stereo In - Stereo Out
Envelope Source
Gain Adjust
Gain Adjust
Side PEQ
Envelope - Control
Envelope - Control
Trigger Monitor
+
Envelope Select
Gate
Delay
Gate
Delay
D
-mod
a Envelope Source D-mod, Input Selects the source to control the gate: D-mod
control, or use the input signal as a trigger
b Envelope Select L/R Mix,
L Only,
R Only
Selects the control signal: left and right linked,
left only, or right only
Src Off…Tempo Selects the source that will control the gate
when Envelope Src = D-mod
c Threshold 0…100 Sets the level at which gating is applied
Polarity +, – Switches the polarity of gating
d Attack 1…100 Sets the attack time
Release 1…100 Sets the release time
e Delay Time [msec] 0…100 Sets the delay time for the gate input
f Side PEQ Insert Off, On Switches the trigger signal equalizer on/off
Trigger Monitor Off, On Switches between monitoring the effect output
and the trigger signal
g Side PEQ Cutoff [Hz] 20…12.00k Sets the center frequency of the equalizer for
the trigger signal
Q 0.5…10.0 Sets the bandwidth of the equalizer for the trig-
ger signal
Gain [dB] –18.0…+18.0 Sets the gain of the equalizer for the trigger
signal
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652| Effects for the Sounds, Voice, Guitar
h Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
c: Threshold
d: Attack
d: Release
“Threshold” specifies the level at which gating occurs when “Envelope
Select” is set to L/R Mix, L Only, or R Only.
Attack” and “Release” specify the attack time and release time of the gate.
Input Level
Output Level
Threshold
Louder
Louder
Threshold
Attack=1
Release=1
Attack=100
Release=100
Dry
Wet
Wet
Attack
Release
Gate - Attack / Release
Gate - Threshold
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Effect parameters |653
c: Polarity
This inverts the polarity of the gate on/off operation. With the
“–” setting, the gate will close when the input signal exceeds the specified
level. The direction in which the modulation source opens or closes the gate
will also be reversed.
e: Delay Time [msec]
This sets the delay time for the input to the gate. When using shorter Attack
Time settings, you can lengthen the Delay Time so that the sound is input
after the gate opens.
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654| Effects for the Sounds, Voice, Guitar
AMP (Amplifier)
Pa700 includes accurate guitar and bass amplifier and cabinet modeling.
Some of the effects combine an amplifier and a cabinet model.
Modelling amplifiers
Pa700 comes with a wide selection of the best amps, that offer the wid-
est possible array of great tones. The operating mode of the preamp and
power amp, the response of the tone controls, and their placement within
the circuit will change depending on the type of amp you select, precisely
replicating the exact gain and tonal character of the original amp. The all-
important power amp stage (class A or AB) and negative-feedback circuit (or
lack thereof) are also carefully simulated.
The volume controls
Two main controls affect the volume (or gain) and at the same time the tone
of the amp: Drive Gain (controlling the preamp gain and the amount of pre-
amp distortion) and Volume (controlling the preamp output level). Each con-
trol has its own specific job, and the sound of a particular amp model can
vary over a very wide range just depending on the settings of these controls.
In addition, the
Cabinet Trim control (a power attenuator) is placed between
the output of your amp and the input of your speaker cabinet. At the end of
the signal path, the Wet/Dry parameter in the FX Edit page, and the Master
knob in the Mixer/Tuning > FX Send page, control the level of the final mix
and allows you to balance all your presets to each other.
We have made the relationship between preamp and power amp work in the
same way as in the original amps. Therefore, to obtain truly authentic tones,
please use the Pre/Drive Gain parameter to control the preamp distortion,
and the Volume parameter to control the distinctive distortion and warmth
of the power amp stage.
Be advised that setting the Drive Gain too high will result in heavy distortion,
and is not recommended.
Tube talk
‘Tubes’ is the name adopted in the USA, while ‘valves’ is the British equiva-
lent. As all the amps we’ve modelled come from one of the two countries just
mentioned, we will use the corresponding term in the following descriptions.
Also, please note that an ECC83 preamp valve is the British version of a
12AX7 preamp tube used in the USA.
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Effect parameters |655
Modelling speaker cabinets
The accurate amp models can be paired with speaker cabinet models of the
same quality. The output stage of a tube amp works in close harmony with
the varying impedance curve of the speaker(s) it is driving. This intimate and
vital relationship plays a major role in producing the warm, punchy sound
and pleasing feel of tube amps.
Modelling a speaker cabinet is not just a case of frequency response, but is
a combination of frequency response, transient response (how a speaker
reacts to the strength of how a note is played), and the all-important interac-
tion of the amps output to the speaker’s impedance curve. In addition, other
vitally important factors that have to be taken into account when modelling
a cabinet are the actual physical dimensions of the enclosure (cabinet), the
unique tonality of said enclosure (which will be affected by both the type and
thickness of the wood it is made of) and whether it boasts an open, semi-
open or closed-back design.
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656| Effects for the Sounds, Voice, Guitar
Amplifier types
These are the available amplifier types.
Amp Type Meaning
VOX AC15 VOX AC15 manufactured in 1962
VOX AC15TB VOX AC15TB (an AC15 modified by the addition of a top boost cir-
cuit).
VOX AC30 Normal channel of a VOX AC30TB
VOX AC30TB Brilliant channel of a VOX AC30TB
UK BLUES UK-manufactured vintage stack amp head
UK 70’S High treble channel of a UK-manufactured 100W amp head from
1969
UK 80’S UK-manufactured 100 Watt head from 1983
UK 90’S Lead channel of a 100W dual channel head
UK MODERN UK-manufactured 100W modern amp
US MODERN High-gain amp with metal plate
US HIGAIN 1991 model 100W amp head covered in snake-skin
BOUTIQUE OD Overdrive channel of a high-end 100W hand made amp
BOUTIQUE CL Clean channel of a high-end, hand-made 100W amp
BLACK 2x12 2x12 combo amp indispensable for country or blues players
TWEED - 1x12 Combo amp covered in tweed cloth
TWEED - 4x10 4x10 combo amp designed for bass guitar
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Effect parameters |657
Cabinet types
When a cabinet can be chosen, these are the available types.
Cabinet Type Meaning
TWEED - 1x12 Open-back cabinet with one 12” Alnico magnet speaker, typically
used for blues. It is usually paired with the Tweed Amp.
TWEED - 4x10 Open-back cabinet with four 10” 8 Ohm Alnico magnet speakers,
wired in parallel for a total of 2 Ohms impedance.
BLACK - 2x10 Open-back cabinet with two 10” ceramic magnet 35 Watt speak-
ers.
BLACK - 2x12 American open-back cabinet with two 12” ceramic magnet speak-
ers. They are 8 Ohm units wired in parallel for a 4 Ohm total load.
VOX AC15 - 1x12 Vox AC15 open-back cabinet with one 12” VOX Blue Alnico speak-
er, manufactured by Celestion in Ipswich, England.
VOX AC30 - 2x12 Vox AC30 open-back cabinet with two 12” VOX Blue Alnicos,
wired in series for 16 Ohms.
VOX AD412 - 4x12 VOX AD412 closed-back cabinet with four 12” custom-designed
Celestion speakers with Neodymium magnets.
UK H30 - 4x12 Closed-back classic cabinet with four 30W 12” speakers. Made
in the late ’60s by the same famous UK amp company as the UK
T75 4x12.
UK T75 - 4x12 Closed-back cabinet loaded with four modern 75W 12” British
speakers.
US V30 - 4x12 Closed-back cabinet with four 30W 12” speakers. This big cabinet
uses four UK made Vintage named speakers and is known for its
deep bass and high end detail.
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658| Effects for the Sounds, Voice, Guitar
Amp + Cabinet combinations
These are the recommended combinations of guitar amp models and cabi-
net simulators:
Amp Type Cabinet Type
VOX AC15 VOX AC15 - 1x12
VOX AC15TB VOX AC15 - 1x12
VOX AC30 VOX AC30 - 2x12
VOX AC30TB VOX AC30 - 2x12
UK BLUES UK H30 - 4x12
UK 70’S UK H30 - 4x12
UK 80’S UK T75 - 4x12
UK 90’S UK T75 - 4x12
UK MODERN UK T75 - 4x12, US V30 - 4x12
US MODERN US V30 - 4x12
US HIGAIN US V30 - 4x12, UK T75 - 4x12
BOUTIQUE OD UK H30 - 4x12
BOUTIQUE CL UK H30 - 4x12
BLACK 2x12 BLACK - 2x12
TWEED - 1x12 TWEED - 1x12
TWEED - 4x10 TWEED - 4x10
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Effect parameters |659
GuitarAmp + P4EQ (Guitar Amp Model + Parametric 4-Band EQ)
This combines a guitar amp simulation (which even faithfully replicates the
distortion and tone control circuitry) with a four-band equalizer.
By using this in conjunction with St. Guitar Cabinet (Stereo Guitar Cabinet),
you can obtain an even more realistic guitar sound that simulates a guitar
amp + speaker cabinet.
In alternative, you can use the combined Guitar Amp + Cabinet effect, that
does not include an EQ, but only takes a single FX slot.
+
Left
Right
FX Amt
Volume
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
Parametric 4Band EQ
D
-mod
Guitar Amp Model
a Amp Type VOX AC15, VOX AC15TB,
VOX AC30, VOX
AC30TB,
UK BLUES, UK 70’S,
UK 80’S, UK 90’S,
UK MODERN,
US MODERN,
US HIGAIN,
BOUTIQUE OD,
BOUTIQUE CL,
BLACK 2x12,
TWEED - 1x12,
TWEED - 4x10
Selects the type of the amplifier
Drive Gain 0…100 Sets the input gain
b Volume 0…100 Sets the output level
Src Off…Tempo Selects the modulation source for the out-
put level
Amt –100…+100 Sets the modulation amount of the output
level
c Bass 0…100 Sets the bass (low range) level
Middle 0…100 Sets the middle (mid range) level
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660| Effects for the Sounds, Voice, Guitar
d Treble 0…100 Sets the treble (high range) level
Presence/Cut 0…100
Sets the presence (high-frequency tone).
With
VOX amps, it simulates the Top Cut on the
original AC30; with higher values, it cuts
the high frequencies more.
e Post P4EQ Thru, On Selects through or on for the equalizer
f Band1 Cutoff [Hz] 20…1.00k Sets the center frequency of
Band 1
Q 0.5…10.0 Sets Band 1’s bandwidth
Gain [dB] 18…+18 Sets the gain of Band 1
g Band2 Cutoff [Hz] 50…5.00k Sets the center frequency of
Band 2
Q 0.5…10.0 Sets Band 2’s bandwidth
Gain [dB] 18…+18 Sets the gain of Band 2
h Band3 Cutoff [Hz] 300…10.00k Sets the center frequency of
Band 3
Q 0.5…10.0 Sets Band 3’s bandwidth
Gain [dB] 18…+18 Sets the gain of Band 3
i Band4 Cutoff [Hz] 500…20.00k Sets the center frequency of
Band 4
Q 0.5…10.0 Sets Band 4’s bandwidth
Gain [dB] 18…+18 Sets the gain of Band 4
j Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
a: Amp Type
d: Presence/Cut
If the Amp Type is VOX AC15…VOX AC30TB, this sets the attenuation of the
high-frequency range. For other types, this sets the boost of the high-fre-
quency range. This corresponds to the Cut knob control of amps made by
the VOX Corporation.
e: Post P4EQ
By chaining this with 19: St.Guitar Cabinet you can simulate the combination
of a guitar amp and speaker cabinet. In this case, we recommend that you
set Post P4EQ to “Thru,” but if necessary you can turn it “On” and adjust
the tone.
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Effect parameters |661
GuitarAmp + Cabinet
As the above, minus the EQ, plus the cabinet.
+
Guitar Amp Model
Left
Right
Wet / Dry
Volume
Wet / Dry
Wet: Mono In - Mono Out / Dry: Stereo In - Stereo Out
D
-mod
Cabinet Simulator
a Amp Type VOX AC15, VOX AC15TB,
VOX AC30, VOX
AC30TB,
UK BLUES, UK 70’S,
UK 80’S, UK 90’S,
UK MODERN,
US MODERN,
US HIGAIN,
BOUTIQUE OD,
BOUTIQUE CL,
BLACK 2x12,
TWEED - 1x12,
TWEED - 4x10
Selects the type of the amplifier
b Drive Gain 0…100 Sets the input gain
c Volume 0…100 Sets the output level
Src Off…Tempo Selects the modulation source for the out-
put level
Amt –100…+100 Sets the modulation amount of the output
level
d Bass 0…100 Sets the bass (low range) level
Middle 0…100 Sets the middle (mid range) level
Treble 0…100 Sets the treble (high range) level
Presence/Cut 0…100 Sets the presence (high-frequency tone).
With VOX amps, it simulates the Top Cut
on the original AC30; with higher values,
it cuts the high frequencies more.
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662| Effects for the Sounds, Voice, Guitar
e Cabinet Type TWEED - 1x12,
TWEED - 4x10,
BLACK - 2x10,
BLACK - 2x12,
VOX AC15 - 1x12,
VOX AC30 - 2x12,
VOX AD412 - 4x12,
UK H30 - 4x12,
UK T75 - 4x12,
US V30 - 4x12
Selects the cabinet type
Cabinet Trim 0…100 Sets the input level
Cabinet Air 0…100 Sets the mic position
f Noise Gate On/Off On, Off Switches Gate on/off
Threshold 0…100 Sets the level at which gating is applied
Attack 1…100 Sets the attack time
Release 1…100 Sets the release time
g Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
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Effect parameters |663
Amp Clean Combo
This models the clean channel of a amp that went on sale in 1975 and con-
tained two 12” speakers. As the name suggests, it produces a clean tone with
a tight sounding character, and a deep and compact low-end. When pushed
hard the bass tends to crumble. The original amp doesn’t have a Presence
control but does have a Bright Switch. The Presence control on your Pa700
emulates this switch when Off and On, plus all points in-between.
a Drive 0…100 Sets the input gain
b Volume 0…100 Sets the output level
Src Off…Tempo Selects the modulation source for the out-
put level
Amt –100…+100 Sets the modulation amount of the output
level
c Bass 0…100 Sets the bass (low range) level
Middle 0…100 Sets the middle (mid range) level
d Treble 0…100 Sets the treble (high range) level
Presence 0…100 Boosts the upper frequencies above the
normal treble control range for added
high-end
e Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
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664| Effects for the Sounds, Voice, Guitar
Amp Clean Combo + Cab
As the above, plus cabinet.
a Drive 0…100 Sets the input gain
b Volume 0…100 Sets the output level
Src Off…Tempo Selects the modulation source for the out-
put level
Amt –100…+100 Sets the modulation amount of the output
level
c Bass 0…100 Sets the bass (low range) level
Middle 0…100 Sets the middle (mid range) level
d Treble 0…100 Sets the treble (high range) level
Presence 0…100 Sets the presence (high-frequency tone)
e Cabinet Type TWEED - 1x12,
TWEED - 4x10,
BLACK - 2x10,
BLACK - 2x12,
VOX AC15 - 1x12,
VOX AC30 - 2x12,
VOX AD412 - 4x12,
UK H30 - 4x12,
UK T75 - 4x12,
US V30 - 4x12
Selects the cabinet type
f Cabinet Trim 0…100 Sets the input level
g Cabinet Air 0…100 Sets the mic position
h Noise Gate On/Off On, Off Switches Gate on/off
Threshold 0…100 Sets the level at which gating is applied
Attack 1…100 Sets the attack time
Release 1…100 Sets the release time
i Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
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Effect parameters |665
Amp California
This 45W American combo amp with four 10” speakers, produced in South
California during the years 1963–1968, was known for its big, clean sound
and its warm and husky sound when driven heavily. This amp’s medium out-
put and powerful sound was a favorite in clubs.
Original’s tube compliment: 4 x 12AX7 in the preamp, 1 x 5AR4 rectifier tube,
2 x 6L6 tubes in the power amp, plus 2 x 12AT7 tubes.
a Drive 0…100 Sets the input gain
b Volume 0…100 Sets the output level
Src Off…Tempo Selects the modulation source for the out-
put level
Amt –100…+100 Sets the modulation amount of the output
level
c Bass 0…100 Sets the bass (low range) level
Middle 0…100 Sets the middle (mid range) level
d Treble 0…100 Sets the treble (high range) level
Presence 0…100 Sets the presence (high-frequency tone)
e Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
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666| Effects for the Sounds, Voice, Guitar
Amp California + Cab
As the above, plus cabinet.
a Drive 0…100 Sets the input gain
b Volume 0…100 Sets the output level
Src Off…Tempo Selects the modulation source for the out-
put level
Amt –100…+100 Sets the modulation amount of the output
level
c Bass 0…100 Sets the bass (low range) level
Middle 0…100 Sets the middle (mid range) level
d Treble 0…100 Sets the treble (high range) level
Presence 0…100 Sets the presence (high-frequency tone)
e Cabinet Type TWEED - 1x12,
TWEED - 4x10,
BLACK - 2x10,
BLACK - 2x12,
VOX AC15 - 1x12,
VOX AC30 - 2x12,
VOX AD412 - 4x12,
UK H30 - 4x12,
UK T75 - 4x12,
US V30 - 4x12
Selects the cabinet type
f Cabinet Trim 0…100 Sets the input level
g Cabinet Air 0…100 Sets the mic position
h Noise Gate On/Off On, Off Switches Gate on/off
Threshold 0…100 Sets the level at which gating is applied
Attack 1…100 Sets the attack time
Release 1…100 Sets the release time
i Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
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Effect parameters |667
Amp Tweed
This 40W American-made tweed-covered 1957 model combo amp with two
12” speakers is known for its rich, clean tone that is ideal for classic rock,
blues, and country. By raising the volume you can also produce a powerful
and punchy overdrive sound. It quickly became a favorite of the greatest
bands of the ’60s, and is what you can call ‘the classic tone’. Its nickname
came from the use of lacquered tweed fronted with vintage brown/gold grille
cloth, that gave it that sophisticated look.
Original’s tube compliment: 4 x 12AX7 in the preamp, 2 x 5U4 rectifier tube,
2 x GT6L6 tubes in the power amp.
a Drive 0…100 Sets the input gain
b Volume 0…100 Sets the output level
Src Off…Tempo Selects the modulation source for the out-
put level
Amt –100…+100 Sets the modulation amount of the output
level
c Bass 0…100 Sets the bass (low range) level
Middle 0…100 Sets the middle (mid range) level
d Treble 0…100 Sets the treble (high range) level
Presence 0…100 Sets the presence (high-frequency tone)
e Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
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668| Effects for the Sounds, Voice, Guitar
Amp Tweed + Cab
As the above, plus cabinet.
a Drive 0…100 Sets the input gain
b Volume 0…100 Sets the output level
Src Off…Tempo Selects the modulation source for the out-
put level
Amt –100…+100 Sets the modulation amount of the output
level
c Bass 0…100 Sets the bass (low range) level
Middle 0…100 Sets the middle (mid range) level
d Treble 0…100 Sets the treble (high range) level
Presence 0…100 Sets the presence (high-frequency tone)
e Cabinet Type TWEED - 1x12,
TWEED - 4x10,
BLACK - 2x10,
BLACK - 2x12,
VOX AC15 - 1x12,
VOX AC30 - 2x12,
VOX AD412 - 4x12,
UK H30 - 4x12,
UK T75 - 4x12,
US V30 - 4x12
Selects the cabinet type
f Cabinet Trim 0…100 Sets the input level
g Cabinet Air 0…100 Sets the mic position
h Noise Gate On/Off On, Off Switches Gate on/off
Threshold 0…100 Sets the level at which gating is applied
Attack 1…100 Sets the attack time
Release 1…100 Sets the release time
i Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
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Effect parameters |669
Amp Modded OD
This models the Overdrive channel of a 100W boutique amp head produced
in North Hollywood. Its beautifully deep and rounded low-end, delightfully
transient midrange attack and sweet treble, with an harmonically rich over-
drive, the lushest clean tone, woody attack and blooming sustain, make it an
instant pleasure to play.
Original’s tube compliment: 2 x 12AX7s in the preamp, 1 x 12AX7s rectifier, 4
x EL34s (or 6L6s) in the power amp.
a Drive 0…100 Sets the input gain
b Volume 0…100 Sets the output level
Src Off…Tempo Selects the modulation source for the out-
put level
Amt –100…+100 Sets the modulation amount of the output
level
c Bass 0…100 Sets the bass (low range) level
Middle 0…100 Sets the middle (mid range) level
d Treble 0…100 Sets the treble (high range) level
Presence 0…100 Sets the presence (high-frequency tone)
e Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
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670| Effects for the Sounds, Voice, Guitar
Amp Modded OD + Cab
As the above, plus cabinet.
a Drive 0…100 Sets the input gain
b Volume 0…100 Sets the output level
Src Off…Tempo Selects the modulation source for the out-
put level
Amt –100…+100 Sets the modulation amount of the output
level
c Bass 0…100 Sets the bass (low range) level
Middle 0…100 Sets the middle (mid range) level
d Treble 0…100 Sets the treble (high range) level
Presence 0…100 Sets the presence (high-frequency tone)
e Cabinet Type TWEED - 1x12,
TWEED - 4x10,
BLACK - 2x10,
BLACK - 2x12,
VOX AC15 - 1x12,
VOX AC30 - 2x12,
VOX AD412 - 4x12,
UK H30 - 4x12,
UK T75 - 4x12,
US V30 - 4x12
Selects the cabinet type
f Cabinet Trim 0…100 Sets the input level
g Cabinet Air 0…100 Sets the mic position
h Noise Gate On/Off On, Off Switches Gate on/off
Threshold 0…100 Sets the level at which gating is applied
Attack 1…100 Sets the attack time
Release 1…100 Sets the release time
i Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
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Effect parameters |671
St. Guitar Cabinet (Stereo Guitar Cabinet)
This simulates the acoustical character of a guitar amp’s speaker cabinet.
Left
Trim
Trim
Right
FX Amt
FX Amt
Stereo In - Stereo Out
Cabinet Simulator
Cabinet Simulator
a Trim 0…100 Sets the input level
b Type TWEED - 1x12,
TWEED - 4x10,
BLACK - 2x10,
BLACK - 2x12,
VOX AC15 - 1x12,
VOX AC30 - 2x12,
VOX AD412 - 4x12,
UK H30 - 4x12,
UK T75 - 4x12,
US V30 - 4x12
Selects the cabinet type
c Air 0…100 Sets the mic position
d Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources) at
the beginning of this part
Amt –100…+100 Amount of modulation source
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672| Effects for the Sounds, Voice, Guitar
Gtr. Cabinet + NR (Guitar Cabinet + Noise Reduction)
Guitar cabinet and Noise Reduction.
NR Sens Off, 1…100 Noise Reduction sensitivity
a Trim 0…100 Sets the input level
b Type TWEED - 1x12,
TWEED - 4x10,
BLACK - 2x10,
BLACK - 2x12,
VOX AC15 - 1x12,
VOX AC30 - 2x12,
VOX AD412 - 4x12,
UK H30 - 4x12,
UK T75 - 4x12,
US V30 - 4x12
Selects the cabinet type
c Air 0…100 Sets the mic position
d Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources) at
the beginning of this part
Amt –100…+100 Amount of modulation source
OD/HG - Amp Sim (Overdrive/Hi.Gain - Amp Simulation)
This effect combines a mono overdrive/high-gain distortion and an amp sim-
ulation. You can change the order of the effects.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
+
Routing
Amp Simulation
Amp Simulation Filter
Overdrive / Hi-Gain
3 Band PEQ
Output Level
Mode: Overdrive / Hi-Gain
Drive
Driver
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Effect parameters |673
OD/HI-GAIN
a [O]Drive Mode Overdrive, Hi-Gain Switches between overdrive and high-gain
distortion
Drive 1…100 Sets the degree of distortion
b [O]Output Level 0…50 Sets the overdrive output level
Src OffTempo Selects the modulation source for the
overdrive output level
Amt –50…+50 Sets the modulation amount of the over-
drive output level
c [O]Low Cutoff [Hz] 20…1.00k Sets the center frequency for Low EQ
(shelving type)
Gain [dB] –18…+18 Sets the gain of Low EQ
d [O]Mid1 Cutoff [Hz] 300…10.00k Sets the center frequency for Mid/High EQ
1 (peaking type)
Q 0.5…10.0 Sets the band width of Mid/High EQ 1
Gain [dB] –18…+18 Sets the gain of Mid/High EQ 1
e [O]Mid2 Cutoff [Hz] 500…20.00k Sets the center frequency for Mid/High EQ
2 (peaking type)
Q 0.5…10.0 Sets the band width of Mid/High EQ 2
Gain [dB] –18…+18 Sets the gain of Mid/High EQ 2
AMP SIM
f [A]Amplifier Type SS, EL84, 6L6 Selects the type of guitar amplifie
g Routing OD/HG › Amp, Amp ›
OD/HG
Switches the order of the overdrive and
amp
h Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry signal
Src OffTempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100+100 Amount of modulation source
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674 | Effects for the Sounds, Voice, Guitar
OD/Hi.Gain Wah (Overdrive/Hi.Gain Wah)
This distortion effect utilizes an Overdrive mode and a Hi-Gain mode.
Controlling the wah effect, the 3-band EQ, and the amp simulation will allow
you to create versatile distortion sounds. This effect is suitable for guitar
and organ sounds.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
+
Amp Simulation
3 Band PEQ
Output Level
Direct Mix
Pre Low-cut
D
-mod
Wah
Mode: Overdrive / Hi-Gain
Drive
Driver
a Wah Off, On Switches Wah on/off
Src Off…Tempo Selects the modulation source that switches the
Wah on and off
Sw Toggle,
Moment
Selects the switching mode for the modulation
source that switches the Wah on and off
b Wah Sweep Range –10…+10 Sets the range of Wah
Wah Sweep Src Off…Tempo Selects the modulation source that controls the
Wah
c Drive Mode Overdrive,
Hi-Gain
Switches between overdrive and hi-gain distor-
tion
d Drive 1…100 Sets the degree of distortion
Pre Low-cut 0…10 Sets the low range cut amount of the distortion
input
e Output Level 0…50 Sets the output level
Src Off…Tempo Selects the modulation source for the output
level
Amt –50…+50 Sets the modulation amount of the output level
f Low Cutoff [Hz] 20…1.00k Sets the center frequency for Low EQ (shelving
type)
Gain [dB] –18…+18 Sets the gain of Low EQ
g Mid1Cutoff [Hz] 300…10.00k Sets the center frequency for Mid/High EQ 1
(peaking type)
Q 0.5…10.0 Sets the band width of Mid/High EQ 1
Gain [dB] –18…+18 Sets the gain of Mid/High EQ 1
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Effect parameters |675
h Mid2 Cutoff [Hz] 500…20.00k Sets the center frequency for Mid/High EQ 2
(peaking type)
Q 0.5…10.0 Sets the band width of Mid/High EQ 2
Gain [dB] –18…+18 Sets the gain of Mid/High EQ 2
i Direct Mix 0…50 Sets the amount of the dry sound mixed to the
distortion
Speaker Simulation Off, On Switches the speaker simulation on/off
j Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
a: Wah
The Wah parameter switches the wah effect on/off.
a: Sw
This parameter sets how the wah effect is switched on and off via the modu-
lation source.
When “Sw” = Moment, the wah effect is usually turned off. It is turned on
only when you press the pedal or operate the joystick.
When a value for the modulation source is less than 64, “off” speed is
selected, and when the value is 64 or higher, “on” is selected.
When “Sw” = Toggle, the wah effect is switched between on and off each
time you press the pedal or operate the joystick.
The switch will be turned on/off each time the value of the modulation
source exceeds 64.
b: Wah Sweep Range
b: Wah Sweep Src
This parameter sets the sweep range of the wah center frequency. A nega-
tive value will reverse the direction of sweep. The wah center frequency can
be controlled by the modulation source specified in the “Wah Sweep Src”
parameter.
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676| Effects for the Sounds, Voice, Guitar
d: Pre Low-cut
Cutting the signal in the low range before it is input to the Distortion will cre-
ate a sharp distortion.
d: Drive
e: Output Level
The degree of distortion is determined by the level of input signal and the
setting of “Drive”. Raising the “Drive” setting will cause the entire volume
level to increase. Use the “Output Level” parameter to adjust the volume
level. The “Output Level” parameter uses the signal level input to the 3-Band
EQ. If clipping occurs at the 3-Band EQ, adjust the “Output Level” parameter.
OD/HyperGain Wah (Overdrive/Hyper Gain Wah)
This distortion effect has two modes: overdrive and hyper-gain that produc-
es a strong distortion. A higher high-gain setting is required for this effect
relative to a normal-size effect.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
Amp Simulation
3 Band EQ
Output Level
Direct Mix
Pre Low-cut
D
-mod
Wah
Mode: Overdrive / Hyper-Gain
Drive
Driver
+
a Wah Off, On Switches Wah on/off
Src Off…Tempo Selects the modulation source that
switches the Wah on and off
Sw Toggle, Moment Selects the switching mode for the
modulation source that switches the
Wah on and off
b Wah Sweep Range –10…+10 Sets the range of Wah
Wah Sweep Src Off…Tempo Selects the modulation source that
controls the Wah
c Drive Mode Overdrive, Hyper-Gain Switches between overdrive and hi-
gain distortion
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Effect parameters |677
d Drive 1…120 Sets the degree of distortion
Pre Low-cut 0…10 Sets the low range cut amount of the
distortion input
e Output Level 0…50 Sets the output level
Src Off…Tempo Selects the modulation source for the
output level
Amt –50…+50 Sets the modulation amount of the out-
put level
f Low Cutoff [Hz] 20…1.00k Sets the center frequency for Low EQ
(shelving type)
Gain [dB] –18…+18 Sets the gain of Low EQ
g Mid1 Cutoff [Hz] 300…10.00k Sets the center frequency for Mid/High
EQ 1 (peaking type)
Q 0.5…10.0 Sets the band width of Mid/High EQ 1
Gain [dB] –18…+18 Sets the gain of Mid/High EQ 1
h Mid2 Cutoff [Hz] 500…20.00k Sets the center frequency for Mid/High
EQ 2 (peaking type)
Q 0.5…10.0 Sets the band width of Mid/High EQ 2
Gain [dB] –18…+18 Sets the gain of Mid/High EQ 2
i Direct Mix 0…50 Sets the amount of the dry sound
mixed to the distortion
Speaker Simulation Off, On Switches the speaker simulation on/off
j Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic
Modulation Sources) at the beginning
of this part
Amt 100…+100 Amount of modulation source
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678| Effects for the Sounds, Voice, Guitar
Comp - Amp Sim (Compressor - Amp Simulation)
This effect combines a mono compressor and an amp simulation. You can
change the order of the effects.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
+
Compressor
Routing
Amp Simulation
Amp Simulation Filter
LEQ HEQ
EQ Trim
Output Level
Envelope - Control
Comp
COMPRESSOR
a [C]
Sensitivity
1…100 Sets the sensitivity
b [C]Attack 1…100 Sets the attack level
Output Level 0…100 Sets the compressor output level
c [C]EQ Trim 0…100 Sets the EQ input level
d [C]Pre LEQ Gain [dB] –15…+15 Sets the gain of Low EQ
Pre HEQ Gain [dB] –15…+15 Sets the gain of High EQ
AMP SIM
e [A]Amplifier Type SS, EL84, 6L6 Selects the type of guitar amplifier
f Routing Comp › Amp,
Amp › Comp
Switches the order of the compressor and amp
simulation
g Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
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Effect parameters |679
Comp - OD/HiGain (Compressor - Overdrive/Hi.Gain)
This effect combines a mono compressor and an overdrive/high-gain distor-
tion. You can change the order of the effects.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
+
Routing
Overdrive / Hi-Gain
3 Band PEQ
Output Level
Mode: Overdrive / Hi-Gain
Drive
Driver
Compressor
Output Level
Envelope - Control
Comp
FX Amt
COMPRESSOR
a [C] Sensitivity 1…100 Sets the sensitivity
b [C] Attack 1…100 Sets the attack level
Output Level 0…100 Sets the compressor output level
OD/HI-GAIN
c [O] Drive Mode Overdrive,
Hi-Gain
Switches between overdrive and high-gain dis-
tortion
Drive 1…100 Sets the degree of distortion
d [O]Output Level 0…50 Sets the overdrive output level
Src OffTempo Selects the modulation source for the overdrive
output level
Amt –50…+50 Sets the modulation amount of the overdrive
output level
e [O]Low Cutoff [Hz] 20…1.00k Sets the center frequency for Low EQ (shelving
type)
Gain [dB] –18…+18 Sets the gain of Low EQ
f [O]Mid1 Cutoff [Hz] 300…10.00k Sets the center frequency for Mid/High EQ 1
(peaking type)
Q 0.5…10.0 Sets the band width of Mid/High EQ 1
Gain [dB] –18…+18 Sets the gain of Mid/High EQ 1
g [O]Mid2 Cutoff [Hz] 500…20.00k Sets the center frequency for Mid/High EQ 2
(peaking type)
Q 0.5…10.0 Sets the band width of Mid/High EQ 2
Gain [dB] –18…+18 Sets the gain of Mid/High EQ 2
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680| Effects for the Sounds, Voice, Guitar
h [O]Wet/Dry Dry,
1 : 99…99 : 1,
Wet
Sets the overdrive effect balance
Src OffTempo Selects the Wet/Dry modulation source for the
overdrive
Amt 100…+100 Sets the Wet/Dry modulation amount for the
overdrive
i Routing Comp › OD/HG,
OD/HG › Comp
Switches the order of the compressor and over-
drive
j Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src OffTempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
Wah - Amp Sim (Wah - Amp Simulation)
This effect combines a mono wah and an amp simulation. You can change
the order of the effects.
FX Amt
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
+
Routing
Amp Simulation
Amp Simulation Filter
Wah/Auto Wah
Wah
D
-mod
Envelope
Sweep Mode
D-mod
Auto
LFO
LFO
WAH
a [W]Frequency Bottom 0…100 Sets the lower limit of the wah center fre-
quency
Frequency Top 0…100 Sets the upper limit of the wah center fre-
quency
b [W]Sweep Mode Auto,
D-mod,
LFO
Selects the control from auto-wah, modu-
lation source, and LFO
Src Off…Tempo Selects the modulation source for the wah
when Sweep Mode=D-mod
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Effect parameters |681
c [W]LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
Resonance 0…100 Sets the resonance amount
LPF Off, On Switches the wah low pass filter on and off
d [W]Wet/Dry Dry, 1:99…99:1,
Wet
Sets the wah effect balance
Src Off…Tempo Selects the Wet/Dry modulation source for
the wah
Amt –100+100 Sets the Wet/Dry modulation amount for
the wah
AMP SIM
e [A]Amplifier Type SS, EL84, 6L6 Selects the type of guitar amplifier
f Routing Wah › Amp, Amp
› Wah
Switches the order of the wah and amp
simulation
g Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100+100 Amount of modulation source
Decimator - Amp (Decimator - Amp Simulation)
This effect combines a mono decimator and an amp simulation. You can
change the order of the effects.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
+
Decimator
Routing
Amp Simulation
Amp Simulation Filter
Pre LPF
High Damp
Output Level
Decimator
Resolution
DECIMATOR
a [D]Pre LPF Off, On Turn the harmonic noise caused by low-
ered sampling on and off
High Damp [%] 0…100 Sets the ratio of high-range damping
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682| Effects for the Sounds, Voice, Guitar
b [D]Sampling Freq [Hz] 1.00k…48.00k Sets the sampling frequency
Resolution 424 Sets the data bit length
c [D]Output Level 0…100 Sets the decimator output level
AMP SIM
d [A]Amplifier Type SS, EL84, 6L6 Selects the type of guitar amplifier
e Routing Decimator › Amp,
Amp › Decimator
Switches the order of the decimator and
amp simulation
f Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src OffTempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100+100 Amount of modulation source
AmpSim - Tremolo (Amp Simulation- Tremolo)
This effect combines a mono amp simulation and a tremolo.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
+
Amp Simulation Tremolo
Amp Simulation Filter
Tremolo
LFO: Tri/Sin/Vintage/Up/Down
LFO Shape
AMP SIM
a [A]Amplifier Type SS, EL84, 6L6 Selects the type of guitar amplifier
TREMOLO
b [T]LFO Waveform Triangle, Sine,
Vintage, Up, Down
Selects the LFO Waveform
LFO Shape –100…+100 Changes the curvature of the LFO Waveform
c [T]LFO Frequency
[Hz]
0.02…20.00 Sets the speed of the LFO
d [T]Depth 0…100 Sets the depth of LFO modulation
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Effect parameters |683
e Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
BassTubeAmp+Cab. (Bass Tube Amp Model + Cabinet)
This simulates a bass amp (with gain and drive) and speaker cabinet.
+
Left
Right
FX Amt
Volume
Drive
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
D
-mod
Bass Amp Model2
Cabinet Simulator
a Amp Type Selects the type of the amplifier
STUDIO COMBO A tube combo ideal for the Motown
sound
VOX AC100 A 100W tube amp AC100 made by
Vox
UK MAJOR A 200W tube amp made in the UK
b Drive Gain 0…100 Sets the input gain
c Volume 0…100 Sets the output level
Src Off…Tempo Selects the modulation source for
the output level
Amt –100+100 Sets the modulation amount of the
output level
d Bass 0…100 Sets the bass (low range) level
e Middle 0…100 Sets the middle (mid range) level
f Treble 0…100 Sets the treble (high range) level
g Presence 0…100 Sets the presence (high-frequency
tone)
h Cabinet Simulator Off, On Switches the cabinet simulator on/
off
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684| Effects for the Sounds, Voice, Guitar
i Cabinet Type LA - 4x10, MODERN - 4x10,
METAL - 4x10, CLASSIC
-8x10,
UK - 4x12, STUDIO - 1x15,
JAZZ - 1x15, VOX AC100 -
2x15,
US - 2x15,
UK - 4x15,
LA - 1x18, COMBI - 1x12 & 1x18
Selects the cabinet type
j Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry
signal
Src Off…Tempo See the list of DMS (Dynamic
Modulation Sources) at the begin-
ning of this part
Amt –100+100 Amount of modulation source
a: Amp Type
i: Cabinet Type
Recommended Combinations of Bass Amp Models and Cabinets:
Amp Type Cabinet Type
STUDIO COMBO STUDIO - 1x15
AC100 VOX AC100 - 2x15
UK MAJOR UK - 4x15, UK - 4x12
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Effect parameters |685
Bass Amp Model
This simulates a bass amp.
+
Left
Right
FX Amt
Volume
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
D
-mod
Bass Amp Model
a Amp Type Selects the amplifier type
LA STUDIO An amp that is typical of the LA sound.
JAZZ A combo amp favored by jazz bassists.
GOLD PANEL An amp distinctive for its eye-catching gold panel and
clean sound.
SCOOPED An amp typical of 80’s sounds.
VALVE2 A tube amp suitable for rock.
VALVE A tube amp with the ULTRA LO switch turned ON.
CLASSIC A tube amp whose basic character changes according to
the setting of the value dial.
b Volume 0…100 Sets the output level
Src Off…Tempo Selects the modulation source for the output level
Amt –100…+100 Sets the modulation amount of the output level
c Bass 0…100 Sets the bass (low range) level
d Middle 0…100 Sets the middle (mid range) level
Mid Range 0…4 Sets the mid-frequency range
e Treble 0…100 Sets the treble (high range) level
f Presence 0…100 Sets the presence (high-frequency tone)
g Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources) at the
beginning of this part
Amt –100…+100 Amount of modulation source
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686| Effects for the Sounds, Voice, Guitar
Bass Amp+Cabinet (Bass Amp Model+Cabinet)
This simulates a bass amp and speaker cabinet.
+
Left
Right
FX Amt
Volume
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
D
-mod
Bass Amp Model1
Cabinet Simulator
a Amp Type LA STUDIO, JAZZ ,
GOLD PANEL, SCOOPED, VALVE2,
VALVE, CLASSIC
Selects the type of the amplifier
b Volume 0…100 Sets the output level
Src Off…Tempo Selects the modulation source for
the output level
Amt –100…+100 Sets the modulation amount of the
output level
c Bass 0…100 Sets the bass (low range) level
d Middle 0…100 Sets the middle (mid range) level
Mid Range 0…4 Sets the mid-frequency range
e Treble 0…100 Sets the treble (high range) level
f Presence 0…100 Sets the presence (high-frequency
tone)
g Cabinet
Simulater
Off, On Switches the cabinet simulator on/
off
h Cabinet Type LA - 4x10, MODERN - 4x10,
METAL - 4x10, CLASSIC - 8x10,
UK - 4x12, STUDIO - 1x15,
JAZZ - 1x15, VOX AC100 - 2x15,
US - 2x15,
UK - 4x15,
LA - 1x18, COMBI - 1x12 & 1x18
Selects the cabinet type
i Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry
signal
Src Off…Tempo See the list of DMS (Dynamic
Modulation Sources) at the beginning
of this part
Amt –100…+100 Amount of modulation source
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Effect parameters |687
a: Amp Type
h: Cabinet Type
Recommended Combinations of Bass Amp Models and Cabinets:
Amp Type Cabinet Type
LA STUDIO LA - 4x10, LA - 1x18
JAZZ JAZZ - 1x15
GOLD PANEL MODERN - 4x10
SCOOPED METAL - 4x10
VALVE2 CLASSIC - 8x10
VALVE CLASSIC - 8x10
CLASSIC COMBI - 1x12 & 1x18
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688| Effects for the Sounds, Voice, Guitar
St. Bass Cabinet (Stereo Bass Cabinet)
This simulates the acoustical character of a bass amp’s speaker cabinet.
Left
Trim
Trim
Right
FX Amt
FX Amt
Stereo In - Stereo Out
Cabinet Simulator
Cabinet Simulator
a Trim 0…100 Sets the input level
b Cabinet Type Selects the cabinet type
LA - 4x10 Four 10” speakers / LA sound cabinet
MODERN - 4x10 Four 10” aluminum-cone speakers / mod-
ern cabinet
METAL - 4x10 Four 10” aluminum-cone speakers / mod-
ern cabinet
CLASSIC - 8x10 Eight 10” speakers / classic cabinet
UK - 4x12 Four 12” speakers / UK-manufactured
cabinet
STUDIO - 1x15 One 15” speaker / studio combo cabinet
JAZZ - 1x15 One 15” speaker / jazz combo cabinet
VOX AC100 - 2x15 Two 15” speakers / cabinet for Vox AC100
US - 2x15 Two 15” speakers / US-manufactured
cabinet
UK - 4x15 Four 15” speakers / UK-manufactured
cabinet
LA - 1x18 One 18” speaker /
LA sound cabinet
COMBI - 1x12 & 1x18 One 12” and one 18” speaker combination
cabinet
c Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100+100 Amount of modulation source
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Effect parameters |689
Tube PreAmp Model (Tube PreAmp Modeling)
This effect simulates a two-stage vacuum tube preamp. You can make indi-
vidual settings for two vacuum tubes connected in series. This lets you cre-
ate the warm sound typical of vacuum tubes.
+
Tube Pre Amp1 Tube Pre Amp2
Left
Right
FX Amt
Output Level
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
+
Invert
a Tube1 Low Cut
[Hz]
Thru, 21…8.00k Sets the cutoff frequency for the low cut filter
of stage 1
High Cut [Hz] 53…20.00k, Thru Sets the cutoff frequency for the high cut fil-
ter of stage 1
b Tube1 Gain [dB] –24.0…+24.0 Sets the input gain for stage 1
Saturation [%] 0…100 Sets the input/output response for stage 1
c Tube1 Bias 0…100 Sets the bias voltage for stage 1
d Tube1 Phase Normal,
Wet Invert
Turns phase reversal on/off
e Tube2 Low Cut
[Hz]
Thru, 21…8.00k Sets the cutoff frequency for the low cut filter
of stage 2
High Cut [Hz] 53…20.00k, Thru Sets the cutoff frequency for the high cut fil-
ter of stage 2
f Tube2 Gain [dB] –24.0…+24.0 Sets the input gain for stage 2
Saturation [%] 0…100 Sets the input/output response for stage 2
g Tube2 Bias 0…100 Sets the bias voltage for stage 2
h Tube2 Output
Level [dB]
–48.0…+0.0 Sets the output level
i Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100+100 Amount of modulation source
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690| Effects for the Sounds, Voice, Guitar
b, f: Saturation [%]
With higher settings of this value, the waveform will change at high gain
levels, tending to cause distortion. Lower settings of this value will produce
linear response.
Mic/Pre Amp - Saturation
In
Out
Saturation = 0
Saturation = 50
Saturation = 100
Bias = 0
c: Tube1 Bias
This expresses the effect that changes in vacuum tube bias have on the dis-
tortion of the waveform. Higher settings of this value will produce distortion
even at low gain levels. Since this will also change the overtone structure,
you can use it to control the tonal character.
In
Out
Satulation = 50
Bias = 0
Bias = 50
Bias = 100
Mic/Pre Amp - Bias
d: Tube1 Phase
With the Wet Invert setting, the phase of the signal will be inverted between
stage 1 and stage 2. Since “Bias” is applied to the inverted signal in stage 2,
this will change the tonal character.
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Effect parameters |691
St. Tube PreAmp (Stereo Tube PreAmp Modeling)
This is a stereo vacuum tube preamp simulator (Tube PreAmp Model
(Tube PreAmp Modeling)).
Left
Right
FX Amt
Output Level
FX Amt
Stereo In - Stereo Out
Tube Pre Amp1 Tube Pre Amp2
Tube Pre Amp1 Tube Pre Amp2
Left
Right
FX Amt
FX Amt
+
+
Invert
Mic Model+PreAmp (Mic Modeling + PreAmp)
This effect simulates a mic and vacuum tube preamp. You can choose from
various types of mic and positions to create differing sonic characters.
+
Tube Pre AmpMic Simulation
Left
Right
FX Amt
Output Level
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
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692| Effects for the Sounds, Voice, Guitar
a Mic Type Vintage Dynamic, Multi
Condenser, Percussion
Condenser, Drums
Dynamic,
Vocal Dynamic,
Multi Dynamic, Vocal
Condenser, Vocal Tube,
Kick Dynamic
Selects the type of mic
b Mic Position Close, On, Off, Far Sets the mic placement distance
c Tube Low Cut [Hz] Thru, 21…8.00k Sets the frequency of the low cut fil-
ter
High Cut [Hz] 53…20.00k, Thru Sets the frequency of the high cut
filter
d Tube Gain [dB] –24.0…+24.0 Sets the input gain to the vacuum
tube preamp
Saturation [%] 0…100 Sets the input/output response of the
preamp
e Tube Bias 0…100 Sets the bias level of the preamp
f Tube Output Level [dB] –48.0…+0.0 Sets the output level of the preamp
g Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry sig-
nal
Src Off…Tempo See the list of DMS (Dynamic
Modulation Sources) at the beginning
of this part
Amt –100…+100 Amount of modulation source
b: Mic Position
This expresses the effect that the mic position has on the sound. The Close
setting is the closest mic position, and the Far setting is the farthest.
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Effect parameters |693
St. Mic + PreAmp (Stereo Mic Modeling + PreAmp)
This is a stereo mic and preamp simulator (Mic Model+PreAmp
(Mic Modeling + PreAmp)). For example you might use this to simulate micing
of a stereo source such as a rotary speaker.
Tube Pre AmpMic Simulation
Tube Pre AmpMic Simulation
Left
Right
FX Amt
Output Level
FX Amt
Stereo In - Stereo Out
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694| Effects for the Sounds, Voice, Guitar
FILT (EQ and Filters)
St.Parametric4EQ (Stereo Parametric 4-Band EQ)
This is a stereo 4-band parametric equalizer. You can select peaking type
or shelving type for Band 1 and 4. The gain of Band 2 can be controlled by
dynamic modulation.
Left
Right
FX Amt
FX Amt
Stereo In - Stereo Out
Band1 Band2 Band3 Band4
PEQ PEQ PEQPEQ
LEQ
LEQ
HEQ
HEQ
PEQ PEQ PEQPEQ
Trim
Trim
D
-mod
a Trim 0…100 Sets the input level
b Band1 Type Peaking,
Shelving-Low
Selects the type of Band 1
c Band4 Type Peaking,
Shelving-High
Selects the type of Band 4
d Band2 Dynamic Gain
Src
Off…Tempo Selects the modulation source of the Band 2
gain
Amt [dB] –18.0…+18.0 Sets the modulation amount of Band 2 gain
e Band1 Cutoff [Hz] 20…1.00k Sets the center frequency of Band 1
Q 0.5…10.0 Sets the bandwidth of Band 1
Gain [dB] –18.0…+18.0 Sets the gain of Band 1
f Band2 Cutoff [Hz] 50…10.00k Sets the center frequency of Band 2
Q 0.5…10.0 Sets the bandwidth of Band 2
Gain [dB] –18.0…+18.0 Sets the gain of Band 2
g Band3 Cutoff [Hz] 300…10.00k Sets the center frequency of Band 3
Q 0.5…10.0 Sets the bandwidth of Band 3
Gain [dB] –18.0…+18.0 Sets the gain of Band 3
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Effect parameters |695
h Band4 Cutoff [Hz] 500…20.00k Sets the center frequency of Band 4
Q 0.5…10.0 Sets the bandwidth of Band 4
Gain [dB] –18.0…+18.0 Sets the gain of Band 4
i Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
b: Band1 Type
c: Band4 Type
Selects a filter type for Band 1 and 4.
3dB
3dB
Band1 Cutoff
Band4 Cutoff
0dB
+Gain
–Gain
Band1 Type=Peaking
Band1 Type=Shelving Low
Band4 Type=Peaking
Band4 Type=Shelving High
Parametric 4EQ - Band1, Band4 Type
Band2 Cutoff
Band2 Cutoff
0dB
+6dB
+15dB
Band2 Gain[dB]= +6.0
Band2 Gain Mod Amount[dB]= +9.0
D
-mod
0dB
+6dB
–9dB
Band2 Gain[dB]= +6.0
Band2 Gain Mod Amount[dB]= –15.0
D
-mod
Parametric 4EQ - Band2 Gain Mod
e, f, g, h: Q
These parameters set the bandwidth of each equalizer. The higher the value,
the narrower the band becomes.
d: Band2 Dynamic Gain Src
d: Amt [dB]
You can control the gain of Band 2 using the modulation source.
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696| Effects for the Sounds, Voice, Guitar
St. Graphic 7EQ (Stereo Graphic 7-Band EQ)
This is a stereo 7-band graphic equalizer. The bar graph of the gain setting
for each band gives you a clear, visual idea of frequency responses. You can
select a center frequency setting for each band from twelve types, accord-
ing to the sound.
Left
Right
FX Amt
FX Amt
Stereo In - Stereo Out
Band1 Band2 Band3 Band4
Trim
Trim
Band5 Band6 Band7
Band1 Band2 Band3 Band4Band5 Band6 Band7
a Type
1:Wide 1, 2:Wide 2, 3:Wide
3, 4:Half Wide 1, 5:Half
Wide 2, 6:Half Wide 3,
7:Low,
8:Wide Low, 9:Mid,
10:Wide Mid, 11:High,
12:Wide High
Selects a combination of center frequencies for
each band
b Trim 0…100 Sets the input level
c Band1 [dB] –18.0…+18.0 Sets the gain of Band 1
d Band2 [dB] –18.0…+18.0 Sets the gain of Band 2
e Band3 [dB] –18.0…+18.0 Sets the gain of Band 3
f Band4 [dB] –18.0…+18.0 Sets the gain of Band 4
g Band5 [dB] –18.0…+18.0 Sets the gain of Band 5
h Band6 [dB] –18.0…+18.0 Sets the gain of Band 6
i Band7 [dB] –18.0…+18.0 Sets the gain of Band 7
j Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
a: Type
This parameter selects a combination of center frequencies for each band.
The center frequency of each band is shown in the right of the screen.
You can configure a 21-Band Graphic EQ ranging from 80 Hz to 18 kHz if
you route three Graphic 7-Band EQ effects in series, with a setting of 7:Low,
9:Mid, and 11:High for each EQ.
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Effect parameters |697
P4EQ – Exciter (Parametric 4-Band EQ - Exciter)
This effect combines a mono four-band parametric equalizer and an exciter.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
Trim
+
Exciter
Parametric 4Band EQ Exciter
P4EQ
a [E]Trim 0…100 Sets the parametric EQ input level
b [E]B1 Cutoff [Hz] 20…1.00k Sets the center frequency of Band 1
Q 0.5…10.0 Sets the bandwidth of Band 1
Gain [dB] –18…+18 Sets the gain of Band 1
c [E]B2 Cutoff [Hz] 50…5.00k Sets the center frequency of Band 2
Q 0.5…10.0 Sets the bandwidth of Band 2
Gain [dB] –18…+18 Sets the gain of Band 2
d [E]B3 Cutoff [Hz] 300…10.00k Sets the center frequency of Band 3
Q 0.5…10.0 Sets the bandwidth of Band 3
Gain [dB] –18…+18 Sets the gain of Band 3
e [E]B4 Cutoff [Hz] 500…20.00k Sets the center frequency of Band 4
Q 0.5…10.0 Sets the bandwidth of Band 4
Gain [dB] –18…+18 Sets the gain of Band 4
EXCITER
f [X]Exciter Blend –100…+100 Sets the intensity (depth) of the Exciter effect
g [X]Emphasis Freq 0…70 Sets the frequency range to be emphasized
h Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources)
at the beginning of this part
Amt –100…+100 Amount of modulation source
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698| Effects for the Sounds, Voice, Guitar
P4EQ - Wah (Parametric 4-Band EQ – Wah/Auto Wah)
This effect combines a mono four-band parametric equalizer and a wah. You
can change the order of the connection.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
Trim
+
Parametric 4Band EQ
Routing
Wah/Auto Wah
D
-mod
Envelope
Sweep Mode
D-mod
Auto
LFO
LFO
Wah
P4EQ
a [E]Trim 0…100 Sets the parametric EQ input level
Routing P4EQ › Wah,
Wah › P4EQ
Changes the order of the parametric equal-
izer and wah connection
b [E]B1 Cutoff [Hz] 20…1.00k Sets the center frequency of Band 1
Q 0.5…10.0 Sets the bandwidth of Band 1
Gain [dB] –18…+18 Sets the gain of Band 1
c [E]B2 Cutoff [Hz] 50…5.00k Sets the center frequency of Band 2
Q 0.5…10.0 Sets the bandwidth of Band 2
Gain [dB] –18…+18 Sets the gain of Band 2
d [E]B3 Cutoff [Hz] 300…10.00k Sets the center frequency of Band 3
Q 0.5…10.0 Sets the bandwidth of Band 3
Gain [dB] –18…+18 Sets the gain of Band 3
e [E]B4 Cutoff [Hz] 500…20.00k Sets the center frequency of Band 4
Q 0.5…10.0 Sets the bandwidth of Band 4
Gain [dB] –18…+18 Sets the gain of Band 4
WAH
f [W]Frequency Bottom 0…100 Sets the lower limit of the wah center fre-
quency
Frequency Top 0…100 Sets the upper limit of the wah center fre-
quency
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Effect parameters |699
g [W]Sweep Mode Auto,
D-mod,
LFO
Selects the control from auto-wah, modula-
tion source, and LFO
Src Off…Tempo Selects the modulation source for the wah
when Sweep Mode=D-mod
h [W]LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
Resonance 0…100 Sets the resonance amount
LPF Off, On Switches the wah low pass filter on and off
i [W] Wet/Dry Dry,1 : 99… 99
: 1, Wet
Sets the wah effect balance
Src Off…Tempo Selects the Wet/Dry modulation source for
the wah
Amt –100…+100 Sets the Wet/Dry modulation amount for
the wah
j Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
St. Wah/Auto Wah (Stereo Wah/Auto Wah)
This stereo wah effect allows you to create sounds from vintage wah pedal
simulation to auto-wah simulation, and much broader range settings.
Stereo In - Stereo Out
D
-mod
Envelope Sens
Envelope Shape
Response
FX Amt
Wah
Sweep Mode
D-mod
Auto
Left
Right
FX Amt
LFO
LFO
Wah
+
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700| Effects for the Sounds, Voice, Guitar
a Frequency Bottom 0…100 Sets the lower limit of the wah center frequency
Frequency Top 0…100 Sets the upper limit of the wah center frequen-
cy
b Sweep Mode Auto, D-mod,
LFO
Selects the control from auto-wah, modulation
source, and LFO
Src Off…Tempo Selects the modulation source for the wah
when Sweep Mode=D-mod
Respon 0…100 Sets the response speed when Sweep Mode =
Auto or D-mod
c Envelope Sens 0…100 Sets the sensitivity of auto-wah
Envelope Shape –100…+100 Sets the sweep curve of auto-wah
d LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
Src Off…Tempo Selects a modulation source for LFO speed
Amt –20.00…
+20.00
Sets the modulation amount of LFO speed
e MIDI Sync Off, On When this is on, the LFO speed is set by BPM,
Base Note, and Times, instead of Frequency
BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets
the tempo manually for this individual effect
Base Note
Selects the type of notes that specify the LFO
speed
Times x1…x32 Sets the number of notes that specify the LFO
speed
f Resonance 0…100 Sets the resonance amount
Low Pass Filter Off, On Switches the wah low pass filter on and off
g Output Level 0…100 Sets the output level of the effect sound
Src Off…Tempo Selects the modulation source that will control
the effect output level
Amt –100…+100 Sets the modulation amount of the effect out-
put level
h Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
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Effect parameters |701
a: Frequency Bottom
a: Frequency Top
The sweep width and direction of the wah filter are determined by the
“Frequency Top” and “Frequency Bottom” settings.
Max
D
-mod
Frequency
Bottom=25
Top=75
Higher
Max
Zero
Higher
D
-mod
Frequency
Bottom=60
Top=30
Higher
Zero
Higher
Frequency
Bottom=25
Top=75
Higher
Frequency
Bottom=75
Top=25
Higher
Sweep Mode=Auto
Envelope
Envelope
Time
Wah
Woo
Woo
Woo
Envelope
Wah Wah
Time
Woo
Woo
Wah
Wah
Sweep Mode=D-mod
b: Sweep Mode
This parameter changes the wah control mode. Setting “Sweep Mode” to
Auto will select an auto-wah that sweeps according to envelope changes in
the input signal level. Auto-wah is frequently used for funk guitar parts and
clav sounds.
When “Sweep Mode” is set to D-mod, you can control the filter directly via
the modulation source in the same way as a wah pedal.
When “Sweep Mode” is set to LFO, the effect uses LFO to sweep in cycle.
c: Envelope Sens
This parameter sets the sensitivity of auto-wah. Increase the value if the in-
put signal is too low to sweep. Reduce the value if the input signal is so high
that the filter is stopped temporarily.
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702| Effects for the Sounds, Voice, Guitar
c: Envelope Shape
This parameter determines the sweep curve for auto-wah.
Time
Level
Envelope
value = 0...–100
value = 0...+100
Envelope Shape
d: LFO Frequency [Hz]
e: MIDI Sync
When “MIDI/Tempo Sync”=Off, the LFO speed uses the LFO Frequency pa-
rameter setting. When “MIDI/Tempo Sync”=On, the LFO speed follows the
“BPM”, “Base Note, and “Times” settings.
e: BPM
e: Base Note
e: Times
One cycle of LFO sweep is obtained by multiplying the length of a note (
)
(selected for “Base Note, in relation to the tempo specified in “BPM, or
the MIDI Clock tempo if “BPM” is set to MIDI) by the number specified in the
Times parameter.
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Effect parameters |703
St. Vintage Wah (Stereo Vintage/Custom Wah)
This effect simulates the tonal character of a vintage wah pedal. You can
customize the tone and range settings.
Mode
Preset Setting
Custom Parameters
Stereo In - Stereo Out
D
-mod
Envelope Sens
Shape / Invert
Response
FX Amt
Wah
Sweep Mode
D-mod
Auto
Left
Right
FX Amt
LFO
LFO
Wah
+
a Mode Preset,
Custom
Selects either preset or custom settings
Shape –100…+100 Sets the curve of the sweep
Invert Off, On Inverts the polarity of the sweep
b Frequency Bottom 0…100 Sets the lower limit of the wah center frequency
when Mode = Custom
Frequency Top 0…100 Sets the upper limit of the wah center frequency
when Mode = Custom
c Resonance Bottom 0…100 Sets the lower limit of resonance amount when
Mode=Custom
Resonance Top 0…100 Sets the upper limit of resonance amount when
Mode=Custom
d Sweep Mode Auto,
D-mod,
LFO
Selects the control from auto-wah, modulation
source, and LFO
Src Off…Tempo Selects the modulation source for the wah when
Sweep Mode=D-mod
Manual 0…100 Sets the center frequency when Sweep Mode=D-
mod and Source=Off
e Envelope Sens 0…100 Sets the auto-wah sensitivity
Response 0…100 Sets the speed of response when Sweep
Mode=Auto or D-mod
f LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
Src Off…Tempo Selects a modulation source for LFO speed
Amt 20.00…
+20.00
Sets the modulation amount of LFO speed
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704| Effects for the Sounds, Voice, Guitar
g MIDI Sync Off, On When this is on, the LFO speed is set by BPM,
Base Note, and Times, instead of Frequency
BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets
the tempo manually for this individual effect
Base Note
Selects the type of notes that specify the LFO
speed
Times x1…x32 Sets the number of notes that specify the LFO
speed
h Output Level 0…100 Sets the output level of the effect sound
Src Off…Tempo Selects the modulation source that will control
the effect output level
Amt 100…+100 Sets the modulation amount of the effect out-
put level
i Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
a: Shape
This parameter specifies the sweep curve of the wah. It applies to all control
via auto-wah, modulation source, and LFO, and lets you adjust subtle nu-
ances of the wah effect.
a: Mode
b: Frequency Bottom
b: Frequency Top
c: Resonance Bottom
c: Resonance Top
If Mode=Preset, this simulates a vintage wah pedal. In this case, internally
fixed values are used for Frequency Bottom/Top and Resonance Bottom/
Top, and these settings will be ignored. The settings for Frequency Bottom/
Top and Resonance Bottom/Top are valid if Mode=Custom.
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Effect parameters |705
VOX Wah
This effect is modeled on two legendary VOX wah pedals: the V847 and the
V848 Clyde McCoy model. Thanks to their unique ‘throaty’ tone, these are
the only wah pedals that many professionals will consider putting under their
feet. Played musically, they can make your melody lines cry like a baby—or
howl like a man possessed!
A great tonal trick is to find a ‘sweet spot’ within the range of the Wah pedal
and then leave it there. This ‘stuck-Wah’ can be very effective when used
tastefully, producing a distinctive sound that will cut through any mix.
D
-mod
Auto Sensitivity
Envelope
Mode
Pedal
Auto
Wet / Dry
Left
Right
Wet / Dry
+
Wah
Attack / Polarity
Wet: Mono In - Mono Out / Dry: Stereo In - Stereo Out
a Type V847, V848 Effect model
b Open 0…99 Level when open
Close 0…99 Level when close
c Mode Auto, Pedal Selects either auto or pedal mode
d Pedal Source Off…Tempo Selects the modulation source when in pedal
mode
Pedal Manual 0…99 Level when in pedal mode
e Auto Sensivity 0…100 Sensitivity when in auto mode
Auto Polarity Up, Down Polarity when in auto mode
Auto Attack 0…99 Attack time
f Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
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706| Effects for the Sounds, Voice, Guitar
St.Exciter/Enhncr (Stereo Exciter/Enhancer)
This effect is a combination of the Exciter, which adds a punch to the sound
and the Enhancer, which adds spread and presence.
Left
Right
FX Amt
FX Amt
Stereo In - Stereo Out
EQ Trim
LEQ HEQ
EQ Trim
Delay
Delay
Depth
D
-mod
Exciter
Exciter
Enhancer
a Exciter Blend –100…+100 Sets the intensity (depth) of the Exciter effect
Src Off…Tempo Selects the modulation source of the Exciter
intensity
Amt 100…+100 Sets the modulation amount of the Exciter in-
tensity
b Emphasis Freq 0…70 Sets the frequency to be emphasized
Src Off…Tempo Selects the modulation source of the frequency
to be emphasized
Amt –70+70 Sets the amount of modulation of the frequency
to be emphasized
c Enhancer Delay L
[msec]
0.0…50.0 Sets the delay time for the Enhancer left chan-
nel
d Enhancer Delay R
[msec]
0.0…50.0 Sets the delay time for the Enhancer right chan-
nel
e Enhancer Depth 0…100 Sets the determines to what degree the
Enhancer effect is applied
Src Off…Tempo Selects the modulation source of the Enhancer
width
Amt 100…+100 Sets the modulation amount of the Enhancer
width
f EQ Trim 0…100 Sets the 2-band EQ input level
g Pre LEQ Fc Low,
Mid-Low
Selects the cutoff frequency (low or mid-low) of
the low-range equalizer
Pre HEQ Fc High,
Mid-High
Selects the cutoff frequency (high or mid-high)
of the high-range equalizer
h Pre LEQ Gain [dB] –15.0…+15.0 Gain of the Lo EQ
Pre HEQ Gain [dB] –15.0…+15.0 Gain of the High EQ
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Effect parameters |707
i Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
a: Exciter Blend
This parameter sets the depth (intensity) of the Exciter effect. Positive values
give a frequency pattern (to be emphasized) different from negative values.
b: Emphasis Freq
This parameter sets the frequency to be emphasized. Higher values will em-
phasize lower frequencies.
c: Enhancer Delay L [msec]
d: Enhancer Delay R [msec]
These parameters set the delay time for the Enhancer left and right channel.
