SmallHD MON-INDIE-7 INDIE 7 Touchscreen On-Camera Monitor

Product's Documents

Below are documents related to this product, you can read online or download:

User Manual41.7 MB

This is the main product document for model MON-INDIE-7.

The file format is pdf, 231 pages, you can download this manual here .

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INDIE 7 USER GUIDE
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Table of Contents
Regulatory Information ..................................................................................................................................... 4
Legal Information .................................................................................................................................. 5
User Interface .................................................................................................................................................... 6
User interface quick-start (touchscreen) ............................................................................................. 7
Working with Pages ............................................................................................................................ 11
Output Page ......................................................................................................................................... 12
Touchscreen Gestures ........................................................................................................................ 13
Pixel Zoom ........................................................................................................................................... 15
Settings Menu ................................................................................................................................................. 18
Input/Output ........................................................................................................................................ 19
Display ................................................................................................................................................. 26
Controls ............................................................................................................................................... 32
Capture ................................................................................................................................................ 40
Accessories ......................................................................................................................................... 43
Interface ............................................................................................................................................... 45
User ...................................................................................................................................................... 49
System ................................................................................................................................................. 52
Camera Control ............................................................................................................................................... 54
RED CAMERA CONTROL - DSMC2 ..................................................................................................... 55
RED CAMERA CONTROL - KOMODO .................................................................................................. 57
Tools - Framing ............................................................................................................................................... 60
Aspect (guides) ................................................................................................................................... 61
Safe (guides) ....................................................................................................................................... 66
Crosshair ............................................................................................................................................. 69
Crosshatch .......................................................................................................................................... 71
Tools - Exposure .............................................................................................................................................. 73
Exposure Assist (False Color) ............................................................................................................ 74
Zebra .................................................................................................................................................... 94
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Color Picker .......................................................................................................................................102
Tools - Scopes ............................................................................................................................................... 109
Histogram ..........................................................................................................................................110
Waveform ..........................................................................................................................................118
Vectorscope ......................................................................................................................................129
Tools - Focusing ............................................................................................................................................ 136
Focus Assist ...................................................................................................................................... 137
Peaking .............................................................................................................................................. 143
Tools - Overlay ...............................................................................................................................................145
Look (3D LUT) ....................................................................................................................................146
Image Overlay .................................................................................................................................... 151
Image Capture ...................................................................................................................................157
Audio Meters .....................................................................................................................................169
Metadata ........................................................................................................................................... 172
Tools - Scale .................................................................................................................................................. 174
Crop & Scale ...................................................................................................................................... 175
Size & Position .................................................................................................................................. 183
Anamorphic .......................................................................................................................................189
Tools - Addons ..............................................................................................................................................191
RT Teradek Motion Overlay ..............................................................................................................192
Shotover Gimbal Overlay ..................................................................................................................194
Samples & Tutorials ...................................................................................................................................... 195
How to use Look (3D LUT) cles with your monitor .........................................................................196
How to make a LUT ...........................................................................................................................197
How to calibrate your monitor ..........................................................................................................202
Focusing Tips .................................................................................................................................... 203
Exposure - Case Study ......................................................................................................................207
How to use Tools - Case Study (Touchscreen) ...............................................................................220
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Regulatory Information
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Legal Information
On product information can be found in the monitor’s Settings menus under Compliance.
FCC 15.21 Information to user
Please be aware that changes or modiccations not expressly approved by the party
responsible for compliance could void the user’s authority to operate the equipment.
FCC 15.105 Class A compliance statement
NOTE: This equipment has been tested and found to comply with the limits for a Class A
digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide
reasonable protection against harmful interference when the equipment is operated in a
commercial environment. This equipment generates, uses, and can radiate radio frequency
energy and, if not installed and used in accordance with the instruction manual, may cause
harmful interference to radio communications. Operation of this equipment in a residential
area is likely to cause harmful interference in which case the user will be required to correct
the interference at his own expense.
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User Interface
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User interface quick-start (touchscreen)
Once you get your monitor plugged in via HDMI or SDI, this is a quick overview of the touchscreen
interface. There are more detailed sections in the guide that expands on many of these features,
this is a quick overview to get you rolling.
GESTURES - Introduction
There are many touchscreen gestures that are outlined here. Below are some basics to get you up and
running.
To Navigate, simple use one cnger to move (swipe):
Left or Right - to change Pages
Down - Enter Pages mode
UP - Exit Pages mode
Tap to Select and open the TOOL bar on a page.
Pinch-to-zoom (cngers stat apart and pinch together) activates the 'Pixel Zoom' function, giving you a
clear view of your signal for critical focusing & catching tiny details. The PIXEL ZOOM function that
allows for a digital zoom on your image. This is helpful for a detailed view of your image for critical
focusing & catching tiny details.
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PAGES
The entire monitor is based on the concept of customizable Pages - instead of having to enable and
disable features individually when needing to change a setup, create pages with a task in mind, for
example setting exposure, and quickly swipe between each page on-set for a highly eecient
workdow.
For a zoomed-out overview of your pages, swipe down on the monitor. Create a new page by swiping
over to the far right and tapping on '+ New Page'. More info on Pages can be found here
The SETTINGS, page contains all the monitors attributes, Preferences which controls settings
that affect the entire monitor is always located to the far left.
The OUTPUT page allows for you to see/select what signal you are sending downstream (on
applicable models).
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The CONTROL page allows for camera control (on applicable monitors, with appropriate
license- sold separately).
The MULTI-VIEW page allows for Side-by-side viewing of two inputs (on applicable models).
Using TOOLs
Tap the screen to bring up the 'add new tool' menu.
Tools can apply to a single page or all pages.
You can have up to 8 tools in use on a page at the same time (this includes the Global tools).
To Delete a tool, select it, and touch the trashcan icon on the bottom. It will ask you to concrm you want
to delete it and selecting it again will remove the tool form your toolbar.
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Tools offer a variety of... well... tools, to help you in your clmmaking process and workdows. This
should not be associated with the PA who is just there because his Uncle is a producer... These are
helpful tools. :)
These TOOLs are broken down into subsections:
FRAME
EXPOSE
SCOPES
FOCUS
OVERLAY
SCALE
ADDONS
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Working with Pages
Pages allows you to have several different views set up using tools on multiple screens that can be
customized to the users needs. This will allow you to quickly swipe/ joystick between screens with
applied tools. i.e. This can be helpful when needing to use False color or Scopes to check exposure and
then want to return to see the cnal LUT look applied while shooting with your audio tool.
{VID}?
Pages can be Added, Moved (in order, Left or Right), Deleted or Named. To enter Pages Mode, swipe/
joystick down.
{pic}
From here, to add a new Page, click the PLUS sign. You can create a maximum of 8 Custom Pages in
SmallHD OS3, not including the Settings Page, Output Page, Control Page or Multi-View Page (if
available on your monitor).
{pic}
You can also RENAME, MOVE, or DELETE a page by selecting the box with downward carrot or arrow.
{PIC}
Troubleshooting TIPS
In Pages view, you can see what signal the monitor thinks it is receiving from the selected input in the
upper left corner. You can also see the time and power data, even if you have the status bar hidden
when working on a page.
Tools can be applied to all pages or by page individually. (OS 3.4+)
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Output Page
This page will show you what you are outputting. This page can be turned off in the settings menu.
[pic]
You will have only limited tools on the output page: Look and add ons.
[pic]
Troubleshooting Tips
Output page allows you to see what you are sending downstream to the selected output in the menu
settings. Some monitors have a FIXED passthrough on the #2 output from the #2 input.
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Touchscreen Gestures
There are several gestures that allow you to control your monitor if it has a touch screen.
Pinch In: Zoom In
This is the same as most mobile devices.
Fingers together then spread apart zooms in.
Fingers apart then together zooms out.
(When Using Pixel Zoom) Two-Finger Drag: Adjust What You Are
Seeing
When using the Pixel Zoom tool you can also drag the image around in addition to zooming in and
out. When zoomed in, leave two cngers on the screen and move them around in the direction you wish
to move the viewing area.
Pinch Out: Zoom Out
This is the opposite of most cell phones. By placing two cngers together and then separating them, the
image will zoom out. This will only work if there is signal.
Swipe Left or Right: Page Change
This is done with a single cnger anywhere on the screen left or right (horizontally). You will need to
move at least an inch in the direction you want to switch pages. When in Pages View you can still swipe
between pages.
Swipe Down: Pages View
This is done with a single cnger anywhere on the page swiping down about a half inch or so. In pages
mode you can see all your pages; they appear in a smaller view. You will also get metadata at the top of
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the screen, like the video signal you are receiving and the time and battery life. This will be present even
if you have the Status bar hidden, so it is a way to check that data if you do not want to see it on a page.
Hold (3 Seconds): UI Lock/Unlock
There is a UI lock that is activated in the Menus>Interface>UI Lock. This must be checked to function.
Once checked, hold a single cnger on the screen for 3 seconds. You will see a status bar near the top
center as it locks. Once locked, it will say “Locked”. To unlock, you will need to repeat the 3 second hold
with a single cnger. There will be no progress bar, but after 3 seconds you will see a message at the top
of the screen “Unlocked”.
Two-Finger Swipe: Jump to Settings Menu from a Page or from
Settings Menu back to the Last Page
Using two-cnger swiping from the Left to Right you will jump directly to the Settings menu page. Using a
two-cnger swiping motion while in the Settings menu from Right to Left will take you back to the page
you were on. This gesture is helpful if you are several pages in and want to access the Settings menu
quickly. Another way would be to go to pages view and select the Settings page. Using the two-cnger
swipe off the menus will take you back to the last page you were on.
Tap: Open Toolbar
A single tap on a page screen will bring up the toolbar on the left. The toolbar will disappear on its own
if there is no interaction after 5 seconds. Here you can add your tools, enable or disable tools, or adjust
their settings. For more information please see the tools section of the guide.
(While the Toolbar is Open) Swipe Right: Opens Selected Tool's
ConTguration Menu
Select a tool by touching it on the toolbar. A tool will remain selected even after the toolbar hides itself.
Swiping with a single cnger left to right will open the menu for that selected tool. After you cnish
adjusting the settings you can return to the page by either taping the screen or swiping right to left.
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Pixel Zoom
Zooms directly into your image on the monitor to get you an exact idea of your focus distance and
any other cne details.
This tool requires a video feed.
Pixel Zoom - Overview
Enable Pixel Zoom by pressing up on the joystick or pinch-to-zoom/swipe up on touchscreen monitors
when viewing your camera feed normally. When zoomed in, press the joystick/tap to switch to pan
mode to move around the image.
With Pixel Zoom it's very easy and thorough to set proper focus when you have time to do so but the
other methods- Focus Assist and Peaking can often be used more quickly when added to a page to
swipe to for a quick spot-check.
Pixel Zoom gives you a zoomed-in view of your camera's feed which means it's most likely the tool that
will enable you to spot areas where you can make improvements, be it precise focus or a piece of set
dressing that's not angled correctly towards the camera, a stray light stand in the corner of the shot, etc.
As long as you have no image-altering features activated, Pixel Zoom lets you see exactly your image
zoomed in, making it the best tool for 'seeing it for yourself'.
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Pixel Zoom - Settings
Because Pixel Zoom isn't added to a page in the traditional way tools operate, its settings can be found
in the Settings Menu > Interface > Pixel Zoom
Pixel Zoom - Quick Start
In this section we'll use Pixel Zoom to set focus and enable us to spot issues with our image.
From a distance this outdoor shot looks in focus but using Pixel Zoom reveals we need to make a slight
adjustment.
If using a touchscreen, pinch-to-zoom to your desired level to check focus. (same and most mobile
devices)
If using a joystick, press up to zoom in up to 8x (maximum zoom level may be adjusted in Pixel Zoom
Settings).
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Though a minor adjustment, this has increased the effective resolution of the entire image.
With 4k and 8k cameras becoming commonplace, achieving proper focus becomes even more
important to properly utilize available resolution.
To pan around the image once zoomed-in, click the joystick once and then move in any
direction. To pan on touchscreen monitors, drag with one Tnger around the image when
zoomed in.
Pixel Zoom, Focus Assist and Peaking are excellent tools to help keep your shots in focus. We
recommend trying each to cnd which works best for your shooting style.
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Settings Menu
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Input/Output
Decne which signal you wish to view and where to output; set up color properties to monitor your
footage in its intended color space, for example DCI-P3 for previewing your footage the way it may
appear in cinema projection.
Actual Input/Output settings dependent on monitor model.
Input Settings
Use this section to choose your input and adjust related settings.
HDMI
View the signal plugged into ‘HDMI IN’.
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SDI 1
View the HD-SDI signal plugged into ‘SDI IN 1’ (or ‘SDI IN’ depending on monitor model).
SDI 2
View the HD-SDI source plugged into ‘SDI IN 2’.
Dual HD-SDI inputs available on SmallHD's Production monitors (13" and up).
SDI 2 is a pass though, only SDI 1 OUT is assignable.
The following options become available when the monitor has been calibrated (see Calibration
section for details). This allows you to safely decne a color space, white point and Log
correction that are within the bounds of your calibration.
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Wireless Settings
Manage settings related to wireless protocols (*Option only available on Teradek TX or RX
Integrated monitors).
Airplane Mode
If shooting video on an airplane, check this box to disable Wireless if required. This can help save
power/ extend your battery life.
Color Space
Here is where you want to select the exact color space your camera is outputting to display properly on
the monitor.
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White Point
Here is where you want to select the white point your camera is outputting to see it redected on the
monitor.
Log Correction
If your camera is outputting a log-based gamma, here is where you select your intended output color
space/gamma.
Output Settings
Choose how signals dow once you plug in your camera.
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HDMI
This option will send HDMI 'downstream' via the 'HDMI OUT' port on the monitor.
Any tools you have applied to the Output Page (such as a Look/3D LUT) will display on any
monitor connected via HDMI OUT
HD-SDI
This option will send HD-SDI 'downstream' via the 'HDMI OUT' port on the monitor.
Any tools you have applied to the Output Page (such as a Look/3D LUT) will display on any
monitor connected via HD-SDI OUT
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Output Page Settings
The Output Page enables lets you apply tools to a downstream output just like with any other page,
enabling any monitor or TV to display, for example, a properly graded image on set, especially
useful for client monitoring.
Always Show
If you wish to apply tools to the output of your monitor before an output is physically connected (for
example to set it up before shooting), check this option.
Show if Output Enabled
This will enable the output page only if you are outputting a signal. This option is useful when you wish
to keep your interface free of clutter when no signal is being output but still allows you the ability to
concgure it when it is.
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Never Show
If you know you will not need to add and concgure tools to apply to an output feed, check this option to
keep the output page hidden even when an output signal is being sent downstream.
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Display
Settings that affect the output of the display can be found here such as backlight adjustment & auto
calibration.
Individual options dependent on monitor model.
Backlight Settings
Set up and cne-tune the brightness of the LED backlight.
STANDARD RANGE
This option enables adjustment of the backlight up to its maximum limit within the speciced color
space.
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STUDIO BRIGHTNESS
If you are in a studio or other low-light environment, use this option to limit the backlight to 100 nits
which enables a cne-tune adjustment within that range.
*Some monitors will default to Studio Brightness if the power source (voltage) is low to help save
energy. Change power sources to allow for Full Backlight capabilities.
BACKLIGHT
Adjusts the actual output of the backlight or in the case of OLED adjusts the maximum pixel brightness.
*OLED panels do not DIM the same as an LCD, be aware adjusting the brightness of an OLED will affect
its performance.
Calibration Settings
Your monitor ships calibrated from the factory with selectable calibration colorspace LUTs
depending on how you may want to display your image, for example DCI color space for cinema
projection or Rec. 2020 for HDR production (available on select monitors).
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Auto-calibration can be performed here to account for long-term color drift by using a compatible
calibration puck on select monitors. This will automatically set the gamma and white point to
ensure your monitor is perfectly displaying its intended color space.
More information about Panel Calibration is located here.
Enable Calibration LUT
This turns on or off the current Calibration LUT.
*You will want to disable the Calibration LUT when making a new one/ calibrating the monitor.
Calibration LUT
If you already have a saved calibration LUT you wish to use, you can browse your SD card and apply it
here. Once a LUT is loaded onto the monitor it will save it to the hardware.
*Doing a factory reset on the calibration will reapply the factory LUT that came with the monitor.
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Targeted Color Space:
(not editable) Lists the color space that your monitor is currently displaying post-calibration.
*This is set during the calibration process, if using an intermediary, you can select a different
colorspace.
Targeted White Point:
(not editable) Lists the white point that your monitor is currently displaying post-calibration.
*This is set during the calibration process, if using an intermediary, you can select a different whitepoint,
we recommend using D65.
Reset Calibration LUT
Reverts to the factory calibration LUT that is shipped with the monitor.
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Run Auto-Calibration (On select models)
Automatically sets the white point and gamma of your monitor by using a compatible color calibration
probe. Results may vary.
*This is not available on all monitors. Results may vary. Run the Auto Calibration at your own risk.
Appearance Settings
This menu allows you to directly alter the display's RGB output post-calibration if adjustments need
to be made to match a lesser monitor on set.
This menu directly affects (and can therefore negate) the extensive calibration capability of
the monitor - modify at your own risk.
This does not affect output or pass though signals.
Gamma Shift
Adjusts the gamma curve being applied to the cnal output.
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Sharpness
Adjusts the intensity of edge detection. See Peaking for a more user-friendly version of this.
Contrast, Brightness, Saturation (Con,Brt,Sat)
Standard Contrast, Brightness and Saturation controls.
Red, Green, Blue Gain (RGB Gain)
Adjusts the Gain or Contrast of the Red, Green and Blue channels individually.
Red, Green, Blue Offset (RGB Offset)
Adjusts the amount of offset for Red, Green and Blue color channels.
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Controls
Miscellaneous settings we had a hard time categorizing :)
HEADPHONES
Control output volume of the 1/8” stereo port and internal speakers if applicable.
Headphone Volume
Adjusts the output of the 1/8” stereo mini port
Speaker Volume
Only available on SmallHD Production Monitors
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If using a monitor with speakers (Production Monitors 13” and up), adjust their output volume here.
Image Rotate Settings
Use this section to rotate/dip the image and/or menu to enable operation from a funny angle.
Auto Flip Image
Depending on how your monitor is oriented (portrait, upside down) select this to automatically dip the
displayed image, similar to a smartphone.
Rotate Image
This will rotate the displayed image 180° bypassing any automatic functionality
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Mirror Image
Mirrors the image horizontally, useful when pointed towards the talent/scene for more intuitive framing.
Match Menu to Video
For situations with an upside-down camera - low mode on a stabilizer for example - use this option to
rotate the image and not the menu.
The following options become available when "MATCH MENU TO VIDEO” is disabled.
Auto Flip Menu
This option keeps the menu right-side up regardless if the image itself is set to rotate.
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Rotate Image
If you wish to explicitly dip the menu independently of the image select this option. (disables auto
rotation)
Mirror Menu
For the one person who needs to view and operate the monitor through a mirror but keeping the image
itself un-dipped, congratulations this option is for you :-)
DSLR SCALE
[pic]
This is basically a digital crop zoom for older cameras that output a 4x3 frame at lower resolutions.
[pic]
INTERLACE
[pic]
Our monitors prefer a progressive image. With Interlaced images, we select either Even or ODD celds to
view. The BOB and WEAVE selections choose between this. The terms are referring to cx how the
footage is behaving. When using an Interlaced (i) signal, try switching between bob or weave if you are
having issues.
*We also recommend that you change the cameras output setting to a 1080 p signal (if possible). You
can record in your desired format and this will yield your best results for monitoring the image.
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[pic]
Anamorphic Settings
Anamorphic de-squeeze moved from the Settings to a Tool beginning in crmware version
3.5.0. This tool has more dexibility than the older setting. If you don't see this setting, check
under Tools > Scale. If you'd like to take advantage of these new features, we recommend
updating your crmware.
If using anamorphic lenses which squeeze the picture horizontally, the following options will ‘de-
squeeze’ your image, stretching it out horizontally.
1X (off)
This option performs no image de-squeeze - for use with non-anamorphic lenses.
1.33X
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Use to de-squeeze anamorphic footage using lenses or adapters with a 1.33X squeeze factor.
1.5X
Use to de-squeeze anamorphic footage using lenses or adapters with a 1.5X squeeze factor.
1.66X
Use to de-squeeze anamorphic footage using lenses or adapters with a 1.66X squeeze factor.
2X
Use to de-squeeze anamorphic footage using lenses or adapters with a 2X squeeze factor.
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DSLR Scale Settings
For older Canon DLSRs that like to output a cropped image over HDMI, use these options to ‘un-
crop’ for a fullscreen view.
None (no scaling)
Disables DSLR Scale.
Canon 5D Mark II
Scales the HDMI feed from a Canon 5DMKII to cll the screen properly.
Canon 7D
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Scales the HDMI feed from a Canon 7D to cll the screen properly.
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Capture
Settings related to capturing and viewing images on the monitor.
Image Capture Settings
These options will help determine what happens when you use the built in Image Capture function.
*This is a tool for some monitors.
Capture LUTs (Look Tles)
When capturing an image, this option will apply any user Look cles (3D LUTs) to the saved image, great
for reviewing color-graded stills of a shoot day.
Timestamp in Filename
To get a precise measure of when a screen capture is taken for easier cle sorting/searching, enable this
option.
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Capture on Record Start
This will automatically capture an image as soon as the monitor detects the camera is recording- useful
for a quick overview of a shoot day.
This feature is currently available for SDI signals only
Reset Capture Number
Resets the naming of captured images starting with 0001, useful when beginning a shoot for easy
grouping of captured cles.
Capture Location
Choose where to save your image captures- save to an SD card for quickly dropping cles onto a
computer or save to the monitor’s internal memory.
*You can set the folder structure on your computer which will be accessible when using the SD card.
*SD card needs to be 2,4,8 or 16 GB
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Reset Capture Location
Sets the Image Capture location back to the monitor’s internal memory.
Image Gallery Settings
View and access cles taken with Image Capture
Open Media Gallery
Opens the image browser where you can view and manage cles taken via Image Capture.
*This may slow down the UI the more data there is on the card. We recommend keeping the data clean
to hep with lag in the UI.
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Accessories
Manage and control accessories connected to the monitor.
Remote
Use this section to pair up to three bluetooth remotes to your monitor for bump-free menu access.
The remote is a great option for steadicam, gimbal, crane/jib or even sensitive tripod work
because it allows you to access the entire monitor without physically coming in contact with it.
[Remote Slots]
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Pairing the remote:
To connect the remote, go to the menus under remote and be sure its enabled. Hold the blue joystick
down for about 5 seconds, you should see the Remote link under the status column. Select it on the
monitor and it will “bind”. Once this is tied (Active), it will work as a normal joystick would. It will blink
blue light slowly when paired. It will blink fast blue when not paired.
If a bluetooth remote is found within range (make sure to remove the battery cover on the
remote) it will display as 'Found' - select this to pair your remote which will change the readout
to 'Active'. After that you should be all set!
TROUBLEHSOOTING TIPS
*Remotes will remain paired to a specicc monitor and will need to be Unpaired if you want to use it with
a different monitor.
*BT-1 remotes update with crmware when they crst pair, it is recommended if you have not used the
remote recently, to allow 3-4 minutes for the remote to update upon crst pairing.
*If the remote is blinking red and blue quickly, you will need to replace the batteries. It takes 2x CR1620
watch style batteries.
*More BT-1 Remote Tips here.
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Interface
Options related to customizing the user interface for your shooting style.
Pixel Zoom Settings
These settings adjust the functionality of Pixel Zoom which enables you to zoom in on your image
at any time when viewing your shot (move up on joystick or swipe up on touch screens)
First Level
This option determines the desired zoom level for the crst ‘stage’ of pixel zoom.
Second Level
This option determines the desired zoom level for the second ‘stage’ of pixel zoom, by pressing up twice
on the joystick (swiping on touchscreen) when viewing a shot.
Scopes Button
Only available on SmallHD Production Monitors and UltraBright Monitors
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These settings determine which scopes are displayed when the Scopes Button is activated on the
front face of SmallHD’s production monitors.
Waveform
Displays the Waveform on-screen when the Scopes button is activated.
Histogram
Displays the Histogram on-screen when the Scopes button is activated.
Vectorscope
Displays the Vectorscope on-screen when the Scopes button is activated.
Status Display Settings
The Status Display is a discreet information bar at the top or bottom of the image for displaying
signal format, frame rate, time and battery life (if applicable).
Off
Turns the Status Display off.
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Top
Enables the Status Display and places it at the top of the image.
Bottom
Enables the Status Display and places it at the bottom of the image.
Show Frames/Sec
Displays the frames per second next to your camera’s resolution on the status bar.
Show Fields/Sec
Displays the celds per second next to your camera’s resolution on the status bar.
UI Lock Settings
UI Lock is like a ‘hold’ switch which disables user input while active. This is useful in scenarios
where there is a risk of the monitor's controls getting bumped.
UI Lock was added to touchscreen monitors in crmware 3.5.0. Once enabled in the Settings
menu, pressing a cnger on the screen for 2½ seconds will lock the screen. Pressing the screen
again for 2½ seconds will unlock the screen.
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Hold Joystick to Lock UI/ Press and Hold screen to Lock
Enables or disables the UI lock at any time via a press-and-hold on the joystick or touchscreen for 5
seconds.
When you touch the screen or hold the joystick down, you will see a progress bar appear at the top of
the screen and then it will say locked. There will be no other indication that the screen is locked.
To unlock, again, hold for 5 seconds and the word Unlocked will appear.
Language Settings
Choose your preferred language in which to operate the user interface.
English
Sets the user interface language to English.
简体中文 简体中文
Sets the user interface language to Chinese (Simpliced).
日本語 日本語
Sets the user interface to Japanese.
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User
Settings related to monitor personalization.
BACKDROP
Your monitor has a default backdrop. This is what will show when there is no signal on your monitor.
You can have this turned on or off (which will display NO SIGNAL over a black background) or you can
load your own custom backdrop.
To load a custom cle, select the custom checkbock and then custom cle "..." This will allow you to load
a cle form your SD card.
*We recommend making the custom cle the same resolution as the panel for best results.
Power
This section is for controlling user-decnable power options.
Auto Recover
Automatically turns the monitor back on after a power loss.
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Date & Time
Use this menu to adjust the current date & time - this will keep you organized when taking screen
captures by using a date in the cle name.
Date
Sets the month/day/year.
Time
Sets the current time.
24H Display
Displays the clock in a 00:00 to 24:00 format, known commonly as 'military time' which makes 12am
and 12pm slightly less confusing.
MONITOR ID
This feature is available in crmware 3.6+
This setting will allow you to give your monitor a specicc name. You can have 19 alpha numeric
character or symbols.
*If desired, this is where you could record your Serial Number incase you lose the sticker or if you have a
number of units there there is an internal ID system that you use for inventory.
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ProTles [Settings]
Save and load procles between monitors to keep your monitor’s concguration consistent on set or
between sets.
A procle will contain the settings on your pages, tools and most of the settings in your menus. It
will not save the Calibration, appearance, date time, monitor ID or crmware.
ProTle Name:
The default will be Concg, you can change this if desired.
Save ProTle to Storage
Saves a procle cles, with the name selected name onto your SD card.
Load ProTle from Storage
Load a saved procle from internal memory or SD card to keep from having to reconcgure all your
settings, pages and tools if moving from monitor to monitor. To load a procle, select load procle, and
then navigate to the cle and select it.
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System
Update system crmware or reset to factory defaults.
Firmware Settings
Go to this section to update & manage your crmware via SD card.
If no SD card or update cles is recognized, it will tell you your current Firmware version.
Once an SD card with an appropriate cle(s) is inserted into the monitor, it will give you the cles crmware
version and your current one.
Selecting this option will update your crmware to the version contained on your SD card (if any).
*When doing a crmware update, be sure not to lose power during the process. If you do, the crmware
will not boot in many cases, and if this happens, you will need to reach out to [email protected]
The latest SmallHD crmware is always available from smallhd.com/pages/software. To apply
the update, unzip the cle, drop the resulting .bin cle right onto the main directory of your SD
card, plug it into the monitor and select this option to perform the update.
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Factory Reset Settings
Go to this section to reset the monitor’s pages & settings to how it was when it came out of the box.
Execute Factory Reset
Select this option to reset the monitor to its factory default settings.
A default factory reset will reset all settings in the menus and pages data. It will keep the crmware,
calibration cle and registration information. You can reset these also, if you select the appropriate box.