Specifying a slightly different delay time for the left and right channel will
add a stereo image, depth, and width to the sound.
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708| Effects for the Sounds, Voice, Guitar
Stereo Isolator
This is a stereo effect that separates the input signal into low, mid, and high-
frequency bands, and controls the volume of each band independently. For
example you can separately boost or cut the kick, snare, and hi-hat sounds
from a drum signal in realtime.
D
-mod
D
-mod
D
-mod
Left
Right
FX Amt
FX Amt
Stereo In - Stereo Out
Trim
Isolator
Low
Mid
High
Trim
Low
Mid
High
a Trim 0…100 Sets the input level
b Low/Mid [Hz] 100…500 Sets the frequency at which the low and mid
bands are divided
c Mid/High [Hz] 2000…6000 Sets the frequency at which the mid and high
bands are divided
d Low Gain [dB] Inf,
59…+12
Sets the low-frequency gain
Src Off…Tempo Selects the source that will modulate low-
frequency gain
Amt –72+72 Sets the amount by which the low-frequency
gain will be modulated
e Mid Gain [dB] –Inf,59…+12 Sets the mid-frequency gain
Src Off…Tempo Selects the modulation source for mid-fre-
quency gain
Amt –72+72 Sets the amount by which the mid-frequency
gain will be modulated
f High Gain [dB] –Inf,59…+12 Sets the high-frequency gain
Src Off…Tempo Selects the modulation source for high-fre-
quency gain
Amt –72+72 Sets the amount by which the high-frequency
gain will be modulated
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Effect parameters |709
g Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
St. Random Filter (Stereo Random Filter)
This stereo band pass filter uses a step-shape waveform and random LFO for
modulation. You can create a special effect from filter oscillation.
Filter
Left
Right
FX Amt
FX Amt
Stereo In - Stereo Out
Filter
LFO Phase
LFO: Step-Tri/Random
a LFO Waveform Step-Tri,
Random
Selects the LFO Waveform
LFO Phase [degree] –180…+180 Sets the LFO phase difference between the left
and right
b LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
Src Off…Tempo Selects the modulation source used for both
LFO speed and step speed
Amt 20.00…
+20.00
Sets the modulation amount of LFO speed
c LFO Step Freq [Hz] 0.05…50.00 Sets the LFO step speed (speed that changes in
steps
Amt –50.00…
+50.00
Sets the modulation amount of LFO step speed
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710| Effects for the Sounds, Voice, Guitar
d MIDI Sync Off, On When this is on, the LFO speed is set by BPM,
Base Note, and Times, instead of Frequency
BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets
the tempo manually for this individual effect
Base Note
Selects the type of notes that specify the LFO
speed
Times x1…x32 Sets the number of notes that specify the LFO
speed
e Step Base Note
Selects the type of notes to specify the LFO step
speed
Times x1…x32 Sets the number of notes to specify the LFO
step speed
f Manual 0…100 Sets the filter center frequency
Src Off…Tempo Selects the modulation source for the filter cen-
ter frequency
Amt 100…+100 Sets the modulation amount for the filter center
frequency
g Depth 0…100 Sets the modulation depth of filter center fre-
quency
Src Off…Tempo Selects the modulation source of filter modula-
tion
Amt 100…+100 Sets the modulation amount of filter modula-
tion
h Resonance 0…100 Sets the resonance amount
i Wet/Dry -Wet, -1:99…
Dry…99:1, Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
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Effect parameters |711
a: LFO Phase [degree]
Offsetting the left and right phases alters how modulation is applied to the
left and right channels, creating a swelling affect.
0 +90
+180 [degree]
0 [degree]
–90
–180
LFO Phase
a: LFO Waveform
b: LFO Frequency [Hz]
c: LFO Step Freq [Hz]
When “LFO Waveform” is set to Step-Tri, LFO is a step-shape, triangle wave-
form. The “LFO Frequency” parameter sets the original triangle waveform
speed. Changing the “LFO Step Freq” parameter enables you to adjust the
width of the steps.
When “LFO Waveform” is set to Random, the “LFO Step Freq” parameter
uses a random LFO cycle.
Step Frequency
LFO Frequency
Step Frequency
Step-Tri
Random
Random Filter LFO
d: BPM
e: Step Base Note
e: Times
The width of an LFO step, or a cycle of random LFO, is obtained by multiply-
ing the length of a note (
) (selected for “Step Base Note”, in relation to
the tempo specified in “BPM,” or the MIDI Clock tempo if “BPM” is set to
MIDI) by the number specified in the “Times” parameter.
i: Wet/Dry
The effect sound’s phase will be reversed when you set this parameter in the
negative range of values.
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712| Effects for the Sounds, Voice, Guitar
St. MultiModeFilter (Stereo Multi Mode Filter)
This is a multi-mode filter with four types; low pass, high pass, band pass,
and band reject. You can use LFO or dynamic modulation to vary the cutoff
frequency or resonance.
Left
Right
FX Amt
FX Amt
Stereo In - Stereo Out
Multimode Filter Driver
Driver
Trim Output
OutputTrim
LFO Phase
LFO: Tri / Sine
LFO Shape
LPF
HPF
BPF
BRF
Filter Type
Multimode Filter
a Type L P F, H PF, B P F,
BRF
Selects the type of filter
Trim 0…100 Sets the input level
b Cutoff 0…100 Sets the cutoff frequency (center frequency)
Src Off…Tempo Selects the modulation source of the cutoff
Amt 100…+100 Sets the modulation amount of the cutoff
c Resonance 0…100 Sets the resonance amount
Src Off…Tempo Selects the source that will modulate the
amount of resonance
Amt 100…+100 Sets the amount by which the resonance will be
modulated
d LFO Waveform Triangle, Sine Selects the LFO Waveform
Phase [degree] –180…+180 Sets the LFO phase difference between the left
and right
Depth 0…100 Sets the depth to which the LFO will modulate
the cutoff frequency
e LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
Src Off…Tempo Selects a modulation source for LFO speed
Amt 20.00…
+20.00
Sets the modulation amount of LFO speed
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Effect parameters |713
f MIDI Sync Off, On When this is on, the LFO speed is set by BPM,
Base Note, and Times, instead of Frequency
BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets
the tempo manually for this individual effect
Base Note
Selects the type of notes that specify the LFO
speed
Times x1…x32 Sets the number of notes that specify the LFO
speed
g Drive SW Off, On Switches distortion on/off within the filter
Output Level 0…100 Sets the output level
h Drive Gain 0…100 Sets the distortion amount
Low Boost 0…100 Sets the amount of low-range boost
i Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
Talking Modulator
This effect adds an unusual character, like a human voice, to the input signal.
Modulating the tone via dynamic modulation, you can create an interesting
effect that sounds as if the guitar or synthesizer is talking.
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
Left
Right
FX Amt
FX Amt
+
D
-mod
Voice Top: A
Voice Center: I
Voice Bottom: U
A - I - U - E - O
Talking Modulator
LFO
D-mod
LFO
Sweep Mode
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714| Effects for the Sounds, Voice, Guitar
a Sweep Mode D-mod, LFO Switches between modulation source control
and LFO control
b Manual Voice Control Bottom, 1…49,
Center, 51…99,
Top
Voice pattern control
Src Off…Tempo Selects the modulation source that controls the
voice pattern
c Voice Top A, I, U, E, O Selects a vowel sound at the top end of control
d Voice Center A, I, U, E, O Selects a vowel sound in the center of control
e Voice Bottom A, I, U, E, O Selects a vowel sound at the bottom end of con-
trol
f Formant Shift –100…+100 Sets the frequency to which the effect is applied
Resonance 0…100 Sets the Level of resonance of the voice pattern
g LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
Src Off…Tempo Selects a modulation source for LFO speed
Amt 20.00…
+20.00
Sets the modulation amount of LFO speed
h MIDI Sync Off, On When this is on, the LFO speed is set by BPM,
Base Note, and Times, instead of Frequency
BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets
the tempo manually for this individual effect
Base Note
Selects the type of notes that specify the LFO
speed
Times x1…x32 Sets the number of notes that specify the LFO
speed
i Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
c: Voice Top
d: Voice Center
e: Voice Bottom
These parameters assign vowels to the top, center, and bottom position of
the controller.
E.g.: When “Voice Top”=A, “Voice Center”=I, and
Voice Bottom”=U:
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Effect parameters |715
If “Sweep Mode”is set to D-mod and Ribbon is selected as the modulation
source, moving your finger from the right to left of the ribbon controller will
change the sound from “a” to “i,” then “u.
If Sweep Mode is set to LFO, the sound will change cyclically from “a” to “i,”
“u,” “i,” then “a.”
+ Max
Zero
D
-mod
– Max
Voice Bottom Voice Center Voice Top
U
I
A
A
O
E
JS X
Ribbon
JS +Y
JS –Y
etc…
Zero
+ Max
Talking Modulator Control
f: Formant Shift
This parameter adjusts the frequency level to which the effect is applied. If
you wish to apply the effect to a higher-range sound, set this parameter to a
higher value; to apply the effect to a lower-range sound, set this to a lower
value.
f: Resonance
This parameter sets the intensity of resonance for the voice pattern. A larger
value will add more character to the sound.
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716| Effects for the Sounds, Voice, Guitar
2Voice Resonator (2-Voice Resonator)
This effect resonates the input signal at a specified pitch. You can set the
pitch, output level, and pan settings for two resonators individually. You can
control the resonance intensity via an LFO.
Left
Right
Resonance
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
High Damp
High Damp
Trim
Trim
+
Level
Level
Pan
Pan
Control Mode
D
-mod
LFO
Manual
Invert: On/Off
Resonator
Resonator
Pitch, Fine [cents]
a Control Mode Manual, LFO,
D-mod
Switches the controls of resonance intensity
LFO/D-mod
Invert
Off, On Reverses the Voice 1 and 2 control when LFO/D-mod
is selected
b LFO Frequency
[Hz]
0.02…20.00 Sets the speed of the LFO
D-mod Src Off…Tempo Selects the modulation source that controls reso-
nance intensity
c MIDI Sync Off, On When this is on, the LFO speed is set by BPM, Base
Note, and Times, instead of Frequency
BPM MIDI,
40.00…300.00
MIDI syncs to the system tempo; 40300 sets the
tempo manually for this individual effect
Base Note
Selects the type of notes that specify the LFO speed
Times x1…x32 Sets the number of notes that specify the LFO speed
d Mod. Depth –100…+100 Sets the amount of resonance intensity control via
LFO/D-mod
Trim 0…100 Sets the input level at the resonator
e Voice1: Pitch C0…B8 Sets the voice1 Pitch for resonance
Fine [cents] –50…+50 Fine-adjusts the voice 1 pitch for resonance
Level 0…100 Sets the Voice1 output level
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Effect parameters |717
f Voice1:
Resonance
–100+100 Sets the intensity of resonance when Control Mode
= Manual
High Damp [%] 0…100 Sets the damping amount of resonant sound in the
high range
Pan L6L1, C, R1R6 Sets the Voice1 stereo image
g Voice2: Pitch C0…B8 Sets the voice 2 Pitch for resonance
Fine [cents] –50…+50 Fine-adjusts the voice 2 pitch for resonance
Level 0…100 Sets the Voice2 output level
h Voice2:
Resonance
–100+100 Sets the intensity of resonance when Control Mode
= Manual
High Damp [%] 0…100 Sets the damping amount of resonant sound in the
high range
Pan L6L1, C, R1R6 Sets the Voice2 stereo image
i Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources)
at the beginning of this part
Amt –100…+100 Amount of modulation source
a: Control Mode
f: Voice 1: Resonance
h: Voice 2: Resonance
This parameter determines the resonance intensity.
When “Control Mode” = Manual, the “Resonance” parameter sets the inten-
sity of resonance. If the “Resonance” parameter has a negative value, har-
monics will be changed, and resonance will occur at a pitch one octave lower.
When “Control Mode” = LFO, the intensity of resonance varies according to
the LFO. The LFO sways between positive and negative values, causing reso-
nance to occur between specified pitches an octave apart in turn.
When “Control Mode” = D-mod, the resonance is controlled by the dynamic
modulation source. If JS X or Ribbon is assigned as the modulation source,
the pitch an octave higher and lower can be controlled, similar to when LFO
is selected for Control Mode.
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718| Effects for the Sounds, Voice, Guitar
a: LFO/D-mod Invert
When “Control Mode” = LFO or D-mod, the controlled phase of either Voice 1
or 2 will be reversed. When the resonance pitch is set for Voice 1 (Resonance
has a positive value), Voice 2 will resonate at a pitch an octave below (Reso-
nance has a negative value).
f: Voice 1: Pitch
f: Fine [cents]
h: Voice 2: Pitch
h: Fine [cents]
The Pitch parameter specifies the pitch of resonance by note name. The
“Fine” parameter allows for fine adjustment in steps of cents.
g: High Damp [%]
i: High Damp [%]
This sets the amount of damping amount for the high frequencies of the
resonant sound. Lower values create a metallic sound with a higher range
of harmonics.
VOX Treble Booster
Vintage booster of high frequencies.
a Drive 0...99 Amount of the boost effect
b Level 0...99 General level
c Tone 0…100 Tone of the effect
d Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources) at
the beginning of this part
Amt –100…+100 Amount of modulation source
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Effect parameters |719
Vocoder
This effect applies the timbral character of a different signal (the modulator)
to the input signal (the carrier).
A common use of this effect is to produce the sound of various instruments
by inputting a voice to the Modulator via a microphone. A special effect is
also achieved by using rhythm or effect sounds. Strings or distortion guitar
sounds with a lot of harmonics are suitable as Carrier signals.
When this effect is selected, the microphone input no longer goes to the
Voice Processor, but is routed to this FX processor.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Stereo In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
Band Pass Filter
Envelope
Carrier Trim
Modulator Trim
Modulator High Mix
Noise
Generator
Noise Level
+
+
FX Control BUS 1
FX Control BUS 2
Modulator Source
Modulator Select
+
+
a Carrier Trim 0...100 Sets the carrier input level
b Modulator Trim 0...100 Sets the modulator input level
c Modulator
Source
Input, FX Control
1, FX Control 2
Choose either FX Control 1 or 2 to select the micro-
phone input as the modulator.
Choose FX Control 1 for the Left Line input, or FX
Control 2 for the Right Line input.
Choose Input to use the Sound as the modulator. If
you want to use the keyboard as the modulator, ap-
ply the Vocoder effect to one of the Upper Sounds.
d Modulator
Select
L/R Mix, L Only,
R Only
Selects whether to use the left/right mix, only left,
or only right of the modulator input
e Formant Shift –2...+2 Sets the height of the frequency for the vocoder ef-
fect
f Response 0...100 Sets the speed of the response to the modulator
input
g Noise Level 0...100 Sets the noise mix level to the Carrier
Src Off...Tempo Selects the modulation source for the noise mix
level
Amt –100...+100 Sets the modulation amount for the noise mix level
h Modulator High
Mix
0...100 Sets the high-range output level of the modulator
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720| Effects for the Sounds, Voice, Guitar
i Low Gain [dB] –12...+12 Sets the low-range output level of the vocoder
High Gain [dB] –12...+12 Sets the high-range output level of the vocoder
j Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources) at
the beginning of this part
Amt –100…+100 Amount of modulation source
e: Formant Shift
By offsetting the Carrier filter, you can adjust the height of the frequency
range to which the vocoder effect is applied. The tonal quality will change
significantly.
g: Noise Level
This parameter enables you to mix white noise with the Carrier.
h: Modulator High Mix
This parameter sets the high-range output level of the modulator sound. If
the modulator is a human voice, it will make the words more clear.
Using the vocoder with the microphone input
When programming the Vocoder, you can start from one of the specially pro-
grammed Vocoder Keyboard Sets (in the Synth group) as templates.
To use a voice from a microphone as a modulator:
1 Press the AUDIO IN > MUTE button to turn the microphone channel off.
2 Connect a microphone to the microphone input.
3 Set Modulator Source to FX Control1.
4 Speak into the microphone while you use the MIC/GTR GAIN knob next to
the LEFT audio input to adjust the level as high as possible without allowing
distortion to occur. Check the level by watching at the AUDIO IN > LEVEL
indicator.
With these settings, the sound from the microphone will be used as the mod-
ulator. While you play, speak into the mic; it will sound as though the instru-
ment is talking.
If the effect sound is distorted, adjust the
Carrier Trim and Modulator Trim.
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Effect parameters |721
Please remember to set the Carrier track’s Dry parameter to Off, and the
Send value to 127.
You can add reverb to the Vocoder, by way of the
to MFX1 parameter.
To create a new Song making use of the Vocoder, enter the
Sequencer >
Backing Sequence mode with a Keyboard Set including the Vocoder effect.
Please note that the voice and effect will not be recorded in the Song.
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722| Effects for the Sounds, Voice, Guitar
FREQ (Frequency)
St. Sub Oscillator (Stereo Sub Oscillator)
This effect adds very low frequencies to the input signal. It is very useful
when simulating a roaring drum sound or emphasizing powerful low range.
This effect is different from the equalizer in that you can add very low range
harmonics. You can also adjust the oscillator frequency to match a particular
note number, for use as an octaver.
FX Amt
Note No.
OSC Mode
Fixed
Note (Key Follow)
Sine Oscillator
Fixed Frequency
Pitch
Note Interval, Fine
Stereo In - Stereo Out
Left
Right
FX Amt
Envelope Sens
Envelope Shape
Envelope Shape
D
-mod
Pre LPF
Envelope Sens
Pre LPF
a OSC Mode Note (Key
Follow), Fixed
Determines whether the oscillator frequency
follows the note number or whether it is fixed
b Note Interval –48…0 Sets the pitch difference from the note number
when OSC Mode=Note (Key Follow)
Note Fine –100…+100 Fine adjustment of the oscillator frequency
c Fixed Frequency [Hz] 10.0…80.0 Sets the oscillator frequency when OSC
Mode=Fixed
Src Off…Tempo Selects the modulation source for the oscillator
frequency when OSC Mode=Fixed
Amt –80…+80 Sets the oscillator frequency modulation
amount when OSC Mode=Fixed
d Envelope Pre LPF 1…100 Sets the upper limit of the frequency range for
which very low harmonics are added
e Envelope Sens 0…100 Sets the sensitivity with which very low harmon-
ics are added
Envelope Shape –100…+100 Sets the oscillator’s volume envelope curve
f Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
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Effect parameters |723
a: OSC Mode
b: Note Interval
b: Note Fine
The “OSC Mode” parameter selects the oscillator operation mode. When
Note (Key Follow) is selected, the oscillators frequency is determined based
on the note number, allowing you to use it as an octaver. The “Note Interval”
parameter sets the pitch offset from the original note number by semitone
steps. The “Note Fine” parameter allows you to fine-tune in steps of cents.
d: Envelope Pre LPF
This parameter sets the upper limit of the frequency range to which very low
harmonics are added. Adjust this parameter if you do not want to add lower
harmonics to the higher range.
Grain Shifter
This effect cuts extremely short samples (‘grains’) from the input signal
waveform and plays them repeatedly, giving a mechanical character to the
sound.
+
Left
Right
Sample Cycle
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
LFO
D
-mod
Trigger
Grain Shifter
a Duration 0…100 Sets the duration of the grain
Src Off…Tempo Selects the source that will modulate the duration of
the grain
Amt –100…+100 Sets the amount by which the grain duration will be
modulated
b LFO Sync Src OffTempo Selects the modulation source that will reset the LFO
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724| Effects for the Sounds, Voice, Guitar
c LFO Sample
Cycle [Hz]
0.02…20.00 Sets the frequency at which the grain will be switched
Src Off…Tempo Selects a modulation source for LFO speed
Amt –20.00…
+20.00
Sets the modulation amount of LFO speed
d MIDI Sync Off, On When this is on, the LFO speed is set by BPM, Base
Note, and Times, instead of Frequency
BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets the
tempo manually for this individual effect
Base Note
Selects the type of notes that specify the LFO speed
Times x1…x32 Sets the number of notes that specify the LFO speed
e Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources) at
the beginning of this part
Amt –100…+100 Amount of modulation source
a: Duration
c: LFO Sample Cycle [Hz]
Duration sets the length of the sampled grain, and the LFO Sample Cycle
controls how often a new grain is sampled. In between Sample Cycles, the
current grain is repeated continuously.
In
Out
Sample Cycle / Duration
Sample Cycle
Duration
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Effect parameters |725
Detune
Using this effect, you can obtain a detune effect that offsets the pitch of
the effect sound slightly from the pitch of the input signal. Compared to the
chorus effect, a more natural sound thickness will be created.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
Input Level
Input Level
+
High Damp
Delay
Feedback
Detune
a Pitch Shift [cents] –100…+100 Sets the pitch difference from the input signal
Src Off…Tempo Selects a modulation source for pitch shift
Amt –100…+100 Sets the modulation amount for pitch shift
b Delay Time [msec] 0…1000 Sets the delay time
c Feedback –100…+100 Sets the feedback amount
High Damp [%] 0…100 Sets the damping amount in the high range
d Input Level Dmod
[%]
–100+100 Sets the modulation amount of the input level
Src Off…Tempo Selects the modulation source for the input level
e Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
d: Input Level Dmod [%]
d: Src
This parameter sets the dynamic modulation of the input level.
Input Level
Louder
Max
Zero
Higher
D
-mod
Input Level
Max
Zero
Higher
D
-mod
x1.0
x0.5
Input Level Dmod= +100
Input Level Dmod= +50
Louder
x1.0
x0.5
Input Level Dmod= –100
Input Level Dmod= –50
Input Level Dmod
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726| Effects for the Sounds, Voice, Guitar
Pitch Shifter
This effect changes the pitch of the input signal. You can select from three
types: Fast (quick response), Medium, and Slow (preserves tonal quality). You
can also create an effect in which the pitch is gradually raised (or dropped)
using the delay with feedback.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
Input Level
Input Level
+
High Damp
Delay
Feedback
Pitch Shifter
Feedback Position
Pre
Post
a Mode Slow, Medium,
Fast
Switches Pitch Shifter mode
b Pitch Shift
[1/2tone]
–24…+24 Sets the pitch shift amount by steps of a semitone
Src Off…Tempo Selects the modulation source of pitch shift amount
Amt –24…+24 Sets the modulation amount of pitch shift amount
c Fine [cents] –100…+100 Sets the pitch shift amount by steps of a cent
Amt –100+100 Sets the modulation amount of pitch shift amount
d Delay Time
[msec]
0…2000 Sets the delay time
e Feedback
Position
Pre, Post Switches the feedback connection
f Feedback 100…+100 Sets the feedback amount
High Damp [%] 0…100 Sets the damping amount in the high range
g Input Level Dmod
[%]
–100+100 Sets the modulation amount of the input level
Src Off…Tempo Selects the modulation source for the input level
h Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources) at
the beginning of this part
Amt –100+100 Amount of modulation source
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Effect parameters |727
a: Mode
This parameter switches the pitch shifter operating mode. With Slow, tonal
quality will not be changed too much. With Fast, the effect becomes a Pitch
Shifter that has a quick response, but may change the tone. Medium is in-
between these two. If you do not need to set too much pitch shift amount, set
this parameter to Slow. If you wish to change the pitch significantly, use Fast.
b: Pitch Shift [1/2tone]
b: Src
b: Amt
c: Fine [cents]
c: Amt
The amount of pitch shift will use the value of the Pitch Shift plus the Fine
value. The amount of modulation will use the b: Amt value plus the c: Amt.
The same Modulation Source is used for both
Pitch Shift and Fine.
e: Feedback Position
f: Feedback
When Feedback Position is set to Pre, the pitch shifter output is again input
to the pitch shifter. Therefore, if you specify a higher value for the Feedback
parameter, the pitch will be raised (or lowered) more and more each time
feedback is repeated.
If
Feedback Position is set to Post, the feedback signal will not pass through
the pitch shifter again. Even if you specify a higher value for the Feedback
parameter, the pitch-shifted sound will be repeated at the same pitch.
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728| Effects for the Sounds, Voice, Guitar
Pitch Shifter BPM
This pitch shifter enables you to set the delay time to match the song tempo.
BPM
BPM
Base Note x Times
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
Input Level
Input Level
+
High Damp
Delay
Feedback
Pitch Shifter
Feedback Position
Pre
Post
Tempo
a Mode Slow,
Medium, Fast
Switches Pitch Shifter mode
b Pitch Shift [1/2tone] –24…+24 Sets the pitch shift amount in steps of a semitone
Src Off…Tempo Selects the modulation source of pitch shift
amount
Amt –24…+24 Sets the modulation amount of pitch shift amount
c Fine [cents] –100+100 Sets the pitch shift amount in steps of one cent
Amt –100+100 Sets the modulation amount of pitch shift amount
d BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets the
tempo manually for this individual effect
Time Over? ---, OVER! Displays an error message when the delay time
exceeds the upper limit
e Delay Base Note
Selects the type of notes to specify the delay time
Times x1…x32 Sets the number of notes to specify the delay
time
f Feedback Position Pre, Post Switches the feedback
connection
g Feedback –100+100 Sets the feedback amount
High Damp [%] 0…100 Sets the damping amount in the high range
h Input Level Dmod [%] –100…+100 Sets the modulation amount of the input level
Src Off…Tempo Selects the modulation source for the input level
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Effect parameters |729
i Wet/Dry Dry,
1:9999:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources)
at the beginning of this part
Amt –100+100 Amount of modulation source
d: BPM
e: Delay Base Note
e: Times
The delay time is the duration of “Times” number of “Delay Base Note” note
values at the “BPM” tempo (or if “BPM” is set to MIDI, the tempo determined
by MIDI Clock).
d: Time Over?
You can set the delay time up to 5,290msec. If the delay time exceeds this
limit, the error message “OVER!” appears on the display. Set the delay time
parameters so that this message will not appear. “Time Over?” is only a
display parameter.
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730| Effects for the Sounds, Voice, Guitar
Pitch Shift Mod (Pitch Shift Modulation)
This effect modulates the detuned pitch shift amount using an LFO, adding
a clear spread and width to the sound by panning the effect sound and dry
sound to the left and right. This is especially effective when the effect sound
and dry sound output from stereo speakers are mixed.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
LFO: Tri / Sqr
Pan
+
Pitch Shifter
a Pitch Shift [cents] –100…+100 Sets the pitch difference from the input signal
b LFO Waveform Triangle, Square Selects the LFO Waveform
c LFO Frequency
[Hz]
0.02…20.00 Sets the speed of the LFO
Src Off…Tempo Selects a modulation source for LFO speed
Amt 20.00…
+20.00
Sets the modulation amount of LFO speed
d MIDI Sync Off, On When this is on, the LFO speed is set by BPM, Base
Note, and Times, instead of Frequency
BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets the
tempo manually for this individual effect
Base Note
Selects the type of notes that specify the LFO
speed
Times x1…x32 Sets the number of notes that specify the LFO
speed
e Depth –100…+100 Sets the LFO modulation depth for pitch shift
amount
Src Off…Tempo Selects the modulation source of the depth of
modulation
Amt 100…+100 Sets the modulation amount of the depth of mod-
ulation
f Pan L, 1 : 99…99 : 1, R Sets the panning effect sound and dry sound
separately
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Effect parameters |731
g Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources)
at the beginning of this part
Amt 100…+100 Amount of modulation source
a: Pitch Shift [cents]
e: Depth
These parameters set the amount of pitch shift and amount of modulation
by means of the LFO.
Pitch
Higher
Pitch Shift Mod - Pitch Shift / Depth
Lower
Original Pitch
Pitch Shift (+ value)
LFO Waveform=Triangle
Depth (+value)
LFO Waveform=Square
Depth (–value)
g: Pan
h: Wet/Dry
The Pan parameter pans the effect sound and dry sound to the left and right.
With L, the effect sound is panned left, and the dry sound is panned right.
With a Wet/Dry = Wet setting, the effect and dry sound will be output in a
proportion of 1:1.
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732| Effects for the Sounds, Voice, Guitar
St. Pitch Shifter (Stereo Pitch Shifter)
This is a stereo pitch shifter. The pitch shift amount for the left and right
channels can be reversed from each other.
Left
Right
Feedback
Spread
FX Amt
FX Amt
Stereo In - Stereo Out
High Damp
High Damp
Input Level
Input Level
Feedback Position
Pre
Pre
Post
Post
Delay
Pitch Shifter
Delay
Pitch Shifter
a Mode Slow, Medium,
Fast
Switches Pitch Shifter mode
L/R Pitch Normal,
Up/Down
Determines whether or not the L/R pitch shift
amount is inverted
b Pitch Shift [1/2tone] –24…+24 Sets the pitch shift amount in steps of a semitone
Src OffTempo Selects the modulation source of pitch shift
amount
Amt –24…+24 Sets the modulation amount of pitch shift amount
c Fine [cents] –100…+100 Sets the pitch shift amount in steps of one cent
Amt –100+100 Sets the modulation amount of pitch shift amount
d L Delay [msec] 0…2000 Sets the delay time for the left channel
e R Delay [msec] 0…2000 Sets the delay time for the right channel
f Feedback –100…+100 Sets the feedback amount
High Damp [%] 0…100 Sets the damping amount in the high range
g Feedback Position Pre, Post Switches the feedback connection
Spread 100…+100 Sets the width of the stereo image of the effect
sound
h Input Level Dmod [%] 100…+100 Sets the modulation amount of the input level
Src OffTempo Selects the modulation source for the input level
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Effect parameters |733
i Wet/Dry Dry,
1:9999:1,
Wet
Balance between the wet and dry signal
Src OffTempo See the list of DMS (Dynamic Modulation Sources)
at the beginning of this part
Amt –100+100 Amount of modulation source
a: L/R Pitch
When you select Up/Down for this parameter, the pitch shift amount for the
right channel will be reversed. If the pitch shift amount is positive, the pitch
of the left channel is raised, and the pitch of the right channel is lowered.
St. PitchShift BPM (Stereo Pitch Shifter BPM)
This stereo pitch shifter enables you to set the delay time to match the song
tempo.
Tempo
BPM
BPM
Base Note x Times
Base Note x Times
Left
Right
Feedback
Spread
FX Amt
FX Amt
Stereo In - Stereo Out
High Damp
High Damp
Input Level
Input Level
Feedback Position
Pre
Pre
Post
Post
Delay
Pitch Shifter
Delay
Pitch Shifter
a Mode Slow, Medium, Fast Switches Pitch Shifter mode
L/R Pitch Normal,
Up/Down
Determines whether or not the L/R pitch
shift amount is inverted
b Pitch Shift [1/2tone] –24…+24 Sets the pitch shift amount in steps of a
semitone
Src Off…Tempo Selects the modulation source of pitch
shift amount
Amt 24…+24 Sets the modulation amount of pitch shift
amount
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734| Effects for the Sounds, Voice, Guitar
c Fine [cents] –100…+100 Sets the pitch shift amount in steps of one
cent
Amt 100…+100 Sets the modulation amount of pitch shift
amount Sets the modulation amount of
pitch shift amount
d BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300
sets the tempo manually for this individual
effect
Time Over? L ---, OVER! Display the error message if the left chan-
nel delay time exceeds the upper limit
R ---, OVER! Display the error message if the right
channel delay time exceeds the upper limit
e L Delay Base Note
Selects the type of notes to specify the
left channel delay time
Times x1…x32 Sets the number of notes to specify the
left channel delay time
f R Delay Base Note
Selects the type of notes to specify the
right channel delay time
Times x1…x32 Sets the number of notes to specify the
right channel delay time
g Feedback Position Pre, Post Switches the feedback connection
Spread –100…+100 Sets the width of the stereo image of the
effect sound
h Feedback 100…+100 Sets the feedback amount
High Damp [%] 0…100 Sets the damping amount in the high
range
i Input Level Dmod
[%]
–100+100 Sets the modulation amount of the input
level
Src Off…Tempo Selects the modulation source for the in-
put level
j Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
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Effect parameters |735
MISC (Miscellaneous)
Stereo Decimator
This effect creates a rough sound like a cheap sampler by lowering the sam-
pling frequency and data bit length. You can also simulate noise unique to a
sampler (aliasing).
Left
Right
FX Amt
FX Amt
Stereo In - Stereo Out
Pre LPF
Pre LPF
High Damp Output Level
High DampOutput Level
Sampling Frequency
Decimator
Decimator
D
-mod
LFO
Resolution
Resolution
a Pre LPF Off, On Selects whether the harmonic noise caused by
a decrease in sampling frequency is generated
or not
High Damp [%] 0…100 Sets the ratio of cut of the high range
b Sampling Freq [Hz] 1.00k…
48.00k
Sets the sampling frequency
Src Off…Tempo Selects the modulation source of the sampling
frequency
Amt –48.00k…
+48.00k
Sets the modulation amount of the sampling
frequency
c LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
Src Off…Tempo Selects a modulation source for LFO speed
Amt 20.00…
+20.00
Sets the modulation amount of LFO speed
d MIDI Sync Off, On When this is on, the LFO speed is set by BPM,
Base Note, and Times, instead of Frequency
BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets
the tempo manually for this individual effect
Base Note
Selects the type of notes that specify the LFO
speed
Times x1…x32 Sets the number of notes that specify the LFO
speed
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736| Effects for the Sounds, Voice, Guitar
e Depth 0…100 Sets the depth of the sampling frequency LFO
modulation
Src Off…Tempo Selects the LFO modulation source of the sam-
pling frequency
Amt 100…+100 Sets the LFO modulation amount of the sam-
pling frequency
f Resolution 424 Sets the data bit length
g Output Level 0…100 Sets the output level
Src Off…Tempo Selects the modulation source for the output
level
Amt 100…+100 Sets the modulation amount of the output level
h Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
a: Pre LPF
If a sampler with a very low sampling frequency receives very high-pitched
sound that could not be heard during playback, it could generate pitch noise
that is unrelated to the original sound. Set “Pre LPF” to On to prevent this
noise from being generated.
If you set the “Sampling Freq” to about 3 kHz and set “Pre LPF” to Off, you
can create a sound like a ring modulator.
f: Resolution
g: Output Level
If you set a smaller value for the “Resolution” parameter, the sound may
be distorted. The volume level may also be changed. Use “Output Level” to
adjust the level.
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Effect parameters |737
St. Analog Record (Stereo Analog Record)
This effect simulates the noise caused by scratches and dust on analog re-
cords. It also reproduces some of the modulation caused by a warped turn-
table.
Left
Right
FX Amt
FX Amt
Stereo In - Stereo Out
Analog Record
Simulation
Pre EQ
Pre EQ
EQ Trim
EQ Trim
a Speed [RPM] 33 1/3, 45, 78 Sets the r.p.m. of a record
b Flutter 0…100 Sets the modulation depth
c Noise Density 0…100 Sets the noise density
Noise Tone 0…100 Sets the noise tone
d Noise Level 0…100 Sets the noise level
Src Off…Tempo Selects the modulation source for the noise
level
Amt 100…+100 Sets the modulation amount of the noise level
e Click Level 0…100 Sets the click noise level
Src Off…Tempo Selects the modulation source for the click
noise level
Amt 100…+100 Sets the modulation amount of the click noise
level
f EQ Trim 0…100 Sets the EQ input level
g Pre EQ Cutoff [Hz] 300…10.00k Sets the EQ center frequency
Q 0.5…10.0 Sets the EQ band width
Gain [dB] –18.0…+18.0 Sets the EQ gain
h Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
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738| Effects for the Sounds, Voice, Guitar
b: Flutter
This parameter enables you to set the depth of the modulation caused by a
warped turntable.
e: Click Level
This parameter enables you to set the level of the click noise that occurs once
every rotation of the turntable. This simulation reproduces record noise, and
the noise generated after the music on a vinyl record finishes.
Doppler
This effect simulates the “Doppler effect” of a moving sound with a changing
pitch, similar to the siren of an passing ambulance. Mixing the effect sound
with the dry sound will create a unique chorus effect.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
Pan Depth
D
-mod
+
Trigger
LFO Mode = 1-Shot
Doppler
LFO
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Effect parameters |739
a LFO Mode Loop, 1-Shot Switches LFO operation mode
Src Off…Tempo Selects the modulation source of LFO reset
b LFO Sync Off, On Switches between LFO reset on and off when LFO
Mode is set to Loop
c LFO Frequency
[Hz]
0.02…20.00 Sets the speed of the LFO
Src Off…Tempo Selects a modulation source for LFO speed
Amt –20.00…
+20.00
Sets the modulation amount of LFO speed
d MIDI Sync Off, On When this is on, the LFO speed is set by BPM, Base
Note, and Times, instead of Frequency
BPM MIDI,
40.00…
300.00
MIDI syncs to the system tempo; 40300 sets the
tempo manually for this individual effect
Base Note
Selects the type of notes that specify the LFO speed
Times x1…x32 Sets the number of notes that specify the LFO speed
e Pitch Depth 0…100 Sets the pitch variation of the moving sound
Src Off…Tempo Selects the modulation source of pitch variation
Amt –100…+100 Sets the modulation amount of pitch variation
f Pan Depth –100…+100 Sets the panning of the moving sound
Src Off…Tempo Selects the modulation source of panning
Amt –100…+100 Sets the modulation amount of panning
g Wet/Dry Dry,
1:9999:1, Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources) at
the beginning of this part
Amt –100…+100 Amount of modulation source
a: LFO Mode
a: Src
b: LFO Sync
The “LFO Mode” parameter switches LFO operation mode. When Loop is
selected, the Doppler effect will be created repeatedly. If “LFO Sync” is set
to On, the LFO will be reset when the modulation source specified with the
“Src” parameter is turned on.
When “LFO Mode” is set to 1-Shot, the Doppler effect is created only once
when the modulation source specified in the “Src” field is turned on. At this
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74 0 | Effects for the Sounds, Voice, Guitar
time if you do not set the “Src” parameter, the Doppler effect will not be cre-
ated, and no effect sound will be output.
The effect is off when a value for the modulation source specified for
the “Src” parameter is smaller than 64, and the effect is on when the value
is 64 or higher. The Doppler effect is triggered when the value changes from
63 or smaller to 64 or higher.
e: Pitch Depth
With the Doppler effect, the pitch is raised when the sound approaches, and
the pitch is lowered when the sound goes away. This parameter sets this
pitch variation.
f: Pan Depth
This parameter sets the width of the stereo image of the effect sound. With
larger values, the sound seems to come and go from much further away.
With positive values, the sound moves from left to right; with negative val-
ues, the sound moves from right to left.
Pitch
Higher
Doppler - Pitch / Pan Depth
Lower
Original Pitch
Left
Center
Right
Pitch Depth
Pan Depth
< < < < < <<<<<< >>>>>> > > > > >
VolumeLouder
Louder
Pan Depth
= (–) value
Pan Depth
= (+) value
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Effect parameters |74 1
Scratch
This effect is applied by recording the input signal and moving the modula-
tion source. It simulates the sound of scratches you can make using a turn-
table.
Input
D-mod
Envelope Select
D
-mod
Envelope Control
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
+
Scratch
Direct
Mix
D
-mod
Rec Control
Scratch
a Scratch Source Off…Tempo Selects the modulation source for simulation control
b Response 0…100 Sets the speed of the response to the Scratch Src
c Envelope Select D-mod, Input Selects whether the start and end of recording is
controlled via the modulation source or the input
signal level
Src Off…Tempo Selects the modulation source that controls record-
ing when Envelope Select is set to D-mod
d Threshold 0…100 Sets the recording start level when Envelope Select
is set to Input
e Response 0…100 Sets the speed of the response to the end of record-
ing
f Direct Mix Always On,
Always Off,
Cross Fade
Selects how a dry sound is mixed
g Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources) at
the beginning of this part
Amt –100…+100 Amount of modulation source
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742 | Effects for the Sounds, Voice, Guitar
a: Scratch Source
b: Response
The Scratch Source parameter enables you to select the modulation source
that controls simulation. The value of the modulation source corresponds to
the playback position. The Response parameter enables you to set the speed
of the response to the modulation source.
+ Max
Zero
Scratch!
D
-mod
– Max
JS X
Ribbon
JS+Y
JS–Y
etc…
Zero
+ Max
Scratch Source
Recorded Sound
Scratch Source
Startabac oition nd
c: Envelope Select
c: Src
d: Threshold
When “Envelope Select” is set to D-mod, the input signal will be recorded
only when the modulation source value is 64 or higher.
When “Envelope Select” is set to Input, the input signal will be recorded only
when its level is over the Threshold value.
The maximum recording time is 2,730msec. If this is exceeded, the recorded
data will start being erased from the top.
e: Response
This parameter enables you to set the speed of the response to the end of
recording. Set a smaller value when you are recording a phrase or rhythm
pattern, and set a higher value if you are recording only one note.
f: Direct Mix
With Always On, a dry sound is usually output. With Always Off, dry sounds
are not output. With Cross Fade, a dry sound is usually output, and it is muted
only when scratching.
Set Wet/Dry to 100 to use this parameter effectively.
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Effect parameters |74 3
Auto Reverse
This effect records the input signal and automatically plays it in reverse (the
effect is similar to a tape reverse sound).
Input
D-mod
Envelope Select
D
-mod
Envelope Control
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
+
Auto Reverse
Direct
Mix
Rec/Reverse Play
Control
a Rec Mode Single, Multi Sets the recording mode
b Reverse Time
[msec]
20…2640 Sets the maximum duration of the reverse playback
c Envelope Select D-mod, Input Selects whether the start and end of recording is con-
trolled via the modulation source or the input signal
level
Src Off…Tempo Selects the modulation source that controls record-
ing when Envelope Select is set to D-mod
d Threshold 0…100 Sets the recording start level when Envelope Select
is set to Input
e Response 0…100 Sets the speed of the response to the end of recording
f Direct Mix Always On,
Always Off,
Cross Fade
Selects how a dry sound is mixed
g Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources) at
the beginning of this part
Amt –100…+100 Amount of modulation source
a: Rec Mode
b: Reverse Time [msec]
When “Rec Mode” is set to Single, you can set up to 2,640msec for “Reverse
Time.” If recording starts during the reverse playback, the playback will be
interrupted.
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74 4 | Effects for the Sounds, Voice, Guitar
When “Rec Mode” is set to Multi, you can make another recording during
the reverse playback. However, the maximum Reverse Time is limited to
1,320msec.
If you wish to record a phrase or rhythm pattern, set “Rec Mode” to Single.
If you record only one note, set “Rec Mode” to Multi.
The “Reverse Time” parameter specifies the maximum duration of the re-
verse playback. The part in excess of this limit will not be played in reverse.
If you wish to add short pieces of the reverse playback of single notes, make
the “Reverse Time” shorter.
RecRec
Mode/Reverse Time
Input
Mode = Single
Mode = Multi
Time
Reverse Time Reverse Time
Envelope Select = Input
Reverse Reverse
c: Envelope Select
c: Src
d: Threshold
These parameters select the source to control the start and end of record-
ing.
When “Envelope Select” is set to D-mod, the input signal will be recorded
only when the value of the modulation source selected by the Src parameter
is 64 or higher.
When “Envelope Select” is set to Input, the input signal will be recorded only
when its level exceeds the Threshold level.
When recording is completed, reverse playback starts immediately.
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Effect parameters |74 5
P4EQ - Cho/Flng (Parametric 4-Band EQ - Chorus/Flanger)
This effect combines a mono four-band parametric equalizer and a chorus/
flanger.
Left
Right
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
Trim
+
Parametric 4Band EQ
Chorus/Flanger
FX Amt
Chorus/Flanger
Feedback
LFO: Tri / Sine
Cho/Flng FX Amt
Normal
Wet Invert
Output Mode
+
P4EQ
a [E]Trim 0…100 Sets the parametric EQ input level
b [E]B1 Cutoff [Hz] 20…1.00k Sets the center frequency of Band 1
Q 0.5…10.0 Sets the bandwidth of Band 1
Gain [dB] –18…+18 Sets the gain of Band 1
c [E]B2 Cutoff [Hz] 50…5.00k Sets the center frequency of Band 2
Q 0.5…10.0 Sets the bandwidth of Band 2
Gain [dB] –18…+18 Sets the gain of Band 2
d [E]B3 Cutoff [Hz] 300…10.00k Sets the center frequency of Band 3
Q 0.5…10.0 Sets the bandwidth of Band 3
Gain [dB] –18…+18 Sets the gain of Band 3
e [E]B4 Cutoff [Hz] 500…20.00k Sets the center frequency of Band 4
Q 0.5…10.0 Sets the bandwidth of Band 4
Gain [dB] –18…+18 Sets the gain of Band 4
CHORUS/FLANGER
f [F]LFO Frequency
[Hz]
0.02…20.00 Sets the speed of the LFO
LFO Waveform Triangle, Sine Selects the LFO Waveform
g [F]Delay Time
[msec]
0.0…1350.0 Sets the delay time
Depth 0…100 Sets the depth of LFO modulation
Feedback –100…+100 Sets the feedback amount
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74 6 | Effects for the Sounds, Voice, Guitar
h [F]Cho/Flng Wet/
Dry
-Wet, -1:99…
Dry…99:1, Wet
Sets the effect balance of the chorus/flanger
Src Off…Tempo Selects the Wet/Dry modulation source for the cho-
rus/flanger
Amt –100…+100 Sets the Wet/Dry modulation amount for the cho-
rus/flanger
i [F]Output Mode Normal,
Wet Invert
Selects the output mode for the chorus/flanger
j Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources)
at the beginning of this part
Amt –100…+100 Amount of modulation source
i: Output Mode
When Wet Invert is selected, the right channel phase of the chorus/flanger
effect sound is inverted. This creates pseudo-stereo effects and adds spread.
However, if a mono-input type effect is connected after this effect, the left
and right sounds may cancel each other, eliminating the chorus/flanger ef-
fects.
P4EQ - Phaser (Parametric 4-Band EQ - Phaser)
This effect combines a mono four-band parametric equalizer and a phaser.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
Trim
+
Parametric 4Band EQ Phaser
Phaser
Resonance
LFO: Tri / Sine
Phaser FX Amt
Normal
Wet Invert
Output Mode
+
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Effect parameters |747
P4EQ
a [E]Trim 0…100 Sets the parametric EQ input level
b [E]B1 Cutoff [Hz] 20…1.00k Sets the center frequency of Band 1
Q 0.5…10.0 Sets the bandwidth of Band 1
Gain [dB] –18…+18 Sets the gain of Band 1
c [E]B2 Cutoff [Hz] 50…5.00k Sets the center frequency of Band 2
Q 0.5…10.0 Sets the bandwidth of Band 2
Gain [dB] –18…+18 Sets the gain of Band 2
d [E]B3 Cutoff [Hz] 300…10.00k Sets the center frequency of Band 3
Q 0.5…10.0 Sets the bandwidth of Band 3
Gain [dB] –18…+18 Sets the gain of Band 3
e [E]B4 Cutoff [Hz] 500…20.00k Sets the center frequency of Band 4
Q 0.5…10.0 Sets the bandwidth of Band 4
Gain [dB] –18…+18 Sets the gain of Band 4
PHASER
f [P]LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
LFO Waveform Triangle, Sine Selects the LFO Waveform
g [P]Manual 0…100 Sets the frequency to which the effect is ap-
plied
Depth 0…100 Sets the depth of LFO modulation
Resonance 100…+100 Sets the resonance amount
h [P]Phaser Wet/Dry -Wet, -1:99…
Dry…99:1, Wet
Sets the phaser effect balance
Src Off…Tempo Selects the Wet/Dry modulation source for
the phaser
Amt –100…+100 Sets the Wet/Dry modulation amount for the
phaser
i [P]Output Mode Normal,
Wet Invert
Selects the phaser output mode
j Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
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748 | Effects for the Sounds, Voice, Guitar
P4EQ - Mt. Delay (Parametric 4-Band EQ - Multitap Delay)
This effect combines a mono four-band parametric equalizer and a multitap
delay.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
Trim
+
Parametric 4Band EQ Multitap Delay
Feedback
High Damp
Delay
(2)
(1)
Mt.Dly FX Amt
P4EQ
a [E]Trim 0…100 Sets the parametric EQ input level
b [E]B1 Cutoff [Hz] 20…1.00k Sets the center frequency of Band 1
Q 0.5…10.0 Sets the bandwidth of Band 1
Gain [dB] –18…+18 Sets the gain of Band 1
c [E]B2 Cutoff [Hz] 50…5.00k Sets the center frequency of Band 2
Q 0.5…10.0 Sets the bandwidth of Band 2
Gain [dB] –18…+18 Sets the gain of Band 2
d [E]B3 Cutoff [Hz] 300…10.00k Sets the center frequency of Band 3
Q 0.5…10.0 Sets the bandwidth of Band 3
Gain [dB] –18…+18 Sets the gain of Band 3
e [E]B4 Cutoff [Hz] 500…20.00k Sets the center frequency of Band 4
Q 0.5…10.0 Sets the bandwidth of Band 4
Gain [dB] –18…+18 Sets the gain of Band 4
MULTITAP DELAY
f [D]Tap1 Time [msec] 0.0…1360.0 Sets the Tap1 delay time
Tap1 Level 0…100 Sets the Tap1 output level
g [D]Tap2 Time [msec] 0.0…1360.0 Sets the Tap2 delay time
Feedback (Tap2) 100…+100 Sets the Tap2 feedback amount
h [D]High Damp [%] 0…100 Sets the damping amount in the high range
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Effect parameters |749
i [D]Mt.Delay Wet/Dry Dry, 1:99…99:1,
Wet
Sets the multitap delay effect balance
Src Off…Tempo Selects the Wet/Dry modulation source for the
multitap delay
Amt –100+100 Sets the Wet/Dry modulation amount for the
multitap delay
j Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100+100 Amount of modulation source
Comp - Wah (Compressor - Wah/Auto Wah)
This effect combines a mono compressor and a wah. You can change the
order of the connection.
Left
Right
FX Amt
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
+
Compressor
Routing
Wah/Auto Wah
Wah
D
-mod
Envelope
Sweep Mode
D-mod
Auto
LFO
LFO
LEQ HEQ
EQ Trim
Output Level
Envelope - Control
Comp
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750| Effects for the Sounds, Voice, Guitar
COMPRESSOR
a [C]
Sensitivity
1…100 Sets the sensitivity
b [C]Attack 1…100 Sets the attack level
Output Level 0…100 Sets the compressor output level
c [C]EQ Trim 0…100 Sets the EQ input level
d [C]Pre LEQ Gain [dB] –15…+15 Sets the gain of Low EQ
Pre HEQ Gain [dB] –15…+15 Sets the gain of High EQ
WAH
e [W]Frequency Bottom 0…100 Sets the lower limit of the wah center frequen-
cy
Frequency Top 0…100 Sets the upper limit of the wah center frequen-
cy
f [w]Sweep Mode Auto,
D-mod,
LFO
Selects the control from auto-wah, modulation
source, and LFO
Src Off…Tempo Selects the modulation source for the wah
when Sweep Mode=D-mod
g [W]LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
Resonance 0…100 Sets the resonance amount
LPF Off, On Switches the wah low pass filter on and off
h [W]Wet/Dry Dry,
1 : 99…99 : 1,
Wet
Sets the wah effect balance
Src Off…Tempo Selects the Wet/Dry modulation source for the
wah
Amt –100…+100 Sets the Wet/Dry modulation amount for the
wah
i Routing Comp › Wah,
Wah › Comp
Switches the order of the compressor and wah
j Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
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Effect parameters |751
Comp - P4EQ (Compressor - Parametric 4-Band EQ)
This effect combines a mono compressor and a four-band parametric equal-
izer. You can change the order of the effects.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
+
Routing
Compressor
Trim
Parametric 4Band EQ
Output Level
Envelope - Control
Comp
COMPRESSOR
a [C]Sensitivity 1…100 Sets the sensitivity
b [C]Attack 1…100 Sets the attack level
Output Level 0…100 Sets the compressor output level
P4EQ
c [E]Trim 0…100 Sets the parametric EQ input level
d [E]B1 Cutoff [Hz] 20…1.00k Sets the center frequency of Band 1
Q 0.5…10.0 Sets the bandwidth of Band 1
Gain [dB] –18…+18 Sets the gain of Band 1
e [E]B2 Cutoff [Hz] 50…5.00k Sets the center frequency of Band 2
Q 0.5…10.0 Sets the bandwidth of Band 2
Gain [dB] –18…+18 Sets the gain of Band 2
f [E]B3 Cutoff [Hz] 300…10.00k Sets the center frequency of Band 3
Q 0.5…10.0 Sets the bandwidth of Band 3
Gain [dB] –18…+18 Sets the gain of Band 3
g [E]B4 Cutoff [Hz] 500…20.00k Sets the center frequency of Band 4
Q 0.5…10.0 Sets the bandwidth of Band 4
Gain [dB] –18…+18 Sets the gain of Band 4
h Routing Comp › P4EQ,
P4EQ › Comp
Switches the order of the compressor and para-
metric EQ
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752| Effects for the Sounds, Voice, Guitar
i Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation Sources)
at the beginning of this part
Amt –100…+100 Amount of modulation source
Comp - Cho/Flng (Compressor - Chorus/Flanger)
This effect combines a mono compressor and a chorus/flanger. You can
change the order of the effects.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
+
Routing
Compressor
Chorus/Flanger
Chorus/Flanger
Feedback
LFO: Tri / Sine
Cho/Flng FX Amt
Normal
Wet Invert
Output Mode
+
LEQ HEQ
EQ Trim
Comp
Output Level
Envelope - Control
COMPRESSOR
a [C]
Sensitivity
1…100 Sets the sensitivity
b [C]Attack 1…100 Sets the attack level
Output Level 0…100 Sets the compressor output level
c [C]EQ Trim 0…100 Sets the EQ input level
d [C]Pre LEQ Gain [dB] –15…+15 Sets the gain of Low EQ
Pre HEQ Gain [dB] –15…+15 Sets the gain of High EQ
CHORUS/FLANGER
e [F]LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
LFO Waveform Triangle, Sine Selects the LFO Waveform
f [F]Delay Time [msec] 0.0…1350.0 Sets the delay time
Depth 0…100 Sets the depth of LFO modulation
Feedback 100…+100 Sets the feedback amount
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Effect parameters |753
g [F]Cho/Flng Wet/Dry -Wet, -1:99…
Dry…99:1, Wet
Sets the effect balance of the chorus/
flanger
,
Src Off…Tempo Selects the Wet/Dry modulation source
for the chorus/flanger
Amt 100…+100 Sets the Wet/Dry modulation amount for
the chorus/flanger
h [F]Output Mode Normal,
Wet Invert
Selects the output mode for the chorus/
flanger
i Routing Comp › Flanger,
Flanger › Comp
Switches the order of the compressor
and chorus/flanger
j Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
h: [F]Output Mode
i: Routing
When Wet Invert is selected, the right channel phase of the chorus/flanger
effect sound is inverted. This creates pseudo-stereo effects and adds spread.
However, if a mono-input type effect is connected after this effect, the left
and right sounds may cancel each other, eliminating the chorus/flanger ef-
fects.
When “Routing” is set to Flanger/Comp, “[F]Output Mode” will be set to Nor-
mal.
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754| Effects for the Sounds, Voice, Guitar
Comp - Phaser (Compressor - Phaser)
This effect combines a mono compressor and a phaser. You can change the
order of the effects.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
+
Routing
Compressor
LEQ HEQ
EQ Trim
Comp
Output Level
Envelope - Control
Phaser
Phaser
Resonance
LFO: Tri / Sine
Phaser FX Amt
Normal
Wet Invert
Output Mode
+
COMPRESSOR
a [C]
Sensitivity
1…100 Sets the sensitivity
b [C]Attack 1…100 Sets the attack level
Output Level 0…100 Sets the compressor output level
c [C]EQ Trim 0…100 Sets the EQ input level
d [C]Pre LEQ Gain [dB] –15…+15 Sets the gain of Low EQ
Pre HEQ Gain [dB] –15…+15 Sets the gain of High EQ
PHASER
e [P]LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
LFO Waveform Triangle, Sine Selects the LFO Waveform
f [P]Manual 0…100 Sets the frequency to which the effect is ap-
plied
Depth 0…100 Sets the depth of LFO modulation
Resonance –100…+100 Sets the resonance amount
g [P]Phaser Wet/Dry -Wet, -1:99…
Dry…99:1, Wet
Sets the phaser effect balance
Src Off…Tempo Selects the Wet/Dry modulation source for
the phaser
Amt –100…+100 Sets the Wet/Dry modulation amount for the
phaser
h [F]Output Mode Normal,
Wet Invert
Selects the phaser output mode
i Routing Comp › Phaser,
Phaser › Comp
Switches the order of the compressor and
phaser
background
Effect parameters |755
j Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
Comp - Mt. Delay (Compressor - Multitap Delay)
This effect combines a mono compressor and a multitap delay. You can
change the order of the effects.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
+
Routing
Compressor
LEQ HEQ
EQ Trim
Output Level
Envelope - Control
Multitap Delay
Feedback
High Damp
Delay
(2)
(1)
Mt.Dly FX Amt
Comp
COMPRESSOR
a [C]Sensitivity 1…100 Sets the sensitivity
b [C]Attack 1…100 Sets the attack level
Output Level 0…100 Sets the compressor output level
c [C]EQ Trim 0…100 Sets the EQ input level
d [C]Pre LEQ Gain [dB] –15…+15 Sets the gain of Low EQ
Pre HEQ Gain [dB] –15…+15 Sets the gain of High EQ
MULTITAP DELAY
e [D]Tap1 Time [msec] 0.0…1360.0 Sets the Tap1 delay time
Tap1 Level 0…100 Sets the Tap1 output level
f [D]Tap2 Time [msec] 0.0…1360.0 Sets the Tap2 delay time
Feedback
(Tap2)
–100+100 Sets the Tap2 feedback amount
g [D]High Damp [%] 0…100 Sets the damping amount in the high range
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756| Effects for the Sounds, Voice, Guitar
h [D]Mt.Delay Wet/Dry Dry,
1 : 99…99 : 1, Wet
Sets the multitap delay effect balance
Src Off…Tempo Selects the Wet/Dry modulation source for the
multitap delay
Amt –100…+100 Sets the Wet/Dry modulation amount for the
multitap delay
i Routing Comp › Mt.Delay,
Mt.Delay › Comp
Switches the order of the compressor and mul-
titap delay
j Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
Limiter - P4EQ (Limiter - Parametric 4-Band EQ)
This effect combines a mono limiter and a four-band parametric equalizer.
You can change the order of the effects.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
+
Routing
Limiter
Trim
Parametric 4Band EQ
Limiter
Gain Adjust
Envelope - Control
LIMITER
a [L]Ratio 1.0 : 1
50.0 : 1, Inf : 1
Sets the signal compression ratio
Threshold [dB] –40…0 Sets the level above which the compressor is ap-
plied
b [L]Attack 1…100 Sets the attack time
Release 1…100 Sets the release time
c [L]Gain Adjust [dB] Inf,
–38…+24
Sets the limiter output gain
background
Effect parameters |757
P4EQ
d [E]Trim 0…100 Sets the parametric EQ input level
e [E]B1 Cutoff [Hz] 20…1.00k Sets the center frequency of Band 1
Q 0.5…10.0 Sets the bandwidth of Band 1
Gain [dB] –18…+18 Sets the gain of Band 1
f [E]B2 Cutoff [Hz] 50…5.00k Sets the center frequency of Band 2
Q 0.5…10.0 Sets the bandwidth of Band 2
Gain [dB] –18…+18 Sets the gain of Band 2
g [E]B3 Cutoff [Hz] 300…10.00k Sets the center frequency of Band 3
Q 0.5…10.0 Sets the bandwidth of Band 3
Gain [dB] –18…+18 Sets the gain of Band 3
h [E]B4 Cutoff [Hz] 500…20.00k Sets the center frequency of Band 4
Q 0.5…10.0 Sets the bandwidth of Band 4
Gain [dB] –18…+18 Sets the gain of Band 4
i Routing Limiter › P4EQ,
P4EQ › Limiter
Switches the order of the limiter and parametric
EQ
j Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100+100 Amount of modulation source
a: [L]Ratio
a: Threshold [dB]
c: [L]Gain Adjust [dB]
This parameter sets the signal compression “[L]Ratio”. Compression is ap-
plied only when the signal level exceeds the “Threshold” value.
background
758| Effects for the Sounds, Voice, Guitar
Adjust the output level using the “Gain Adjust” parameter, since compres-
sion causes the entire level to be reduced.