Factory Reset is useful when swapping between different users or when encountering issues
that may be a result of cddling around with unfamiliar settings of if there has been a lot of
issues. Reloading the crmware, or updating to the lasted stable version are also ways to
troubleshoot issues. ;-)
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Camera Control
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RED CAMERA CONTROL - DSMC2
Red camera control is available as a license on Cine 7 monitors and is compatible with cameras
that have a DSMC2 Brain. A specicc USB cable must be purchased as well to allow the monitor to
communicate with the camera. The license and cable are available bundled directly from SmallHD
or authorized resellers.
Activating Your License
Your license kit comes with a card that has your activation code as a special link in a QR code. Scan this
link with your smartphone or enter it on a computer to go to the activation webpage.
On your monitor, go to Settings and scroll down to System > Licenses. Tap the button to add a new
license.
Your monitor will display a token. Enter this token on the activation webpage. The webpage will then
display your activation key to enter on the monitor. Once entered your monitor will add a Camera Control
page where you can control your camera.
Connecting Your Camera
Connect your USB cable to the port on the back of your Cine 7, below the battery plate. Tighten the
locking connector into the adjacent screw for security. Connect the other end of the cable to your
camera.
You will need to enable serial communication on your camera prior to connecting the monitor.
Try Menu > Settings > Setup > Communication > Serial and choose Red Command Protocol
Once all physical connections are made, go to your monitor's camera control page. If you have more
than one camera control license, choose the Red license, then click the Connect button.
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Your monitor will remain connected to the camera even if the camera enters sleep mode.
Turning the monitor off will require you to re-connect to the camera. If you need to connect to a
different camera, you will need to turn the monitor off and then on again.
FEATURES
Supported control will depend on your version of RED camera. Certain cameras have features others do
not. You should have control over all aspects available minus the ones listed below.
This is a list of the features NOT currently available: (3.6.1)
Concguring User Buttons
Custom Procles (User Presets)
Goalposts
Color Matrix
TROUBLESHOOTING TIPS
"Check cable Connection" - If you are getting this error and have followed the above steps, be sure to
check all 3 connection points (monitor to adapter, adapter to cable, cable to camera).
You can remove the USB adapter, click connect and then re-plug in the USB adapter to the monitor.
Sometimes this does not seat quite right the crst time.
The 4 pin lemo cable can be checked with a Volt meter to be sure the connections are good. It's a 1:1
pin concguration.
To check the Micro USB port, you can get a Micro USB to SD card reader and plug in your SmallHD (or
2,4,8,16 GB) SD card and see if the monitor can see it, if not, then there is an issue with the port. [Or
thumb drive]
*Monitoring Audio Levels:
You will have a couple options. To use any tools, you can set them up on the the next page and swipe
between the two.
You can also use the RED overlay sent down the SDI:
RED Menus > Monitoring > HD-SDI > Auto-Hide Menus Option
The drawback of this method is it reduces your screen real estate and the actual image from the
camera a bit.
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RED CAMERA CONTROL - KOMODO
Red camera control is available as a license on monitors that support Camera Control and is
compatible with the KOMODO series RED camera. A specicc USB cable must be purchased as well
to allow the monitor to communicate with the camera. The license and cable are available bundled
directly from SmallHD or authorized resellers.
*You will need Software and a Compatible Cable to control the camera.
Activating Your License
Your license kit comes with a card that has your activation code as a special link in a QR code. Scan this
link with your smartphone or enter it on a computer to go to the activation webpage.
*You can also buy the license separately off the website and this code will be emailed to you.
On your monitor, go to Settings and scroll down to System > Licenses. Tap the button to add a new
license.
Your monitor will display a token. Enter this token on the activation webpage. The webpage will then
display your activation key and all you need to do is to enter on the monitor. Once entered your monitor
will add a Camera Control page where you can control your camera.
*You will need to be sure that your CAMERA CONTROL PAGE is active.
Connecting Your Camera
Connect your USB cable to the port on the back of your Monitor, wither directly using the Camera
Control cable and USB adapter (If Applicable), below the battery plate. Tighten the locking connector
into the adjacent screw for security. Connect the other end of the cable to your camera.
Once all physical connections are made, go to your monitor's camera control page. If you have more
than one camera control license, choose the Red KOMODO license, then click the Connect button.
Your monitor will remain connected to the camera even if the camera enters sleep mode.
Turning the monitor off will require you to re-connect to the camera. If you need to connect to a
different camera, you will need to turn the monitor off and then on again.
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FEATURES
Supported control will depend on your version of RED camera. Certain cameras have features others do
not. You should have control over all aspects available minus the ones listed below.
This is a list of the features NOT currently available: (3.6.1)
Concguring User Buttons
Custom Procles (User Presets)
Goalposts
Color Matrix
TROUBLESHOOTING TIPS
"Check cable Connection" - If you are getting this error and have followed the above steps, be sure to
check all 3 connection points (monitor to adapter, adapter to cable, cable to camera).
You can remove the USB adapter, click connect and then re-plug in the USB adapter to the monitor.
Sometimes this does not seat quite right the crst time.
The 4 pin lemo cable can be checked with a Volt meter to be sure the connections are good. It's a 1:1
pin concguration.
To check the Micro USB port, you can get a Micro USB to SD card reader and plug in your SmallHD (or
2,4,8,16 GB) SD card and see if the monitor can see it, if not, then there is an issue with the port. [Or
thumb drive]
*Monitoring Audio Levels, Goal Posts or other RED interfaces Metadata
You will have a couple of options. To use any tools, you can set them up on the next page and swipe
between the two.
You can also use the RED overlay sent down the SDI set the following to ON:
RED Menus > Monitoring > SDI >
-Guides
-Tools
-Overlay
The drawback of this method is it reduces your screen real estate and the actual image from the
camera a bit.
Connection Options:
RED KOMODO CONTROL CABLE and SmallHD unit with 5pin LEMO Controlport
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or
RED DSMC2 CONTROL CABLE, Wooden Camera C Box for Komodo, and SmallHD unit with 5pin LEMO
Controlport
or
RED KOMODO CONTROL CABLE and SmallHD unit with USB to 5 pin Adapter.
or
RED DSMC2 CONTROL CABLE, Wooden Camera C Box for Komodo, and SmallHD unit with USB to 5 pin
Adapter.
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Tools - Framing
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Aspect (guides)
If you are shooting in a different aspect ratio than the expected Tnal output, place an Aspect Guide
on your page for framing your shots instead of just using gaffer tape. These act like a Matte, but do
not affect your footage.
Aspect - Settings
ON
Enable/Disable the Aspect guide. You can also enable or disable the tool by selecting it on the tool bar.
It will be Green when enabled and Grey when disabled.
RATIO
Select the aspect ratio you wish to visualize with the guide. There are several presets that you can use.
If none of these meet your needs, you can create your own with the Custom setting if using a non-
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standard ratio.
Custom Ratio (x.xx : 1) will open two new menu options:
WIDTH - This sill translate as a % from left to right.
HEIGHT - This will translate as a % from top to bottom of the frame.
STYLE
You have two options.
MATTE - will give you "bars" over the top of the image.
LINE - Will have a 2-3 Pixel line, like a guide line, showing you the edges of the aspect you have selected.
*Line style may be more helpful when needing to see very clearly what is outside the active area as it
will not get ‘painted’ over as it does with solid color.
Color
Decne the color of the overlay area if using ‘MATTE’ style or decne the color of the border when using
‘LINE’ style.
Opacity
Adjusts the opacity/transparency of the matte area or line borders depending on the chosen Style.
Aspect - Quick Start
For this example we will be preparing for a cinemascope (2.39:1) aspect ratio while clming in
standard 16x9. This means we wish to visualize the top and bottom of the image being cropped for
the cnal product via Aspect Guides.
From any page, click the joystick or tap the screen on a touchscreen monitor and select ‘Add New Tool’
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Navigate to Frame > Aspect and select the '+' to add it to the current page.
Once added you can edit the settings by navigating right or tapping the right arrow when ‘Aspect’ is
highlighted.
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The default setting is for previewing a 4:3 aspect ratio for older TVs. Select 'Ratio' and change it to 2:39
to see the black bars switch to a horizontal concguration.
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By default the bars are set to 50% opacity; adjust 'style' and 'opacity' to taste for whatever you cnd most
viewable. Here I set the opacity to 80% to keep the off-screen areas from being distracting.
If your production relies on boom audio, you can use the top and bottom dead zones to give
your boom operator a 'grace area' for getting close-but-not-too-close.
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Safe (guides)
Also known as Title-safe, this tool provides a simple line border near edges of the frame as a
friendly reminder to keep important elements in-frame to account for 'overscan'- some TVs will crop
out part of the frame to ct various aspect ratios/resolutions being sent and title safe is still used by
broadcast stations and other users not using an internet medium.
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Safe (guides) - Settings
On
Enable/Disables Safe guides. This can also be done at the tool bar level by activating or deactivating
the tool. It will be Green when active and Grey wen not.
Format
Adjusts the aspect ratio of the safe guides; set this to what you consider the 'least common
denominator', i.e. if you have to make a 16x9 AND a 4x3 deliverable, use the 4x3 guide to account for the
'worst case'.
*These are the two standard when it comes to Broadcast Television. If you know you will need a
custom title safe area, you can use the ASPECT tool in line mode.
Color
Choose the line color of the guides for easier view-ability depending on your shot.
Opacity
Adjust the transparency/visibility of the guide lines, best practice is typically to go with 'visible but not
distracting'.
Safe-Action
Enables/disables the Action safe (outside) border.
*This again dates back to broadcast, if you wanted to be sure that the crop of the panel on the TV would
not interfere with your image/ or action in the frame.
Safe-Title
Enables/disables the Title safe (inside) border.
*This again dates back to broadcast, if you wanted to be sure that graphics would not interfere with your
image/ or action in the frame.
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Safe (guides) - Quick Start
Let's apply Safe guides to a page to help judge where to keep titles and action
From any page, click the joystick or tap the screen to bring up ‘Add New Tool’.
Navigate to Frame > Safe and select to add it to the current page.
Odds are the default setup is all you will need but you can edit the settings by navigating right when
‘Safe’ is highlighted.
Let's change the aspect ratio to 4:3 so we can visualize how an old TV would crop our image.
If the guides are not visible in your viewing environment you can edit the Color and Opacity for better
viewability.
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Crosshair
Places a crosshair reticule in the center of your image; great reference point on shoots when
symmetry or panning accuracy is an important part of the composition.
*You will need a video signal to use most tools.
Crosshair - Settings
On
Enable/Disables the Crosshair. This can also be done on the tool bar by selecting the the tool and
activating or deactivating it. Active tools are green, inactive are grey.
Style
You have three choices:
CROSS +
BOX ▫
POINT •
Color
Decne the color of the Crosshair for better visibility depending on your shot.
Size
Choose the size of the Crosshair to taste for your preferred balance of visibility and cleanliness.
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Opacity
Sets the transparency/opacity of the crosshair.
Crosshair - Quick Start
From any page, click the joystick or tap the screen to bring up ‘Add New Tool’ and navigate to Frame >
Crosshair and select to add it to the current page.
A crosshair will be placed on your image. You can edit the settings by navigating right when ‘Crosshair’
is highlighted.
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Crosshatch
Also known as "Grid" this tool will overlay ta geometric grid pattern over your image with
customizable rows/columns for a variety of on-set compositional needs.
Crosshatch is beneccial for aligning elements of a shot into a grid-like and structured pattern, and
can also be used for frame balance/ composure.
Crosshatch - Settings
On
Enable/Disable the Crosshatch. This can also be done on the tool car by activating or deactivating the
tool. It will be Green when active, and Grey when inactive.
Color
Set the line color of the Crosshatch to adjust its visibility.
Opacity
This will adjust how much you can "see through" the grid.
Regions
This setting lets you decne the density of the Crosshatch grid for achieving the desired amount of
granularity.
You can have 2x2 <to> 9x9 equal portions on the grid.
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Crosshatch - Quick Start
‘Add New Tool’ and navigate to Frame > Crosshatch and select to add it to the current page.
Once the Crosshatch is added you can edit the settings by navigating right when ‘Crosshatch’ is
highlighted.
The pattern is going to be a 1:1 in sections. So if you want a 3x3 (rule of thirds) it will give you 3 wide by
three high which is 9 equal squares in total.
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Tools - Exposure
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Exposure Assist (False Color)
Exposure Assist is a highly visible, quick and accurate guide to setting exposure for your shots by
‘painting’ pixels when they hit a speciced luma (brightness) value. This helps you pinpoint the exact
areas your image may be clipping and quickly roll exposure to adjust for it, particularly in diecult
viewing conditions (outdoors or on a gimbal or crane)
Exposure Assist - Overview
Use this section to compare Exposure Assist with SmallHD's other exposure tools to help you cnd
what suits your personal preference.
Because Exposure Assist 'paints' your image different colors depending on what their luma (brightness)
value is, it can be beneccial to memorize these colors to make the most sense of your exposure range.
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Alternately you can now create your own exposure/color scale if you cnd the presets not to your tastes
or suitable for your camera.
Exposure Assist is a very fast tool for cnding proper exposure because you can simply look at your
image - if a desired portion of the picture is being painted the color designated for highlights for
example, that typically means you'll have to bring down the exposure to regain the detail in that area.
As an example it can be used for shots that need to have an even exposure, like a keyed background
(green screen).
If the colorizing effect of Exposure Assist is too distracting for your other on-set tasks, try
creating a new page speciccally for it so that you can dip back and forth for a quick exposure
spot-check when needed.
Because the Exposure Assist scale can now be customized allowing you to map many colors to many
brightness ranges, it can give you an incredibly comprehensive look at your exposure values. The
Waveform only offers slightly more utility in that it can be used to gauge chrominance (color) in addition
to luminance (exposure) when using Parade or RGB modes.
If you would rather look at a graph to expose your image than to have it 'painted over', have a
look at the Waveform.
Because of the nature of Exposure Assist and how it paints the image various colors, it can become
distracting to other necessary jobs on set. Tools like the Zebra, though less comprehensive, may work
better for you. This is a simpliced single spectrum IRE tool. EXPOSURE ASSIST is meant for more
complicated exposure level monitoring of the image.
Exposure Assist - Settings
Access Exposure Assist's settings menu by navigating right or pressing the right arrow when the
Waveform is highlighted.
On
Toggles Exposure Assist Off/On. You can also do this on the tool bar by selecting the tool and activate
ot deactivating it. It will be green when active and grey when inactive.
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Style
Choose from a preset exposure assist scale or start with a generic map that you can customize.