Input Level
Output Level
Threshold
Ratio=1.0 : 1
Ratio=2.0 : 1
Ratio=4.0 : 1
Ration=Inf : 1
Louder
Louder
Time
Level
Threshold
Ratio=Inf : 1
Ratio=2.0 : 1
Ratio=4.0 : 1
Dry
Ratio=1.0 : 1
Limiter - Threshold / Ratio
Limiter - Cho/Flng (Limiter - Chorus/Flanger)
This effect combines a mono limiter and a chorus/flanger. You can change
the order of the effects.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
+
Routing
Chorus/Flanger
Feedback
Cho/Flng FX Amt
Normal
Wet Invert
Output Mode
+
Limiter
Limiter
Gain Adjust
Envelope - Control
LEQ
HEQ
EQ Trim
Chorus/Flanger
LFO: Tri / Sine
LIMITER
a [L]Ratio 1.0 : 1
50.0 : 1, Inf : 1
Sets the signal compression ratio
Threshold [dB] –40…0 Sets the level above which the compressor is
applied
b [L]Attack 1…100 Sets the attack time
Release 1…100 Sets the release time
background
Effect parameters |759
c [L]Gain Adjust [dB] Inf,
–38…+24
Sets the limiter output gain
CHORUS/FLANGER
d [F]LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
LFO Waveform Triangle, Sine Selects the LFO Waveform
e [F]Delay Time [msec] 0.0…1350.0 Sets the delay time
Depth 0…100 Sets the depth of LFO modulation
Feedback –100+100 Sets the feedback amount
f [F]EQ Trim 0…100 Sets the EQ input level
g [F]Pre LEQ Gain [dB] –15…+15 Sets the gain of Low EQ
Pre HEQ Gain [dB] –15…+15 Sets the gain of High EQ
h [F]Cho/Flng Wet/Dry -Wet, -1:99…
Dry…99:1, Wet
Sets the effect balance of the chorus/flanger
Src OffTempo Selects the Wet/Dry modulation source for
the chorus/flanger
Amt 100…+100 Sets the Wet/Dry modulation amount for the
chorus/flanger
i [F]Output Mode Normal,
Wet Invert
Selects the output mode for the chorus/
flanger
Routing Limiter ›
Flanger,
Flanger ›
Limiter
Switches the order of the limiter and chorus/
flanger
j Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src OffTempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
background
760| Effects for the Sounds, Voice, Guitar
Limiter - Phaser
This effect combines a mono limiter and a phaser. You can change the order
of the effects.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
+
Routing
Limiter
Limiter
Gain Adjust
Envelope - Control
Phaser
Phaser
Resonance
LFO: Tri / Sine
Phaser FX Amt
Normal
Wet Invert
Output Mode
+
LIMITER
a [L]Ratio 1.0 : 1
50.0 : 1, Inf : 1
Sets the signal compression ratio
Threshold [dB] –40…0 Sets the level above which the compressor
is applied
b [L]Attack 1…100 Sets the attack time
Release 1…100 Sets the release time
c [L]Gain Adjust [dB] Inf,
–38…+24
Sets the limiter output gain
PHASER
d [P]LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
LFO Waveform Triangle, Sine Selects the LFO Waveform
e [P]Manual 0…100 Sets the frequency to which the effect is
applied
Depth 0…100 Sets the depth of LFO modulation
Resonance –100…+100 Sets the resonance amount
f [P]Phaser Wet/Dry -Wet, -1:99…
Dry…99:1, Wet
Sets the phaser effect balance
Src Off…Tempo Selects the phaser’s Wet/Dry modulation
source
Amt –100…+100 Sets the phaser’s Wet/Dry modulation
amount
g [P]Output Mode Normal,
Wet Invert
Selects the phaser output mode
h Routing Limiter › Phaser,
Phaser › Limiter
Switches the order of the limiter and phas-
er
background
Effect parameters |761
i Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
Limiter - Mt.Delay (Limiter - Multitap Delay)
This effect combines a mono limiter and a multitap delay. You can change
the order of the effects.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
+
Routing
Multitap Delay
Feedback
High Damp
Delay
(2)
(1)
Mt.Dly FX Amt
Limiter
Limiter
Gain Adjust
Envelope - Control
background
762| Effects for the Sounds, Voice, Guitar
LIMITER
a [L]Ratio 1.0 : 1
50.0 : 1, Inf : 1
Sets the signal compression ratio
Threshold [dB] 40…0 Sets the level above which the compressor is ap-
plied
b [L]Attack 1…100 Sets the attack time
Release 1…100 Sets the release time
c [L]Gain Adjust [dB] –Inf,
–38…+24
Sets the limiter output gain
MULTITAP DELAY
d [D]Tap1 Time [msec] 0.0…1360.0 Sets the Tap1 delay time
Tap1 Level 0…100 Sets the Tap1 output level
e [D]Tap2 Time [msec] 0.0…1360.0 Sets the Tap2 delay time
Feedback –100…+100 Sets the Tap2 feedback amount
f [D]High Damp [%] 0…100 Sets the damping amount in the high range
g [D]Mt.Delay Wet/Dry Dry, 1:99…99:1,
Wet
Sets the multitap delay effect balance
Src OffTempo Selects the multitap delay’s Wet/Dry modula-
tion source
Amt –100…+100 Sets the multitap delay’s Wet/Dry modulation
amount
h Routing Limiter ›
Mt.Delay,
Mt.Delay ›
Limiter
Switches the order of the limiter and multitap
delay
i Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src OffTempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
background
Effect parameters |763
Exciter - Comp (Exciter – Compressor)
This effect combines a mono exciter and a compressor. You can change the
order of the effects.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
+
Routing
Compressor
LEQ HEQ
EQ Trim
Comp
Output Level
Envelope - Control
Exciter
Exciter
EXCITER
a [X]Exciter Blend –100…+100 Sets the intensity (depth) of the Exciter effect
b [X]Emphasis
Frequency
0…70 Sets the frequency range to be emphasized
c [X]EQ Trim 0…100 Sets the EQ input level
d [X]Pre LEQ Gain [dB] –15…+15 Sets the gain of Low EQ
Pre HEQ Gain [dB] –15…+15 Sets the gain of High EQ
COMPRESSOR
e [C]
Sensitivity
1…100 Sets the sensitivity
f [C]Attack 1…100 Sets the attack level
Output Level 0…100 Sets the compressor output level
g Routing Exciter › Comp,
Comp › Exciter
Switches the order of the exciter and compres-
sor
h Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
background
764| Effects for the Sounds, Voice, Guitar
Exciter – Limiter
This effect combines a mono exciter and a limiter. You can change the order
of the effects.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
+
Routing
LEQ HEQ
EQ Trim
Exciter
Exciter
Limiter
Limiter
Gain Adjust
Envelope - Control
EXCITER
a [X]Exciter Blend –100…+100 Sets the intensity (depth) of the Exciter
effect
b [X]Emphasis Frequency 0…70 Sets the frequency range to be empha-
sized
c [X]Trim 0…100 Sets the EQ input level
d [X]Pre LEQ Gain [dB] –15…+15 Sets the gain of Low EQ
Pre HEQ Gain [dB] –15…+15 Sets the gain of High EQ
LIMITER
e [L]Ratio 1.0 : 1
50.0 : 1, Inf : 1
Sets the signal compression ratio
f [L]Threshold [dB] –40…0 Sets the level above which the compres-
sor is applied
g [L]Attack 1…100 Sets the attack time
Release 1…100 Sets the release time
h [L]Gain Adjust [dB] Inf,
–38…+24
Sets the limiter output gain
i Routing Exciter › Limiter,
Limiter › Exciter
Switches the order of the exciter and lim-
iter
j Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100+100 Amount of modulation source
background
Effect parameters |765
Exciter - Cho/Flng (Exciter – Chorus/Flanger)
This effect combines a mono limiter and a chorus/flanger.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
+
Chorus/Flanger
Chorus/Flanger
Feedback
LFO: Tri / Sine
Cho/Flng FX Amt
Normal
Wet Invert
Output Mode
+
LEQ HEQ
EQ Trim
Exciter
Exciter
EXCITER
a [X]Exciter Blend –100…+100 Sets the intensity (depth) of the Exciter
effect
b [X]Emphasis Frequency 0…70 Sets the frequency range to be empha-
sized
c [X]Trim 0…100 Sets the EQ input level
d [X]Pre LEQ Gain [dB] –15…+15 Sets the gain of Low EQ
Pre HEQ Gain [dB] –15…+15 Sets the gain of High EQ
CHORUS/FLANGER
e [F]LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
LFO Waveform Triangle, Sine Selects the LFO Waveform
f [F]Delay Time [msec] 0.0…1350.0 Sets the delay time
Depth 0…100 Sets the depth of LFO modulation
Feedback –100+100 Sets the feedback amount
g [F]Cho/Flng Wet/Dry -Wet, -1:99…
Dry…99:1, Wet
Sets the effect balance of the chorus/
flanger
Src Off…Tempo Selects the Wet/Dry modulation source
for the chorus/flanger
Amt 100…+100 Sets the Wet/Dry modulation amount for
the chorus/flanger
h [F]Output Mode Normal,
Wet Invert
Selects the output mode for the chorus/
flanger
background
766| Effects for the Sounds, Voice, Guitar
i Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
Exciter - Phaser
This effect combines a mono limiter and a phaser.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
+
LEQ
HEQ
EQ Trim
Exciter
Exciter
Phaser
Phaser
Resonance
LFO: Tri / Sine
Phaser FX Amt
Normal
Wet Invert
Output Mode
+
EXCITER
a [X]Exciter Blend –100+100 Sets the intensity (depth) of the Exciter
effect
b [X]Emphasis Frequency 0…70 Sets the frequency range to be empha-
sized
c [X]Trim 0…100 Sets the EQ input level
d [X]Pre LEQ Gain [dB] 15…+15 Sets the gain of Low EQ
Pre HEQ Gain [dB] –15…+15 Sets the gain of High EQ
PHASER
e [P]LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
LFO Waveform Triangle, Sine Selects the LFO Waveform
f [P]Manual 0…100 Sets the frequency to which the effect is
applied
Depth 0…100 Sets the depth of LFO modulation
Resonance –100…+100 Sets the resonance amount
background
Effect parameters |767
g [P]Phaser Wet/Dry -Wet, -1:99…
Dry…99:1, Wet
Sets the phaser effect balance
Src Off…Tempo Selects the Wet/Dry modulation source
for the phaser
Amt 100…+100 Sets the Wet/Dry modulation amount for
the phaser
h [P]Output Mode Normal,
Wet Invert
Selects the phaser output mode
i Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
Exciter - Mt.Delay (Exciter – Multitap Delay)
This effect combines a mono exciter and a multitap delay.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
+
Multitap Delay
Feedback
High Damp
Delay
(2)
(1)
Mt.Dly FX Amt
LEQ HEQ
EQ Trim
Exciter
Exciter
EXCITER
a [X]Exciter Blend 100…+100 Sets the intensity (depth) of the Exciter ef-
fect
b [X]Emphasis Frequency 0…70 Sets the frequency range to be emphasized
c [X]Trim 0…100 Sets the EQ input level
d [X]Pre LEQ Gain [dB] –15…+15 Sets the gain of Low EQ
Pre HEQ Gain [dB] –15…+15 Sets the gain of High EQ
MULTITAP DELAY
e [D]Tap1 Time [msec] 0.0…1360.0 Sets the Tap1 delay time
Tap1 Level 0…100 Sets the Tap1 output level
background
768| Effects for the Sounds, Voice, Guitar
f [D]Tap2 Time [msec] 0.0…1360.0 Sets the Tap2 delay time
Feedback (Tap2) –100…+100 Sets the Tap2 feedback amount
g [D]High Damp [%] 0…100 Sets the damping amount in the high range
h [D]Mt.Delay Wet/Dry Dry, 1:99…99:1,
Wet
Sets the multitap delay effect balance
Src Off…Tempo Selects the Wet/Dry modulation source for
the multitap delay
Amt –100…+100 Sets the Wet/Dry modulation amount for the
multitap delay
i Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
OD/HG - Cho/Flng (Overdrive/Hi.Gain – Chorus/Flanger)
This effect combines a mono overdrive/high-gain distortion and a chorus/
flanger. You can change the order of the effects.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
+
Routing
Chorus/Flanger
Chorus/Flanger
Feedback
LFO: Tri / Sine
Cho/Flng FX Amt
Normal
Wet Invert
Output Mode
+
Overdrive / Hi-Gain
3 Band PEQ
Output Level
Mode: Overdrive / Hi-Gain
Drive
Driver
OD/HI-GAIN
a [O]Drive Mode Overdrive, Hi-Gain Switches between overdrive and high-gain
distortion
Drive 1…100 Sets the degree of distortion
background
Effect parameters |769
b [O]Output Level 0…50 Sets the overdrive output level
Src Off…Tempo Selects the modulation source for the over-
drive output level
Amt –50…+50 Sets the modulation amount of the overdrive
output level
e [O]Low Cutoff [Hz] 20…1.00k Sets the center frequency for Low EQ (shelv-
ing type)
Gain [dB] –18…+18 Sets the gain of Low EQ
f [O]Mid1 Cutoff [Hz] 300…10.00k Sets the center frequency for Mid/High EQ 1
(peaking type)
Q 0.5…10.0 Sets the band width of Mid/High EQ 1
Gain [dB] –18…+18 Sets the gain of Mid/High EQ 1
g [O]Mid2 Cutoff [Hz] 500…20.00k Sets the center frequency for Mid/High EQ 2
(peaking type)
Q 0.5…10.0 Sets the band width of Mid/High EQ 2
Gain [dB] –18…+18 Sets the gain of Mid/High EQ 2
CHORUS/FLANGER
h [F]LFO Frequency
[Hz]
0.02…20.00 Sets the speed of the LFO
LFO Waveform Triangle, Sine Selects the LFO Waveform
i [F]Delay Time [msec] 0.0…1350.0 Sets the delay time
Depth 0…100 Sets the depth of LFO modulation
Feedback –100…+100 Sets the feedback amount
j [F]Cho/Flng Wet/Dry -Wet, -1:99…
Dry…99:1, Wet
Sets the effect balance of the chorus/flanger
Src Off…Tempo Selects the Wet/Dry modulation source for
the chorus/flanger
Amt –100…+100 Sets the Wet/Dry modulation amount for the
chorus/flanger
k [F]Output Mode Normal, Wet
Invert
Selects the output mode for the chorus/
flanger
Routing OD/HG › Flanger,
Flanger › OD/HG
Switches the order of the overdrive and cho-
rus / flanger
l Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
background
770| Effects for the Sounds, Voice, Guitar
OD/HG - Phaser (Overdrive/Hi.Gain - Phaser)
This effect combines a mono overdrive/high-gain distortion and a phaser.
You can change the order of the effects.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
+
Routing
Overdrive / Hi-Gain
3 Band PEQ
Output Level
Mode: Overdrive / Hi-Gain
Drive
Driver
Phaser
Phaser
Resonance
LFO: Tri / Sine
Phaser FX Amt
Normal
Wet Invert
Output Mode
+
OD/HI-GAIN
a [O]Drive Mode Overdrive, Hi-Gain Switches between overdrive and high-
gain distortion
Drive 1…100 Sets the degree of distortion
b [O]Output Level 0…50 Sets the overdrive output level
Src OffTempo Selects the modulation source for the
overdrive output level
Amt –50…+50 Sets the modulation amount of the
overdrive output level
e [O]Low Cutoff [Hz] 20…1.00k Sets the center frequency for Low EQ
(shelving type)
Gain [dB] –18…+18 Sets the gain of Low EQ
f [O]Mid1 Cutoff [Hz] 300…10.00k Sets the center frequency for Mid/High
EQ 1 (peaking type)
Q 0.5…10.0 Sets the band width of Mid/High EQ 1
Gain [dB] –18…+18 Sets the gain of Mid/High EQ 1
g [O]Mid2 Cutoff [Hz] 500…20.00k Sets the center frequency for Mid/High
EQ 2 (peaking type)
Q 0.5…10.0 Sets the band width of Mid/High EQ 2
Gain [dB] –18…+18 Sets the gain of Mid/High EQ 2
PHASER
h [P]LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
LFO Waveform Triangle, Sine Selects the LFO Waveform
background
Effect parameters |771
i [P]Manual 0…100 Sets the frequency to which the effect
is applied
Depth 0…100 Sets the depth of LFO modulation
Resonance –100…+100 Sets the resonance amount
j [P]Phaser Wet/Dry -Wet, -1:99…
Dry…99:1, Wet
Sets the phaser effect balance
Src OffTempo Selects the Wet/Dry modulation source
for the phaser
Amt 100…+100 Sets the Wet/Dry modulation amount
for the phaser
k [P]Output Mode Normal,
Wet Invert
Selects the phaser output mode
Routing OD/HG › Phaser,
Phaser › OD/HG
Switches the order of the overdrive and
phaser
l Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry signal
Src OffTempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
OD/HG - Mt.Delay (Overdrive/Hi.Gain - Multitap Delay)
This effect combines a mono overdrive/high-gain distortion and a multitap
delay.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
+
Multitap Delay
Feedback
High Damp
Delay
(2)
(1)
Mt.Dly FX Amt
Overdrive / Hi-Gain
3 Band PEQ
Output Level
Mode: Overdrive / Hi-Gain
Drive
Driver
OD/HI-GAIN
a [O]Drive Mode Overdrive, Hi-Gain Switches between overdrive and high-gain
distortion
Drive 1…100 Sets the degree of distortion
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772| Effects for the Sounds, Voice, Guitar
b [O]Output Level 0…50 Sets the overdrive output level
Src Off…Tempo Selects the modulation source for the
overdrive output level
Amt –50…+50 Sets the modulation amount of the over-
drive output level
e [O]Low Cutoff [Hz] 20…1.00k Sets the center frequency for Low EQ
(shelving type)
Gain [dB] –18…+18 Sets the gain of Low EQ
f [O]Mid1 Cutoff [Hz] 300…10.00k Sets the center frequency for Mid/High EQ
1 (peaking type)
Q 0.5…10.0 Sets the band width of Mid/High EQ 1
Gain [dB] –18…+18 Sets the gain of Mid/High EQ 1
g [O]Mid2 Cutoff [Hz] 500…20.00k Sets the center frequency for Mid/High EQ
2 (peaking type)
Q 0.5…10.0 Sets the band width of Mid/High EQ 2
Gain [dB] –18…+18 Sets the gain of Mid/High EQ 2
MULTITAP DELAY
h [D]Tap1 Time [msec] 0.0…1360.0 Sets the Tap1 delay time
Tap1 Level 0…100 Sets the Tap1 output level
i [D]Tap2 Time [msec] 0.0…1360.0 Sets the Tap2 delay time
Feedback –100…+100 Sets the Tap2 feedback amount
j [D]High Damp [%] 0…100 Sets the damping amount in the high range
k [D]Mt.Delay Wet/Dry Dry, 1:99…99:1,
Wet
Sets the multitap delay effect balance
Src Off…Tempo Selects the Wet/Dry modulation source for
the multitap delay
Amt 100…+100 Sets the Wet/Dry modulation amount for
the multitap delay
l Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
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Effect parameters |773
Decimator - Comp (Decimator - Compressor)
This effect combines a mono decimator and a compressor. You can change
the order of the effects.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
+
Decimator
Routing
Pre LPF
High Damp
Output Level
Decimator
Resolution
Compressor
Comp
Output Level
Envelope - Control
DECIMATOR
a [D]Pre LPF Off, On Turn the harmonic noise caused by low-
ered sampling on and off
High Damp [%] 0…100 Sets the ratio of high-range damping
b [D]Sampling Freq [Hz] 1.00k…48.00k Sets the sampling frequency
Resolution 424 Sets the data bit length
c [D]Output Level 0…100 Sets the decimator output level
COMPRESSOR
d [C]
Sensitivity
1…100 Sets the sensitivity
e [C]Attack 1…100 Sets the attack level
Output Level 0…100 Sets the compressor output level
f Routing Decimator › Comp,
Comp › Decimator
Switches the order of the decimator and
compressor
g Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt 100…+100 Amount of modulation source
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774 | Effects for the Sounds, Voice, Guitar
Cho/Flng - Mt.Dly (Chorus/Flanger - Multitap Delay)
This effect combines a mono chorus/flanger and a multitap delay.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out
+
LEQ HEQ
EQ
Trim
Multitap Delay
Feedback
High Damp
Delay
(2)
(1)
Chorus/Flanger
Cho/Flng
FX Amt
Mt.Dly
FX Amt
Chorus/Flanger
Feedback
LFO: Tri / Sine
CHORUS/FLANGER
a [F]LFO Frequency [Hz] 0.02…20.00 Sets the speed of the LFO
LFO Waveform Triangle, Sine Selects the LFO Waveform
b [F]Delay Time [msec] 0.0…1350.0 Sets the delay time
Depth 0…100 Sets the depth of LFO modulation
Feedback –100+100 Sets the feedback amount
c [F]EQ Trim 0…100 Sets the EQ input level
d [F]PreLEQ Gain [dB] 15…+15 Sets the gain of Low EQ
PreHEQ Gain [dB] –15…+15 Sets the gain of High EQ
e [F]Cho/Flng Wet/Dry –Wet…–1 : 99, Dry,
1 : 99…Wet
Sets the effect balance of the cho-
rus/flanger
MULTITAP DELAY
f [D]Tap1 Time [msec] 0.0…1360.0 Sets the Tap1 delay time
Tap1 Level 0…100 Sets the Tap1 output level
g [D]Tap2 Time [msec] 0.0…1360.0 Sets the Tap2 delay time
Feedback –100+100 Sets the Tap2 feedback amount
h [D]High Damp [%] 0…100 Sets the damping amount in the high
range
i [D]Mt.DelayWet/Dry Dry, 1:99…99:1, Wet Sets the multitap delay effect bal-
ance
Src Off…Tempo Selects the Wet/Dry modulation
source for the multitap delay
Amt –100…+100 Sets the Wet/Dry modulation amount
for the multitap delay
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Effect parameters |775
j Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry
signal
Src Off…Tempo See the list of DMS (Dynamic
Modulation Sources) at the beginning
of this part
Amt –100…+100 Amount of modulation source
Multitap Cho/Delay (Multitap Chorus/Delay)
This effect has six chorus blocks with different LFO phases. You can produce
a complex stereo image by setting a different delay time and depth for each
block. You can control the delay output level via a modulation source.
Left
Right
Feedback
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In -Stereo Out
+
LFO: Triangle
0 [degree]
180 [degree]
60 [degree]
240 [degree]
120 [degree]
300 [degree]
Tap1 Delay
Tap2 Delay
Tap3 Delay
Tap5 Delay
Tap6 Delay
Tap4 Delay
D
-mod
On/Off Control
Panning Preset
a LFO Frequency [Hz] 0.02…13.00 Sets the speed of the LFO
b Tap1 (000) [msec] 0…2000 Sets the Tap1 (LFO phase=0 degrees)
delay time
Depth 0…30 Sets the Tap1 chorus depth
Status Always On, Always Off,
On›Off (Dm), OffOn
(Dm)
Selects on, off, or modulation source
for the control of Tap1 output
c Tap2 (180) [msec] 0…2000 Sets the Tap2 (LFO phase=180 de-
grees) delay time
Depth 0…30 Sets the Tap2 chorus depth
Status Always On, Always Off,
On›Off (Dm), OffOn
(Dm)
Selects on, off, or modulation source
for the control of Tap2 output
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776| Effects for the Sounds, Voice, Guitar
d Tap3 (060) [msec] 0…2000 Sets the Tap3 (LFO phase=60 degrees)
delay time
Depth 0…30 Sets the Tap3 chorus depth
Status Always On, Always Off,
On›Off (Dm), OffOn
(Dm)
Selects on, off, or modulation source
for the control of Tap3 output
e Tap4 (240) [msec] 0…2000 Sets the Tap4 (LFO phase=240 de-
grees) delay time
Depth 0…30 Sets the Tap4 chorus depth
Status Always On, Always Off,
On›Off (Dm), OffOn
(Dm)
Selects on, off, or modulation source
for the control of Tap4 output
f Tap5 (120) [msec] 0…2000 Sets the Tap5 (LFO phase=120 de-
grees) delay time
Depth 0…30 Sets the Tap5 chorus depth
Status Always On, Always Off,
On›Off (Dm), OffOn
(Dm)
Selects on, off, or modulation source
for the control of Tap5 output
g Tap6 (300) [msec] 0…2000 Sets the Tap1 (LFO phase=300 de-
grees) delay time
Depth 0…30 Sets the Tap6 chorus depth
Status Always On, Always Off,
On›Off (Dm), OffOn
(Dm)
Selects on, off, or modulation source
for the control of Tap6 output
h Panning Preset 1 : L 1 2 3 4 5 6 R,
2 : L 135 246 R,
3 : L 1 3 5 2 4 6 R,
4 : L 1 4 5 6 3 2 R
Selects the stereo panning pattern for
each tap
i Tap1 Feedback –100+100 Sets the Tap1 feedback amount
Src Off…Tempo Selects the modulation source for the
Tap output level, feedback amount, and
effect balance
Amt –100…+100 Sets the modulation amount of Tap1
feedback amount
j Wet/Dry Dry, 1:99…99:1, Wet Balance between the wet and dry
signal
Src Off…Tempo See the list of DMS (Dynamic
Modulation Sources) at the beginning
of this part
Amt –100…+100 Amount of modulation source
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Effect parameters |777
b, c, d, e, f, g: Status
These parameters set the output status of each Tap.
Always On: Output is always on. (No modulation)
Always Off: Output is always off. (No modulation)
On/Off (dm): Output level is switched from on to off depending on the modu-
lation source.
Off/On (dm): Output level is switched from off to on depending on the modu-
lation source.
Combining these parameters, you can change from 4-phase chorus to two-
tap delay by crossfading them gradually via the modulation source during a
performance.
h: Panning Preset
This parameter selects combinations of stereo images of the tap outputs.
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778| Effects for the Sounds, Voice, Guitar
PianoBody/Damper (PianoBody/Damper Simulation)
This effect simulates the resonance of the piano sound board caused by the
string vibration, and also simulates the resonance of other strings that are
not being played when you press the damper pedal. It will create a very real-
istic sound when applied to acoustic piano sounds.
Left
Right
FX Amt
FX Amt
FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out
D
-mod
Piano
Body/Damper
Simulation
Damper
+
a Sound Board Depth 0…100 Sets the intensity of resonance of the sound
board
b Damper Depth 0…100 Sets the intensity of the string resonance
created when the damper pedal is pressed
Src Off…Tempo Selects the modulation source of damper
effect
c Tone 1…100 Sets tonal quality of effect sound
d Mid Shape 0…36 Sets the mid range of tonal quality
e Tune –50…+50 Fine tuning
f Wet/Dry Dry, 1:99…99:1,
Wet
Balance between the wet and dry signal
Src Off…Tempo See the list of DMS (Dynamic Modulation
Sources) at the beginning of this part
Amt –100…+100 Amount of modulation source
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Effect parameters |779
a: Sound Board Depth
This parameter sets the intensity of resonance of the piano sound board.
b: Damper Depth
b: Src
This parameter sets the resonance intensity of the other strings created
when the damper pedal is pressed. The “Src” parameter selects the modula-
tion source from which the damper effect is applied. Usually, select Damper
#64 Pdl (Damper pedal).
The effect is off when a value for the modulation source specified for
the “Src” parameter is 63 or smaller, and the effect is on when the value is
64 or higher.
c: Tone
d: Mid Shape
These parameters control the tonal quality of the effect sound.
e: Tune
Since this effect simulates the resonance of the strings, the sound varies de-
pending on the pitch. If you have changed tuning using the “Master Tuning”
(Global > General Controls > Basic), adjust this parameter value.
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780|
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|781
PART X: KAOSS
EFFECTS
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782| KAOSS Effects
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Using the KAOSS effects |783
47 Using the KAOSS effects
The KAOSS page
What are the KAOSS effects?
KAOSS is a KORG technology, allowing for live generation of MIDI events
and simultaneous control of multiple parameters via a control surface. In
Pa700, it lets you transform the music flow, or do creative and interactive
‘liquid mixing’.
For example, you can smoothly morph between Variations and Drum Kit
types, to create an evolving and always renewed arrangement. You can let
KAOSS help you improvise on pre-recorded music, by reshaping rhythm,
pitch inversion or changing note density. You can make the mix sparser, to
leave a solo player be heard better or let you interact with your audience.
There are also DJ-style note-crunching effects, for more radical changes.
And you can use the KAOSS as a sophisticated arpeggiator, or an old tape
delay machine.
You can choose between several preset KAOSS effects. You will then con-
trol the effects’ parameters on an XY surface, called the KAOSS pad.
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784| KAOSS Effects
Going to the KAOSS page
You can go to the KAOSS page by touching the KAOSS tab in the main page
of the Style Play or Song Play mode.
In Style Play mode:
Recognized chord KAOSS pad
Selected
Preset
Selected
Favorite
Preset
Effects parameters
Tabs recalling
other panes
In Song Play mode:
Song’s Tempo and Beat KAOSS pad
Selected
Preset
Selected
Favorite
Preset
Effects parameters
Tabs recalling
other panes
When you leave this page, the KAOSS is automatically stopped.
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Using the KAOSS effects |785
Choosing the KAOSS Presets
Choosing a KAOSS Preset or Favorite Presets
A series or KAOSS Presets is already supplied with the instrument. You can
choose a separate KAOSS Preset for the Style Play and the Song Play mode.
Choose a KAOSS Preset from the library
Use the pop-up menu in the top left corner of the page to choose one of the
presets from the library containing all the presets.
Choose a KAOSS Favorite Presets from the dedicated buttons
Touch one of the Favorite Presets to choose the corresponding preset.
The selected presets for each mode will remain selected.
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786| KAOSS Effects
Assigning a KAOSS Preset to one of the Favorite Preset buttons
You can assign any of the presets from the library to one of the Favorite
Preset buttons. This way, you will have a set of favorite presets always ready.
The Favorites can be different for the Style Play and Song Play mode.
1 Choose one of the KAOSS Presets by using the pop-up menu in the top left
corner of the page.
2 Touch the Assign button under the Favorite Preset buttons.
3 When the Select Destination dialog appears, touch one of the buttons to
choose a destination.
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Using the KAOSS effects |787
KAOSS Preset list
The following table contains all the Factory KAOSS Presets. Some of the pre-
sets can be chosen both in Style Play and Song Play mode. Some can only be
chosen in Style Play mode.
Please note that time-based effects can require a few moments, before
starting to work.
Preset for the Style Play and Song Play modes
KAOSS Preset X-Axis Y-Axis Works on
Repeater1&Filter Loop Length Cutoff&Resonance Style, Song
Tracks
Repeater1&Bending Loop Length Bending&Cutoff
Repeater2&LFO Loop Length LFO Depth
Repeater2&Transp Loop Length Transpose
Repeater Filt&Trps Cutoff&Resonance Transpose
Repeater Halo&Bend FX&Release Bending&Cutoff
Repeater Filt&Tape Cutoff&Resonance Tape Speed
Ending Rep&Shift Loop Length Note Shift
Ending Rep&LFO Loop Length LFO Depth
Ending Halo&Bend FX&Release Bending&Cutoff
Tape Machine BPM Bending
Tape & Filter Tape Speed Cutoff&Resonance
Tape & Balance Tape Speed D&B Balance
Bending & LFO Bending LFO Depth
Delay & Balance Delay Length D&B Balance
Delay & LFO Delay Length LFO Depth
Tripletizer&Filter Tripletizer Cutoff&Resonance
Tripletizer&Envelope Tripletizer Attack&Decay
Tripletizer&Balance Tripletizer D&B Balance
RhythmRig&Halo Rig Set FX&Release
RhythmRig&Balance Rig Set D&B Balance
TimeMirror&Envelope Time Mirror Attack&Decay
TimeMirror&Filter Time Mirror Cutoff&Resonance
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788| KAOSS Effects
KAOSS Preset X-Axis Y-Axis Works on
HalfDouble&Bending D&B Speed Attack&Decay Style, Song
Tracks
HalfDouble&Halo D&B Speed FX&Release
HalfDouble&Filter D&B Speed Cutoff&Resonance
RhytSpeed&Balance D&B Speed D&B Balance
DrumDecim&Filter Drum Decimator Cutoff&Resonance
DrumDecim&Envelope Drum Decimator Attack&Decay
Decimator&Halo Decimator FX&Release
Decimator&Balance Decimator D&B Balance
Decimator&Transp Decimator Transpose
NoteMirror&Transp Mirror Note Transpose
NoteMirror&Balance Mirror Note D&B Balance
Arpeggio 2/Beat ARP Shape ARP Expression Upper Sounds
Arpeggio 3/Beat ARP Shape ARP Expression
Arpeggio 4/Beat ARP Shape ARP Expression
Arpeggio 6/Beat ARP Shape ARP Expression
Arpeggio UpCycle ARP Speed ARP Expression
Arpeggio DownCycle ARP Speed ARP Expression
Arpeggio UpOneBeat ARP Speed ARP Expression
Arpeggio Random ARP Speed ARP Expression
Arpeggio WeirdShift ARP Shift ARP Expression
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Using the KAOSS effects |789
Preset for the Style Play only
KAOSS Preset X-Axis Y-Axis Works on
Density1&Filter Density Cutoff&Resonance Style Tracks
Density1&RhythmRig Density Rig Set
Density1&HalfDouble Density D&B Speed
Density2&DrumDecim Density Drum Decimator
Density2&Halo Density FX&Release
Density2&Repeater2 Density Loop Length
Density3&Filter Density Cutoff&Resonance
Density3&Balance Density D&B Balance
Density4&Halo Density FX&Release
Ending Den1&Rep Density Loop Length
Repeater Den1&Bend Density Bending&Cutoff
Var & DrumDecim Variation Drum Decimator
Var & HalfDouble Variation D&B Speed
Var & Mute1 Variation Muting
Var & Mute2 Variation Muting
VarPad1 & DrumDecim Variation&Pad Drum Decimator
VarPad1 & Mute1 Variation&Pad Muting
VarPad2 & Decimator Variation&Pad Decimator
Double Var&Balan Variation D&B Balance
Half Var&Halo Variation FX&Release
DrumDecim&Mute1 Drum Decimator Muting
Decimator&Mute2 Decimator Muting
RhythmRig&Mute1 Rig Set Muting
RhythmRig&Mute2 Rig Set Muting
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790| KAOSS Effects
Using the KAOSS effects
Using the KAOSS effects is just a matter of letting the instrument play,
or playing some notes, and swiping your finger in the KAOSS pad area to
change the music flow.
Starting the original music flow
Transformation vs. Arpeggiator
There are two general categories of KAOSS effects:
Transformation effects, where the music flow generated by the Arranger or
Player is processed to create new music.
Arpeggiator effects, where the latest recognized chord, or the notes you
play on the Upper part of the keyboard, are used to generate an arpeggio.
The name of these presets begin with Arpeggio.
Choose the original music flow
Go to the Style Play or Song Play mode, and either choose a Style or a MIDI
Song.
If you want to play an arpeggio, choose a Keyboard Set including the Sounds
you want to arpeggiate.
Choose a KAOSS preset
Choose a KAOSS Preset or Favorite Preset, as seen above.
If you want to play an arpeggio, choose a preset whose name begins with
Arpeggio.
Start the accompaniment or the Song
Depending on whether you are in Style Play or Song Play mode, start the
accompaniment or the Song as usual.
If you are using an Arpeggiator preset, play a chord or some notes on the
Upper part of the keyboard and touch the pad. You do not need to start the
accompaniment or Song.
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Using the KAOSS effects |791
Using the KAOSS pad
Check the effect’s parameters assigned to the X/Y axis
See the name of the parameters under the pad.
Axis Meaning
X Finger movement from left to right, right to left.
Y Finger movement from top to bottom, bottom to top.
Change the parameters’ value
To change the parameters’ value, move your finger in the KAOSS pad.
Touch the
pad area
Parameters
value
Depending on the selected preset, the grid in the KAOSS pad will change.
Each cell corresponds to a block of values (also called a step). The lighter
grey cells are the default value for the corresponding parameter.
When no grid lines appear in the pad, values are continual, without interme-
diate steps, changing with a finer detail.
When you release your finger, the default values are reset.
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792| KAOSS Effects
Freeze the current values
Do one of the following:
Keep the SHIFT button pressed, and touch an area of the KAOSS pad, then
release the SHIFT button and finally raise your finger.
You are free to continue moving your finger, or to release it to freeze the
current values.
Press the SHIFT button while the finger is touching the KAOSS pad, then
raise your finger and finally release the SHIFT button.
The values of the latest position of your finger will be frozen. The processed
music flow will go on by following those values.
When the values are frozen, an ‘F’ appears in the point of freezing.
Using the Damper pedal to hold notes
When you are using an Arpeggio preset, pressing down the Damper pedal
will not sustain the generated notes, but will hold the notes or chord you
played. You are free, therefore, to lift your hand from the keyboard, and let
the arpeggiator go on.
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|793
PART XI:
CONTROLLERS
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794| Controllers
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Hand controllers |795
48 Hand controllers
Programming the joystick
Assigning functions to the joystick
The left/right (X-, X+) movement of the joystick usually controls Pitch Bend.
It can however controls a Sound parameter, depending on the Sound pro-
gramming.
The
up/forward movement (Y+) is usually Modulation, and sometimes a dif-
ferent Sound parameter, depending on the Sound programming. The down/
backward movement (Y-) can be assigned to various controls, or is left unused.
Assigning Sound parameters to the joystick can be done in
Sound Edit.
Assigning the joystick to the Sounds
You can activate/deactivate the Joystick on each Keyboard Sound.
1 Go to the Keyboard/Ensemble > Joystick/Pedal page.
2 Use the Joystick X checkbox to turn the left/right Joystick movements on/
off on each Sound.
3 Use the Joystick Y checkbox to turn the up/down Joystick movements on/
off on each Sound.
4 Write the changes to a Keyboard Set.
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796| Controllers
Setting the Pitch Bend range
Pitch Bend range is defined for each Sound set, and can change with differ-
ent Keyboard Sets, SongBook Entries or Styles.
1 Go to the Mixer/Tuning > Tuning page.
2 Use the Pitch Bend Sens(itivity) knobs to set the Pitch Bend range for each
Sound.
PB Sensitivity Meaning
0 No pitch bend allowed.
1 … 12 Maximum up/down pitch bend range (in semitones). 12 = ±1 octave.
3 Write the changes to a Sound set (Keyboard Set, Style Settings).
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Hand controllers |797
Programming the keyboard’s velocity and
aftertouch
Assigning functions to velocity and aftertouch
Velocity usually controls the Sound’s loudness. However, it can be assigned
to other roles by each individual Sound. Assigning Sound parameters can be
done in Sound Edit.
Adjusting the velocity sensitivity
You can define how the keyboard responds to your striking velocity.
1 Go to the Global > Controllers > Hand page.
2 Use the Velocity Curve parameter to set the sensitivity of the keyboard to
your playing strength.
Velocity Curve Meaning
Fixed No dynamic control available. Dynamic values are fixed, as in classic
organs. When this option is chosen, you can set the fixed velocity
value.
Soft1 … Hard3 Curves, from the lightest one to the hardest one.
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798| Controllers
Programming the assignable knobs
Assigning a function to the assignable knobs
You can program the ASSIGNABLE KNOBS as a global setting.
1 Go to the Global > Controllers > Hand page.
2 Choose a function for each of the knobs.
Functions assignable to the knobs
Knob function Meaning
Off No function assigned.
Keyboard Expression Relative Volume of the Keyboard Sounds. All the other Sounds
will not be varied.
Style Drum&Perc.Vol.(Gbl) The same as the Style Volume sliders in the Global > Mode
Preferences > Style 2 page.
Style Bass Vol.(Gbl)
Style Accomp.Vol.(Gbl)
Kbd Upper 1 Volume Volume of the corresponding Keyboard Sound.
Kbd Upper 2 Volume
Kbd Upper 3 Volume
Kbd Lower Volume
Pad Volume General volume of the Pads.
MP3 Volume Volume of the MP3 Song.
Upper VDF Cutoff Filter cutoff (for Sounds assigned to the Upper parts).
Upper VDF Resonance Filter resonance (for Sounds assigned to the Upper parts).
Audio In Volume Volume of the Audio In inputs.
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Hand controllers |799
Knob function Meaning
Mic FX Level General volume of the Mic FXs.
Mic/Guitar Preset FX1
Level
Volume of the corresponding FX.
Mic/Guitar Preset FX2
Level
Guitar Preset FX3 Level
FX CC12 Ctrl Standard FX controllers, used as DMS modulations. How they
work depends on the Effects programming.
FX CC13 Ctrl
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800| Controllers
Programming the assignable switches
Assigning a function to the assignable switches
You can program the ASSIGNABLE SWITCHES in a different way for each
Keyboard Set. Choosing a different set of Sounds may therefore change the
controls assigned to these switches, to match the different types of Sounds.
1 Go to the Style Play/Song Play > Pad/Switch > Switch page.
2 Use one of the Switch 13 menus to choose a command to be assigned to
the corresponding switch.
3 Write the changes to a Keyboard Set.
Functions assignable to the assignable switches
Switch function Meaning
Off No function assigned.
Ritardando Slowing down or making the Tempo faster, according to the
curves programmed in the Global > General Controls > Basic
page.
Accelerando
Chord Seq. Record Makes Chord Sequence recording start.
Style Up Selects the next Style.
Style Down Selects the previous Style.
Kbd Set Library Up Selects the next Keyboard Set from the KEYBOARD SET
LIBRARY.
Kbd Set Library Down Selects the previous Keyboard Set from the KEYBOARD SET
LIBRARY.
Sound Up Selects the next Sound.
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Hand controllers |801
Switch function Meaning
Sound Down Selects the previous Sound.
Synchro Start Same functions as the control panel buttons with the same
name.
Synchro Stop
Kbd Upper 1 Mute Mute of the corresponding Keyboard Sound.
Kbd Upper 2 Mute
Kbd Upper 3 Mute
Kbd Lower Mute
Style Drum Mute Mute of the corresponding Style’s Accompaniment Sound.
Style Perc Mute
Style Bass Mute
Style Acc15 Mute
Style Acc 1-5 Mute Mute/Unmute all the Acc tracks at once.
Song Melody Mute Mutes the MIDI Song’s track set as the Melody track (Global >
Mode Preference > Song & Seq.)
Vocal Remover Removes the lead voice from the MP3 Song.
Song Drum&Bass Mode Mute of all the MIDI Song tracks, except for the Bass and Drum
tracks (as set in the Global > Mode Preference > Song & Seq.
page). It doesn’t work on MP3 Songs.
Solo Selected Track Turns track solo on/off.
Bass&Lower Backing When the accompaniment is not playing and the keyboard is in
Split mode, you can play the Lower Sound with your left hand,
while the Bass still plays the chord root.
QuarterTone Turns Quarter Tone on/off.
Retune Style Makes the instrument wait for a chord. The root of the chord will
be the new root of the scale used by some of the Accompaniment
tracks.
Global-Scale When the switch or footswitch is pressed, the Global > Tuning >
Scale page is recalled.
SubScale Preset 01…04 Same functions as the Scale Preset buttons in the display (or the
buttons in the Scale keyboard of Pa700 ORIENTAL).
Mic Talk Talkback switch.
Audio In Mute Mute of the Audio In input.
FX CC12 Switch Standard FX switches. How they work depends on the Effects
programming.
FX CC13 Switch
Rotary Spkr On/Off Rotary Speaker effect controls.
Rotary Spkr Fast/Slow
Drawbar Perc On/Off Turns Drawbar Percussion on/off.
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802| Controllers
Switch function Meaning
Text Page Next These options let you move to the previous or next page, when
reading a text file automatically loaded with a Song or SongBook
Entry, or manually loaded from the Lyrics page.
Text Page Prev
Set List Next Moves to the next SongBook Entry in the selected Set List.
Set List Prev Moves to the previous SongBook Entry in the selected Set List.
Sound Controller 1 DNC Sound Controllers (CC#80 and CC#81). They control the
function assigned in Sound Edit in DNC Sounds.
Sound Controller 2
Setting the Accelerando/Ritardando times
Accelerando and Ritardando are controls you can assign to an assignable
switch or footswitch. While the switch is kept pressed, Tempo will start grad-
ually speeding up or down.
1 Go to the Global > General Controls > Basic page.
2 Use the Accelerando/Ritardando > Step parameter to set the speed of
Tempo change (from 1 to 6).
With higher values, the step change will be greater, and the speed will change
faster. With lower values, the step change will be smaller, and the speed will
change more slowly.
3 Use the Accelerando/Ritardando > Curve parameter to set the curve of
Tempo change (from 1 to 3).
Experiment the various options, to see the one that best fits your taste.
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Foot controllers |803
49 Foot controllers
Programming the damper pedal
You can connect a footswitch, or a dedicated damper pedal, to the PEDAL >
DAMPER connector on the back of the instrument. This pedal always works
as a Damper pedal.
Assigning the Damper pedal to the Sounds
You can activate/deactivate the damper pedal on each Keyboard Sound.
This is useful, for example, to only sustain some Upper Sounds and not the
others.
1 Go to the Keyboard/Ensemble > Joystick/Pedal page.
2 Use the Damper checkbox to turn the Damper pedal on/off on each Keyboard
Sound.
3 Write the changes to a Keyboard Set.
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804| Controllers
Programming the assignable pedal/
footswitch
Assigning a function to the pedal/footswitch
You can connect a footswitch or expression pedal to the PEDAL >
ASSIGNABLE connector on the back of the instrument. Depending on the
connected type of pedal, you will choose a suitable function.
1 Connect the pedal or footswitch to the PEDAL > ASSIGNABLE connector.
2 Go to the Global > Controllers > Foot page.
3 Use the Function pop-up menu to choose a control function.
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Foot controllers |805
Functions assignable to a footswitch
Footswitch function Meaning
Off No function assigned.
Style Start/Stop Same functions as the control panel buttons with the same
name.
Play/Stop Player
Go to Beginning - Player
Chord Seq. Record
Chord Seq. Play
Synchro Start
Synchro Stop
Tap Tempo/Reset
Tempo Lock
Ritardando Slowing down or making the Tempo faster, according to the
curves programmed in the Global > General Controls > Basic
page.
Accelerando
Tempo Up Same functions as the control panel buttons with the same
name.
Tempo Down
Intro 1…3/Count In Selects the corresponding Intro.
Ending 1…3 Selects the corresponding Ending.
Fill 1…4 Selects the corresponding Fill.
Break Selects the Break.
Variation 14 Selects the corresponding Variation.
Variation Up Selects the next Variation.
Variation Down Selects the previous Variation.
Fade In/Out Same functions as the control panel button with the same name.
Memory
Bass Inversion Forces the lowest (leftmost) note of the chord to be considered
the chord’s root of a slashed chord (such as ‘Am7/G’ or ‘F/C’).
Manual Bass Same functions as the control panel button with the same name.
Split
Style Up Selects the next Style.
Style Down Selects the previous Style.
Style to Kbd Set Same function as the control panel button with the same name.
Kbd Set 1…4 Selects the corresponding Keyboard Set from the KEYBOARD
SET section under the display.
Kbd Set Up Selects the next Keyboard Set from the KEYBOARD SET section
under the display.
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806| Controllers
Footswitch function Meaning
Kbd Set Down Selects the previous Keyboard Set from the KEYBOARD SET sec-
tion under the display.
Kbd Set Library Up Selects the next Keyboard Set from the KEYBOARD SET
LIBRARY.
Kbd Set Library Down Selects the previous Keyboard Set from the KEYBOARD SET
LIBRARY.
Transpose (b) Same functions as the control panel buttons with the same
name.
Transpose (#)
Upper Octave Up
Upper Octave Down
Punch In/Out Turns Punch Recording on/off.
Kbd Upper1…3 Mute Mute of the corresponding Sound.
Kbd Lower Mute
Style Drum Mute
Style Perc Mute
Style Bass Mute
Style Acc15 Mute
Style Acc1-5 Mute Mute/Unmute all the Acc tracks at once.
Song Melody Mute Mutes the MIDI Song track set as the Melody track (Global > Mode
Preference > Song & Seq.).
Vocal Remover Removes the lead voice from the MP3 Song.
Song Drum&Bass Mode Mute of all MIDI Song tracks, except the Bass and Drum tracks
(as set in the Global > Mode Preference > Song & Seq. page). It
doesn’t work on MP3 Songs.
Solo Selected Track Turns track solo on/off.
Damper Pedal Damper function. Corresponds to the right pedal of an acoustic
piano. It holds the notes played when the pedal is pressed down.
Soft Pedal Soft function. Corresponds to the ‘una corda’ pedal of an acous-
tic piano. Makes the sound softer.
Sostenuto Pedal Sostenuto function. Corresponds to the left pedal of a grand
piano. It holds the notes already held when pressing the pedal
down.
Bass&Lower Backing When the accompaniment is not playing and the keyboard is in
Split mode, you can play the Lower Sound with your left hand,
while the Bass still plays the chord root.
Ensemble Turns Ensemble on/off.
Quarter Tone Turns Quarter Tone on/off.
Retune Style Makes the instrument wait for a chord. The root of the chord will
be the new root of the scale used by some of the Accompaniment
tracks.
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Foot controllers |807
Footswitch function Meaning
Global-Scale When the switch or footswitch is pressed, the Global > Tuning >
Scale page is recalled.
SubScale Preset 01…04 Same functions as the Scale Preset buttons in the display (or the
buttons in the Scale keyboard of Pa700 ORIENTAL).
Chord Latch Holds the recognized chord until the pedal is released.
Glide When the pedal is pressed, affected notes on Upper tracks are
bent down, according to settings for the Pitch Bend on the same
tracks. When the pedal is released, notes return to the normal
pitch, at the speed defined in the Global > General Controls >
Basic page.
Audio In Mute Mute of the Audio In input.
Mic Talk Talkback switch.
FX CC12 Switch Standard FX switches. How they work depends on the Effects
programming.
FX CC13 Switch
Rotary Spkr On/Off Rotary Speaker effect controls.
Rotary Spkr Fast/Slow
Drawbar Perc On/Off Turns Drawbar Percussion on/off.
Text Page Next These options let you move to the previous or next page, when
reading a text file automatically loaded with a Song or SongBook
Entry, or manually loaded from the Lyrics page.
Text Page Prev
Set List Next Moves to the next SongBook Entry in the selected Set List.
Set List Prev Moves to the previous SongBook Entry in the selected Set List.
Pad 1…4 Same functions as the control panel buttons with the same
name.
Pad Stop
Sound Controller 1 DNC Sound Controllers (CC#80 and CC#81). They control the
function assigned in Sound Edit in DNC Sounds.
Sound Controller 2
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808| Controllers
Functions assignable to an expression pedal
Pedal function Meaning
Master Volume Master Volume control
Accompaniment Volume Volume of the Accompaniment Sounds
Keyboard Expression Relative Volume of the Keyboard Sounds. All the other
Sounds will not be varied.
Pad Volume Volume of the MP3 Songs
Joystick X+ Replicates the joystick right movement
Joystick X- Replicates the joystick left movement
Joystick Y+ Replicates the joystick forward movement
Joystick Y- Replicates the joystick backward movement
Upper VDF Cutoff Filter cutoff (for Sounds assigned to the Upper tracks)
Upper VDF Resonance Filter resonance (for Sounds assigned to the Upper tracks)
Audio In Volume Volume of the Audio In input.
FX CC12 Ctrl Standard FX controllers, used as DMS modulations. How
they work depends on the Effects programming.
FX CC13 Ctrl
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Foot controllers |809
Choosing a curve presets for the expression pedal
With some functions assigned to an expression pedal, you can choose a
curve, shaping how the pedal will affect the function. When a curve can’t be
applied, the curve diagrams will appear dimmed.
Choosing a curve preset
1 Be sure to have connected an expression pedal, calibrated it, and selected a
function. Curve presets can only be selected with some functions.
2 While in the Global > Controllers > Foot page, touch one of the Curve buttons
to select a curve preset.
Curve Meaning
Linear response.
Exponential response. The function value will change faster toward the top
of the pedal range.
Logarithmic response. The function value will change slower toward the top
of the pedal range.
S-shaped response. The function value will change faster toward the bottom
and the top of the pedal range, and will be smoother in the middle.
S-shaped with offset response. As the previous one, but starting from a value
higher than zero.
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810| Controllers
Assigning the Expression pedal to the Sounds
Expression is a relative level control, always subtracted from the Volume
value. It can be assigned to any continuous pedal (also called a Volume/
Expression pedal).
As an example, imagine you have a Piano sound assigned to Upper 1, and a
Strings sound assigned to Upper 2. If you turn the Expression switch on on
Upper 2, and off on Upper 1, you can use a continuous pedal to control only
the Strings’ volume, while the Piano remains unchanged.
1 Go to the Keyboard/Ensemble > Joystick/Pedal page.
2 Use the Expression checkbox to turn the Expression pedal on/off on each
Keyboard Sound.
3 Write the changes to a Keyboard Set.
Setting the Glide time
Glide is a control you can assign to a footswitch. When the pedal is pressed,
affected notes on Upper parts are bent down, according to settings for the
Pitch Bend on the same parts. When the pedal is released, notes return to
the normal pitch, at the speed defined by the Time parameter.
Change the Pitch Bend values
1 Go to the Mixer/Tuning > Tuning page.
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Foot controllers |811
2 Use the PB Sensitivity parameter to set the Pitch Bend range (in semitones).
3 Write the changes to a Keyboard Set.
Change the Glide time
1 Go to the Global > General Controls > Basic page.
2 Use the Glide > Time parameter to set the glide time.
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812| Controllers
Calibrating the pedals and setting their polarity
If needed, you might have to calibrate the pedals to use their full range of
values, without any ‘dead spot’. Also, this procedure allows to choose a ped-
al’s polarity, in case you are using a pedal working in reverse.
1 Go to the Global > Controllers > Foot page.
2 Touch the Calibration button in the area of the pedal to calibrate, to make
the Damper & Pedal/Footswitch Calibration dialog appear.
3 Fully press the pedal down, and while continuing to press touch the Push
button to confirm the maximum value.
4 When the following dialog appears, release the pedal.
5 Touch the Push button in the display to confirm the minimum value. Check if
the pedal is working properly. In case it isn’t, repeat the procedure.
6 Press the EXIT button to return to the previous page.
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|813
PART XII:
GLOBAL
SETTINGS AND
PREFERENCES
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814| Global settings and preferences
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Customizing the user interface |815
50 Customizing the user
interface
Display and control panel preferences
Choosing the chords and alphanumeric keyboard language
You can choose the language used to show chord names and the characters
that can be inserted using the alphanumeric virtual keyboard. Please note
that some of the characters can only be used when editing SongBook Entry
names.
1 Since the instrument must be restarted at the end of this procedure, be sure
to first save all unsaved data.
2 Go to the Global > General Controls > Interface page.
3 Use the Language pop-up menu to select one of the available languages.
4 Touch the Change button to apply the selected language.
5 A message will ask you to reboot the instrument. Touch the OK button to
close the message window.
6 Turn off, then restart the instrument to activate the new language.
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816| Global settings and preferences
Control panel illumination
You can adjust the button indicators’ brightness, to adapt the control panel
glowing/luminosity to the ambient light.
1 Go to the Global > General Controls > Interface page.
2 Use the Panel Backlight pop-up menu to select one of the available luminos-
ity degrees.
Automatically closing the Select windows
You may prefer to leave a Select window open after you have chosen a
Sound, Keyboard Set, Style, Pad or Voice/Guitar Preset, to continue trying
other elements in that window. Or, you may prefer it automatically closes
after you have completed your choice. This is determined by the Display
Hold parameter.
1 Go to the Global > General Controls > Interface page.
2 Select the Display Hold checkbox to let the Select windows remain open
until you press the EXIT button. Deselect it to let the Select windows auto-
matically close after you choose an element.
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Customizing the user interface |817
Program Change and activity indicators
Showing/Hiding the Program Change number
You can make Program Change numbers be shown next to Sound names in
the Sound Select window.
Please note that Program Change numbers are always shown in the various
Track Info areas.
1 Go to the Global > General Controls > Interface page.
2 Select/deselect the Program Change > Show checkbox.
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818| Global settings and preferences
Showing/Hiding the track’s activity
You can turn on/off the Track Activity display. When it is turned on, you
can monitor events coming from the internal Sounds or the MIDI messages.
Incoming events are shown by the color changing on each track’s label.
1 Go to the Global > General Controls > Interface page.
2 Select/deselect the Track Activity > Show checkbox.
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Automatic selection and locking |819
51 Automatic selection and
locking
Automatically choosing Styles and
Keyboard Sets
Preferred Styles and Keyboard Sets can be assigned to the KEYBOARD SET
LIBRARY buttons. They are also assigned to the side tabs in the Style Select
and Keyboard Set Library Select windows.
Automatically selecting the Styles
When the Auto Select > Style parameter is activated, touching the name of
a bank in the Style Select window automatically selects the Style you latest
selected in that bank. This way, you can assign your preferred Style to each
side tab, and select it just with a single touch.
1 Choose a Style for each bank (side tab) you want to program.
2 Go to the Global > General Controls > Interface page.
3 Select the Style checkbox in the Auto Select section.
4 Choose the Write Auto Select Preferences command from the page menu
to save the Style assignment to all banks.
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820| Global settings and preferences
Automatically selecting the Keyboard Sets from the library
When the Auto Select > Keyboard Set Library parameter is activated, press-
ing one of the KEYBOARD SET LIBRARY buttons, or touching the name of a
bank in the Keyboard Set Library Select window, automatically selects the
Keyboard Set you latest selected in that bank. This way, you can assign your
preferred Keyboard Set to each control panel’s button, and select it just with
a single press.
However, the
Keyboard Set Library Select window will still appear, so that
you can select a different item if desired.
1 Choose a Keyboard Set for each KEYBOARD SET LIBRARY button you want
to program.
2 Go to the Global > General Controls > Interface page.
3 Select the Keyboard Set Library checkbox in the Auto Select section.
4 Choose the Write Auto Select Preferences command from the page menu
to save the Keyboard Set assignment to all buttons.
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Automatic selection and locking |821
Locking parameters to prevent changes
In various pages, next to some parameters, you can find a lock ( ) icon.
All these locks are collected in the
Global > General Controls > Lock pages
for easy access.
Locking the Tuning parameters
1
Go to the Global > General Controls > Lock > Tuning page.
2 Select/deselect the desired locks.
Tuning lock Meaning
Master Transpose Prevents Master Transpose from changing when choosing a
SongBook Entry. It also prevents transposing when loading a
Standard MIDI File created by Pa700 or any instrument of the KORG
Pa-Series.
Sub Scale/Quarter
Tone
Prevents the Sub-Scale or Quarter Tone value from changing when
choosing a Keyboard Set or SongBook Entry.
SubScale/Quarter
Tone Keyboard Set 1-4
Prevents the Sub-Scale or Quarter Tone value from changing when
choosing a Keyboard Set by pressing the KEYBOARD SET buttons
under the display.
Auto Octave Depending on the status of this lock, the Upper Sounds can be auto-
matically transposed when turning the SPLIT on and off.
• If locked, turning the SPLIT on or off will not cause Upper Sounds
transposition.
• If unlocked, when turning the SPLIT button off (Full keyboard mode)
the Upper Sound’s Octave Transpose will be automatically set to ‘0.
When turning the SPLIT button on (Split keyboard mode) the Upper
Sound’s Octave Transpose will be automatically set to ‘-1’.
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822| Global settings and preferences
SongBook Entries, Keyboard Sets, and the sub-scale
If you want that choosing a SongBook Entry also changes the sub-scale, the
SubScale/Quarter Tone has to be unlocked.
However, if you don’t want that choosing a Keyboard Set (by pressing one of
the
KEYBOARD SET buttons under the display) also changes the sub-scale,
lock the SubScale/Quarter Tone Keyboard Set 1-4.
Locking the Control parameters
1
Go to the Global > General Controls > Lock > Control page.
2 Select/deselect the desired locks.
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Automatic selection and locking |823
Control lock Meaning
Assignable Switches When locked, selecting a Keyboard Set will not change the functions
assigned to the Assignable Switches.
Upper 1 FXs When choosing the Upper 1 Sound, the Sound’s or the Keyboard Set’s
effect settings can be selected.
• If this lock is closed, the Keyboard Set’s effect parameters are left
unchanged.
• If this lock is open, the Sound’s effect parameters are selected.
To avoid sudden and unmusical effect changes, if the Sound’s ef-
fects are not compatible with the effects already assigned to the FX
B block, the Master FX Send values on the other Keyboard Sounds
will be automatically set to zero.
For example, assume a chorus effect is assigned to the B2 Master
FX processor. If the new Sound assigns a distortion effect to the B2
Master FX processor, the B2 Master FX Send value on the Upper 2,
Upper 3, and Lower Sounds will be set to zero, to avoid these Sounds
to sound odd. This way, the Upper 1 Sound (usually the most impor-
tant one for solo playing) will sound with the needed effects, while
the other Keyboard Sounds will just sound dry.
Pad When locked, selecting a Style or SongBook Entry will not change
the Pads.
Lower When this lock is closed, the Lower Sound remains unchanged when
a different Keyboard Set or Style is selected.
This is useful if, for example, you prefer to only play chords with the
left hand, while leaving the Sound in mute.
Hint: If you want the same Lower settings to be used during all
your shows, save your preferred Lower settings to the MY SETTING
Keyboard Set (automatically selected on startup), and close this lock.
Keyboard Mode (Split/
Full)
When this lock is closed, the status of the SPLIT button (therefore of
the keyboard mode) remains unchanged when a different Keyboard
Set is selected.
This is useful if, for example, you prefer to always play in Full
Keyboard mode, with chords recognized on the full keyboard range.
Hint: If you want the same Lower settings to be used during all
your shows, save your preferred Lower settings to the MY SETTING
Keyboard Set (automatically selected on startup), and close this lock.
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824| Global settings and preferences
Locking the Style parameters
1
Go to the Global > General Controls > Lock > Style page.
2 Select/deselect the desired locks.
Style locks Meaning
Style Tracks Volume When this lock is closed, choosing a different Style does not change
the volume of the accompaniment tracks.
This is useful when you create your own User Styles, and prefer to
dynamically adjust the volume by using the internal mixer. It is not
recommended with Factory Styles, each one already mixed at its
best right at the factory.
Style Tracks Play/Mute When this lock is closed, choosing a Style does not change the Play/
Mute status of the accompaniment tracks. This way, you can, for ex-
ample, turn the bass track off during a whole show, to allow your
bassist to play the part live. Also, you could mute all the Acc tracks,
to only play with the Drum and Bass tracks.
Style Element When this lock is closed, choosing a Style does not change the se-
lected Style Element (Variation, Intro...). This lock does not apply to
the Fills and Break.
This lock has no effect on the Styles automatically selected when
choosing a SongBook Entry. In this case, the Style Element memo-
rized in the SongBook Entry is always selected.
Bass Inversion When locked, choosing a Keyboard Set will not change the Bass
Inversion status.
Manual Bass When locked, choosing a Keyboard Set will not change the Manual
Bass status.
Chord Sequence When locked, choosing a Style or SongBook Entry will not change the
Chord Sequence in memory.
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System preferences |825
52 System preferences
Setting the date and time for file saving
Pa700 includes a battery-backed system calendar and clock. This allows for
automatically adding a time-stamp to the files, when they are created or
edited.
1 Go to the Global > General Controls > Clock & Power page.
2 Set the Month/Day/Year and Time values.
Use the
Time numeric field to input the time, in the ‘hour:minute:second’
format.
3 After having edited all calendar and time fields, touch the Apply button to
apply the changes.
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826| Global settings and preferences
Automatic power off
Pa700 can automatically enter standby after two hours of not being used, to
save power and help preserving the environment.
1 Go to the Global > General Controls > Clock & Power page.
2 Select/deselect the Auto Power Off checkbox.
When this parameter is checked, a few minutes before automatic standby a
message will warn you that the instrument is going to be put in standby. All
unsaved data currently in editing or recording will be lost.
At this message, you can let the instrument enter standby, or you can touch
the display, press any button on the display, or play the keyboard to leave it
turned on and continue using it.
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Master Transpose and Tuning |827
53 Master Transpose and
Tuning
Master Tuning
You can fine tune the instrument (in cents of a semitone), to adapt it to an
acoustic instrument that is not possible to tune (for example an acoustic
piano without a professional tuner or the right tools, or a period instrument).
1 Go to the Global > Tuning > Master page.
2 Use the Master Tuning parameter to fine tune the instrument.
Tuning Meaning
-100 cents Lowest pitch (half a semitone down)
0 cents Standard pitch (A4 = 440Hz)
+100 cents Highest pitch (half a semitone up)
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828| Global settings and preferences
Master Transpose
Transposing the whole instrument
The instrument’s key can be transposed to make singing or playing together
with another instrument more comfortable. Master Transpose settings are
also sent to any GM-compliant instrument.
The transpose value is usually shown in the page header.
Transpose down from the control panel
Use the TRANSPOSE > FLAT (
) button to lower the Master Transpose in
steps of one semitone.
Transpose up from the control panel
Use the TRANSPOSE > SHARP (
) button to raise the Master Transpose in
steps of one semitone.
Reset transposition
Press both TRANSPOSE buttons together.
SongBook and Master Transpose
When saving a SongBook Entry, the Master Transpose is also saved. Master
Transpose might therefore change when choosing a SongBook Entry. To
avoid this to happen, you may lock the Master Transpose in Global > General
Controls > Lock > Tuning
.
Saving the Master Transpose with a Keyboard Set, Style or Song
If you want to save the Master Transpose value together with the Keyboard
Sets, Styles or Songs, you can create a new SongBook Entry based on them.
Choose the desired data and settings, then keep the
SONGBOOK button
pressed for about one second to create a new SongBook Entry.
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Master Transpose and Tuning |829
MP3 Songs and Master Transpose
MP3 Songs can be transposed inside the range of -5…+6 semitones. This
range is enough to cover all keys, while avoiding excessive audio degrada-
tion. Any further transposing will be reversed to fit the range. So, you might
see a +7 transpose value (Just Fifth Up) shown in the display, but the MP3
Song will actually play 5 semitones lower (Just Fourth Down).
MIDI Songs and Master Transpose
Saving Master Transpose with the Song
When saving a MIDI Song from the Sequencer mode, the Master Transpose
value is saved with the Song. This value is preserved when playing back the
Song in Song Play mode.
Preventing unwanted transposition
When loading a MIDI Song containing Master Transpose data, the instru-
ment’s Master Transpose is modified. This may cause problems with other
Songs or when playing the Styles. To avoid this to happen, you may lock the
Master Transpose in Global > General Controls > Lock > Tuning.
If you still want to transpose the Song, use the
Transpose function found
in the Sequencer > Song Edit > Transpose page to transpose the MIDI data
contained in the MID file.
As a general rule, you should use the
Master Transpose (TRANSPOSE but-
tons on the control panel) when you want to transpose the Keyboard Sounds
together with the Song. You should use the Song Edit’s Transpose function
when only the Song has to be transposed.
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830| Global settings and preferences
Displaying transposed chord abbreviations in MIDI Songs
When changing the Master Transpose, chord abbreviations contained in MIDI
Songs are transposed and correctly shown in the display. Master Transpose
must be applied to the Player, but not to the Keyboard.
Please note that chords contained in a linked TXT file or shown in a CDG file
are not transposed.
When is Master Transpose applied?
You can decide when the Master Transpose will take effect.
1 Go to the Global > Tuning > Transpose Control page.
2 Use the Mode > Style and Keyboard Tracks pop-up menu to choose when
transposition will apply.
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Master Transpose and Tuning |831
Transpose Meaning
Off No Master Transpose is applied to Accompaniment and Keyboard
Sounds. Chords shown in the Lyrics page are, however, transposed.
Next Measure When you press either of the TRANSPOSE buttons, the new trans-
pose setting will not take effect until the first beat of the next mea-
sure is reached.
Immediate When you press either of the TRANSPOSE buttons, the new trans-
pose setting will separately occur when the next note is played
by the Accompaniment or Keyboard Sounds. If, for example, you
play a note on the keyboard when the Accompaniment is still play-
ing a chord, only the Keyboard Sounds will be transposed, and the
Accompaniment Sounds will only be transposed at the next chord.
Transposing the Songs and the MIDI IN notes
Master Transpose can be separately applied to the Song Player and to the
notes entering the MIDI IN or USB DEVICE port.
1 Go to the Global > Tuning > Transpose Control page.
2 Use the Mode > Player checkbox to activate/deactivate transposition on the
internal Players.
3 Use the Mode > Midi In Notes checkbox to activate/deactivate transposition
on the incoming MIDI notes.