You will have the Following Options:
ARRI - R(99-100),Y(97-99),Pk(52-56),G(38-42),B(2.5-4),Pu(0-2.5)
Spectrum - Rainbow Gradient from Pink(0) to Red(0)
MAP (1,2,3) - Custom settings that you create
Edit (MAP)
You can make up to 3 different MAP styles.
You can have up to 10 different gradient selections on a single MAP setting.
The new customizable MAP allows you to really cne tune your exposure settings to your liking.
Once a MAP is selected, entering edit mode will bring up the IRE guide.
Select the [+]
This will add a line with a COLOR box, MIN value, MAX value and GRADIENT slider.
Adjusting the MIN and MAX will set your values for start and stop for that color against your exposed
image.
This will be represented on the slider. Selecting the slider, you can adjust the overall position of the MIN/
MAX against the overall gradient form 0-100.
Selecting the trashcan will delete that line/ color.
Once cnished you can hit save to store your settings.
Ignore Look
Allows Exposure Assist to work on the signal directly from the camera even if you have a Look (3D LUT)
applied as a tool on the monitor which would otherwise affect the results on the scale. Uncheck if you
wish to monitor exposure values AFTER a look has been applied to see what effect it may bring to the
cnal image.
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We recommend leaving this on for most shooting scenarios unless you are baking a LUT into
your footage on set and do not intend to color grade in post.
Show IRE Guide
Display a visual ‘legend’ to help make sense of the colors that correspond to brightness values. This is
helpful as a reminder if you have a wide variety of aspects you are monitoring.
Guide Location
Set the location of the IRE guide to a spot of your choosing.
This can be moved to 6 positions on the monitor:
TOP = Left, Center, Right
BOTTOM = Left, Center, Right
Intensity
Dial in the intensity of Exposure Assist to make its effect more subtle, allowing an easier view of the
original image. Dialing back the Intensity will also decrease Exposure Assist’s greyscale induence,
bringing saturation back into your image.
Exposure Assist - Customization
NEW with Trmware version 3.0! - Continue this section to learn how to get the most out of
Exposure Assist by creating your own preset (MAP).
Many cameras, particularly when shooting in 'log' mode keep their brightest highlight and darkest
shadow at values other than 100% and 0% respectively. Full shadow clipping might be as high as 10%
and highlights might be as low as 90% for example. Customizing the Exposure Assist scale ensures
these settings are tuned to your speciTc camera for guaranteed accuracy.
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To begin setting the scale we need to crst Tnd the limits. For the following example I'm using a DVX200
set to V-Log gamma but this procedure applies to any camera or gamma.
First, point the camera toward any bright objects that will overexpose the shot (a white car or exposed
concrete on a bright day will do cne) - turn off ND Tlters, open the aperture and decrease the shutter
speed if needed:
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I briedy pointed the camera towards the sun during midday for this shot - this is generally not
advisable to keep the sensor safe but I did it so you don't have to ;-)
Add an Exposure Assist via Add Tool > Expose > Exposure Assist if not already applied.
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Even though the sun area is clearly clipping, the Arri false color scale doesn't pick it up - we need to Tx
this for an accurate reading.
Select 'Style' and choose 'Map1' to start with an empty preset that we can modify.
Select 'EDIT' to begin customization
To begin adding a range, select the '+'
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A default color and range is placed onto the scale; let's change this color by selecting it
Let's choose red to act as an overexposure clip warning.
Next we can edit the position of this color on the luminosity scale by selecting it and dragging in either
direction
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Move the color block to the far right - now any values in the 90%-100% range will get painted red. As
can be seen none of the values in this image even reach 90% so we need to decrease the 'MIN' until we
see a red blob appear where the sun is located.
When decreased to 80%, we have cnally found the limit at which this camera clips highlights.
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This red area is telling you 'this data is getting clipped' so let's set up another small color value
immediately beside this one to act as a warning:
Now if you see orange it means you're almost clipping highlights and if you see red you are clipping
highlights.
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Repeat the same process but this time to the darker extremes - I have my shot set up in a dark
environment but you may simply cover the lens for this stage when looking to pinpoint the camera &
gamma's native black point.
Create a new color band for the shadows - I prefer 'cool' colors for dark areas and normally set
highlights to 'warm' colors to help me identify each zone quickly but feel free to use any concguration
that makes sense to you!
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Set the MIN to 0 and adjust the MAX value to the point where color starts being introduced - You can
customize this value until the noise level is acceptable to you (anything that gets painted blue is
considered 'clipped', so increase the MAX to 'clip' more of the noise).
Because Exposure Assist is ultimately a guide, setting these ranges is for keeping us aware of
issues as soon as they show up. In this case if we see a deep blue on someone's face, we'll
need to increase exposure or the footage will be noisy.
Next we can add a small 'warning zone' next to our 'clipping zone' just like with the highlights:
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This is what our scale looks like with the upper and lower ranges applied:
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Here is what a shot looks like when we're employing the new exposure scale. The colors reveal
precisely which areas are recoverable and which are lost.
Red areas are clipped highlights, blue areas are noisy/clipped shadows.
You may continue to add colors to the scale, for example a midpoint to represent skin tones or an 18%
grey card/chart.
Exposure Assist - Quick Start
From any page, click the joystick or tap the screen to bring up (1) ‘Add New Tool’ and navigate to (2)
Expose > (3) Exposure Assist and select to add it to the current page.
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Once added you can edit the settings by navigating right or tapping the right arrow when ‘Exposure
assist’ is highlighted.
By default the Arri False Color scale is used which is a great place to start.
You will also have the Spectrum False color, which is a gradient of color from Pink-Blue-Green-Yellow-
Red. This is easily seen on the Guide bar.
You can also create your own custom set, up to 3.
The chart below describes what each color means for ARRI- essentially when an element in your scene
gets colorized, that means it is within the brightness range speciTed here.
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This allows you to make exposure decisions that are based on numeric values as opposed to simply
how the image appears, which depending on viewing environment and many other factors can yield
inconsistent results.
Enable 'SHOW IRE GUIDE' to get an on-monitor view of which values are getting mapped to the colors
on the scale.
Exposure values near the 50% mark on the scale will generally provide the most natural result on human
skin. With the Arri scale this means the pink and green bands provide a great guide as the upper and
lower range for exposing faces.
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Sticking with this exposure value means we'll be clipping a portion of the sky & sun - Exposure Assist
makes it clear which areas will be clipping/losing detail as a result of overexposure by painting such
areas red.
Clipped areas are tricky to manipulate in post production because they are effectively comprised of a
single 'blob' of color/value.
If I darken the entire shot, the clipped areas of the sky & sun appear quite unnatural:
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If I darken everything but the sky/sun, they each appear much more acceptable:
When graded normally, skin tones maintain plenty of detail due to being exposed in an optimal range.
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Below-left is an example of normally-exposed face, below-right is an example of an underexposed
face that has been brought up in color grading - take note the difference in image noise.
Exposing a shot ‘just right’ will vary greatly between shoots, operators and cameras but is always a
compromise in some way. You must decide how important are your highlights and shadows and what
will contribute to the better cnal image, and this can vary depending on many elements including
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intended color grade, delivery methods, VFX and of course the camera itself - some handle highlights
better than shadows for example, others vice-versa.
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Zebra
Similar to Exposure Assist, the Zebra tool helps you monitor exposure to your image properly by
displaying a stripe pattern (sometimes called marching ants) over a speciTc brightness range (IRE)
on your image.
This is useful for essentially setting exposure ‘boundaries’ typically for highlights but you can add
one for shadows as well; as soon as a value hits the range you specify, a zebra pattern is displayed
on that portion of the image to warn you of over or under exposure if desired.
Zebras - Overview
The Zebra tool acts on only one brightness range at a time (maximum of 2 instances of Zebra allowed
simultaneously) AND it doesn't desaturate the image like Exposure Assist.
If set to the proper range, In many cases using the Zebra tool is as fast as rolling the iris until you don't
see -- or see the appropriate amount of -- zebra stripes. If the zebra pattern effect is still too distracting
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for your other on-set tasks, try creating a new page speciccally for it so that you can dip back and forth
for a quick exposure spot-check when needed.
If you would rather look at a graph to exposure your image than to have it 'painted over', have a
look at the Waveform.
Zebra - Settings
Access Zebra tool settings menu by navigating right or pressing the right arrow when Zebra is
highlighted in the tool list.
On
Toggles Zebra Off/On. This can also be done on the tool bar by selecting the tool and activating or
deactivating it. It will be Green when active and Grey when inactive.
Min IRE
Sets the minimum IRE (brightness value) that will activate the Zebra functionality. This will be the
exposure you will 'start" to see the stripes.
Max IRE
Sets the maximum IRE (brightness value) that will activate the Zebra functionality. This will be where the
'stripes' will stop showing.
Color
Choose the background color of the zebra pattern - adjust for visibility in diecult viewing conditions
such as outdoors or on a jib/gimbal.
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Ignore Look
When using a Look (3D LUT) cle, you may want to enable this feature which applies the zebra tool to the
original picture coming into the monitor and ignores the applied 3D LUT which would alter the points at
which the tool would activate. This is important because it allows you to adjust for the original shot,
giving you the most dexibility in post.
*We recommend keeping this option activated unless you plan to apply a Look/3D LUT directly to your
footage in post without any additional adjustments before exporting.
Zebra - Quick Start
In this section we will add a Zebra to a page and customize it to use as a functional exposure aid.
Here we have a shot that is overexposed; we can use the Zebra tool to determine what we need to do to
compensate for it and by how much.
From any page, click the joystick or tap the screen to bring up ‘Add New Tool’
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Navigate to Expose > Zebra and select the '+' to add it to the current page.
We don't see any effect yet because the Zebra tool only activates by default on 100% brightness and
above (confusingly, luma values can reach below 0% and above 100%).
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Because our camera places its overexposure limit below 100% or 100 IRE (quite common when
shooting in log/dat gammas) we need to adjust the minimum IRE until the Zebra is activated.
You can edit the settings by navigating right (tap the arrow on touchscreen) when ‘Zebra’ is highlighted.
Now decrease the 'MIN IRE' setting until you can see a zebra pattern being painted over the brightest
portion of your image.
This adjustment will vary between cameras/gammas.
The zebra pattern is now informing us the exact area on our image that the camera clips highlights; this
marks the 'top end' of our dynamic range. From now on if we see a zebra pattern, we know for sure that
the shot is being overexposed in that portion of the frame.
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Bright objects, lights, sun often need to be overexposed and will display a zebra pattern in
these cases.
If you wish to make the Zebra pattern more visible (purely cosmetic) you can change the color of the
highlighted area. I have changed mine to red to make a very distinct overexposure warning area.
At this stage we can roll exposure down, add an ND Tlter, decrease ISO or increase shutter speed to
darken the image until the zebra pattern is no longer visible to get highlight detail back.
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At this point you may wish to add a second Zebra tool and set its range to shadow areas to act as
exposure 'boundaries' to help maximize dynamic range.
Here we place the MIN IRE at its lowest possible setting then set the MAX IRE to 0 and increase if
necessary until pitch-black shadow areas activate the clter.
Feel free to place a lens cap on your camera to gauge what it considers pitch black.
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Now we have a page concgured to warn us when we are overexposing and when underexposing our
footage. Anything in these areas will be clipped so you can now adjust for these limits consistently and
precisely.
Because the Zebra tool doesn't activate on parts of the image outside the speciced ranges, it combines
well with other tools such as a Focus Assist or Frame Guides without the screen becoming too
cluttered.
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Color Picker
Color Picker samples color/value information from a single pixel to give a precise readout of a
specicc location. Great for matching multiple cameras or getting consistent exposure in
changeable lighting conditions by sampling from a color chart or an actor/subject's face.
The Color Picker is unique in that it doesn't remain active when not in use, meaning when the
tool is activated, moving the joystick will move the crosshair around the image and not dip
through pages. To freely move between pages, disable the Color Picker.
You must have a video signal to use this tool.
Color Picker - Overview
The Color Picker is easily placed anywhere on the image moving the joystick or tapping on the
touchscreen for a quick select and then touch hold and scrolling with your Tnger for more delicate
movement around the screen. Making judgements based on the data will depend on the user's
preference.
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An example use case for the color picker is placing the sampler on a mid grey card before
every take during changing weather conditions. Roll exposure to keep the values matched for
consistent exposure throughout the day.
Speed is not where the Color Picker shines for setting exposure if you need to keep an eye on several
areas simultaneously - for the fastest exposure tools we recommend Zebra, Exposure Assist or the
Waveform if you prefer a scope. (Scroll speed is adjustable, but this is a very precise tool).
The Color Picker serves exposure decisions that can be made from a single point such as a human face
or a color chip on a test chart. To gauge a slightly wider area, have a look at the Spot Meter function of
the Waveform.
The Color Picker displays only a crosshair and a popup containing some information on the pixel that's
being highlighted so it keeps a relatively low proTle, allowing other imaging decisions to be made
without too much on-screen distraction.
Color Picker - Settings
On
Toggles Color Picker Off/On. This is also done on the tool bar by selecting the tool. It will be Green
when it is active and Grey when it is not.
Format
Choose how you wish to display brightness ranges:
PERCENT - (%)
RAW - image value which will change depending on bit depth (8-bit is 0-255, 10-bit is 0-1023, etc).
Location
Set the location of the on-screen display to a spot of your choosing for best readability or to make room
for the crosshair itself. You have 6 positions:
TOP - Left, Center, Right
BOTTOM - Left, Center, Right
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Color
Adjusts the color of the crosshair for easier viewability.
Joy Speed
Adjusts the speed at which the color picker crosshair will glide across the screen when moved.
Color Picker - Quick Start
In this section we will add a Color Picker to a page and use it to set exposure in differing lighting
conditions using a calibration chart.
From any page with a video feed, click the joystick or tap the screen to bring up ‘Add New Tool’.
Navigate to Expose > Color Picker and select to add it to the current page.
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A stats window and crosshair populate the window; if we move the joystick or tap the screen we can
change the point currently being sampled.
Set the crosshair on a point on the image that you wish to get a precise reading from. In my case I will
pick the middle grey chip on an X-Rite ColorChecker Video chart.
This enables us to set consistent exposure shot-to-shot, resulting in less work cxing levels in post.
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This particular color chip has been designed to read as 'middle grey'. Look for the 'Y' (luma/brightness)
percentage and roll exposure until it reads near 50%.
Changing the light setup means our exposure gets thrown out of its proper range:
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To compensate all we need to do is roll (close) the iris until we get back to the same value from before.
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Using the same technique we can adjust for exposure under any lighting condition and arrive at a clean
result that will give us consistent, gradeable footage!
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Tools - Scopes
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Histogram
The Histogram is a brightness graph - left side is darker values, right side brighter. Use it to judge
the overall balance of exposure in your image.
Histogram - Overview
Determining where your exposure is balanced is simple with the Histogram- if a 'lump' is shifting more
to the left, more of your image is in shadow, if a 'lump' is towards the right, your image is largely in
highlight.
One quick glance of the Histogram is enough to determine the overall exposure balance of your image
-- not cne details about it but a general gauge of where most of your image is 'weighted'.
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Beyond determining exposure balance, the Histogram is outclassed in utility by the other exposure aids
that are more suitable for pinpointing specicc issues on the image. For the most versatile scope for
most setups, have a look at the Waveform.
The Histogram is a good low-procle scope as it doesn't generally lose any utility by being scaled down
and mostly out of the way.
Histogram - Settings
On
Toggles Histogram Off/On. This can also be done on the tool bar by selecting the tool and either
activating or deactivating it. It will be Green when active and Grey when inactive.
Style
Pick your davor of Histogram-
LUMA - displays a brightness/luma plot only
RGB - displays Luman, red, green and blue values individually for a look at the chromaticity of the image.
Full Screen
Displays the histogram in a full-screen view, which is useful when viewing from a distance or if using
multiple monitors where another can be displaying the image itself.
Width
Scales the Histogram horizontally to help with rearranging your workspace.
Height
Scales the Histogram vertically.
Location
Set the location of the Histogram to a spot of your choosing - useful when placing multiple tools/scopes
on screen.
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There are 9 locations to place the Histogram celd:
TOP - Left, Center, Right
MIDDLE - Left, Center, Right
BOTTOM - Left, Center, Right
*(Full Screen is another option)
Opacity
Adjusts the transparency of the black background behind the Histogram for readability. Boosting
Intensity helps to compensate for a lower Opacity.
Ignore Look
Because monitoring with a Look (3D LUT) alters the image and therefore its exposure, it can be useful to
ignore its effects on exposure tools. This means you can monitor with any graded Look while using the
Histogram to set up your camera to be exposed properly for any other grading possibilities in post
because it’s working off the camera’s original ungraded image.
We recommend leaving this on for most shooting scenarios unless you are baking a LUT into
your footage on set and do not intend to color grade in post.
Histogram - Quick Start
In this section we will add a Histogram to a page and use it to set exposure.
From any page with a feed, click the joystick or tap the screen to bring up ‘Add New Tool’
Navigate to Scopes > Histogram and select the '+' to add it to the current page.
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A graph appears in the top-right of the image. It will default to LUMA values (Overall Exposure).
Histograms read Shadow levels on the left and Highlights on the right. The weight of the curve will tell
you where your exposure values are falling along that scale.
The overall 'weight' of the image data is positioned towards the left of the graph; this is telling us we
have a lot more shadow areas than highlight areas.
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Since this is a daytime shot with relatively even light (no super-bright objects) we can roll exposure to
better balance the 'lump' of the graph toward the center.
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There are no 'spikes' toward the far-left or far-right of the graph, meaning everything in our shot is within
a usable exposure range and as a result no clipping is occurring.
Let's edit how the graph appears by navigating right or tapping the arrow when ‘Histogram’ is
highlighted.
For a bit more useful info you can navigate to 'STYLE' and set from LUMA to RGB to get access to color
information in addition to luma/value.
Just as with Waveform, using RGB mode lets you see the individual luma values of red, green
and blue that make up your image - If you see a distinct separation of colors on the graph you
will notice more colorization/saturation.
To adjust the position of the Histogram on the screen (to arrange with other tools or for better general
visibility) alter the LOCATION and use the joystick or tap around the screen to place the graph.
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We can also adjust the size of the graph any way we wish (or use FULL SCREEN to dedicate an entire
page to the feature)
With the addition of RGB data, we can tell that our image has a warm cast toward the brighter end
(yellow area) and a cooler cast in the shadows (blue area).
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Cameras which have an 'auto exposure' will often use an internal histogram as their guide,
meaning it will center the 'weight' on the graph as best as possible just as we are doing here
manually.
Because the Histogram does not know the context of your shot it can sometimes be tricky to
use for exposure balance. For example a brightly lit snow scene will weigh heavily on the right
but if we roll exposure to center the 'lump', the whole scene will then be too dark, because
brightly lit snow should appear brightly lit. Conversely if you are shooting a subject under a
spotlight but against a dark background, the Histogram may appear as if you have an
underexposed image if it's reacting to the dark background. For these cases we recommend
the Waveform, Exposure Assist or Zebra as they can report issues from discrete portions of
the image.
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Waveform
The Waveform is generally considered the most robust exposure tool because it plots your image's
luminance (brightness) -- and chrominance if using RGB mode -- to a graph but unlike the
Histogram, it physically matches the screen from left-to-right.
1. Waveform - Overview
Although SmallHD provides many available tools to help with setting proper exposure, most of the
decision will be down to what works for you. Use this section if you need help deciding where to
start.
The Waveform is an extremely comprehensive exposure tool but when needing to understand your
exposure levels from a quick glance, Exposure Assist or Zebra may be better options.
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Once you get comfortable with how the Waveform works you can quickly reach optimal exposure with it
by balancing exposure between the top and bottom of the graph to make sure highlights and shadows
aren't being clipped too harshly. If they are, perhaps adding some light into shadow areas or diffusing/
cltering highlights can help compensate.
Waveform is often considered the best exposure tool because it allows very precise measurement of all
aspects of the image's luma (brightness) and chroma (color) by setting the 'style' to RGB.
Because the Waveform gains the most benect when using the full width of the screen (so that
it matches the image horizontally) it might consume more of your image than you are
comfortable with. It might work best as its own screen or taking up the lower portion (1/3) of
the screen, but you can use this tool however it will work best for you.
2. Waveform Settings
Access the Waveform's settings menu by navigating right or pressing the right arrow when the
Waveform is highlighted.
On
Toggles the Waveform On/Off. This can also be done on the tool bar by selecting the tool and
activating or deactivating it. It will be Green when active and Grey when inactive.
Ignore Look
Allows you to apply a Look (3D LUT) to your footage while monitoring a waveform that is not affected by
the Look. This lets you make exposure decisions based on the signal coming from the monitor for ideal
dexibility in post-production.
We recommend leaving this on (Ignoring your LUT) for most shooting scenarios so that the
waveform applies to the footage being recorded instead of shifting around while adding or
adjusting a 3D LUT.
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Style
You will have three options:
LUMA displays a brightness/luma plot only
RGB graphs each primary color on top of one another.
RGB PARADE physically separates the Red, Blue and Green channels into discrete sections from left to
right so they can be viewed easily in isolation.
LAYOUT
Layout has a set of Submenus that will allow you to set the positioning, scale and visibility of the
Waveform.
*Full Screen
Displays the waveform in a full-screen view, useful when viewing from a distance or if using multiple
monitors where another can be displaying the image itself.
*Width
Scales the Waveform horizontally.
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We recommend leaving this at 100 (or set to the same width as your image) to gain the benect
if the graph matching up evenly with your image from left-to-right.
*Color
This is only available if using LUMA Style.
You can select the color of the waveform if desired from a speciced set.
*Height
Scales the Waveform vertically.
*Location
Set the location of the Waveform to a spot of your choosing - useful when placing multiple tools/scopes
on screen.
There are 9 positions to choose from:
TOP - Left, Center, Right
MIDDLE - Left, Center, Right
BOTTOM - Left, Center, Right
(Full screen is also an option)
*Intensity
Adjusts the brightness of the waveform graph (the plotted portion) - increase if the graph appears too
faint. This affects the colored part of the graph, not the black background, adjust the Opacity to change
that.
*Opacity
Adjusts the transparency of the black background behind the Waveform. 100 is black, 0 is opaque.
For better visibility, boost Intensity to compensate for a lower Opacity if desired.
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SPOT METER
Brings up a small, moveable ‘window’ you can place on the image that highlights the portion of the
Waveform it corresponds to. Useful for getting very specicc exposure information from a specicc
part of the image such as skin tones, hot spots or calibration charts.
This will open a submenu for more settings.
*Enabled
Toggles visibility of the Spot Meter. This must be enabled to open the sub menu.
*Width
Adjusts the width of the Spot Meter.
*Height
Scales the height of the Spot Meter.
*Spot Location
Set the location of the Spot Meter to an area of your choosing. It follows a 7x7 grid giving you a preset
49 locations.
LEGEND
Places a guide onto the Waveform graph listing numeric IRE (brightness) values for measuring
levels.
This will open up a set of submenus.
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*Overlaid
Toggles if the legend is outside of the waveform (right) or over the top of it (left).
*If in full screen mode, the outside will push the legend off the screen. If you want the legend outside
and have a full screen waveform, you will need to adjust the size manually rather than using the cll
screen and shorten the width 94.
*Num Labels
This breaks the measurements from 0 to 100 into multiples:
2 - x100 (0,100)
3 - x50 (50,100)
4 - x33 (33,66...)
5 - x24 (25,50...)
6 - x20 (20,40...)
7 - x17 (16,33...)
8 - x14 (14,28...)
9 - x13 (12,25...)
10 - x11 (11,22...)
11 - x10 (10,20...)
*Legend Color
Change the legend (numbers) color if in need of extra readability of IRE values against your background.
*Line Color
Change the line color of the graph to more clearly see when your values are reaching a specicc level.
This will correlate to any numbers on your legend, giving you a horizontal line to use for measurement.
Adjusts the opacity of the graph lines to make them stand out - or invisible to improve graph visibility.
Adjusts the thickness of the graph lines for readability.
Pixel 0-5.
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3. Waveform - Quick-Start
Press right on the joystick or tap the right arrow next to 'ADD NEW TOOL' and navigate to Scopes >
Waveform and select to add it to the current page.
Once added you can edit the settings by navigating right when ‘Waveform’ is highlighted.
Select ‘Style’ and switch from LUMA to RGB - this will let you observe each Red, Green and Blue value
simultaneously - a unique benect of the Waveform.
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Back out of the Edit Tool menu to observe the waveform in action and to accurately expose your
footage.
The Waveform ‘Uattens’ at the top when highlights are being blown or 'clipped' - this will result in
footage that is a solid 'block' of color without the ability to manipulate it meaningfully in post
production.
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Rolling exposure downwards, the lines 'un-Uatten' and much more of the window can now be
manipulated in color grading while some areas remain overexposed.
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If we keep rolling exposure down (closing the aperture) we will continue seeing more 'into' the brighter
details at the expense of shadow details which become 'crushed' or 'clipped' and effectively lost similar
to overexposure.
The key to cnding a healthy exposure relies on a graceful balance between clipped highlights
(top of graph) and crushed/noisy shadows (bottom of graph).
The difference between the darkest and the brightest areas that a camera can effectively see
detail is known as its dynamic range - this is why high dynamic range is a highly sought after
feature among cameras; you are able to capture and therefore manipulate more of your image.
As mentioned before, because we’re looking at an RGB Waveform we can can use it to make color
decisions in addition to luminance.
If a pure white or pure gray element occupies part of your scene, you can actually white balance with
the waveform. Many newer cameras will do this automatically, but it is a good idea to use the spot
meter if using a local source.
*Using a Macbeth or Grey card in the celd works well.
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Notice how adjusting the white balance setting on the camera shifts the RGB 'bands' - when lined up
they turn white, indicating a proper white balance setting.
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Vectorscope
Though generally not considered as 'mission critical' during shooting as exposure scopes such as
Waveform & Histogram, the Vectorscope plots the chromaticity, or the hue + saturation of your
image onto a color wheel so you can help gauge complimentary color, ensure skin tones are being
colorized properly, to visualize how overall scene color is being placed, and where potential
adjustments may need to be made in general.
Vectorscopes are also used in Broadcast to make sure that the colors of the footage are exact.
Vectorscopes will have a target for each zone. The idea would be if shooting a pure sample (such
as a color or macbeth card) that the targets would be hit. You will see vector scopes used in post
production to be sure that the colors from shot to shot will match.
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Vectorscope - Settings
Access Vectorscope tool settings menu by navigating right or pressing the right arrow when
Vectorscope is highlighted in the tool list.
On
Toggles Vectorscope Off/On. This can be done on the Tool Bar by selecting the tool. Active tools are
Green, while inactive tools are Grey.
Size
Adjust the size of the Vectorscope for best view-ability.
The size ranges from 20 to 60. At 60, the scope takes up about 2 quadrants of a 3x3 grid.
Location
Arrange the Vectorscope on-screen using various pre-set locations.
There are 9 positions:
TOP - Left, Center, Right
MIDDLE - Left, Center, Right
BOTTOM - Left, Center, Right
Opacity
Set the transparency/opacity of the black background and Vectorscope graticule/graph.
Show Skintone
Displays a skin-tone line/taget directly on the Vectorscope to indicate where to place skin color during
lighting to achieve a neutral, natural result.
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Vectorscope - Quick Start
In this section we will add a Vectorscope to a page and use it to light a scene with complimentary
colors.
‘Add New Tool’ Navigate to Scopes > Vectorscope and select the '+' to add it to the current page.
A Vectorscope appears at the bottom of the image. The 'blob' is largely contained in the center of the
graticule/crosshairs which means the colors of the current image are not very saturated (which is
especially true as this footage is using log-based gamma).
The Vectorscope represents saturation as distance from the center of the circle, and hue as the angle
around it.
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If we apply a LUT to this page, the Vectorscope reacts by expanding its plotted area. The scope
concrms that we are viewing a more heavily saturated image after applying the look.
The Vectorscope uses the same layout as a color wheel and therefore principles of color
theory apply - for example we can achieve complimentary colors by ensuring our scene plots
to the graph on exactly opposing sides. Perhaps the most common example of this is the
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famous/infamous 'teal/orange' look popularized in Hollywood where skin is orange and nearly
everything else gets colorized as teal.
We can edit some settings by navigating right or tapping the right arrow when ‘Vectorscope’ is
highlighted in the toolbar.
You can adjust the SIZE of the graph for better visibility. At this stage feel free to use Size & Position or
Crop & Scale to arrange the image and scope so that they don't overlap.