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832| Global settings and preferences
Master Transpose and Scale
You can define the relation between the Scale and the Master Transpose.
1 Go to the Global > Tuning > Transpose Control page.
2 Use the Position > Scale and Transpose pop-up menu to choose where
transposition will apply in relation to the Scale.
Transpose position Meaning
Post-KB/Pre-Scale When this option is selected, notes will be transposed immediate-
ly after they leave the keyboard. The Scale will be applied to the
transposed notes. For example, if you altered an E, and then set the
Master Transpose to +1, the E key will play a real F, and the altered
key will still be E (that will play an altered E).
Scale
Tone
generator
Transpose
Post-KB & Scale When this option is selected, all notes are transposed immediately
before they enter the internal tone generator, or are sent to the MIDI
OUT or USB DEVICE port, and after the Scale. For example, if you
altered an E, and set the Master Transpose to +1, the altered key will
still be E (that will play an altered F).
Scale
Tone
generator
Transpose
Drum Kits and Master Transpose
Drum Kits are never transposed. If you want that an ordinary Sound is not
transposed as well, assign it to a track set to Drum mode in the Style Play/
Song Play > Track Controls > Mode page.
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Scale |833
54 Scale
Main Scale
Choosing the main scale
The main scale is usually applied to all or most of the Sounds. Some Sounds
may use an alternative sub-scale. Some Style Elements may use alternative
sub-scales. The main scale is used wherever there is no sub-scale assigned.
Choose the main scale
1 Go to the Global > Tuning > Scale page.
2 Use the Main Scale pop-up menu to choose the main scale of the instrument.
All Sounds, apart for those for which a different sub-scale has been selected
by a Keyboard Set, will use this scale.
If needed, choose a root key
Use the Key parameter (needed with some scales) to set the scale root
(therefore, the Sound’s tuning).
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834| Global settings and preferences
Scales list
Scale Description
Equal Equal tuning, the standard scale for modern Western music. It is made
of 12 identical semitones.
Pure Major Major chords in the selected key are perfectly tuned.
Pure Minor Minor chords in the selected key are perfected tuned.
Arabic An Arabic scale, using quarters of tone. Set the Key parameter as fol-
lows:
C - for the ‘rast C/bayati D’ scale
D - for the ‘rast D/bayati E’ scale
F - for the ‘rast F/bayati G’ scale
G - for the ‘rast G/bayati A’ scale
A# - for the ‘rast Bb/bayati C’ scale
Pythagorean Pythagorean scale, based on the music theories of the great Greek phi-
losopher and mathematician Pythagoras. It is most suitable for melo-
dies.
Werckmeister Late Baroque and early Classic age scale. Very suitable for 18th Century
music.
Kirnberger Harpsichord scale, very common during the 18th Century.
Slendro Scale of the Indonesian Gamelan. The octave is divided in five notes (C,
D, F, G, A). The remaining notes are tuned as in the Equal tuning.
Pelog Scale of the Indonesian Gamelan. The octave is divided in seven notes
(all white keys, when Key is = C). The black keys are tuned as in the Equal
tuning.
Stretch Simulates the ‘stretched’ tuning of an acoustic piano. Basically an equal
tuning, the lowest notes are slightly lower, while the highest notes are
slightly higher than the standard.
User User scale, only available as a sub-scale. The User scale can be saved to
a Keyboard Set, the Style Settings or a MIDI Song. You can’t select it as
the main scale in the Global.
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Scale |835
Sub-Scale
Choosing a sub-scale for the Keyboard and/or Accompaniment
Sounds
You can assign a different scale (a sub-scale) to the Keyboard Sounds. This
will allow, for example, to play a piano solo with the Stretch tuning, while the
backing tracks continue to play in the Equal tuning. A different sub-scale can
be associated to each Keyboard Set.
You can also assign a sub-scale to all the Sounds of the Style, separate from
the Sounds of a MIDI Song (that will still use the main scale). So, you will be
able to play the Styles with a sub-scale, and the Songs with the main scale.
Choosing a sub-scale
1 Go to the Sub-Scale pane from the main page of the Style Play and Song
Play modes.
2 Use the Scale pop-up menu to choose the sub-scale. See above for a list of
the available scales.
If needed, use the Key parameter (requested by some scales) to set the pre-
ferred key.
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836| Global settings and preferences
Assigning the sub-scale to the Keyboard and/or Accompaniment Sounds
1 Go to the Global > Mode Preferences > Style 2 page.
2 Use the Scale Mode parameter to choose the Sounds to which to apply the
sub-scale. All the other Sounds will use the main scale.
Scale Mode Meaning
Keyboard Tracks The sub-scale will affect all the Keyboard Sounds
Upper Tracks The sub-scale will only affect the Upper 1-3 Keyboard Sounds
All Tracks The sub-scale will affect the Keyboard Sounds and the
Accompaniment Sounds. It will not affect the MIDI Song Sounds.
Editing a sub-scale for each Style Element and Accompaniment
Sound
While in Style Record, you can edit a separate sub-scale for each Style
Element, and enable the sub-scale on each track of the Style Element. This
sub-scale will prevail over any other scale.
1 Go to the Style Record > Element Track Controls > Scale page.
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Scale |837
2 Program the User scale, as explained below. To make programming easier,
this sub-scale can only be a User scale.
3 Select the checkbox corresponding to the track(s) to which you want to apply
the sub-scale.
The root key of this scale can dynamically change while you play, to allow for
retuning the Style depending on the song section. How to retune the Style is
explained later in this chapter.
Choosing and editing the User sub-scale
In addition to the supplied scales, you can program your own User sub-scale.
This allows, for example, to have a different scale for each Keyboard Set.
Choose the User sub-scale
1 Go to the Sub-Scale pane from the main page of the Style Play and Song
Play modes.
2 Use the Scale pop-up menu to choose the User sub-scale.
A Style Element’s Scale is always a User scale.
Edit the User sub-scale
When the User sub-scale is selected, the keyboard diagram will become ac-
tive, letting you program a custom scale.
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838| Global settings and preferences
Use the numbers appearing in each note of the keyboard diagram to fine
tune each note pitch. Detuning is referred to Equal tuning considered as zero
detune.
Detuning Meaning
-99 … +99 Note detuning in cents or a semitone. Zero is no detuning (Equal tun-
ing), ±50 is a full quarter tone up or down, ±99 is nearly one whole
semitone up or down.
Memorize the User sub-scale into a Sound set
Write the changes to a Sound set (Keyboard Set, Style Settings, Style).
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Scale |839
Quarter Tone Sub-Scale (Scale Presets)
Editing a Quarter Tone sub-scale (Scale Preset)
Quarter Tone scales (Scale Presets) are custom scales where detuning can
be activated or deactivated while playing. Changing note tuning while play-
ing is typical of Middle East/Arabic music. The detuning interval is usually
next to a quarter tone.
You can save up to four Quarter Tone scales into the Scale Presets. The Scale
Presets are global and do not change with Keyboard Sets, Styles or Songs.
Quarter Tone settings are also sent to other Pa-Series instruments.
Program a Quarter Tone scale
1 Go to the Global > Tuning > Scale page.
2 Touch one of the Scale buttons to choose a Scale Preset to be edited.
3 Program the User Quarter Tone sub-scale.
In the left-side scale diagram, fine tune each note of the scale.
Detuning Meaning
-99 … +99 Note detuning in cents or a semitone. Zero is no detuning, ±50 is a
full quarter tone up or down, ±99 is nearly one whole semitone up
or down.
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840| Global settings and preferences
In the right-side scale diagram, turn on (black dot shown) the scale degree
you want to be detuned, and turn off (black dot hidden) the scale degree that
will use the standard tuning.
When no preset is selected, a default scale is automatically recalled. This
scale assigns a -50 cent value (equivalent to a quarter tone down) to all
notes, and turns all scale degrees off.
Memorize the new Quarter Tone sub-scale into a Scale Preset
1 Choose the Write Quarter Tone SC Preset command from the page menu to
open the Write Quarter Tone Scale Preset dialog.
2 Touch the Text Edit ( ) button if you want to assign the Scale Preset a
new name.
3 Choose one of the Scale Preset locations to save the new scale, then con-
firm by touching the OK button.
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Scale |841
Using the Quarter Tone sub-scales (Scale Presets)
You can instantly recall a Quarter Tone sub-scale, by just choosing one of
the Scale Presets.
Activate the Quarter Tone sub-scale
1 Go to the Sub-Scale pane from the main page of the Style Play and Song
Play modes.
2 Touch the Quarter Tone button to make it appear selected. The Scale Preset
buttons will appear.
Choose a Scale Preset
Touch one of the Scale Preset buttons to choose the corresponding Scale
Preset.
The saved Quarter Tone sub-scale will be selected.
Touch the same Scale Preset button to deactivate the selected scale.
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842| Global settings and preferences
Use the Quarter Tone sub-scale
Touch any note whose pitch you want to lower, making a big dot appear on
the note diagram.
Touch the note again to make the dot disappear, and reset to standard tun-
ing.
Scale alteration made in this page is momentary and is not memorised. It is
only meant to allow for quick scale alteration while playing.
Deactivate the Quarter Tone sub-scale
Touch the Quarter Tone button to make it appear deselected. The Scale
Preset buttons will disappear. The main scale will be in use again.
Activating the Quarter Tone function by using a switch or
footswitch
To make realtime changes faster, you can assign the Quarter Tone function
to an assignable switch or footswitch. This will make those sudden scale
changes, typical of the Middle East/Arabic music, quick and easy.
Since these changes are not saved anywhere, the scale is easily ‘wiped-out’
when selecting a different Keyboard Set, or when pressing the Quarter Tone
switch again.
Program the switch or footswitch to be the Quarter Tone switch
Go to the Style Play/Song Play > Pad/Switch > Switch page, and assign the
Quarter Tone function to one of the assignable switches.
Go to the Global > Controllers > Foot page, and assign the Quarter Tone
function to the footswitch.
Please note that programming an assignable switch will tie the Quarter Tone
function to a particular Keyboard Set or SongBook Entry, dedicated to a
particular Song. On the contrary, programming the footswitch will offer a
global option, that will not change when choosing a different Keyboard Set
or SongBook Entry.
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Scale |843
Use the Quarter Tone function
1 Lower some note pitches.
Keep the Quarter Tone switch or footswitch pressed. The keyboard will not
play at this time. Press the notes whose pitch you want to lower. Release the
switch or footswitch.
The black dots will appear in the keyboard diagram of the Sub-Scale pane
from the main page of the Style Play and Song Play modes.
2 Play with your new scale. The pitch of the notes you pressed are now low-
ered.
3 Reset the original scale.
Press and release the Quarter Tone switch or footswitch again, without play-
ing any note. All pitches will be reset, and the original scale will be recalled.
Choosing a Scale Preset by using a switch or footswitch
You can also select a Scale Preset by assigning the relevant function to the
footswitch.
Go to the Style Play/Song Play > Pad/Switch > Switch page, and assign the
SubScale Preset function to one of the assignable switches.
Go to the Global > Controllers > Foot page, and assign the SubScale Preset
function to the footswitch.
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844| Global settings and preferences
Retuning the Style while playing
Style Element Scale, Chord Follow, Retune Style
While in the Style Record > Element Track Controls > Scale page, you can
program a sub-scale for each Style Element, and enable the sub-scale on
each track of the Style Element.
This scale starts from a root key, that can change with each recognized
chord, or after a deliberate command. Depending on your style of music,
you will choose how to retune the Style.
How you choose the scale’s root key will depend on two concurrent param-
eters: the Chord Follow option inside the Style, and the Retune Style param-
eter assigned to an assignable switch or footswitch.
Retune Style Chord Follow Scale’s Root Key
On From each recognized chord.
Off From the chord recognized when the accompaniment is not
playing.
Assigned On From the chord recognized while the accompaniment is not
playing, or after pressing the assignable switch.
Off
Enabling the Chord Follow option
1
Go to the Style Record > Element Track Controls > Scale page.
2 Use the Chord Follow checkbox to turn the option on or off. See the table
above to see how it works.
While each Style Element can have its own scale, this option is common to all
Style Elements in the Style.
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Scale |845
Assigning the Retune Style command to an assignable switch or
footswitch
Assign the Retune Style command to an assignable switch
1 Go to the Style Play/Song Play > Pad/Switch > Switch page.
2 Use one of the Switch 13 menus to choose a command to be assigned to
the corresponding switch. Since the first two switches are usually assigned
to the Sound Controllers, we suggest you use Switch #3.
3 Write the changes to a Keyboard Set. Writing to the special MY SETTING
Keyboard Set makes this setting available when turning the instrument on.
4 Be sure the lock is closed; this will leave the assignable switch functions un-
changed when choosing different Keyboard Sets.
Assign the Retune Style command to a footswitch
1 Go to the Global > Controllers > Foot page.
2 Use the Function menu to choose a command to be assigned to the corre-
sponding switch.
Using the Retune Style command
When the Retune Style command is assigned to an assignable switch or
footswitch, use it to change the Style Element Scale’s root key.
After choosing a Style, check the main page of the Style Play mode. If at
least one of the Style Elements has a sub-scale assigned, and it is enabled
on at least one of the tracks, the Key parameter will appear in the Style area.
Retune with an assignable switch
1 Just before having to retune the Style, press the assignable switch. The
indicator will start flashing.
2 Play a chord in the chord recognition area. The root of the chord will be the
new root of the scale. The indicator will stop flashing.
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846| Global settings and preferences
Retune with a footswitch
1 Just before having to retune the Style, press the footswitch.
2 Play a chord in the chord recognition area. The root of the chord will be the
new root of the scale.
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|847
PART XIII: MIDI
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848| MIDI
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Connecting MIDI devices |849
55 Connecting MIDI devices
Introduction to MIDI
Ports, channels, messages
What is MIDI?
MIDI stands for Musical Instruments Digital Interface. This interface lets
you connect two musical instruments, or a computer and various musical
instruments.
From a software point of view, MIDI is a protocol that describes messages for
playing notes and controlling them. It is sort of a grammar to let different
instruments and computers speak the same language, and let the one tell
the other what to do.
From a physical point of view, MIDI messages travel across the classic MIDI
interface or the USB port, a connector replacing the MIDI ports with a single
port and cable. Personal computers, tablets and external controllers can be
connected with a single USB cable.
Pa700 can be connected to a Windows or Mac computer with no need of
special software. However, for full and easy use of all its MIDI features, we
suggest that you install the
KORG USB MIDI Driver, a special software that
you can download from our web site (www.korg.com).
No audio signal is transmitted through MIDI. MIDI only consists of control
messages.
Channels and messages
Basically, a MIDI or USB cable transmits 16 channels of data. Think to each
MIDI channel as a TV channel: the receiver must be set on the same channel
of the transmitter. The same happens with MIDI messages: when you send
a Note On message on channel 1, it will be received on channel 1 only. This
allows for multitimbrality: you can have more than one sound playing on the
same MIDI instrument – one for each MIDI channel.
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850| MIDI
There are various messages, but here are the most commonly used:
MIDI Message CC# Meaning
Note On This message instructs an instrument to play a note on a
specific channel. Notes have both a name (C4 standing for
the center C) and a number (60 being the equivalent for
C4). A Note Off message is often used to say the note has
been released.
Together with the Note On message, a Velocity value is
always sent. This value tells the instrument how loud the
note must play.
Pitch Bend (PB) You can generate this message acting on the joystick (X
direction). The pitch is translated up or down.
Program Change (PC) When you select a Sound, a Program Change message is
generated on the channel. Use this message, together with
Control Change 00 and 32, to remotely select Pa700 data
from a sequencer or a master keyboard.
Control Change (CC) This is a wide array of messages, controlling most of the
instrument parameters. Some examples:
Bank Select MSB 00 This message pair is used to select a Sound Bank. Together
with the Program Change message, they are used to select
a Sound.
Bank Select LSB 32
Modulation 01 This is the equivalent of pressing up the joystick. A vibrato
effect is usually triggered on.
Volume 07 Use this controller to set the channel’s volume.
Pan 10 This one sets the channel’s position on the stereo front.
Expression 11 Use this controller to set the relative volume of tracks,
with the maximum value matching the current setting of
the CC07 control.
Damper Pedal 64 Use this controller to simulate the Damper pedal.
Tempo
Tempo is a global MIDI message, that is not tied to a particular channel. Each
MIDI Song includes Tempo data.
Lyrics
Lyric Meta Events are intended to display text together with the music.
Pa700 can read many of the available Lyrics format on the market.
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Connecting MIDI devices |851
MIDI standards
Standard MIDI Files
Standard MIDI Files (abbreviated as SMF) are a practical way of exchanging
songs between different instruments and computers. Pa700 uses the SMF
format as its default MIDI Song format, so reading a song from a computer,
or saving a song that a computer software can read, is not a problem at all.
The internal Player is compatible with SMFs format 0 (all data in one track; it
is the most common format) and 1 (multitrack). Pa700 can read SMFs in Song
Play mode and modify/save them in Sequencer mode. It can save a Song in
SMF format 0 from Sequencer mode.
When in Song Play mode, Pa700 can also display SMF lyrics and chord ab-
breviations in various formats available on the market.
Standard MIDI Files usually have the .mid or .kar filename extension.
The General MIDI standard
Some years ago, the musical instruments world felt a need for some further
standardization. Then, the General MIDI Standard (GM) was born. This exten-
sion of the basic MIDI sets new rules for compatibility between instruments:
A minimum of 16 MIDI channels was required.
A basic set of 128 Sounds, correctly ordered, was mandatory.
The Drum Kit had a standard order.
Channel 10 had to be devoted to the Drum Kit.
Pa700 is compatible with the GM1 and GM2 standards.
The XG™ standard
Pa700 is compatible with the Sounds and Drum Kits of the XG standard.
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852| MIDI
Special MIDI channels
The Control channel
You can set a MIDI IN channel as the Control channel (in the Global > MIDI
> MIDI IN Channels page), to select Styles, Keyboard Sets and SongBook
Entries from an external device (see the Appendix for a list of messages cor-
responding to Pa700s internal data). On this special channel you can also
send controls to start/stop the Arranger and Player, and select the Style
Elements (see later in this part).
A MIDI OUT channel set as the Control channel (set in the
Global > MIDI >
MIDI OUT Channels page) can be used to send messages when selecting
SongBook Entries.
The Global channel
Any MIDI channel can be set as a Global channel (in the Global > MIDI > MIDI
IN Channels page), and can simulate the Pa700 integrated keyboard. When
Pa700 is connected to a master keyboard, transmission should usually take
place over the Global channel of Pa700.
MIDI messages received over a Global channel are affected by the status
of the
SPLIT button, as well as by the split point. Therefore, if the SPLIT
button’s indicator is lit up, notes arriving to Pa700 over this channel will be
divided by the split point into the Upper (above the split point) and Lower
(below the split point) parts.
Notes received on a Global channel are used for the chord recognition of
the automatic accompaniment. If the
SPLIT indicator is turned on, only the
notes below the split point will be used.
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Connecting MIDI devices |853
The Chord 1 and Chord 2 channels
Two special Chord channels (programmed in the Global > MIDI > MIDI IN
Control page) can be used to receive notes for chord recognition. These
notes will be combined with the notes received on the special Global channel.
Contrary to the Global channel, the Chord channels are not affected by the
split point. However, the status of the
SPLIT button will change the way
chords are recognized on the Chord channels:
Split status Chord Recognition mode
On Decided by the Chord Recognition parameter of the Global > Mode
Preferences > Style page. You can play a single note to play a Major chord.
Off Always Fingered or Expert, depending on the previous situation. You
have to play at least three notes in order for the chord to be detected.
These two channels are especially useful for accordion players, that wish to
assign a different Chord channel to the chords and the bass played with the
left hand. This way, chords and bass will both contribute to the chord recog-
nition for the automatic accompaniment.
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854| MIDI
Connecting to another device: an overview
You can use either the MIDI or USB connectors for connecting Pa700 to
other devices. When an USB connector is available, it is the easier (therefore
preferred) connection.
Connecting Pa700 to a personal computer or tablet
You can use the USB DEVICE port to connect Pa700 to personal computer
or tablet. As an alternative, connect them through the MIDI IN and OUT con-
nectors and a dedicated MIDI interface on the computer.
Connecting Pa700 to an external controller
You can use the MIDI IN connector to connect external controllers (master
keyboard, MIDI guitar, wind controller, MIDI accordion…) to Pa700. You can
also use the USB HOST port for a simpler connection to an external control-
ler.
Connecting Pa700 to additional musical instruments
You can use the MIDI OUT connector to connect additional musical instru-
ments (for example, your preferred piano expander) to be controlled from
Pa700.
What are the various connectors used for
Use the USB DEVICE connector to communicate with a computer or tablet.
Connect it to the other device’s USB port (Type-A, sometimes named TO
DEVICE).
Use the USB HOST connector to receive data from an external controller.
Connect it to the controller’s USB port (Type-B, sometimes named TO HOST).
Use the MIDI OUT connector to send MIDI data to another musical instru-
ment or computer. Connect it to the other device’s MIDI IN port.
Use the MIDI IN connector to receive MIDI data from a controller or com-
puter. Connect it to the other device’s MIDI OUT port.
To know how to match Sounds and MIDI channels, see
Programming the
MIDI channels on page 877.
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Connecting MIDI devices |855
Connecting Pa700 to a personal computer
or tablet
You can program a new song on a personal computer or tablet connected to
Pa700. The computer has to run sequencing or notation software. When a
song is ready, you can transfer it to the internal drive of Pa700, and read it
with the internal Player.
Connection and settings
1 Install the KORG USB MIDI Driver, as explained in the next page.
2 Connect Pa700 and the computer or tablet via the USB DEVICE port.
USB DEVICE USB
3 On the computer, activate the MIDI Thru function (please refer to the soft-
wares user manual).
4 On Pa700, go to the Global > MIDI > General Controls page and choose one
of the Player or Tablet MIDI Preset.
5 Still in the Global > MIDI > General Controls page, deselect the Local Control
checkbox to set the instrument to the
Local Off status.
6 Press the SEQUENCER button to go to the Sequencer mode.
7 Play the keyboard.
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856| MIDI
Notes played on the keyboard will go from the USB port of Pa700 to the USB
port of the computer or tablet. Notes generated by the computer are sent
from the USB port of the computer to the USB port of Pa700.
The Sounds
The song that is played back by the sequencer can select Pa700 Sounds
through the MIDI messages Bank Select MSB, Bank Select LSB (bank selec-
tion, two messages), and Program Change (Sound selection). See the list of
Sounds and corresponding MIDI values in the Appendix.
As a hint for those who program songs on computer: even though it is not
mandatory, for a wider compatibility you should set bass on channel 2, mel-
ody on channel 4, drum kit on channel 10, controls for an harmonizer on
channel 5.
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Connecting MIDI devices |857
Installing the KORG USB-MIDI Driver
The USB DEVICE port can be used for MIDI communication between Pa700
and a personal computer or tablet. Use a standard A-to-B USB cable to con-
nect your instrument and computer. A dedicated software driver can be
found in our web site.
KORG USB-MIDI Driver system requirements
Be sure your personal computer meets the requirements, as described in the
documents accompanying the driver.
Copyright notice
Copyright to all software included in this product is the property of KORG
Inc. The license agreement for this software is provided separately. You must
read this license agreement before you install this software. Your installation
of this software will be taken to indicate your acceptance of this agreement.
Installing the KORG USB-MIDI Driver on a Windows PC
Please connect Pa700 to the computer via an USB cable only after having
installed the KORG USB-MIDI Driver Tools.
1 Double-click on KORG USB-MIDI Driver Tools Setup v.n.nn.exe to run the
installer (‘n.nn’ meaning the version number).
2 Follow the instructions appearing on screen. At the end, the tools will be
installed.
3 When installation is completed, connect the USB DEVICE port of your Pa700
to one of the USB ports of your Windows PC by using a standard A-to-B USB
cable. The Auto Installer will immediately start.
4 When finished, the USB-MIDI driver will be installed, and Pa700 will be able
to communicate with your computer via USB.
You can access the tools and manuals from the
Start menu.
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858| MIDI
Installing the KORG USB-MIDI Driver on a Mac
1
Double-click on KORG USB- MIDI Driver v.n.n.n.dmg to open a virtual drive
in the Finder (‘n.n.n’ meaning the version number).
2 Double-click on KORG USB-MIDI Driver.pkg to run the installer.
3 Follow the instructions appearing on screen.
4 When installation is completed, eject the virtual drive, and connect the USB
DEVICE port of your Pa700 to one of the USB ports of your Mac by using a
standard A-to-B USB cable.
How Pa700 is seen from a MIDI application
After installation, the following ports will be shown in your MIDI application
among the other MIDI devices:
Device Meaning
Pa700 KEYBOARD This allows for reception of MIDI messages from Pa700 (keyboard
and controllers) to the MIDI application running on the computer.
Pa700 SOUND This allows for transmission of MIDI messages from the MIDI appli-
cation running on the computer, to the internal tone generator of
Pa700.
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Connecting MIDI devices |859
Connecting Pa700 to an external
controller
You can control Pa700 with an external master controller, like a KORG syn-
thesizer, a controller of the KORG micro or nano series, a digital piano, a wind
or breath controller, a MIDI pedalboard, guitar or accordion. These devices
allow for total replacement of the internal keyboard, or to add new control-
lers to play some of the Sounds while still using the internal keyboard. They
can also allow for easier mixing, or to play percussions and special effects.
Connection through the USB HOST port
If your controller has an USB port, you can use it to connect it to Pa700.
Connect the USB HOST port (Type-A) of Pa700 to the USB port of the mas-
ter controller (Type-B, sometimes named TO HOST).
Pa700’s USB HOST
(Type-A connector)
External controller’s USB TO HOST
(Type-B connector)
USB HOST USB (TO HOST)
You can use an USB hub to connect more devices to the same USB HOST
port (for example, an external keyboard and a breath controller).
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860| MIDI
Connection through the MIDI ports
If your controller has a MIDI interface, you can use it to connect it to Pa700.
Connect the MIDI OUT port of the master controller to the MIDI IN port of
Pa700.
Pa700’s MIDI IN External controller’s MIDI OUT
MIDI IN MIDI OUT
Setting the MIDI channels
Programming the master controller
Match the MIDI channel(s) on which the master controller will send data with
those on which Pa700 will receive data.
1 In the master controller, set the MIDI channel(s) on which data will be trans-
mitted. Usually, channel 1 is the default setting.
2 If the master controller also includes a sound generator, set it to the Local
Off status, to prevent it to sound its own sounds and Pa700s sounds at the
same time on the same channel(s).
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Connecting MIDI devices |861
Programming Pa700
Configure the MIDI channels on Pa700.
1 Go to the Global > MIDI pages.
2 Either choose a MIDI Preset, or manually program the MIDI IN channels.
If a MIDI Preset matching your type of connection exists, go to the Global
> MIDI > General Controls page and use the Midi Preset pop-up menu to
choose the MIDI Preset.
If no MIDI Preset matches your type of connection, go to the Global > MIDI >
MIDI IN Channel page and set the MIDI channels to match the incoming data.
You can start from an existing MIDI Preset with some of the programming
already set to your needs.
3 After having set the MIDI channels, you can save the new configuration into
a new MIDI Preset, by choosing the Write Midi Preset command from the
page menu.
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862| MIDI
Quick settings using MIDI Presets
Using the MIDI Presets
Connecting an instrument to a master keyboard, a personal computer or a
tablet, usually requires some programming. To help you configure the MIDI
channels, we have provided some MIDI Presets, that will automatically con-
figure the MIDI parameters according to your needs.
Choosing a MIDI Preset
1 Go to the Global > MIDI > General Controls page.
2 Use the Midi Preset pop-up menu to choose one of the available MIDI Presets.
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Connecting MIDI devices |863
Parameter Default Master Kbd Player
MIDI IN Channel
1 Ply Tr 1 Global Ply Tr 1
2 Ply Tr 2 Control Ply Tr 2
3 Ply Tr 3 - Ply Tr 3
4 Ply Tr 4 - Ply Tr 4
5 Ply Tr 5 - Ply Tr 5
6 Ply Tr 6 - Ply Tr 6
7 Ply Tr 7 - Ply Tr 7
8 Ply Tr 8 - Ply Tr 8
9 Ply Tr 9 - Ply Tr 9
10 Ply Tr 10 - Ply Tr 10
11 Ply Tr 11 - Ply Tr 11
12 Ply Tr 12 - Ply Tr 12
13 Ply Tr 13 - Ply Tr 13
14 Ply Tr 14 - Ply Tr 14
15 Ply Tr 15 - Ply Tr 15
16 Ply Tr 16 - Ply Tr 16
MIDI OUT Channel
1 Upper 1 Upper 1 Ply Tr 1
2 Upper 2 Upper 2 Ply Tr 2
3 Upper 3 Upper 3 Ply Tr 3
4 Lower Lower Ply Tr 4
5 - - Ply Tr 5
6 - - Ply Tr 6
7 - - Ply Tr 7
8 - - Ply Tr 8
9 - - Ply Tr 9
10 - - Ply Tr 10
11 - - Ply Tr 11
12 - - Ply Tr 12
13 - - Ply Tr 13
14 - - Ply Tr 14
15 - - Ply Tr 15
16 - - Ply Tr 16
Chord 1 Ch. Off 1 Off
Chord 2 Ch. Off Off Off
Voice Processor Ch. 5 5 5
MIDI IN Oct. Trp. On On On
MIDI IN Velocity Normal Normal Normal
MIDI IN Track Mute Active
- On
MIDI Filters All Off SysEx In/Out All Off
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864| MIDI
Parameter Accordion 1 Accordion 2 Accordion 3 Tablet
MIDI IN Channel
1 Global Upper 1 Upper 1 -
2 Lower Lower Lower -
3 Bass - Bass -
4 - Upper 2 Upper 2 -
5 - Upper 3 Upper 3 -
6 - - - -
7 - - - -
8 - - - -
9 - Bass - -
10 Drum Drum Drum -
11 Percussion Percussion Percussion -
12 Acc 1 Acc 1 Acc 1 -
13 Acc 2 Acc 2 Acc 2 -
14 Acc 3 Acc 3 Acc 3 -
15 Acc 4 Acc 4 Acc 4 -
16 Acc 5 Acc 5 Acc 5 Control
MIDI OUT Channel
1 Upper 1 Ply Tr 1 Ply Tr 1 -
2 Upper 2 Ply Tr 2 Ply Tr 2 -
3 Upper 3 Ply Tr 3 Ply Tr 3 -
4 Lower Ply Tr 4 Ply Tr 4 -
5 - Ply Tr 5 Ply Tr 5 -
6 - Ply Tr 6 Ply Tr 6 -
7 - Ply Tr 7 Ply Tr 7 -
8 - Ply Tr 8 Ply Tr 8 -
9 - Ply Tr 9 Ply Tr 9 -
10 - Ply Tr 10 Ply Tr 10 -
11 - Ply Tr 11 Ply Tr 11 -
12 - Ply Tr 12 Ply Tr 12 -
13 - Ply Tr 13 Ply Tr 13 -
14 - Ply Tr 14 Ply Tr 14 -
15 - Ply Tr 15 Ply Tr 15 -
16 - Ply Tr 16 Ply Tr 16 Control
Chord 1 Ch. 2 2 2 Off
Chord 2 Ch. 3 3 Off Off
Voice Processor Ch. 5 5 5 5
MIDI IN Oct. Trp. On On On On
MIDI IN Velocity 110 110 Normal Normal
MIDI IN Track Mute Active - - On
MIDI Filters SysEx In/Out SysEx In/Out SysEx In/Out All Off
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Connecting MIDI devices |865
Parameter Key Control Mix Control Pad Control X/Y Control
MIDI IN Channel
1 Upper 3 Pad 1 Upper 3 Upper 1
2 - Pad 2 - -
3 - Pad 3 - -
4 - Pad 4 - -
5 - Lower - -
6 - Upper 3 - -
7 - Upper 2 - -
8 - Upper 1 - -
9 - Drum - -
10 - Percussion - -
11 - Bass - -
12 - Acc 1 - -
13 - Acc 2 - -
14 - Acc 3 - -
15 - Acc 4 - -
16 - Acc 5 Chord 1 -
MIDI OUT Channel
1 - - - -
2 - - - -
3 - - - -
4 - - - -
5 - - - -
6 - - - -
7 - - - -
8 - - - -
9 - - - -
10 - - - -
11 - - - -
12 - - - -
13 - - - -
14 - - - -
15 - - - -
16 - - - -
Chord 1 Ch. Off Off 16 Off
Chord 2 Ch. Off Off Off Off
Voice Processor Ch. 5 5 5 5
MIDI IN Oct. Trp. On On On On
MIDI IN Velocity Normal Normal Normal Normal
MIDI IN Track Mute Active - -
MIDI Filters All Off All Off All Off All Off
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866| MIDI
Parameter Studio Ctrl Breath Ctrl
MIDI IN Channel
1 Upper 1 Upper 1
2 Upper 2 -
3 Upper 3 -
4 Lower -
5 Pad 1 -
6 Pad 2 -
7 Pad 3 -
8 Pad 4 -
9 Drum -
10 Percussion -
11 Bass -
12 Acc 1 -
13 Acc 2 -
14 Acc 3 -
15 Acc 4 -
16 Acc 5 -
MIDI OUT Channel
1 - -
2 - -
3 - -
4 - -
5 - -
6 - -
7 - -
8 - -
9 - -
10 - -
11 - -
12 - -
13 - -
14 - -
15 - -
16 - -
Chord 1 Ch. Off Off
Chord 2 Ch. Off Off
Voice Processor Ch. 5 5
MIDI IN Oct. Trp. On On
MIDI IN Velocity Normal Normal
MIDI IN Track Mute Active - -
MIDI Filters All Off All Off
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Connecting MIDI devices |867
You will use the supplied MIDI Presets in the following cases:
MIDI Preset Use
Default Generic settings, good for most situations
Master Kbd When connecting to an external master keyboard
Player When using an external sound generator (an expander or a virtual
instrument) driven by the internal Player. When programming a song
on an external sequencer and Pa700’s Sequencer mode.
Accordion 1 Play all the Upper parts with the right hand, the Lower part with the
chord section, the Bass part with the bass section. Chords to the
arranger are sent with the chord+bass sections combined. If the se-
lected Chord Scan mode is Upper or Upper+Lower, you can also play
chords with the right hand.
Accordion 2 Play the Upper 1 part with the right hand, the Lower part with the
chord section. Chords to the arranger are sent with the chord+bass
sections combined.
Accordion 3 Play the Upper 1 part with the right hand, the Lower part with the
chord section, the Bass part with the bass section. Chords to the ar-
ranger are sent from a single MIDI channel.
Tablet When connecting to a tablet, to remotely select SongBook Entries, or
send MIDI messages when selecting them.
Key Control To play the Upper 3 Sound with an external keyboard.
Mix Control To control the Volume and Pan of each Sound with an external con-
troller.
Pad Control To play percussive sounds or special effects (on the Upper 3) from
an external set of pads. You can also use it to send chords to the
internal arranger.
X/Y Control To control two sound parameters on the Upper 1 with an external
X/Y controller.
Studio Ctrl To connect various different controllers at the same time.
Breath Ctrl To control one or more sound parameters on the Upper 1 with a
breath controller.
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868| MIDI
Editing the MIDI Presets
Editing a MIDI Preset
1 Choose a MIDI Preset containing programming similar to what you want to
achieve.
2 While in the Global > MIDI pages, edit the various parameters.
MIDI Presets can be considered as a starting point that can be freely tweaked.
Once you have selected the most appropriate MIDI Preset for the connection
to be made, you can modify the parameters as needed.
The parameters that will be saved to a MIDI Preset are the ones shown in the
above table.
Writing a MIDI Preset
Open the Write Midi Preset dialog
1 Go to the any page of the Global > MIDI section.
2 Choose the Write Midi Preset command from the page menu to open the
Write Midi Preset dialog.
Write over the current MIDI Preset
If you want to overwrite the current Preset, just touch the OK button.
Write to a different MIDI Preset location
1 If you want to choose a different location, use the Midi Preset pop-up menu.
2 If you want to change the name of the MIDI Preset, touch the Text Edit (
)
icon to open the
virtual keyboard and edit the name.
3 When done editing the name, confirm by touching the OK button under the
virtual keyboard.
4 When back at the Write Midi Preset dialog, confirm the Write operation by
touching the OK button.
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Connecting MIDI devices |869
Synchronizing Tempo with other
instruments
Sending the MIDI Clock
The Arranger or the selected MIDI Song can send a synchronization mes-
sage to the other devices.
1 Go to the Global > MIDI > General Controls page.
2 Select the Clock Send parameter to send the internal MIDI Clock to the MIDI
IN and USB ports.
When the MIDI Clock signal is sent, you can slave another instrument to the
Pa700 Tempo, Start/Stop and Play/Stop commands.
This parameter is automatically deactivated each time the instrument is
turned on.
Receiving the MIDI Clock
In Style Play, Sequencer or Sound mode, you can receive synchronization
messages from the internal Arranger or Player, or from an external device.
In Song Play mode, the MIDI Clock is always generated by the internal Player.
While in this mode, Pa700 cannot receive MIDI Clock messages from another
device.
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870| MIDI
1 Go to the Global > MIDI > General Controls page.
2 Use the Clock Source pop-up menu to choose a MIDI Clock source for the
Style Play and Sequencer modes.
Clock Source Meaning
Internal MIDI Clock is generated by the Pa700’s Arranger or Player internal
metronome. When in Song Play mode, the Internal clock is always
used.
External MIDI MIDI Clock is received from the MIDI IN or USB ports. In Style Play or
Sequencer mode, Pa700 is slaved to an external device. The Start/
Stop and Play/Stop commands, as well as the Tempo value, cannot
be selected from Pa700. Use the external device to set the Tempo
and Start or Stop the Arranger or Player.
External USB
This parameter is automatically set to
Internal each time the instrument is
turned on.
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Connecting MIDI devices |871
MIDI data routing, processing and
transposing
Connecting the keyboard to the internal or external sounds
The ‘local’ controls (keyboard, physical controllers) can be connected to the
internal sounds directly, or echoed back from an external device.
1 Go to the Global > MIDI > General Controls page.
2 Use the Local Control parameter to connect or disconnect the keyboard and
controllers to the internal sounds.
Local Control Meaning
On When you play the keyboard, MIDI data are sent to the internal sound
generator. If Sounds are assigned to a MIDI OUT channel, data are
also sent to the MIDI OUT and USB ports.
Off The keyboard is connected to the MIDI OUT and USB ports, but can-
not play the internal sound generator.
This is very useful when working with an external sequencer, to send
notes and various MIDI messages from the integrated keyboard and
controllers to the external sequencer, and then let the sequencer
send them back to the sound generator, without overlapping and
MIDI echo effects.
This parameter is automatically activated each time the instrument is turned
on.
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872| MIDI
Converting notes to RX Noises
RX Noises are special ambience or mechanical sounds that allow Sounds
to be more realistic. They are usually located above C7, depending on the
Sound.
1 Go to the Global > MIDI > General Controls page.
2 Select the Note to RX Noise checkbox to convert incoming notes to RX
Noises.
When this parameter is turned on, notes received from the MIDI IN or USB
ports, or performed by the internal Player, in the RX Noises range, are rec-
ognized and converted to RX Noises.
This parameter is automatically activated each time the instrument is turned
on.
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Connecting MIDI devices |873
Transposing the notes received
Applying master and octave transposition to the notes received
1 Go to the Global > Tuning > Transpose Control page.
2 Use the Mode > Midi In Notes checkbox to determine if notes received on the
MIDI IN and USB ports have to be transposed.
Midi In Transpose Meaning
On Notes received on the MIDI IN and USB ports are transposed accord-
ing to the Master Transpose.
Off Data received on the MIDI IN and USB ports are not transposed.
Applying octave transposition to the notes received
1 Go to the Global > MIDI > MIDI IN Controls page.
2 Use the Octave Transpose checkbox to determine if notes received on the
MIDI IN and USB ports have to be octave-transposed.
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874 | MIDI
Midi In Octave Meaning
On Notes received on the MIDI IN and USB ports are transposed accord-
ing to the Octave Transpose setting for each Sound.
Off Data received on the MIDI IN and USB ports are not transposed.
Applying octave transposition to the Upper and Lower parts
1 Go to the Global > MIDI > MIDI IN Controls page.
2 Use the Upper Trk Octave Transp. and Lower Trk Octave Transp. param-
eters to transpose the MIDI notes received on the Upper and Lower parts.
Upper/Lower Octave Meaning
-2…0…+2 Notes received on the MIDI IN and USB ports are transposed by the
number of selected octaves. For example, if you select the +1 value, a
C4 received via MIDI will play a C5 on Pa700.
These parameters may be useful to many MIDI accordion players, whose
MIDI interface may be transmitting on an unexpected octave.
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Connecting MIDI devices |875
Playing muted tracks via MIDI
1
Go to the Global > MIDI > MIDI IN Controls page.
2 Use the Track Mute Active checkbox to determine if notes received on the
USB port will play on muted tracks.
Track Mute Active Meaning
On No received MIDI data can play on muted tracks.
Off Received MIDI data can play on muted tracks.
Choosing a fixed velocity value for the incoming notes
You can set a fixed velocity value for the notes received from MIDI.
1 Go to the Global > MIDI > MIDI IN Controls page.
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876| MIDI
2 Use the Note Velocity Value parameter to set a fixed Note On velocity value
for all the notes received via MIDI. This is useful when playing Pa700 with an
organ or a MIDI accordion, often sending a fixed velocity value.
Depending on the status of the
Fixed Note Off Velocity parameter, this may
also affect the Note Off Velocity value.
Note Velocity Value Effect on the received Note On Velocity values
Normal Received velocity values are left unchanged.
40 … 127 All received velocity values are converted to the selected value.
3 Use the Fixed Note Off Velocity parameter to set a fixed Note Off velocity
value for all the notes received via MIDI. This is useful when playing with a
controller sending a too high Note Off velocity value, that may cause issues
with the sounds of Pa700.
The effect of this parameter also depends on the status of the
Note Velocity
Value parameter.
Fixed Note Off
Velocity
Note Velocity
Value
Effect on received Note Off Velocity values
On Any value All Note Off Velocity values are set to 25.
Off Normal All values are left unchanged.
40 … 127 All values are set to the value specified by the Note
Velocity Value parameter.
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Connecting MIDI devices |877
Programming the MIDI channels
Programming the MIDI IN channels
1
Go to the Global > MIDI > MIDI IN Channels page.
2 Use the Channel pop-up menus to assign an instrument’s track to each MIDI
channel.
Track Meaning
Off Nothing assigned
Lower Keyboard’s Lower Sound
Upper 1...3 One of the Keyboard’s Upper Sounds
Pad 1...4 One of the Pad Sounds
Drum Style’s Drum Sound
Percussion Style’s Percussion Sound
Bass Style’s Bass Sound
Acc 1...5 One of the Style’s Accompaniment Sounds
Ply/2 Tr 01...16 One of the Player tracks (Sounds).
Global Special channel to simulate Pa700’s integrated controllers (key-
board, pedals, joystick) with an external keyboard or controller. MIDI
messages coming on this channel are seen as if they were generated
by Pa700’s integrated controllers.
Control On this special channel, Pa700 receives MIDI messages to remotely
select Keyboard Sets, Styles, Style Elements and SongBook Entries.
See the tables in the Appendix, and later in this chapter, for more
information about the data received.
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878| MIDI
Programming the MIDI OUT Channels
1
Go to the Global > MIDI > MIDI OUT Channels page.
2 Use the Channel pop-up menus to assign an instrument’s track to each MIDI
channel.
Track Meaning
Off Nothing assigned
Lower Keyboard’s Lower Sound
Upper 1...3 One of the Keyboard’s Upper Sounds
Pad 1...4 One of the Pad Sounds
Drum Style’s Drum Sound
Percussion Style’s Percussion Sound
Bass Style’s Bass Sound
Acc 1...5 One of the Style’s Accompaniment Sounds
Ply/2 Tr 01...16 One of the Player tracks (Sounds).
Chord Use this channel to send notes recognized by the Chord Recognition
engine to the MIDI OUT or USB port. This is useful, for example, to
control an external Harmonizer playing on the Lower part (even if
the part is muted).
Control On this special channel, Pa700 sends messages corresponding to the
selected SongBook Entry.
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Connecting MIDI devices |879
Filtering out MIDI messages
You can set up to eight filters for the MIDI data received or sent. Filters are
applied to all MIDI channels at the same time.
1 Go to the Global > MIDI > Filters page.
2 Use the Midi In Filters pop-up menus to choose filters on the data received.
3 Use the Midi Out Filters pop-up menus to choose filters on the data sent.
Filter Meaning
Off No filter
Pitch Bend Pitch Bend
MonoTouch Mono (or Channel) After Touch
PolyTouch Poly After Touch
PrgChange Program Change
SysExcl System Exclusive
All CC All Control Change messages
0 … 127 Control Change message #0...127. See the Appendix for a list of avail-
able Control Change messages.
Notes Note events
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880| MIDI
Programming the special Chord channels
1
Go to the Global > MIDI > MIDI IN Controls page.
2 Use the Chord 1 Channel and Chord 2 Channel parameters to assign the
special Chord channels to a MIDI channel.
Chord channel Meaning
Off Special Chord channel not activated.
1…16 Assigned Chord channel. Two special Chord channels can be used to
receive notes for chord recognition. These notes will be combined
with the notes that go through the channel set as Global (Global
notes are recognized only under the split point, if the SPLIT indica-
tor is lit up).
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Connecting MIDI devices |881
Control Change messages
The following is a table including all Control Change messages, and their ef-
fect on various functions of the instrument. Note that not all controllers are
available in all operative modes.
CC# CC Name Pa700 Function
0 Bank Select Sound selection
1 Modulation 1 (Y+) Joystick forward
2 Modulation 2 (Y-) Joystick backward
3 Undefined controller
4 Foot controller
5 Portamento time
6 Data entry
7 Volume Track volume
8 Balance
9 Undefined controller
10 Pan Pot Track panning
11 Expression Expression
12 FX controller 1 CC#12
13 FX controller 2 CC#13
14-15 Undefined controller
16 Gen.pc.1
17 Gen.pc.2
18 Slider
19 Gen.pc.4
20-31 Undefined controller
Control Change #32-63 are the LSB (Least Significant Bytet) of Control Change #0-31, i.e. the
MSB (Most Significant Byte), and are changed according to their MSB counterparts.
64 Damper Damper pedal
65 Portamento
66 Sostenuto Sostenuto pedal
67 Soft Soft pedal
68 Legato
69 Hold 2
70 Sustain level
71 Filter Resonance Hp Filter resonance
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882| MIDI
CC# CC Name Pa700 Function
72 Release Release time
73 Attack Attack time
74 Filter cutoff Filter cutoff (Brilliance)
75 Decay Time Decay time
76 Lfo1 Speed Vibrato speed
77 Lfo1 Dpt Vibrato depth
78 Lfo1 Dly Vibrato initial delay
79 FilterEgþ
80 Gen.pc.5 Sound Controller 1
81 Gen.pc.6 Sound Controller 2
82 Gen.pc.7
83 Gen.pc.8
84 Portamento control
85-90 Undefined controller
91 FX 1 depth A/B Master FX 1 (reverb) send level
92 FX 2 controller
93 FX 3 depth A/B Master FX 2 (modul.) send level
94 FX 4 controller
95 FX 5 controller
96 Data Increment
97 Data Decrement
98 NRPN LSB See table below(*)
99 NRPN MSB* See table below(*)
100 RPN LSB See MIDI Implementation Chart
101 RPN MSB See MIDI Implementation Chart
102-119 Undefined controller
120 AllSOff
121 Res Ctl Reset All Controllers
122 LocalCt
123 NoteOff
124 OmniOff
125 Omni On
126 Mono On
127 Poly On
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Connecting MIDI devices |883
(*) The following NRPN messages are recognized in Song Play and Sequencer
mode only. These controls are reset when stopping a Song, or choosing a dif-
ferent Song.
NRPN CC#99
(MSB)
CC#98
(LSB)
CC#06
(Data Entry)
Vibrato Rate 1 8 0…127
Vibrato Depth 1 9 0…127
(a)
Vibrato Decay 1 10 0…127
(a)
Filter Cutoff 1 32 0…127
(a)
Resonance 1 33 0…127
(a)
EG Attack Time 1 99 0…127
(a)
EG Decay Time 1 100 0…127
(a)
EG Release Time 1 102 0…127
(a)
Drum Filter Cutoff 20 dd 0…127
(a)
Drum Filter Resonance 21 dd
(b)
0…127
(a)
Drum EG Attack Time 22 dd
(b)
0…127
(a)
Drum EG Decay Time 23 dd
(b)
0…127
(a)
Drum Coarse Tune 24 dd
(b)
0…127
(a)
Drum Fine Tune 25 dd
(b)
0…127
(a)
Drum Volume 26 dd
(b)
0…127
Drum Panpot 28 dd
(b)
0…127
(a)
Drum Rev Send (FX 1) 29 dd
(b)
0…127
(a)
Drum Mod Send (FX 2) 30 dd
(b)
0…127
(a)
Drum Send #3 (FX 3) 31 dd
(b)
0…127
(a)
(a). 64 = No change to the original parameter’s value
(b). dd = Drum Instrument No. 0…127 (C0…C8)
(*) The following NRPN messages are recognized in Style Play and Song Play
mode only.
NRPN CC#99
(MSB)
CC#98
(LSB)
CC#06
(Data Entry)
SongBook Entry 2 64 0…99
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884| MIDI
Controlling the Arranger and Player via
MIDI
You can remotely control the Arranger and Player via MIDI. Please note that
the Program Change and Control Change numbers shown in this page follow
the 0-127 numbering system.
Selecting the Style Elements
You can remotely select the various Style Elements, by sending Program
Change messages on the Control channel.
PC Style Element PC Style Element PC Style Element PC Style Element
80 Intro 1 81 Intro 2 82 Intro 3/Count In 83 Variation 1
84 Variation 2 85 Variation 3 86 Variation 4 87 Fill 1
88 Fill 2 89 Fill 3 90 Fill 4 91 Break
92 Ending 1 93 Ending 2 94 Ending 3
Selecting the Style and Player controls
You can remotely send various commands to the Arranger or Player, by
sending them Program Change messages on the Control channel.
PC Control PC Control PC Control
95 Fade In/O ut 96 Style to Kbd Set 97 Auto Fill
98 Memory 99 Bass Inversion 100 Manual Bass
101 Tempo Lock 103 Start/Stop (Arranger) 104 Play/Stop (Player)
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Connecting MIDI devices |885
Selecting the Keyboard Sets (from a Style or SongBook Entry)
You can remotely select the Keyboard Sets of a Style or SongBook Entry
(buttons under the display).
With Styles, you will send Bank Select MSB (CC#0), Bank Select LSB (CC#32)
and Program Change messages on the Control channel. If a Style is already
selected, just send the Program Change message.
CC00 CC32 PC KBD PC KBD PC KBD PC KBD
The same as the Style to which the
Keyboard Set belongs
64 KBD
SET 1
65 KBD
SET 2
66 KBD
SET 3
67 KBD
SET 4
With SongBook Entries, you will first choose an Entry. First send (on the
Control channel) an initialization string, made of the NRPN Control Change
messages #99 (MSB, with value 2) and #98 (LSB, with value 64) in fast suc-
cession. Then send a selection string, made of the two Control Change mes-
sages CC#06 (Data Entry MSB) for the thousands and hundreds, and CC#38
(Data Entry LSB) for the tens and units.
After having selected the Entry, you will send a Program Change messag-
es corresponding to the Keyboard Set (again on the Control channel). If a
SongBook Entry is already selected, just send the Program Change message.
CC99/98 CC06/38 PC KBD PC KBD PC KBD PC KBD
The same as the SongBook Entry to
which the Keyboard Set belongs
64 KBD
SET 1
65 KBD
SET 2
66 KBD
SET 3
67 KBD
SET 4
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886|
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|887
PART XIV: FILE
MANAGEMENT
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888| File management
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Managing files in the internal memory |889
56 Managing files in the
internal memory
Copying, renaming and deleting
Copying musical data
You can copy the following data into a User/Direct location.
Type User Direct Type User Direct
Keyboard Set Sound
Style Pad
Voice Preset Guitar Preset
Copying Factory/Local data into User/Direct locations would make them ed-
itable.
If you want to overwrite Factory/Local data, remove protection by uncheck-
ing the
Protect > Factory parameter in the Global > Mode Preferences >
Media page.
1 Open the Keyboard Set Library, Sound, Style, Pad, Voice Preset, or Guitar
Preset Select window.
2 Browse through the items in the Select window.
3 Touch the name of the item you want to copy.
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890| File management
To select more items, keep the SHIFT button pressed and touch all the items
to be copied.
If you want to copy a whole bank, choose the Select All (Bank) command
from the page menu to select all the items in the current bank.
You can deselect one of the selected items by touching it while still keeping the
SHIFT button pressed. You can deselect all items by touching a single item.
4 Choose the Copy and Paste command from the page menu to copy the se-
lected items.
5 Select the target location. In case you are copying more than a single item,
all subsequent items will sequentially follow the first one. If there aren’t
enough locations available, the procedure will be cancelled.
Warning: If you confirm, any item already existing at the target locations will be
overwritten!
A good idea is to paste to a blank location, identified by a series of dashes (–––).
6 When done, press the EXIT button to return to the previous page.
Renaming musical data
You can change the name of any Keyboard Set, Sound, Style, Pad, Voice or
Guitar Preset. If Factory/Local data are protected, remove protection by un-
checking the Protect > Factory checkbox in the Global > Mode Preferences
> Media page.
Please note that you cannot rename multiple items at once.
1 While in the Keyboard Set Library, Sound, Style, Pad, Voice Preset, or
Guitar Preset Select window, select the item to be renamed.
2 Choose the Rename command from the page menu to open the virtual key-
board.
3 Edit the name, then confirm by touching OK.
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Managing files in the internal memory |891
Deleting musical data
You can delete any Keyboard Set, Sound, Style, Pad, Voice or Guitar Preset.
If Factory/Local data are protected, remove protection by unchecking the
Protect > Factory parameter in the Global > Mode Preferences > Media page.
1 While in the Keyboard Set Library, Sound, Style, Pad, Voice Preset, or
Guitar Preset Select window, select the item to be deleted.
To select more items, keep the SHIFT button pressed and touch all the items
to be deleted.
2 Choose the Delete command from the page menu, then confirm.
Warning: If you confirm, any of the selected item will be deleted!
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892| File management
The Local data
Local data are Sounds, Keyboard Sets, Styles, Pads, Voice and Guitar Presets,
Demo Songs, residing in an area of the internal memory reserved to Factory
data customized for a particular country.
Local data can be found in the
Local banks of each Select window.
All Pa700 models support user-installable localized Add-On packages. Add-
Ons are usually created by KORG Distributors to add localized data. For de-
tailed information on the Add-On content, and instructions on how to install
an Add-On, please check the manuals coming with the package.
Pa700 ORIENTAL already includes a great amount of localized musical data.
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Managing files in the internal memory |893
The Direct data
Direct data are additional Keyboard Sets, Styles, Pads, Voice and Guitar
Presets, SongBook Entries and Set Lists, residing in a storage device like the
internal drive or a removable USB drive. They can be considered as an exten-
sion of the internal memory.
Direct Keyboard Sets, Styles, Pads, Voice and Guitar Presets are immediate-
ly accessed by selecting the
Direct type of data while in the relevant Select
window.
Direct SongBook Entries and Set Lists are automatically mixed with the in-
ternal Entries and Set Lists, making a more extensive database.
You can choose any standard SET folder as the Direct folder.
Selecting the Direct folder
A Direct folder has to be selected before being used.
1 Connect the external storage device containing the Direct data.
2 Go to the Global > Mode Preferences > Media page.
3 Touch the Direct Folder > Browse button to open the file selector.
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894| File management
4 Browse though the drives and folders, and select the SET folder to be used
as the Direct set of banks.
5 Touch the Select button to confirm.
Please note that you can only have a single Direct folder for all the types of
data.
6 If you select a folder from a different Pa-Series instrument, you are asked if
you want to convert the data to a format that Pa700 can read. If you confirm,
you are prompted to choose a name and position for the new SET folder. (If
you touch Cancel, no Direct folder is selected).
7 When done, go to a Select window, and see how the Direct type of data can
be selected from the tabs on top of the list.
The Direct SongBook Entries and Set Lists will be automatically added to the
internal Entries and Set Lists.
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Managing files in the internal memory |895
Deselecting the Direct folder
You can deselect the Direct banks, and make them disappear.
1 Go to the Global > Mode Preferences > Media page.
2 Touch the Direct Folder > Browse button to open the file selector.
3 Touch the Deselect button to remove any assignment.
Creating the Direct Keyboard Set, Style, Pad, Voice/Guitar
Preset banks
Load items into the Direct locations
While in the Media > Load page, you can load any Keyboard Set, Style, Pad,
Voice or Guitar Preset into the Direct banks.
Copy & paste onto Direct locations
While in one of the Select windows, choose the Copy and Paste command
from the page menu, to copy & paste any Keyboard Set, Style, Pad, Voice or
Guitar Preset into the Direct banks.
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896| File management
Save an item into a Direct location
After editing the Keyboard Set, choose the Write Kbd Set to Library com-
mand from the page menu, and write the Keyboard Set onto the Direct banks.
While in Style/Pad Record, choose the Write Style/Pad command from the
page menu, and write the new or edited Style/Pad onto the Direct banks.
After editing the Voice or Guitar Preset, choose the Write Voice/Guitar
Preset command from the page menu, and write the Voice/Guitar Preset
onto the Direct banks.
Creating the Direct SongBook
While in the Media > Save page, save a SongBook into a new SET folder, and
move it to a storage device.
Using the Direct Keyboard Sets, Styles, Pads, Voice/Guitar
Presets
When choosing a Keyboard Set (Library), Style, Pad, Voice or Guitar Preset,
touch the Direct type button on top of the list in the relevant Select window.
Using the Direct SongBook
Selecting Entries and Set Lists
The Direct SongBook Entries and Set Lists are mixed with the internal
SongBook Entries and Set Lists. They appear as a single extended database.
Creating or deleting Entries and Set Lists
When creating or deleting Entries or Set Lists, you are asked to choose
whether you want to save it into the internal or external SongBook.
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Managing files in the internal memory |897
Renaming the User/Direct banks
You can rename the User and Direct User banks, to create your own sets of
Keyboard Sets, Styles, Pads, Voice or Guitar Presets.
1 Open the Keyboard Set, Style, Pad, Voice or Guitar Select window, and
select the User or Direct type of data.
2 Choose the Rename User Banks command from the page menu to open the
Rename User Banks dialog.
3 Assign the Direct User tabs any name you like.
Touch the
Text Edit (
) icon next to the bank to be renamed, and use the
virtual keyboard to edit the name. When done, touch OK to confirm.
The assigned name can be spanned over two lines, by separating them with
the paragraph character (¶). For example, to write “World Music” on two
lines, enter “World¶Music”.
Be careful not to write words exceeding the width of the side tabs of the
Select windows.
4 When back at the Rename User Banks dialog, confirm the operation by
touching the OK button.
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898| File management
57 Managing files on disk
Overview on file management
You can access the Media pages by pressing the MEDIA button. Media pages
are where you manage files and storage devices.
Media page structure
Most Media pages share some basic elements.
Device
Current path
File list
Scrollbar
Labels
Browsing through the files
You can see the files and folders in the center of the Media pages.
Scroll the file list by using the scrollbar.
Open the selected folder by touching the Open button.
Close the open folder by touching the Close button.
Selecting and deselecting files
Select a file or folder by touching it.
Deselect it by touching an empty area in the file list, or by touching the
Device pop-up menu, and choosing the current device again.
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Managing files on disk |899
Changing the list view
You can touch one of the labels on top of the file list to change the order in
which files are shown. For example, by touching the Name label, the list is
alphabetically re-ordered according to the file names. The selected label ap-
pears highlighted, showing the currently selected ordering.
If you touch the highlighted label again, the alphabetic order changes from
ascending to descending, or vice-versa. The small arrow next to the label
name shows the selected order.
Current path
The place in the drive you are currently exploring is always shown under the
file list.
Selecting a storage device (drive)
A device can be selected by using the Device pop-up menu, shown in the
lower left corner of most Media pages:
Device pop-up
menu
Supported device
Pa700 supports external devices, like hard disk drives or USB memory sticks,
formatted FAT16 or FAT32 with long file names.
For maximum compatibility, we recommend to format an external device be-
fore writing data on it the first time. Go to the Media > Format page, and
format it. Warning: Formatting a storage device will delete all the data it
contains!
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900| File management
You can access the following mass storage device types:
Device Type
DISK Internal drive
SD Optional internal microSD
USB Optional device connected to the USB HOST port
Types of files
The following table describes all the file and folder types Pa700 can read or
write.
Extension File/folder type
SET All the User data. This is a reserved folder containing other reserved
folders.
BKP Backup file, created with the Full Resource Backup function of the
Media > Utility page
GBL Global Setup
VOC Voice Preset
GTR Guitar Preset
AUD Limiter and Master EQ Presets
QTP Quarter Tone Scale Presets
MPR MIDI Presets
PRF Keyboard Set (from the library)
PCG Sound (KORG Pa-Series)
KMP Multisample
PCM Sample
AIF AIFF audio files
WAV WAVE audio files
STY Style
PAD Pad
SBD SongBook
SBL SongBook’s Set List
JBX Jukebox
MID Standard MIDI File, SMF (MIDI Song)
MP3 MP3 file (MP3 Song)
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Managing files on disk |901
Extension File/folder type
TXT Plain text file
Pa700 can also read (but not write) the following types of data.
Extension File type
PKG Operating System and Musical Resource files
KAR Karaoke file
CDG CD+Graphics file
PCG KORG Triton Programs
KSF Korg Trinity/Triton Sample
SF2 Sound bank format by Creative Labs.
Ordinary data and reserved data
Each device (and the internal memory) can contain files and folders. Data
inside Pa700 is slightly more rigidly structured than data in a computer, due
to the pre-configured type of data inside the instrument’s memory. The dia-
gram below shows the global structure of an Pa700 device.
Factory/Local data can only be seen when the
Protect > Factory parameter
is deselected, and only when loading or saving a single bank, or when eras-
ing something (this can be done in the Global > Mode Preferences > Media
page, see page 936).
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902| File management
Media structure
MYDATA.SET
KEYBOARDSET
BANK01.PRF
1-1 Concert Grand
1-48 Grand Piano
BANK .PRF
BANK09.PRF
09-1 Mandolin
09-48 Asian Flute
SONGBOOK
LISTDB.SBL
SONGDB.SBD
SOUND
USER01.PCG
USERDK01.PCG
STYLE
BANK01.STY
1-1 70’s Guitar Pop
1-48 Soft Beat 2
BANK .STY
USER01.STY
1-1 User 1
1-48 User 48
USER … .STY
USER12.STY
12-1 User 1
12-48 User 48
BANK12.STY
12-1 Libertad Tango
12-48 Chill Out 2
1 Piano 1
128 SynBrass22
1 Standard Ki t
128 Orchestral Kit
USER04.PCG
1 SopranoSax
128 Noise
MULTISMP
RAM.KMP
VOICEPRESET
BANK01.VOC
1-1 Hall
1-8 Phasing Voice
PAD
BANK01.PAD
1-1 88 Cowbell
1-48 Drum Kit G
BANK .PAD
BANK20.PAD
20-1 Military 1
20-48 Circus 3
PCM
RAM01.PCM
RAM … .PCM
USER … .PCG
USER01.PRF
1-1 MyPiano1
1-48 MyPiano48
USER .PRF
USER09.PRF
9-1 MyMandolin
9-48 MyAsianFlute
USER01.PAD
1-1 User 1
1-48 User 48
USER .PAD
USER10.PAD
10-1 User 1
10-48 User 48
USER08.VOC
8-1 User 1
8-8 User 8
GUITARPRESET
BANK01.GTR
1-1 Clean AC30 SC
1-8 Classic Chorus
USER08.GTR
8-1 User 1
8-8 User 8
GLOBAL
SETUP.GBL
LIMITER.AUD
MASTEREQ.AUD
MIDI.MPR
QTPRESET.QTP
USERDK02.PCG
1 Standard Ki t
128 Orchestral Kit
BANK08.VOC
8-1 Double
8-8 Auto Reverse
BANK … .VOC
USER01.VOC
1-1 User 1
1-8 User 8
USER … .VOC
BANK08.GTR
8-1 Finger Bass
8-8 Modern Bass
BANK … .GTR
USER01.GTR
1-1 User 1
1-8 User 8
USER … .GTR
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Managing files on disk |903
Loading musical resources and settings
Loading files or folders
You can load all the memory content, a separate type of musical resources,
a separate bank, or a single resource.