Next let's enable SHOW SKINTONE - this provides a line on the graph for where to keep skintone hues
for the most natural result under neutral lighting.
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Because the entire image is being plotted to the graph all at once, we can check the status of individual
areas by using Pixel Zoom in combination with the Vectorscope for spot meter functionality!
Press up on the joystick or pinch-to-zoom on touchscreens while the scope is activated to see its
effect.
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Zooming into an area consisting of only skin tones reveals the exact hue in which they plot - the result is
slightly toward the yellow side - this is the result of a golden redector which was used to bounce light
onto the face. If we had used a silver redector, the facial tones would rest precisely on the skin tone
line.
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Tools - Focusing
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Focus Assist
Paints a highlight around in-focus edges, enabling very fast and accurate focusing on-the-dy
without needing any additional tools.
We have some Tips for focusing here.
Focus Assist - Overview
If concgured properly, Focus Assist makes cnding your focus point extremely easy- simply roll focus
until your subject is displaying bright edge highlights. Focus Assist is a method to cnd your focus point
because of its pronounced effect on in-focus edges.
Focus Assist is versatile and accurate, only at a slight disadvantage to Pixel Zoom in its overall utility
since it doesn't allow for as much direct scrutiny of the underlying image, but at the advantage of
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speedy usage. The way it works is that the clter is looking for hard, crisp edges. When it sees crisp
lines, it will add digital noise over the top, giving you a visual cue that those areas are in focus.
*FOCUS ASSIST is a tool that can be very useful for critical focus. It is best used when your depth of
celd is shallow and you want to be sure that your subject falls within the goldilocks zone. Focus Assist
will not be very helpful when used in shots where you have a large depth of celd. You will be better off to
use calculations based on your Stop, distance and lens.
Depending on how it is set up, Focus Assist generally has a pronounced enough effect on the image
that it tends to require its own page to not confuse readings with another feature or other aspects of the
image. If you wish to, for example be able to focus and expose your image on the same page with
minimal overlays, perhaps try a combination of Peaking and Zebra.
Focus Assist - Settings
On
Enable/Disable Focus Assist tool. You can also do this on the tool bar. Select the tool and activate or
deactivate it as desired. Green tools are active, they are Grey when inactive.
Color
Choose the edge highlight color of the Focus Assist- this can be useful to modify if the current color
isn't visible enough against your footage.
*If this is still an issue after adjusting color, try lowering the Brightness and/or Contrast
Sensitivity
Sensitivity adjusts the intensity of Focus Assist - a low number causes a faint edge highlight, high
numbers cause many more edges to be detected.
In essence this will increase how many edges it will highlight.
Peak Threshold (Peak Thresh)
Peak Threshold is like a 'concdence' slider, the higher the Peak Threshold, the more concdent Focus
Assist needs to be about an area to paint it as 'in-focus'. Increase this setting to taste after increasing
Sensitivity for best results.
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B&W Background
Makes the underlying image monochrome so that the highlight color is more visible. This can be useful
when you have trouble cnding a color for the highlight that will not separate from your background.
Brightness
Adjust the brightness, which will affect black levels and luminance. (ie not a dat log signal) source,
translating into a clearer view of what is in focus.
Any active exposure tools will respond to changes in brightness and contrast made here
unless "Ignore Look" has been applied on each exposure tool - we recommend leaving these
settings checked so that you are making exposure judgements off your original un-
manipulated footage.
Contrast
Adjust the contrast of the image, affecting gamma levels.
Focus Assist - Quick Start
Focus Assist benects from being conTgured for each camera due to differences in noise levels
which can affect readings and exhibit false positives.
‘Add New Tool’. Navigate to Focus > Focus Assist and select to add it to the current page.
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Once added you can edit the settings by navigating right or tapping the right arrow when ‘Focus Assist’
is highlighted.
The default sensitivity is usually a good starting point but if you are not seeing enough edge
highlighting, give this value a boost.
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Notice how we are picking up many edges that are not in focus in addition to the areas that are in focus.
Increase the next slider labeled 'Peak Thresh' to help eliminate the false positives.
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Now we are getting a much more isolated area of focus with this particular setup.
A good rule-of-thumb for sensitivity/threshold is to adjust until image noise is just out of range
of affecting the clter drastically. Some false positives will almost always be present and
proper usage is generally about looking at the 'center of mass' of the colorized area as the
focus distance.
You can check 'B&W Background' to make the colorizing effect stand out more if view ability is
compromised.
Accurately rack focusing on-the-dy is now made vastly less tricky by way of Focus Assist!
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Peaking
Peaking essentially mimics an exaggerated 'sharpening' clter like you may cnd on a consumer TV -
this effectively increases contrast on in-focus portions of your image while retaining full color unlike
Focus Assist. Because of its relatively benign effect on the image this makes it great to use in
combination with other features.
Peaking - Overview
Focusing with Peaking is simple- just look at where edges are being highlighted more drastically than
others and this gives an indication of where your focus is placed.
Apart from the effect not being as visible as with Focus Assist, getting focus with Peaking can be done
very quickly if within a clear enough view of your monitor.
Because Peaking doesn't have an extremely pronounced overall effect, critical applications where you
may not have as clear a view of the monitor may benect when using Pixel Zoom or Focus Assist.
Because it only enhances edges to a certain degree and doesn't otherwise mess with the image,
Peaking is very useful in combination with other tools and scopes.
Peaking - Settings
On
Enables/disables the Peaking tool. You can also enable or disable the tool by selecting it on the tool bar.
It will be Green when enabled and Grey when disabled.
Intensity
Adjust the opacity of the edge highlighting effect - increase for a more visible 'halo' with which to focus.
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Brightness/Contrast
Adjust the brightness/contrast of the image to feed the Peaking clter with an adequate (ie not a dat log
signal) source, translating into a clearer view of what is in focus.
Any active exposure tools will respond to changes in brightness and contrast made here
unless "Ignore Look" has been applied on each exposure tool - we recommend leaving these
checked so that you are making exposure judgements off your original footage.
Peaking - Quick Start
The main benect of using Peaking to focus your shot is that due to its relatively low impact on the
image, we can use multiple tools along with it on a single page. in this example we'll add Peaking
to a page that already has Frame Guides, a Look (3D LUT) cle and the Zebra tool applied.
From any page, click the joystick or tap the screen to bring up ‘Add New Tool’ and navigate to Focus >
Peaking and select to add it to the current page.
Once added you can edit the settings by navigating right when ‘Peaking’ is highlighted.
To make the effect more visible on footage, increase the intensity slider.
Press the Back button to get to a full screen view of your footage.
You can look at the white 'haloing' appearing around in-focus edges to determine where your focus
plane is. Pointing the camera at the ground, you can very clearly what area is in focus.
For tricky shots where you need to focus on a subject as they move toward or away from the
camera, try using the ground as a reference point before shooting to get a feel for moving the
lens, how far/how fast to turn etc.
If you want a similar but more pronounced effect with which to focus your shot, try Focus Assist
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Tools - Overlay
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Look (3D LUT)
A Look or 3D LUT is a simple but very powerful way to apply a color grade to footage. 3D LUT cles
are quite small, (often around 1MB) and can be produced with most any color grading software and
can be saved on to an SD card for use on the monitor or at any point in post production.
3D LUTs are particularly powerful when used with SmallHD monitors - many can be applied
simultaneously on several pages so visualizing color variants on set is made as easy as
swiping from page to page. We have some sample LUTS that you can
Look - Settings
Access Look tool settings menu by navigating right/pressing the right arrow when Look is
highlighted in the tool list.
On
Toggles the Look Off/On. You can also do this on the tool bar. Select the tool and activate or deactivate
it as desired. Green tools are active, they are Grey when inactive.
Look File
This will list the LUT cle associated with this too. To add a LUT, Select this option and it will open a
browser for your SD card. There should be some default Internal LUTS that we have provided as a base,
but we always recommend that you use one that is ade for your production by either your DIT or Editor
to give the closest results to Final.
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*Many camera manufactures will post LUTS for corrections for their specicc camera models on their
websites. This is a god place to go to get a base LUT.
*REMEMBER this is an approximation to show what the footage will remember when cnalized. Since
there has been no post processing (color enhancements etc) this will not be the Final result but rather a
representation.
Intensity
This setting lets you scale back the effect of the Look for situations where color & value are being
pushed too far. Leave this at 100% if you wish to maintain accuracy of the LUT, this will in effect,
change the "overlay opacity" like in photoshop.
For LUTs with a high default intensity, this is a great option to be able to visualize a 'toned
down' version - just apply the same LUT with the same intensity in your color grading
application to match the look on set!
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Input Data Range
If your LUT has been designed for ‘legal’ broadcast range (16-235 for 8-bit, 64-940 for 10-bit), use this
setting so that your signal gets displayed properly. If you aren't sure what this means, leave at the ‘full’
setting. Full should give you the spectrum set in the LUT itself. This will be most noticeable when using
scopes.
Output Data Range
This setting currently mirrors the selection of ‘Input Data Range’ - splitting input/output data ranges is
on the roadmap for a future crmware update.
Converting a LUT using Davinci Resolve
If you need help creating a LUT or are having issue loading one, we have a tutorial that can help.
We also have a more detailed walkthrough of the using the LUT process that you may also cnd helpful.
Look (3D LUT) - Quick Start
In this section we'll place a downloaded look on an SD card and apply it to a page.
Using a computer, place as many Look cles as you wish onto an SD card. For this example we'll be
using our very own "Movie Looks" pack that you can download here for free.
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With the LUTs placed on the SD card, insert it into your monitor. From any page with a video feed, click
the joystick or tap the screen to bring up ‘Add New Tool’ and navigate to Overlay > Look.
You will then be presented with a cle browser where you can select your Look. You can see a preview
before making a selection.
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The Look is now applied to the page. To get the most benect out of this feature, try applying different
Looks to several pages to switch between them at any point to help inform your decisions about how to
approach any given shot!
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Image Overlay
Image Overlay places an image (taken with the Image Capture function or manually placed from a
computer onto the SD card) directly on top of your footage - very useful for judging shot continuity,
particularly when using the built-in 'blink' feature.
Image Overlay - Settings
Access Image Overlay tool settings menu by navigating right or pressing the right arrow when
Image Overlay is highlighted in the tool list.
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On
Toggles display of the currently selected Image Capture. You can also do this on the tool bar. Select the
tool and activate or deactivate it as desired. Green tools are active, they are Grey when inactive.
Opacity
Set the transparency/opacity of the Image Overlay.
Blink Speed
Blinks the overlaid image at a speed of your choosing. Leaving this at zero disables the Blink
functionality. Speed of 1 = on for 2 seconds, off for 2 seconds. Speed of 10 = on and off 2x per second.
Use Latest Capture
Displays the latest Image Capture automatically, even as a new one is taken.
Turning off this option will open the Choose Image option.
Navigate to the image you wish to use, select and concrm and the image name will appear on the tool
panel.
Image Overlay - Quick Start
In this section we will add an Image Overlay to a page to help us shot-match.
Having already used the Image Capture function to take a snapshot of our scene, we can now
use Image Overlay to display that snapshot back on top of our footage.
From any page with a feed, click the joystick or tap the screen to bring up ‘Add New Tool’
Navigate to Overlay > Image Overlay and click on the '+' to add it to the current page.
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By default Image Overlay displays the latest snapshot taken with Image Capture at 50% opacity.
You can edit the settings by navigating right with a joystick or tapping the right arrow on a touchscreen
when ‘Image Overlay’ is highlighted.
If you wish to overlay a different image, disable 'USE LATEST CAPTURE' and select 'CHOOSE IMAGE'
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If you wish to overlay an image from a computer, crst ensure it is in .jpg format and save it
anywhere to the SD card. You can select it with CHOOSE IMAGE [above]
If we then dial up BLINK SPEED the monitor will dash alternately between the live feed and the Image
Capture, offering a very clear view of how to cx the shot.
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Increasing the OPACITY gives us a clearer distinction between the two images when blinking (if not set
to blink, this will make the overlaid image completely opaque, covering the underlying feed)
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With Image Overlay blinking, we now have a straightforward means of matching the original placement
of characters on screen!
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Image Capture
Image Capture takes a snapshot of the video feed being sent through SDI or HDMI (combined with
a LUT if desired) and saves it to an SD card - great for shot matching (continuity) or a quick
overview of the days' shots.
If using a 500/700 (joystick) series monitor, the snapshot function can be quickly accessed by
pressing the 'O' (capture) button on the top-right of the unit. On Production monitors press the
'CAP' button next to the joystick. Touchscreen monitors will need to tap to activate the tool bar
and tap the tool icon to take an image.
*The BT-1 remote can be used with its capture button for any paired monitor.
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Image Capture - Settings
Image Capture Settings can be found in the global Settings Menu > Capture > Image Capture
Image Capture - Quick Start
In this section we will add Image Capture to a page and set it up so that a snapshot (with a LUT)
gets taken every time we press record on our camera (currently compatible with SDI cameras only)
resulting in graded stills of each take from the day's footage.
First insert an SD card on which to save your images.
*You can set a folder structure on your computer and select the destination is the settings menu.
From any page with a feed, click the joystick or tap the screen to bring up ‘Add New Tool’.
Navigate to Overlay > Image Capture and select the '+' to add it to the current page.
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You will see the snapshot overlay appear indicating the monitor is ready for a snapshot.
*This is just letting you know the tool is active, it does not get captured to the image. It does not apply
to the capture zone. The Capture will be of the entire frame.
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Click the joystick (or tap the touchscreen) to capture an image.
A dag appears at the top to inform you of where you are saving your image and its name.
Next let's enable the capture of LUTs so that we can take color-graded snapshots.
Start by pressing down on the joystick or swiping down on a touchscreen monitor to access the
zoomed-out view.
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Move left until you reach the global Settings menu.
Image Capture settings are located in the far-left Settings menu since they affect the way
images are captured globally across the monitor.
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Navigate to Capture > Image Capture and select 'CAPTURE LUTS' to automatically apply any active
Look/3D LUT to the saved image.
Flip back over to the page with Image Capture applied so that we can take a snapshot.
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Let's add a Look (3D LUT) to the page via Add Tool > Overlay > Look
Next select a Look/3D LUT from an SD card or the internal memory.
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If you wish to learn how to create your own Look/3D LUT in Davinci Resolve, follow our video
tutorial!
We're cnally ready to take a snapshot! Select Image Capture that's already in the toolbar.
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A grey snapshot overlay will appear; click the joystick or tap the screen and the overlay turns green,
indicating a snapshot has been taken. The screen will also appear to Uicker.