Choose the data to be loaded
1 Go to the Media > Load page.
2 If loading from an external device, connect the device to the USB HOST port.
3 Use the Device pop-up menu to choose the source device.
4 Touch an item (file or folder) in the file list to select it.
5 Browse through the folders. Touch the Open button to open the selected
folder. Touch the
Close button to close the current folder.
6 When you see the item you are looking for, select it and touch the Load but-
ton to load it.
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904| File management
Load the data
1 When loading single banks or items, choose a target location in memory.
In this example you are choosing a target where to load a bank of Styles:
Name of the Style
bank being loaded
Name of the target
bank in memory
In this example you are choosing a target where to load a single Style:
Name of the Style
being loaded
Touch here to open
the Select window
Name of the target
location in memory
2 Touch OK to confirm. After confirming, any item you are overwriting will be
deleted.
Loading a SET folder
A SET folder may contain all the data of the internal memory. Loading it may
either delete all the data contained in the internal memory, or merge the
loaded data with the data already in memory.
Loading a type of data
A folder may contain all the data of a particular type (Styles, Keyboard
Sets…). Loading it may either delete all the data of the same type contained
in the internal memory, or merge the loaded data with the data already in
memory.
Loading a bank
You can load single banks of data. All data contained in the target bank in
memory are deleted.
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Managing files on disk |905
Loading data from other instruments
Loading Global data from Pa-Series instruments
Being unique to each instrument, Global data (Preferences, MIDI Presets,
Voice Presets, etc.) cannot be loaded from other KORG Pa-Series instru-
ments. They are therefore discarded when loading a SET folder generated
by an instrument other than Pa700.
Loading data from Pa-Series instruments
You can load most data from KORG Pa-Series instruments. The following
table shows what you can load from the other instruments. Please keep in
mind that, depending on the actual data, you could not be able to directly
load SET folders; in this case, open the folder, and load each bank or indi-
vidual item separately.
Please save the converted data as a new SET folder after loading all the
needed data.
Load from Loaded data
Pa4X You can load most data as if they were Pa700 data. There are however a
few exceptions to be considered:
Due to the different order in memory, Factory Styles must be manu-
ally reassigned to SongBook Entries by using the KORG
SongBook Editor
software.
• Favorite Style banks no longer exist, so you are prompted to load them
into the User locations.
• Keyboard Set banks over #09 are missing and are not loaded.
• If Sounds, Drum Kits, Multisamples and Drum Samples are missing,
they can be replaced by similar, but not identical elements.
• Since the number of Insert and Master FX is different, the effects con-
figuration can be different.
• Voice Presets, Scale Presets and MIDI Presets are not loaded.
• Global settings are not loaded.
Pa1000 You can load most data as if they were Pa700 data. There are however a
few exceptions to be considered:
Due to the different order in memory, Factory Styles must be manu-
ally reassigned to SongBook Entries by using the KORG
SongBook Editor
software.
• If Sounds, Drum Kits, Multisamples and Drum Samples are missing,
they can be replaced by similar, but not identical elements.
• Voice Presets, Scale Presets and MIDI Presets are not loaded.
• Global settings are not loaded.
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906| File management
Load from Loaded data
Pa3X You can load most data as if they were Pa700 data. There are however a
few exceptions to be considered:
• Performances and STSs are converted to Keyboard Sets.
Due to the different order in memory, Factory Styles must be manu-
ally reassigned to SongBook Entries by using the KORG
SongBook Editor
software.
• Favorite Style banks no longer exist, so you are prompted to load them
into the User locations.
Performance banks over #09 are missing and are not loaded. Since
Pa700 Keyboard Set banks are larger, load the individual Performances
into the additional locations of the other banks.
• Since the number of Insert and Master FX is different, the effects con-
figuration can be different.
• Voice Presets, Scale Presets and MIDI Presets are not loaded.
• Global settings are not loaded.
Pa3XLe, Pa900,
Pa600, Pa300,
HAVIAN 30
You can load most data as if they were Pa700 data. There are however a
few exceptions to be considered:
• Performances and STSs are converted to Keyboard Sets.
Due to the different order in memory, Factory Styles must be manu-
ally reassigned to SongBook Entries by using the KORG
SongBook Editor
software.
• Favorite Style banks no longer exist, so you are prompted to load them
into the User locations.
• Voice Presets, Scale Presets and MIDI Presets are not loaded.
• Global settings are not loaded.
Pa2X, Pa800,
Pa500, Pa588
You can load most data as if they were Pa700 data. There are however a
few exceptions to be considered:
• Performances and STSs are converted to Keyboard Sets.
Due to the different order in memory, Factory Styles must be manu-
ally reassigned to SongBook Entries by using the KORG
SongBook Editor
software.
• Favorite Style banks no longer exist, so you are prompted to load them
into the User locations.
Performance banks over #09 are missing and are not loaded. Since
Pa700 Keyboard Set banks are larger, load the individual Performances
into the additional locations of the other banks.
• Global settings are not loaded.
Pa1X, Pa1X Pro,
Pa1X Elite
You can load most data as if they were Pa700 data. There are however a
few exceptions to be considered:
• Performances and STSs are converted to Keyboard Sets.
Due to the different order in memory, Factory Styles must be manu-
ally reassigned to SongBook Entries by using the KORG
SongBook Editor
software.
Performance banks over #09 are missing and are not loaded. Since
Pa700 Keyboard Set banks are larger, load the individual Performances
into the additional locations of the other banks.
• Global settings are not loaded.
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Managing files on disk |907
Load from Loaded data
Pa80, Pa60, Pa50,
Pa50SD,
microARRANGER,
Liverpool
You can load most data as if they were Pa700 data. There are however a
few exceptions to be considered:
• Performances and STSs are converted to Keyboard Sets.
• Programs must be converted to Sounds. First load the SET folder, then
separately load the PCG files from the PROGRAM folder.
• Global settings are not loaded.
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908| File management
Loading data from i-Series instruments
Pa700 is compatible with the Styles of the older KORG i-Series instruments.
You can load them as if they were ordinary Pa700 data.
1 Copy the old i-Series data into an USB device, or transfer them to the internal
memory of Pa700.
2 Go to the Media > Load page.
3 Use the Device pop-up menu to select the device containing the i-Series
data.
4 If you are reading an i30 file, select the SET folder, then touch the Open
button.
5 Select the STY folder.
6 At this point, you can load the whole STY folder, or open it and choose a
single Style.
To load the whole folder, touch the Load button.
To load a single Style, touch Open in the display to open the STY folder. Since
a conversion will be started at this point, please wait some seconds for the
operation to be completed.
Select the Style to load, then touch
Load. You will be prompted to select a
target location in memory. Once the target location is selected, touch Load
to load the Style. The ‘Are you sure?’ message will appear. Touch OK to con-
firm.
Please note that loading a whole SET folder from an i30 file may take some
time due to format conversion.
7 Go to the Style Play mode, and select (one of) the loaded Style. Adjust the
Tempo value, then choose the Write Current Style Settings command from
the page menu to write changes.
8 Due to the difference in Sounds, you will probably want to make some adjust-
ments to the old Styles, once they are loaded in Pa700 (changing the Sound,
Volume, Pan, Tempo, Drum Mapping, Wrap Around…).
9 To make the Sound assignment to the Style tracks effective, be sure the
Original Style Sounds parameter is not checked (Volume pane, Style track
view).
10 Save the Style Settings again, by choosing the Write Current Style Settings
command from the page menu.
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Managing files on disk |909
Merging data
When loading all User data, or all data of a specified type, most data loaded
from a storage device are merged with data already existing in memory.
For example, if there is data in the first three USER Style banks in memo-
ry (USER01, USER02, USER03), and there is only the USER01 Style bank in
the storage device, the USER01 bank will be overwritten, while USER02 and
USER03 banks will be left unchanged.
As a result, there will be a STYLE folder in memory containing the USER01
bank you just loaded, and the old USER02 and USER03 banks.
Loading data based on User Samples
When loading a SET folder containing Sounds based on User Samples, all
existing User Samples in memory are deleted. If there are unsaved User
Samples in memory, save them before loading the folder, by selecting the
User Sample option during a Save All operation (see later in this chapter).
To see if a SET folder contains User Samples, open it and look for a PCM
folder.
If you want to load new User Sample without deleting the ones already con-
tained in memory, load single Sounds instead of a whole SET folder.
Merging User Samples from various sources
When you load a SET folder, all the User Samples in memory are deleted. To
merge samples from several sources, do the following.
1 Load a SET folder containing samples you want to merge with other samples.
2 Load single Sounds from other SET folders.
3 Go to the Sampling mode, and load or import samples from other sources.
4 Save all the content of the memory over the same or a new SET folder.
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910| File management
Saving musical resources and settings
Saving files or folders
You can save all the memory content, a separate type of musical resources,
a separate bank, or a single resource.
Pa700’s proprietary data has to be saved into special folders with the ‘.set’
filename extension. These special folders can be saved inside ordinary fold-
ers.
Choose the data to be saved
1 Go to the Media > Save page.
2 Touch an item (file or folder) in the file list to select it.
3 Browse through the folders. Touch the Open button to open the selected
folder. Touch the Close button to close the current folder.
4 When you see the item you are looking for, select it and touch the Save To
button to save it.
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Managing files on disk |911
Choose the target device
After touching Save, the target device appears:
1 If saving to an external device, connect the device to the USB HOST port.
2 Use the Device pop-up menu to choose the target device.
Choose an existing SET folder
You can save data into an existing SET folder. If you are saving data that is
not yet in the target folder, data will be merged. Otherwise, it will be over-
written.
Please note that, due to deep file format changes, you can’t write into exist-
ing SET folders created with older Pa-Series instruments.
Select an existing SET folder, and touch the Save command to confirm.
Create a new SET folder
You can create a new, empty SET folder to save your data without overwrit-
ing anything.
1 Touch the New SET button to create a new SET folder. The Create New SET
Folder dialog appears:
2 Touch the Text Edit ( ) icon to open the virtual keyboard and edit the
name. When done editing the name, confirm by touching the OK button un-
der the virtual keyboard.
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912| File management
3 When back at the Create New SET Folder dialog, touch the OK button to cre-
ate the new SET folder and exit the dialog.
Save the data
Save all the memory content, a type or data, single banks or items as de-
scribed below.
Saving all data
1 After having selected an existing SET folder or having created a new one,
touch the Save button to confirm. A dialog appears, asking you to select the
type of data to save:
Save All dialog with the Protect > Factory option activated:
Save All dialog with the Protect > Factory option deactivated:
2 Check all data type you want to save, then touch OK to confirm.
Saving all data of a selected type
1 When saving a type of data (Keyboard Sets, Styles…), choose a target loca-
tion in the storage device.
2 Touch OK to confirm. After confirming, any item you are overwriting will be
deleted.
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Managing files on disk |913
Saving single items
1 When saving single items, choose a target location in the storage device.
In this example you are choosing a target where to save a single Style:
Name of the Style
being saved
Name of the target
location in the
storage device
2 Touch OK to confirm. After confirming, any item you are overwriting will be
deleted.
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914| File management
Copying files and folders
Copying files or folders
You can copy files and folders. Folders can be generic or SET folders. In ad-
dition, you can copy the content of the generic folder you are in. You can
copy inside the same device, or from a device to a different one (both devices
must be connected to Pa700 during the copy operation).
To preserve data structure integrity, during Copy operations you can’t open
SET folders and copy only one of the files it contains. You can only open and
get inside generic folders.
Choose the data to be copied
1 Go to the Media > Copy page.
Device
Current path
2 If copying from an external device, connect the device to the USB HOST
port.
3 Use the Device pop-up menu to choose the source device.
4 Touch an item (file or folder) in the file list to select it.
If nothing is selected, the content of the current folder will be copied.
5 Browse through the folders. Touch the Open button to open the selected
folder. Touch the Close button to close the current folder.
6 When you see the item you are looking for, select it and touch the Copy To
button to copy it.
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Managing files on disk |915
Choose the target device
After touching Copy To, the target device appears:
Device
Current path
1 If copying to an external device, connect the device to the USB HOST port.
2 Use the Device pop-up menu to choose the target device.
Choose a target and confirm copying
Select an existing folder, and touch the Copy command to confirm.
If no folder is selected, you will copy into the current folder.
While copying, a dialog shows the copy progress:
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916| File management
Overwriting existing files or folders
When copying files, a file or folder with the same name of the file or folder
being copied might be found in the target device. In this case, Pa700 will ask
you if you want to overwrite it.
When a duplicate file or folder is met, the following dialog will appear:
Overwrite Meaning
Cancel The procedure is interrupted.
No The file or folder is not overwritten. The source file or folder is not
copied. The procedure will continue with the other files and folders.
Yes The file or folder is overwritten. The procedure will continue with the
other files and folders.
Yes (to) All The file or folder is overwritten. Any following duplicate file or fold-
ers will be overwritten as well, without this dialog box appearing
again. The procedure will continue with the other files and folders.
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Managing files on disk |917
Deleting files and folders
Deleting files or folders
You can delete files and folders from a storage device.
Choose the data to be deleted
1 Go to the Media > Delete page.
2 If deleting from an external device, connect the device to the USB HOST
port.
3 Use the Device pop-up menu to choose the source device.
4 Touch an item (file or folder) in the file list to select it.
5 Browse through the folders. Touch the Open button to open the selected
folder. Touch the Close button to close the current folder.
6 When you see the item you are looking for, select it and touch the Delete
button to delete it.
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918| File management
Selecting more items at once
While in the Copy and Delete pages, you can select several files or folders
at the same time before executing the operation. Files or folders can be se-
lected consecutively (that is, in a row), or discontinuously (that is, with other
files or folders in the middle).
To choose either to select files in a consecutive or discontinue way, use the
Select Mode button on the right of the page command buttons, to choose
how pressing the SHIFT button will work.
Select Mode Meaning
Choose this option to select files or folders consecutively (i.e., in a
row).
Choose this option to select files or folders discontinuously (i.e., with
other files or folders in the middle).
Select more files or folders consecutively
1 Touch the Select Mode button to choose the SHIFT function.
2 Select the first file or folder to be selected.
3 Press and keep the SHIFT button pressed.
4 Select the last file or folder to be selected.
5 Release the SHIFT button.
Select more files or folders discontinuously
1 Touch the Select Mode button to choose the SHIFT function.
2 Select the first file or folder to be selected.
3 Press and keep the SHIFT button pressed.
4 Select a second file or folder to be selected.
5 While keeping the SHIFT button pressed, continue selecting the other files
or folders to be selected.
6 Release the SHIFT button.
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Managing files on disk |919
Deselect the files or folders
To deselect one or more files or folders, without deselecting everything,
keep SHIFT pressed and touch the file or folder to be deselected.
To deselect everything, select any other file or folder. All selected files and
folders will be deselected.
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920| File management
Exporting playlists
Exporting a list of Songs as a text file
A list of the Songs contained inside a folder or a Jukebox list, or the SongBook
and Set Lists, can be exported, to be printed and be used as the playlist of
the show.
Exporting a list of songs contained in a folder
1 Open the Song Select window.
2 Browse through the files and folders, and open the folder whose content you
would like to export as a text file.
3 Choose the Export Song List command from the page menu to open the
Write Song List dialog.
4 Use the Device pop-up menu to choose a device where to save the list as a
TXT file. The file will be saved in the device’s root.
When saved, the text file will be named after the selected folder. For ex-
ample, a folder named ‘Dummy’ will generate a ‘Dummy.txt’ file. If you are
saving from the root of the device, a ‘Root.txt’ file will be generated.
If a file with the same name already exists on the target device, it will be
overwritten without waiting for confirmation.
The list will include the progressive number assigned to each Song, the file
names, the total number of files in the list.
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Managing files on disk |921
Exporting a Jukebox list
1 While a Jukebox file is assigned to the Player, choose the Export Jukebox
List command from the page menu to open the Write Jukebox List dialog.
2 Use the Device pop-up menu to choose a device where to save the list as a
TXT file. The file will be saved in the device’s root.
When saved, the text file will be named after the selected Jukebox file. For
example, a Jukebox file named ‘Dummy.jbx’ will generate a ‘Dummy.txt’ file.
A new, unnamed Jukebox file will generate a ‘New_name.txt’ file.
If a file with the same name already exists on the target device, it will be
overwritten without waiting for confirmation.
The list will include the progressive number assigned to each Song, the file
names, the total number of files in the list.
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922| File management
Exporting a SongBook Book list or Custom List
1 While you are in the SongBook > Book or SongBook > Set List page, choose
the desired list filtering.
2 Choose the Export as Text File command from the page menu to open the
Export as Text File dialog.
3 Use the Device pop-up menu to choose a device where to save the list as a
TXT file. The file will be saved in the device’s root.
4 You may change the name of the list. Touch the Text Edit (
) icon to open
the virtual keyboard and edit the name. When done editing the name, con-
firm by touching the OK button under the virtual keyboard.
5 When back at the Export as Text File dialog, confirm exporting by touching
the OK button.
A TXT file containing the filtered data will be created. If a file with the same
name already exists on the target device, it will be overwritten without wait-
ing for confirmation.
Reading the text file on a personal computer
To correctly display and print the list on a personal computer, use a fixed size
(i.e., non-proportional) character in your text editor.
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Managing media |923
58 Managing media
Formatting storage devices
Formatting a storage device
The Format function lets you initialize a device. Pa700 uses a PC-compliant
device format (DOS FAT16 and FAT32).
Warning: Formatting a storage device deletes all the data it contains!
Choose the device to be formatted
1 Go to the Media > Format page.
2 If formatting an external device, connect the device to the USB HOST port.
3 Use the Device pop-up menu to choose the device.
Assign a name to the device
1 Use the Volume Label parameter to assign a name to an external device to
be formatted.
Since this is a reserved name, you cannot rename the label (name) of the
internal volume. When formatting the internal drive, the label cannot be ed-
ited.
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924| File management
Also, if you try to rename the internal volume when Pa700 is connected to a
PC through the USB port, the original name is automatically restored.
2 Touch the Text Edit (
) icon to open the virtual keyboard and edit the
name. When done editing the name, confirm by touching the OK button un-
der the virtual keyboard.
Please note that renaming a device, containing MIDI Songs or MP3 Songs
used in the SongBook, will break the links to the files. We suggest to give
the device the same name it had before formatting. In case you changed the
name, please use SongBook Editor (freely available on our
web site) to edit
the links.
Format the device
1 Touch the Execute button to start formatting.
2 Confirm the following warning message(s).
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Managing media |925
Backing up and restoring musical
resources
A set of file backup and restore utilities can be found in the Media > Utility
page.
Backing up the musical resources
You can backup the internal data (musical resources and settings) to a stor-
age device. Backup should only be used for archiving purpose, since you will
not be able to load individual data from a backup archive. To save data that
has to remain accessible with the normal Media > Load operations, for ex-
ample to load User data after updating the musical resources, use the Media
> Save operations instead.
This function only backs up the internal memory, and not the internal or
external drives. It will back up Styles, Keyboard Sets, Sounds, Pads, Voice
Presets, Guitar Presets, the Global. It will not back up the MIDI and MP3
Songs contained in the internal or external drives. Also, it will not back up
the Direct banks, already residing in internal or external drives. To back up
these data, please make a backup of the internal or external drives by con-
necting them to a PC (see the
Media > USB page).
Choose the backup command
1 Go to the Media > Utility page.
2 Select the Full Resource Backup option, then touch the Execute button to
see the file selector.
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926| File management
Choose the target device and folder
After touching Execute, the target device appears:
1 If you are making a backup to an external device, connect the device to the
USB HOST port.
2 Use the Device pop-up menu to choose the target device.
3 Browse through the folders. Touch the Open button to open the selected
folder. Touch the Close button to close the current folder.
4 Select the folder where to backup the data, then touch the Backup command
to confirm.
If nothing is selected, data will be saved to the current folder.
Assign a name to the backup archive
After touching Backup, a dialog will appear, asking you to assign a name to
the backup file.
1 Touch the Text Edit ( ) icon to open the virtual keyboard and edit the
name. When done editing the name, confirm by touching the OK button un-
der the virtual keyboard.
2 When at the Backup dialog again, touch the OK button to start backing up.
3 When finished backing, save the storage device in a safe place.
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Managing media |927
Restoring the musical resources
You can restore data from a backup archive created with the Full Resource
Backup command.
Choose the restore command
1 Go to the Media > Utility page.
2 Select the Resource Restore option, then touch the Execute button to see
the file selector.
Choose the source device and folder
1 If you are restoring from an external device, connect the device to the USB
HOST port.
2 Use the Device pop-up menu to choose the target device.
3 Browse through the folders. Touch the Open button to open the selected
folder. Touch the Close button to close the current folder.
4 When the backup archive appears, select it and touch the Restore command.
Choose the data to restore
5 After touching Restore, a dialog will appear, with a list of types of data to be
restored. Only check the types of data you want to restore.
6 Touch OK to start restoring.
Warning: This command will delete from the internal memory all types of data se-
lected in this dialog box (including your custom data).
7
When done, a message will appear, asking you to restart the instrument
(‘Data Restored. Please switch off’). Turn the instrument off, then turn it on
again.
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928| File management
Restoring the original musical resources
After an OS update, or when you want to erase all changes to your Factory
and User data, and restore your Pa700 to the same condition it was when
new, use the Factory Restore operation.
Warning: This command deletes all data from memory (including your custom data).
1
Go to the Media > Utility page.
2 Select the Factory Restore option, then touch the Execute button.
3 A dialog will appear, with a list of types of data to be restored. Only check the
types of data you want to restore.
Warning: This command will delete from the internal memory all types of data se-
lected in this dialog box (including your custom data).
4
When done, a message will appear, asking you to restart the instrument
(‘Data Restored. Please switch off’). Turn the instrument off, then turn it on
again.
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Managing media |929
Connecting the internal drive to a personal
computer
In order to exchange files, you can access the internal drive of Pa700 from a
personal computer. You don’t need any dedicated driver to connect Pa700
and the personal computer.
Connect Pa700 to the personal computer
Use a standard USB cable to connect the USB DEVICE port of Pa700 to an
USB port of the personal computer.
Enable USB communication
1 Go to the Media > USB page, and use the Device menu to choose the internal
drive to be shared.
2 Touch the Enable button to start sharing. The icon of the Pa700’s internal
drive will appear in your personal computer.
While USB file transfer is enabled, you cannot access other functions on
Pa700. MIDI Over USB is also disabled.
After starting the USB connection, accessing the internal drive from the
computer may take some time, depending on the size of the internal drive
and the amount of data it contains.
Do not try to change the label (name) of its internal drive when Pa700 is
connected to a personal computer. If you try to do it, the original name is
automatically restored.
Also, do not modify the structure of the SET folders, or you will no longer be
able to use them on Pa700. Only use the USB connection for data exchange
purpose, or to modify ordinary folders.
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930| File management
Disable USB communication
1 When finished transferring the files, you can disconnect Pa700 from the per-
sonal computer.
On a Windows PC, select the dedicated command by clicking on the USB
device icon (
) with the right mouse button.
On a Mac, select the USB device icon (
), then select the Eject command
or drag the drive icon to the eject icon in the Dock (
) .
2 In Pa700, touch the Disable button to disable the USB DEVICE port for file
transfer, and gain access to all the instrument’s functions.
Warning: Do not disconnect USB communication before the personal computer has
really finished transferring files. Sometimes, the on-screen indicator tells the proce-
dure has been completed BEFORE it has really finished. Disconnecting USB commu-
nication (or disconnecting the USB cable) before data transfer has been completed
may cause data loss.
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Managing media |931
Storage device organization
Creating folders
You can create generic folders, where to store any type of data (other fold-
ers, Songs, SET folders…).
1 While in any of the Media pages, browse through the folders to find the place
where to create a new folder. Touch the Open button to open the selected
folder. Touch the Close button to close the current folder.
2 Choose the Create New Folder command from the page menu to open the
Create New Folder dialog.
3 Touch the Text Edit ( ) icon to open the virtual keyboard and edit the
name. When done editing the name, confirm by touching the OK button un-
der the virtual keyboard.
4 When back at the Create New Folder dialog, touch the OK button to create
the folder at the chosen position.
Renaming files or folders
1
While in any of the Media pages, select the item to rename (generic file or
folder) and choose the Rename command from the page menu.
To preserve consistency through the data structure, you cannot rename
folders and files inside a SET folder. Also, you cannot change the 3-character
extension of files and SET folders, since they are used to identify the type of
file or folder.
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932| File management
2 Touch the Text Edit ( ) icon to open the virtual keyboard and edit the
name. When done editing the name, confirm by touching the OK button un-
der the virtual keyboard.
3 When back at the Rename dialog, touch the OK button to confirm the new
name.
Getting information on the selected items
While in any of the Media pages, select one or more items and choose the
Object(s) Info command from the page menu.
Select this command to see the size of any selected file or folder. Also, the
number of files and directories (folders) it contains are shown.
Getting information on the selected device, and changing its
name
Open the Device Info dialog
While in any of the Media pages, choose the Device Info command from the
page menu.
Read the information
While in the Device Information dialog, you can see various information on
the selected device. To select a different device, exit from the dialog and use
the Device pop-up menu to select a different storage device.
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Managing media |933
Rename the storage device
While in the Device Information dialog, touch the Text Edit (
) icon to
open the virtual keyboard and edit the name. When done editing the name,
confirm by touching the OK button under the virtual keyboard.
Please note that renaming a device, containing MIDI Songs or MP3 Songs
used in the SongBook, will break the links to the files. We suggest to give
the device the same name it had before formatting. In case you changed the
name, please use SongBook Editor (freely available on our web site) to edit
the links.
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934| File management
Changing the media display preferences
You can choose what to see when a file selector window opens in the Global
> Mode Preferences > Media page.
Seeing the files size and date
To view longer names in their entirety, you can hide the Size and Date col-
umns in the File Selector window.
1 Go to the Global > Mode Preferences > Media page.
As an alternative, keep the
SHIFT button pressed and press the MEDIA but-
ton to open the Media page.
2 Use the Show Columns > Size checkbox to show or hide the file size.
3 Use the Show Columns > Date checkbox to show or hide the file creation
date stamp.
Hiding unknown files
To make file lists cleaner and easier to browse through, files that cannot be
used can be hidden when using the Media operations.
1 Go to the Global > Mode Preferences > Media page.
As an alternative, keep the
SHIFT button pressed and press the MEDIA but-
ton to open the Media page.
2 Select the Hide Unknown Files checkbox to hide non-proprietary files.
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Managing media |935
Protecting storage devices and files
You can protect media and files in the Global > Mode Preferences > Media
page.
Protecting the media
You can protect the internal drive from writing.
1 Go to the Global > Mode Preferences > Media page.
As an alternative, keep the
SHIFT button pressed and press the MEDIA but-
ton to open the Media page.
2 Select the Media Protect checkbox to protect the internal drive.
Protecting the global preferences from changing
When loading data from disk, global parameters may change due to different
settings in the loaded data. You can prevent changes to happen.
1 Go to the Global > Mode Preferences > Media page.
As an alternative, keep the
SHIFT button pressed and press the MEDIA but-
ton to open the Media page.
2 Select the Global Protect checkbox to protect global preferences to change
when loading data from disk.
Please note that global preferences from compatible KORG Pa-Series instru-
ments are not loaded in any case.
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936| File management
Removing protection from Factory/Local data
Factory Keyboard Sets, Sounds, Styles, Pads, Voice and Guitar Presets are
normally protected, to avoid overwriting the standard musical resources.
You can, however, remove this protection and use any Factory location as if
they were User locations.
Local resources are Factory data, therefore protected together with the oth-
er Factory resources.
1 Go to the Global > Mode Preferences > Media page.
As an alternative, keep the
SHIFT button pressed and press the MEDIA but-
ton to open the Media page.
2 Deselect the Protect > Factory checkbox to remove protection.
This protection will be automatically reset when turning the instrument off.
Hint: Should you accidentally delete, change or overwrite some Factory data, reload
the Backup data or use the Factory Restore procedure (in the Media > Utility page).
Protecting files and folders
Protect the files or folders
While in any of the Media pages, select one or more items and choose the
Protect command from the page menu.
Choosing this command will protect the selected file(s) or folder(s) from writ-
ing or erasing. The lock icon will appear next to the file or folder name.
Unprotect the files or folders
While in any of the Media pages, select one or more protected items and
choose the Unprotect command from the page menu.
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Managing media |937
Care of storage devices
Pa700 can save most of the data contained in memory to the internal drive,
an internally installed microSD card, or to external devices (like hard drives
or USB memory sticks) connected to the USB HOST port. Here are some
precautions when handling these devices.
Internal drive write protection
You can protect the internal drive from writing, by using the software protec-
tion found in the Global > Mode Preferences > Media page (Media Protect
checkbox).
Precautions
Do not remove a device or move the instrument while the device is operat-
ing.
In order to avoid losing data in case of damage, make a backup copy of the
data contained in a device. You can backup your data to a personal comput-
er, and from there to a backup unit. You can transfer data from the internal
drive of Pa700 to a personal computer by using the USB DEVICE connection.
Do not leave an USB device connected to the USB ports while carrying the
instrument, or it may be damaged.
Keep the memory devices or the instrument away from sources of magnetic
fields, for example televisions, refrigerators, computers, monitors, speakers,
cellular phones and transformers. Magnetic fields can alter the contents of
the devices.
Do not keep memory devices in very hot or wet places, do not expose them
to direct sunlight and do not store them without use in dusty or dirty places.
Do not place heavy objects on top of the devices.
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938| File management
If you can’t write, save or copy
Sometimes, a Write, Save or Copy operation can fail because of lack of space
or copy protection issues.
In this case, the target SET folder could contain only part of the data. When
trying to load it, data could result incomplete, and Sounds or Styles could
not sound at all.
It is always a good idea to keep a backup copy of your data, so that you can
recover them in cases like this. When this type of problems happen, recover
the original SET folder, find a larger target device, and repeat saving.
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|939
PART XV:
APPENDIX
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940| Appendix
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Musical Resources |941
59 Musical Resources
The following pages list all the musical resources supplied as standard with
your Pa700.
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942| Appendix
Styles
This list shows the Styles as they appear in the Style Select window. The table
also includes MIDI data used to remotely select the Styles on the special Control
channel. CC00: Control Change 0, or Bank Select MSB. CC32: Control Change
32, or Bank Select LSB. PC: Program Change.
Style CC00 CC32 PC
Pop
Marvin G. Pop 0 0 0
All Begins Pop 0 0 1
Can't Feel Pop 0 0 2
Fast Guitar Pop 0 0 3
Goodbye Pop 0 0 4
70's Guitar Pop 0 0 5
Standard 8 Beat 0 0 6
Standard 16 Beat 0 0 7
Love Pop 0 0 8
Soft Guitar Pop 0 0 9
One Last Pop 0 0 10
Copacabana Pop 0 0 11
As Groove 0 0 12
Modern Pop 0 0 13
Groovy Pop 0 0 14
Believer Pop 0 0 15
Sunny Pop 0 0 16
Slow Pop 0 0 17
Hold My Pop 0 0 18
Morning Pop 0 0 19
Happy Pop 0 0 20
Pop Hit 0 0 21
Piano Pop 0 0 22
Cool Pop 0 0 23
Liverpool 1 0 0 24
Liverpool 2 0 0 25
Pop Beat 0 0 26
Style CC00 CC32 PC
Easy Pop Shuffle 0 0 27
Classic Beat 0 0 28
Classic Pop 0 0 29
Shadow Pop 0 0 30
Pop Rock 0 0 31
Retro Beat 0 0 32
Pop Shuffle 0 0 33
6/8 Slow Pop 0 0 34
12/8 Pop 0 0 35
Gigolò Shuffle 0 0 36
Ballad
Let Her Ballad 0 1 0
Years Ballad 0 1 1
Steel Ballad 0 1 2
Dangerous Bld 0 1 3
Brush Ballad
0 1 4
Modern Ballad 0 1 5
Slow Gtr Ballad 0 1 6
Soft Ballad 0 1 7
Piano Ballad 0 1 8
3/4 Piano Ballad 0 1 9
Orchestral Bld 1 0 1 10
Orchestral Bld 2 0 1 11
Unplugged 0 1 12
Guitar Ballad 0 1 13
70's Ballad 0 1 14
Unplugged Heaven 0 1 15
Groovy Ballad 0 1 16
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Musical Resources |943
Style CC00 CC32 PC
Analog Ballad 0 1 17
Organ Ballad 0 1 18
Waltz Ballad 0 1 19
6/8 Ballad 1 0 1 20
6/8 Ballad 2 0 1 21
6/8 Brush Ballad 0 1 22
6/8 Slow 0 1 23
12/8 Ballad 0 1 24
6/4 Ballad 0 1 25
Blues Ballad
0 1 26
Reggae Ballad 0 1 27
UnpluggedBallad1 0 1 28
UnpluggedBallad2 0 1 29
Unplugged Gtr 1 0 1 30
Unplugged Gtr 2 0 1 31
Ballroom
English Waltz 0 2 0
Quick Step 0 2 1
Pasodoble 0 2 2
Paso Dance 0 2 3
Viennese Waltz 0 2 4
Jive 0 2 5
Argentina Tango 0 2 6
Modern Tango 0 2 7
Slow Waltz 1 0 2 8
Slow Waltz 2
0 2 9
3/4 Flamenco 0 2 10
Flamenco 0 2 11
Swing Fox 0 2 12
Slow Fox 0 2 13
Fox Shuffle 0 2 14
Foxtrot 0 2 15
Boogie Woogie 0 2 16
Big Band Jump 0 2 17
Style CC00 CC32 PC
Big Band Fox 0 2 18
Big Band Swing 0 2 19
Organ Waltz 0 2 20
Organ Foxtrot 0 2 21
Twist 0 2 22
Hully Gully 0 2 23
Dance
Synth Beat 0 3 0
Dance to Trance 0 3 1
EDM Happy Hour 0 3 2
EDM Reggaeton 0 3 3
EDM Remix 0 3 4
NU Disco 0 3 5
Dance Pop Reload 0 3 6
Trap 0 3 7
House Class 0 3 8
Deep House 0 3 9
Deep Remix 0 3 10
Reggaeton DJ 0 3 11
Trance 0 3 12
Tribal 0 3 13
80’s Dance 0 3 14
90’s Dance 0 3 15
Ethno House 0 3 16
Spanish Remix 0 3 17
ChaCha Remix 0 3 18
Release My Dance 0 3 19
Counting Dance 0 3 20
Funky Disco 0 3 21
70’s Disco Remix 0 3 22
70’s Disco 0 3 23
Bailando Dance 0 3 24
Brother Dance 0 3 25
Tacata Dance 0 3 26
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944| Appendix
Style CC00 CC32 PC
Kuduro Dance 0 3 27
Western Remix 0 3 28
Cowboy Dance 0 3 29
Waka Dance 0 3 30
Gangnam Dance 0 3 31
Rock
Foo Rock 0 4 0
21 Gun Anthem 0 4 1
First Kid Rock 0 4 2
Killer Rock 0 4 3
HighwayHell Rock 0 4 4
Rock on Fire 0 4 5
Welcome Rock 0 4 6
Rock Star 0 4 7
80's Rock 0 4 8
Rock Punch 0 4 9
Rolling Blues 0 4 10
Alabama Rock 0 4 11
Clean Rock 0 4 12
Stadium Ballad 0 4 13
Rolling Rock 0 4 14
Magic Rock 0 4 15
Prison Rock 0 4 16
Johnny Rock 0 4 17
Rock the Clock 0 4 18
Rockabilly 0 4 19
Basic Rock 0 4 20
Smoke Rock 0 4 21
69's Rock 0 4 22
Walk of Rock 0 4 23
50's R&Roll 0 4 24
60's R&Roll 0 4 25
Rock Oldie 0 4 26
6/8 Slow Rock 0 4 27
60's Slow Rock 0 4 28
Style CC00 CC32 PC
Rock ChaCha 0 4 29
Latin Rock 0 4 30
Classic Rock 0 4 31
Rock Boogie 0 4 32
Rock Shuffle 0 4 33
Country
Acoustic Country 0 5 0
Country Rock 0 5 1
Sally Groove 0 5 2
Easy Country 0 5 3
Country Blues 0 5 4
6/8 Country Bld 0 5 5
Country Fox 0 5 6
Finger Picking 0 5 7
Slow Country 0 5 8
West Coast 0 5 9
Country Hit 0 5 10
Country Strum 0 5 11
Country QuikStep
0 5 12
3/4 Country 0 5 13
Modern Country 0 5 14
Country Pop 0 5 15
Country Beat 1 0 5 16
Country Beat 2 0 5 17
Country Ballad 1 0 5 18
Country Ballad 2 0 5 19
Country 8 Beat 0 5 20
Country 16 Beat 0 5 21
Bluegrass 0 5 22
Bar Country 0 5 23
Latin
Samba Enredo 0 6 0
Samba Brazil 0 6 1
Bossa Nova 0 6 2
Classic Salsa 0 6 3
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Musical Resources |945
Style CC00 CC32 PC
Classic Mambo 0 6 4
Classic ChaCha 0 6 5
Guajira 0 6 6
Guaguancò 0 6 7
Timba 0 6 8
6/8 Afro 0 6 9
Bomba 0 6 10
Classic Bachata 0 6 11
Classic Merengue 0 6 12
Cumbia 0 6 13
Joropo 0 6 14
Habanera 0 6 15
Guitar Bossa 0 6 16
Meditation Bossa 0 6 17
Organ Bossa 0 6 18
Pop Bossa 0 6 19
Cool Bossa 0 6 20
Fast Bossa 0 6 21
Orch. Bossa 1 0 6 22
Orch. Bossa 2 0 6 23
Brazilian Samba 0 6 24
Salsa 1 0 6 25
Salsa 2 0 6 26
Mambo 0 6 27
Pop ChaCha 0 6 28
Rhumba 1 0 6 29
Rhumba 2 0 6 30
Bachata 0 6 31
Cool Latin Jazz 0 6 32
Latin Big Band 0 6 33
Latin Pop 0 6 34
Latin Bolero 0 6 35
Latin Dance
Reggaeton 1 0 7 0
Reggaeton 2 0 7 1
Style CC00 CC32 PC
BachaTango 0 7 2
Hot Merengue 0 7 3
Modern Salsa 0 7 4
Bomba Dance 0 7 5
Tortura Dance 0 7 6
Gipsy Dance 0 7 7
Limbo 0 7 8
Bamba 0 7 9
Disco Samba 0 7 10
Mambo Party 0 7 11
Mambo Five 0 7 12
Modern Bachata 0 7 13
Classic Beguine 0 7 14
Modern Beguine 0 7 15
Tropicana Dance 0 7 16
Modern Bossa 0 7 17
Disco ChaCha 0 7 18
Calypso 0 7 19
Reggae 1 0 7 20
Reggae 2 0 7 21
Latin Club 0 7 22
Andean 0 7 23
Lambada 0 7 24
Meneaito 0 7 25
Macarena 0 7 26
Bayon 0 7 27
Unplugged Gipsy 0 7 28
Unplugged Reggae 0 7 29
Sambalegre 0 7 30
Samba Dance 0 7 31
Jazz
Swing Band 0 8 0
Modern Big Band 0 8 1
Big Band Shuffle 0 8 2
Latin Jazz Band 0 8 3
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946| Appendix
Style CC00 CC32 PC
Afro-Cuban Jazz 0 8 4
BeBop 0 8 5
Medium JazzWaltz 0 8 6
Fast Jazz Waltz 0 8 7
Bigger Band 0 8 8
Serenade Band 0 8 9
Medium Big Band 0 8 10
Fast Big Band 0 8 11
Swing Ballad 1 0 8 12
Swing Ballad 2 0 8 13
Slow Swing Brush 0 8 14
Orchestral Swing 0 8 15
Classic Swing 0 8 16
Acoustic Jazz 0 8 17
Easy Swing 0 8 18
Easy JazzWaltz 0 8 19
Dixieland 0 8 20
Charleston 0 8 21
Stride 0 8 22
Ragtime 0 8 23
Slow Organ Swing 0 8 24
Medium Org.Swing 0 8 25
Organ Blues 0 8 26
Jazz Quartet 0 8 27
Classic JazzWalz 0 8 28
Jazz Club 0 8 29
Jazz Brush 0 8 30
Soft Jazz 0 8 31
Django 0 8 32
Unplugged Swing 0 8 33
Vocal Swing 0 8 34
Vocal Jazz 0 8 35
Movie & Show
Fifty Shades 0 9 0
Style CC00 CC32 PC
Special Agent 0 9 1
Spaghetti Western 0 9 2
Burt's Bounce 0 9 3
ScreenEpicMarch1 0 9 4
ScreenEpicMarch2 0 9 5
Weird Movie 0 9 6
Mystery Man 0 9 7
Ritz Swing 0 9 8
Tap Dance 0 9 9
Movie Ballad 0 9 10
Safari Swing 0 9 11
Hollywood 1 0 9 12
Hollywood 2 0 9 13
Western Movie 0 9 14
Cartoon Time 0 9 15
Love Movie 0 9 16
Artie's Theme 0 9 17
Love Ballad 0 9 18
Army Band 0 9 19
Christmas Waltz 0 9 20
Chrismas Swing 0 9 21
Theatre Swing 0 9 22
Theatre March 0 9 23
Funk & Blues
Everybody Bros 0 10 0
Soul Bros 0 10 1
Blues 0 10 2
Soul 0 10 3
Talkin' Funk 0 10 4
Donald Mood 0 10 5
Capital Soul 0 10 6
Soul Power 0 10 7
Level Funk 0 10 8
Acoustic Shuffle 0 10 9
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Musical Resources |947
Style CC00 CC32 PC
Grace Gospel 0 10 10
Gospel 0 10 11
Gospel Swing 0 10 12
Gospel Shuffle 0 10 13
Modern Gospel 1 0 10 14
Modern Gospel 2 0 10 15
Love 4 All 0 10 16
Dance to Rhythm 0 10 17
Motown Beat 1 0 10 18
Motown Beat 2 0 10 19
Rimshot Mood 0 10 20
Groovy Funk 0 10 21
Easy Funk 0 10 22
Soul Ballad 0 10 23
Cool Funk 0 10 24
Classic Funk 0 10 25
70's Beat Groove 0 10 26
Funk R&B 0 10 27
Elektrik Funk 0 10 28
Funky Sisters 0 10 29
Slide Blues 0 10 30
Cool Vocal 0 10 31
World
Libertad Tango 0 11 0
Spanish Dance 0 11 1
Hawaiian 0 11 2
Casatchock 0 11 3
Greek Rumba 0 11 4
Xasapiko 0 11 5
Sirtaki 0 11 6
Zouk 0 11 7
Mexican Waltz 0 11 8
Style CC00 CC32 PC
Norteno 0 11 9
Kebradita 0 11 10
Bolero Ranchero 0 11 11
Mariachi Waltz 0 11 12
Mariachi Polka 0 11 13
Mariachi Son 0 11 14
Mariachi Cumbia 0 11 15
Italian Waltz 0 11 16
Italian Polka 0 11 17
Italian Mazurka 0 11 18
Italian Tango 0 11 19
9/8 0 11 20
Vahde 0 11 21
2/4 Oyun 0 11 22
Ciftetelli 0 11 23
Irish Slow Waltz 0 11 24
Irish Fast Waltz 0 11 25
Irish Fox 0 11 26
Irish QuickStep 0 11 27
German Polka 0 11 28
Classic Schlager 0 11 29
German Waltz 0 11 30
Vienna Waltz 0 11 31
Musette Waltz 0 11 32
French Waltz 0 11 33
Banda 0 11 34
US March 0 11 35
User 2 0-11 0-47
Direct User 4 0-11 0-47
Local 5 0-11 0-47
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948| Appendix
Keyboard Set Library
This list shows the Keyboard Sets as they appear in the Keyboard Set Library
Select window. The table also includes MIDI data used to remotely select the
Keyboard Sets on the special Control channel. CC00: Control Change 0, or Bank
Select MSB. CC32: Control Change 32, or Bank Select LSB. PC: Program Change.
Keyboard Set CC00 CC32 PC
Piano & EP
Concert Grand 16 0 0
Classic Grand 16 0 1
Grand Piano Live 16 0 2
Piano & Strings 16 0 3
Honky-Tonk 16 0 4
Jazz Piano 16 0 5
Korg M1 Piano 16 0 6
Piano & VPM 16 0 7
Electric Piano 16 0 8
Phaser E. Piano 16 0 9
Ballad E.Piano 16 0 10
Tremolo E.Piano 16 0 11
Amp. Wurly 16 0 12
Vintage Wurly 16 0 13
Clean Wurly 1 16 0 14
Clean Wurly 2 16 0 15
Harpsichord 16 0 16
Clav 16 0 17
Rock Piano 16 0 18
Electric Grand 16 0 19
R&B E.Piano 16 0 20
Dyno E.Piano 16 0 21
Distorsion E.P. 16 0 22
Classic E.Piano 16 0 23
Digital Grand 16 0 24
Piano Atmosphere 16 0 25
Grand & Pad 16 0 26
Harpsi & Orch. 16 0 27
Keyboard Set CC00 CC32 PC
Natural Wurly 16 0 28
Amp&Comp.Wurly 16 0 29
FM E.Piano 16 0 30
Bell Tine E.P. 16 0 31
Concert Hall 16 0 32
Octave Piano 16 0 33
Piano & Scat 16 0 34
Glide Piano 16 0 35
E.Piano & Pad 16 0 36
E.Piano&SynVoice 16 0 37
Digital E.P. Bld 16 0 38
Stage E.Piano 16 0 39
Hybrid E.Piano 1 16 0 40
Digital E.Piano 16 0 41
Jazz Club E.P. 16 0 42
Vibraphone 16 0 43
Marimba Trill 16 0 44
Xylophone 16 0 45
Piano & Whistle 16 0 46
Piano & Vibes 16 0 47
Organ
Jimmy Organ 16 1 0
Gospel Organ 16 1 1
Rock Organ 16 1 2
Full Organ V. 16 1 3
DWB Org. Y+ 16 1 4
DWB Dark Org.Y+ 16 1 5
DWB Jazz Org. Y+ 16 1 6
DWB Clas.Perc.Y+ 16 1 7
background
Musical Resources |949
Keyboard Set CC00 CC32 PC
BX3 Hi Perc. 16 1 8
BX3 Jazz Org. V. 16 1 9
BX3 4 Layers V. 16 1 10
Hot BX3 Y+ 16 1 11
Full DWB 1 Y+ 16 1 12
Full DWB 2 Y+ 16 1 13
DWB Perc.Org. 1 16 1 14
DWB Perc.Org. 2 16 1 15
Distortion Organ 16 1 16
Click Organ Y+ 16 1 17
Jazz Organ Y+ 16 1 18
Dark Organ V. 16 1 19
Pipe Flute 16 1 20
Full Pipes 16 1 21
Theatre Organ 1 16 1 22
Theatre Organ 2 16 1 23
Harmonica 1 16 1 24
Harmonica 2 16 1 25
Harmonica 3 16 1 26
Blues Harmonica 16 1 27
Toots Harmonica 16 1 28
Melodica 16 1 29
Cassotto 16 1 30
PiccoloAccordion 16 1 31
Musette 16 1 32
Master Fisa 16 1 33
ItalianAccordion 16 1 34
Clarinet Accord. 16 1 35
Alps Accordion 16 1 36
Astor Bandoneon 16 1 37
That’s Amore Acc 16 1 38
Acc. & Bass Acc. 16 1 39
Guitar
Real Nylon Gtr 16 2 0
Keyboard Set CC00 CC32 PC
Steel Guitar 16 2 1
Clean Ch.Guitar 16 2 2
Nylon Gtr & Pad 16 2 3
Jazz Guitar 1 16 2 4
Carlos Guitar1 16 2 5
Overdrive Gtr1 16 2 6
Western Gtr&Whis 16 2 7
Shadow Guitar 16 2 8
Clean El.Guitar 16 2 9
Overdrive Gtr2 16 2 10
Carlos Guitar2 16 2 11
Distortion Gtr 16 2 12
My Overdrive Gtr 16 2 13
Nylon Guitar 16 2 14
Gtrs Atmosphere 16 2 15
Folk Guitar 16 2 16
Jazz Guitar 2 16 2 17
Crunch Gtr DNC 16 2 18
Overdrive Gtr3 16 2 19
AmbienceE.Guitar 16 2 20
Carlos Guitar3 16 2 21
George Gtr&Scat 16 2 22
Guitar & Whistle 16 2 23
Nylon Gtr & Fret 16 2 24
Overdrive Gtr V. 16 2 25
Rock & Roll Gtr 16 2 26
Wah Guitar Y+ 16 2 27
12 Str Folk Gtr 16 2 28
Jazz Club Guitar 16 2 29
Unplugged Gtrs 16 2 30
Guitar Club 16 2 31
Flute&Gtr Synth 16 2 32
Strings
Real Violin 16 3 0
background
950| Appendix
Keyboard Set CC00 CC32 PC
Serenade Violin 16 3 1
Choir & Soprano 16 3 2
Bell & Strings 16 3 3
Movie Strings 16 3 4
Orchestra Tutti 16 3 5
Scat Voices 16 3 6
A Cappella 16 3 7
Violin 16 3 8
Jazz Violin 16 3 9
Soprano Voice 16 3 10
eXp Viola 16 3 11
Soprano Choir 16 3 12
Dreaming Choir 16 3 13
Vienna Strings 16 3 14
Slapstick Pizz. 16 3 15
Studio Strings 16 3 16
Natural Strings 16 3 17
Small Orchestra 16 3 18
Wiener StringPad 16 3 19
Smooth Orchestra 16 3 20
Strings & Bell 16 3 21
ScatVoice & Bass 16 3 22
Strings & Orch. 16 3 23
Soprano Choir 16 3 24
Oboe & Str. Ens. 16 3 25
Vocal & Str. Ens 16 3 26
Brass
Shake Brass Y+ 16 4 0
Horn Section 16 4 1
Smooth Band 16 4 2
Warm Brass 16 4 3
SaxEns.& Brass V 16 4 4
Club Mute Sect. 16 4 5
Horns & Strings 16 4 6
Keyboard Set CC00 CC32 PC
Cup & Mute Brass 16 4 7
Ballad Brass 16 4 8
Sforzato Brass 16 4 9
Brass Overtone 16 4 10
Super Brass Y+ 16 4 11
Cup Mute Brass 16 4 12
BigCountry Horns 16 4 13
Smooth Band RX 16 4 14
MorphAttackBrass 16 4 15
Club Brass Sect. 16 4 16
Cornet & Sax Ens 16 4 17
Cornet&Brass Ens 16 4 18
Sax & Cornet Ens 16 4 19
Muted Ensemble 16 4 20
Trumpet
JazzTrumpet Leg. 16 5 0
Jazz Cornet 1 FX 16 5 1
Trumpet Delay 16 5 2
Miles Trp FX 16 5 3
Hard Trombone 16 5 4
Jazz Trombone 1 16 5 5
Cornet Legato 16 5 6
Dixie Trumpet 16 5 7
Jazz Trumpet 1 16 5 8
Jazz Trumpet 2 16 5 9
Cornet 16 5 10
Soft Trombone 16 5 11
Miles Trumpet 16 5 12
Sweet Flugel 16 5 13
eXp Trombone 16 5 14
Club Sax & Trp 16 5 15
Band Trumpet V. 16 5 16
Trump.& Clarinet 16 5 17
Muted Trp. Band 16 5 18
background
Musical Resources |951
Keyboard Set CC00 CC32 PC
Jazz Trombone 2 16 5 19
Folk Trumpets 16 5 20
eXp Cornet 16 5 21
Cornet & Strings 16 5 22
Jazz Cornet 16 5 23
Jazz Cornet 2 FX 16 5 24
Muted Trp FX 16 5 25
Jazz Trombone 3 16 5 26
Mute Cornet Leg. 16 5 27
Miles Trp Leg. 1 16 5 28
Miles Trp Leg. 2 16 5 29
Sax & Woodwinds
Jazz Sax 1 16 6 0
Tenor Sax 1 16 6 1
Tenor Sax 2 16 6 2
Soft Latin Sax 1 16 6 3
Concert Flute 16 6 4
Panflute 16 6 5
Jazz Flute 16 6 6
Robin Whistle 16 6 7
Clarinet 1 16 6 8
Jazz Sax 2 16 6 9
Soft Latin Sax 2 16 6 10
Soprano Sax 16 6 11
Jazz Baritone 1 16 6 12
Cool Oboe 16 6 13
Whistle 16 6 14
Shakuhachi 16 6 15
Real Clarinet 16 6 16
Kenny Soprano 16 6 17
Jazz Baritone 2 16 6 18
Sweet Alto Sax 1 16 6 19
Sweet Alto Sax 2 16 6 20
Clarinet 2 16 6 21
Keyboard Set CC00 CC32 PC
Classic Flute 16 6 22
Clarinet 3 16 6 23
Dixie Clarinet 16 6 24
Sweet Tenor Sax 16 6 25
Tenor Sax 4 16 6 26
Soprano Pad 16 6 27
Sax Ensemble 16 6 28
Whistling Rain 16 6 29
Frullato Flute 16 6 30
Bottle Flute 16 6 31
Panflute & Synth 16 6 32
Miller Serenade 16 6 33
Sax & Brass V. 16 6 34
Super Sax Sect.3 16 6 35
Sax Sect. & Trp 16 6 36
Reeds & Trombone 16 6 37
March Whistle 16 6 38
Flutes&Clarinets 16 6 39
Flute & Muted 16 6 40
Clarinets & RX 16 6 41
Vibes & Flute 16 6 42
Synth
Next Dance 16 7 0
Bros Buzz Y+ 16 7 1
Next Octave 16 7 2
Symph Synth 16 7 3
Talking Lead 16 7 4
Hybrid Lead 16 7 5
Distortion Synth 16 7 6
Analog Lead 16 7 7
Big Lead 16 7 8
Mini Lead 16 7 9
Big One 16 7 10
Pilot Lead 16 7 11
background
952| Appendix
Keyboard Set CC00 CC32 PC
Portamento Lead 16 7 12
Gliding Lead 16 7 13
Prophy Lead 16 7 14
Waky Lead 16 7 15
Big Lead Sine 16 7 16
Tekno City 16 7 17
Cosmic Sweep 16 7 18
Talking Pad 16 7 19
Fresh Pad 16 7 20
Dream Pad 16 7 21
Double Sweep 16 7 22
Trinity Pad 16 7 23
Moon Pad 16 7 24
Pa800 Pad 16 7 25
Wave Synth 16 7 26
Wave Sequence 16 7 27
Space Trailer 16 7 28
Far Memories 16 7 29
Step Sequencer 16 7 30
My Sequencer 16 7 31
Pisco Pad 16 7 32
Aereosonic 16 7 33
Rhythmical Synth 16 7 34
S&H Pad 16 7 35
Movie Stack 1 16 7 36
Keyboard Set CC00 CC32 PC
Movie Stack 2 16 7 37
Movie Stack 3 16 7 38
Movie Stack 4 16 7 39
Eastern Depths 16 7 40
Wide Attack 16 7 41
Vocoder 1 16 7 42
Vocoder 2 16 7 43
Vocoder 3 16 7 44
Vocoder 4 16 7 45
Ethnic
Mandolin 16 8 0
Mandolins Orch. 16 8 1
Mandolin Tremolo 16 8 2
Napoli Mandolin 16 8 3
Sitar 16 8 4
IndianFret.&Nay 16 8 5
Real Banjo 16 8 6
Pedal Steel Gtr 16 8 7
Hawaiian Guitar 16 8 8
Oriental Feel 16 8 9
User 17 0-8 0-47
Direct User 18 0-8 0-47
Local 19 0-8 0-47
background
Musical Resources |953
Sounds
The following table lists all Factory Sounds as they appear in the Sound Select
window. The table also includes MIDI data used to remotely select the Sounds.
CC00: Control Change 0, or Bank Select MSB. CC32: Control Change 32, or Bank
Select LSB. PC: Program Change.
Sound CC00 CC32 PC
Factory/Piano
Concert Grand 121 13 0
Classic Piano 121 4 0
Live Piano 121 6 1
Bright Piano 121 5 1
Pop Grand 121 12 0
Jazz Piano 121 5 0
Rock Piano 121 8 0
M1 Piano 121 2 2
G.Piano Stack 1 121 8 2
Grand Piano RX 121 10 0
Honky-Tonk 121 2 3
Ragtime Piano 121 3 3
Grand&MovingPad 121 9 0
Piano & Vibes 121 6 0
Piano & Strings 121 7 0
Midi Grand & Pad 121 4 1
Harpsichord 1 121 7 6
Harpsichord 8+4’ 121 8 6
Classic Clav DNC 121 7 7
Clav 121 5 7
Synth Clav 121 6 7
Clav Wah 121 2 7
Piano Layers 121 6 2
Grand & FM Stack 121 7 2
Grand Piano 121 3 0
Grand RX DEMO 121 11 0
Factory/E. piano
Tine EP Phaser 121 27 4
Sound CC00 CC32 PC
Tine EP Dyno 121 28 4
Tine EP Amp/Pha 121 29 4
Wet Tine EP 121 31 4
Dist. Tine EP 121 30 4
Bell Tine EP 121 32 4
Classic Tine EP 121 45 4
Suit Case88 EP1 121 34 4
Wurly Logic 121 36 4
Wurly Amp 121 38 4
Tremolo Wurly 1 121 39 4
Tremolo Wurly 2 121 16 4
Wurly Clean 121 41 4
Natural Wurly 121 44 4
Wurly Amp/Comp 121 40 4
Reed EP Clean 121 37 4
VPM Tine 121 17 5
Digi E. Piano 121 14 5
Classic Tines 121 9 5
DW8000 EP 121 11 5
Natural EP 121 43 4
E. Piano Halo 121 1 94
Thin E. Piano 121 9 4
EP+Damper 1 121 25 4
Tine E. Piano 1 121 18 4
Club E. Piano 121 11 4
Suit E.Piano 1 121 20 4
Suit E.Piano 2 121 21 4
Classic Wurly 1 121 17 4
Classic Wurly 2 121 12 4
background
954| Appendix
Sound CC00 CC32 PC
R&B E. Piano 121 8 4
Factory/Mallet & Bell
Vibraphone 1 121 2 11
Marimba 121 7 12
Marimba Syn Seq 121 8 12
Metallic Syn Seq 121 2 114
Wood&Metal Seq 121 4 114
Xylophone 121 1 13
Glockenspiel 121 2 9
Celesta 121 1 8
Marimba Key Off 121 2 12
Balaphon 121 6 12
Kalimba 1 121 2 108
Kalimba 2 121 1 108
Music Box 121 2 10
Sistro 121 1 9
Orgel 121 1 10
Warm Steel 121 1 114
Vs Bell Boy 121 2 98
Tubular Bell 121 4 14
Bells 121 3 14
Santur 121 1 15
Mallet Clock 121 5 12
Factory/Accordion
Harmonica 1 DN1 121 11 22
Harmonica 1 DN2 121 12 22
Harmonica 2 DN1 121 13 22
Harmonica 3 DN1 121 14 22
Bandoneon DNC 121 11 23
Bandoneon Sync 121 12 23
Bandoneon Short 121 13 23
Tango Accordion 121 10 23
Classic Musette 121 29 21
Musette 1 121 3 21
Sound CC00 CC32 PC
2 Voices Musette 121 16 21
3 Voices Musette 121 17 21
French Musette 121 18 21
Cassotto 16 121 12 21
Fisa Master 121 8 21
Fisa Tango 121 1 23
Fisa 16,4’ 121 7 21
Fisa 16,8 121 6 21
Accordion 121 24 21
Accordion 16,4’ 121 7 23
Accordion 16,8’ 121 2 23
Acc.16,8,4’ Plus 121 8 23
Acc.Clarinet OT 121 19 21
Acc. Piccolo OT 121 21 21
Accordion Bass 121 5 23
Acc. & Acc. Bass 121 9 23
Acc.16,8’ & Bass 121 4 23
Melodica 121 15 22
Steirisch.Akk.1 121 25 21
Steirisch.Akk.2 121 26 21
Factory/Organ
DRAWBARS 121 127 16
Jimmy Organ 121 13 18
Perc. Organ 1 121 9 17
Perc. Organ 2 121 11 17
BX3 Rock 1 121 14 18
BX3 Rock 2 121 15 18
BX3 Rock 3 121 16 18
BX3 Rock 4 121 17 18
BX3 Full 121 6 16
BX3 Jazz 121 20 16
BX3 Jazz Pc. 121 9 18
BX3 Gospel 121 37 16
Gospel Organ 1 121 38 16
background
Musical Resources |955
Sound CC00 CC32 PC
Jazz Organ 121 8 16
Organ Low 1 121 39 16
Organ Low 2 121 15 16
Organ Low Pc. 121 4 17
Big Theatre Org. 121 30 16
Theatre Organ 1 121 22 16
Theatre Organ 2 121 23 16
Wunder Organ 121 12 17
VOX Legend 121 11 16
60’s Organ 121 40 16
Pianola 121 6 20
Pipe Tutti 1 121 6 19
Pipe Tutti 2 121 8 19
Pipe Tutti 3 121 9 19
Pipe Tutti 4 121 10 19
Church Pipes 121 4 19
Full Pipes 121 5 19
Flauto Pipes 121 3 20
Pipe Mixture 121 3 19
Pipe Flute 1 121 4 20
Pipe Flute 2 121 5 20
Small Pipe 121 2 20
Positive Organ 121 7 19
Organ Pedal 121 11 32
Factory/Guitar
Concert Gtr DNC 121 20 24
Nylon GuitarDNC 121 18 24
ClassicSteel DNC 121 36 25
RealFolk Gtr DNC 121 34 25
SteelGtrPro DNC 121 19 25
Strum 12Str. DNC 121 33 25
Strat N Cln DNC 121 38 27
Strat N Cln Mute 121 22 28
Dist. Gtr 1 DNC 121 14 30
Sound CC00 CC32 PC
Crunch Gtr DNC 121 3 29
Stereo Dist.Gtr 121 8 30
Stra.GtrUpDwDNC 121 33 27
Jazz Gtr 1 DNC 121 8 26
Oct. Jazz Guitar 121 9 26
Soft Jazz Guitar 121 5 26
Clean Jazz 1 121 23 27
E.Gtr Ch/Dly DNC 121 35 27
Real El. Gtr ST1 121 28 27
Chorus Guitar 121 3 27
Chorus Gtr Pro 121 18 27
Single Coil 121 6 27
Single Coil Pro 121 14 27
Concert Gtr Pro 121 21 24
Real Nylon Gtr 121 17 24
RealSteel Gtr ST 121 28 25
RealFolk GtrST 2 121 30 25
Steel Gtr RX 121 35 25
Pedal Steel 121 4 26
E.Gtr Amp DNC 121 37 27
New Stra.Guitar 121 7 27
Stra. Vel. Pro 121 16 27
Processed E.Gtr 121 5 27
Solid Guitar 121 21 27
Soft Overdrive 121 2 29
5th Mute Gtr 121 21 28
Dist. Guitar 121 11 30
Disto Mute 121 9 28
Mute Monster 121 5 30
Power Chords 1 121 15 30
Factory/Strings & Vocal
Violin DNC 121 9 40
Real Violin DNC 121 7 40
Violin Expr. DNC 121 5 40
background
956| Appendix
Sound CC00 CC32 PC
Conc.Violin DNC 121 6 40
Violin Expr. 1 121 4 40
SopranoVox1 DNC 121 4 53
Real Strings 1 121 9 49
Real Strings 2 121 10 49
Movie Str.1 DNC 121 7 49
Movie Str.2 DNC 121 8 49
Strings&Orch.V. 121 24 48
Arabic Strings 121 13 48
Classic Harp 121 2 46
Scat Voices DNC 121 20 52
Cycle Scat 1 121 21 52
Cycle Scat 2 121 22 52
ConcertStrings 1 121 11 49
ConcertStrings 2 121 23 48
Full Strings 121 2 49
i3 Strings 121 5 48
Tremolo Strings 121 1 44
Class.Contrabs 121 1 43
Cello 121 1 42
Viola Expr. 121 1 41
Violin & Viola 121 2 41
Strings Quartet 121 9 48
Chamber Strings 121 12 48
OrchestraTutti 1 121 14 48
Orchestra&Flute 121 20 48
Orch. & Oboe 1 121 16 48
Strings & Horns 121 15 48
Strings & Glock. 121 18 48
Pizz. Ensemble 121 1 45
Pizz. Section 121 2 45
Octave Strings 121 8 48
Symphonic Bows 121 10 48
StrappatoStrings 121 12 49
Sound CC00 CC32 PC
Spiccato Strings 121 4 49
Analog Strings 1 121 5 50
Synth Strings 1 121 6 50
Scat V.& Bass 1 121 17 52
Scat V.& Bass 2 121 18 52
Wuuh Choir 121 8 52
Oh-Ah Voices 121 9 52
Femal&Male Scat 121 14 52
Little Boy Voice 121 23 52
Take Voices 1 121 4 52
Choir Light 121 12 52
Ooh Choir 121 6 52
Ooh Slow Voice 121 3 52
Ooh Voices 121 2 52
Synth Voices 121 6 54
Full Vox Pad 121 9 91
Vocalesque 121 2 54
Fresh Breath 121 7 91
Vocalscape 121 3 54
Heaven 121 3 91
Airways 121 3 53
Factory/Trumpet & Trbn.