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To browse through your captured images on the monitor, you can access the Image Gallery back from
within the global Settings menu.
The default capture location is under the SD/IMAGES, so navigate to this folder by selecting the
appropriate folders in the Image Gallery.
Note the difference in color grade between our Trst capture and each additional capture due to the
application of the Look/3D LUT.
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Select any image to display it in full screen.
*If you are having issue displaying the image full screen on the LITE series, use the Image Overlay tool
at 100% to preview your images.
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At this point you could apply any screenshot as an Image Overlay for help with continuity/shot
matching or plug the SD card into a computer to backup/save/edit.
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Audio Meters
Monitor up to 8 channels of audio with a built-in clip warning.
Audio Meters - Settings
Access Audio Meters tool settings by navigating right or pressing the right arrow when Audio
Meters is highlighted in the tool list.
On
Toggles the Audio Meters Off/On. You can also do this on the tool bar. Select the tool and activate or
deactivate it as desired. Green tools are active, they are Grey when inactive.
Size
Adjust the size of the Audio Meters to make way for other tools or for better visibility when viewing from
a distance. The range is from 20% to 100% and this translates to horizon real estate. It will scale form
the position/ location you have selected.
Channels
Adjust the amount of audio channels you wish to monitor - up to 4x stereo (8 channels in total)- which
stack vertically.
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Location
Arrange the Audio Meters on-screen using various pre-set locations to make way for other tools or the
image itself. You have 6 options:
TOP - Left, Center, Right
BOTTOM - Left, Center, Right
Opacity
Set the transparency/opacity of the Audio Meters.
Audio Meters - Quick Start
In this section we will add Audio Meters to a page so we can keep an eye on levels.
From any page with a feed, click the joystick or tap the screen to bring up ‘Add New Tool’ and navigate
to Overlay > Audio Meters and select to add it to the current page.
This may be all you need at this point, but let's increase the size of the meter for better viewability.
When 'Audio Meters' is highlighted, press the joystick right or tap the right arrow to edit its settings.
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Select 'Size' and bring it up to 100 for a full-width audio meter.
You can also increase the amount of channels being displayed if your production requires it.
If you don't wish to have Audio Meters covering your image, you can scale the image to make
room with Size & Position.
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Metadata
Displays a small information bar containing metadata information being sent over HDMI or SDI
such as timecode and tally dags. Useful for ensuring the camera is recording without having to take
your eyes off the monitor.
Not all cameras support outputting metadata over HDMI or SDI. Some cameras may not have
metadata enabled by default. Please refer to your camera's user manual for information on
supported metadata and how to enable this feature.
Metadata - Settings
Access Metadata settings by pressing to the right when the tool is highlighted.
On
Toggles Metadata Off/On. You can also do this on the tool bar. Select the tool and activate or
deactivate it as desired. Green tools are active, they are Grey when inactive.
Timecode
Enables display of the camera’s timecode being sent over HDMI or SDI. This will appear in a small black
box in the location selected.
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Record
Enables display of the camera’s record dag being sent over HDMI or SDI. This displays as a red
rectangle around the edge of the monitor frame.
Location
Arrange the SDI Metadata on-screen using various pre-set locations to make way for other tools or the
image itself.
You have 6 locations:
TOP - Left, Center, Right
BOTTOM - Left, Cetner, Right
Opacity
Set the transparency/opacity of the Metadata.
Metadata - Quick Start
Let's add Metadata to a page.
From any page displaying an SDI signal, click the joystick or tap the screen and select Add New Tool >
Overlay > Metadata.
By default timecode and record tally are enabled, meaning you will be able to view your camera's
specicc timecode value and an indicator if the camera is currently recording.
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Tools - Scale
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Crop & Scale
If you plan to crop your image, for example shooting interviews in 4K and zooming in post for the
'close up' or for cameras that don't send a fullscreen feed to the monitor, this tool lets you pre-
visualize a custom crop and will automatically scale up the remaining portion to cll the page.
You will need a video signal to use this tool.
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Crop & Scale - Settings
Access Crop & Scale tool settings menu by navigating right or pressing the right arrow when Crop &
Scale is highlighted in the tool list.
Once you make your adjustments, the image will become full screen. When in the tool module, you
will see a red guide to show where your selected frame line is.
On
Toggles Crop & Scale Off/On. You can also do this on the tool bar. Select the tool and activate or
deactivate it as desired. Green tools are active, they are Grey when inactive.
Center Crop
If you wish to crop your image symmetrically, select this option. It will crop down to the center point.
*Width
When ‘Center Crop’ is selected, this will adjust the width of the cropped area symmetrically.
*Height
When ‘Center Crop’ is selected, this will adjust the height of the cropped area from the center of the
image.
Left
When ‘Center Crop’ is unselected, this will adjust the amount of cropping being applied to the left-hand
side of the image.
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Right
When ‘Center Crop’ is unselected, this will adjust the amount of cropping being applied to the right-hand
side of the image.
Top
When ‘Center Crop’ is unselected, this will adjust the amount of cropping being applied to the top of the
image.
Bottom
When ‘Center Crop’ is unselected, this will adjust the amount of cropping being applied to the bottom of
the image.
Crop & Scale - Quick Start
In this section we will make highly eVcient use of screen space by employing Crop & Scale to
preview a 2.39 cinemascope aspect ratio and a full-width Waveform with no overlapping elements
or wasted space.
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From any page with a feed, click the joystick or tap the screen to bring up ‘Add New Tool’.
Navigate to Scale > Crop & Scale and select the '+' to add it to the current page.
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Once added you can edit the settings by navigating right or tapping the right arrow when ‘Crop & Scale’
is highlighted.
Navigate to HEIGHT.
Take note of the red border - anything outside this area gets cropped when exiting the tool.
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Decrease the HEIGHT to 75% which simulates the same cropped area as a 2.39:1 aspect ratio.
Press the Back button or tap the top-left arrow to back out of the edit menu.
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Now our image is being cropped to the setting we chose. We just need to shift it upwards with Size &
Position so it no longer overlaps with the Waveform.
Add Size & Position via Add New Tool > Scale > Size & Position.
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Once added, open the edit menu by tapping or pressing right on the Size & Position tool.
Select LOCATION and then tap towards the top of the image or press up on the joystick.
Back out of the edit menu for a full-screen view of a 2.39 cinemascope aspect ratio accompanied by a
full-width Waveform!
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Size & Position
Resize and position your image to accommodate other features you may wish to simultaneously
view, such as scopes or audio meters.
This will be helpful for users that want to keep multiple tools on the same screen, rather than using
pages.
Size & Position - Settings
On
Enables/disables the Size & Position tool. You can also do this on the tool bar. Select the tool and
activate or deactivate it as desired. Green tools are active, they are Grey when inactive.
Size
Adjusts the size of the image proportionally within a page compressing toward the center of the
selected location.
Location
After scaling the image, use this to position it where desired. There are 9 positions:
TOP - Left, Center, Right
MIDDLE - Left, Center, Right
BOTTOM - Left, Center, Right
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Size & Position - Quick Start
In this section we will use Size & Position to help arrange the image so that a full-width Waveform
will not overlap the footage, enabling a clean view of the picture and the scope on the same page.
I have already added a Waveform to an empty page and adjusted its height from 50 down to 25 to make
a bit more room for the image, but it is still covering a portion of the picture which we can address with
Scale & Position.
Click the joystick or tap the screen to bring up ‘Add New Tool’.
Navigate to Scale > Size & Position & select the '+' to add it to the current page.
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Once added you can edit the settings by navigating right when ‘Size & Position’ is highlighted.
Navigate to SIZE and adjust it from 100 to 75- you will notice the image scaling from its' center point.
Because the Waveform is scaled to 25% height, the image cts perfectly when scaled to 75%.
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Now move the image to the top of the frame by selecting LOCATION and pressing up on the joystick or
tapping the top portion of the image. This leaves us with an unobstructed view of the Waveform.
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Press Back or tap the left arrow at the top right hand corner to exit.
Next we edit the Waveform and scale its WIDTH to 75 to match the width of the image.
We now have an unobstructed view of our image and its corresponding Waveform!
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At this stage you can use the LOCATION adjustment to add & arrange more tools such as a
Vectorscope and Histogram if you wish.
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Anamorphic
Anamorphic video is a technique where an image is squeezed horizontally during the recording
process. On clm sets this is done to make better use of the clm or sensor's vertical space using
specialty lenses. It is also often seen when footage originated in HD needs to pass through SD
equipment. In all cases an anamorphic de-squeeze can restore footage to its native aspect ratio,
although lost resolution is not recovered. Lost horizontal resolution is generally not perceptible to
human eyes; lost vertical resolution (such as from HD footage being sent through SD equipment)
may be noticeable.
Anamorphic - Settings
On
Enables/Disables Anamorphic de-squeeze
Input Video
The monitor will automatically attempt to determine the correct aspect ratio for the video from
its resolution and any dags in the video stream. In some cases those dags are incorrect and
this tool can be used to cx the video.
Select the aspect ratio of the video input (4:3 or 16:9), regardless of what the monitor identices the input
video as being. (This will squeeze a 16:9 image into a 4:3 frame for example if 4:3 is selected and you
are sending it a 16:9 image).
If you need to correct video that has been incorrectly identiced as 16:9 or 4:3, this may be the only
setting you need to adjust.
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Desqueeze
Choose the amount to de-squeeze your input by. Choices are 1×, 1.33× (this will stretch a 4×3 video
back to 16×9), 1.5×, 1.66x, 1.79x, 2×, or Custom.
Selecting Custom from the Desqueeze setting will add this additional setting. It brings up a slider
allowing you to adjust your anamorphic de-squeeze by a custom value between 1.00× to 3.00×. Please
note that this is an adjustment factor based off your video input, not the aspect ratio you are working in.
Anamorphic - Quick Start
Anamorphic was added as a tool in crmware version 3.5.0. Previous crmware versions had a
limited Anamorphic de-squeeze function in the monitor Settings under Controls.
From any page, click the joystick or tap the screen to bring up Add New Tool.
Navigate to Scale > Anamorphic and choose Add to This Page or Add to All Pages
If the footage connected to your monitor is all coming from an anamorphic source you may
want to add this tool to all pages
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Tools - Addons
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RT Teradek Motion Overlay
https://support.teradek.com/hc/en-us/articles/360020392513-Teradek-RT-SmallHD-Integration
Below are steps to activate the Lens Data Overlay feature.
Before continuing, please see the following requirements:
• Lens Mapping License
If you have a CTRL.1, you need to purchase a Lens Mapping License.
If you have a CTRL.3, the license is already included.
• A compatible SmallHD/Teradek RT Controller Interface Cable
Be sure you purchase the appropriate cable for your monitor. Cables
can be purchased at teradek.com
UPDATE YOUR CONTROLLER AND MONITOR TO THE LATEST FIRMWARE
MONITOR:
1. Visit https://www.smallhd.com/community/os3 and download crmware version 3.4.0 or later to a
compatible SD card.
2. Insert the SD card into the monitor.
3. From the main screen, swipe left to access the monitor settings, then scroll down to the system
menu and select Trmware. You will then be prompted to install the crmware cle from the SD card.
4. Restart your monitor.
CTRL.1/CTRL.3:
1. If you have a CTRL.1, be sure to purchase a lens mapping license before you continue. If you have a
CTRL.3, the lens mapping license is already included.
2. Visit https://teradek.com/pages/downloads#teradekrt and download version 1.1.0 or later of the
RTFW application. Run the RTFW software once it completes the installation.
3. Turn the controller off and connect it to your computer via a USB to mini-USB cable.
4. Turn the controller back on. RTFW will automatically detect the controller.
5. Click Update Device.
CONFIGURE YOUR CONTROLLER:
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1. If you have not yet activated lens mapping on CTRL.1, visit https://activate.teradek.com/ and enter
your controller’s UID to generate a license key.
2. From the controller, navigate to LENS>LENSMAP and select one of the concgured lens maps. If you
have not yet created a lens map, follow the instructions here: https://player.vimeo.com/video/
301290121
3. Firmware 1.4 and earlier : Press the MENU button to return to the main menu, then navigate
to ADV>SMALLHD. Select YES to activate SmallHD Comms.
4. Firmware 1.5 and later: Press the MENU button to return to the main menu, then navigate to IO
CONFIG, select SMALLHD, and press SET.
CONNECT A CABLE FROM THE CONTROLLER’S WIRED MODE CONNECTOR TO THE MONITOR’S USB
PORT:
• 5-pin to micro-USB for Focus (part number 11-1469)
• 5-pin to 5-pin for 703/703 Bolt
• 5-pin to USB-A for larger monitors
CONFIGURE YOUR MONITOR:
1. Tap the screen on the monitor and navigate to ADD NEW TOOL>ADD ONS.
2. Select TERADEK RT.
3. The Lens Map Overlay will appear on the right and move according to the controller’s knob
movements.
ABOUT:
• The Teradek RT tool appears when a lens map is selected. If no lens map is selected, no information
will be displayed on the monitor.
• The focus units will match those concgured on the controller unless overridden by the Focus Units
option in the Teradek RT tool concguration.
• The overlay only displays the axis that is currently being controlled by CTRL.1.
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Shotover Gimbal Overlay
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Samples & Tutorials
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How to use Look (3D LUT) Tles with your monitor
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How to make a LUT
TROUBLESHOOTING TIPS
All Monitors – SmallHD – Technical – Conversion LUTs
PROBLEM
Is there a way to get the LUTs pre-installed on my SmallHD Focus monitor from the monitor to my
computer? In particular the one converting the slog-3 to a rec 709. Any chance I can get that one?