Jazz Trumpet DN1 121 33 56
Jazz Trumpet DN2 121 34 56
Jazz Trb. DN1 121 20 57
Jazz Trb. DN2 121 21 57
Soft Trb. DN1 121 22 57
Soft Trb. DN2 121 23 57
HardTrombone DN1 121 24 57
HardTrombone DN2 121 25 57
Jazz Cornet DN1 121 32 56
Cornet Expr. 121 21 56
Trumpet Expr.1 121 15 56
Trumpet Expr. 2 121 4 56
background
Musical Resources |957
Sound CC00 CC32 PC
Wah Trumpet 121 2 59
Mute Trumpet 121 5 59
Sweet FlugelHorn 121 12 56
Trombone Expr. 1 121 6 57
Trumpet Overb. 121 2 56
Concert Trumpet 121 19 56
Trombone Vel. 1 121 8 57
Trombone Vel. 2 121 9 57
Dual Trumpets 121 6 56
Alp Trumpet 121 17 56
TrumpetShake Y+ 121 18 56
Trumpet Pitch 121 5 56
Alp Tuba 121 6 58
Tuba Gold 121 2 58
Oberkr. Tuba 121 1 58
Factory/Brass
Big Band Brass 1 121 32 61
Big Band Brass 2 121 4 61
Tight Brass 1 121 27 61
Tight Brass 2 121 29 61
French Section 121 2 60
Brass of Power 121 30 61
Sforzato Brass 121 23 61
Horns Swell DNC 121 45 61
Soft Horns 1 121 8 60
Soft Horns 2 121 7 60
Soft Horns 3 121 6 60
Fat Brass 121 13 61
Movie Brass 121 20 61
Dyna Brass 1 121 14 61
Brass Expr. 121 15 61
Tight Brass 3 121 2 61
Horns & Ensemble 121 4 60
Sound CC00 CC32 PC
Glenn & Friends 121 3 61
Glenn & Boys 121 6 61
Trpts & Trombs 121 34 61
Trpts & Brass 121 7 61
Trpt. & Horns 121 5 60
Brass & Sax 121 16 61
Flute & Muted 121 6 73
Trumpet Ens. 121 9 61
Trombone Ens. 121 10 61
Mute Ensemble 1 121 3 59
Mute Ensemble 2 121 4 59
Synth Brass 1 121 5 62
Electrik Brass 121 4 62
Brass Fall 121 26 61
Brass Impact 121 4 55
Brass Hit 121 25 61
Factory/Sax
Tenor Sax DN1 121 16 66
Tenor Sax DN2 121 17 66
Jazz Sax DN1 121 20 65
Jazz Sax DN2 121 21 65
Tenor Growl DN1 121 18 66
PopAltoSax DN1 121 22 65
Alto Sax DN1 121 23 65
SoftAltoSax DN1 121 24 65
Soprano Sax DN1 121 6 64
Baritone Sax DN1 121 6 67
Jazz Tenor Sax 1 121 9 66
Tenor Sax Noise1 121 1 66
Sweet Soprano 1 121 3 64
Folk Sax 121 5 66
Baritone Sax Pro 121 3 67
Reed of Power 121 11 66
background
958| Appendix
Sound CC00 CC32 PC
Sax Ensemble 121 2 65
Real Sax Ens. 121 15 65
Cool Sax Ens. 121 11 65
Sax Ens. Legato 121 19 65
Factory/Woodwind
RealClarinet DN1 121 21 71
JazzClarinet DN1 121 22 71
Flute 121 9 73
Jazz Flute Expr. 121 1 73
Oboe 1 121 5 68
Classic Oboe 121 2 68
Cool Oboe 121 3 68
Bassoon 121 1 70
Double Reed 121 1 68
Piccolo 121 3 72
Ocarina 121 1 79
Blown Bottle 121 1 76
Pan Flute DN1 121 5 75
Whistle DN1 121 6 78
Whistle Robin 121 7 78
Whistle Sine 121 1 78
Shakuhachi 121 2 77
Shakuhachi Vel. 121 3 77
Clarinet Pro 1 121 8 71
Clarinet Pro 2 121 9 71
Clar & Sax Ens 1 121 17 71
Clar & Sax Ens 2 121 18 71
Clarinet Ens. 121 5 71
Reeds & Saxes 121 10 71
Small Orchestra 121 1 72
Factory/Synth Pad
Warm Pad 121 15 89
Square Pad 121 15 90
Dark Pad 121 6 89
Sound CC00 CC32 PC
Analog Pad 1 121 8 89
Symphonic Ens. 121 14 89
Warm Buzz 121 17 89
The Pad 121 4 89
Far Memories 121 14 91
Big Side Attack 121 18 89
Atmoschoir Pad 121 15 91
Dark Anna 121 13 89
Tsunami Wave 121 6 91
Ravelian Pad 121 8 91
Motion Ocean 121 1 96
Moving Bell 121 5 98
Mixed Echoes 121 16 91
Space Trailer 121 1 103
Jurassic Pad 121 3 88
Pisco Pad 121 2 99
Tension Scene 121 8 97
Movie Stack 1 121 4 99
Movie Stack 2 121 5 99
Movie Stack 3 121 6 99
Dronas Pad 121 4 93
S&H Pad DNC 121 10 96
Techno Stab DNC 121 3 93
VCF Modulation 121 3 101
Rhythmical Synth 121 9 99
Krystal Bell 121 3 98
Moon Cycles 121 5 102
Eastern Depths 121 8 99
Wave-Sequence 121 4 96
Pop Synth Pad 1 121 4 91
Pop Synth Pad 2 121 12 91
Cosmic 121 1 93
Aerosonic 121 5 96
My Sequencer 121 6 96
background
Musical Resources |959
Sound CC00 CC32 PC
Step Sequencer 121 7 96
Choir-Sequence 121 13 91
Big Panner 121 4 63
Digi Ice Pad 121 2 101
Cinema Pad 121 5 95
OB Pad 121 12 89
Future Pad 121 5 91
Double Sweep 121 9 95
Vintage Sweep 121 7 95
Super Sweep 121 4 90
Wave Sweep 121 5 90
Fresh Air 1 121 2 91
Fresh Air 2 121 11 91
Bell Pad 121 6 98
80’s Pop Synth 121 2 93
Next Analog 121 16 89
Air Clouds 121 1 97
Meditate 121 2 95
Factory/Synth Lead
Next Dance DNC 121 13 87
Lab Synth DNC 121 8 84
Trance Filter 121 16 87
Vintage Monster 121 17 87
Thin PulSeq DNC 121 21 81
Deep Modul. DNC 121 10 84
Summit Pulse 121 13 81
Bros Buzz Y+ 121 14 87
Noised Lead DNC 121 20 87
Fast Glide Saw 121 20 81
Fat Synth 121 15 87
Parallel Trance 121 9 84
Dance Syn Perc 121 3 114
Old Portamento 121 3 80
Monster & Dist. 121 18 87
Sound CC00 CC32 PC
Side Distortion 121 13 84
Revolution 121 12 84
Reverse Pulse 121 14 81
Rave 121 6 97
Rich Lead 121 3 87
MonoSaw Detune 121 17 81
MonoSaw 2 Oct. 121 18 81
MonoSaw 3 Oct. 121 19 81
Power Saw 121 5 81
Bass Phat Saw 121 12 87
Justified 121 11 84
Octo Lead 121 6 81
Dance Lead 121 4 80
Wave Lead 121 5 80
Simple Square 121 14 80
HipHop Lead 121 6 87
Phat Saw Lead 121 8 81
Big Sweep Stab 121 12 90
Noisy Stabb 121 8 90
A Leadload 121 11 87
OB Lead 121 10 87
Big & Raw 121 8 87
Synth Pianoid 121 12 81
Factory/Ethnic
Mandolin DNC 121 40 25
Mandolin UpDw 121 43 25
Mandolin Orch.1 121 41 25
Mandolin Orch.2 121 42 25
Mandolin Trem. 121 11 25
Real Cavaquinho 121 27 24
Cavaquinho 1 121 23 24
Cavaquinho 2 121 24 24
Real Ukulele 121 25 24
Zither 121 9 104
background
960| Appendix
Sound CC00 CC32 PC
Sitar 121 8 104
Sitar Tambou 121 2 104
Indian Frets 121 4 104
Fiddle 121 1 110
Banjo 121 4 105
Banjo Key Off 121 1 105
Kanoun 1 121 5 107
Kanoun 2 121 2 107
Kanoun Trem. 1 121 6 107
Kanoun Trem. 2 121 3 107
Oud 1 121 5 105
Oud 2 121 2 105
Mandolin Ens. 1 121 26 25
Mandolin Ens. 2 121 27 25
Kanoun Mix 121 4 107
Bouzouki 121 5 104
Nay 121 2 72
Kawala 121 1 75
Klarnet 1 121 11 71
Klarnet 2 121 12 71
Clarinet G 121 2 71
Hichiriki 121 2 111
HighlandBagPipes 121 3 109
Uillean BagPipes 121 2 109
Zurna 1 121 3 111
Zurna 2 121 1 111
Ac. Baglama 1 121 7 107
Ac. Baglama 2 121 8 107
Ac. Baglama Grp. 121 9 107
Gamelan 121 1 112
Jaw Harp 121 3 105
Garbage Mall 121 3 112
Factory/Bass
Real Ac. Bass 1 121 13 32
Sound CC00 CC32 PC
Acoustic Bass 1 121 14 32
Acous. Bass Pro1 121 3 32
Ac. Jazz Bass 121 9 32
JB Finger BsDN1 121 29 33
JB Finger BsDN2 121 30 33
JB Pick Bs DN1 121 18 34
JB Pick Bs DN2 121 19 34
Finger Bass DN1 121 16 33
Dark Bs&Slap DN1 121 7 36
JB Fing.Slap Bs 121 32 33
JB Slap Bass 121 8 36
Basic Saw Bass 121 18 39
SimplePulse Bass 121 19 39
Euro Bass 121 4 39
30303 Square 121 6 38
Vintage P. Pick 121 12 34
Vintage P. Bass 121 23 33
Vintage P.Round 121 17 33
Vintage P. Flat 121 18 33
Finger E.Bass 1 121 7 33
Finger E.Bass 2 121 4 33
Dark E.Bass 2 121 24 33
5StringsBass RX 121 19 33
Synth Bass 1 121 18 38
Disclosure Bass 121 16 39
Jungle Bass 121 13 38
Jungle Reso. 121 5 39
Fretless Bass 1 121 1 35
Sweet Fretless 121 3 35
MM Fretless B.RX 121 8 35
Woofer Pusher 1 121 9 35
Picked E. Bass 1 121 2 34
Picked Jazz Bass 121 13 34
Super Bass 1 121 2 36
background
Musical Resources |961
Sound CC00 CC32 PC
Thumb Bass 121 1 37
Digi Bass 1 121 11 38
Digi Bass 2 121 9 38
30303 Bass 121 5 38
Fancy Bass 121 17 39
Bass & Ride 1 121 6 32
Bass & Ride 2 121 2 32
Chorus Fing.Bass 121 8 33
Stein Bass 121 3 34
Techno Org.Bass 121 6 17
Org. Synth Pulse 121 13 17
Organ Bass 121 10 32
Syn Bass Reso. 121 8 38
Willy FM Bass 121 19 38
Bass&Gtr Double 121 6 34
FingerB.& Guitar 121 14 33
Bass & Guitar 121 4 34
Legacy
Legacy/Piano
Piano Pad 1 121 2 1
Piano Pad 2 121 3 1
G.Piano Stack 2 121 9 2
90’s Piano 121 3 2
2000’s Piano 121 4 2
Chorus Piano 121 5 2
E. Grand Phaser 121 10 2
Saloon Piano 121 4 3
Harpsichord 2 121 6 6
Harpsi 16 121 5 6
Harpsi Korg 121 4 6
Clav Snap 121 3 7
Sticky Clav 121 4 7
Legacy/E. Piano
Pro Dyno EP 121 5 4
Sound CC00 CC32 PC
Pro Stage EP 121 6 4
Studio EP 121 7 4
Suit Case88 EP2 121 33 4
Dyno Tine EP 1 121 10 4
Dyno Tine EP 2 121 22 4
Bell E. Piano 1 121 23 4
Bell E. Piano 2 121 24 4
Tine E. Piano 2 121 19 4
EP+Damper 2 121 26 4
Vintage EP 121 4 4
Stereo Dig. EP 121 6 5
Hybrid EP 121 8 5
Phantom Tine 121 10 5
Soft Wurly 121 13 4
Hard Wurly 121 14 4
FM Stack EP 121 16 5
Velo Wurly 121 15 4
White Pad EP 121 13 5
FM Pad EP 121 15 5
Sweeping EP 121 12 5
Classic Dig. EP 121 7 5
Syn Piano X 121 5 5
Road Piano 121 11 2
E. Piano Noise 121 35 4
Wurly Noise 121 42 4
Legacy/Mallet & Bell
Vibraphone 2 121 3 11
Monkey Skuls 121 3 12
Digi Bell 121 4 98
Legacy/Accordion
Sweet Harmonica 121 1 22
Cassotto NorTune 121 14 21
Acc. Clarinet NT 121 20 21
Acc. Piccolo NT 121 22 21
background
962| Appendix
Sound CC00 CC32 PC
Sweet Musette 121 11 21
Musette 2 121 4 21
Musette Clar. 121 5 21
Detune Accordion 121 15 21
Akordeon 121 2 21
Arabic Accordion 121 10 21
Cassotto 121 9 21
Cassotto 16’ DNC 121 30 21
Cassotto Or.Tune 121 13 21
Master Accordion 121 23 21
Steirisch.Akk.3 121 27 21
Steirisch.Akk.4 121 28 21
Harmonica 1 DNC 121 5 22
Harmonica 2 DNC 121 9 22
Harmonica 3 DNC 121 10 22
Jazz Harm. DNC 121 6 22
Sweet Harm. DNC 121 7 22
Harmonica 1 121 3 22
Harmonica 2 121 4 22
Harmonica 3 121 2 22
Melodica DNC 121 8 22
Accordion16,8,4’ 121 3 23
Acc.Voice Change 121 6 23
Legacy/Organ
Classic Click 121 4 18
Perc. Organ 3 121 10 17
Perc.Short Deca 121 8 18
Rock Organ 2 121 11 18
Jimmy Organ V. 121 10 18
BX3 Rock 1 V. 121 10 16
BX3 Rock 2 V. 121 1 18
BX3 Rock 3 V. 121 5 18
BX3 Rock 4 V. 121 12 18
Dirty B 121 3 18
Sound CC00 CC32 PC
Killer B 121 2 18
BX3 Short Decay 121 7 17
Super BX Perc. 121 6 18
Gospel Organ 2 121 9 16
Gospel Organ V. 121 13 16
BX3 Gospel V. 121 21 16
Drawbars Organ 121 14 16
Organ Mid V. 121 16 16
Organ Hi V. 121 17 16
Drawbars Slow V. 121 19 16
Drawbars Fast V. 121 18 16
Organ Low+1’V. 121 33 16
Organ HiMix1 V. 121 34 16
Organ HiMix2 V. 121 35 16
Organ 16+51/3 V. 121 36 16
Organ Low V. 121 4 16
Old Wheels 121 3 17
Dark Organ 1 121 7 16
Dark Organ 2 121 5 16
Rotary Organ 121 8 17
M1 Organ 121 5 17
Dirty JazzOrgan 121 7 18
Arabian Organ 121 12 16
Theatre Organ 3 121 24 16
Theatre Organ 4 121 25 16
Tibia 121 26 16
Tibia 16+8+4’ 121 27 16
Tibia & Vox 121 28 16
Tibia & Kinura 121 31 16
Tibia Vox Glock 121 32 16
Post Horn Trem. 121 29 16
Legacy/Guitar
Nylon Bossa 121 4 24
Nylon Vel. Harm. 121 10 24
background
Musical Resources |963
Sound CC00 CC32 PC
Nylon Guitar 121 15 24
Nylon Gtr Pro1 121 8 24
Nylon Gtr Pro2 121 11 24
Nylon Slide Pro 121 14 24
Natural Nylon 121 19 24
Spanish Guitar 121 6 24
Brazilian Guitar 121 9 24
Real Steel Gtr 121 31 25
Real Folk Gtr 121 32 25
RealFolk GtrST 1 121 29 25
Steel Folk Gtr 121 9 25
Guitar & Strings 121 7 24
Finger Tips 121 8 25
Finger Key Off 121 7 25
Jazz Gtr 2 DNC 121 7 26
Club Jazz Gtr 2 121 3 26
Pop Steel Slide 121 23 25
Reso Guitar 121 12 25
Tel. Midddle 121 26 27
Clean Mute Gtr 121 6 28
Clean Funk 121 8 28
Country Nu 121 11 27
Hackbrett 121 6 25
Tel. Bridge 121 27 27
Guitarish 121 8 27
Stra. Gtr Slide 121 17 27
Stra. Chime 121 5 28
L&R E.Guitar 1 121 9 27
L&R E.Guitar 2 121 10 27
Rhythm E.Guitar 121 7 28
Chorus Gtr DNC 121 34 27
Muted Guitar 121 19 28
E.Gtr Harmonics 121 2 31
Solo Dist.Guitar 121 7 30
Sound CC00 CC32 PC
Lead Guitar DNC 121 4 29
Dist. Steel Gtr 121 12 30
Joystick Gtr Y- 121 3 30
Nylon Gtr RX1 121 12 24
Nylon Gtr RX2 121 13 24
RealNylon Gtr ST 121 16 24
Ac.Guitar KeyOff 121 5 24
Steel Slide Pro1 121 13 25
Steel Slide Pro2 121 14 25
Steel Guitar 1 121 4 25
Steel Guitar 2 121 20 25
Steel 12 Strings 121 5 25
Concert 12 Str 121 22 24
Steel Gtr DNC 121 44 25
Classic12Str DNC 121 38 25
Classic12Str Pro 121 37 25
Classic12Strings 121 39 25
12 Strings Pro 121 17 25
12 Strings RX 121 18 25
Pop Steel Gtr 1 121 21 25
Pop Steel Gtr 2 121 22 25
Steel Guitar RX1 121 15 25
Steel Guitar RX2 121 16 25
Pop SteelGtr RX1 121 24 25
Pop SteelGtr RX2 121 25 25
Clean Funk RX1 121 10 28
Clean Funk RX3 121 11 28
Funk Stein RX1 121 12 28
Funk Stein RX2 121 13 28
Clean Guitar RX1 121 14 28
Clean Guitar RX2 121 15 28
Clean Guitar RX3 121 16 28
Clean Guitar RX4 121 17 28
Clean Guitar RX5 121 18 28
background
964| Appendix
Sound CC00 CC32 PC
Clean Guitar RX6 121 20 28
Club Jazz Gtr 1 121 2 26
JazzGtr SlidePro 121 6 26
Vintage S. 1 121 19 27
Vintage S. 2 121 4 27
Clean Jazz 2 121 22 27
R&R Guitar 121 4 28
Real El. Guitar1 121 30 27
Real El. Guitar2 121 31 27
Real El. Gtr ST2 121 29 27
Funky Wah RX 121 12 27
Clean Gtr Pro 1 121 13 27
Clean Gtr Pro 2 121 15 27
Clean Guitar 1 121 20 27
Clean Guitar 2 121 25 27
Dist. Guitar RX1 121 9 30
Dist. Guitar RX2 121 10 30
Dist. Gtr 2 DNC 121 13 30
Power Chords 2 121 4 30
Stra. Gtr 1 DNC 121 32 27
Clean Funk RX2 121 36 27
‘54 E. Guitar 121 24 27
Wet Dist. Guitar 121 6 30
Vox Wah Chick 121 3 120
Legacy/Strings & Vocal
Violin Expr. 2 121 2 40
Violin Expr. 3 121 8 40
Strings Ens. 1 121 21 48
Strings Ens. 2 121 3 49
Strings Ens. 3 121 22 48
Movie Strings 1 121 5 49
Movie Strings 2 121 6 49
OrchestraTutti 2 121 19 48
SopranoChoirDNC 121 6 53
Stereo Strings 121 3 48
Sound CC00 CC32 PC
Master Pad 121 2 89
N Strings 121 6 48
Arco Strings 121 7 48
Legato Strings 121 4 48
Double Strings 121 3 45
Ensemble & Solo 121 11 48
Analog Strings 2 121 2 50
Sweeper Strings 121 1 49
Synth Strings 2 121 1 51
SopranoVox2 DNC 121 5 53
Take Voices 2 121 5 52
Aah Choir 121 7 52
Femal Scat 121 15 52
Male Scat 121 16 52
Scat Voices 121 19 52
Grand Choir 121 11 52
Cyber Choir 121 2 85
Strings Choir 121 13 52
Slow Choir 121 10 52
Slow Violin 121 3 40
Odissey 121 4 50
Analog Velve 121 3 50
Ether Voices 121 1 85
Dream Voice 121 5 54
Classic Vox 121 4 54
Orch. & Oboe 2 121 17 48
Doolally 121 2 53
Legacy/Trumpet & Trbn.
JazzTrumpet1 DNC 121 24 56
JazzTrumpet2 DNC 121 27 56
JazzTrumpet3 DNC 121 28 56
JazzTrumpet4 DNC 121 30 56
JazzTrumpet5 DNC 121 35 56
Trumpet Expr.DNC 121 26 56
JazzCornet 1 DNC 121 25 56
background
Musical Resources |965
Sound CC00 CC32 PC
JazzCornet 2 DNC 121 29 56
Jazz Trb. 1 DNC 121 15 57
Jazz Trb. 2 DNC 121 14 57
Jazz Trb. 3 DNC 121 18 57
Trombone DNC 121 13 57
HardTrombone DNC 121 19 57
Soft Trb. DNC 121 16 57
Cornet Pro 1 121 22 56
Cornet Pro 2 121 23 56
Trb. Expr. DNC 121 17 57
Trombone Expr. 2 121 7 57
Trombone Vel. 3 121 10 57
Mono Trumpet 121 3 56
Trumpet Pro 1 121 10 56
Trumpet Pro 2 121 11 56
Trumpet Pro 3 121 16 56
Trumpet 121 14 56
Cornet Legato 121 31 56
Warm Flugel 121 8 56
Flugel Horn Pro 121 13 56
Flugel Horn 121 7 56
Hard Trombone 121 3 57
Soft Trombone 121 4 57
Pitch Trombone 121 5 57
Trombone Pro Vel 121 11 57
Ob.Tuba&E.Bass 1 121 4 58
Ob.Tuba&E.Bass 2 121 5 58
Concert Trp. Pro 121 20 56
BeBop Cornet 121 9 56
Trombone 121 12 57
Dynabone 121 3 58
Legacy/Brass
Tight Brass 4 121 12 61
Tight Brass Pro 121 28 61
Attack Brass 121 8 61
Sound CC00 CC32 PC
Big BandShake Y+ 121 33 61
Film Brass 121 17 61
Brass Section 121 31 61
Power Brass 121 21 61
Dyna Brass 2 121 22 61
Trumpet Ens1 Y+ 121 35 61
Trumpet Ens2 Y+ 121 36 61
Trombones 121 11 61
Double Brass 121 24 61
Brass Slow 121 18 61
Sax & Brass 121 5 61
Classic Horns 121 3 60
Fanfare 121 19 61
Synth Brass 2 121 5 63
Brass Pad 121 3 63
MorphAttackBrass 121 37 61
Netherland Hit 121 8 55
Legacy/Sax
Tenor Sax 1 DNC 121 12 66
Tenor Sax 2 DNC 121 13 66
Tenor Sax 3 DNC 121 14 66
Tenor Sax 4 DNC 121 15 66
Jazz Sax 1 DNC 121 13 65
Jazz Sax 2 DNC 121 14 65
Jazz Sax 3 DNC 121 16 65
Soprano Sax DNC 121 5 64
Alto Sax 1 DNC 121 12 65
Alto Sax 2 DNC 121 17 65
SoftLatinSax DNC 121 18 65
Baritone Sax DNC 121 5 67
Jazz Tenor Sax 2 121 10 66
Tenor Sax Noise2 121 6 66
Tenor Sax Expr.1 121 7 66
Tenor Sax Expr.2 121 8 66
Breathy Tenor 121 3 66
background
966| Appendix
Sound CC00 CC32 PC
Soft Tenor 121 2 66
Tenor Growl 121 4 66
Alto Sax Pro 121 8 65
Alto Sax Expr. 121 9 65
Breathy Alto 1 121 1 65
Breathy Alto 2 121 3 65
Alto Sax Growl 121 4 65
Sweet Alto Sax 1 121 5 65
Sweet Alto Sax 2 121 6 65
Soft Alto Sax 121 7 65
Alto Sax 121 10 65
Sweet Soprano 2 121 4 64
Sweet Soprano 3 121 1 64
Soprano Pro 121 2 64
Baritone Sax 121 4 67
Breathy Baritone 121 2 67
Baritone Growl 121 1 67
Sax Breath & Key 121 2 121
Legacy/Woodwind
RealClarinet DNC 121 14 71
JazzClarinet DNC 121 15 71
Folk Clarinet 121 7 71
Jazz Clarinet 121 1 71
Clarinet 1 DNC 121 13 71
SoloClarinet DNC 121 16 71
Clarinet 2 DNC 121 19 71
Clarinet 3 DNC 121 20 71
Jazz Flute 1 DNC 121 13 73
Jazz Flute 2 DNC 121 14 73
Orch. Flute DNC 121 12 73
Jazz Flute 121 10 73
Flute DNC 121 11 73
Orchestra Flute 121 5 73
Flute Switch 121 2 73
Sound CC00 CC32 PC
Flute Dyn. 5th 121 3 73
Flute Frullato 121 4 73
Wooden Flute 121 7 73
Oboe 2 121 4 68
English Horn 121 1 69
Pan Flute 1 DNC 121 2 75
Pan Flute 2 DNC 121 3 75
Pan Flute Y- 121 4 75
Bambu Flute 121 8 73
Whistle 1 121 3 78
Whistle 2 121 4 78
Whistle 2 DNC 121 5 78
Breathy Whistle 121 2 78
Recorder 1 121 1 74
Recorder 2 121 2 74
Old Shakuhachi 121 1 77
Woodwinds 121 6 71
Section Winds 1 121 3 71
Section Winds 2 121 4 71
Legacy/Synth Pad
Sky Watcher 121 2 90
Vintage Pad 121 11 89
You Decide 121 8 95
Korgmatose 121 13 90
Reoccuring Astra 121 6 95
Astral Dream 121 1 95
Reso Down 121 2 97
Crimson 5ths 121 1 86
Freedom Pad 121 7 89
Noble Pad 121 5 97
Mellow Pad 121 4 95
Elastick Pad 121 7 97
Lonely Spin 121 1 100
Synth Ghostly 121 2 100
background
Musical Resources |967
Sound CC00 CC32 PC
Farluce 121 11 90
Dark Element 121 3 95
Bell Choir 121 7 98
Wide Attack 121 10 99
Wave Cycle 121 3 96
Movie Stack 4 121 7 99
Bengione 121 1 99
Cross Sweep 121 6 90
Virtual Traveler 121 1 88
Dreaming Coil 121 3 99
Analog Pad 2 121 9 89
Analog Pad 3 121 10 89
Money Pad 121 5 89
Pods In Pad 121 4 97
Chiff Touch Pad 121 1 83
Tinklin Pad 121 3 97
Dance ReMix 121 10 91
Organ Stab DNC 121 4 101
Legacy/Synth Lead
Synchro City 121 2 84
Wild Arp 121 6 55
Seq Lead 121 7 81
Electro Lead 121 2 87
Thin Analog Lead 121 4 87
Glide Lead 121 9 81
Fire Wave 121 10 81
Old & Analog 121 8 80
Power Synth 121 3 89
Mega Synth 121 9 90
Digital PolySix 121 7 90
Flip Blip 121 7 55
Reso Sweep 121 1 90
Synth Sweeper 121 3 90
Sync Kron 121 3 84
Sound CC00 CC32 PC
Tecno Phonic 121 10 90
Band Passed 121 3 102
Cat Lead 121 9 87
Pan Reso 121 4 102
Metallic Rez 121 4 84
Square Rez 121 11 80
Rezbo 121 11 81
Express. Lead 121 5 87
Port Whine 121 12 80
Auto Pilot 1 121 14 38
Arp Angeles 121 2 88
Brian Sync 121 5 84
Arp Twins 121 6 84
LoFi Ethnic 121 7 84
Caribbean 121 2 96
Sine Wave 121 6 80
Analog Lead 121 7 80
Gliding Square 121 9 80
Sine Switch 121 10 80
Cycle Seq. 1 121 8 96
Cycle Seq. 2 121 9 96
2VCO Planet Lead 121 13 80
Motion Raver 121 1 101
Legacy/Ethnic
Mandolin Key Off 121 10 25
War Pipes 121 1 109
Sitar Sitar 121 7 104
Hit in India 121 5 55
Tambra 121 6 104
Indian Stars 121 3 104
Bali Gamelan 121 2 112
Ukulele Gtr 121 26 24
Legacy/Bass
Acous. Bass Pro2 121 4 32
background
968| Appendix
Sound CC00 CC32 PC
Acous. Bass RX 121 7 32
Acoustic Bass 2 121 8 32
Real Ac. Bass 2 121 12 32
Ac. Bass Buzz 121 1 32
Finger E.Bass 3 121 2 33
Finger E.Bass 4 121 3 33
Finger E.Bass 5 121 6 33
Bright Finger B. 121 9 33
FingerE.Bass1 RX 121 10 33
Finger Slap 121 12 33
FingerE.Bass2 RX 121 13 33
Finger E.Bass 6 121 15 33
Dark E.Bass 1 121 20 33
FingerE.Bass3 RX 121 21 33
Dark E.Bass DNC 121 22 33
Picked E. Bass 2 121 1 34
Bass Mute 121 5 34
Picked E. Bass 4 121 7 34
Picked E. Bass 5 121 8 34
Picked E.Bass RX 121 10 34
Picked E. Bass 3 121 11 34
Fretless Bass 2 121 2 35
Dark R&B Bass2 121 5 35
Slap Bass 1 121 6 36
Slap Bass 2 121 6 37
Slap Bass 3 121 7 37
DynaSlapBass RX 121 3 37
Super Bass 2 121 1 36
FunkSlapBass RX 121 3 36
The Other Slap 121 5 37
SlapFingerBassRX 121 4 36
SlapPickedBassRX 121 5 36
Chorus Slap Bass 121 4 37
DarkWoody A.Bass 121 5 32
Sound CC00 CC32 PC
More Mid Bass 121 11 33
Woofer Pusher 2 121 6 35
Dark R&B Bass1 121 4 35
Dyna Bass 121 2 37
Ticktacing Bass 121 9 34
Fretless Bass 3 121 7 35
Stick Bass 121 5 33
Auto Pilot 2 121 13 39
Phunk Synth Bass 121 14 39
Digi Bass 3 121 10 38
Dr. Octave 121 16 38
Monofilter Bass 121 11 39
Autofilter Bass 121 10 39
Hybrid Bass 121 15 38
Synth Bass 80ish 121 9 39
Synth Bass 2 121 15 39
Reso Bass 121 12 39
Drive Bass 121 17 38
Nasty Bass 121 6 39
Bass Square 121 7 38
Square Bass 121 7 87
Phat Bass 121 7 39
Blind As A Bat 121 12 38
Poinker Bass 121 8 39
GM/XG
GM/XG/Piano
AcousticPiano GM 121 0 0
Ac. Piano Wide 121 1 0
Ac. Piano Dark 121 2 0
Bright Piano GM 121 0 1
Bright PianoWide 121 1 1
E.Grand Piano GM 121 0 2
E. Grand Wide 121 1 2
Honky-Tonk GM 121 0 3
background
Musical Resources |969
Sound CC00 CC32 PC
Honky Wide 121 1 3
E. Piano 1 GM 121 0 4
Detuned EP 1 121 1 4
EP 1 Veloc. Mix 121 2 4
60’s E. Piano 121 3 4
E. Piano 2 GM 121 0 5
Detuned EP 2 121 1 5
EP 2 Veloc. Mix 121 2 5
EP Legend 121 3 5
EP Phase 121 4 5
Harpsichord GM 121 0 6
Harpsi OctaveMix 121 1 6
Harpsi Wide 121 2 6
Harpsi Key Off 121 3 6
Clav GM 121 0 7
Pulse Clav 121 1 7
AcousticPiano XG 0 0 0
AcousticPiano KP 0 1 0
Mellow Gr. Piano 0 18 0
Piano Strings 0 40 0
Piano Dream 0 41 0
Bright Piano XG 0 0 1
Bright Piano KP 0 1 1
E.Grand Piano XG 0 0 2
E.Grand Piano KP 0 1 2
E. Grand Detuned 0 32 2
Layered E.Grand1 0 40 2
Layered E.Grand2 0 41 2
Honky-Tonk XG 0 0 3
Honky-Tonk KP 0 1 3
E. Piano 1 XG 0 0 4
E. Piano 1 KP 0 1 4
Mellow EP1 0 18 4
Chorus EP 1 0 32 4
Sound CC00 CC32 PC
Hard El. Piano 0 40 4
Vel. X-Fade EP 1 0 45 4
60’s El. Piano 1 0 64 4
E. Piano 2 XG 0 0 5
E. Piano 2 KP 0 1 5
Chorus EP 2 0 32 5
FM EP Hard 0 33 5
FM Legend EP 0 34 5
FM Phase EP 0 40 5
Dx & Analog 0 41 5
FM Koto EP 0 42 5
Vel. X-Fade EP 2 0 45 5
Harpsichord XG 0 0 6
Harpsichord KP 0 1 6
Harpsichord HP 0 25 6
Harpsi Octave 0 35 6
Clav XG 0 0 7
Clav KP 0 1 7
Clav. Wah Dyn. 0 27 7
Pulse Clav X 0 64 7
Pierce Clav 0 65 7
GM/XG/Chrom. Perc.
Celesta GM 121 0 8
Glockenspiel GM 121 0 9
Music Box GM 121 0 10
Vibraphone GM 121 0 11
Vibraphone Wide 121 1 11
Marimba GM 121 0 12
Marimba Wide 121 1 12
Xylophone GM 121 0 13
Tubular Bell GM 121 0 14
Church Bell 121 1 14
Carillon 121 2 14
Dulcimer GM 121 0 15
background
970| Appendix
Sound CC00 CC32 PC
Celesta XG 0 0 8
Glockenspiel XG 0 0 9
Music Box XG 0 0 10
Orgel Bell 0 64 10
Vibraphone XG 0 0 11
Vibraphone KP 0 1 11
Hard Vibraphone 0 45 11
Marimba XG 0 0 12
Marimba KP 0 1 12
Sin Marimba 0 64 12
Balimba 0 97 12
Log Drum X 0 98 12
Xylophone XG 0 0 13
Tubular Bell XG 0 0 14
Church Bells 0 96 14
Carillonx 0 97 14
Dulcimer XG 0 0 15
Dulcimer Octave 0 35 15
Cimbalom 0 96 15
Santur 2 0 97 15
GM/XG/Organ
Drawbar Org GM 121 0 16
Det. Drawbar Org 121 1 16
It. 60’s Organ 121 2 16
Drawbar Org. 2 121 3 16
Perc.Organ GM 121 0 17
Det. Perc. Organ 121 1 17
Percussive Org 2 121 2 17
Rock Organ GM 121 0 18
Church Organ GM 121 0 19
Church Oct. Mix 121 1 19
Detuned Church 121 2 19
Reed Organ GM 121 0 20
Puff Organ 121 1 20
Sound CC00 CC32 PC
Accordion GM 121 0 21
Accordion 2 121 1 21
Harmonica GM 121 0 22
Tango Accord.GM 121 0 23
Drawbar Org XG 0 0 16
Detuned Drawbar 0 32 16
60’s Draw.Org. 1 0 33 16
60’s Organ X 0 34 16
70’s DB Org. 1 0 35 16
Drawbar Org. 3 0 36 16
Drawbar 5th 0 37 16
Even Bar Org. 0 38 16
Organ 16+2’2/3 0 40 16
Organ Bass Dance 0 64 16
70’s DB Org. 2 0 65 16
Cheezy Organ 0 66 16
Drawbar Org Perc 0 67 16
Perc.Organ XG 0 0 17
70’s Perc. Organ 0 24 17
ChorusPerc.Organ 0 32 17
Lite Organ 0 33 17
Percussive Org X 0 37 17
Rock Organ XG 0 0 18
Rotary Organ V. 0 64 18
Slow Rotary 0 65 18
Fast Rotar y 0 66 18
Church Organ XG 0 0 19
Church Organ 3 0 32 19
Church Organ 2 0 35 19
Notre Dame 0 40 19
Organ Flute 0 64 19
Trem. Org. Flute 0 65 19
Reed Organ XG 0 0 20
Puff Organx 0 40 20
background
Musical Resources |971
Sound CC00 CC32 PC
Accordion XG 0 0 21
Accord. It. 0 32 21
Harmonica XG 0 0 22
Soft Harmonica 0 32 22
Tango Accord.XG 0 0 23
TangoAccordion 2 0 64 23
GM/XG/Guitar
Nylon Guitar GM 121 0 24
Ukulele 121 1 24
Nylon Key Off 121 2 24
Nylon Guitar 2 121 3 24
Steel Guitar GM 121 0 25
12 Strings Gtr 121 1 25
Mandolin 121 2 25
Steel Gtr & Body 121 3 25
Jazz Guitar GM 121 0 26
Pedal Steel Gtr 121 1 26
Clean Guitar GM 121 0 27
Det.Clean El.Gtr 121 1 27
Mid Tone Gtr 121 2 27
Muted Guitar GM 121 0 28
Funky Cut El.Gtr 121 1 28
Mute Vel. El.Gtr 121 2 28
Jazz Man 121 3 28
Overdrive Gtr GM 121 0 29
Guitar Pinch 121 1 29
DistortionGtr GM 121 0 30
Feedback DistGtr 121 1 30
Dist. Rhythm Gtr 121 2 30
Gtr Harmonic GM 121 0 31
Guitar Feedback 121 1 31
Nylon Guitar XG 0 0 24
Nylon Guitar 2X 0 16 24
Nylon Guitar 3X 0 25 24
Sound CC00 CC32 PC
Nylon & Harm. V. 0 43 24
Ukulele X 0 96 24
Steel Guitar XG 0 0 25
Steel Guitar X 0 16 25
12 Strings Gtr X 0 35 25
Nylon plus Steel 0 40 25
SteelGtrWithBody 0 41 25
Mandolin X 0 96 25
Jazz Guitar XG 0 0 26
Mellow Guitar 0 18 26
Jazz Man Amp 0 32 26
Clean Guitar XG 0 0 27
Chorus El.Gtr 0 32 27
Muted Guitar XG 0 0 28
Funk Cut Guitar 0 40 28
Muted Steel Gtr 0 41 28
Funk Guitar 2 0 43 28
Jazz Boy 0 45 28
Overdrive Gtr XG 0 0 29
Guitar Nip 0 43 29
DistortionGtr XG 0 0 30
Feedback DistGt1 0 40 30
Feedback DistGt2 0 41 30
Gtr Harmonic XG 0 0 31
Gtr Feedback 0 65 31
Gtr Harmonic 0 66 31
GM/XG/Bass
Acoustic Bass GM 121 0 32
Finger Bass GM 121 0 33
Finger Slap Bass 121 1 33
Picked E.Bass GM 121 0 34
Fretless Bass GM 121 0 35
Slap Bass 1 GM 121 0 36
Slap Bass 2 GM 121 0 37
background
972| Appendix
Sound CC00 CC32 PC
Synth Bass 1 GM 121 0 38
Synth Bass Warm 121 1 38
Synth Bass Reso 121 2 38
Clavi Bass 121 3 38
Hammer 121 4 38
Synth Bass 2 GM 121 0 39
SynthBass Attack 121 1 39
SynthBass Rubber 121 2 39
Attack Pulse 121 3 39
Acoustic Bass XG 0 0 32
Jazz Rhythm 0 40 32
Ac. Bass V. 0 45 32
Finger Bass XG 0 0 33
Finger Dark 0 18 33
Flange Bass 0 27 33
FngBass&DstGuit. 0 40 33
FingerSlapBass V 0 43 33
Finger Bass X 0 45 33
Modulated Bass 0 65 33
Picked E.Bass XG 0 0 34
Muted Pick Bass 0 28 34
Fretless Bass XG 0 0 35
Fretless Bass B 0 32 35
Fretless Det. 0 33 35
Fretless Soft 0 34 35
Synth Fretless 0 96 35
Smooth Fretless 0 97 35
Slap Bass 1 XG 0 0 36
Resonant Slap 0 27 36
Punch Thumb Bass 0 32 36
Slap Bass 2 XG 0 0 37
Velo. Sw. Slap 0 43 37
Synth Bass 1 XG 0 0 38
Sound CC00 CC32 PC
Syn. Bass Dark 0 18 38
Fast Reso. Bass 0 20 38
Acid Bass 0 24 38
Clav. Bass 0 35 38
Techno Bass 0 40 38
Orbiter Bass 0 64 38
Xquare Bass 0 65 38
Rubber Bass 0 66 38
Hammer Bass 0 96 38
Synth Bass 2 XG 0 0 39
Mellow Syn Bass 0 6 39
Sequenced Bass 0 12 39
Click Synth Bass 0 18 39
Synth Bass Dark 0 19 39
Smooth Syn. Bass 0 32 39
Modular Syn Bass 0 40 39
DX Bass 0 41 39
X Wire Bass 0 64 39
GM/XG/Strings
Violin GM 121 0 40
Slow Att. Violin 121 1 40
Viola GM 121 0 41
Cello GM 121 0 42
Contrabass GM 121 0 43
Tremolo Str. GM 121 0 44
Pizzicato Str.GM 121 0 45
Harp GM 121 0 46
Yang Chin 121 1 46
Timpani GM 121 0 47
Violin XG 0 0 40
Slow Atk Violin 0 8 40
Viola XG 0 0 41
Cello XG 0 0 42
background
Musical Resources |973
Sound CC00 CC32 PC
Contrabass XG 0 0 43
Tremolo Str. XG 0 0 44
Slw Tremolo Str. 0 8 44
Suspense Strings 0 40 44
Pizzicato Str.XG 0 0 45
Harp XG 0 0 46
Yang Chin X 0 40 46
Timpani XG 0 0 47
GM/XG/Ensemble
Strings Ens.1 GM 121 0 48
Strings & Brass 121 1 48
60’s Strings 121 2 48
Strings Ens.2 GM 121 0 49
Synth Strings1GM 121 0 50
Synth Strings 3 121 1 50
Synth Strings2GM 121 0 51
Choir Aahs GM 121 0 52
Choir Aahs 2 121 1 52
Voice Oohs GM 121 0 53
Humming 121 1 53
Synth Voice GM 121 0 54
Analog Voice 121 1 54
Orchestra Hit GM 121 0 55
Bass Hit Plus 121 1 55
6th Hit 121 2 55
Euro Hit 121 3 55
Strings Ens.1 XG 0 0 48
Stereo Stringx 0 3 48
Slw Atk Strings 0 8 48
Arco Stringx 0 24 48
60’s Strings X 0 35 48
Orchestra 0 40 48
Orchestra 2 0 41 48
TremoloOrchestra 0 42 48
Sound CC00 CC32 PC
Velocity Strings 0 45 48
Strings Ens.2 XG 0 0 49
StereoSlwStrings 0 3 49
SlwLegatoStrings 0 8 49
Warm Strings 0 40 49
Kingdom 0 41 49
70’s Strings 0 64 49
Strings 3 0 65 49
Synth Strings1XG 0 0 50
Reso Strings 0 27 50
Synth Strings 4 0 64 50
Synth Strings 5 0 65 50
Synth Strings2XG 0 0 51
Choir Aahs XG 0 0 52
Stereo Choir 0 3 52
Choir Aahs 3 0 16 52
Mellow Choir 0 32 52
Choir Strings 0 40 52
Voice Oohs XG 0 0 53
Synth Voice XG 0 0 54
Synth Voix 0 40 54
Choral 0 41 54
Analog Voix 0 64 54
Orchestra Hit XG 0 0 55
Orchestra Hitx 0 35 55
Impact 0 64 55
GM/XG/Brass
Trumpet GM 121 0 56
Dark Trumpet 121 1 56
Trombone GM 121 0 57
Trombone 2 121 1 57
Bright Trombone 121 2 57
Tuba GM 121 0 58
Muted Trumpet GM 121 0 59
background
974 | Appendix
Sound CC00 CC32 PC
Muted Trumpet 2 121 1 59
French Horn GM 121 0 60
FrenchHorn Warm 121 1 60
Brass Section GM 121 0 61
Brass Section 2 121 1 61
Synth Brass 1 GM 121 0 62
Synth Brass 3 121 1 62
Analog Brass 1 121 2 62
Jump Brass 121 3 62
Synth Brass 2 GM 121 0 63
Synth Brass 4 121 1 63
Analog Brass 2 121 2 63
Trumpet XG 0 0 56
Trumpet 2 0 16 56
Brite Trumpet 0 17 56
Trombone XG 0 0 57
Warm Trombone 0 18 57
Tuba XG 0 0 58
Tuba 2 0 16 58
Muted Trumpet XG 0 0 59
French Horn XG 0 0 60
French Horn Solo 0 6 60
Warm French Horn 0 32 60
Horn Orchestra 0 37 60
Brass Section XG 0 0 61
Tpt&Tbn Section 0 35 61
Brass Section 3 0 40 61
Hit Brass 0 41 61
Mellow Brass 0 42 61
Synth Brass 1 XG 0 0 62
Quack Brass 0 12 62
Res. Synth Brass 0 20 62
Poly Brass 0 24 62
Synth Brass 4 X 0 27 62
Sound CC00 CC32 PC
Jump Brass X 0 32 62
AnaVel Brass 1 0 45 62
AnaLog Brass 1 0 64 62
Synth Brass 2 XG 0 0 63
Soft Brass 0 18 63
Synth Brass X 0 40 63
Choir Brass 0 41 63
AnaVel Brass 2 0 45 63
AnaLog Brass 2 0 64 63
GM/XG/Reed
Soprano Sax GM 121 0 64
Alto Sax GM 121 0 65
Tenor Sax GM 121 0 66
Baritone Sax GM 121 0 67
Oboe GM 121 0 68
English Horn GM 121 0 69
Bassoon GM 121 0 70
Clarinet GM 121 0 71
Soprano Sax XG 0 0 64
Alto Sax XG 0 0 65
Sax Section 0 40 65
HyperAltoSax 0 43 65
Tenor Sax XG 0 0 66
BreathyTenorSax 0 40 66
Soft Tenor Sax 0 41 66
Tenor Sax 2 0 64 66
Baritone Sax XG 0 0 67
Oboe XG 0 0 68
English Horn XG 0 0 69
Bassoon XG 0 0 70
Clarinet XG 0 0 71
GM/XG/Pipe
Piccolo GM 121 0 72
Flute GM 121 0 73
background
Musical Resources |975
Sound CC00 CC32 PC
Recorder GM 121 0 74
Pan Flute GM 121 0 75
Blown Bottle GM 121 0 76
Shakuhachi GM 121 0 77
Whistle GM 121 0 78
Ocarina GM 121 0 79
Piccolo XG 0 0 72
Flute XG 0 0 73
Recorder XG 0 0 74
Pan Flute XG 0 0 75
Blown Bottle XG 0 0 76
Shakuhachi XG 0 0 77
Whistle XG 0 0 78
Ocarina XG 0 0 79
GM/XG/Syn Lead Syn Pad
Lead Square GM 121 0 80
Lead Square 2 121 1 80
Lead Sine 121 2 80
Lead Saw GM 121 0 81
Lead Saw 2 121 1 81
Lead Saw & Pulse 121 2 81
Lead Double Saw 121 3 81
Lead Seq. Analog 121 4 81
Calliope GM 121 0 82
Chiff GM 121 0 83
Charang GM 121 0 84
Wire Lead 121 1 84
Voice Lead GM 121 0 85
Fifths Lead GM 121 0 86
Bass & Lead GM 121 0 87
Lead Soft Wrl 121 1 87
New Age Pad GM 121 0 88
Warm Pad GM 121 0 89
Sine Pad 121 1 89
Sound CC00 CC32 PC
Polysynth GM 121 0 90
Choir Pad GM 121 0 91
Itopia Pad 121 1 91
Bowed Glass GM 121 0 92
Metallic Pad GM 121 0 93
Halo Pad GM 121 0 94
Sweep Pad GM 121 0 95
Lead Square XG 0 0 80
Square Lead 0 6 80
LM Square 0 8 80
Hollow 0 18 80
Shroud 0 19 80
Mellow 0 64 80
Solo Sine 0 65 80
Sine Lead 0 66 80
Lead Saw XG 0 0 81
Sawtooth Lead 0 6 81
Thick Sawtooth 0 8 81
Dynamic Sawtooth 0 18 81
Digital Saw 0 19 81
Big Lead 0 20 81
Heavy Synth 0 24 81
Wasp Synth 0 25 81
Pulse Saw 0 40 81
Dr. Lead 0 41 81
Velocity Lead 0 45 81
Sequenced Analog 0 96 81
Calliope XG 0 0 82
Pure Lead 0 65 82
Chiff XG 0 0 83
Rubby 0 64 83
Charang XG 0 0 84
Distorted Lead 0 64 84
Wire Lead X 0 65 84
background
976| Appendix
Sound CC00 CC32 PC
Voice Lead XG 0 0 85
Synth Aahs 0 24 85
Vox Lead 0 64 85
Fifths Lead XG 0 0 86
Big Five 0 35 86
Bass & Lead XG 0 0 87
Big & Low 0 16 87
Fat & Perky 0 64 87
Soft Whirl 0 65 87
New Age Pad XG 0 0 88
Fantasy 0 64 88
Warm Pad XG 0 0 89
Thick Pad 0 16 89
Soft Pad 0 17 89
Sine Pad X 0 18 89
Horn Pad 0 64 89
Rotary Strings 0 65 89
Polysynth XG 0 0 90
Poly Pad 800 0 64 90
Click Pad 0 65 90
Analog Pad 0 66 90
Square Pad X 0 67 90
Choir Pad XG 0 0 91
Heaven Mod 0 64 91
Itopia 0 66 91
C.C. Pad 0 67 91
Bowed Glass XG 0 0 92
Glacier 0 64 92
Metallic Pad XG 0 0 93
Tine Pad 0 64 93
Pan Pad 0 65 93
Halo Pad XG 0 0 94
Sweep Pad XG 0 0 95
Shwimmer 0 20 95
Sound CC00 CC32 PC
Converge 0 27 95
Polar Pad 0 64 95
Celestial 0 66 95
GM/XG/Synth SFX
Ice Rain GM 121 0 96
Soundtrack GM 121 0 97
Crystal GM 121 0 98
Synth Mallet 121 1 98
Atmosphere GM 121 0 99
Brightness GM 121 0 100
Goblins GM 121 0 101
Echo Drops GM 121 0 102
Echo Bell 121 1 102
Echo Pan 121 2 102
Star Theme GM 121 0 103
Ice Rain XG 0 0 96
Clav. Pad 0 45 96
Harmo. Rain 0 64 96
African Wind 0 65 96
Carib 0 66 96
Soundtrack XG 0 0 97
Prologue 0 27 97
Ancestral Clouds 0 64 97
Crystal XG 0 0 98
Synth Drum Comp. 0 12 98
Popcorn 0 14 98
Tiny Bells 0 18 98
Round Glocken. 0 35 98
Glocken. Chimes 0 40 98
Clear Bells 0 41 98
Chorus Bells 0 42 98
Synth Mallet X 0 64 98
Soft Crystal 0 65 98
LoudGlockenspiel 0 66 98
background
Musical Resources |977
Sound CC00 CC32 PC
Xmas Bell 0 67 98
Vibe Bells 0 68 98
Digital Bells 0 69 98
Air Bells 0 70 98
Bell Harp 0 71 98
Gamelimba 0 72 98
Atmosphere XG 0 0 99
Warm Atmosph. 0 18 99
Hollow Release 0 19 99
Nylon El. Piano 0 40 99
Nylon Harp 0 64 99
Harp Vox 0 65 99
Atmosphere Pad 0 66 99
Planet 0 67 99
Brightness XG 0 0 100
Fantasy Bells 0 64 100
Smokey 0 96 100
Goblins XG 0 0 101
Goblin Synth 0 64 101
Creeper 0 65 101
Ring Pad 0 66 101
Ritual 0 67 101
To Heaven 0 68 101
Night 0 70 101
Glisten 0 71 101
Bell Choir X 0 96 101
Echo Drops XG 0 0 102
Echoes 0 8 102
Echo Pan X 0 14 102
Echo Bell X 0 64 102
Big Pan 0 65 102
Synth Piano 0 66 102
Creation 0 67 102
Star Dust 0 68 102
Pan Reso X 0 69 102
Sound CC00 CC32 PC
Star Theme XG 0 0 103
Starz 0 64 103
GM/XG/Ethnic
Sitar GM 121 0 104
Sitar 2 121 1 104
Banjo GM 121 0 105
Shamisen GM 121 0 106
Koto GM 121 0 107
Taisho Koto 121 1 107
Kalimba GM 121 0 108
Bag Pipes GM 121 0 109
Fiddle GM 121 0 110
Shanai GM 121 0 111
Sitar XG 0 0 104
Detuned Sitar 0 32 104
Octave Sitar 0 35 104
Tamboura 0 97 104
Banjo XG 0 0 105
Muted Banjo 0 28 105
Rabab 0 96 105
Gopichant 0 97 105
Oud 3 0 98 105
Shamisen XG 0 0 106
Koto XG 0 0 107
Taisho-Kin 0 96 107
Kanoun X 0 97 107
Kalimba XG 0 0 108
Bag Pipes XG 0 0 109
Fiddle XG 0 0 110
Shanai XG 0 0 111
GM/XG/Percussive
Tinkle Bell GM 121 0 112
Agogo GM 121 0 113
Steel Drums GM 121 0 114
Woodblock GM 121 0 115
background
978| Appendix
Sound CC00 CC32 PC
Castanets 121 1 115
Taiko Drum GM 121 0 116
Concert BassDrum 121 1 116
Melodic Tom GM 121 0 117
Melodic Tom 2 121 1 117
Synth Drum GM 121 0 118
Rhythm Box Tom 121 1 118
Electric Drum 121 2 118
ReverseCymbalGM 121 0 119
Tinkle Bell XG 0 0 112
Bonang 0 96 112
Altair 0 97 112
Gamelal Gongs 0 98 112
St.GamelanGongs 0 99 112
Rama Cymbal 0 100 112
Asian Bells 0 101 112
Agogo XG 0 0 113
Steel Drums XG 0 0 114
Glass Percussion 0 97 114
Thai Bells 0 98 114
Woodblock XG 0 0 115
Castanex 0 96 115
Taiko Drum XG 0 0 116
Gran Cassa 0 96 116
Melodic Tom XG 0 0 117
Melodic Tom 3 0 64 117
Real Tom 0 65 117
Rock Tom 0 66 117
Synth Drum XG 0 0 118
Analog Tom 0 64 118
Electric Perc. 0 65 118
ReverseCymbalXG 0 0 119
GM/XG/SFX
Gtr FretNoise GM 121 0 120
Sound CC00 CC32 PC
Guitar Cut Noise 121 1 120
Ac. Bass String 121 2 120
Breath Noise GM 121 0 121
Flute Key Click 121 1 121
Seashore GM 121 0 122
Rain 121 1 122
Thunder 121 2 122
Wind 121 3 122
Stream 121 4 122
Bubble 121 5 122
Bird Tweet GM 121 0 123
Dog 121 1 123
Horse Gallop 121 2 123
Bird Tweet 2 121 3 123
Telephone GM 121 0 124
Telephone 2 121 1 124
Door Creaking 121 2 124
Door 121 3 124
Scratch 121 4 124
Wind Chime 121 5 124
Helicopter GM 121 0 125
Car Engine 121 1 125
Car Stop 121 2 125
Car Pass 121 3 125
Car Crash 121 4 125
Siren 121 5 125
Train 121 6 125
Jetplane 121 7 125
Starship 121 8 125
Burst Noise 121 9 125
Applause GM 121 0 126
Laughing 121 1 126
Screaming 121 2 126
Punch 121 3 126
background
Musical Resources |979
Sound CC00 CC32 PC
Heart Beat 121 4 126
Footsteps 121 5 126
Gun Shot GM 121 0 127
Machine Gun 121 1 127
Laser Gun 121 2 127
Explosion 121 3 127
Gtr FretNoise XG 0 0 120
Breath Noise XG 0 0 121
Seashore XG 0 0 122
Sound CC00 CC32 PC
Bird Tweet XG 0 0 123
Telephone XG 0 0 124
Helicopter XG 0 0 125
Applause XG 0 0 126
Gun Shot XG 0 0 127
User 121 64-67 0-127
Local 99 0-127 0-127
background
980| Appendix
DNC Sounds and controls
The following table lists the DNC Sounds and their DNC controls. DNC, DN1 and
DN2 Sounds use different sets of controls.
Sound Name CC PC Legato SC1 SC2 Y+ Y– After
Touch
00 32 In Out Note On Note Off Note On Note Off
Factory/Piano
ClassicClav DNC 121 7 7 Pickup
position 1
(toggle)
Pickup
position 2
(toggle)
Factory/Accordion
Harmonica 1 DN1 121 11 22 Legato Atk Riff Up Riff Down Riff Down Fall Down Soft Atk Bend
Harmonica 1 DN2 121 12 22 Legato Atk > ±9st: Riff
Up/Down
Riff Up Riff Down Riff Down Fall Down Soft Atk Bend
Harmonica 2 DN1 121 13 22 Legato Atk Riff Up Riff Down Riff Down Fall Down Soft Atk Bend
Harmonica 3 DN1 121 14 22 Legato Atk Riff Up Riff Down Riff Down Fall Down Soft Atk Bend
Factory/Guitar
Concert Gtr DNC 121 20 24 Legato Atk Slide Up Harm Body NZ Vibrato
Nylon Guitar DNC 121 18 24 Legato Atk Slide Up Harm Body NZ Vibrato
ClassicSteel DNC 121 36 25 Legato Atk Slide Up Harm Body NZ Vibrato
RealFolk Gtr DNC 121 34 25 Legato Atk Slide Up Harm Body NZ Vibrato
SteelGtrPro DNC 121 19 25 Legato Atk Slide Up Harm Body NZ Vibrato
Strum 12Str.DNC 121 33 25 Legato Atk Slide Up Harm Body NZ Vibrato
Strat N Cln DNC 121 38 27 Slide Up Mute Vibrato
Dist. Gtr 1 DNC 121 14 30 Legato Atk Slide Up Mute Feedback Vibrato
Crunch Gtr DNC 121 3 29 Legato Atk Slide Up Mute Feedback Vibrato
Jazz Gtr 1 DNC 121 8 26 Legato Atk Slide Up Mute Octave
(toggle)
Vibrato
Stra.GtrUpDwDNC 121 33 27 Slide Up Mute
E.Gtr Ch/Dly DNC 121 35 27 Legato Atk Slide Up Mute
Factory/Strings & Vocal
SopranoVox1 DNC 121 4 53 < ±6st:
Smooth
> ±6st:
Gliss Up/
Down
> G4: 4th
Up
< F5: 5th
Down
Factory/Trumpet & Trbn
Jazz Trumpet DN1 121 33 56 Legato Atk Gliss Up Fall Down Riff Down Doit Alt Timbre More Vib.
Jazz Trumpet DN2 121 34 56 Legato Atk > ±9st: Riff
Up/Down
Gliss Up Fall Down Riff Down Doit Alt Timbre More Vib.
Jazz Cornet DN1 121 32 56 Legato Atk Gliss Up Fall Down Riff Down Doit Alt Timbre More Vib.
Jazz Trb. DN1 121 20 57 Legato Atk Gliss Up Fall Down Riff Down Doit Alt Timbre More Vib.
background
Musical Resources |981
Sound Name CC PC Legato SC1 SC2 Y+ Y– After
Touch
00 32 In Out Note On Note Off Note On Note Off
Jazz Trb. DN2 121 21 57 Legato Atk > ±9st:
Gliss Up/
Down
Gliss Up Fall Down Riff Down Doit Alt Timbre More Vib.
Soft Trb. DN1 121 22 57 Legato Atk Gliss Up Fall Down Riff Down Doit Alt Timbre More Vib.
Soft Trb. DN2 121 23 57 Legato Atk > ±9st:
Gliss Up/
Down
Gliss Up Fall Down Riff Down Doit Alt Timbre More Vib.
HardTrombone
DN1
121 24 57 Legato Atk Gliss Up Fall Down Riff Down Doit Alt Timbre More Vib.
HardTrombone
DN2
121 25 57 Legato Atk > ±9st:
Gliss Up/
Down
Gliss Up Fall Down Riff Down Doit Alt Timbre More Vib.
Factory/Sax
Tenor Sax DN1 121 16 66 Riff Up Fall Down Riff Down Gliss Down Growl More Vib.
Tenor Sax DN2 121 17 66 > ±9st: Riff
Up/Down
Riff Up Fall Down Riff Down Gliss Down Growl More Vib.
Tenor Growl DN1 121 18 66 Riff Up Fall Down Riff Down Gliss Down Growl More Vib.
Jazz Sax DN1 121 20 65 Riff Up Fall Down Riff Down Gliss Down Growl More Vib.
Jazz Sax DN2 121 21 65 > ±9st: Riff
Up/Down
Riff Up Fall Down Riff Down Gliss Down Growl More Vib.
PopAltoSax DN1 121 22 65 Riff Up Fall Down Riff Down Gliss Down Growl More Vib.
Alto Sax DN1 121 23 65 Riff Up Fall Down Riff Down Gliss Down Growl More Vib.
SoftAltoSax DN1 121 24 65 Riff Up Fall Down Riff Down Gliss Down Growl More Vib.
Soprano Sax DN1 121 6 64 Riff Up Fa ll Down Riff Down Gliss Down Alt Timbre More Vib.
Baritone Sax DN1 121 6 67 Riff Up Fall Down Riff Down Gliss Down Growl More Vib.
Factory/Woodwind
RealClarinet DN1 121 21 71 Riff Up Fall Down Riff Down Gliss Down Alt Timbre More Vib.
JazzClarinet DN1 121 22 71 Riff Up Fall Down Riff Down Gliss Down Alt Timbre More Vib.
Pan Flute DN1 121 05 75 Riff Up Fall Down Gliss Up Gliss Down Alt Attack More Vib.
Whistle DN1 121 06 78 Riff Up Fall Down Riff Down Gliss Down Alt Timbre More Vib.
Factory/Synth Pad
S&H Pad DNC 121 10 96 White
Noise
RND filter Reson. Detune HP Filter
Factory/Synth Lead
Next Dance DNC 121 13 87 White
Noise
Alt Timbre LP Filter Reson.
Lab Synth DNC 121 8 84 HP Filter Detune LP Filter Reson.
Deep Modul. DNC 121 10 84 HP Filter Alt Attack LFO Speed
Increase
LFO Speed
Decrease
Factory/Ethnic
Mandolin DNC 121 40 25 Legato Atk No Rel.
background
982| Appendix
Sound Name CC PC Legato SC1 SC2 Y+ Y– After
Touch
00 32 In Out Note On Note Off Note On Note Off
Factory/Bass
JB Finger BsDN1 121 29 33 Mute Harm Ghost Vibrato
JB Finger BsDN2 121 30 33 Pick Slap Mute Vibrato
JB Pick Bs DN1 121 18 34 Mute Harm Ghost Vibrato
JB Pick Bs DN2 121 19 34 Finger Slap Mute Vibrato
Finger Bass DN1 121 16 33 Mute Harm Ghost Vibrato
Dark Bs&Slp DN1 121 7 36 Mute Harm Ghost Vibrato
The following table explains the meaning of the DNC controls.
DNC Control Meaning
Legato (In) Playing legato inside the Legato range (as defined in the Sound > Basic >
Sound page, and shown in the previous table)
Legato (Out) Playing legato out of the Legato range
SC1 Note On Sound Controllers 1 & 2 (SC1, SC2) are MIDI controllers that can be as-
signed to a physical control (assignable switch or footswitch). They can be
activated either by a Note On or a Note Off message.