SOLUTION
Unfortunately that internal conversion is not made with a LUT. We recommend this free pack of utility/
conversion LUTs, though, which includes S-Log3 to Rec 709:
https://luts.iwltbap.com/free-lut-log-to-rec709-and-rec709-to-log-conversion/#freeware
We also offer a free pack of look LUTs for download here:
https://www.smallhd.com/community/gradetrade
Keywords
LUTs, conversion, Log, S-Log, S-Log2, S-Log3, Rec 709, Rec 2020, DCI P3
Firmware Software – All – Troubleshooting - LUTs not displaying correctly
PROBLEM
My Luts are not displaying correctly. They either don’t work or don’t act right. one even makes the
picture black and white. Why are these not working? Downloaded directly from Canon
SOLUTION
These luts appear to be in a different concguration that the monitor is used to seeing. This can be
solved by converting this to a 3D lut. This can be done with a free program called Davinci Resolve. The
instructions are below:
https://www.blackmagicdesign.com/products/davinciresolve/
1. Drop the LUT cle into your Davinci Resolve LUT folder; on a mac this is in:
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(Mac HD) > Library > Application Support > Blackmagic Design > Davinci Resolve
or in Windows:
C:/ProgramData/Blackmagic Design/DaVinci Resolve/Support/LUT/
2. Select the Edit page at the bottom of the main window
3. Drag and drop a video clip from the desktop into the timeline - (any video clip will work, we will only
use it to ensure the LUT actually gets applied)
4. Click on the Color page at the bottom of the main window
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5. In the Node view in the upper-right, right-click the only node (01) and select LUTs > (location of your
LUT from step 1) to apply the grade to the clip
6. You should see a grid icon appear at the bottom of the node indicating it has a 3D LUT applied.
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7. Select the clip itself toward the middle-left of the main window (as opposed to the node at the upper-
right)
8. Right-click and select ‘Generate 3D LUT (CUBE)’
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9. Save to an SD card for use in SmallHD monitors and elsewhere (ensure that the cle retains a .cube
extension or the LUT will not be recognized by the monitor).
Keywords
Sony, Canon, fuji, panasonic, 3d, 1d, LUT, LUTS, camera, card, sd card, procle, loading,
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How to calibrate your monitor
*Please be aware that the SmallHD branded i1 Xrite probe has been discontinued. (2019)
The probe will work on some of our older products for the "Auto Calibration Function". The unit must
have a USB port and be within the specs that the Probe will function with.
The Probe can be used with an intermediary (computer) as long as the Panel is below 1000 nit and is
not recommended for OLED or HDR.
*You should calibrate your monitor at your own risk.
**The probe does NOT work will ALL SmallHD Products.
The Probe can work with the following models:
501, 502, 502 Bright (90%), 702 (90%), FOCUS, FOCUS 7 (90%), 1303 Studio, 1703 Studio/ P3/ P3X, 2403
Studio
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Focusing Tips
Manually focusing a camera with accuracy can be diecult, thankless, and if unchecked can lead to a
surprise of the worst kind in post-production. Use SmallHD's industry-leading focusing toolset to help
achieve razor-sharp focus every time and to free you up for other on-set tasks.
Pixel Zoom
Pixel Zoom lets you quickly 'push in' to your image to make careful judgements over any details and to
check for accurate focus before rolling. Because you're seeing the actual image up close you can be
extra concdent making decisions using this tool.
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Pixel zoom is unique in that it isn't added to a page like other tools but is accessible from any
time by pushing up on the joystick or using pinch-to-zoom on touchscreen monitors.
Focus Assist
Focus Assist is a clter that looks at your image for areas of dense contrast and highlights those areas
with a color of your choosing. This represents the 'in-focus' portion of your image which can be seen
clearly in a wide variety of viewing conditions.
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If you need the fastest, most apparent view of what's in focus, for example when shooting with
a gimbal where you can't get a close view of the screen, Focus Assist is a great option.
Peaking
Peaking is essentially the 'sharpness' Tlter turned all the way up -- meaning in-focus edges highlight
similarly to Focus Assist, but it doesn't alter the image as drastically which can be helpful when used in
combination with other tools.
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If you need to manage several aspects of your image at once while still focusing, Peaking may
be the correct tool for the job since it doesn't mess around too much with the integrity of the
original image.
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Exposure - Case Study
Either before or after reading this guide you will have an understanding of how to set proper
exposure using SmallHD's industry-leading toolset. Learn how Waveform, Exposure Assist, Zebra,
Histogram and Color Picker compare and how to get the most from each.
The Dynamic Range 'bucket'
Cameras have a limited dynamic range; this is the range between the darkest dark and the brightest
bright a camera can simultaneously see and retain detail. If this range is set incorrectly, it can mean
important details get lost or clipped.
The philosophy of the SmallHD toolset has always been to help free up the operator's mental
burden - combined with pages, SmallHD's tools are designed to promote a level of concdence in the
technical aspects of a shot to help free up creative energy. We haven't performed a formal study
but we'd wager shooting with SmallHD monitors decreases stress on set.
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Ambient lighting conditions change human perception of on-screen images so drastically that
eyeballing the exposure range without aid can be highly risky; tools that present the range clearly are
generally considered critical for consistent footage gathering.
Adjusting exposure will shift the dynamic range to capture brighter or darker detail in order to
accommodate the most important aspects of the image. Anything outside the dynamic range gets
clipped, meaning a badly placed exposure is wasting the camera's potential.
Exposure Examples
Let's look at the problems we face with a shot with a relatively low exposure (underexposed) and one
with a relatively high exposure (overexposed).
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For an easier direct comparison these shots have been color graded to roughly match one another:
Underexposure --> Brightened Overexposure --> Darkened
1. Bright highlight detail remains in-tact (good)
3. Bright highlights have been clipped, meaning
the detail of the window cannot be recovered
(bad)
2. Shadow tones reveal noise when boosted
(bad)
4. The face of the doll is exposed well and
contains minimal image noise (good)
There will almost always be something in your image that is clipping like a dark shadow or a
light bulb - the key is to be aware of and balance the extremes while ensuring the desired
midtones (typically skin tones) are placed in the center of the camera's dynamic range.
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Adjusting exposure
There are several ways to control exposure on a camera and it is critical when operating to have a
crm grasp of the benects and trade-offs of each. Let's have a look at them:
Scene lighting
If you have the benect of a set with controllable lighting, the best scene exposure can be generally
achieved without touching the camera. Because this is such a huge topic, we will just be covering
adjustments that can be made on-camera.
Iris/Aperture
The most commonly used method for controlling exposure, the Iris or Aperture adjusts the physical
size of the opening in the lens at which light passes through to reach the camera's imaging plane.
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Notes on adjusting iris/aperture for exposure
Speed - Iris/Aperture is most often a physical ring on the lens, making it very quick to turn and
immediately see a result.
Fine-tuned control - Higher-end & cinema lenses often have smooth or ‘de-clicked’ aperture rings
making very precise exposure adjustments simple to achieve.
Affects depth of Teld - If part of the intended look of the scene is to have a character in focus with
the background blurry, just be aware that adjusting the iris will affect the amount of blurriness
(bokeh) in out-of-focus objects.
ISO
Increasing camera ISO essentially 'boosts' the camera's image digitally beyond its native ISO level,
brightening the image but increasing the likelihood of image noise.
Notes on adjusting ISO for exposure
Flexibility/Night Shooting - Some cameras have incredibly low-noise sensors and effective noise
processing that can allow for high ISO values without noticeable artifacting meaning easier shooting
in the dark. Mileage varies greatly and older cameras tend not to fare as well in this respect.
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Notes on adjusting ISO for exposure
Variable Image Noise - Because adjusting ISO is articcially ‘boosting’ the output of the sensor, image
noise, especially in shadows becomes more apparent at higher ISO values.
Every digital camera has a native ISO which tends to produce the least noisy results and the
most dynamic range. Pushing the ISO up is asking the camera to reach further outside its
'comfort zone' and will increasingly apply image noise/lessen dynamic range.
Shutter Speed
Shutter speed refers to the amount of time the sensor is being exposed to light for each frame. Shutter
speed is slightly less commonly used when adjusting exposure due to it having a more pronounced
stylistic effect at different extremes.
Notes on adjusting shutter speed for exposure
Controls perceived ’smoothness’ of motion - if footage motion appears too smooth for the intended
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Notes on adjusting shutter speed for exposure
style, increasing shutter speed will increase a ‘strobing’ effect, think the ‘Saving Private Ryan’ look
where action appears frozen in time.
Consistency of shots - If adjusting shutter speed for every shot to compensate for lighting, the
amount of ‘strobing’ (ie perceived smoothness) will vary shot-to-shot as well and this may be
displeasing to some viewers.
An extremely common & widely acceptable shutter speed setting is at half the frame rate being
captured, commonly referred to as a 180˚ shutter. If shooting at 24 frames per second, this
means the shutter speed would be 1/48th of a second.
Lens Filters
Lens clters offer creative dexibility on brightly lit scenes - instead of having to raise shutter speed and
increase strobing, or close down the aperture and deepen the depth of celd, ND (neutral density - aka
darkening) clters can darken the shot without adjusting the aesthetic.
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Notes on adjusting lens Tltration for exposure
Shallow depth of Teld on bright days - dense ND (neutral density ie darkening) clters make shallow
depth-of-celd possible on very bright days - other options are to close down the iris (resulting in deep
depth of celd) or increasing shutter speed (resulting in stuttery motion).
Localized Adjustments - ND clters often have a graduated (dark to light) effect so that adjustments
are made only to a portion of the image - great for dimming a bright sky while keeping a darker
foreground in tact.
Speed of operation will vary - Many cameras have built-in ND clters which are speedy to operate but
for cameras that dont, they will have to be threaded onto to a lens or slid into a matte box which can
be slower options than rolling the iris/aperture.
Choosing an exposure tool
We have found personal preference to be the biggest factor when choosing an exposure tool. Wish to
see exposure issues directly on the image as they happen? Exposure Assist or Zebra may be right for
the job. Prefer an untouched image with a separate graph to provide value readings for spotting issues?
Waveform or Histogram may suit your needs better.
Exposure Assist
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Exposure Assist is a great overall balance of utility and ease of use and can benect most shooting
scenarios. It allows ‘painting’ the image depending on the intensity of a pixel's luma value. For example
you could set 97% IRE and up to turn bright red as an overexposure warning while creating a scale to
turn green when a face is exposed properly at 55%, etc. (& anything else you wish to plot to any points
on the range). Click to learn more about Exposure Assist.
New crmware 3.0 feature - Exposure Assist scale is now fully customizable!
Zebra
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Zebra is essentially a simpliced version of Exposure Assist which allows the specicc ‘painting’ of areas
depending on brightness value but is less destructive to the underlying image -- it is however limited to
painting one value range at a time, though up to two Zebra tools can be activated simultaneously. Click
to learn more about the Zebra tool.
Waveform
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Waveform plots the value of the entire image onto a graph that physically matches it from left-to-right,
meaning if you see an area that’s too bright on the left side of the image, it will create a 'peak' on the left
side of the waveform graph. It also has other benects by way of RGB & RGB Parade modes. Click to
learn more about the Waveform.
Use the Waveform to check evenness of lighting across a solid-color backdrop- just look for a
straight line all the way across.
Histogram
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Histogram sorts every pixel in your image based on its brightness and plots it to a chart; darker values
on the left and brighter values on the right. Click to learn more about the Histogram.
If you see that the Histogram is mostly a 'lump' towards the left hand side, you may have a
generally under-exposed image (or a normally-exposed night scene). If it is stacked up
towards the right, you may have an over-exposed image (or a normally-exposed day time snow
scene).
Color Picker
Color Picker samples color/value information from a single pixel to give a precise readout of a specicc
location. Click to learn more about the Color Picker.
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When you need an extra level of information on a very precise location, set up a color picker on
your subject's face and as light levels change, roll exposure or relight to compensate to
achieve the same or a similar readout.
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How to use Tools - Case Study (Touchscreen)
USING TOOLS - CASE STUDY
Below we will walk through an example of adding a few tools: FOCUS ASSIST, CROSSHAIR,
We will start by making a new page into a 'focus + framing' page that we can dip to for composing our
shot and nailing focus. This will include a focus assist, a crosshair for accuracy performing pan/tilt and
custom frame guides for a cinemascope aspect ratio.
Navigate to Focus (1) > Focus Assist (2) and select the '+' (3) to add Focus Assist to this page.
Focus Assist will paint a highlight around areas it determines to be in focus based on small/harsh
changes in contrast.
The Peak Threshold is a bit high, meaning we are picking up extraneous edges on the back wall which
are not quite in focus.
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To cx this, edit Focus Assist by tapping on it when it is highlighted in the tool bar, and navigate to Peak
Threshold.
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Bringing Peak Threshold up to around 30 does a better job of causing only in-focus areas to activate
the Tlter but this is ultimately a balance that may need tweaking depending on the camera/shot.
To make the effect more visible we can boost up the Sensitivity and change the Color.
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Next Add a Crosshair to the page by going through Add Tool > Frame > Crosshair
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Finally we can add an Aspect Guide to all pages simultaneously by going to Add Tool > Frame > but this
time press-and-hold Aspect brieUy to keep the menu up then tap the three dots under the '+'.
Next tap the pictured icon to add Aspect Guides to all pages.
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This will ensure you are able to view this tool on every page of the monitor, and any edits to it are made
globally. Any tool can be added to all pages, including scaling adjustments and Look (3D LUT) cles.
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By default the Aspect Guide is set up for a 4x3 aspect ratio for times when you're needing to preview the
cutoff area of an old-school monitor.
Tap on the Aspect Guide to edit the tool.
Navigate to "Ratio", select it and change the aspect ratio to "2.39" for cinemascope viewing.
Next move down to 'Opacity' and increase its percentage to view the guide becoming more opaque for
a more visible effect.
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Now we have a page that lets us focus our shot and frame it up properly for the common 2.39
aspect ratio.
Adding a Look (3D LUT) Tle to a page
Look Up Table Tles (3D LUTs) are a great way to visualize color grades without 'baking' anything
into the footage - great for testing out different looks on set. Try our free 'Movie Looks' pack which
can be placed on an SD card for use on your monitor or at any point in post production.
Let's add a Look to a new page - start by swiping down to navigate back to the zoomed-out view, move
to the far right and select 'New Page' once more.
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Notice how when you add a new page, the Aspect Guide that was set for 'all pages' shows up
automatically.
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Tap to add a new tool, navigate to Overlay > Look and select the '+'.
You will immediately be presented with a cle browser to select a 3D LUT Tle. If you have any on an SD
card, insert it into the monitor and it will be visible here.
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Selecting the LUT applies it to this page.
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Adding several LUTs to several pages can be a great way to test out looks for a shoot while
mobile, enabling creative decisions to be made early rather than in post production.
To learn how to create your own color grade in Davinci Resolve and save the result as a LUT to
be used on your monitor, check out the tutorial video (19m).
Conclusion
As you can see Pages & Tools can take very different roles depending on your needs. Don't be afraid to
experiment to cnd the best setups!
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Specifications

Indexed Terms: Touchscreen

SmallHD MON-INDIE-7 Questions and Answers

Questions and Answers

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