For example, imagine you are playing an Accordion DN1-type Sounds, and
SC1 is assigned to an assignable switch. The SC1 controller is programmed
as a ‘booking’-type control in Sound Edit (Sound > Basic > Sound page),
therefore it will affect the next Note On or Note Off event. If you press the
switch before playing a note (Note On), a Riff Up will be triggered when
playing a note. If you press the switch while the note is playing, a Fall Down
will be triggered when releasing the note (Note Off).
SC1 Note Off
SC2 Note On
SC2 Note Off
Y+ Downward movement of the Joystick
Y– Downward movement of the Joystick
After Touch Deeper press on the key (only received from MIDI or from a MIDI Song)
Depending on the chosen Sounds and the assigned DNC functions, the SC1, SC2
and Y– controllers can either ‘book’ a function, that will be triggered while play-
ing, or enable (or disable) it by pressing the button to ‘toggle’ it. When an SC1
or SC2 controller is assigned to an assignable switch, the indicator will show the
DNC controllers status.
Indicator status Meaning
Off No DNC function assigned.
Red steady Booking DNC function available.
Red blinking Booking DNC function waiting to be executed. Then, it will return steady.
Green steady Toggle DNC function available.
Green blinking Toggle activated. Press it again to disable it.
background
Musical Resources |983
Drum Kits
The following table lists all Factory Drum Kits as they appear in the Sound Select
window. The table also includes MIDI data used to remotely select the Sounds.
CC00: Control Change 0, or Bank Select MSB. CC32: Control Change 32, or Bank
Select LSB. PC: Program Change.
Drum Kit CC00 CC32 PC
Factory/Drum & SFX
Pop Kit 1 Amb 120 0 52
Funk Kit 1 Amb 120 0 53
VintageKit 1 Amb 120 0 54
Rock Kit 1 Amb 120 0 55
Jazz Kit 1 Amb 120 0 62
Standard Kit Amb 120 0 93
Room Kit Amb 120 0 80
Gate Kit Amb 120 0 23
Trance Kit 120 0 63
Dance Kit Remix 120 0 29
Drum & FX Kit 1 120 0 78
Drum & FX Kit 2 120 0 79
Power Kit 1 Amb 120 0 20
Power Kit 2 Amb 120 0 21
Rock Kit 2 Amb 120 0 22
VintageKit 2 Amb 120 0 94
Real Kit 1 Amb 120 0 81
Real Kit 2 Amb 120 0 82
Brush Kit 1 Amb 120 0 45
Brush Kit 2 Amb 120 0 46
Jazz Kit 2 Amb 120 0 36
Jazz Kit 3 Amb 120 0 37
Cool Kit Amb 120 0 39
Lounge Kit Amb 120 0 38
Pop Kit Amb 120 0 88
Ambient Kit 120 0 3
Studio Kit 120 0 95
Drum Kit CC00 CC32 PC
Groove Kit 120 0 77
Synth Kit 1 120 0 59
Synth Kit 2 120 0 58
Synth Kit 3 120 0 61
Analog Kit 120 0 123
Standard Kit 1 120 0 5
Standard Kit 2 120 0 1
Standard Kit 3 120 0 2
Standard Kit 4 120 0 6
Pop Std. Kit 1 120 0 89
Pop Std. Kit 2 120 0 90
Pop Std. Kit 3 120 0 4
Standard PercKit 120 0 69
Brush Kit 1 120 0 42
Brush Kit 2 120 0 43
Brush Kit 3 120 0 44
Percussion Kit 120 0 64
Electro Kit 1 120 0 75
Electro Kit 2 120 0 76
Electro Kit 3 120 0 122
Jungle Kit 120 0 10
House Kit 1 120 0 30
House Kit 2 120 0 31
Power Kit 1 120 0 18
Power Kit 2 120 0 19
Jazz Kit 1 120 0 33
Jazz Kit 2 120 0 34
Jazz Kit 3 120 0 35
background
984| Appendix
Drum Kit CC00 CC32 PC
Oriental PercKit 120 0 119
HipHop Kit 1 120 0 9
HipHop Kit 2 120 0 72
SFX Kit 1 120 0 60
SFX Kit 2 120 0 57
Arabian Kit 1 120 0 51
Arabian Kit 2 120 0 117
Latin Perc.Kit 1 120 0 65
Latin Perc.Kit 2 120 0 68
Turkish Kit 120 0 118
Dance Kit 120 0 74
Trinity Perc.Kit 120 0 66
i30 Perc. Kit 120 0 67
Deep Noise 121 4 127
Incipit Noises 121 3 119
Legacy/Drum & SFX
Room Kit 1 120 0 120
Room Kit 2 120 0 12
Elektro Kit 1 120 0 96
Elektro Kit 2 120 0 97
Techno Kit 1 120 0 11
Techno Kit 2 120 0 73
Techno Kit 3 120 0 15
Techno Kit 4 120 0 14
House Kit 3 120 0 26
House Kit 4 120 0 27
House Kit 5 120 0 28
HipHop Kit 3 120 0 13
Power Kit 3 120 0 121
Power Kit 4 120 0 17
Brush Kit 4 120 0 125
Brush Kit 5 120 0 41
Standard Kit 5 120 0 7
Orchestra Kit 120 0 49
Drum Kit CC00 CC32 PC
Bdrum&Sdrum Kit 120 0 50
Log Drum 121 4 12
Reverse Tom 121 2 117
Reverse Snare 121 3 118
Reverse Cymbal 121 2 119
Dragon Gong 121 1 119
Stadium 121 6 126
Castanets Plus 121 2 115
Timpani 121 1 47
Woodblock 121 3 115
Footstep Walk 121 7 126
GM/XG/Drum
Standard Kit GM 120 0 0
Room Kit GM 120 0 8
Power Kit GM 120 0 16
Electro Kit GM 120 0 24
Analog Kit GM 120 0 25
Jazz Kit GM 120 0 32
Brush Kit GM 120 0 40
Orchestra Kit GM 120 0 48
SFX Kit GM 120 0 56
Standard Kit1 XG 127 0 0
Standard Kit2 XG 127 0 1
Room Kit XG 127 0 8
Rock Kit XG 127 0 16
Electro Kit XG 127 0 24
Analog Kit XG 127 0 25
Jazz Kit 1 XG 127 0 32
Jazz Kit 2 XG 127 0 33
Brush Kit XG 127 0 40
Classic Kit XG 127 0 48
User 120 64-65 0-127
Local 100 0 0-127
background
Musical Resources |985
Multisamples
The following table contains all the Factory Multisamples.
#
Multisample
0
Acoustic Piano f L
1
Acoustic Piano f R
2
Acoustic Piano f OT L
3
Acoustic Piano f OT R
4
Acoustic Piano Res L
5
Acoustic Piano Res R
6
Acoustic Piano Res OT L
7 Acoustic Piano Res OT R
8
Piano Leakage-L
9
Piano Leakage-R
10
Hammer Noise-L
11
Hammer Noise-R
12
Piano FX Pedal On L
13
Piano FX Pedal On R
14
Piano FX Pedal Off L
15
Piano FX Pedal Off R
16
Piano FX Key Off L
17
Piano FX Key Off R
18
Baby Grand L
19
Baby Grand R
20
Piano M1
21
E.GrandPiano
22
E.Piano FM 1
23
E.Piano FM 1LP
24
E.Piano FM 2
25
E.Piano PO 1
26
E.Piano PO 2
27
E.Piano PO 3
28
E.Piano PO 4
29
E.Piano PO 5
30
E.Piano PO 6
#
Multisample
31
E.Piano PO 7
32
E.Piano PO Kof p
33
E.Piano PO Kof f
34
E.Piano Rx Kon L
35
E.Piano Rx Kon R
36
E.Piano Rx Kof L
37
E.Piano Rx Kof R
38
E.Piano Suit Bright p
39
E.Piano Suit Bright mf
40
E.Piano Suit Bright f
41
E.Piano Dyno p
42
E.Piano Dyno mf
43
E.Piano Dyno f
44
E.Piano Dyno Soft
45
E.Piano Dyno SoftLP
46
E.Piano Stage Hard
47
E.Piano Stage HardLP
48
E.Piano Vintage 1
49
E.Piano Vintage 2
50
E.Piano Vintage 3
51
E.Piano Vintage 4
52
E.Piano Vintage 5
53
E.Piano Vintage 6
54
E.Piano Vintage Koff
55
E.Piano Wurly Soft
56
E.Piano Wurly Hard
57
E.Piano Pad 1
58
E.Piano Pad 1LP
59
E.Piano Pad 2
60
Clav. 1
61
Clav. 2
#
Multisample
62
Clav. 3
63
Clav. 4
64
Clav. GM
65
Harpsichord1 Lt
66
Harpsichord1 Key Off
67
Harpsichord1 Release
68
Harpsichord1 Bump On
69
Harpsichord1 Bump Off
70
Harpsichord2
71
Harpsichord2 Key Off
72
Gospel Organ Slow L
73
Gospel Organ Slow R
74
Gospel Organ Fast L
75
Gospel Organ Fast R
76
16’ 8’ LF L
77
16’ 8’ LF R
78
16’ 8’ LS L
79
16’ 8’ LS R
80
16’ 8’ 51/3 LF L
81
16’ 8’ 51/3 LF R
82
16’ 8’ 51/3 LS L
83
16’ 8’ 51/3 LS R
84
4’ 22/3’ 2’ LF L
85
4’ 22/3’ 2’ LF R
86
4’ 22/3’ 2’ LS L
87
4’ 22/3’ 2’ LS R
88
11/3’ 13/5’ 1’ LF L
89
11/3’ 13/5’ 1’ LF R
90
11/3’ 13/5’ 1’ LS L
91
11/3’ 13/5’ 1’ LS R
92
16’ 8’ 51/3’ Perc LF L
background
986| Appendix
#
Multisample
93
16’ 8’ 51/3’ Perc LF R
94
16’ 8’ 51/3’ Perc LS L
95
16’ 8’ 51/3’ Perc LS R
96
Theater Organ 1
97
Theater Organ 2
98
50s E.Organ Bright
99
50s E.Organ Dark
100
E.Organ CX 3
101
E.Organ Perc. O1W
102
E.Organ Perc. 1
103
E.Organ Perc. 2
104
E.Organ Perc. 3
105
E.Organ Perc. 4
106
Organ 1 M1
107
Organ 2 M1
108
Organ 1
109
Organ 2
110
Organ 2LP
111
Organ 3 Jazz
112
BX3 & Perc. 3rd
113
E.Organ Vox
114
E.Organ Soft
115
E.Organ Full
116
E.Organ Dist
117
Rotary Organ 1
118
Rotary Organ 2
119
Super BX3
120
Super BX3LP
121
Rotor Noise LF L
122
Rotor Noise LF R
123
Rotor Noise LS L
124
Rotor Noise LS R
125
H Organ Leakage
126
H Organ 2nd Harmonic
#
Multisample
127
H Organ Click Kon
128
H Organ Click Koff
129
ON-Click (Organ)
130
OFF-Click (Organ)
131
Pipe Flute L
132
Pipe Flute R
133
Pipe Positive
134
Pipe Mixture
135
Pipe Full 1 L
136
Pipe Full 1 R
137
Pipe Full 2
138
El Organ Toy
139
Music Box
140
Kalimba
141
Kalimba GM
142
Marimba
143
MarimbaLP
144
Xylophone
145
Balaphone
146
Vibraphone1
147
Vibraphone1LP
148
Vibraphone2
149
Celesta
150
Celesta GM
151
CelestaLP
152
Glockenspiel
153
GlockenspielLP
154
Tubular Bell
155
Log Drum
156
Steel Drum Hard
157
Steel Drum GM
158
Gamelan
159
FM Bell
160
Flute mf
#
Multisample
161
Flute f
162
Flute Chiff
163
Flute
164
Flute Falls
165
Flute Gliss Up
166
Flute Gliss Down
167
Flute Frull
168
Flute Voice
169
Flute Jazz
170
Flute Vibrato
171
Flute Attack p
172
Flute Attack f
173
Breath Noise RX
174
Piccolo
175
Pan Flute
176
Pan Flute Attack
177
Tin Whistle Voice
178
Whistle Gliss
179
Whistle Straight
180
Whistle Sfz Vibr
181
Whistle Sfz No Vibr
182
Whistle Slow Atk Vibr
183
Whistle Robin
184
Whistle Breath
185
Shakuhachi
186
Shakuhachi Atk
187
Shakuhachi Mid
188
Shakuhachi High
189
Bottle
190
Bottlizer
191
Shanai GM
192
Recorder
193
Recorder Vibrato
194
Ocarina
background
Musical Resources |987
#
Multisample
195
Clarinet 1 Vibrato p
196
Clarinet 1 Vibrato f
197
Clarinet 1 GlissUp
198
Clarinet 1 GlissUp Sus
199
Clarinet 1 Fall
200
Clarinet 2
201
Clarinet 3
202
Double Reed M1
203
Oboe 1 Vibrato
204
Oboe 2 Straight
205
Oboe key noises
206
Oboe Get a Breath
207
English Horn
208
Bassoon 2
209
Baritone Sax p
210
Baritone Sax f
211
Baritone Sax GM
212
Tenor Sax Vib 1
213
Tenor Sax Vib 2
214
Tenor Sax Vib 3
215
Tenor Sax Vib 4
216
Tenor Sax Glissando
217
Tenor Sax Falls
218
Tenor Sax Riff Up
219
Tenor Sax Fall Down
220
Tenor Sax Vibrato
221
Tenor Sax Expressive
222
Tenor Sax p
223
Tenor Sax mf
224
Tenor Sax f
225
Tenor Sax M1
226
Tenor Sax GM
227
Alto Sax Vib 1
228
Alto Sax Vib 2
#
Multisample
229
Alto Sax Vib 2 Drive
230
Alto Sax p
231
Alto Sax f
232
Alto Sax GM
233
Alto Sax Growl
234
Soprano Sax Vibrato
235
Soprano Sax Straight
236
Soprano Sax GM
237
Sax Family Vibrato
238
Sax key on
239
Sax key off
240
Sax breath
241
Musette 1
242
Musette 2
243
Musette 2LP
244
Musette 3 L
245
Musette 3 R
246
Accordion 16
247
Accordion 16’ OT
248
Accordion 8
249
Accordion 8’ OT
250
Accordion 4’
251
Accordion 4’ OT
252
Accordion preset 1
253
Accordion preset 2
254
Accordion Bassoon
255
Accordion Clarinet
256
Accordion Bandoneon
257
Bandoneon
258
Bandoneon Stop
259
Bandoneon Short
260
Bandoneon Valve
261
Bandoneon RX
262
Accordion Volkst.
#
Multisample
263
Accordion Bass
264
Accordion Noise KeyOn
265
Accordion Noise KeyOff
266 Accordion Change Voice
267
Harmonica 1
268
Harmonica 1 Fall
269
Harmonica 2
270
Harmonica 3 Wah
271
Melodica
272
Melodica Key On
273
Melodica Key Off
274
Highland Bag Pipes
275
Highland Drones
276
Uilleann Pipes
277
Bag Pipes
278
Bag Pipes GM
279
French Horn T1
280
French Horn Ensemble
281
French Horns GM
282
Tenor Horn
283
Flugel Horn Vibrato
284
Flugel Horn M1
285
Tuba p
286
Tuba f
287
Tuba GM
288
Tuba Bariton Attack
289
Trombone 1 p
290
Trombone 1 mf
291
Trombone 1 f
292
Trombone 1 Gliss Up
293
Trombone 1 Fall
294
Trombone 1 Smear
295
Trombone 2 Vibrato
296
Trombone 3 mf
background
988| Appendix
#
Multisample
297
Trombone 3 f
298
Trombone 4 Soft
299
Trombone 4 Bright
300
Trombone 5 Straight fff
301
Trombone Slur Up
302
Trombone Fall
303
Trombone GM
304
2 Trombones mf L
305
2 Trombones mf R
306
2 Trombones f L
307
2 Trombones f R
308
Classic Trumpet p
309
Classic Trumpet f
310
Pop Trumpet p
311
Pop Trumpet f
312
Trumpet Expr.
313
Trumpet Slow p
314
Trumpet Slow f
315
Trumpet GM
316
Trumpet Tonguing p
317
Trumpet Tonguing f
318
Trumpet Medium
319
Trumpet Overblown
320
Trumpet Muted
321
Trumpet Muted GM
322
Trumpet Wah
323
Trumpet WDH Shakes
324
Trumpet Doit
325
Trumpet Fall
326
2 Trumpets p L
327
2 Trumpets p R
328
2 Trumpets f L
329
2 Trumpets f R
330
Brass Ensemble Stereo L
#
Multisample
331
Brass Ensemble Stereo R
332
Brass Ensemble 1
333
Brass Ensemble 2
334
Brass Ensemble GM
335
Soprano Voice
336
Soprano Voice AD
337
Soprano Voice 5thDw
338
Soprano Voice 4thUp
339
Voice Female Wuh
340
Voice Female Woh
341
Voice Female Wah
342
Voice Female Dah
343
Voice Male Wuh
344
Voice Male Woh
345
Voice Male Wah
346
Voice Male Dah
347
Voice Choir
348
Voice Hoo
349
Voice Pop Ooh
350
Voice Pop Ah
351
Voice Doo
352
Voice DooLP
353
Violin 1 Classic
354
Violin 1 Gliss Up
355
Violin 1 Gliss Dw
356
Violin 1 Strings Free
357
Violin 1 Trill Up
358
Violin 2 Solo Vibrato
359
Violin 2 Straight
360
Violin GM
361
Fiddle GM
362
Viola Vibrato p
363
Viola Vibrato f
364
Viola GM
#
Multisample
365
Cello & Contrabass
366
Cello GM
367
Violin & Cello
368
Strings Quartet Vibrato1
369
Strings Quartet Vibrato2
370
Pizzicato
371
Strings Ensemble St L
372
Strings Ensemble St R
373
Strings Ensemble GM L
374
Strings Ensemble GM R
375
Strings Ensemble Mono
376
Strings Ensemble Tremolo
377
Pizzicato Ensemble
378
Harp Stereo L
379
Harp Stereo R
380
Harp Atk L
381
Harp Atk R
382
Harp Mono
383
Ac.Gtr M Mute 1 L
384
Ac.Gtr M Mute 1 R
385
Ac.Gtr M Mute 2 L
386
Ac.Gtr M Mute 2 R
387
Ac.Gtr M 1 L
388
Ac.Gtr M 1 R
389
Ac.Gtr M 2 L
390
Ac.Gtr M 2 R
391
Ac.Gtr M 3 L
392
Ac.Gtr M 3 R
393
Ac.Gtr M HTone Up 1 L
394
Ac.Gtr M HTone Up 1 R
395
Ac.Gtr M HTone Up 2 L
396
Ac.Gtr M HTone Up 2 R
397
Ac.Gtr M Harmonics L
398
Ac.Gtr M Harmonics R
background
Musical Resources |989
#
Multisample
399
Ac.Gtr RX noises L
400
Ac.Gtr RX noises R
401
Ac.Gtr finger off L
402
Ac.Gtr finger off R
403
Steel Gtr 1 Pick p
404
Steel Gtr 1 Pick mf
405
Steel Gtr 1 Pick f
406
Steel Gtr 1 Mute
407
Steel Gtr 1 Slide
408
Steel Gtr 2 p
409
Steel Gtr 2 mf
410
Steel Gtr 2 f
411
Steel Gtr 2 Slap
412
Steel Gtr 2 Slide
413
Steel Gtr 12 Strings
414
Steel Gtr Harmonics 1
415
Steel Gtr Harmonics 2
416
Steel Gtr Noise
417
Guitar Fret Noise Off
418
Guitar Body
419
Nylon Gtr1 p L
420
Nylon Gtr1 p R
421
Nylon Gtr1 mf1 L
422
Nylon Gtr1 mf1 R
423
Nylon Gtr1 mf2 L
424
Nylon Gtr1 mf2 R
425
Nylon Gtr1 mf3 L
426
Nylon Gtr1 mf3 R
427
Nylon Gtr1 f L
428
Nylon Gtr1 f R
429
Nylon Gtr1 Slide p L
430
Nylon Gtr1 Slide p R
431
Nylon Gtr1 Slide f L
432
Nylon Gtr1 Slide f R
#
Multisample
433
Nylon Gtr1 Harmonics L
434
Nylon Gtr1 Harmonics R
435
Nylon Gtr2 p
436
Nylon Gtr2 mf
437
Nylon Gtr2 f
438
Nylon Gtr2 Atk
439
Nylon Gtr2 GM
440
FS N Dw Clean 1
441
FS N Dw Clean 2
442
FS N Dw Clean 3
443
FS N Dw Clean 4
444
FS N Ghost Clean
445
FS N Mute Clean 1
446
FS N Mute Clean 2
447
FS N Mute Clean 3
448
FS N Mute Clean 4
449
FS N Mute Clean 5
450
FS B RX Noise Clean 1
451
FS B RX Noise Clean 2
452
Stra P2 MtS1
453
Stra P2 MtS2
454
Stra P2 MtS3
455
Stra P2 MtS4
456
Stra P2 MtS5
457
Stra P2 MtS6
458
Stra P2 MtL1
459
Stra P2 MtL2
460
Stra P2 MtL3
461
Stra P2 Dw1
462
Stra P2 Dw2
463
Stra P2 Dw3
464
Stra P2 Dw4
465
Stra P2 Dw5
466
Stra P2 Up1
#
Multisample
467
Stra P2 Up2
468
Stra P2 Up3
469
Stra P2 Up4
470
Stra P2 Up5
471
Stra P2 SlideHT p
472
Stra P2 SlideHT f
473
Stra P2 Harm 12
474
Stra P2 Harm 7
475
Stra P2 Harm 5
476
Stra P2 Ghost Dw
477
Stra P2 Fret Nuances
478
Stra P2 Key Off
479
Stra RX1 (Old Compatib)
480
Stra RX2
481
El.Guitar Stra 54 p
482
El.Guitar Stra 54 mf
483
El.Guitar Stra 54 f
484
El.Guitar Stra 54 Slide
485
El.Guitar Tel Mid p
486
El.Guitar Tel Mid mf
487
El.Guitar Tel Mid f
488
El.Guitar Tel Bridge p
489
El.Guitar Tel Bridge mf
490
El.Guitar Tel Bridge f
491
El.Guitar Tel Mt 5th p
492
El.Guitar Tel Mt 5th mf
493
El.Guitar Tel Mt 5th f
494
El.Guitar Tel Mt 5th ff
495
El.Guitar Clean Str p
496
El.Guitar Clean Str f
497
El.Guitar Clean Mute
498
El.Guitar Clean Dead
499
El.Guitar Clean Slap
500
El.Guitar Clean Slide
background
990| Appendix
#
Multisample
501
El.Guitar Clean GM
502
El.Guitar Fret Noise GM
503
El.Guitar Cut Noise GM
504
El.Guitar Le Neck
505
El.Guitar Le Bridge
506
El.Guitar Le Mute p
507
El.Guitar Le Mute mf
508
El.Guitar Le Ghost1
509
El.Guitar Le Ghost2
510
El.Guitar Harmonics
511
El.Guitar Gliss Down
512
El.Guitar Gliss Up
513
El.Guitar Noise
514
El.Guitar Fret Noise
515
Jazz Guitar1
516
Jazz Guitar2
517
Jazz Gib mellow p
518
Jazz Gib mellow mf
519
Jazz Gib mellow f
520
Jazz Octave Guitar
521
Pedal Steel Guitar
522
Resonator Guitar
523
Vox Wah Guitar
524
Overdrive GM
525
Dist.Guitar1
526
Dist.Guitar1 GM
527
Dist.Guitar MP 1
528
Dist.Guitar MP 2
529
Dist.Guitar MP 3
530
Dist.Guitar MP 4
531
Dist.Guitar MP 5
532
Dist.Guitar MP KeyOff
533
Dist.Guitar1 Harm.
534
Dist.Guitar1 Harm. GM
#
Multisample
535
Dist.Guitar2 Harm. P1
536
Dist.Guitar2 Harm. P2
537
Dist.Guitar2 Mute1
538
Dist.Guitar2 Mute2
539
El.Guitar DistMuted 1
540
El.Guitar DistMuted 2
541
El.Guitar PowerChord1
542
El.Guitar PowerChord2
543
El.Guitar PowerChord3
544
Ac.Bass Natural
545
Ac.Bass Natural Key Off
546
Ac.Bass Natural Ghost
547
Acoustic Bass1
548
Acoustic Bass2 mf
549
Acoustic Bass2 f
550
Acoustic Bass3 mf
551
Acoustic Bass3 f
552
Acoustic Bass GM
553 Acoustic Bass RX Noises
554
JB Finger 1
555
JB Finger 2
556
JB Finger 3
557
JB Finger 4
558
JB Ghost
559
JB Finger Mute 1
560
JB Finger Mute 2
561
JB Finger Mute 3
562
JB Harmonics
563
FJB Fretless KeyOff
564
Bass SR Hammer On
565
JB Pick 1
566
JB Pick 2
567
JB Pick 3
568
JB Pick Mute 1
#
Multisample
569
JB Pick Mute 2
570
JB Pick Mute 3
571
JB Thumb 1
572
JB Thumb 2
573
JB Slap 1
574
JB Slap 2
575
JB Slap Ghost
576
Bass Prec FS Finger
577
Bass Prec Finger
578
Bass Prec FingerDeads
579
Bass Prec Pick Open p
580
Bass Prec Pick Open f
581
Bass Prec Pick Dead
582
Bass Sray Finger
583
Bass Sray Harmonics
584
Bass Sray Deads
585
Bass Sray HandNoise
586
Bass Almb Fingered p
587
Bass Almb Fingered f
588
Bass Fjazz Fingered
589
Bass Fjazz PickMute p
590
Bass Fjazz PickMute f
591
Bass Fjazz Ghost
592
E.Bass1 Finger
593
E.Bass2 P.B.1
594
E.Bass2 P.B.2
595
E.Bass2 LH Stop
596
E.Bass2 RH Stop
597
E.Bass2 Harmo.
598
E.Bass3 p
599
E.Bass3 mf
600
E.Bass3 f Slap
601
E.Bass4 Pick
602
E.Bass4 Harmo.
background
Musical Resources |991
#
Multisample
603
E.Bass4 Slap
604
E.Bass4 SlapHar
605
E.Bass4 LH Mute
606
E.Bass4 RH Mute
607
E.Bass5 Finger
608
E.Bass6 Finger
609
E.Bass7 Finger
610
E.Bass8 Pick
611
E.Bass9 Pick Muted1
612
E.Bass9 Pick
613
E.Bass9 PickLP
614
E.Bass10 Thumb
615
E.Bass11 SlapThumb
616
E.Bass Gliss
617
E.Bass Noise1
618
E.Bass Noise2
619
E.Bass Harmonics
620
E.Bass Fretless 1
621
E.Bass Fretless 2
622
Finger Bass GM
623
Picked Bass GM
624
Slap Bass 1 GM
625
Slap Bass 2 GM
626
Fretless Bass GM
627
Sitar 1
628
Sitar 2
629
Sitar GM
630
Sitar & Tambura
631
Zither
632
Santur
633
SanturLP
634
Tambura
635
Bouzouki
636
BouzoukiLP
#
Multisample
637
Mandolin Dw mf L
638
Mandolin Dw mf R
639
Mandolin Dw f L
640
Mandolin Dw f R
641
Mandolin Up L
642
Mandolin Up R
643
Mandolin mono
644
Mandolin Tremolo
645
Mandolin Ensemble
646
Banjo
647
Banjo GM
648
Cavaquino p
649
Cavaquino mf
650
Cavaquino f
651
Ukulele
652
Shamisen
653
Shamisen GM
654
Koto
655
Koto GM
656
M.E. Oud
657
M.E. Oud Tek
658
M.E. Kanoun1
659
M.E. Kanoun2
660
M.E. Kanoun Tremolo
661
M.E. Baglama1
662
M.E. Baglama2
663
M.E. Zurna
664
M.E. Klarnet Tek
665
M.E. Klarnet
666
M.E. Nay
667
Mouth Harp1
668
Mouth Harp2
669
Mouth Harp3
670
Syn Flute Pad
#
Multisample
671
Syn Bass Reso
672
Syn Bass FM1
673
Syn Bass FM2
674
Syn Bass FM2LP
675
Syn Bass TB
676
R&B Saw Bass
677
R&B Square Bass
678
Chrom Res
679
Compulsynth
680
Monst Classic
681
Monst Distort
682
Next Dance
683
Fat Synth LG Lt
684
Detuned Super
685
Detuned PWM
686
Synth Brass
687
Pop Synth
688
An.Strings1
689
An.Strings2
690
Vintage Analog
691
White Pad
692
N1 Air Vox
693
SynthBell
694
Ether Bell
695
Ether BellLP
696
Lore
697
Lore NT
698
Space Lore
699
Wave Sweep1
700
Wave Sweep2
701
Wave Sweep3
702
Syn Ghostly
703
Ghost
704
Syn Air Pad
background
992| Appendix
#
Multisample
705
Dream Str
706
Syn AirVortex
707
Syn Palawan
708
Syn Clicker
709
Cricket Spectrum
710
Noise1
711
Noise2
712
Noise Pad
713
Swish Terra
714
Saw1
715
Saw2
716
Saw3
717
Pulse 02%
718
Pulse 05%
719
Pulse 08%
720
Pulse 16%
721
Pulse 33%
722
Pulse 40%
723
Square
724
Square MG
725
Square JP
726
Triangle MG
727
Ramp
728
Ramp MG
729
Sine
730
DWGS Syn Sine1
731
DWGS Syn Sine2
732
DWGS Bell1
733
DWGS Bell2
734
DWGS Bell3
735
DWGS Bell4
736
DWGS Clav.
737
DWGS Digi1
738
DWGS Digi2
#
Multisample
739
DWGS Wire1
740
DWGS Wire2
741
DWGS Sync1
742
DWGS Sync2
743
DWGS Sync3
744
Orchestra Hit GM L
745
Orchestra Hit GM R
746
Band Hit
747
Impact Hit
748
Brass Fall
749
Stadium
750
Applause
751
Birds1
752
Birds2
753
Crickets
754
Church Bell
755
Thunder
756
Stream
757
Bubble
758
Dog
759
Gallop
760
Laughing
761
Telephone Ring
762
Scream
763
Punch
764
Heart Beat
765
Footstep
766
Door Creak
767
Door Slam
768
Car Engine
769
Car EngineLP
770
Car Stop
771
Car Pass
772
Car Crash
#
Multisample
773
Train
774
Helicopter
775
Gun Shot
776
Machine Gun
777
Laser Gun
778
Explosion
779
Wind
780
Chinese Gong
781
Crash Reverse
782
Crash Reverse GM
783
Orchestra Crash
784
Ride Jazz
785
Ride Edge1
786
Ride Edge2
787
88 HiHat Open
788
88 Cowbell
789
88 Tom
790
88 Conga
791
88 Crash
792
Tom
793
Tom Brush
794
Tom Process
795
Electric Tom
796
Melodic Tom GM
797
Agogo Bell
798
Marc Tree
799
Rain Stick
800
Castanet
801
Temple Blocks
802
Orchestra BD
803
Timpani
804
Taiko
805
Djembe Open
806
Djembe Mute
background
Musical Resources |993
#
Multisample
807
Caxixi
808
Stereo Snare L
809
Stereo Snare R
810
FX SD Large Hall1 L
811
FX SD Large Hall1 R
#
Multisample
812
FX SD Large Hall2 L
813
FX SD Large Hall2 R
814
FX Rim Large Hall1 L
815
FX Rim Large Hall1 R
816
FX Rim Large Hall2 L
#
Multisample
817
FX Rim Large Hall2 R
818
Click
819
Empty
background
994| Appendix
# Drum Sample DF
0 BD DW Pop 1 BD
1 BD DW Pop 2 BD
2 BD DW Pop 3 BD
3 BD DW Pop 4 BD
4 BD DW Pop 5 BD
5 BD DW Pop 6 BD
6 BD Grt A 1 BD
7 BD Grt A 2 BD
8 BD Grt A 3 BD
9 BD Grt A 4 BD
10 BD Grt A 5 BD
11 BD Grt A 6 BD
12 BD Grt B 1 BD
13 BD Grt B 2 BD
14 BD Grt B 3 BD
15 BD Grt B 4 BD
16 BD Grt B 5 BD
17 BD Grt B 6 BD
18 BD Rock 1 BD
19 BD Rock 2 BD
20 BD Rock 3 BD
21 BD Rock 4 BD
22 BD Rock 5 BD
23 BD Rock 6 BD
24 BD 22 Inch Std1 BD
25 BD 22 Inch Std2 BD
26 BD 22 Inch Std3 BD
27 BD 22 Inch Std4 BD
28 BD 22 Inch Std5 BD
29 BD 22 Inch Std6 BD
30 BD 24x14 p BD
# Drum Sample DF
31 BD 24x14 mf BD
32 BD 24x14 f BD
33 BD 24x14 f GM BD
34 BD 24 inch Open p BD
35 BD 24 inch Open mf BD
36 BD 24 inch Open f BD
37 BD 26 inch Open p BD
38 BD 26 inch Open mf BD
39 BD 26 inch Open f BD
40 BD 26 inch Open ff BD
41 BD 26 inch Open ff GM BD
42 BD 26 inch Std p BD
43 BD 26 inch Std mf BD
44 BD 26 inch Std f BD
45 BD 26 inch Std ff BD
46 BD Natural1 p BD
47 BD Natural1 mf BD
48 BD Natural1 f BD
49 BD Natural2 p BD
50 BD Natural2 mf BD
51 BD Natural2 f BD
52 BD Pop1 BD
53 BD Pop2 BD
54 BD Pop3 p BD
55 BD Pop3 f BD
56 BD Pop4 p BD
57 BD Pop4 f BD
58 BD Pop5 BD
59 BD Acoustic1 p BD
60 BD Acoustic1 mf BD
61 BD Acoustic1 f BD
# Drum Sample DF
62 BD Acoustic2 mf BD
63 BD Acoustic2 mf GM BD
64 BD Acoustic2 f BD
65 BD Acoustic2 f GM BD
66 BD open p BD
67 BD open mf BD
68 BD open f BD
69 BD Peak BD
70 BD Dry1 BD
71 BD Dry2 BD
72 BD Dry3 BD
73 BD Normal BD
74 BD SoftRoom BD
75 BD Jazz Hi 1 BD
76 BD Jazz Hi 2 BD
77 BD Jazz Hi 3 BD
78 BD Jazz Hi 4 BD
79 BD Jazz Hi 5 BD
80 BD Jazz Hi 6 BD
81 BD Jazz Low 1 BD
82 BD Jazz Low 2 BD
83 BD Jazz Low 3 BD
84 BD Jazz Low 4 BD
85 BD Jazz Low 5 BD
86 BD Jazz Low 6 BD
87 BD Jazz open p BD
88 BD Jazz open f BD
89 BD Jazz wire open p BD
90 BD Jazz wire open f BD
91 BD Jazz BD
92 BD Jazz GM BD
Drum Samples
The following table contains all the Factory Drum Samples. DF: Drum Family.
background
Musical Resources |995
# Drum Sample DF
93 BD Pillow BD
94 BD Woofer BD
95 BD MondoKill BD
96 BD Terminator BD
97 BD Tubby BD
98 BD Gated BD
99 BD Tight BD
100 BD Squash BD
101 BD Soul1 BD
102 BD Soul2 BD
103 BD Soul3 dist BD
104 BD Soul4 noise BD
105 BD Soul5 Long BD
106 BD Soul6 BD
107 BD Analog BD
108 BD Thunder bright BD
109 BD Dance1 BD
110 BD Dance2 BD
111 BD Dance3 BD
112 BD House1 BD
113 BD House2 BD
114 BD House3 BD
115 BD House4 BD
116 BD House5 BD
117 BD Liquid BD
118 BD Techno1 BD
119 BD Techno2 BD
120 BD Hip1 BD
121 BD Hip2 BD
122 BD Hip3 BD
123 BD Hip4 BD
124 BD Kick1 BD
125 BD Kick2 BD
126 BD Electro BD
# Drum Sample DF
127 BD Ambient BD
128 BD Ambient Crackle BD
129 BD Ambient Rocker BD
130 BD Pop BD
131 BD Deep BD
132 BD Deep GM BD
133 BD Klanger BD
134 BD Electribe01 BD
135 BD Electribe02 BD
136 BD Electribe03 BD
137 BD Electribe04 BD
138 BD Electribe05 BD
139 BD Electribe06 BD
140 BD Electribe07 BD
141 BD Electribe08 BD
142 BD Electribe09 BD
143 BD Electribe10 BD
144 BD Electribe11 BD
145 BD Electribe12 BD
146 BD Electribe13 BD
147 BD Electribe14 BD
148 BD Electribe15 BD
149 BD Electribe16 BD
150 BD Electribe17 BD
151 BD Syn1 BD
152 BD Syn2 BD
153 BD Syn3 BD
154 BD Syn4 BD
155 BD Buzz BD
156 BD Orchestra BD
157 BD Orchestra GM BD
158 Timpani BD
159 SD DW Pop 1 SD
160 SD DW Pop 2 SD
# Drum Sample DF
161 SD DW Pop 3 SD
162 SD DW Pop 4 SD
163 SD DW Pop 5 SD
164 SD DW Pop 6 SD
165 SD Brady 1 SD
166 SD Brady 2 SD
167 SD Brady 3 SD
168 SD Brady 4 SD
169 SD Brady 5 SD
170 SD Brady 6 SD
171 SD Ldw A 1 SD
172 SD Ldw A 2 SD
173 SD Ldw A 3 SD
174 SD Ldw A 4 SD
175 SD Ldw A 5 SD
176 SD Ldw A 6 SD
177 SD Ldw B 1 SD
178 SD Ldw B 2 SD
179 SD Ldw B 3 SD
180 SD Ldw B 4 SD
181 SD Ldw B 5 SD
182 SD Ldw B 6 SD
183 SD Alc A 1 SD
184 SD Alc A 2 SD
185 SD Alc A 3 SD
186 SD Alc A 4 SD
187 SD Alc A 5 SD
188 SD Alc A 6 SD
189 SD Alc B 1 SD
190 SD Alc B 2 SD
191 SD Alc B 3 SD
192 SD Alc B 4 SD
193 SD Alc B 5 SD
194 SD Alc B 6 SD
background
996| Appendix
# Drum Sample DF
195 SD Plate Rim SD
196 SD Crv mf SD
197 SD Crv f SD
198 SD Crv+Rim f SD
199 SD CrvOpen pp SD
200 SD CrvOpen p SD
201 SD CrvOpen mf SD
202 SD CrvOpen f SD
203 SD CrvOpRim pp SD
204 SD CrvOpRim p SD
205 SD CrvOpRim mf SD
206 SD CrvOpRim f SD
207 SD Crv Roll mf SD
208 SD Crv Stage mf SD
209 SD Crv+Rim Stage f SD
210 SD Crv Open Stage mf SD
211 SD Crv Open Stage f SD
212 SD Crv OpRim Stage f SD
213 SD Crv Gate1 p SD
214 SD Crv Gate1 mf SD
215 SD Crv Gate1 f SD
216 SD Crv+Rim Gate1 p SD
217 SD Crv+Rim Gate1 mf SD
218 SD Crv+Rim Gate1 f SD
219 SD Crv OpRim Gate1 f SD
220 SD Crv Roll Gate1 f SD
221 SD Crv Gate2 p SD
222 SD Crv+Rim Gate2 f SD
223 SD Crv Roll Gate2 p SD
224 SD Crv+Rim Plate f SD
225 SD Crv Open Plate mf SD
226 SD Crv OpRim Plate f SD
227 SD Crv Open Room f SD
228 SD Crv OpRim Room f SD
# Drum Sample DF
229 SD LdwBB1A Cl1 SD
230 SD LdwBB1A Cl2 SD
231 SD LdwBB1A Cl3 SD
232 SD LdwBB1A Cl4 SD
233 SD LdwBB1A OpRim1 SD
234 SD LdwBB1A OpRim2 SD
235 SD LdwBB1A OpRim3 SD
236 SD LdwBB1A OpRim4 SD
237 SD LdwBB1A Roll SD
238 SD LdwBB1B Op1 SD
239 SD LdwBB1B Op2 SD
240 SD LdwBB1B Op3 SD
241 SD LdwBB1B Op4 SD
242 SD LdwBB1B OpRim1 SD
243 SD LdwBB1B OpRim2 SD
244 SD LdwBB1B OpRim3 SD
245 SD LdwBB1B OpRim4 SD
246 SD LdwBB2 OpRim1 SD
247 SD LdwBB2 OpRim2 SD
248 SD LdwBB2 Std1 SD
249 SD LdwBB2 Std2 SD
250 SD LdwBB2 Roll1 SD
251 SD LdwBB2 Roll2 SD
252 SD LdwSup Std p SD
253 SD LdwSup Std mf SD
254 SD LdwSup Std f SD
255 SD LdwSup Std+Rim p SD
256
SD LdwSup Std+Rim mf
SD
257 SD LdwSup Std+Rim f SD
258 SD LdwSup Std Room p SD
259
SD LdwSup Std Room mf
SD
260 SD LdwSup Std Room f SD
261
SD LdwSup S+R Room p
SD
262
SD LdwSup S+R Room mf
SD
# Drum Sample DF
263
SD LdwSup S+R Room f
SD
264 SD LdwVintage Std p SD
265 SD LdwVintage Std mf SD
266 SD LdwVintage Std f SD
267 SD LdwVintage Std ff SD
268
SD LdwVintage S+Rim p
SD
269
SD LdwVintage S+Rim mf
SD
270
SD LdwVintage S+Rim f
SD
271 SD Ldw Roll mf SD
272 SD LdwVint Room ff SD
273 SD LdwVint room S+R f SD
274 SD Ldw Roll room p SD
275 SD Spr Std p SD
276 SD Spr Std mf SD
277 SD Spr Std f SD
278 SD Spr StdRim p SD
279 SD Spr StdRim mf SD
280 SD Spr StdRim f SD
281 SD Spr Open ff SD
282 SD Spr OpRim mf SD
283 SD Spr OpRim f SD
284 SD Spr Roll p SD
285 SD P.E. Std p SD
286 SD P.E. Std mf SD
287 SD P.E. Std f SD
288 SD P.E. Std+Rim p SD
289 SD P.E. Std+Rim f SD
290 SD P.E. Open p SD
291 SD P.E. Open mf SD
292 SD P.E. Open f SD
293 SD P.E. OpRim mf SD
294 SD P.E. OpRim f SD
295 SD P.E. Roll mf SD
296 SD P.E. Roll f SD
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Musical Resources |997
# Drum Sample DF
297 SD Natural p SD
298 SD Natural mf SD
299 SD Natural f SD
300 SD Natural Rim p SD
301 SD Natural Rim mf SD
302 SD Natural Rim f SD
303 SD Dry center1 SD
304 SD Dry center2 SD
305 SD Dry center3 SD
306 SD Dry Rim1 SD
307 SD Dry Rim2 SD
308 SD Dry Rim3 SD
309 SD Dry Roll SD
310 SD Pop p GM SD
311 SD Pop mf GM SD
312 SD Pop f GM SD
313 SD Pop+Rim mf GM SD
314 SD Pop+Rim f GM SD
315 SD Black SD
316 SD S Gate1 GM SD
317 SD S Gate2 SD
318 SD Wood1 p SD
319 SD Wood1 mf SD
320 SD Wood1 f SD
321 SD Wood2 pp SD
322 SD Wood2 p SD
323 SD Wood2 mf SD
324 SD Wood2 f SD
325 SD Piccolo1 pp SD
326 SD Piccolo1 p SD
327 SD Piccolo1 mf SD
328 SD Piccolo1 f SD
329 SD Piccolo2 pp SD
330 SD Piccolo2 p SD
# Drum Sample DF
331 SD Piccolo2 mf SD
332 SD Piccolo2 f SD
333 SD Solid1 p SD
334 SD Solid1 mf SD
335 SD Solid1 f SD
336 SD Solid2 p SD
337 SD Solid2 mf SD
338 SD Solid2 f SD
339 SD Maple1 pp SD
340 SD Maple1 p SD
341 SD Maple1 mp SD
342 SD Maple1 mf SD
343 SD Maple1 f SD
344 SD Maple1 ff SD
345 SD Maple2 pp SD
346 SD Maple2 p SD
347 SD Maple2 mp SD
348 SD Maple2 mf SD
349 SD Maple2 f SD
350 SD Maple2 ff SD
351 SD Brass1 p SD
352 SD Brass1 mf SD
353 SD Brass1 f SD
354 SD Brass2 p SD
355 SD Brass2 mf SD
356 SD Brass2 f SD
357 SD Roll SD
358 SD Ghost Roll SD
359 SD Ghost p SD
360 SD Ghost f SD
361 SD Snr Ghost1 a SD
362 SD Snr Ghost1 b SD
363 SD Snr Ghost2 a SD
364 SD Snr Ghost2 b SD
# Drum Sample DF
365 SD Snr Ghost2 c SD
366 SD Snr Signature p SD
367 SD Snr Signature mf SD
368 SD Snr Signature f SD
369
SD Snr Signature Rim mf
SD
370 SD Snr Signature Rim f SD
371 SD Snr Signature Rim1 SD
372 SD Snr Signature Rim2 SD
373 SD J center p SD
374 SD J center f SD
375 SD J edge1 SD
376 SD J edge2 SD
377 SD J edge3 SD
378 SD J edge4 SD
379 SD J std p SD
380 SD J std mf SD
381 SD J std f SD
382 SD J std+rim p SD
383 SD J std+rim mf SD
384 SD J std+rim f SD
385 SD Dry1 SD
386 SD Dry2 SD
387 SD Dry3 SD
388 SD Full Room SD
389 SD Off Center SD
390 SD Jazz Ring SD
391 SD Amb.Piccolo SD
392 SD Paper SD
393 SD Big Rock SD
394 SD Yowie SD
395 SD Trinity1 SD
396 SD Trinity2 SD
397 SD Stereo Gate SD
398 SD Stereo Gate GM SD
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998| Appendix
# Drum Sample DF
399 SD Processed SD
400 SD Processed GM SD
401 SD Processed + AMB SD
402 SD Cracker Room SD
403 SD El. Funk1 SD
404 SD El. Funk2 SD
405 SD El. Funk3 SD
406 SD Dance01 SD
407 SD Dance02 SD
408 SD Dance03 SD
409 SD Dance04 SD
410 SD Dance05 SD
411 SD Dance06 SD
412 SD Dance07 SD
413 SD Dance08 SD
414 SD Dance09 SD
415 SD Dance10 SD
416 SD Dance11 SD
417 SD Dance12 SD
418 SD Dance13 SD
419 SD Dance14 SD
420 SD Dance15 SD
421 SD Dance16 SD
422 SD Dance17 SD
423 SD Dance18 SD
424 SD Dance19 SD
425 SD Dance20 SD
426 SD Dance21 SD
427 SD Dance22 SD
428 SD Dance23 SD
429 SD Dance23 GM SD
430 SD Dance24 SD
431 SD House1 SD
432 SD House2 SD
# Drum Sample DF
433 SD House3 SD
434 SD House4 SD
435 SD BeatBox SD
436 SD Small SD
437 SD Rap SD
438 SD Noise SD
439 SD Reverse SD
440 SD Hip1 SD
441 SD Hip2 SD
442 SD Hip3 SD
443 SD Hip4 SD
444 SD Hip5 SD
445 SD Hip6 SD
446 SD Ringy SD
447 SD Tiny SD
448 SD Vintage1 SD
449 SD Vintage2 SD
450 SD Vintage3 SD
451 SD Vintage4 SD
452 SD Vintage5 SD
453 SD Vintage6 SD
454 SD AmbiHop SD
455 SD Brasser SD
456 SD Chili SD
457 SD Whopper SD
458 SD Syn.1 SD
459 SD Syn.2 SD
460 SD Syn.3 SD
461 SD Syn.4 SD
462 SD Electro SD
463 SD Orchestra SD
464 SD Orch. Roll SD
465 SD Brush C1 SD
466 SD Brush C2 SD
# Drum Sample DF
467 SD Brush C3 SD
468 SD Brush C4 SD
469 SD Brush C5 SD
470 SD Brush C6 SD
471 SD Brush Mute1 SD
472 SD Brush Mute2 SD
473 SD Brush Mute3 SD
474 SD Brush Mute4 SD
475 SD Brush Mute5 SD
476 SD Brush Mute6 SD
477 SD JBrush loop SD
478 SD JBrush mid SD
479 SD JBrush open p SD
480 SD JBrush open mf SD
481 SD JBrush open f SD
482 SD JBrush short SD
483 SD JBrush shot p SD
484 SD JazzBrush1 SD
485 SD JazzBrush2 SD
486 SD Swirl SD
487 SD Swirl GM SD
488 SD Brush1 (swirl1) SD
489 SD Brush1 (swirl2) SD
490 SD Brush1 (swirl3) SD
491 SD Brush1 (swirl4) SD
492 SD Brush1 SD
493 SD Brush2 (ghost1) SD
494 SD Brush2 (ghost2) SD
495 SD Brush2 (ghost3) SD
496 SD Brush2 SD
497 SD Brush2 (fill) 4 shots SD
498 SD Brush2 (fill) 3 shots SD
499 SD Brush2 (fill) 2 shots SD
500 SD Brush3 Hit SD
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Musical Resources |999
# Drum Sample DF
501 SD Brush3 Tap1 SD
502 SD Brush3 Tap2 SD
503 SD Brush3 Swirl SD
504 SD FX Large Hall1 SD
505 SD FX Large Hall2 SD
506 Rim Pop 1 SD
507 Rim Pop 2 SD
508 Rim Pop 3 SD
509 Rim Pop 4 SD
510 Rim1 st Room SD
511 Rim2 st Room SD
512 Rim3 st Room SD
513 Rim4 st Room SD
514 Rim st rev 80’s SD
515 Rim1 st Gate 1 SD
516 Rim2 st Gate 1 SD
517 Rim3 st Gate 1 SD
518 Rim1 st Hall SD
519 Rim2 st Hall SD
520 Rim1 Amb SD
521 Rim2 Amb SD
522 Rim3 Amb SD
523 Rim4 Amb SD
524 Rim Signature Hi SD
525 Rim Signature Mid SD
526 Rim Signature Low SD
527 Rim Shot p SD
528 Rim Shot f SD
529 Rim House1 SD
530 Rim House2 SD
531 Rim Synth SD
532 Rim Synth Click SD
533 Rim Synth Tamb SD
534 Rim Analog SD
# Drum Sample DF
535 Rim FX Large Hall1 SD
536 Rim FX Large Hall2 SD
537 Sidestick mf SD
538 Sidestick f SD
539 Sidestick Dance SD
540 SideStick Dry SD
541 SideStick Amb SD
542 DrumStick Hit SD
543 DrumStick Hit GM SD
544 DrumStick Hit Amb SD
545 Tom Pop Hi 1 Tm
546 Tom Pop Hi 2 Tm
547 Tom Pop Hi 3 Tm
548 Tom Pop Hi Mid 1 Tm
549 Tom Pop Hi Mid 2 Tm
550 Tom Pop Hi Mid 3 Tm
551 Tom Pop Low Mid 1 Tm
552 Tom Pop Low Mid 2 Tm
553 Tom Pop Low Mid 3 Tm
554 Tom Pop Low 1 Tm
555 Tom Pop Low 2 Tm
556 Tom Pop Low 3 Tm
557 Tom Pop Floor Hi 1 Tm
558 Tom Pop Floor Hi 2 Tm
559 Tom Pop Floor Hi 3 Tm
560 Tom Pop Floor Low 1 Tm
561 Tom Pop Floor Low 2 Tm
562 Tom Pop Floor Low 3 Tm
563 Tom D Hi f Tm
564 Tom D Mid f Tm
565 Tom D Low f Tm
566 Tom D Floor f Tm
567 Tom P Hi Tm
568 Tom P Mid Tm
# Drum Sample DF
569 Tom P Low Tm
570 Tom P Floor Tm
571 Tom R Vintage Hi Tm
572 Tom R Vintage Mid Tm
573 Tom R Vintage Floor Tm
574 Tom Vintage Room Hi Tm
575 Tom Vintage Room Mid Tm
576
Tom Vintage Room Low
Tm
577 Tom Jazz Hi center Tm
578 Tom Jazz Hi center GM Tm
579 Tom Jazz Hi edge Tm
580 Tom Jazz Hi Rim Tm
581 Tom Jazz Low center Tm
582
Tom Jazz Low center GM
Tm
583 Tom Jazz Low edge Tm
584 Tom Jazz Low Rim Tm
585 Tom1 Open Hi p Tm
586 Tom1 Open Hi p flam Tm
587 Tom1 Open Hi f Tm
588 Tom1 Open Hi f flam Tm
589 Tom1 Open Mid p Tm
590 Tom1 Open Mid p flam Tm
591 Tom1 Open Mid f Tm
592 Tom1 Open Mid f flam Tm
593 Tom1 Open Low p Tm
594 Tom1 Open Low p flam Tm
595 Tom1 Open Low f Tm
596 Tom1 Open Low f flam Tm
597 Tom1 Open Floor p Tm
598 Tom1 Open Floor p flam Tm
599 Tom1 Open Floor f Tm
600 Tom1 Open Floor f flam Tm
601 Tom2 Hi p Tm
602 Tom2 Hi f Tm
background
1000| Appendix
# Drum Sample DF
603 Tom2 Mid p Tm
604 Tom2 Mid f Tm
605 Tom2 Low p Tm
606 Tom2 Low f Tm
607 Tom2 Floor p Tm
608 Tom2 Floor f Tm
609 Tom3 Hi Tm
610 Tom3 Floor Tm
611 Tom4 Hi Tm
612 Tom4 Low Tm
613 Tom4 Floor Tm
614 Tom5 Hi Tm
615 Tom5 Low Tm
616 Tom6 Vintage Hi p Tm
617 Tom6 Vintage Hi mf Tm
618 Tom6 Vintage Hi f Tm
619 Tom6 Vintage Mid p Tm
620 Tom6 Vintage Mid mf Tm
621 Tom6 Vintage Mid f Tm
622 Tom6 Vintage Low p Tm
623 Tom6 Vintage Low mf Tm
624 Tom6 Vintage Low f Tm
625 Tom Jazz HW Hi 1 Tm
626 Tom Jazz HW Low 2 Tm
627 Tom Jazz HW Floor Tm
628 Tom Brush Op Hi Tm
629 Tom Brush Op Low Tm
630 Tom Processed Tm
631 Tom Jazz Hi Tm
632 Tom Jazz Floor Tm
633 Tom Brush1 (sd open) Tm
634 Tom Brush1 (sd close) Tm
635 Tom Brush2 (sd open) Tm
636 Tom Brush2 (sd close) Tm
# Drum Sample DF
637 Tom Brush3 Hi mf Tm
638 Tom Brush3 Hi f Tm
639 Tom Brush3 Hi f GM Tm
640 Tom Brush3 Mid mf Tm
641 Tom Brush3 Mid f Tm
642 Tom Brush3 Mid f GM Tm
643 Tom Brush3 Low mf Tm
644 Tom Brush3 Low f Tm
645 Tom Brush3 Low f GM Tm
646 Tom Brush4 Tm
647 Tom Brush5 Amb Hi Tm
648 Tom Brush5 Amb Low Tm
649 E.Tom FM Tm
650 E.Tom Real Tm
651 HH Pop Z Cl 1 HH
652 HH Pop Z Cl 2 HH
653 HH Pop Z Cl 3 HH
654 HH Pop Z Cl 4 HH
655 HH Pop Z Cl 5 HH
656 HH Pop Z Cl 6 HH
657 HH Pop Z Op 1 HH
658 HH Pop Z Op 2 HH
659 HH Pop Z Ped 1 HH
660 HH Pop Z Ped 2 HH
661 HH Pop Z Ped 3 HH
662 HH Pop Z Ped 4 HH
663 HH Pop Z Ped 5 HH
664 HH Pop Z Ped 6 HH
665 HH Natural Op1 p HH
666 HH Natural Op1 mf HH
667 HH Natural Op2 p HH
668 HH Natural Op2 mf HH
669 HH Natural Op3 HH
670 HH Natural pedal Cl HH
# Drum Sample DF
671 HH Natural pedal Op HH
672 HH Natural tip Cl p HH
673 HH Natural tip Cl mf HH
674 HH Natural tip Op p HH
675 HH Natural tip Op mf HH
676 HH Vintage Cl p HH
677 HH Vintage Cl mf HH
678 HH Vintage Cl f HH
679 HH Vintage Op HH
680 HH Jazz tip Cl a HH
681 HH Jazz tip Cl c HH
682 HH Jazz tip Op1 a HH
683 HH Jazz tip Op1 b HH
684 HH Jazz Cl a HH
685 HH Jazz Cl c HH
686 HH Jazz Op1 a HH
687 HH Jazz Op1 b HH
688 HH Jazz Op2 HH
689 HH Jazz Op3 HH
690 HH Jazz Op4 HH
691 HH Jazz ped Cl HH
692 HH1 Closed pp HH
693 HH1 Closed p HH
694 HH1 Closed mf HH
695 HH1 Closed f HH
696 HH1 Foot mp HH
697 HH1 Foot mf HH
698 HH1 Open mp HH
699 HH1 Open mf HH
700 HH2 Closed pp HH
701 HH2 Closed p HH
702 HH2 Closed mp HH
703 HH2 Closed mf HH
704 HH2 Closed f HH
background
Musical Resources |1001
# Drum Sample DF
705 HH2 Closed ff HH
706 HH2 Foot p HH
707 HH2 Foot f HH
708 HH2 Open p HH
709 HH2 Open f HH
710 HH3 Closed1 HH
711 HH3 Closed2 HH
712 HH3 Foot HH
713 HH3 Open1 HH
714 HH3 Open2 HH
715 HH3 Sizzle HH
716 HH4 Closed1 HH
717 HH4 Closed2 HH
718 HH4 Foot HH
719 HH4 Foot Open HH
720 HH4 Open HH
721 HH Old Close1 HH
722 HH Old Open1 HH
723 HH Old TiteClose HH
724 HH Old Close2 HH
725 HH Old Open2 HH
726 HH Brush Nat Cl 1 HH
727 HH Brush Nat Cl 2 HH
728 HH Brush Nat Cl 3 HH
729 HH Brush Nat Cl 4 HH
730 HH Brush Nat Cl 5 HH
731 HH Brush Nat Cl 6 HH
732 HH Brush Nat Op b 1 HH
733 HH Brush Nat Op b 2 HH
734 HH Brush Nat Op b 3 HH
735 HH Brush Nat Op b 4 HH
736 HH Brush Nat Op b 5 HH
737 HH Brush Nat Op b 6 HH
738 HH Ped Nat Cl 1 HH
# Drum Sample DF
739 HH Ped Nat Cl 2 HH
740 HH Ped Nat Cl 3 HH
741 HH Ped Nat Cl 4 HH
742 HH Ped Nat Cl 5 HH
743 HH House Open1 HH
744 HH House Open2 HH
745 HH Hip HH
746 HH Alpo Close HH
747 HH Dance1 HH
748 HH Dance2 HH
749 HH Syn. Closed HH
750 HH Syn. Open HH
751 HH Brush cl 1 HH
752 HH Brush cl 2 HH
753 HH Brush cl 3 HH
754 HH Brush op 1 HH
755 HH Brush op 2 HH
756 Ride Pop1 1 Cy
757 Ride Pop1 2 Cy
758 Ride Pop1 3 Cy
759 Ride Pop1 4 Cy
760 Ride Pop1 5 Cy
761 Ride Pop1 6 Cy
762 Ride Pop2 1 Cy
763 Ride Pop2 2 Cy
764 Ride Pop2 3 Cy
765 Ride Pop2 4 Cy
766 Ride Pop2 5 Cy
767 Ride Pop2 6 Cy
768 Ride Pop Bell 1 Cy
769 Ride Pop Bell 2 Cy
770 Ride Pop Bell 3 Cy
771 Ride Pop Bell 4 Cy
772 Ride Pop Bell 5 Cy
# Drum Sample DF
773 Ride Pop Bell 6 Cy
774 Ride Z20 edge1 Cy
775 Ride Z20 edge2 Cy
776 Ride Z20 edge3 Cy
777 Ride Z20 edge4 Cy
778 Ride Z20 edge5 Cy
779 Ride Z20 edge6 Cy
780 Ride Z20 cup1 Cy
781 Ride Z20 cup2 Cy
782 Ride Z20 cup3 Cy
783 Ride Z Brush Edge 1 Cy
784 Ride Z Brush Edge 2 Cy
785 Ride Z Brush Cup Cy
786 Crash Z 20 Cy
787 Ride 20’ mp1 Cy
788 Ride 20’ mp2 Cy
789 Ride 20’ mf1 Cy
790 Ride 20’ mf2 Cy
791 Ride Edge1 Cy
792 Ride Edge2 Cy
793 Ride Cup Cy
794 Ride Jazz Cy
795 Ride Brush1 Cy
796 Ride Brush2 Cy
797 Ride Brush3 Cy
798 Ride Brush Nat 1 1 Cy
799 Ride Brush Nat 1 2 Cy
800 Ride Brush Nat 2 1 Cy
801 Ride Brush Nat 2 2 Cy
802 Ride Brush Nat 2 3 Cy
803 Ride Brush Nat Cup 1 Cy
804 Ride Brush Nat Cup 2 Cy
805 Ride Brush Nat Cup 3 Cy
806 Ride Rivet Cy
background
1002| Appendix
# Drum Sample DF
807 Ride Rivet Amb Cy
808 Crash Pop 1 1 Cy
809 Crash Pop 1 2 Cy
810 Crash Pop 1 3 Cy
811 Crash Pop 1 4 Cy
812 Crash Pop 2 1 Cy
813 Crash Pop 2 2 Cy
814 Crash Pop 2 3 Cy
815 Crash Pop 2 4 Cy
816 Crash 15’ edge 1 Cy
817 Crash 15’ edge 2 Cy
818 Crash 17’ edge 1 Cy
819 Crash 17’ edge 2 Cy
820 Crash 19’ open 1 Cy
821 Crash 19’ open 2 Cy
822 Crash 1 Cy
823 Crash 2 Cy
824 Crash Brush 1 1 Cy
825 Crash Brush 1 2 Cy
826 Crash Brush 1 3 Cy
827 Crash Dance 99 Cy
828 Crash DDD-1 Cy
829 Crash Reverse Cy
830 Reverse Cymbal Cy
831 Splash Pop 1 Cy
832 Splash Pop 2 Cy
833 Splash Pop 3 Cy
834 Splash Pop 4 Cy
835 Splash 8’ edge1 Cy
836 Splash 8’ edge2 Cy
837 Splash Cy
838 Chinese Pop Cy
839 China Cy
840 Orchestra Cymbal Cy
# Drum Sample DF
841 Finger Snaps LP
842 Finger Snap LP
843 Hand Claps 1 LP
844 Hand Claps 2 LP
845 Hand Claps 3 LP
846 Hand Claps 4 LP
847 Hand Claps 5 LP
848 Claps Natural LP
849 Claps1 LP
850 Claps2 LP
851 Claps3 LP
852 Claps4 LP
853 Claps Ensemble 1 LP
854 Claps Ensemble 2 LP
855 Claps Analog LP
856 Dance Claps1 LP
857 Dance Claps2 LP
858 Dance Claps3 LP
859 Dance Claps4 LP
860 Dance Claps5 LP
861 Dance Claps6 LP
862 Dance Conga Lo-Open LP
863 Dance Conga Hi-Open LP
864 Dance Tambourine HP
865 Syn. Bongo Hi LP
866 Syn. Bongo Low LP
867 Syn. Castanet LP
868 Syn. Shaker HP
869 Syn. Noise SFX
870 Syn. FX1 SFX
871 Syn. FX2 SFX
872 Syn. FX3 SFX
873 Syn. FX4 SFX
874 Syn. FX5 SFX
# Drum Sample DF
875 Syn. Perc. Ahh SFX
876 Boom SFX
877 Zap1 SFX
878 Zap2 SFX
879 Vinyl Hit SFX
880 DJ Vinyl Sliced 01 SFX
881 DJ Vinyl Sliced 02 SFX
882 DJ Vinyl Sliced 03 SFX
883 DJ Vinyl Sliced 04 SFX
884 DJ Vinyl Sliced 05 SFX
885 DJ Vinyl Sliced 06 SFX
886 DJ Vinyl Sliced 07 SFX
887 DJ Vinyl Sliced 08 SFX
888 DJ Vinyl Sliced 09 SFX
889 DJ Vinyl Sliced 10 SFX
890 DJ Vinyl Sliced 11 SFX
891 DJ Vinyl Sliced 12 SFX
892 DJ Vinyl Sliced 13 SFX
893 DJ Vinyl Sliced 14 SFX
894 DJ Vinyl Sliced 15 SFX
895 DJ Vinyl Sliced 16 SFX
896 DJ Vinyl Sliced 17 SFX
897 DJ Vinyl Sliced 18 SFX
898 DJ Vinyl Sliced 19 SFX
899 DJ Vinyl Sliced 20 SFX
900 DJ Vinyl Sliced 21 SFX
901 DJ Vinyl Sliced 22 SFX
902 DJ Vinyl Sliced 23 SFX
903 DJ Vinyl Sliced 24 SFX
904 DJ Scratch1 SFX
905 DJ Scratch2 SFX
906 DJ Scratch3 SFX
907 DJ Scratch4 SFX
908 DJ Scratch5 SFX
background
Musical Resources |1003
# Drum Sample DF
909 DJ Scratch6 SFX
910 DJ Hit Rub SFX
911 DJ Vocal Rub1 SFX
912 DJ Vocal Rub2 SFX
913 DJ BD Rub SFX
914 DJ SD Rub SFX
915 Guiro Long LP
916 Guiro Short LP
917 Vibraslap HP
918 Vibraslap Amb HP
919 Samba Whistle HP
920 Samba Whistle Lp HP
921 Cuica Hi LP
922 Cuica Lo LP
923 Surdo Open GM LP
924 Surdo Mute GM LP
925 Tumba Open1 mf LP
926 Tumba Open1 f LP
927 Tumba Open2 mf LP
928 Tumba Open2 f LP
929 Tumba Open Flam LP
930 Tumba Glissando LP
931 Tumba Basstone LP
932 Tumba O.Slap Flam mf LP
933 Tumba O.Slap Flam f LP
934 Tumba Muffled LP
935 Conga1 Lo Basstone LP
936 Conga1 Lo Open mf LP
937 Conga1 Lo Open Slap LP
938 Conga1 Lo Glissando LP
939 Conga1 Lo Muffled LP
940 Conga1 Lo Closed LP
941 Conga1 Lo Closed Slap LP
942 Conga1 Lo Heel LP
# Drum Sample DF
943 Conga1 Lo Toe LP
944 Conga1 Hi Basstone mf LP
945 Conga1 Hi Basstone f LP
946 Conga1 Hi Open mf LP
947 Conga1 Hi Open Slap LP
948 Conga1 Hi Muffled LP
949 Conga1 Hi Closed LP
950 Conga1 Hi Closed Slap LP
951 Conga1 Hi Heel LP
952 Conga1 Hi Toe LP
953 Conga2 Lo Open LP
954 Conga2 Lo Mt Slap LP
955 Conga2 Lo Slap LP
956 Conga2 Hi Open LP
957 Conga2 Hi Mute LP
958 Conga2 Hi Mt Slap LP
959 Conga2 Hi Slap1 LP
960 Conga2 Hi Slap2 LP
961 Conga2 Heel LP
962 Conga2 Toe LP
963 Quinto1 Open LP
964 Quinto1 Closed LP
965 Quinto1 Closed Slap LP
966 Quinto1 Toe LP
967 Quinto2 Basstone LP
968 Quinto2 Open mp LP
969 Quinto2 Open Flam LP
970 Quinto2 Open Slap LP
971 Quinto2 Muffled LP
972 Quinto2 C.Slap Flam p LP
973 Quinto2 C.Slap Flam f LP
974 Quinto2 Heel LP
975 Bongo1 Lo Muffled mp LP
976 Bongo1 Lo Muffled f LP
# Drum Sample DF
977 Bongo1 Lo Closed LP
978 Bongo1 Lo Flam LP
979 Bongo1 Lo MuffledFlam LP
980 Bongo1 Lo Stick LP
981
Bongo1 Lo StickEdge mf
LP
982 Bongo1 Lo StickEdge f LP
983 Bongo1 Lo StickBounce LP
984 Bongo1 Lo Fingernail LP
985 Bongo1 Lo Cuptone LP
986 Bongo1 Lo Slap LP
987 Bongo1 Hi Open mf LP
988 Bongo1 Hi Open f LP
989 Bongo1 Hi Pops LP
990 Bongo1 Hi Hightone LP
991 Bongo1 Hi OpenFlam LP
992 Bongo1 Hi Fingernail LP
993 Bongo1 Hi Stick LP
994
Bongo1 Hi StickEdge mf
LP
995 Bongo1 Hi StickEdge f LP
996 Bongo1 Hi StickBounce LP
997 Bongo1 Hi Cuptone LP
998 Bongo1 Hi Slap LP
999 Bongo2 Lo Open a LP
1000 Bongo2 Lo Open b LP
1001 Bongo2 Lo Mute LP
1002 Bongo2 Hi Open a LP
1003 Bongo2 Hi Open b LP
1004 Bongo2 Hi Muffled LP
1005 Bongo2 Hi Slap LP
1006 Bongo2 Lo Heel LP
1007 Bongo2 Lo Muffled LP
1008 Bongo3 Lo Open LP
1009 Bongo3 Lo Slap LP
1010 Bongo3 Lo Stick LP
background
1004| Appendix
# Drum Sample DF
1011 Bongo3 Hi Open LP
1012 Bongo3 Hi Slap LP
1013 Bongo3 Hi Stick1 LP
1014 Bongo3 Hi Stick2 LP
1015
Okonkolo Boca Open mp
LP
1016 Okonkolo Cha Open p LP
1017 Okonkolo Cha Open mf LP
1018 Okonkolo Cha Open f LP
1019 Okonkolo Cha Open ff LP
1020 Okonkolo Cha Slap p LP
1021 Okonkolo Cha Slap mf LP
1022 Okonkolo Cha Slap f LP
1023 Baya Open LP
1024 Baya Ghe LP
1025 Baya GheUp a LP
1026 Baya GheUp b LP
1027 Baya KaPalm LP
1028 Baya KaToe a LP
1029 Baya KaToe b LP
1030 Baya Nail a LP
1031 Baya Nail b LP
1032 Baya Nail c LP
1033 Baya Ge LP
1034 Baya Up LP
1035 Baya UpDown a LP
1036 Baya UpDown b LP
1037 Baya Mute1 LP
1038 Baya Mute2 LP
1039 Baya Mute3 LP
1040 Tabla1 Na LP
1041 Tabla1 Open LP
1042 Tabla1 Tin LP
1043 Tabla1 Mute1 LP
1044 Tabla1 Mute2 LP
# Drum Sample DF
1045 Tabla1 Mute3 LP
1046 Tabla2 Tin a LP
1047 Tabla2 Tin b LP
1048 Tabla2 Na a LP
1049 Tabla2 Na b LP
1050 Tabla2 Na c LP
1051 Tabla2 Tun a LP
1052 Tabla2 Tun b LP
1053 Tabla2 Tele a LP
1054 Tabla2 Tele b LP
1055 Tabla2 Tele c LP
1056 Tabla2 Ti a LP
1057 Tabla2 Ti b LP
1058 Tabla2 Ti c LP
1059 Tabla2 Tera LP
1060 Tsuzumi LP
1061 Taiko Open LP
1062 Taiko Rim LP
1063 Timbales1 Lo Op mp LP
1064 Timbales1 Lo Op mf LP
1065 Timbales1 Lo Op mf GM LP
1066 Timbales1 Lo Edge mf LP
1067 Timbales1 Lo Edge f LP
1068 Timbales1 Lo RimShot LP
1069 Timbales1 Lo Abanico LP
1070 Timbales1 Lo Roll LP
1071 Timbales1 Lo Mute mf LP
1072 Timbales1 Lo Mute f LP
1073 Timbales1 Lo Paila mf HP
1074 Timbales1 Lo Paila f HP
1075 Timbales1 Hi Open LP
1076 Timbales1 Hi Edge LP
1077 Timbales1 Hi Edge GM LP
1078 Timbales1 Hi Rim p LP
# Drum Sample DF
1079 Timbales1 Hi Rim mf LP
1080 Timbales1 Hi Rim f LP
1081 Timbales1 Hi Abanico1 LP
1082 Timbales1 Hi Abanico2 LP
1083 Timbales1 Hi Mute LP
1084 Timbales1 Hi Paila mf HP
1085 Timbales1 Hi Paila f HP
1086 Timbales2 Lo Open LP
1087 Timbales2 Lo Mute LP
1088 Timbales2 Lo Rim LP
1089 Timbales2 Hi Edge LP
1090 Timbales2 Hi Rim1 LP
1091 Timbales2 Hi Rim2 LP
1092 Timbales2 Paila HP
1093 Cowbell Amb HP
1094 Cowbell1 HP
1095 Cowbell2 HP
1096 Cowbell3 HP
1097 Cowbell4 Open HP
1098 Cowbell4 Mute HP
1099 Cowbell5 Open a HP
1100 Cowbell5 Open b HP
1101 Cowbell5 Mute HP
1102 Cowbell6 HP
1103 Agogo Bell HP
1104 Chacha Bell HP
1105 Mambo Bell HP
1106 Recoreco short1 HP
1107 Recoreco short2 HP
1108 Recoreco long HP
1109 Triangle1 Open HP
1110 Triangle1 Mute HP
1111 Triangle2 Open HP
1112 Triangle2 Mute HP
background
Musical Resources |1005
# Drum Sample DF
1113 Sleigh Bell HP
1114 Rap Sleigh Bell HP
1115 Jingle Bell HP
1116 Bells Open HP
1117 Finger Cymbal HP
1118 Marc Tree HP
1119 Marc Tree GM HP
1120 Marc Tree LP HP
1121 Rainstick SFX
1122 Flexatone HP
1123 Chinese Gong Cy
1124 Claves1 Lo a LP
1125 Claves1 Lo b LP
1126 Claves1 Hi a LP
1127 Claves1 Hi b LP
1128 Claves2 LP
1129 Wood Block 1 a LP
1130 Wood Block 1 b LP
1131 Wood Block 2 a LP
1132 Wood Block 2 b LP
1133 Wood Block 3 a LP
1134 Wood Block 3 b LP
1135 Wood Block 4 a LP
1136 Wood Block 4 b LP
1137 Wood Block 5 a LP
1138 Wood Block 5 b LP
1139 Wood Block 6 a LP
1140 Wood Block 6 b LP
1141 Wood Block 7 LP
1142 Wood Block 8 LP
1143 Castanet 1 a LP
1144 Castanet 1 b LP
1145 Castanet 1 c LP
1146 Castanet 2 LP
# Drum Sample DF
1147 Castanet Single LP
1148 Castanet Single GM LP
1149 Castanet Double LP
1150 Cabasa 1 L a Down HP
1151 Cabasa 1 L a Up HP
1152 Cabasa 1 L b Down HP
1153 Cabasa 1 L b Up HP
1154 Cabasa 1 S a Down HP
1155 Cabasa 1 S a Up HP
1156 Cabasa 1 S b Down HP
1157 Cabasa 1 S b up HP
1158 Cabasa 2 L Stack b HP
1159 Cabasa 2 L Stack a HP
1160 Cabasa 2 L Roll HP
1161 Cabasa 2 S Stack a HP
1162 Cabasa 2 S Stack b HP
1163 Cabasa 2 S Roll HP
1164 Cabasa 3 WS HP
1165 Cabasa 3 Up HP
1166 Cabasa 3 Down HP
1167 Cabasa 3 Tap HP
1168 Caxixi1 a HP
1169 Caxixi1 b HP
1170 Caxixi1 c HP
1171 Caxixi2 a HP
1172 Caxixi2 b HP
1173 Caxixi2 c HP
1174 Caxixi3 Hard HP
1175 Caxixi3 Soft HP
1176 Shaker1 PuE_Sh a HP
1177 Shaker1 PuE_Sh b HP
1178 Shaker1 Pull a HP
1179 Shaker1 Pull b HP
1180 Shaker1 Accent a HP
# Drum Sample DF
1181 Shaker1 Accent b HP
1182 Shaker1 Slow a HP
1183 Shaker1 Slow b HP
1184 Shaker1 Slow c HP
1185 Shaker1 Roll a HP
1186 Shaker1 Roll b HP
1187 Shaker1 Roll c HP
1188 Shaker2 HP
1189 Shaker3 HP
1190 Maracas Push HP
1191 Maracas Pull HP
1192 Dumbek a LP
1193 Dumbek b LP
1194 Dumbek c LP
1195 Dumbek d LP
1196 Dumbek e LP
1197 Dumbek f LP
1198 Dumbek g LP
1199 Dumbek h LP
1200 Dumbek i LP
1201 Dumbek j LP
1202 Dumbek k LP
1203 Djembe L Basstone a LP
1204 Djembe L Basstone b LP
1205 Djembe L Basstone c LP
1206 Djembe L Open LP
1207 Djembe L Open Slap LP
1208 Djembe L Closed Slap LP
1209 Djembe S Basstone a LP
1210 Djembe S Basstone b LP
1211 Djembe S Basstone c LP
1212 Djembe Open LP
1213 Djembe Mute LP
1214 Djembe Slap LP
background
1006| Appendix
# Drum Sample DF
1215 Djembe S Open LP
1216 Djembe S Open Slap a LP
1217 Djembe S Open Slap b LP
1218 Djembe S Closed Slap a LP
1219 Djembe S Closed Slap b LP
1220 Djembe S Closed Slap c LP
1221 Djembe Bass LP
1222 Udu Open a LP
1223 Udu Open b LP
1224 Udu Open c LP
1225 Udu Open d LP
1226 Udu Slide a HP
1227 Udu Slide b HP
1228 Udu Half Open a LP
1229 Udu Half Open b LP
1230 Udu Half Open c LP
1231 Udu Bell a LP
1232 Udu Bell b LP
1233 WD Brazillia1 SD
1234 WD Brazillia2 SD
1235 WD Ethno SD1 SD
1236 WD Ethno SD2 SD
1237 WD Ethno SD3 SD
1238 WD Ethno SD4 SD
1239 WD Ethno SD5 SD
1240 WD Ethno SD6 SD
1241 WD Kangaroo1 SFX
1242 WD Kangaroo2 SFX
1243 WD Kangaroo3 SFX
1244 WD Kangaroo4 SFX
1245 WD Kangaroo5 SFX
1246 WD Kangaroo6 SFX
1247 WD Kangaroo7 SFX
1248 WD Kangaroo8 SFX
# Drum Sample DF
1249 Tambourine Push HP
1250 Tambourine Pull HP
1251 Tambourine Acc1 A HP
1252 Tambourine Acc1 B HP
1253 Tambourine Acc2 HP
1254 Tambourine Mute1 LP
1255 Tambourine Mute2 LP
1256 Tambourine Open LP
1257 Tambourine Nat 1 HP
1258 Tambourine Nat 2 HP
1259 Tambourine Nat 3 HP
1260 Tambourine Nat 4 HP
1261 Tambourine Nat 5 HP
1262 M.E.1 Douf Rim Ak LP
1263 M.E.1 Douf Tek Ak1 LP
1264 M.E.1 Douf Tek Ak2 LP
1265 M.E.1 Pand Open LP
1266 M.E.1 Pand Pattern1 LP
1267 M.E.1 Pand Pattern2 LP
1268 M.E.1 Pand Pattern3 LP
1269 M.E.1 Pand Pattern4 LP
1270 M.E.1 Rek Dom Ak HP
1271 M.E.1 Rek Jingle HP
1272 M.E.1 Rik1 LP
1273 M.E.1 Rik2 LP
12 74 M.E.1 Rik3 LP
1275 M.E.1 Sagat Half Open HP
1276 M.E.1 Sagat Close HP
1277 M.E.1 Surdo L Open LP
1278 M.E.1 Surdo L Mute LP
1279 M.E.1 Tabla Medium LP
1280 M.E.1 Tabla Dom LP
1281 M.E.1 Tabla Flam LP
1282 M.E.1 Tabla Rim LP
# Drum Sample DF
1283 M .E.1 Tabla Tak LP
1284 M.E.1 Timbales HP
1285 M.E.1 Udu f Open LP
1286 M.E.1 Alkis LP
1287 M.E.1 Bandir Open LP
1288 M.E.1 Bandir Closed LP
1289 M.E.1 Bongo Roll LP
1290 M.E.1 Darbuka1 Tek1 LP
1291 M.E.1 Darbuka1 Tek2 LP
1292 M.E.1 Darbuka1 Open LP
1293 M.E.1 Darbuka1 Closed LP
1294 M.E.1 Darbuka2 LP
1295 M.E.1 Darbuka3 LP
1296 M.E.1 Darbuka4 LP
1297 M.E.1 Darbuka5 D1 LP
1298 M.E.1 Darbuka5 D2 LP
1299 M.E.1 Darbuka5 D3 LP
1300 M.E.1 Darbuka6 Mute LP
1301 M.E.1 Darbuka6 Open LP
1302 M.E.1 Darbuka6 Rim LP
1303
M.E.1 Darbuka6 Dom Ak
LP
1304 M.E.1 Davul HP
1305 M.E.1 Hollo1 LP
1306 M.E.1 Hollo2 LP
1307 M.E.1 Kup1 LP
1308 M.E.1 Kup2 LP
1309 M.E.1 Ramazan Davul1 LP
1310 M.E.1 Ramazan Davul2 LP
1311 M.E.1 Ramazan Davul3 LP
1312 M .E.1 Tef1 HP
1313 M.E.1 Tef2 HP
1314 M.E.1 Tef3 HP
1315 M.E.2 BD Kick BD
1316 M.E.2 SD SD
background
Musical Resources |1007
# Drum Sample DF
1317 M.E.2 Asagum LP
1318 M.E.2 Asmatek LP
1319 M.E.2 Bendirgum LP
1320 M.E.2 Bendirtek1 LP
1321 M.E.2 Bendirtek2 LP
1322 M.E.2 Dm LP
1323 M.E.2 Findik LP
1324 M.E.2 Gum LP
1325 M.E.2 Hollotokat LP
1326 M.E.2 Islik1 SFX
1327 M.E.2 Islik2 SFX
1328 M.E.2 Kapalit LP
1329 M.E.2 Kasik1 LP
1330 M.E.2 Kasik2 LP
1331 M.E.2 Kasik3 LP
1332 M.E.2 Kasik4 LP
1333 M.E.2 Kemik LP
1334 M.E.2 Kenar LP
1335 M.E.2 Kenartek LP
1336 M.E.2 Ramazangum LP
1337 M.E.2 Ramazantek LP
1338 M.E.2 Renk LP
1339 M.E.2 Renkbir LP
1340 M.E.2 Renkiki LP
1341 M.E. 2 Tefacik LP
1342 M.E.2 Tefgum LP
1343 M.E.2 Teftek LP
1344 M.E.2 Teftokat LP
1345 M.E.2 Teftrill LP
1346 M.E.2 Tefzil LP
1347 M.E. 2 Tek1 LP
1348 M.E.2 Tek2 LP
1349 M.E.2 Tekbir LP
1350 M.E. 2 Tokat LP
# Drum Sample DF
1351 M.E.2 Toprgum LP
1352 M.E.2 Toprtek1 LP
1353 M.E.2 Toprtek2 LP
1354 M.E.2 Toprtokat LP
1355 M.E.2 Trill LP
1356 M.E.2 Zil1 HP
1357 M.E.2 Zil2 HP
1358 M.E.2 Zil3 HP
1359 M.E.2 Zilgit SFX
1360 Orchestra Hit SFX
1361 Band Hit SFX
1362 Impact Hit SFX
1363 Metal Hit SFX
1364 Yeah! SFX
1365 Yeah! Solo SFX
1366 Uhh SFX
1367 Hit It SFX
1368 Uhhhh Solo SFX
1369 Comp Voice Noise SFX
1370 Stadium Amb SFX
1371 Stadium SFX
1372 Applause Amb SFX
1373 Applause SFX
1374 Scream SFX
1375 Laughing SFX
1376 Footsteps1 SFX
1377 Footsteps2 SFX
1378 Bird1 SFX
1379 Bird2 SFX
1380 Dog SFX
1381 Gallop SFX
1382 Crickets SFX
1383 Cat SFX
1384 Growl SFX
# Drum Sample DF
1385 Heart Beat SFX
1386 Heart Beat GM SFX
1387 Punch SFX
1388 Tribe SFX
1389 Door Creak SFX
1390 Door Slam SFX
1391 Car Engine SFX
1392 Car Stop SFX
1393 Car Pass SFX
1394 Car Crash SFX
1395 Train SFX
1396 Helicopter SFX
1397 Gun Shot1 SFX
1398 Gun Shot2 SFX
1399 Machine Gun SFX
1400 Laser Gun SFX
1401 Explosion SFX
1402 Thunder SFX
1403 Wind SFX
1404 Stream SFX
1405 Bubble SFX
1406 Bubble GM SFX
1407 Church Bell SFX
1408 Telephone Ring SFX
1409 Xylophone Spectr SFX
1410 Cricket Spectrum SFX
1411 Air Vortex SFX
1412 Noise White SFX
1413 Noise FM Mod SFX
1414 Tubular HP
1415 Gamelan HP
1416 Tambura HP
1417 Gtr Cut Noise1 SFX
1418 Gtr Cut Noise2 SFX
background
1008| Appendix
# Drum Sample DF
1419 Power Chord SFX
1420 Fret Noise SFX
1421 Dist. Slide1 SFX
1422 Dist. Slide2 SFX
1423 E.Gtr Pick1 SFX
1424 E.Gtr Pick2 SFX
1425 Gtr Scratch1 SFX
1426 Gtr Scratch2 SFX
1427 Ac.Bs-String Slap SFX
1428 Amp Noise SFX
1429 Space Lore SFX
1430 Swish Terra SFX
1431 Hand Drill SFX
1432 Mouth Harp SFX
1433 Slice Groove A 001 SD
1434 Slice Groove A 002 SD
1435 Slice Groove A 003 BD
1436 Slice Groove A 004 BD
1437 Slice Groove A 005 SD
1438 Slice Groove A 006 SFX
1439 Slice Groove A 007 SFX
1440 Slice Groove A 008 SD
1441 Slice Groove A 009 BD
1442 Slice Groove A 010 SD
1443 Slice Groove A 011 SD
1444 Slice Groove A 012 Tm
1445 Slice Groove A 013 Tm
1446 Slice Groove A 014 SFX
1447 Slice Groove A 015 SFX
1448 Slice Groove A 016 SFX
1449 Slice Groove A 017 SFX
1450 Slice Groove A 018 BD
1451 Slice Groove A 019 SD
1452 Slice Groove A 020 HH
# Drum Sample DF
1453 Slice Groove A 021 BD
1454 Slice Groove A 022 SFX
1455 Slice Groove A 023 SFX
1456 Slice Groove A 024 SFX
1457 Slice Groove A 025 SFX
1458 Slice Groove A 026 SFX
1459 Slice Groove A 027 SFX
1460 Slice Groove A 028 SFX
1461 Slice Groove A 029 BD
1462 Slice Groove A 030 SFX
1463 Slice Groove A 031 SD
1464 Slice Groove A 032 SD
1465 Slice Groove B 001 SFX
1466 Slice Groove B 002 SD
1467 Slice Groove B 003 SFX
1468 Slice Groove B 004 SFX
1469 Slice Groove B 005 BD
1470 Slice Groove B 006 BD
1471 Slice Groove B 007 SFX
1472 Slice Groove B 008 SFX
1473 Slice Groove B 009 SFX
1474 Slice Groove B 010 SFX
1475 Slice Groove B 011 SFX
1476 Slice Groove B 012 SFX
1477 Slice Groove B 013 SD
1478 Slice Groove B 014 SD
1479 Slice Groove B 015 SD
1480 Slice Groove B 016 BD
1481 Slice Groove B 017 SFX
1482 Grv BD1 BD
1483 Grv BD2 BD
1484 Grv BD3 BD
1485 Grv BD4 BD
1486 Grv BD5 BD
# Drum Sample DF
1487 Grv BD6 BD
1488 Grv BD7 BD
1489 Grv BD8 BD
1490 Grv BD9 BD
1491 Grv BD10 BD
1492 Grv BD11 BD
1493 Grv BD12 BD
1494 Grv BD13 BD
1495 Grv BD14 BD
1496 Grv BD15 BD
1497 Grv BD16 BD
1498 Grv BD17 BD
1499 Grv BD18 BD
1500 Grv BD19 BD
1501 Grv BD20 BD
1502 Grv BD21 BD
1503 Grv BD22 BD
1504 Grv BD23 BD
1505 Grv SD1 SD
1506 Grv SD2 SD
1507 Grv SD3 SD
1508 Grv SD4 SD
1509 Grv SD5 SD
1510 Grv SD6 SD
1511 Grv SD7 SD
1512 Grv SD8 SD
1513 Grv SD9 SD
1514 Grv SD10 SD
1515 Grv SD11 SD
1516 Grv SD12 SD
1517 Grv SD13 SD
1518 Grv SD14 SD
1519 Grv SD15 SD
1520 Grv SD16 SD
background
Musical Resources |1009
# Drum Sample DF
1521 Grv SD17 SD
1522 Grv Rim1 SD
1523 Grv Rim2 SD
1524 Grv Rim3 SD
1525 Grv Rim4 SD
1526 Grv Rim5 SD
1527 Grv Rim6 SD
1528 Grv HH Closed1 HH
1529 Grv HH Closed2 HH
1530 Grv HH Closed3 HH
1531 Grv HH Closed4 HH
1532 Grv HH Closed5 HH
1533 Grv HH Closed6 HH
1534 Grv HH Closed7 HH
1535 Grv HH Closed8 HH
1536 Grv HH Closed9 HH
1537 Grv HH Closed10 HH
1538 Grv HH Closed11 HH
1539 Grv HH Closed12 HH
1540 Grv HH Closed13 HH
1541 Grv HH Closed14 HH
1542 Grv HH Closed15 HH
1543 Grv HH Closed16 HH
1544 Grv HH Closed17 HH
1545 Grv HH Open1 HH
1546 Grv HH Open2 HH
1547 Grv HH Open3 HH
1548 Grv HH Open4 HH
1549 Grv Hi Tom1 Tm
1550 Grv Hi Tom2 Tm
1551 Grv Low Tom1 Tm
1552 Grv Low Tom2 Tm
1553 Grv Ride Cy
1554 Grv Crash1 Cy
# Drum Sample DF
1555 Grv Crash2 Cy
1556 Grv Claps1 LP
1557 Grv Claps2 LP
1558 Grv Claps3 LP
1559 Grv Claps4 LP
1560 Grv Claps5 LP
1561 Grv Claps6 LP
1562 Grv Claps7 LP
1563 Grv Claps8 LP
1564 Grv Claps9 LP
1565 Grv Claps10 LP
1566 Grv Fx1 SFX
1567 Gr v Fx 2 SFX
1568 Gr v Fx3 SFX
1569 G rv Fx4 SFX
1570 G rv Fx5 SFX
1571 Grv Fx6 SFX
1572 Gr v Fx7 SFX
1573 Gr v Fx8 SFX
1574 Gr v Fx 9 SFX
1575 Grv Fx10 SFX
1576 Grv Fx11 SFX
1577 Grv Fx12 SFX
1578 Grv Fx13 SFX
1579 Grv Fx14 SFX
1580 Grv Fx15 SFX
1581 Grv Fx16 SFX
1582 Grv Fx17 SFX
1583 Grv Fx18 SFX
1584 Grv Fx19 SFX
1585 Gr v Fx 20 SFX
1586 Grv Fx21 SFX
1587 Grv Fx2 2 SFX
1588 Grv Fx2 3 SFX
# Drum Sample DF
1589 Gr v Fx 24 SFX
1590 Gr v Fx 25 SFX
1591 G rv Fx26 SFX
1592 Gr v Fx 27 SFX
1593 Gr v Fx28 SFX
1594 Grv Fx29 SFX
1595 Grv Fx30 SFX
1596 Gr v Fx31 SFX
1597 Grv Fx32 SFX
1598 Grv Fx33 SFX
1599 G rv Fx34 SFX
1600 Grv Fx35 SFX
1601 Grv Slice1 SFX
1602 Grv Slice2 SFX
1603 Grv Slice3 SFX
1604 Grv Slice4 SFX
1605 Grv Slice5 SFX
1606 Grv Slice6 SFX
1607 Grv Slice7 SFX
1608 Grv Slice8 SFX
1609 Grv Slice9 SFX
1610 Grv Slice10 SFX
1611 Grv Slice11 SFX
1612 Grv Slice12 SFX
1613 Grv Slice13 SFX
1614 Grv Slice14 SFX
1615 Grv Slice15 SFX
1616 Grv Slice16 SFX
1617 Grv Slice17 SFX
1618 Grv Slice18 SFX
1619 Grv Slice19 SFX
1620 Grv Slice20 SFX
1621 Grv Slice21 SFX
1622 Grv Slice22 SFX
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1010| Appendix
# Drum Sample DF
1623 Grv Slice23 SFX
1624 55 SD SD
1625 66 BD BD
1626 88 BD BD
1627 88 SD1 GM SD
1628 88 SD2 SD
1629 88 SD2 GM SD
1630 88 Rim Shot SD
1631 88 Rim Shot GM SD
1632 88 HH Close1 acc GM HH
1633 88 HH Close2 HH
1634 88 HH Close2 GM HH
1635 88 HH Open1 HH
1636 88 HH Open1 GM HH
1637 88 HH Open2 HH
# Drum Sample DF
1638 88 Tom1 Tm
1639 88 Tom2 Tm
1640 88 Crash Cy
1641 88 Crash GM Cy
1642 88 Congas LP
1643 88 Claps LP
1644 88 Claves LP
1645 88 Cowbell HP
1646 88 Maracas HP
1647 99 SD1 SD
1648 99 SD2 SD
1649 99 HH Close HH
1650 99 HH Open1 HH
1651 99 HH Open2 HH
1652 99 Ride Dance Cy
# Drum Sample DF
1653 Click SFX
1654 Click GM SFX
1655 Seq Click SFX
1656 Metronome W Bell SFX
1657 Metronome W SFX
1658 Empty
Legend:
BD = Bass Drum
SD = Snare Drum
Tm = Tom
HH = Hi Hat
Cy = Cymbal
LP = Low Percussion
HP = High Percussion
SFX = Special FX
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Musical Resources |1011
# Pad
HIT - Drum
1 88 Cowbell
2 88 Crash
3 China
4 Crash 1
5 Crash 2
6 Rev. Cymbal
7 Ride 1
8 Ride 2
9 Ride Bell
10 Splash
11 Sticks
12 Rim-Shot
13 Hi Tom Flam
14 Mid Tom Flam
15 Low Tom Flam
16 Tom Flam End
17 Drum Single A
18 Drum Single B
19 Drum Single C
20 Drum Single D
21 Drum Sing.HouseA
22 Drum Sing.HouseB
23 Drum Sing.HouseC
24 Drum Sing.HouseD
25 Drum Kit A
26 Drum Kit B
27 Drum Kit C
28 Drum Kit D
29 Drum Kit E
30 Drum Kit F
# Pad
HIT - Percussion
1 Agogo 1
2 Agogo 2
3 Castanet 1
4 Castanet 2
5 Conga Hi
6 Conga Low
7 Conga Mute
8 Conga Slap
9 Cowbell
10 Cuica 1
11 Cuica 2
12 Jingle Bell
13 Long Guiro
14 Short Guiro
15 Open Bells
16 Rain Stick
17 Tamb. Acc. 1
18 Tamb. Acc. 2
19 Tamb. Open
20 Tamb. Push
21 Timbale Hi
22 Timbale Low
23 Timbale Rim 1
24 Timbale Rim 2
25 Triangle 1
26 Triangle 2
27 Vibra Slap
28 Whistle 1
29 Whistle 2
30 Windchimes 1
# Pad
31 Windchimes 2
32 Windchimes 3
HIT - World 1
1 Baya 1
2 Baya 2
3 China Gong
4 Darbuka 1
5 Darbuka 2
6 Darbuka 3
7 Darbuka 4
8 Darbuka 5
9 Darbuka 6
10 Darbuka 7
11 Darbuka 8
12 Davul
13 Douf Rim Ak
14 Dragon Gong
15 Hollo 1
16 Hollo 2
Hit - World 2
1 Kup 1
2 Kup 2
3 Kup 3
4 Kup 4
5 Ramazan 1
6 Ramazan 2
7 Ramazan 3
8 Rek Dom Ak
9 Rik 1
10 Rik 2
11 Rik 3
Pads
The following table contains all the Factory Pads.
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1012| Appendix
# Pad
12 Sagat 1
13 Sagat 2
14 Tef 1
15 Tef 2
16 Tef 3
17 Tef 4
18 Tef 5
19 Tef 6
HIT - Orchestral
1 B rass Fall
2 Orch.Cymbal 1
3 Orch.Cymbal 2
4 Orch. Hit
5 Orch. Snare
6 Orch. Sn. Roll
7 Timpani 1
8 Timpani 2
9 Timpani 3
10 Timpani 4
11 Orchestra Tutti
HIT - Synth&Pad
1 Cosmic
2 VCF Modulation
3 Planet Lead
4 Brightness
5 Crystal
6 New Age Pad
7 Fifths Lead
8 Calliope
9 Caribbean
10 Rezbo
11 Digital Polisix
12 Motion Raver
13 Moving Bell
# Pad
14 Elastick Pad
15 Rave
16 Dance Remix
17 Vintage Sweep
18 You Decide
HIT - Voice
1 Aah !
2 Hit it !
3 Laughing
4 Scream
5 Uuh !
6 Yeah ! 1
7 Yeah ! 2
HIT - Blocks
1 Blk Funk 1 A
2 Blk Funk 1 B
3 Blk Funk 1 C
4 Blk Funk 1 D
5 Blk Funk 2 A
6 Blk Funk 2 B
7 Blk Funk 2 C
8 Blk Funk 2 D
9 Blk Organ A
10 Blk Organ B
11 Blk Organ C
12 Blk Organ D
13 Blk Choir A
14 Blk Choir B
15 Blk Choir C
16 Blk Choir D
HIT - Misc&SFX 1
1 Applause
2 Birds 1
3 Birds 2
# Pad
4 Cat
5 Church Bell
6 Crickets
7 Dist. Slide 1
8 Dist. Slide 2
9 Dog
10 Door Creak
11 Door Slam
12 Footsteps 1
13 Footsteps 2
14 Heart Beat
15 Horse Gallop
16 Lion
17 Scratch 1
18 Scratch 2
19 Scratch 3
20 Scratch 4
21 Scratch 5
22 Scratch 6
23 Stadium
HIT - Misc&SFX 2
1 Bubble
2 Car Crash
3 Car Engine
4 Car Pass
5 Car Stop
6 Explosion
7 Gun Shot
8 Helicopter
9 Jet Plane
10 Laser Gun
11 Machine Gun
12 Phone Ring
13 Punch
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Musical Resources |1013
# Pad
14 River
15 Seashore
16 Siren
17 Starship
18 Thunder
19 Train
20 Wind
21 Side Wind
SEQ - Drum
1 Drum DrumBasSolo
2 Drum Snare Solo
3 Drum 8 Bt Easy
4 Drum 8 Bt Medium
5 Drum Rock 1
6 Drum Rock 2
7 Drum Brush 1 3/4
8 Drum Brush 2 3/4
9 Drum Disco 1
10 Drum Disco 2
11 Drum Disco 3
12 Drum Disco 4
13 Drum Funk 1
14 Drum Funk 2
15 Drum Brush Shuff
16 Drum Latin
17 Drum Progressiv1
18 Drum Progressiv2
19 Drum Fill 1
20 Drum Fill 2
21 Drum Break
22 Drum End
SEQ - Percussion
1 Perc FingerSnap
2 Perc Triang.+HH
# Pad
3 Perc Latin 1
4 Perc Latin 2
5 Perc Latin 3
6 Perc Mix
7 Perc Soft
8 Perc Conga
9 Perc Conga+Ride
10 Perc Conga+Mix
11 Perc Conga+Bongo
12 Perc Conga+Tamb.
13 Perc Shaker
14 Perc Shak+Tamb 1
15 Perc Shak+Tamb 2
16 Perc Shak+Cong 1
17 Perc Shak+Cong 2
18 Perc Tambourine1
19 Perc Tambourine2
20 Perc Tamb+Conga1
21 Perc Tamb+Conga2
22 Perc Guiro+Bongo
23 Perc Cowbel+Tamb
24 Perc 3/4
25 Perc 6/8
SEQ - Groove
1 Grv Drum 1
2 Grv Drum 2
3 Grv Brush
4 Grv Jazzy
5 Grv Latin
6 Grv HipHop 1
7 Grv HipHop 2
8 Grv HipHop 3
9 Grv HipHop 4
10 Grv HipHop 5
# Pad
11 Grv HipHop 6
12 Grv Funk 1
13 Grv Funk 2
14 Grv Funk 3
15 Grv House 1
16 Grv House 2
17 Grv Analog
18 Grv Garage 1
19 Grv Garage 2
20 Grv Dance 1
21 Grv Dance 2
22 Grv Techno 1
23 Grv Techno 2
SEQ - Bass
1 Bass Pick Easy
2 Bass Pick Med.
3 Bass Pick Busy
4 Bass Finger Easy
5 Bass Finger Med.
6 Bass Finger Walk
7 Bass Latin
8 Bass Slap
9 Bass Digital
10 Bass Synth
11 Bass DigiFilter1
12 Bass DigiFilter2
13 Bass DigiFilter3
SEQ - Piano
1 Piano Accomp 1
2 Piano Accomp 2
3 Piano Accomp 3
4 Piano Accomp 4
5 Piano Accomp 5
6 Piano Accomp 6
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1014| Appendix
# Pad
7 Piano Accomp 7
8 Piano Accomp 8
9 Piano Accomp 9
10 Piano Arpeg. 1
11 Piano Arpeg. 2
12 Piano Arp 1 3/4
13 Piano Arp 2 3/4
14 Piano Arp Down
15 Piano Arp Up
16 Piano Rhythm 1/8
17 Piano Rhythm1/8T
18 Piano Latin Rock
19 Piano Salsa 1
20 Piano Salsa 2
21 Pno GlissDwnWhit
22 Pno GlissUpWhite
23 Pno GlissDwnBlak
24 Pno GlissUpBlack
25 Honky End
SEQ - Guitar
1 Gtr Steel Strum1
2 Gtr Steel Strum2
3 Gtr Steel Strum3
4 Gtr Steel Strum4
5 Gtr Steel Strum5
6 Gtr Steel Strum6
7 GtSteelStrum 3/4
8 Gtr Steel Arp 1
9 Gtr Steel Arp 2
10 Gtr Steel Arp 3
11 GtrSteel Arp 6/8
12 Gtr Steel Mute 1
13 Gtr Steel Mute 2
14 Guitar Country
# Pad
15 Gtr Nylon Strum1
16 Gtr Nylon Strum2
17 Gtr Nylon Strum3
18 Gtr Nylon Strum4
19 Gtr Nylon Strum5
20 Gtr Nylon Strum6
21 Gtr Nylon Arp 1
22 Gtr Nylon Arp 2
23 Gtr Nylon Arp 3
24 GtrNylon Arp 3/4
SEQ - Orchestral
1 Timpani Roll 1
2 Timpani Roll 2
3 Orch. Tutti 1
4 Orch. Tutti 2
5 Orch. Tutti 3
6 Orch. Tutti 4
7 Orch. Harp 1
8 Orch. Harp 2
9 Orch. Harp 3
10 Orch. Harp 4
11 Orch. Harp 5
12 French Horns 1
13 French Horns 2
14 Strings 1
15 Strings 2
16 Strings 3
17 Strings 4
18 Strings 5
19 Strings 6
20 Strings 7
SEQ - Solo
1 Solo Marimba
2 Solo Kalimba 1
# Pad
3 Solo Kalimba 2
4 Solo Steel Drums
5 Solo Vibes
6 Solo Gtr Dist.
7 Solo Slide Steel
8 Solo Banjo
9 Solo Violin
10 Solo Harpsi 3/4
11 Solo Harpsi 4/4
12 Solo Gtr Funk
13 Solo Piano 1
14 Solo Piano 2
15 Solo Piano 3
16 Solo Piano 4
17 Solo Synth 1
18 Solo Synth 2
19 Solo Synth 3
20 Solo Synth 4
21 Solo Synth 5
22 Solo Synth 6
23 Solo Guitar 1
24 Solo Guitar 2
25 Solo Guitar 3
SEQ - Synth&Pad
1 Synth Seq 1
2 Synth Seq 2
3 Synth Seq 3
4 Synth Seq 4
5 Synth Seq 5
6 Synth Seq 6
7 Synth Seq 7
8 Synth Seq 8
9 Synth Seq 9
10 Synth Seq 10
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Musical Resources |1015
# Pad
11 Synth Seq 11
12 Synth Portam. 1
13 Synth Portam. 2
14 Synth Portam. 3
15 Synth Portam. 4
16 Synth Filter 1
17 Synth Filter 2
18 Synth Pad Panned
19 Synth Master Pad
20 Synth Dark Pad
21 Side Line Buzz
22 Side Line Lab
# Pad
SEQ - Misc&SFX
1 Military 1
2 Military 2
3 Military 3
4 Military 4
5 Horror 1
6 Horror 2
7 Horror 3
8 Horror 4
9 Lullaby 1
10 Lullaby 2
11 Nature – River
# Pad
12 Nature – Storm
13 Metronome 3/4
14 PreCount 3/4
15 Metronome 4/4
16 PreCount 4/4
17 PreCount 4/4 Dbl
18 Toccata
19 5th Intro
20 Spring
21 Circus 1
22 Circus 2
23 Side Wind
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1016| Appendix
60 Recognized chords
The following pages show the main recognized chords, when the selected Chord
Recognition mode is Fingered 3-Notes.
2-note
T
T
T
T
3-note
T
T
T T
T
Major
2-note
4-note
T
T
Major 6th
3-note
T
4-note
T
T
Major 7th
2-note
T
T= constituent notes of the chord = can be used as tension
3-note
T
T
Sus 4
2-note
3-note
Sus 2
3-note
T T
T T
2-note
T T
T
4-note
T T
TT T
Dominant 7th
4-note
T
T
Dominant 7th Sus 4
3-note
T
T
3-note
Flat 5th
4-note
T
T
Major 7th Sus 4
T
4-note
Major 7th 5
T T
T T
4-note
Dominant 7th 5
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Recognized chords |1017
T= constituent notes of the chord = can be used as tension
4-note
TT
Minor 7th
3-note
T
4-note
T T
Minor-Major 7th
3-note
T
3-note
T
T
Diminished
4-note
Diminished 7th
4-note
TT
Diminished Major 7th
4-note
TTT
Minor 7th 5
3-note
T
T
Augmented
4-note
TT T
T
Augmented 7th
4-note
TT T
T
Augmented Major 7th
No 3rd, no 5th
No 3rd
1-note
2-note
3-note
T T
Minor
2-note
T
4-note
T T
Minor 6th
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1018| Appendix
61 Installing the options
Replacing the clock backup battery
You can replace the clock backup battery with a standard lithium battery.
You can buy the needed battery at a store that sells computer or electronics
components. Please replace the clock battery with one identical to the one
already installed in the instrument. Do not use replacements other than the
one indicated, or you risk to damage the instrument!
Precautions
Installation of the battery is done at the users own risk. KORG will assume
no responsibility for any data loss, damage or injury resulting from its im-
proper installation or use.
Be sure to disconnect the instrument from the AC plug, before opening it.
To prevent your body’s static electricity from damaging the board’s compo-
nents, touch an unpainted metallic component before proceeding with the
installation.
Installation
For installation, you will need a cross-point screwdriver (not supplied).
1 Disconnect the instrument from the AC power.
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Installing the options |1019
2 From the back of the instrument, use the cross-point screwdriver to unscrew
the fixing screw (a), then remove the cover (b) and keep it apart. The screw
(a) will remain attached to the cover.
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1020| Appendix
3 With the help of your fingernail, lift the exhausted battery (c) from its lower
side, and remove it from the battery slot, being very careful not to let it fall
inside the instrument.
4 Insert the new battery (d) into the empty battery slot, being sure the positive
(+) side is facing up. Be very careful not to let it fall inside the instrument.
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Installing the options |1021
5 Replace the cover (b) to the original position. Attach the cover to the back of
the instrument by fastening the fixing screw (a).
6 When the installation is finished, connect the power cord, and switch the
instrument on again.
7 Go to the Global > General Controls > Clock & Power page, and set the date
and time.
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1022| Appendix
Installing a microSD card
To expand the available onboard storage memory, you can install an (optional)
microSD card. The card can be installed by the user. Do not use types of
cards different than the one indicated (microSD), or you risk to damage
the instrument!
Please consider a card containing localized musical resources could have
already been installed by your KORG Distributor. If you are not sure, contact
them before removing the installed card.
Precautions
Installation of the microSD card is done at the user’s own risk. KORG will as-
sume no responsibility for any data loss, damage or injury resulting from its
improper installation or use.
Be sure to disconnect the instrument from the AC plug, before opening it.
Warning: Removing or inserting the microSD card while the instrument is
connected to the AC plug may damage the instrument and the card!
To prevent your body’s static electricity from damaging the board’s compo-
nents, touch an unpainted metallic component before proceeding with the
installation.
Installation
For installation, you will need a cross-point screwdriver (not supplied).
1 Disconnect the instrument from the AC plug.
2 From the back of the instrument, use the cross-point screwdriver to remove
the fixing screw (a), then remove the cover (b) and keep it apart. The screw
(a) will remain attached to the cover.
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Installing the options |1023
3 In case there is a microSD card already installed, push on it to unlock it, and
remove it, being very careful not to let it fall inside the instrument.
4 Insert the microSD card (c) into the empty card slot, being sure the connec-
tor side is facing up and toward the instrument. Gently push the card, until
you hear a click sound meaning it is properly inserted. Warning: Be sure to
insert the card correctly, or it may slip inside the instrument!
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1024| Appendix
5 Replace the cover (b) to the original position. Attach the cover to the back of
the instrument by fastening the fixing screw (a).
6 When the installation is finished, connect the power cord, and switch the
instrument on again.
Accessing the microSD card
For maximum compatibility, we recommend to format the card before ac-
cessing it the first time. Go to the Media > Format page, and format it (SD
device). Warning: Formatting a storage device will delete all the data it con-
tains!
After formatting, you can access the card from any
Media page or from the
Song Select window, by using the Device selector and choosing the SD stor-
age device.
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Shortcuts |1025
62 Shortcuts
Shift functions
You can keep the SHIFT button pressed, and press another button on the
control panel to directly jump to an edit page or dialog box.
Shift + Functions
Various modes
Dial, Up/Down Tempo Change
Scroll Arrows When a list is shown: Goes to Next/Previous alphabetical section of
the currently selected column
Sound Sends the Sound assigned to the selected track to the Sound mode
Global Selects the Global > MIDI > General Controls page. This is a quick way
to jump to MIDI editing pages.
Media Selects the Global > Mode Preferences > Media page
Start/Stop Panic; stops all notes playing, and resets all controllers
Fade In/Out Selects the Fade In/Out Time parameter in the Global > General
Controls > Basic page
Auto Fill Selects the Global > Mode Preferences > Style page
Synchro Start/Stop Selects the Global > Midi > General Controls page
Tempo +/ Proportionally changes the volume level of the Sounds/tracks of the
same type (all the Upper Sounds, all the Song tracks…)
Tempo Lock Selects the Global > General Controls > Lock page
Upper Octave (either) Selects the Style Play/Song Play > Mixer/Tuning > Tuning page
Transpose (either) Selects the Global > Tuning > Transpose Controls page
Style Play mode
Style Play Selects the Global > Mode Preferences > Style page
Memory
Variation Selects the corresponding Variation in the Style Play > Controls >
Drum/Fill page
Ensemble Selects the Ensemble Type parameter in the Style Play > Keyboard/
Ensemble > Ensemble page
Pad (any) Selects the Pad/Switches > Pad page
Assignable Switch (any) Selects the Pad/Switches > Switch page
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1026| Appendix
Shift + Functions
Song Play mode
Song Play Selects the Global > Mode Preferences > Song & Seq page
Play/Stop Player’s Sync Start
JukeBox
>> Play the next Song in the JukeBox list
<< Play the previous Song in the JukeBox list
Lyrics
Display Load a TXT file
Sequencer mode
Sequencer Selects the Global > Mode Preferences > Song & Seq page
Long keypress
You can keep a button pressed for about one second to directly jump to an
edit page or dialog box.
Long keypress Functions
Any mode
Split Opens the Split Point dialog box. Play a note to set the new Split
Point.
Style Play mode
Style Select Opens the Write Current Style Settings window
Style Play and Song Play mode
Keyboard Set Library
buttons
Opens the Write Keyboard Set to Library window
Keyboard Set buttons
(under the display)
Opens the Write Keyboard Set to Style window
My Setting Opens the Write My Setting window
SongBook Create a new SongBook Entry and opens the Write Song window
(only if pressed outside the SongBook)
Record Opens the MP3 Record dialog box
Global mode
Global Touch Panel Calibration
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Shortcuts |1027
Special functions
Other available shortcuts are the following ones.
Style Play mode
Tempo +/– (together) Original Tempo
Transpose #/b (together) Set the Master Transpose to 0
Upper Octave +/- (together) Set the Upper Octave to the original setting
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1028| Appendix
63 Troubleshooting
In case of problems, please check the following list to find a solution.
Problem Solution
General problems
Power does not turn on Make sure that (1) the power cable is plugged into the outlet,
(2) the cable is plugged into the connector on the back of the
instrument, (3) and is not damaged, (4) there are no problems
with the mains.
Is the POWER indicator turned on?
If the power still does not turn on, contact your dealer or the
nearest KORG Service Center.
Power does not turn off Press the POWER button again and keep it pressed for a few
seconds. At the end, the button’s indicator will turn off, and the
instrument will be set to standby.
No sound Is the VOLUME knob set to a position other than ‘0’?
Is a jack inserted into the HEADPHONES connector? Unplug it.
Check the connections to your amp or mixer.
Make sure that all the components of the amplifying system
are turned on.
Is the Local parameter set to off? Turn it on.
Is the Attack parameter value of the selected Sound too high?
Set it to a lower value, to let the sound start faster. Is the
Volume parameter too low? Set it to a higher value.
Lowest note are not played When the SPLIT indicator is turned on, the keyboard is divided
into a Lower part (lower notes, below the split point) and an
Upper part (higher notes, above the split point). Is the Lower
part muted? Unmute it.
Wrong sounds Do the User banks contain modified data? Load the appropri-
ate data for the Song or the Style you wish to play.
Has one of the User Drum Kits been replaced? Load the ap-
propriate Drum Kits.
Have the Styles or Keyboard Sets been replaced? Load the ap-
propriate data.
Sound does not stop Keep the SHIFT button pressed, and press the START/STOP
button to send a Panic message, and turn all notes off.
Make sure that the Damper pedal calibration is correctly set.
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Troubleshooting |1029
Problem Solution
The selected Style or Song
cannot start
Make sure that the Clock parameter is set to Internal. If you are
using the MIDI Clock of another device (like a sequencer), you
must set the MIDI Clock parameter to MIDI or USB, and make
sure that the external device transmits MIDI Clock data.
Does not respond to MIDI
messages
Make sure that the MIDI or USB cable is connected correctly.
Make sure that the external device is transmitting through MIDI
channels enabled to receive in Pa700.
Make sure that the MIDI IN Filters do not prevent the reception
of messages.
Percussive instruments are
not played correctly
Make sure that the Drum track is set to Drum Mode and the
external device has not transposition applied.
Some ‘clicks’ can be heard
when playing a percussive
instrument
This is part of the sound, and not a problem.
A background noise can
be heard after selecting a
Keyboard Set or Style
The selected Keyboard Set or Style recalled the effect ‘St.
Analog Record, simulating the noise of a old vinyl recording.
Media related problems
Cannot format a device Is the USB cable correctly connected?
Is the USB device correctly powered?
Is the device inserted correctly?
Is the write protect tab of the disk or card in the protect posi-
tion? Unprotect it.
Cannot save data to a device Is the device formatted?
Is the device inserted correctly?
Is the write protect tab of the disk or card in the protect posi-
tion? Unprotect it.
Cannot load data from a
device
Is the device inserted correctly?
Does the device contain data compatible with Pa700?
The message ‘Over Current
Condition Detected on USB
port: please remove the
USB media’ appears in the
display
The USB device is probably defective, due to a short circuit,
and cannot be used. While this will not damage Pa700, it is ad-
visable to remove the device.
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1030| Appendix
64 Specs
Feature Pa700 Pa700 ORIENTAL
Keyboard 61 keys (C2 – C7) with velocity
System Upgradable operating system, Multitasking, Load while play
Sound Generator EDS-X (Enhanced Definition Synthesis – eXpanded)
Filters with resonance, 3-band EQ on each Sound
Polyphony 128 voices, 128 oscillators
Effects Accompaniment/Song: 2 insert effects; 2 master effects (148 types)
Keyboard Sounds: 1 insert effect; 2 master effects (148 types)
Final mastering effects: Limiter, Master EQ
Voice Processor: 5 FX, 28 Factory, 64 User Presets
Guitar Processor: 3 FX, 45 Factory, 64 User Presets
Sounds / Drum Kits Factory: More than 1,700 Factory
Sounds including a multilayer
Stereo Piano with damper and
body resonance, GM/XG sound
sets and 106 Drum Kits
Factory: More than 1,850 Factory
Sounds including a multilayer
Stereo Piano with damper and
body resonance, GM/XG sound
sets and 175 Drum Kits
User: 512 Sounds, 256 Drum Kits
Digital Drawbars: 9 footages, percussion, key on/off, leakage, rotary
speaker effect
DNC (Defined Nuance Control) Technology, Natural Ambience Drums
Full Sounds/Drum Kits editing
Sampling 128 MB compressed (equivalent to 256 MB linear data);
Loads KORG, WAV, AIFF and SoundFont™ formats
Saves KORG, WAV and AIFF formats
Full Edit, Time Slice
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Specs |1031
Feature Pa700 Pa700 ORIENTAL
Styles Factory: More than 370 Factory
Styles, freely reconfigurable sets
Factory: More than 520 Factory
Styles, freely reconfigurable sets
User: 1,152 locations, including User and Direct banks
Eight Accompaniment tracks, 4 Keyboard Sets, 4 Pads per Style;
Style Settings (Sounds and Arranger parameters) on each Style
Guitar Mode 2, Parallel and Fixed NTT (Note Transposition Table)
Style/Pad Record with Step Record, Track and Event Edit
Style Creator Bot (MIDI Song to Style Converter)
Style controls: 3 Intros, 4 Variations, 4 Fills, Break, 3 Endings,
Synchro Start, Synchro Stop, Tap Tempo/Reset, Bass Inversion, Auto
Fill, Manual Bass, Memory, Accompaniment Mute, Drum Mapping,
Snare & Kick Designation, Style to Keyboard Set Mode
Chord Sequencer Chord Sequence recorder and player in Style Play mode
Chord Sequences can be saved to Style and SongBook Entries
Edit functions: Delete, Copy from Style/SongBook, Import/Export
from/to SMF
Keyboard Set Library Memorize Keyboard Sound settings
Factory: More than 290 Keyboard
Sets, freely reconfigurable
Factory: More than 380 Keyboard
Sets, freely reconfigurable
User: 864 locations, including User and Direct banks
‘My Setting’ special Keyboard Set
KAOSS FX Automatic MIDI FX generator
More than 65 Factory Presets
Song Play Supported formats: MID, KAR, MP3+Lyrics, MP3+G
Select, Start/Stop, Home, Rewind and Fast Forward controls
Lyrics, Score, and Chord data can be displayed on screen, or on an
external video monitor
Markers with Add, Delete, Edit and Loop functions
Jukebox function
MP3 Player / Recorder MP3 Player and Recorder
Transpose (+6/-5 semitones), Tempo change (±30%)
Vocal Remover
Records MP3 files, including Styles, MIDI Songs, MP3 Songs,
Keyboard Sounds, Pads, Microphone, Guitar, Effects, KAOSS Effects
Sequencer Quick Record (Backing Sequence), Multitrack and Step Record func-
tions
Full-featured sequencer, 16 tracks, Up to 200,000 events, SMF (MID)
native format
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1032| Appendix
Feature Pa700 Pa700 ORIENTAL
SongBook Fully programmable music database, based on Styles, MIDI Songs
(MID and KAR files), MP3 Songs, with automatic selection of Style
Play and Song Play modes
User-definable Set Lists, with Entries selectable from the control
panel
Filtering and sorting options
Compatibility Pa-Series models: Styles, Performances/Keyboard Sets, Programs/
Sounds, Songs, SongBook Entries, Pads
‘i-Series’ models: Styles
Pads Four Assignable Pads + Stop buttons
Pad Record function
General Controls Master Volume; Fade In/Out; Keyboard-Acc/Song Balance; Ensemble;
Octave Transpose; Master Transpose; Joystick; 2 Assignable Knobs;
3 Assignable Switches; Tempo +/-; Tempo Lock; Metronome On/Off;
Dial; Search; Shift; Split; Record
Scale Controls Virtual Quarter Tone SubScale
Keypad, 4 x Scale Presets
Physical Quarter Tone SubScale
Keypad, 4 x Scale Presets
Control Inputs Damper pedal (supports half-pedaling with the optional DS-1H pedal)
Assignable pedal/switch
Audio Inputs Line (Left/Right): 1/4” jacks, +20dBm, 12 kOhm
Mic/Guitar (Left): 1/4” jack, with Gain control (0 — +40dB)
12 kOhm (Mic) / 500 kOhm (Guitar)
Audio Outputs Left/Right, 1/4” jack, +21dBm, 0.003% THD+N@+18dBm
Headphone output (1/4” jack), 16-200 Ohms (50 Ohms suggested)
Speaker System Amplification: 2 x 25W
Speakers: 2 x Dual Cone Speakers in Bass Reflex Box
MIDI IN, OUT standard MIDI connectors
USB to MIDI using the USB ports
User-definable MIDI Presets
USB Type A (HOST, for memory and controllers), Type B (DEVICE, for per-
sonal computers and tablets)
2.0 High-Speed connections (480 Mbit/s). Low-Speed (1.5 Mbit/s)
and Full-Speed (12 Mbit/s) devices can only be connected to the USB
HOST port through an High-Speed USB hub.
Storage Internal memory: 960 MB
USB external drives (drive not included)
microSD card (not included); rear panel slot with plastic cover
Display 7” Wide capacitive color TouchView™ TFT display
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Specs |1033
Feature Pa700 Pa700 ORIENTAL
Video Out Pa700 Type A (up to SN# 39999): RCA connector
Pa700 Type B, C (from SN# 40000): HDMI connector
Clock Internal System Clock
Power Consumption 100-240 Volts, 50/60 Hz, 25 Watt normal / < 0.3 Watt in standby
Dimensions
(W x D x H)
1030 x 378.3 x 132 mm / 40.55” x 14.89” x 5.2
(without music stand; height with music rest: 355.8 mm / 14”)
Weight 9.9 kg / 21.82 lbs 9.95 kg / 21.93 lbs
Accessories AC Power Cable, Music Stand, Quick Guide manual
Options EXP-2 Foot Controller, XVP-10 Expression/Volume Pedal, VOX V860
Volume Pedal
DS-1H Damper Pedal (supports half-pedaling)
PS-1, PS-3 Pedal Switch
Specifications are subject to change without notice due to continuous prod-
uct development and improvement.
The terms HDMI and HDMI High-Definition Multimedia Interface, and
the HDMI Logo are trademarks or registered trademarks of HDMI
Licensing Administrator, Inc. in the United States and other countries.
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KORG Pa700
OS Version 1.0 - May 08, 2017
Function Transmitted Recognized Remarks
Basic Channel Default 1–16 1–16 Memorized
Changed 1–16 1–16
Mode Default 3
Messages X X
Altered ****************
Note
Number:
0–127 0–127
True Voice **************** 0–127
Velocity Note On O 9n, V=1–127 O 9n, V=1–127
Note Off O 8n, V=0–127 O 8n, V=0–127
Aftertouch Poly (Key) O O Player data only *1
Mono (Channel) O O *1
Pitch Bend O O
Control
Change
0, 32 O O Bank Select (MSB, LSB) *1
1, 2 O O Modulations *1
6 O O Data Entry MSB *1
12, 13 O O FX MIDI Controller 1/2 *1
38 O O Data Entry LSB *1
7, 11, 16 O O Volume, Expression, Ribbon *1
10, 91, 93, 96 O O Panpot, A/B Master FX Send 1/2/3 *1
64, 66, 67 O O Damper, Sostenuto, Soft *1
65, 5 O O Portamento On/Off, Portamento Time *1
71, 72, 73 O O Harmonic Content, EG time (Release, Attack) *1
74, 75 O O Brightness, Decay Time *1
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76, 77, 78 O O Vibrato Rate, Depth, Delay *1
80, 81 O O Sound Controller (1, 2) *1
98, 99 O O NRPN (LSB, MSB) *1, 2
100, 101 O O RPN (LSB, MSB) *1, 3
Program
Change
O 0–127 O 0–127 *1
True # **************** 0–127
System Exclusive O O *4
System
Common
Song Position O X
Song Select X X
Tune X X
System
Real Time
Clock O O *5
Commands O O *5
Aux
Messages
All Sounds Off O O *1
Reset All Controllers X O *1
Local On/Off X X
All Notes Off X O
Active Sense O O
Reset X X
Notes *1: Sent and received when MIDI Filters In and Out are set to Off in Global mode.
*2: Drawbars settings, Sound parameters, Selection of SongBook Entries, Drum Kit Family settings.
*3: LSB, MSB = 00,00: Pitch Bend range, =01,00: Fine Tune, =02,00: Coarse Tune.
*4: Includes Inquiry, Master Volume and Transpose messages, FX settings, Quarter Tone settings. GM Mode On.
*5: Transmitted only when the Clock Send parameter (Global mode) is set to on.
Mode 1: OMNI ON, POLY Mode 2: OMNI ON, MONO O: Yes
Mode 3:OMNI OFF, POLY Mode 4:OMNI OFF, MONO X: No
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IMPORTANT NOTICE TO CONSUMERS
This product has been manufactured accord-
ing to strict specifications and voltage re-
quirements that are applicable in the country
in which it is intended that this product should
be used. If you have purchased this product
via the internet, through mail order, and/or
via a telephone sale, you must verify that this
product is intended to be used in the country
in which you reside.
WARNING: Use of this product in any country
other than that for which it is intended could
be dangerous and could invalidate the manu-
facturer’s or distributor’s warranty.
Please also retain your receipt as proof of
purchase otherwise your product may be dis-
qualified from the manufacturer’s or distribu-
tor’s warranty.
NOTICE REGARDING DISPOSAL (EU ONLY)
If this symbol is shown on the product,
manual, battery, or package, you must
dispose of it in the correct manner to
avoid harm to human health or dam-
age to the environment. Contact your
local administrative body for details
on the correct disposal method. If
the battery contains heavy metals in
excess of the regulated amount, a chemical
symbol is displayed below the symbol on the
battery or battery package.
In case of electromagnetic radiations a tem-
porary deterioration of the quality of audio
performances may occur. A deterioration
that might arise can be a sound signal emit-
ted. This will stop when the electromagnetic
disturbance ceases.
THE FCC REGULATION WARNING (FOR USA)
This equipment has been tested and found
to comply with the limits for a Class B digi-
tal device, pursuant to Part 15 of the FCC
Rules. These limits are designed to provide
reasonable protection against harmful in-
terference in a residential installation. This
equipment generates, uses, and can radiate
radio frequency energy and, if not installed
and used in accordance with the instructions,
may cause harmful interference to radio com-
munications. However, there is no guarantee
that interference will not occur in a particu-
lar installation. If this equipment does cause
harmful interference to radio or television re-
ception, which can be determined by turning
the equipment off and on, the user is encour-
aged to try to correct the interference by one
or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equip-
ment and receiver.
• Connect the equipment into an outlet on a
circuit different from that to which the receiv-
er is connected.
• Consult the dealer or an experienced radio/
TV technician for help.
If items such as cables are included with this
equipment, you must use those included
items.
Unauthorized changes or modification to this
system can void the user’s authority to oper-
ate this equipment.
DECLARATION OF CONFORMITY (FOR USA)
Responsible Party: KORG USA INC.
Address: 316 SOUTH SERVICE ROAD, MELVILLE
Telephone: 1-631-390-6500
Equipment Type: Professional Arranger
Model: Pa700, Pa700 ORIENTAL
This device complies with Part 15 of FCC Rules.
Operation is subject to the following two con-
ditions: (1) This device may not cause harmful
interference, and (2) this device must accept
any interference received, including interfer-
ence that may cause undesired operation.
PERCHLORATE (CALIFORNIA, USA ONLY)
Perchlorate Material – special handling may
apply. See www.dtsc.ca.gov/hazardous-
waste/perchlorate.
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© KORG Italy 2020. All rights reserved PART NUMBER: MAN0010124
Address
KORG ITALY SpA
Via Cagiata, 85
60027 Osimo (AN)
Italy
Web
www.korg.com
Pa700 | Pa700 ORIENTAL

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